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- on login:
- add 1 to {login.dropparty}
- if {login.dropparty} is 30:
- execute console command "/dropparty"
- on quit:
- remove 1 from {login.dropparty}
- command /dropset:
- description: Mods only, rain d blocks bitch
- permission: sk.blockparty
- trigger:
- set {sk.dropparty} to location of player
- broadcast "<lime>Drop party point set!"
- stop
- command /dropparty:
- description: rain blocks at random spot
- permission: sk.blockparty
- trigger:
- wait 10 second
- broadcast "&aDrop party Will start in 2 min"
- wait 60 second
- broadcast "&aDrop party Will start in 1 min"
- wait 30 second
- broadcast "&aDrop party Will start in 15 sec"
- wait 15 second
- broadcast "&aDrop party Will start in 15 sec"
- wait 13 second
- broadcast "&aDrop party Will start in 3"
- wait 1 second
- broadcast "&aDrop party Will start in 2"
- wait 1 second
- broadcast "&aDrop party Will start in 1"
- wait 1 second
- broadcast "&aDrop party Has Started !!!!"
- execute console command "/blockparty"
- wait 15 second
- execute console command "/blockparty"
- wait 15 second
- execute console command "/blockparty"
- wait 15 second
- execute console command "/blockparty"
- wait 15 second
- execute console command "/blockparty"
- wait 15 second
- execute console command "/blockparty"
- broadcast "&9Drop party Has Ended &e:(..."
- set {drop.lastused} to now
- stop
- command /blockparty:
- description: Mods only, rain d blocks bitch
- permission: sk.blockparty
- trigger:
- set {_radius} to 25
- set {_chance} to 2
- set {_py} to y-coordinate of {sk.dropparty}
- loop blocks in radius {_radius} around {sk.dropparty}:
- loop-block is air:
- chance of {_chance}%:
- set {_location} to location of loop-block
- set {_testy} to y-coordinate of {_location}
- set {_diff} to {_testy}
- subtract {_py} from {_diff}
- {_diff} is less than 5:
- {_diff} is more than -5:
- chance of 2%:
- drop 1 diamond block at {_location}
- chance of 5%:
- drop 2 diamond at {_location}
- chance of 5%:
- drop 6 Gold Ingot at {_location}
- chance of 5%:
- drop 1 Emerald at {_location}
- chance of 5%:
- drop 1 Ender Pearl at {_location}
- chance of 5%:
- drop 2 Ghast Tear at {_location}
- chance of 15%:
- drop 6 Iron Ingot at {_location}
- chance of 5%:
- drop 1 Golden Apple at {_location}
- chance of 5%:
- drop 1 Enchantment Table at {_location}
- chance of 15%:
- drop 3 Glowstone at {_location}
- chance of 15%:
- drop 6 Obsidian at {_location}
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