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IClimbClouds

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Feb 22nd, 2013
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  1. Quick Cloak
  2. At-Will - Standard Action
  3. Effect: Burmy quickly builds a cloak out of nearby materials; using leaves and twigs will give it a Grass Plant Cloak, using sand and rocks will give it a Ground Sandy Cloak, and using trash or scrap will give it a Steel Trash Cloak. While in a Cloak, Burmy gains the Type associated with the Cloak as a secondary Typing, which will become permanent upon evolution into Wormadam. Cloaks are destroyed if Burmy is hit for Super-Effective Damage, or if Burmy makes a new Cloak.
  4.  
  5. Mushroom Harvest
  6. Center - Free Action
  7. Effect: Roll 1d20. On a 1-15, the user finds a Tiny Mushroom. On 16-20, the user finds a Big Mushroom.
  8.  
  9. Danger Syrup
  10. Battle - Free Action
  11. Effect: Connection - Sweet Scent. If the user is hit by a damaging attack, it may use Sweet Scent as a Free Action, frequency allowing.
  12.  
  13. Polycephaly
  14. Battle
  15. Trigger: User declares a melee Attack
  16. Effect: The user may either hit an additional adjacent target with the Attack, or may attempt a Struggle Attack agains the same target as a Free Action.
  17.  
  18. Harmonious Hum
  19. Battle - Free Action
  20. Effect: Connection - Sing. When the user uses Sing, choose one Ally within Sing's area of effect and increase one of their stats by one combat stage.
  21.  
  22. Odious Spray
  23. Battle - Free Action
  24. Effect: Connection - Poison Gas. The user may activate this Abilit when using Poison Gas to cause Poison Gas to be a single target attack with a range of 8. When used this way, Poison Gas has an AC of 2, and also flinches its target if it hits.
  25.  
  26. Absorb Force
  27. Battle - Free Action
  28. Trigger: The user is damaged by a Physical Attack
  29. Effect: The user takes damage as if the attack was one step less effective.
  30.  
  31. Sticky Smoke
  32. Battle - Free Action
  33. Effect: Connection - Smokescreen. All targets that begin or end their turn in the target's Smokescreen have their Accuracy lowered by -1.
  34.  
  35. Quick Curl
  36. Battle - Free Action
  37. Effect: Connection - Defense Curl. The user may activate this Ability to use Defense Curl as a free action during its turn.
  38.  
  39. Bone Lord
  40. Battle - Free Action
  41. Effect: This Pokemon is highly skilled at using its bone as a weapon. This Ability may be activated to cause Bone Club to automatically Flinch its target if it is slower than the user; or to use Bonemerang as a Priority Move; or to cause Bone Rush to automatically hit 5 times.
  42.  
  43. Clay Cannons
  44. Battle - Free Action
  45. Effect: Until the end of the round, the user may originate any Ranged Move they use from any square within two meters of them.
  46.  
  47. Mimitree
  48. Static
  49. Effect: Connection - Mimic. Whenever the user uses Mimic, it gains +1 Combat Stage in a Stat of its choice.
  50.  
  51. Copy Master
  52. Static
  53. Effect: Connection - Copycat. Copycat's frequency is Battle. Whenever the user uses a Move copied by Mimic, they may choose to replace that Move with Mimic once more. When used this way, the user ignores Mimic's Frequency.
  54.  
  55. Mini-Noses
  56. Center - Standard Action
  57. Effect: The user detaches up to three Mini-Noses from themselves and places them adjacent to them on the battlefield. These Mini-Noses have HP equal to the user's level but otherwise uses their user's stats. Each Mini-Nose has a Levitate Speed of 4. The user may shift them each round on their turn, and they may originate any Ranged Move from one of the Mini-Noses instead of themselves if they choose. If a Mini-Nose is reduced to 0 HP, it is destroyed and takes a full 24 hours to regrow, one at a time. If the user has less than three grown Mini-Noses, then this ability can only place as many on the field as are available. All Mini-Noses deactivate, but are not destroyed, if the user is Fainted. Mini Noses cannot be made to Shift more than 5 meters away from the user; if they are forced farther away, they will automatically Shift toward the user on the user's turn.
  58.  
  59. Cherry Power
  60. Center - Standard Action
  61. Effect: The user gains 5 Temporary HP, and is cured of a single Status Affliction.
  62.  
  63. Heat Blanket
  64. Static
  65. Effect: The user resists Fire-Type Attacks one Step, and gains 1/16th of their Max HP at the beginning of each turn in Sunny weather.
  66.  
  67. Fox Fire
  68. At-Will - Standard Action
  69. Effect: The user creates 3 Fire Wisps. Whenever the user is attacked by a foe within 5 meters, the user may expend a Fire Wisp to immediately use a Special Fire-Typed Struggle Attack against their Attacker as a Free Action. These attacks Burn their target on 18-20 on Accuracy Roll.
  70.  
  71. Delayed Reaction
  72. Battle - Free Action
  73. Trigger: The user is afflicted with a Status Effect
  74. Effect: Ignore all effects of the Status Effect for the first turn of its activation
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