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Soren: Tyranny of Vincent Post Format

Nov 20th, 2015
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  1. [Morph][The Vincent Empire]
  2. http://pastebin.com/wGkYEbjx
  3. -Population:(15.6)(.6/turn)
  4. -Food:(Very Stable)
  5. -Raw Currency:(15)(+5/turn)
  6. -Legitimacy:[Tyranny]
  7. -Culture: 10
  8. -Industry: 3
  9. -Unique Buildings:[Peacekeeper Factory, +P];[Northpoint Fortress][Fortress];[Sanctum Minor][Town];[Sanctum Major][Town][Capital];
  10. -Defenses: [None]
  11. -Trade Routes: [none]
  12. -Territory: (7)
  13. -Military Units: 2 Loyalist Bodyguard Squads [Very Strong]; Tyrant Vincent [Epic][x6][Resilient][Flying]
  14. -Magic/Spells: [Morph Pluralist: Average][Summoning: Simple] (Arche's Fist [Simple])(General Summoning [Simple])(Shielding of Arche [Simple])
  15.  
  16. -Resources/Quantity:
  17. Copper[Trade]; Gems[Trade]; Iron[Trade]; Wood[Trade]; Gold[Trade]; Rubies[Some]; Steel[Sustainable]; Stone[Trade]; Silver[Trade]; Coal[Unmined]; Gas[Unmined]
  18.  
  19. -Technology:
  20. ---Advanced Resource---
  21. [Steel]
  22. ---Industry---
  23. [Metallurgy, Good]
  24. [Sealed Construction, Primitive]
  25. [Electricity, Primitive]
  26. [Combustion Engine, Average]
  27. ---Diplomacy/Government---
  28. [Diplomacy, Average]
  29. [Communication, Simple]
  30. ---Advanced Mechanics---
  31. [Walkers, Very Good]
  32. [Advanced Hulls, Simple]
  33. [Cloaking, Simple]
  34. [Shielding, Very Simple]
  35. [CMBatteries, Simple]
  36. [Mech Flight Systems Simple]
  37. ---Combat/Military---
  38. [Mechanized Warfare, Primitive]
  39. [Projection Theory, Simple]
  40. [Projection Weapons, Primitive]
  41. [On-Board Weapons, Simple]
  42. ---Economic---
  43. [Coinage, Good]
  44. [Commodities, Simple]
  45.  
  46. Bonuses:
  47. 1. Resources can work differently for you. You may absorb their properties easily without a roll; this can be used to upgrade or change units in some way. This consumes the resources.
  48. 2. Adaptable: Generally, most technology can be adopted by you without penalty. Size and other considerations do not bear, and the Morph are clever enough to make modifications.
  49. 3. Tyranny: Your nation is a tyranny. Legitimacy doesn't change.
  50. Eccentricities:
  51. 1. Ice is Bad: The Morph aren't a big fan of ice, as it causes them to die. (If ice is deployed in some way in combat, you suffer -2 to combat rolls.)
  52. -----
  53. [IN PROGRESS]
  54. -
  55. -
  56. -
  57. -----
  58. [ACTIONS]
  59. 1.
  60. 2.
  61. 3.
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