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Jan 27th, 2014
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  1. OpenGL version 2.1.2, running on NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW!
  2. GLEW version 1.10.0
  3. Shading language version: 1.20 NVIDIA via Cg compiler
  4. Available extensions:
  5. GL_ARB_color_buffer_float
  6. GL_ARB_depth_texture
  7. GL_ARB_draw_buffers
  8. GL_ARB_fragment_program
  9. GL_ARB_fragment_program_shadow
  10. GL_ARB_fragment_shader
  11. GL_ARB_half_float_pixel
  12. GL_ARB_imaging
  13. GL_ARB_multisample
  14. GL_ARB_multitexture
  15. GL_ARB_occlusion_query
  16. GL_ARB_pixel_buffer_object
  17. GL_ARB_point_parameters
  18. GL_ARB_point_sprite
  19. GL_ARB_shadow
  20. GL_ARB_shader_objects
  21. GL_ARB_shading_language_100
  22. GL_ARB_texture_border_clamp
  23. GL_ARB_texture_compression
  24. GL_ARB_texture_cube_map
  25. GL_ARB_texture_env_add
  26. GL_ARB_texture_env_combine
  27. GL_ARB_texture_env_dot3
  28. GL_ARB_texture_float
  29. GL_ARB_texture_mirrored_repeat
  30. GL_ARB_texture_non_power_of_two
  31. GL_ARB_texture_rectangle
  32. GL_ARB_transpose_matrix
  33. GL_ARB_vertex_buffer_object
  34. GL_ARB_vertex_program
  35. GL_ARB_vertex_shader
  36. GL_ARB_window_pos
  37. GL_ATI_draw_buffers
  38. GL_ATI_texture_float
  39. GL_ATI_texture_mirror_once
  40. GL_S3_s3tc
  41. GL_EXT_texture_env_add
  42. GL_EXT_abgr
  43. GL_EXT_bgra
  44. GL_EXT_blend_color
  45. GL_EXT_blend_equation_separate
  46. GL_EXT_blend_func_separate
  47. GL_EXT_blend_minmax
  48. GL_EXT_blend_subtract
  49. GL_EXT_compiled_vertex_array
  50. GL_EXT_Cg_shader
  51. GL_EXT_depth_bounds_test
  52. GL_EXT_draw_range_elements
  53. GL_EXT_fog_coord
  54. GL_EXT_framebuffer_blit
  55. GL_EXT_framebuffer_multisample
  56. GL_EXT_framebuffer_object
  57. GL_EXT_gpu_program_parameters
  58. GL_EXT_multi_draw_arrays
  59. GL_EXT_packed_depth_stencil
  60. GL_EXT_packed_pixels
  61. GL_EXT_pixel_buffer_object
  62. GL_EXT_point_parameters
  63. GL_EXT_rescale_normal
  64. GL_EXT_secondary_color
  65. GL_EXT_separate_specular_color
  66. GL_EXT_shadow_funcs
  67. GL_EXT_stencil_two_side
  68. GL_EXT_stencil_wrap
  69. GL_EXT_texture3D
  70. GL_EXT_texture_compression_s3tc
  71. GL_EXT_texture_cube_map
  72. GL_EXT_texture_edge_clamp
  73. GL_EXT_texture_env_combine
  74. GL_EXT_texture_env_dot3
  75. GL_EXT_texture_filter_anisotropic
  76. GL_EXT_texture_lod
  77. GL_EXT_texture_lod_bias
  78. GL_EXT_texture_mirror_clamp
  79. GL_EXT_texture_object
  80. GL_EXT_texture_sRGB
  81. GL_EXT_timer_query
  82. GL_EXT_vertex_array
  83. GL_IBM_rasterpos_clip
  84. GL_IBM_texture_mirrored_repeat
  85. GL_KTX_buffer_region
  86. GL_NV_blend_square
  87. GL_NV_copy_depth_to_color
  88. GL_NV_depth_clamp
  89. GL_NV_fence
  90. GL_NV_float_buffer
  91. GL_NV_fog_distance
  92. GL_NV_fragment_program
  93. GL_NV_fragment_program_option
  94. GL_NV_fragment_program2
  95. GL_NV_framebuffer_multisample_coverage
  96. GL_NV_half_float
  97. GL_NV_light_max_exponent
  98. GL_NV_multisample_filter_hint
  99. GL_NV_occlusion_query
  100. GL_NV_packed_depth_stencil
  101. GL_NV_pixel_data_range
  102. GL_NV_point_sprite
  103. GL_NV_primitive_restart
  104. GL_NV_register_combiners
  105. GL_NV_register_combiners2
  106. GL_NV_texgen_reflection
  107. GL_NV_texture_compression_vtc
  108. GL_NV_texture_env_combine4
  109. GL_NV_texture_expand_normal
  110. GL_NV_texture_rectangle
  111. GL_NV_texture_shader
  112. GL_NV_texture_shader2
  113. GL_NV_texture_shader3
  114. GL_NV_vertex_array_range
  115. GL_NV_vertex_array_range2
  116. GL_NV_vertex_program
  117. GL_NV_vertex_program1_1
  118. GL_NV_vertex_program2
  119. GL_NV_vertex_program2_option
  120. GL_NV_vertex_program3
  121. GL_NVX_conditional_render
  122. GL_SGIS_generate_mipmap
  123. GL_SGIS_texture_lod
  124. GL_SGIX_depth_texture
  125. GL_SGIX_shadow
  126. GL_SUN_slice_accum
  127. GL_WIN_swap_hint
  128. WGL_EXT_swap_control
  129.  
  130. Implementation Limits:
  131. GL_MAX_3D_TEXTURE_SIZE = 512
  132. GL_MAX_ATTRIB_STACK_DEPTH = 16
  133. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
  134. GL_MAX_CLIP_PLANES = 6
  135. GL_MAX_COLOR_ATTACHMENTS_EXT = 8
  136. GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2
  137. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16
  138. GL_MAX_CUBE_MAP_TEXTURE_SIZE = 4096
  139. GL_MAX_DRAW_BUFFERS = 4
  140. GL_MAX_ELEMENTS_INDICES = 1.04858e+006
  141. GL_MAX_ELEMENTS_VERTICES = 1.04858e+006
  142. GL_MAX_EVAL_ORDER = 8
  143. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048
  144. GL_MAX_LIGHTS = 8
  145. GL_MAX_LIST_NESTING = 64
  146. GL_MAX_MODELVIEW_STACK_DEPTH = 32
  147. GL_MAX_NAME_STACK_DEPTH = 128
  148. GL_MAX_PIXEL_MAP_TABLE = 65536
  149. GL_MAX_PROJECTION_STACK_DEPTH = 4
  150. GL_MAX_RENDERBUFFER_SIZE_EXT = 4096
  151. GL_MAX_SAMPLES_EXT = 8
  152. GL_MAX_TEXTURE_COORDS = 8
  153. GL_MAX_TEXTURE_IMAGE_UNITS = 16
  154. GL_MAX_TEXTURE_LOD_BIAS = 15
  155. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
  156. GL_MAX_TEXTURE_SIZE = 4096
  157. GL_MAX_TEXTURE_STACK_DEPTH = 10
  158. GL_MAX_TEXTURE_UNITS = 4
  159. GL_MAX_VARYING_FLOATS = 32
  160. GL_MAX_VERTEX_ATTRIBS = 16
  161. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
  162. GL_MAX_VERTEX_UNIFORM_COMPONENTS = 1024
  163. GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3
  164. GL_SAMPLE_BUFFERS = 1
  165. GL_SAMPLES = 2
  166. GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
  167. GL_ALIASED_POINT_SIZE_RANGE = 1, 63
  168. GL_MAX_VIEWPORT_DIMS = 4096, 4096
  169. GL_SMOOTH_LINE_WIDTH_RANGE = 0.5, 10
  170. GL_SMOOTH_POINT_SIZE_RANGE = 1, 63.375
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