Advertisement
Shay2014

Hermodur

May 13th, 2020
55
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.90 KB | None | 0 0
  1. Name: Hermodur Aput
  2.  
  3. Hermodur was the right hand man for a cult leader alicorn who sought to be the new goddess/princess of Equestria, Ailuros Bastet. He spent a majority of his life serving her faithfully and with the utmost devotion. Hermodur is obedient, but flashy. He considers himself the messenger of a god. As such, he must present himself with a manner of decorum and dramatic flare. Otherwise, he would not be representing his beloved goddess well.
  4.  
  5. Hermodur is massive for a felid. He stands between 5 to 6 feet tall. His body is bulky and full of muscle from head to toe. He carries with him a massive and complicated hammer, Mjolnir, blessed by Ailuros. Despite his imposing stature and dangerous weapon, he attempts to keep a fanciful appearance. He usually wears a three piece suit. Though, due to a combination of it not fitting his muscular body properly and wearing it during combat situations, his clothes have many visible rips and tears.
  6.  
  7. Mjolnir is an impressive marriage of magic and technology. The greathammer has a hinge on the back which opens up quickly and functions like a lighter. Once the small natural flame has been lit, the blessing put on the hammer can increase the output of the fire. This essentially creates a rocket propulsion effect which causes the hammer to be swung with terrifying speed, force, and accuracy. However, the blessing operates off of the weilders own will. So, it can be a struggle to get it started. It also runs the risk of backfiring and harming the user. The weapon can also utilize its blessing to launch a small ball of concentrated flames. While the ball is not hot enough to actually cause a burn, the outward force of the blast once it collides with something and the speed at which it travels can injure a target all the same like a small bomb.
  8.  
  9. H/W: 6/5
  10. Gender: Male
  11. Race:Felid
  12. Class: Smith
  13. Alignment: Lawful Neutral
  14. Special Talent: Precise Power: When one of Hermodur's Double Strike rolls critfails, he may still use the other roll instead.
  15. Special Talent: Frightful Image: As long as no one has struck a blow yet, +2 to intimidation. Once combat is started, Hermodur shows no mercy.
  16.  
  17. Skills
  18. Masterwork Weapon (3 points)
  19. -Single
  20. -Ranged
  21. -Double Strike
  22. Sharpen (1 point)
  23. Hot Irons (1 point)
  24. Claws (racial)
  25. Hunter's Eye (racial)
  26. Bulwark [recharge 4; instant; automatic; negate all physical damage] (Silvermane Kite Shield)
  27. Roiling Flame: ranged; Hurl an orb of unstable magical flame from your prosthetic hand. Crits on 9+, critfails on 2-. Recharge 1 by default. Further uses of it increase the crit range by 1, but also increase the recharge and critfail range, to a maximum of 6+ crit, 5- critfail, recharge 4. (Prosthetic Hand)
  28. Heart of Iron (2 Enlightenment)
  29. Sentry (1 Enlightenment)
  30.  
  31. Inventory
  32. Mjolnir (Masterwork Hammer)
  33. Desert Garb
  34. Nice Suit
  35. Dreaming Spring Water (1 drinks remaining)
  36. Ruined Diary
  37. Silvermane Kite Sheild
  38. Severence Pendant
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement