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Feb 27th, 2020
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  1.  
  2. on load:
  3. broadcast "&8[&cServeur&8] &7Le système d'arme à feu à bien démaré."
  4.  
  5. on rightclick holding wooden shovel:
  6. set {damage.%player%} to 1
  7. make player shoot a snowball
  8.  
  9. on rightclick holding diamond hoe:
  10. set {damage.%player%} to 1
  11. make player shoot a snowball
  12.  
  13. on rightclick holding iron hoe:
  14. set {damage.%player%} to 10
  15. make player shoot a snowball
  16.  
  17. on rightclick holding stone hoe:
  18. set {damage.%player%} to 10
  19. make player shoot a snowball
  20.  
  21. on rightclick holding golden hoe:
  22. set {damage.%player%} to 10
  23. make player shoot a snowball
  24.  
  25. on rightclick holding diamond shovel:
  26. set {damage.%player%} to 10
  27. make player shoot a snowball
  28.  
  29. on rightclick holding golden shovel:
  30. set {damage.%player%} to 10
  31. make player shoot a snowball
  32.  
  33. on damage:
  34. if damage cause is a snowball:
  35. damage victim by {damage.%attacker%}
  36.  
  37. on damage:
  38. projectile is an snowball
  39. set damage to {damage.%attacker%}
  40.  
  41. command /lolbb:
  42. trigger:
  43. send "%{damage.%player%}%"
  44.  
  45.  
  46. on left click:
  47. if player is holding a wooden shovel named "&eAk-47":
  48. if {reload.%player%} = 0:
  49. if player has 1 snowball:
  50. remove 1 snowball from player's inventory
  51. set {damage.%player%} to 10
  52. make player shoot a snowball
  53. set {reload.%player%} to 1
  54. wait 3 seconds
  55. set {reload.%player%} to 0
  56. else:
  57. send "&4Pas de munition" to player
  58. else if {reload.%player%} = 1:
  59. send "&4Rechargement..." to player
  60.  
  61. on left click:
  62. if player is holding a diamond hoe named "&eDesert Eagle":
  63. if {reload.%player%} = 0:
  64. if player has 1 snowball:
  65. remove 1 snowball from player's inventory
  66. set {damage.%player%} to 10
  67. make player shoot a snowball
  68. set {reload.%player%} to 1
  69. wait 3 seconds
  70. set {reload.%player%} to 0
  71. else:
  72. send "&4Pas de munition" to player
  73. else if {reload.%player%} = 1:
  74. send "&4Rechargement..." to player
  75.  
  76. on left click:
  77. if player is holding a iron hoe named "&eSkorpion":
  78. if {reload.%player%} = 0:
  79. if player has 1 snowball:
  80. remove 1 snowball from player's inventory
  81. set {damage.%player%} to 10
  82. make player shoot a snowball
  83. set {reload.%player%} to 1
  84. wait 3 seconds
  85. set {reload.%player%} to 0
  86. else:
  87. send "&4Pas de munition" to player
  88. else if {reload.%player%} = 1:
  89. send "&4Rechargement..." to player
  90.  
  91.  
  92. on left click:
  93. if player is holding a stone hoe named "&eThomspon":
  94. if {reload.%player%} = 0:
  95. if player has 1 snowball:
  96. remove 1 snowball from player's inventory
  97. set {damage.%player%} to 10
  98. make player shoot a snowball
  99. set {reload.%player%} to 1
  100. wait 3 seconds
  101. set {reload.%player%} to 0
  102. else:
  103. send "&4Pas de munition" to player
  104. else if {reload.%player%} = 1:
  105. send "&4Rechargement..." to player
  106.  
  107. on left click:
  108. if player is holding a golden hoe named "&eRemingtone":
  109. if {reload.%player%} = 0:
  110. if player has 1 snowball:
  111. remove 1 snowball from player's inventory
  112. set {damage.%player%} to 10
  113. make player shoot a snowball
  114. set {reload.%player%} to 1
  115. wait 3 seconds
  116. set {reload.%player%} to 0
  117. else:
  118. send "&4Pas de munition" to player
  119. else if {reload.%player%} = 1:
  120. send "&4Rechargement..." to player
  121.  
  122. on left click:
  123. if player is holding a diamond shovel named "&eA.W.P":
  124. if {reload.%player%} = 0:
  125. if player has 1 snowball:
  126. remove 1 snowball from player's inventory
  127. set {damage.%player%} to 10
  128. make player shoot a snowball
  129. set {reload.%player%} to 1
  130. wait 3 seconds
  131. set {reload.%player%} to 0
  132. else:
  133. send "&4Pas de munition" to player
  134. else if {reload.%player%} = 1:
  135. send "&4Rechargement..." to player
  136.  
  137. on left click:
  138. if player is holding a golden shovel named "&eMTAR":
  139. if {reload.%player%} = 0:
  140. if player has 1 snowball:
  141. remove 1 snowball from player's inventory
  142. set {damage.%player%} to 10
  143. make player shoot a snowball
  144. set {reload.%player%} to 1
  145. wait 3 seconds
  146. set {reload.%player%} to 0
  147. else:
  148. send "&4Pas de munition" to player
  149. else if {reload.%player%} = 1:
  150. send "&4Rechargement..." to player
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