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- System.NullReferenceException: Object reference not set to an instance of an object.
- at Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.EndContinuous(Boolean immediate) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:line 135
- at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.<OnPartDeactivated>b__9_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 93
- at Cosmoteer.Game.Extensions.ExecuteOnMainThread(SimRoot sim, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Extensions.cs:line 52
- at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.OnPartDeactivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 91
- at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
- at Cosmoteer.Ships.Parts.Part.OnComponentDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 681
- at Halfling.Scene.Dim2.SceneComponent.InvokeDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1846
- at Halfling.Scene.Dim2.SceneComponent.OnDetaching() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1389
- at Halfling.Scene.Dim2.SceneComponent.InvokeDetaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1792
- at Halfling.Scene.Dim2.SceneNode.NodeComponents.Remove(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1642
- at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.RemovePart(TPart part, Action onRemovedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 684
- at Cosmoteer.Ships.Parts.PartsManager.RemovePart(Part part, Boolean killCrew, Boolean moveCrew, Boolean destroyed, Boolean removeDoors) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 182
- at Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 458
- at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
- at Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 615
- at Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 113
- at Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 319
- at Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:line 36
- at Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:line 19
- at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 315
- at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 227
- at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 170
- at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
- at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 865
- at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
- at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1091
- at Cosmoteer.Simulation.SimRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 473
- at Halfling.Scene.Dim2.SceneRoot.<Update>b__165_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 724
- at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 101
- at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 700
- at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
- at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1021
- at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
- at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
- at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
- at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
- at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 243
- at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
- at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 159
- at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
- 08/14/2017 13:38:51 | Logging successful initialized.
- 08/14/2017 13:38:51 | .NET Runtime Version: 4.0.30319.42000
- 08/14/2017 13:38:51 | Local: en-GB
- 08/14/2017 13:38:51 | Language: en-GB
- 08/14/2017 13:38:51 | Cosmoteer version 0.12.10_rc2
- 08/14/2017 13:38:51 | RELEASE CANDIDATE
- 08/14/2017 13:38:53 | Microsoft Windows 7 Professional 32-bit 6.1.7601
- 08/14/2017 13:38:53 | Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz (2 logical processors)
- 08/14/2017 13:38:53 | 3949.4 MB RAM
- 08/14/2017 13:38:53 | NVIDIA GeForce 210 (1.0)
- 08/14/2017 13:38:53 | 1024.0 MB VRAM
- 08/14/2017 13:38:53 |
- 08/14/2017 13:38:57 | Loaded app settings.
- 08/14/2017 13:38:57 | Mixpanel Distinct ID: 93687bd2-c8da-48e0-b2cc-70079648b1d0
- 08/14/2017 13:38:58 | Process is now DPI-aware.
- 08/14/2017 13:38:58 | Setup default cursor.
- 08/14/2017 13:38:58 | Using display adapter 0
- 08/14/2017 13:38:58 | Created DXGI factory.
- 08/14/2017 13:38:58 | Adapter #0: NVIDIA GeForce 210
- 08/14/2017 13:38:58 | Output #0: Wine Display (1280x1024)
- 08/14/2017 13:38:58 | Updated Windows form configuration for borderless window.
- 08/14/2017 13:38:58 | Created Windows form.
- 08/14/2017 13:38:58 | Direct3D Feature Level: Level_10_1
- 08/14/2017 13:38:58 | Created Direct3D 11 Device.
- 08/14/2017 13:38:59 | Created swap chain: 1280x1024.
- 08/14/2017 13:38:59 | Created window.
- 08/14/2017 13:38:59 | Created clock.
- 08/14/2017 13:38:59 | Created graphics manager.
- 08/14/2017 13:38:59 | Created XAudio2 device.
- 08/14/2017 13:38:59 | Created audio manager.
- 08/14/2017 13:38:59 | Created input manager.
- 08/14/2017 13:38:59 | Created default font.
- 08/14/2017 13:38:59 | Initial app state is 'MainMenu'
- 08/14/2017 13:38:59 | Initial application settings:
- 08/14/2017 13:38:59 | InitState: MainMenu
- 08/14/2017 13:38:59 | Language:
- 08/14/2017 13:38:59 | LockCursor: True
- 08/14/2017 13:38:59 | EdgePanMode: Analog
- 08/14/2017 13:38:59 | EdgePanSpeed: 15
- 08/14/2017 13:38:59 | KeyboardPanSpeed: 15
- 08/14/2017 13:38:59 | KeyboardZoomSpeed: 10
- 08/14/2017 13:38:59 | KeyboardRotSpeed: 90°
- 08/14/2017 13:38:59 | InvertMouseWheelZoom: False
- 08/14/2017 13:38:59 | MouseWheelZoomSpeed: 1.12
- 08/14/2017 13:38:59 | MouseWheelZoomAtCursor: True
- 08/14/2017 13:38:59 | StickyFocus: True
- 08/14/2017 13:38:59 | HighDpiMode: False
- 08/14/2017 13:38:59 | AnimateBackgrounds: True
- 08/14/2017 13:38:59 | FancyParticles: True
- 08/14/2017 13:38:59 | AllowShipDeselection: False
- 08/14/2017 13:38:59 | EasyPartSelection: False
- 08/14/2017 13:38:59 | PreferBlueprintMode: False
- 08/14/2017 13:38:59 | BlueprintAutoPause: True
- 08/14/2017 13:38:59 | BuildAutoFocus: True
- 08/14/2017 13:38:59 | BuildAutoRotate: True
- 08/14/2017 13:38:59 | BuildAutoInteriors: True
- 08/14/2017 13:38:59 | PaintAutoFocus: True
- 08/14/2017 13:38:59 | PaintAutoRotate: True
- 08/14/2017 13:38:59 | PaintAllowOverwrite: True
- 08/14/2017 13:38:59 | PaintMirrorMode: False
- 08/14/2017 13:38:59 | RepairAutoFocus: True
- 08/14/2017 13:38:59 | RepairAutoRotate: False
- 08/14/2017 13:38:59 | BuildAllowOverwrite: True
- 08/14/2017 13:38:59 | BuildAutoDoors: True
- 08/14/2017 13:38:59 | BuildEnforceCrewAccess: True
- 08/14/2017 13:38:59 | BuildMirrorMode: False
- 08/14/2017 13:38:59 | GrabLeavesCorridors: True
- 08/14/2017 13:38:59 | RepairAutoDoors: True
- 08/14/2017 13:38:59 | AutoHireCrew: True
- 08/14/2017 13:38:59 | PartToolTips: True
- 08/14/2017 13:38:59 | AutoSave: True
- 08/14/2017 13:38:59 | AutoSaveInterval: 600
- 08/14/2017 13:38:59 | FtlAutoSave: True
- 08/14/2017 13:38:59 | ShowOnShipIndicators: True
- 08/14/2017 13:38:59 | AutoPauseOnLostFocus: True
- 08/14/2017 13:38:59 | ScreenShake: True
- 08/14/2017 13:38:59 | VersionCheckMode: Unstable
- 08/14/2017 13:38:59 | EnableMetrics: True
- 08/14/2017 13:38:59 | PreferBorderlessWindowToggle: False
- 08/14/2017 13:38:59 | MasterVolume: 1
- 08/14/2017 13:38:59 | EffectsVolume: 1
- 08/14/2017 13:38:59 | InterfaceVolume: 1
- 08/14/2017 13:38:59 | ShowTutorials: True
- 08/14/2017 13:38:59 | AutoFtlJump: False
- 08/14/2017 13:38:59 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
- 08/14/2017 13:38:59 | DefaultBuildTool: Grab
- 08/14/2017 13:38:59 | DefaultDecalTool: Grab
- 08/14/2017 13:38:59 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
- 08/14/2017 13:38:59 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
- 08/14/2017 13:38:59 | PlayerColor:
- 08/14/2017 13:38:59 | EnemyColor:
- 08/14/2017 13:38:59 | NeutralColor:
- 08/14/2017 13:38:59 | MiniviewInCombatMode: Auto
- 08/14/2017 13:38:59 | MiniviewNotInCombatMode: Auto
- 08/14/2017 13:38:59 | MiniviewLockRotation: False
- 08/14/2017 13:38:59 | MiniviewSize:
- 08/14/2017 13:38:59 | ShowInteriors: False
- 08/14/2017 13:38:59 | AlwaysShowCommandWidgets: False
- 08/14/2017 13:38:59 | PreferWorldRelativeAttackAngle: False
- 08/14/2017 13:38:59 | PreferWorldRelativeFollowAngle: False
- 08/14/2017 13:38:59 | ShipLibraryLargeIcons: False
- 08/14/2017 13:38:59 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
- 08/14/2017 13:38:59 | DeleteFileOnStartup:
- 08/14/2017 13:38:59 | FeedbackEmail:
- 08/14/2017 13:38:59 | Starting main game loop...
- 08/14/2017 13:39:00 | Enabled mods:
- 08/14/2017 13:39:00 | Loaded language 'en'.
- 08/14/2017 13:39:35 | Loaded game rules.
- 08/14/2017 13:40:00 | Loaded game named 'Auto-Save 2017-08-14_13-36-07'.
- 08/14/2017 13:40:00 | Game pushed onto stack.
- 08/14/2017 13:40:00 | Game mode is: BountyGameModeManager
- 08/14/2017 13:40:14 | Memory usage at time of crash: 591,699
- 08/14/2017 13:40:14 | Application state stack at time of crash:
- 08/14/2017 13:40:14 | Cosmoteer.Game.GameRoot
- 08/14/2017 13:40:14 | Cosmoteer.Menus.MainMenu
- 08/14/2017 13:40:14 | FPS at time of crash: 42.2033
- 08/14/2017 13:40:14 | Running processes at time of crash:
- 08/14/2017 13:40:14 | Cosmoteer
- 08/14/2017 13:40:14 | explorer
- 08/14/2017 13:40:14 | plugplay
- 08/14/2017 13:40:14 | services
- 08/14/2017 13:40:14 | winedevice
- 08/14/2017 13:40:14 | System.NullReferenceException: Object reference not set to an instance of an object.
- 08/14/2017 13:40:14 | at Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.EndContinuous(Boolean immediate) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:line 135
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.<OnPartDeactivated>b__9_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 93
- 08/14/2017 13:40:14 | at Cosmoteer.Game.Extensions.ExecuteOnMainThread(SimRoot sim, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Extensions.cs:line 52
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.OnPartDeactivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 91
- 08/14/2017 13:40:14 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.OnComponentDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 681
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneComponent.InvokeDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1846
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneComponent.OnDetaching() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1389
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneComponent.InvokeDetaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1792
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Remove(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1642
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.RemovePart(TPart part, Action onRemovedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 684
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.PartsManager.RemovePart(Part part, Boolean killCrew, Boolean moveCrew, Boolean destroyed, Boolean removeDoors) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 182
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 458
- 08/14/2017 13:40:14 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 615
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 113
- 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 319
- 08/14/2017 13:40:14 | at Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:line 36
- 08/14/2017 13:40:14 | at Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:line 19
- 08/14/2017 13:40:14 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 315
- 08/14/2017 13:40:14 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 227
- 08/14/2017 13:40:14 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 170
- 08/14/2017 13:40:14 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
- 08/14/2017 13:40:14 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 865
- 08/14/2017 13:40:14 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1091
- 08/14/2017 13:40:14 | at Cosmoteer.Simulation.SimRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 473
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneRoot.<Update>b__165_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 724
- 08/14/2017 13:40:14 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 101
- 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 700
- 08/14/2017 13:40:14 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
- 08/14/2017 13:40:14 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1021
- 08/14/2017 13:40:14 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
- 08/14/2017 13:40:14 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
- 08/14/2017 13:40:14 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
- 08/14/2017 13:40:14 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
- 08/14/2017 13:40:14 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 243
- 08/14/2017 13:40:14 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
- 08/14/2017 13:40:14 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 159
- 08/14/2017 13:40:14 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
- 08/14/2017 13:40:14 | Is running on WINE. Exception will not be reported.
- 08/14/2017 13:40:14 | Director received exit call.
- 08/14/2017 13:40:14 | Disposed default font.
- 08/14/2017 13:40:14 | Disposed XA2AudioManager device.
- 08/14/2017 13:40:14 | Disposed audio manager.
- 08/14/2017 13:40:14 | Disposed clock.
- 08/14/2017 13:40:14 | Disposed input manager.
- 08/14/2017 13:40:15 | Disposed graphics manager.
- 08/14/2017 13:40:15 | Disposed swap chain.
- 08/14/2017 13:40:15 | Disposed Direct3D device.
- 08/14/2017 13:40:15 | Disposed DXGI factory.
- 08/14/2017 13:40:15 | Closed Windows form.
- 08/14/2017 13:40:15 | Director received exit call.
- 08/14/2017 13:40:15 | Disposed window.
- 08/14/2017 13:40:15 | Disposed platform interface.
- 08/14/2017 13:40:15 | Closing log output file...
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