fyredemon405

yet another crash

Aug 14th, 2017
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  1. System.NullReferenceException: Object reference not set to an instance of an object.
  2. at Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.EndContinuous(Boolean immediate) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:line 135
  3. at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.<OnPartDeactivated>b__9_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 93
  4. at Cosmoteer.Game.Extensions.ExecuteOnMainThread(SimRoot sim, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Extensions.cs:line 52
  5. at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.OnPartDeactivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 91
  6. at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  7. at Cosmoteer.Ships.Parts.Part.OnComponentDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 681
  8. at Halfling.Scene.Dim2.SceneComponent.InvokeDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1846
  9. at Halfling.Scene.Dim2.SceneComponent.OnDetaching() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1389
  10. at Halfling.Scene.Dim2.SceneComponent.InvokeDetaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1792
  11. at Halfling.Scene.Dim2.SceneNode.NodeComponents.Remove(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1642
  12. at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.RemovePart(TPart part, Action onRemovedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 684
  13. at Cosmoteer.Ships.Parts.PartsManager.RemovePart(Part part, Boolean killCrew, Boolean moveCrew, Boolean destroyed, Boolean removeDoors) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 182
  14. at Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 458
  15. at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  16. at Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 615
  17. at Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 113
  18. at Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 319
  19. at Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:line 36
  20. at Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:line 19
  21. at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 315
  22. at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 227
  23. at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 170
  24. at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
  25. at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 865
  26. at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
  27. at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1091
  28. at Cosmoteer.Simulation.SimRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 473
  29. at Halfling.Scene.Dim2.SceneRoot.<Update>b__165_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 724
  30. at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 101
  31. at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 700
  32. at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
  33. at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1021
  34. at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
  35. at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
  36. at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
  37. at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
  38. at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 243
  39. at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
  40. at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 159
  41. at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
  42.  
  43. 08/14/2017 13:38:51 | Logging successful initialized.
  44. 08/14/2017 13:38:51 | .NET Runtime Version: 4.0.30319.42000
  45. 08/14/2017 13:38:51 | Local: en-GB
  46. 08/14/2017 13:38:51 | Language: en-GB
  47. 08/14/2017 13:38:51 | Cosmoteer version 0.12.10_rc2
  48. 08/14/2017 13:38:51 | RELEASE CANDIDATE
  49. 08/14/2017 13:38:53 | Microsoft Windows 7 Professional 32-bit 6.1.7601
  50. 08/14/2017 13:38:53 | Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz (2 logical processors)
  51. 08/14/2017 13:38:53 | 3949.4 MB RAM
  52. 08/14/2017 13:38:53 | NVIDIA GeForce 210 (1.0)
  53. 08/14/2017 13:38:53 | 1024.0 MB VRAM
  54. 08/14/2017 13:38:53 |
  55. 08/14/2017 13:38:57 | Loaded app settings.
  56. 08/14/2017 13:38:57 | Mixpanel Distinct ID: 93687bd2-c8da-48e0-b2cc-70079648b1d0
  57. 08/14/2017 13:38:58 | Process is now DPI-aware.
  58. 08/14/2017 13:38:58 | Setup default cursor.
  59. 08/14/2017 13:38:58 | Using display adapter 0
  60. 08/14/2017 13:38:58 | Created DXGI factory.
  61. 08/14/2017 13:38:58 | Adapter #0: NVIDIA GeForce 210
  62. 08/14/2017 13:38:58 | Output #0: Wine Display (1280x1024)
  63. 08/14/2017 13:38:58 | Updated Windows form configuration for borderless window.
  64. 08/14/2017 13:38:58 | Created Windows form.
  65. 08/14/2017 13:38:58 | Direct3D Feature Level: Level_10_1
  66. 08/14/2017 13:38:58 | Created Direct3D 11 Device.
  67. 08/14/2017 13:38:59 | Created swap chain: 1280x1024.
  68. 08/14/2017 13:38:59 | Created window.
  69. 08/14/2017 13:38:59 | Created clock.
  70. 08/14/2017 13:38:59 | Created graphics manager.
  71. 08/14/2017 13:38:59 | Created XAudio2 device.
  72. 08/14/2017 13:38:59 | Created audio manager.
  73. 08/14/2017 13:38:59 | Created input manager.
  74. 08/14/2017 13:38:59 | Created default font.
  75. 08/14/2017 13:38:59 | Initial app state is 'MainMenu'
  76. 08/14/2017 13:38:59 | Initial application settings:
  77. 08/14/2017 13:38:59 | InitState: MainMenu
  78. 08/14/2017 13:38:59 | Language:
  79. 08/14/2017 13:38:59 | LockCursor: True
  80. 08/14/2017 13:38:59 | EdgePanMode: Analog
  81. 08/14/2017 13:38:59 | EdgePanSpeed: 15
  82. 08/14/2017 13:38:59 | KeyboardPanSpeed: 15
  83. 08/14/2017 13:38:59 | KeyboardZoomSpeed: 10
  84. 08/14/2017 13:38:59 | KeyboardRotSpeed: 90°
  85. 08/14/2017 13:38:59 | InvertMouseWheelZoom: False
  86. 08/14/2017 13:38:59 | MouseWheelZoomSpeed: 1.12
  87. 08/14/2017 13:38:59 | MouseWheelZoomAtCursor: True
  88. 08/14/2017 13:38:59 | StickyFocus: True
  89. 08/14/2017 13:38:59 | HighDpiMode: False
  90. 08/14/2017 13:38:59 | AnimateBackgrounds: True
  91. 08/14/2017 13:38:59 | FancyParticles: True
  92. 08/14/2017 13:38:59 | AllowShipDeselection: False
  93. 08/14/2017 13:38:59 | EasyPartSelection: False
  94. 08/14/2017 13:38:59 | PreferBlueprintMode: False
  95. 08/14/2017 13:38:59 | BlueprintAutoPause: True
  96. 08/14/2017 13:38:59 | BuildAutoFocus: True
  97. 08/14/2017 13:38:59 | BuildAutoRotate: True
  98. 08/14/2017 13:38:59 | BuildAutoInteriors: True
  99. 08/14/2017 13:38:59 | PaintAutoFocus: True
  100. 08/14/2017 13:38:59 | PaintAutoRotate: True
  101. 08/14/2017 13:38:59 | PaintAllowOverwrite: True
  102. 08/14/2017 13:38:59 | PaintMirrorMode: False
  103. 08/14/2017 13:38:59 | RepairAutoFocus: True
  104. 08/14/2017 13:38:59 | RepairAutoRotate: False
  105. 08/14/2017 13:38:59 | BuildAllowOverwrite: True
  106. 08/14/2017 13:38:59 | BuildAutoDoors: True
  107. 08/14/2017 13:38:59 | BuildEnforceCrewAccess: True
  108. 08/14/2017 13:38:59 | BuildMirrorMode: False
  109. 08/14/2017 13:38:59 | GrabLeavesCorridors: True
  110. 08/14/2017 13:38:59 | RepairAutoDoors: True
  111. 08/14/2017 13:38:59 | AutoHireCrew: True
  112. 08/14/2017 13:38:59 | PartToolTips: True
  113. 08/14/2017 13:38:59 | AutoSave: True
  114. 08/14/2017 13:38:59 | AutoSaveInterval: 600
  115. 08/14/2017 13:38:59 | FtlAutoSave: True
  116. 08/14/2017 13:38:59 | ShowOnShipIndicators: True
  117. 08/14/2017 13:38:59 | AutoPauseOnLostFocus: True
  118. 08/14/2017 13:38:59 | ScreenShake: True
  119. 08/14/2017 13:38:59 | VersionCheckMode: Unstable
  120. 08/14/2017 13:38:59 | EnableMetrics: True
  121. 08/14/2017 13:38:59 | PreferBorderlessWindowToggle: False
  122. 08/14/2017 13:38:59 | MasterVolume: 1
  123. 08/14/2017 13:38:59 | EffectsVolume: 1
  124. 08/14/2017 13:38:59 | InterfaceVolume: 1
  125. 08/14/2017 13:38:59 | ShowTutorials: True
  126. 08/14/2017 13:38:59 | AutoFtlJump: False
  127. 08/14/2017 13:38:59 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
  128. 08/14/2017 13:38:59 | DefaultBuildTool: Grab
  129. 08/14/2017 13:38:59 | DefaultDecalTool: Grab
  130. 08/14/2017 13:38:59 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
  131. 08/14/2017 13:38:59 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
  132. 08/14/2017 13:38:59 | PlayerColor:
  133. 08/14/2017 13:38:59 | EnemyColor:
  134. 08/14/2017 13:38:59 | NeutralColor:
  135. 08/14/2017 13:38:59 | MiniviewInCombatMode: Auto
  136. 08/14/2017 13:38:59 | MiniviewNotInCombatMode: Auto
  137. 08/14/2017 13:38:59 | MiniviewLockRotation: False
  138. 08/14/2017 13:38:59 | MiniviewSize:
  139. 08/14/2017 13:38:59 | ShowInteriors: False
  140. 08/14/2017 13:38:59 | AlwaysShowCommandWidgets: False
  141. 08/14/2017 13:38:59 | PreferWorldRelativeAttackAngle: False
  142. 08/14/2017 13:38:59 | PreferWorldRelativeFollowAngle: False
  143. 08/14/2017 13:38:59 | ShipLibraryLargeIcons: False
  144. 08/14/2017 13:38:59 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
  145. 08/14/2017 13:38:59 | DeleteFileOnStartup:
  146. 08/14/2017 13:38:59 | FeedbackEmail:
  147. 08/14/2017 13:38:59 | Starting main game loop...
  148. 08/14/2017 13:39:00 | Enabled mods:
  149. 08/14/2017 13:39:00 | Loaded language 'en'.
  150. 08/14/2017 13:39:35 | Loaded game rules.
  151. 08/14/2017 13:40:00 | Loaded game named 'Auto-Save 2017-08-14_13-36-07'.
  152. 08/14/2017 13:40:00 | Game pushed onto stack.
  153. 08/14/2017 13:40:00 | Game mode is: BountyGameModeManager
  154. 08/14/2017 13:40:14 | Memory usage at time of crash: 591,699
  155. 08/14/2017 13:40:14 | Application state stack at time of crash:
  156. 08/14/2017 13:40:14 | Cosmoteer.Game.GameRoot
  157. 08/14/2017 13:40:14 | Cosmoteer.Menus.MainMenu
  158. 08/14/2017 13:40:14 | FPS at time of crash: 42.2033
  159. 08/14/2017 13:40:14 | Running processes at time of crash:
  160. 08/14/2017 13:40:14 | Cosmoteer
  161. 08/14/2017 13:40:14 | explorer
  162. 08/14/2017 13:40:14 | plugplay
  163. 08/14/2017 13:40:14 | services
  164. 08/14/2017 13:40:14 | winedevice
  165. 08/14/2017 13:40:14 | System.NullReferenceException: Object reference not set to an instance of an object.
  166. 08/14/2017 13:40:14 | at Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.EndContinuous(Boolean immediate) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:line 135
  167. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.<OnPartDeactivated>b__9_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 93
  168. 08/14/2017 13:40:14 | at Cosmoteer.Game.Extensions.ExecuteOnMainThread(SimRoot sim, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Extensions.cs:line 52
  169. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Effects.PartContinuousEffects.OnPartDeactivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Effects\PartContinuousEffects.cs:line 91
  170. 08/14/2017 13:40:14 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  171. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.OnComponentDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 681
  172. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneComponent.InvokeDeactivated() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1846
  173. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneComponent.OnDetaching() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1389
  174. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneComponent.InvokeDetaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1792
  175. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Remove(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1642
  176. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.RemovePart(TPart part, Action onRemovedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 684
  177. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.PartsManager.RemovePart(Part part, Boolean killCrew, Boolean moveCrew, Boolean destroyed, Boolean removeDoors) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 182
  178. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 458
  179. 08/14/2017 13:40:14 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  180. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 615
  181. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 113
  182. 08/14/2017 13:40:14 | at Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 319
  183. 08/14/2017 13:40:14 | at Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:line 36
  184. 08/14/2017 13:40:14 | at Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:line 19
  185. 08/14/2017 13:40:14 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 315
  186. 08/14/2017 13:40:14 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 227
  187. 08/14/2017 13:40:14 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 170
  188. 08/14/2017 13:40:14 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
  189. 08/14/2017 13:40:14 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 865
  190. 08/14/2017 13:40:14 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1271
  191. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1091
  192. 08/14/2017 13:40:14 | at Cosmoteer.Simulation.SimRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 473
  193. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneRoot.<Update>b__165_0() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 724
  194. 08/14/2017 13:40:14 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 101
  195. 08/14/2017 13:40:14 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 700
  196. 08/14/2017 13:40:14 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
  197. 08/14/2017 13:40:14 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1021
  198. 08/14/2017 13:40:14 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
  199. 08/14/2017 13:40:14 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
  200. 08/14/2017 13:40:14 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
  201. 08/14/2017 13:40:14 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
  202. 08/14/2017 13:40:14 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 243
  203. 08/14/2017 13:40:14 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
  204. 08/14/2017 13:40:14 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 159
  205. 08/14/2017 13:40:14 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
  206. 08/14/2017 13:40:14 | Is running on WINE. Exception will not be reported.
  207. 08/14/2017 13:40:14 | Director received exit call.
  208. 08/14/2017 13:40:14 | Disposed default font.
  209. 08/14/2017 13:40:14 | Disposed XA2AudioManager device.
  210. 08/14/2017 13:40:14 | Disposed audio manager.
  211. 08/14/2017 13:40:14 | Disposed clock.
  212. 08/14/2017 13:40:14 | Disposed input manager.
  213. 08/14/2017 13:40:15 | Disposed graphics manager.
  214. 08/14/2017 13:40:15 | Disposed swap chain.
  215. 08/14/2017 13:40:15 | Disposed Direct3D device.
  216. 08/14/2017 13:40:15 | Disposed DXGI factory.
  217. 08/14/2017 13:40:15 | Closed Windows form.
  218. 08/14/2017 13:40:15 | Director received exit call.
  219. 08/14/2017 13:40:15 | Disposed window.
  220. 08/14/2017 13:40:15 | Disposed platform interface.
  221. 08/14/2017 13:40:15 | Closing log output file...
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