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- /*
- delete object from db with extra waiting by [VB]AWOL
- parameters: _obj
- */
- private ["_playerUID","_found","_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular","_isModularItem","_isLockableDoor"];
- if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_88") , "PLAIN DOWN"]; };
- DZE_ActionInProgress = true;
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = 1;
- _obj = _this select 3;
- _activatingPlayer = player;
- _playerUID = getPlayerUID _activatingPlayer;
- _found=[_playerUID,"AX"] call KRON_StrInStr;
- if (_found) then {
- _playerUID=[_playerUID] call KRON_convertPlayerUID;
- };
- _objOwnerID = _obj getVariable["CharacterID","0"];
- _isOwnerOfObj = (_objOwnerID == _playerUID);
- if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_20"), "PLAIN DOWN"];};
- _isModularItem = _obj isKindOf "ModularItems" or _obj isKindOf "Land_DZE_WoodDoor" or _obj isKindOf "CinderWallDoor_DZ" or _obj isKindOf "MetalFloor_DZ" or _obj isKindOf "CinderWallDoorway_DZ" or _obj isKindOf "WoodLargeWallDoor_DZ" or _obj isKindOf "CinderWall_DZ" or _obj isKindOf "Sandbag1_DZ" or _obj isKindOf "SandNest_DZ" or _obj isKindOf "StickFence_DZ" or _obj isKindOf "StorageShed_DZ" or _obj isKindOf "Wooden_shed_DZ" or _obj isKindOf "WoodFloor_DZ" or _obj isKindOf "WoodFloorHalf_DZ" or _obj isKindOf "WoodFloorQuarter_DZ" or _obj isKindOf "WoodLadder_DZ" or _obj isKindOf "Plastic_Pole_EP1_DZ" or _obj isKindOf "ParkBench_DZ" or _obj isKindOf "OutHouse_DZ" or _obj isKindOf "MetalPanel_DZ" or _obj isKindOf "MetalGate_DZ" or _obj isKindOf "LightPole_DZ" or _obj isKindOf "Land_HBarrier5_DZ" or _obj isKindOf "Land_HBarrier3_DZ" or _obj isKindOf "Land_HBarrier1_DZ" or _obj isKindOf "Land_DZE_LargeWoodDoor" or _obj isKindOf "Land_DZE_GarageWoodDoor" or _obj isKindOf "Hedgehog_DZ" or _obj isKindOf "GunRack_DZ" or _obj isKindOf "Generator_DZ" or _obj isKindOf "FuelPump_DZ" or _obj isKindOf "Fort_RazorWire" or _obj isKindOf "FireBarrel_DZ" or _obj isKindOf "Fence_corrugated_DZ" or _obj isKindOf "DeerStand_DZ" or _obj isKindOf "CanvasHut_DZ" or _obj isKindOf "CinderWallSmallDoorway_DZ" or _obj isKindOf "CinderWallHalf_DZ" or _obj isKindOf "WorkBench_DZ" or _obj isKindOf "WoodStairsSans_DZ" or _obj isKindOf "WoodStairs_DZ" or _obj isKindOf "WoodSmallWallWin_DZ" or _obj isKindOf "WoodSmallWallThird_DZ" or _obj isKindOf "WoodSmallWallDoor_DZ" or _obj isKindOf "WoodSmallWall_DZ" or _obj isKindOf "WoodLargeWallWin_DZ" or _obj isKindOf "WoodLargeWall_DZ"; //DECONSTRUCT MODULAR
- _isLockableDoor = _obj isKindOf "Land_DZE_WoodDoorLocked" or _obj isKindOf "CinderWallDoorLocked_DZ" or _obj isKindOf "CinderWallDoorSmallLocked_DZ" or _obj isKindOf "Land_DZE_GarageWoodDoor" or _obj isKindOf "Land_DZE_LargeWoodDoor"; //DECONSTRUCT MODULAR
- if(_isModularItem and !_isOwnerOfObj) exitWith {DZE_ActionInProgress = false; cutText ["Cannot remove item: You're not the owner.", "PLAIN DOWN"];}; //DECONSTRUCT MODULAR
- if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
- _objectID = _obj getVariable ["ObjectID","0"];
- _objectUID = _obj getVariable ["ObjectUID","0"];
- _isOk = true;
- _proceed = false;
- _objType = typeOf _obj;
- // Chance to break tools
- _isDestructable = _obj isKindOf "BuiltItems";
- _isWreck = _objType in DZE_isWreck;
- _isRemovable = _objType in DZE_isRemovable;
- _isWreckBuilding = _objType in DZE_isWreckBuilding;
- _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
- _isModular = _obj isKindOf "ModularItems";
- _limit = 3;
- if (DZE_StaticConstructionCount > 0) then {
- _limit = DZE_StaticConstructionCount;
- }
- else {
- if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
- _limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
- };
- };
- _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
- _findNearestPole = [];
- {if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} foreach _findNearestPoles;
- _IsNearPlot = count (_findNearestPole);
- if(_IsNearPlot >= 1) then {
- _nearestPole = _findNearestPole select 0;
- // Find owner
- _ownerID = _nearestPole getVariable["CharacterID","0"];
- // check if friendly to owner
- if(_playerUID != _ownerID) then {
- _friendlies = player getVariable ["friendlyTo",[]];
- // check if friendly to owner
- if(!(_ownerID in _friendlies)) then {
- _limit = round(_limit*2);
- };
- };
- };
- _nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName");
- cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"];
- _objKAOS = cursorTarget;
- if (!isNull _objKAOS) then {
- //hint format ["Item is %1",typeOF _objKAOS];
- };
- //if (_isModular) then {
- //allow previous cutText to show, then show this if modular.
- //cutText [(localize "STR_EPOCH_ACTIONS_21"), "PLAIN DOWN"];
- //};
- cutText [format["Starting de-construction of %1.",_nameVehicle], "PLAIN DOWN"];
- // Alert zombies once.
- [player,50,true,(getPosATL player)] spawn player_alertZombies;
- _brokenTool = false;
- // Start de-construction loop
- _counter = 0;
- while {_isOk} do {
- // if object no longer exits this should return true.
- if(isNull(_obj)) exitWith {
- _isOk = false;
- _proceed = false;
- };
- [1,1] call dayz_HungerThirst;
- player playActionNow "Medic";
- _dis=20;
- [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
- r_interrupt = false;
- _animState = animationState player;
- r_doLoop = true;
- _started = false;
- _finished = false;
- while {r_doLoop} do {
- _animState = animationState player;
- _isMedic = ["medic",_animState] call fnc_inString;
- if (_isMedic) then {
- _started = true;
- };
- if (_started and !_isMedic) then {
- r_doLoop = false;
- _finished = true;
- _sfx = "repair";
- [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
- };
- if (r_interrupt) then {
- r_doLoop = false;
- };
- sleep 0.1;
- };
- if(!_finished) exitWith {
- _isOk = false;
- _proceed = false;
- };
- if(_finished) then {
- _counter = _counter + 1;
- // 10% chance to break a required tool each pass
- if((_isDestructable or _isRemovable) and !_isOwnerOfObj) then {
- if((random 40) <= 1) then {
- _brokenTool = true;
- };
- };
- };
- if(_brokenTool) exitWith {
- _isOk = false;
- _proceed = false;
- };
- cutText [format[(localize "str_epoch_player_163"), _nameVehicle, _counter,_limit], "PLAIN DOWN"];
- if(_counter == _limit) exitWith {
- _isOk = false;
- _proceed = true;
- };
- };
- if(_brokenTool) then {
- if(_isWreck) then {
- _removeTool = "ItemToolbox";
- } else {
- _removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
- };
- if(([player,_removeTool,1] call BIS_fnc_invRemove) > 0) then {
- cutText [format[(localize "str_epoch_player_164"),getText(configFile >> "CfgWeapons" >> _removeTool >> "displayName"),_nameVehicle], "PLAIN DOWN"];
- };
- };
- // Remove only if player waited
- if (_proceed) then {
- // Double check that object is not null
- if(!isNull(_obj)) then {
- _ipos = getPosATL _obj;
- deleteVehicle _obj;
- if(!_isWreck) then {
- PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
- publicVariableServer "PVDZE_obj_Delete";
- };
- cutText [format[(localize "str_epoch_player_165"),_nameVehicle], "PLAIN DOWN"];
- _preventRefund = false;
- _selectedRemoveOutput = [];
- if(_isWreck) then {
- // Find one random part to give back
- _refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
- _selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
- } else {
- if(_isWreckBuilding) then {
- _selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
- } else {
- switch (typeOF _objKAOS) do
- {
- // MODULAR BUILDABLES
- case "BagFenceRound_DZ":
- {
- _selectedRemoveOutput = [["BagFenceRound_DZ_kit",1]];
- hint format ["Deconstruction found Round Sandbag - %1",typeOF _objKAOS];
- };
- case "CanvasHut_DZ":
- {
- _selectedRemoveOutput = [["sun_shade_kit",1]];
- hint format ["Deconstruction found Sun Shade Hut - %1",typeOF _objKAOS];
- };
- case "CinderWall_DZ":
- {
- _selectedRemoveOutput = [["cinder_wall_kit",1],["CinderBlocks",4],["MortarBucket",1]];
- hint format ["Deconstruction found Cinder Wall - %1",typeOF _objKAOS];
- };
- case "CinderWallDoor_DZ":
- {
- _selectedRemoveOutput = [["cinder_door_kit",1],["ItemPole",1],["ItemTankTrap",1]];
- hint format ["Deconstruction found Cinder Garage Door - %1",typeOF _objKAOS];
- };
- case "CinderWallDoorSmall_DZ":
- {
- _selectedRemoveOutput = [["cinder_door_kit",1],["ItemTankTrap",1],["ItemPole",1]];
- hint format ["Deconstruction found Cinder Small Wall Door - %1",typeOF _objKAOS];
- };
- case "CinderWallDoorway_DZ":
- {
- _selectedRemoveOutput = [["cinder_door_kit",1]];
- hint format ["Deconstruction found Cinder Garage Doorway - %1",typeOF _objKAOS];
- };
- case "CinderWallHalf_DZ":
- {
- _selectedRemoveOutput = [["cinder_wall_kit",1]];
- hint format ["Deconstruction found Cinder Half Wall - %1",typeOF _objKAOS];
- };
- case "CinderWallSmallDoorway_DZ":
- {
- _selectedRemoveOutput = [["CinderBlocks",4]];
- hint format ["Deconstruction found Cinder Small Wall Doorway - %1",typeOF _objKAOS];
- };
- case "DeerStand_DZ":
- {
- _selectedRemoveOutput = [["deer_stand_kit",1]];
- hint format ["Deconstruction found Deer Stand - %1",typeOF _objKAOS];
- };
- case "Fence_corrugated_DZ":
- {
- _selectedRemoveOutput = [["ItemCorrugated",1]];
- hint format ["Deconstruction found Corrugated Fence - %1",typeOF _objKAOS];
- };
- case "FireBarrel_DZ":
- {
- _selectedRemoveOutput = [["ItemFireBarrel_kit",1]];
- hint format ["Deconstruction found Fire Barrel - %1",typeOF _objKAOS];
- };
- case "Fort_RazorWire":
- {
- _selectedRemoveOutput = [["ItemWire",1]];
- hint format ["Deconstruction found Razor Wire - %1",typeOF _objKAOS];
- };
- case "FuelPump_DZ":
- {
- _selectedRemoveOutput = [["fuel_pump_kit",1]];
- hint format ["Deconstruction found Fuel Tank Pump - %1",typeOF _objKAOS];
- };
- case "Generator_DZ":
- {
- _selectedRemoveOutput = [["ItemGenerator",1]];
- hint format ["Deconstruction found Power Generator - %1",typeOF _objKAOS];
- };
- case "GunRack_DZ":
- {
- _selectedRemoveOutput = [["ItemGunRackKit",1]];
- hint format ["Deconstruction found Gunrack - %1",typeOF _objKAOS];
- };
- case "Hedgehog_DZ":
- {
- _selectedRemoveOutput = [["ItemTankTrap",1]];
- hint format ["Deconstruction found Tank Trap - %1",typeOF _objKAOS];
- };
- case "Land_DZE_GarageWoodDoor":
- {
- _selectedRemoveOutput = [["ItemWoodWallGarageDoor",1]];
- hint format ["Deconstruction found Wood Garage Door - %1",typeOF _objKAOS];
- };
- case "Land_DZE_LargeWoodDoor":
- {
- _selectedRemoveOutput = [["ItemWoodWallDoorLg",1],["PartWoodLumber",1],["PartWoodPlywood",1]];
- hint format ["Deconstruction found Large Wood Wall with Door - %1",typeOF _objKAOS];
- };
- case "Land_DZE_WoodDoor":
- {
- _selectedRemoveOutput = [["ItemWoodWallDoor",1],["PartWoodLumber",1],["PartWoodPlywood",1]];
- hint format ["Deconstruction found Small Wood Wall with Door - %1",typeOF _objKAOS];
- };
- case "Land_HBarrier1_DZ":
- {
- _selectedRemoveOutput = [["ItemSandbagLarge",1]];
- hint format ["Deconstruction found H Barrier 1 - %1",typeOF _objKAOS];
- };
- case "Land_HBarrier3_DZ":
- {
- _selectedRemoveOutput = [["ItemSandbagLarge",3]];
- hint format ["Deconstruction found H Barrier 3 - %1",typeOF _objKAOS];
- };
- case "Land_HBarrier5_DZ":
- {
- _selectedRemoveOutput = [["ItemSandbagExLarge5x",1]];
- hint format ["Deconstruction found H Barrier 5 - %1",typeOF _objKAOS];
- };
- case "LightPole_DZ":
- {
- _selectedRemoveOutput = [["light_pole_kit",1]];
- hint format ["Deconstruction found Light Pole - %1",typeOF _objKAOS];
- };
- case "MetalFloor_DZ":
- {
- _selectedRemoveOutput = [["metal_floor_kit",1]];
- hint format ["Deconstruction found Metal Floor - %1",typeOF _objKAOS];
- };
- case "MetalGate_DZ":
- {
- _selectedRemoveOutput = [["rusty_gate_kit",1]];
- hint format ["Deconstruction found Rusty Metal Gate - %1",typeOF _objKAOS];
- };
- case "MetalPanel_DZ":
- {
- _selectedRemoveOutput = [["metal_panel_kit",1]];
- hint format ["Deconstruction found Metal Panel - %1",typeOF _objKAOS];
- };
- case "OutHouse_DZ":
- {
- _selectedRemoveOutput = [["outhouse_kit",1]];
- hint format ["Deconstruction found Outhouse - %1",typeOF _objKAOS];
- };
- case "ParkBench_DZ":
- {
- _selectedRemoveOutput = [["park_bench_kit",1]];
- hint format ["Deconstruction found Park Bench - %1",typeOF _objKAOS];
- };
- case "Plastic_Pole_EP1_DZ":
- {
- _selectedRemoveOutput = [["30m_plot_kit",1]];
- hint format ["Deconstruction found 30m Plot Kit - %1",typeOF _objKAOS];
- };
- case "Sandbag1_DZ":
- {
- _selectedRemoveOutput = [["ItemSandbag",1]];
- hint format ["Deconstruction found Sandbag - %1",typeOF _objKAOS];
- };
- case "SandNest_DZ":
- {
- _selectedRemoveOutput = [["sandbag_nest_kit",1]];
- hint format ["Deconstruction found Sandbag Nest - %1",typeOF _objKAOS];
- };
- case "StickFence_DZ":
- {
- _selectedRemoveOutput = [["stick_fence_kit",1]];
- hint format ["Deconstruction found Stick Fence - %1",typeOF _objKAOS];
- };
- case "StorageShed_DZ":
- {
- _selectedRemoveOutput = [["storage_shed_kit",1]];
- hint format ["Deconstruction found Storage Shed - %1",typeOF _objKAOS];
- };
- case "Wooden_shed_DZ":
- {
- _selectedRemoveOutput = [["wooden_shed_kit",1]];
- hint format ["Deconstruction found Wooden Shed - %1",typeOF _objKAOS];
- };
- case "WoodFloor_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodFloor",1]];
- hint format ["Deconstruction found Wooden Floor - %1",typeOF _objKAOS];
- };
- case "WoodFloorHalf_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodFloorHalf",1]];
- hint format ["Deconstruction found Wood Floor 1/2 - %1",typeOF _objKAOS];
- };
- case "WoodFloorQuarter_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodFloorQuarter",1]];
- hint format ["Deconstruction found Wood Floor 1/4 - %1",typeOF _objKAOS];
- };
- case "WoodLadder_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodLadder",1]];
- hint format ["Deconstruction found Wood Ladder - %1",typeOF _objKAOS];
- };
- case "WoodLargeWall_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodWallLg",1]];
- hint format ["Deconstruction found Large Wood Wall - %1",typeOF _objKAOS];
- };
- case "WoodLargeWallDoor_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodWallDoorLg",1]];
- hint format ["Deconstruction found Large Wood Wall with Doorway - %1",typeOF _objKAOS];
- };
- case "WoodLargeWallWin_DZ ":
- {
- _selectedRemoveOutput = [["ItemWoodWallWindowLg",1]];
- hint format ["Deconstruction found Large Wood Wall with Window - %1",typeOF _objKAOS];
- };
- case "WoodRamp_DZ":
- {
- _selectedRemoveOutput = [["ItemDocumentRamp",1],["PartWoodLumber",8]];
- hint format ["Deconstruction found Wood Ramp - %1",typeOF _objKAOS];
- };
- case "WoodShack_DZ":
- {
- _selectedRemoveOutput = [["wood_shack_kit",1]];
- hint format ["Deconstruction found Wood Shack - %1",typeOF _objKAOS];
- };
- case "WoodSmallWall_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodWall",1]];
- hint format ["Deconstruction found Small Wood Wall - %1",typeOF _objKAOS];
- };
- case "WoodSmallWallDoor_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodWallDoor",1]];
- hint format ["Deconstruction found Small Wood Wall with Doorway - %1",typeOF _objKAOS];
- };
- case "WoodSmallWallThird_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodWallThird",1]];
- hint format ["Deconstruction found Wood Wall 1/3 - %1",typeOF _objKAOS];
- };
- case "WoodSmallWallWin_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodWallWindow",1]];
- hint format ["Deconstruction found Small Wood Wall with Window - %1",typeOF _objKAOS];
- };
- case "WoodStairs_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodStairsSupport",1]];
- hint format ["Deconstruction found Wood Stairs with Supports - %1",typeOF _objKAOS];
- };
- case "WoodStairsSans_DZ":
- {
- _selectedRemoveOutput = [["ItemWoodStairs",1]];
- hint format ["Deconstruction found Wood Stairs without Supports - %1",typeOF _objKAOS];
- };
- case "WorkBench_DZ":
- {
- _selectedRemoveOutput = [["workbench_kit",1]];
- hint format ["Deconstruction found Wood Workbench - %1",typeOF _objKAOS];
- };
- };
- //_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
- //_preventRefund = (_objectID == "0" && _objectUID == "0");
- };
- };
- if((count _selectedRemoveOutput) <= 0) then {
- cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"];
- };
- if (_ipos select 2 < 0) then {
- _ipos set [2,0];
- };
- _radius = 1;
- if (_isMine) then {
- if((random 10) <= 4) then {
- _gems = ["ItemTopaz","ItemObsidian","ItemSapphire","ItemAmethyst","ItemEmerald","ItemCitrine","ItemRuby"];
- _gem = _gems select (floor(random (count _gems)));
- _selectedRemoveOutput set [(count _selectedRemoveOutput),[_gem,1]];
- };
- };
- // give refund items
- if((count _selectedRemoveOutput) > 0 and !_preventRefund) then {
- _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
- {
- _itemOut = _x select 0;
- _countOut = _x select 1;
- if (typeName _countOut == "ARRAY") then {
- _countOut = round((random (_countOut select 1)) + (_countOut select 0));
- };
- _item addMagazineCargoGlobal [_itemOut,_countOut];
- } forEach _selectedRemoveOutput;
- _item setposATL _iPos;
- player reveal _item;
- player action ["Gear", _item];
- };
- } else {
- cutText [(localize "str_epoch_player_91"), "PLAIN DOWN"];
- };
- } else {
- r_interrupt = false;
- if (vehicle player == player) then {
- [objNull, player, rSwitchMove,""] call RE;
- player playActionNow "stop";
- };
- };
- DZE_ActionInProgress = false;
- s_player_deleteBuild = -1;
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