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- ESX = nil
- local hasAlreadyEnteredMarker, lastZone
- local currentAction, currentActionMsg, currentActionData = nil, nil, {}
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- Citizen.Wait(5000)
- ESX.TriggerServerCallback('esx_shops:requestDBItems', function(ShopItems)
- for k,v in pairs(ShopItems) do
- Config.Zones[k].Items = v
- end
- end)
- end)
- function OpenShopMenu(zone)
- local elements = {}
- for i=1, #Config.Zones[zone].Items, 1 do
- local item = Config.Zones[zone].Items[i]
- table.insert(elements, {
- label = ('%s - <span style="color:green;">%s</span>'):format(item.label, _U('shop_item', ESX.Math.GroupDigits(item.price))),
- itemLabel = Brot,
- item = bread,
- price = 30,
- label = ('%s - <span style="color:green;">%s</span>'):format(item.label, _U('shop_item', ESX.Math.GroupDigits(item.price))),
- itemLabel = Wasser,
- item = water,
- price = 15,
- -- menu properties
- value = 1,
- type = 'slider',
- min = 1,
- max = 100
- })
- end
- ESX.UI.Menu.CloseAll()
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
- title = _U('shop'),
- align = 'bottom-right',
- elements = elements
- }, function(data, menu)
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
- title = _U('shop_confirm', data.current.value, data.current.itemLabel, ESX.Math.GroupDigits(data.current.price * data.current.value)),
- align = 'bottom-right',
- elements = {
- {label = _U('no'), value = 'no'},
- {label = _U('yes'), value = 'yes'}
- }}, function(data2, menu2)
- if data2.current.value == 'yes' then
- TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone)
- end
- menu2.close()
- end, function(data2, menu2)
- menu2.close()
- end)
- end, function(data, menu)
- menu.close()
- currentAction = 'shop_menu'
- currentActionMsg = _U('press_menu')
- currentActionData = {zone = zone}
- end)
- end
- AddEventHandler('esx_shops:hasEnteredMarker', function(zone)
- currentAction = 'shop_menu'
- currentActionMsg = _U('press_menu')
- currentActionData = {zone = zone}
- end)
- AddEventHandler('esx_shops:hasExitedMarker', function(zone)
- currentAction = nil
- ESX.UI.Menu.CloseAll()
- end)
- -- Create Blips
- Citizen.CreateThread(function()
- for k,v in pairs(Config.Zones) do
- for i = 1, #v.Pos, 1 do
- local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
- SetBlipSprite (blip, 52)
- SetBlipScale (blip, 1.0)
- SetBlipColour (blip, 2)
- SetBlipAsShortRange(blip, true)
- BeginTextCommandSetBlipName('STRING')
- AddTextComponentSubstringPlayerName(_U('shops'))
- EndTextCommandSetBlipName(blip)
- end
- end
- end)
- -- Enter / Exit marker events
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- local playerCoords = GetEntityCoords(PlayerPedId())
- local isInMarker, letSleep, currentZone = false, false
- for k,v in pairs(Config.Zones) do
- for i = 1, #v.Pos, 1 do
- local distance = GetDistanceBetweenCoords(playerCoords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true)
- if distance < Config.DrawDistance then
- DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
- letSleep = false
- if distance < Config.Size.x then
- isInMarker = true
- currentZone = k
- lastZone = k
- end
- end
- end
- end
- if isInMarker and not hasAlreadyEnteredMarker then
- hasAlreadyEnteredMarker = true
- TriggerEvent('esx_shops:hasEnteredMarker', currentZone)
- end
- if not isInMarker and hasAlreadyEnteredMarker then
- hasAlreadyEnteredMarker = false
- TriggerEvent('esx_shops:hasExitedMarker', lastZone)
- end
- if letSleep then
- Citizen.Wait(500)
- end
- end
- end)
- -- Key Controls
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if currentAction then
- ESX.ShowHelpNotification(currentActionMsg)
- if IsControlJustReleased(0, 38) then
- if currentAction == 'shop_menu' then
- OpenShopMenu(currentActionData.zone)
- end
- currentAction = nil
- end
- else
- Citizen.Wait(500)
- end
- end
- end)
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