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remove.sqf

Jun 8th, 2014
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  1. /*
  2. delete object from db with extra waiting by [VB]AWOL
  3. parameters: _obj
  4. */
  5. private ["_playerUID","_found","_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular","_isModularItem","_isLockableDoor"];
  6.  
  7. if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_88") , "PLAIN DOWN"]; };
  8. DZE_ActionInProgress = true;
  9.  
  10. player removeAction s_player_deleteBuild;
  11. s_player_deleteBuild = 1;
  12.  
  13. _obj = _this select 3;
  14.  
  15. _activatingPlayer = player;
  16. _playerUID = getPlayerUID _activatingPlayer;
  17. _found=[_playerUID,"AX"] call KRON_StrInStr;
  18. if (_found) then {
  19. _playerUID=[_playerUID] call KRON_convertPlayerUID;
  20. };
  21.  
  22. _objOwnerID = _obj getVariable["CharacterID","0"];
  23. _isOwnerOfObj = (_objOwnerID == _playerUID);
  24.  
  25. if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_20"), "PLAIN DOWN"];};
  26. _isModularItem = _obj isKindOf "ModularItems" or _obj isKindOf "Land_DZE_WoodDoor" or _obj isKindOf "CinderWallDoor_DZ" or _obj isKindOf "MetalFloor_DZ" or _obj isKindOf "CinderWallDoorway_DZ" or _obj isKindOf "WoodLargeWallDoor_DZ" or _obj isKindOf "CinderWall_DZ" or _obj isKindOf "Sandbag1_DZ" or _obj isKindOf "SandNest_DZ" or _obj isKindOf "StickFence_DZ" or _obj isKindOf "StorageShed_DZ" or _obj isKindOf "Wooden_shed_DZ" or _obj isKindOf "WoodFloor_DZ" or _obj isKindOf "WoodFloorHalf_DZ" or _obj isKindOf "WoodFloorQuarter_DZ" or _obj isKindOf "WoodLadder_DZ" or _obj isKindOf "Plastic_Pole_EP1_DZ" or _obj isKindOf "ParkBench_DZ" or _obj isKindOf "OutHouse_DZ" or _obj isKindOf "MetalPanel_DZ" or _obj isKindOf "MetalGate_DZ" or _obj isKindOf "LightPole_DZ" or _obj isKindOf "Land_HBarrier5_DZ" or _obj isKindOf "Land_HBarrier3_DZ" or _obj isKindOf "Land_HBarrier1_DZ" or _obj isKindOf "Land_DZE_LargeWoodDoor" or _obj isKindOf "Land_DZE_GarageWoodDoor" or _obj isKindOf "Hedgehog_DZ" or _obj isKindOf "GunRack_DZ" or _obj isKindOf "Generator_DZ" or _obj isKindOf "FuelPump_DZ" or _obj isKindOf "Fort_RazorWire" or _obj isKindOf "FireBarrel_DZ" or _obj isKindOf "Fence_corrugated_DZ" or _obj isKindOf "DeerStand_DZ" or _obj isKindOf "CanvasHut_DZ" or _obj isKindOf "CinderWallSmallDoorway_DZ" or _obj isKindOf "CinderWallHalf_DZ" or _obj isKindOf "WorkBench_DZ" or _obj isKindOf "WoodStairsSans_DZ" or _obj isKindOf "WoodStairs_DZ" or _obj isKindOf "WoodSmallWallWin_DZ" or _obj isKindOf "WoodSmallWallThird_DZ" or _obj isKindOf "WoodSmallWallDoor_DZ" or _obj isKindOf "WoodSmallWall_DZ" or _obj isKindOf "WoodLargeWallWin_DZ" or _obj isKindOf "WoodLargeWall_DZ"; //DECONSTRUCT MODULAR
  27. _isLockableDoor = _obj isKindOf "Land_DZE_WoodDoorLocked" or _obj isKindOf "CinderWallDoorLocked_DZ" or _obj isKindOf "CinderWallDoorSmallLocked_DZ" or _obj isKindOf "Land_DZE_GarageWoodDoor" or _obj isKindOf "Land_DZE_LargeWoodDoor"; //DECONSTRUCT MODULAR
  28. if(_isModularItem and !_isOwnerOfObj) exitWith {DZE_ActionInProgress = false; cutText ["Cannot remove item: You're not the owner.", "PLAIN DOWN"];}; //DECONSTRUCT MODULAR
  29. if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
  30.  
  31. _objectID = _obj getVariable ["ObjectID","0"];
  32. _objectUID = _obj getVariable ["ObjectUID","0"];
  33.  
  34. _isOk = true;
  35. _proceed = false;
  36. _objType = typeOf _obj;
  37.  
  38. // Chance to break tools
  39. _isDestructable = _obj isKindOf "BuiltItems";
  40. _isWreck = _objType in DZE_isWreck;
  41. _isRemovable = _objType in DZE_isRemovable;
  42. _isWreckBuilding = _objType in DZE_isWreckBuilding;
  43. _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
  44. _isModular = _obj isKindOf "ModularItems";
  45.  
  46. _limit = 3;
  47. if (DZE_StaticConstructionCount > 0) then {
  48. _limit = DZE_StaticConstructionCount;
  49. }
  50. else {
  51. if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
  52. _limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
  53. };
  54. };
  55.  
  56. _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
  57. _findNearestPole = [];
  58. {if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} foreach _findNearestPoles;
  59.  
  60. _IsNearPlot = count (_findNearestPole);
  61.  
  62. if(_IsNearPlot >= 1) then {
  63.  
  64. _nearestPole = _findNearestPole select 0;
  65.  
  66. // Find owner
  67. _ownerID = _nearestPole getVariable["CharacterID","0"];
  68.  
  69. // check if friendly to owner
  70. if(_playerUID != _ownerID) then {
  71.  
  72. _friendlies = player getVariable ["friendlyTo",[]];
  73. // check if friendly to owner
  74. if(!(_ownerID in _friendlies)) then {
  75. _limit = round(_limit*2);
  76. };
  77. };
  78. };
  79.  
  80. _nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName");
  81.  
  82. cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"];
  83.  
  84. _objKAOS = cursorTarget;
  85. if (!isNull _objKAOS) then {
  86. //hint format ["Item is %1",typeOF _objKAOS];
  87. };
  88. //if (_isModular) then {
  89. //allow previous cutText to show, then show this if modular.
  90. //cutText [(localize "STR_EPOCH_ACTIONS_21"), "PLAIN DOWN"];
  91. //};
  92.  
  93. cutText [format["Starting de-construction of %1.",_nameVehicle], "PLAIN DOWN"];
  94. // Alert zombies once.
  95. [player,50,true,(getPosATL player)] spawn player_alertZombies;
  96.  
  97. _brokenTool = false;
  98.  
  99. // Start de-construction loop
  100. _counter = 0;
  101. while {_isOk} do {
  102.  
  103. // if object no longer exits this should return true.
  104. if(isNull(_obj)) exitWith {
  105. _isOk = false;
  106. _proceed = false;
  107. };
  108. [1,1] call dayz_HungerThirst;
  109. player playActionNow "Medic";
  110. _dis=20;
  111. [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
  112.  
  113. r_interrupt = false;
  114. _animState = animationState player;
  115. r_doLoop = true;
  116. _started = false;
  117. _finished = false;
  118.  
  119. while {r_doLoop} do {
  120. _animState = animationState player;
  121. _isMedic = ["medic",_animState] call fnc_inString;
  122. if (_isMedic) then {
  123. _started = true;
  124. };
  125. if (_started and !_isMedic) then {
  126. r_doLoop = false;
  127. _finished = true;
  128. _sfx = "repair";
  129. [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
  130. };
  131. if (r_interrupt) then {
  132. r_doLoop = false;
  133. };
  134.  
  135. sleep 0.1;
  136.  
  137. };
  138.  
  139. if(!_finished) exitWith {
  140. _isOk = false;
  141. _proceed = false;
  142. };
  143.  
  144. if(_finished) then {
  145. _counter = _counter + 1;
  146. // 10% chance to break a required tool each pass
  147. if((_isDestructable or _isRemovable) and !_isOwnerOfObj) then {
  148. if((random 40) <= 1) then {
  149. _brokenTool = true;
  150. };
  151. };
  152. };
  153. if(_brokenTool) exitWith {
  154. _isOk = false;
  155. _proceed = false;
  156. };
  157.  
  158. cutText [format[(localize "str_epoch_player_163"), _nameVehicle, _counter,_limit], "PLAIN DOWN"];
  159.  
  160. if(_counter == _limit) exitWith {
  161. _isOk = false;
  162. _proceed = true;
  163. };
  164.  
  165. };
  166.  
  167.  
  168.  
  169. if(_brokenTool) then {
  170. if(_isWreck) then {
  171. _removeTool = "ItemToolbox";
  172. } else {
  173. _removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
  174. };
  175. if(([player,_removeTool,1] call BIS_fnc_invRemove) > 0) then {
  176. cutText [format[(localize "str_epoch_player_164"),getText(configFile >> "CfgWeapons" >> _removeTool >> "displayName"),_nameVehicle], "PLAIN DOWN"];
  177. };
  178. };
  179.  
  180. // Remove only if player waited
  181. if (_proceed) then {
  182.  
  183. // Double check that object is not null
  184. if(!isNull(_obj)) then {
  185.  
  186. _ipos = getPosATL _obj;
  187.  
  188. deleteVehicle _obj;
  189.  
  190. if(!_isWreck) then {
  191. PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
  192. publicVariableServer "PVDZE_obj_Delete";
  193. };
  194.  
  195. cutText [format[(localize "str_epoch_player_165"),_nameVehicle], "PLAIN DOWN"];
  196.  
  197. _preventRefund = false;
  198.  
  199. _selectedRemoveOutput = [];
  200. if(_isWreck) then {
  201. // Find one random part to give back
  202. _refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
  203. _selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
  204. } else {
  205. if(_isWreckBuilding) then {
  206. _selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
  207. } else {
  208. switch (typeOF _objKAOS) do
  209. {
  210. // MODULAR BUILDABLES
  211.  
  212. case "BagFenceRound_DZ":
  213. {
  214. _selectedRemoveOutput = [["BagFenceRound_DZ_kit",1]];
  215. hint format ["Deconstruction found Round Sandbag - %1",typeOF _objKAOS];
  216. };
  217. case "CanvasHut_DZ":
  218. {
  219. _selectedRemoveOutput = [["sun_shade_kit",1]];
  220. hint format ["Deconstruction found Sun Shade Hut - %1",typeOF _objKAOS];
  221. };
  222. case "CinderWall_DZ":
  223. {
  224. _selectedRemoveOutput = [["cinder_wall_kit",1],["CinderBlocks",4],["MortarBucket",1]];
  225. hint format ["Deconstruction found Cinder Wall - %1",typeOF _objKAOS];
  226. };
  227. case "CinderWallDoor_DZ":
  228. {
  229. _selectedRemoveOutput = [["cinder_door_kit",1],["ItemPole",1],["ItemTankTrap",1]];
  230. hint format ["Deconstruction found Cinder Garage Door - %1",typeOF _objKAOS];
  231. };
  232. case "CinderWallDoorSmall_DZ":
  233. {
  234. _selectedRemoveOutput = [["cinder_door_kit",1],["ItemTankTrap",1],["ItemPole",1]];
  235. hint format ["Deconstruction found Cinder Small Wall Door - %1",typeOF _objKAOS];
  236. };
  237. case "CinderWallDoorway_DZ":
  238. {
  239. _selectedRemoveOutput = [["cinder_door_kit",1]];
  240. hint format ["Deconstruction found Cinder Garage Doorway - %1",typeOF _objKAOS];
  241. };
  242. case "CinderWallHalf_DZ":
  243. {
  244. _selectedRemoveOutput = [["cinder_wall_kit",1]];
  245. hint format ["Deconstruction found Cinder Half Wall - %1",typeOF _objKAOS];
  246. };
  247. case "CinderWallSmallDoorway_DZ":
  248. {
  249. _selectedRemoveOutput = [["CinderBlocks",4]];
  250. hint format ["Deconstruction found Cinder Small Wall Doorway - %1",typeOF _objKAOS];
  251. };
  252. case "DeerStand_DZ":
  253. {
  254. _selectedRemoveOutput = [["deer_stand_kit",1]];
  255. hint format ["Deconstruction found Deer Stand - %1",typeOF _objKAOS];
  256. };
  257. case "Fence_corrugated_DZ":
  258. {
  259. _selectedRemoveOutput = [["ItemCorrugated",1]];
  260. hint format ["Deconstruction found Corrugated Fence - %1",typeOF _objKAOS];
  261. };
  262. case "FireBarrel_DZ":
  263. {
  264. _selectedRemoveOutput = [["ItemFireBarrel_kit",1]];
  265. hint format ["Deconstruction found Fire Barrel - %1",typeOF _objKAOS];
  266. };
  267. case "Fort_RazorWire":
  268. {
  269. _selectedRemoveOutput = [["ItemWire",1]];
  270. hint format ["Deconstruction found Razor Wire - %1",typeOF _objKAOS];
  271. };
  272. case "FuelPump_DZ":
  273. {
  274. _selectedRemoveOutput = [["fuel_pump_kit",1]];
  275. hint format ["Deconstruction found Fuel Tank Pump - %1",typeOF _objKAOS];
  276. };
  277. case "Generator_DZ":
  278. {
  279. _selectedRemoveOutput = [["ItemGenerator",1]];
  280. hint format ["Deconstruction found Power Generator - %1",typeOF _objKAOS];
  281. };
  282. case "GunRack_DZ":
  283. {
  284. _selectedRemoveOutput = [["ItemGunRackKit",1]];
  285. hint format ["Deconstruction found Gunrack - %1",typeOF _objKAOS];
  286. };
  287. case "Hedgehog_DZ":
  288. {
  289. _selectedRemoveOutput = [["ItemTankTrap",1]];
  290. hint format ["Deconstruction found Tank Trap - %1",typeOF _objKAOS];
  291. };
  292. case "Land_DZE_GarageWoodDoor":
  293. {
  294. _selectedRemoveOutput = [["ItemWoodWallGarageDoor",1]];
  295. hint format ["Deconstruction found Wood Garage Door - %1",typeOF _objKAOS];
  296. };
  297. case "Land_DZE_LargeWoodDoor":
  298. {
  299. _selectedRemoveOutput = [["ItemWoodWallDoorLg",1],["PartWoodLumber",1],["PartWoodPlywood",1]];
  300. hint format ["Deconstruction found Large Wood Wall with Door - %1",typeOF _objKAOS];
  301. };
  302. case "Land_DZE_WoodDoor":
  303. {
  304. _selectedRemoveOutput = [["ItemWoodWallDoor",1],["PartWoodLumber",1],["PartWoodPlywood",1]];
  305. hint format ["Deconstruction found Small Wood Wall with Door - %1",typeOF _objKAOS];
  306. };
  307. case "Land_HBarrier1_DZ":
  308. {
  309. _selectedRemoveOutput = [["ItemSandbagLarge",1]];
  310. hint format ["Deconstruction found H Barrier 1 - %1",typeOF _objKAOS];
  311. };
  312. case "Land_HBarrier3_DZ":
  313. {
  314. _selectedRemoveOutput = [["ItemSandbagLarge",3]];
  315. hint format ["Deconstruction found H Barrier 3 - %1",typeOF _objKAOS];
  316. };
  317. case "Land_HBarrier5_DZ":
  318. {
  319. _selectedRemoveOutput = [["ItemSandbagExLarge5x",1]];
  320. hint format ["Deconstruction found H Barrier 5 - %1",typeOF _objKAOS];
  321. };
  322. case "LightPole_DZ":
  323. {
  324. _selectedRemoveOutput = [["light_pole_kit",1]];
  325. hint format ["Deconstruction found Light Pole - %1",typeOF _objKAOS];
  326. };
  327. case "MetalFloor_DZ":
  328. {
  329. _selectedRemoveOutput = [["metal_floor_kit",1]];
  330. hint format ["Deconstruction found Metal Floor - %1",typeOF _objKAOS];
  331. };
  332. case "MetalGate_DZ":
  333. {
  334. _selectedRemoveOutput = [["rusty_gate_kit",1]];
  335. hint format ["Deconstruction found Rusty Metal Gate - %1",typeOF _objKAOS];
  336. };
  337. case "MetalPanel_DZ":
  338. {
  339. _selectedRemoveOutput = [["metal_panel_kit",1]];
  340. hint format ["Deconstruction found Metal Panel - %1",typeOF _objKAOS];
  341. };
  342. case "OutHouse_DZ":
  343. {
  344. _selectedRemoveOutput = [["outhouse_kit",1]];
  345. hint format ["Deconstruction found Outhouse - %1",typeOF _objKAOS];
  346. };
  347. case "ParkBench_DZ":
  348. {
  349. _selectedRemoveOutput = [["park_bench_kit",1]];
  350. hint format ["Deconstruction found Park Bench - %1",typeOF _objKAOS];
  351. };
  352. case "Plastic_Pole_EP1_DZ":
  353. {
  354. _selectedRemoveOutput = [["30m_plot_kit",1]];
  355. hint format ["Deconstruction found 30m Plot Kit - %1",typeOF _objKAOS];
  356. };
  357. case "Sandbag1_DZ":
  358. {
  359. _selectedRemoveOutput = [["ItemSandbag",1]];
  360. hint format ["Deconstruction found Sandbag - %1",typeOF _objKAOS];
  361. };
  362. case "SandNest_DZ":
  363. {
  364. _selectedRemoveOutput = [["sandbag_nest_kit",1]];
  365. hint format ["Deconstruction found Sandbag Nest - %1",typeOF _objKAOS];
  366. };
  367. case "StickFence_DZ":
  368. {
  369. _selectedRemoveOutput = [["stick_fence_kit",1]];
  370. hint format ["Deconstruction found Stick Fence - %1",typeOF _objKAOS];
  371. };
  372. case "StorageShed_DZ":
  373. {
  374. _selectedRemoveOutput = [["storage_shed_kit",1]];
  375. hint format ["Deconstruction found Storage Shed - %1",typeOF _objKAOS];
  376. };
  377. case "Wooden_shed_DZ":
  378. {
  379. _selectedRemoveOutput = [["wooden_shed_kit",1]];
  380. hint format ["Deconstruction found Wooden Shed - %1",typeOF _objKAOS];
  381. };
  382. case "WoodFloor_DZ":
  383. {
  384. _selectedRemoveOutput = [["ItemWoodFloor",1]];
  385. hint format ["Deconstruction found Wooden Floor - %1",typeOF _objKAOS];
  386. };
  387. case "WoodFloorHalf_DZ":
  388. {
  389. _selectedRemoveOutput = [["ItemWoodFloorHalf",1]];
  390. hint format ["Deconstruction found Wood Floor 1/2 - %1",typeOF _objKAOS];
  391. };
  392. case "WoodFloorQuarter_DZ":
  393. {
  394. _selectedRemoveOutput = [["ItemWoodFloorQuarter",1]];
  395. hint format ["Deconstruction found Wood Floor 1/4 - %1",typeOF _objKAOS];
  396. };
  397. case "WoodLadder_DZ":
  398. {
  399. _selectedRemoveOutput = [["ItemWoodLadder",1]];
  400. hint format ["Deconstruction found Wood Ladder - %1",typeOF _objKAOS];
  401. };
  402. case "WoodLargeWall_DZ":
  403. {
  404. _selectedRemoveOutput = [["ItemWoodWallLg",1]];
  405. hint format ["Deconstruction found Large Wood Wall - %1",typeOF _objKAOS];
  406. };
  407. case "WoodLargeWallDoor_DZ":
  408. {
  409. _selectedRemoveOutput = [["ItemWoodWallDoorLg",1]];
  410. hint format ["Deconstruction found Large Wood Wall with Doorway - %1",typeOF _objKAOS];
  411. };
  412. case "WoodLargeWallWin_DZ ":
  413. {
  414. _selectedRemoveOutput = [["ItemWoodWallWindowLg",1]];
  415. hint format ["Deconstruction found Large Wood Wall with Window - %1",typeOF _objKAOS];
  416. };
  417. case "WoodRamp_DZ":
  418. {
  419. _selectedRemoveOutput = [["ItemDocumentRamp",1],["PartWoodLumber",8]];
  420. hint format ["Deconstruction found Wood Ramp - %1",typeOF _objKAOS];
  421. };
  422. case "WoodShack_DZ":
  423. {
  424. _selectedRemoveOutput = [["wood_shack_kit",1]];
  425. hint format ["Deconstruction found Wood Shack - %1",typeOF _objKAOS];
  426. };
  427. case "WoodSmallWall_DZ":
  428. {
  429. _selectedRemoveOutput = [["ItemWoodWall",1]];
  430. hint format ["Deconstruction found Small Wood Wall - %1",typeOF _objKAOS];
  431. };
  432. case "WoodSmallWallDoor_DZ":
  433. {
  434. _selectedRemoveOutput = [["ItemWoodWallDoor",1]];
  435. hint format ["Deconstruction found Small Wood Wall with Doorway - %1",typeOF _objKAOS];
  436. };
  437. case "WoodSmallWallThird_DZ":
  438. {
  439. _selectedRemoveOutput = [["ItemWoodWallThird",1]];
  440. hint format ["Deconstruction found Wood Wall 1/3 - %1",typeOF _objKAOS];
  441. };
  442. case "WoodSmallWallWin_DZ":
  443. {
  444. _selectedRemoveOutput = [["ItemWoodWallWindow",1]];
  445. hint format ["Deconstruction found Small Wood Wall with Window - %1",typeOF _objKAOS];
  446. };
  447. case "WoodStairs_DZ":
  448. {
  449. _selectedRemoveOutput = [["ItemWoodStairsSupport",1]];
  450. hint format ["Deconstruction found Wood Stairs with Supports - %1",typeOF _objKAOS];
  451. };
  452. case "WoodStairsSans_DZ":
  453. {
  454. _selectedRemoveOutput = [["ItemWoodStairs",1]];
  455. hint format ["Deconstruction found Wood Stairs without Supports - %1",typeOF _objKAOS];
  456. };
  457. case "WorkBench_DZ":
  458. {
  459. _selectedRemoveOutput = [["workbench_kit",1]];
  460. hint format ["Deconstruction found Wood Workbench - %1",typeOF _objKAOS];
  461. };
  462. };
  463. //_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
  464. //_preventRefund = (_objectID == "0" && _objectUID == "0");
  465.  
  466. };
  467. };
  468.  
  469. if((count _selectedRemoveOutput) <= 0) then {
  470. cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"];
  471. };
  472.  
  473. if (_ipos select 2 < 0) then {
  474. _ipos set [2,0];
  475. };
  476.  
  477. _radius = 1;
  478.  
  479. if (_isMine) then {
  480. if((random 10) <= 4) then {
  481. _gems = ["ItemTopaz","ItemObsidian","ItemSapphire","ItemAmethyst","ItemEmerald","ItemCitrine","ItemRuby"];
  482. _gem = _gems select (floor(random (count _gems)));
  483. _selectedRemoveOutput set [(count _selectedRemoveOutput),[_gem,1]];
  484. };
  485. };
  486.  
  487. // give refund items
  488. if((count _selectedRemoveOutput) > 0 and !_preventRefund) then {
  489. _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
  490. {
  491. _itemOut = _x select 0;
  492. _countOut = _x select 1;
  493. if (typeName _countOut == "ARRAY") then {
  494. _countOut = round((random (_countOut select 1)) + (_countOut select 0));
  495. };
  496. _item addMagazineCargoGlobal [_itemOut,_countOut];
  497. } forEach _selectedRemoveOutput;
  498.  
  499. _item setposATL _iPos;
  500.  
  501. player reveal _item;
  502.  
  503. player action ["Gear", _item];
  504. };
  505. } else {
  506. cutText [(localize "str_epoch_player_91"), "PLAIN DOWN"];
  507. };
  508.  
  509. } else {
  510. r_interrupt = false;
  511. if (vehicle player == player) then {
  512. [objNull, player, rSwitchMove,""] call RE;
  513. player playActionNow "stop";
  514. };
  515. };
  516. DZE_ActionInProgress = false;
  517. s_player_deleteBuild = -1;
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