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- OpenGL version 2.1.2, running on NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW!
- GLEW version 1.10.0
- Shading language version: 1.20 NVIDIA via Cg compiler
- Available extensions:
- GL_ARB_color_buffer_float
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_half_float_pixel
- GL_ARB_imaging
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_shadow
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_texture_border_clamp
- GL_ARB_texture_compression
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_rectangle
- GL_ARB_transpose_matrix
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_gpu_program_parameters
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_sRGB
- GL_EXT_timer_query
- GL_EXT_vertex_array
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_blend_square
- GL_NV_copy_depth_to_color
- GL_NV_depth_clamp
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_texgen_reflection
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- Implementation Limits:
- GL_MAX_3D_TEXTURE_SIZE = 512
- GL_MAX_ATTRIB_STACK_DEPTH = 16
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
- GL_MAX_CLIP_PLANES = 6
- GL_MAX_COLOR_ATTACHMENTS_EXT = 8
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = 4096
- GL_MAX_DRAW_BUFFERS = 4
- GL_MAX_ELEMENTS_INDICES = 1.04858e+006
- GL_MAX_ELEMENTS_VERTICES = 1.04858e+006
- GL_MAX_EVAL_ORDER = 8
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048
- GL_MAX_LIGHTS = 8
- GL_MAX_LIST_NESTING = 64
- GL_MAX_MODELVIEW_STACK_DEPTH = 32
- GL_MAX_NAME_STACK_DEPTH = 128
- GL_MAX_PIXEL_MAP_TABLE = 65536
- GL_MAX_PROJECTION_STACK_DEPTH = 4
- GL_MAX_RENDERBUFFER_SIZE_EXT = 4096
- GL_MAX_SAMPLES_EXT = 8
- GL_MAX_TEXTURE_COORDS = 8
- GL_MAX_TEXTURE_IMAGE_UNITS = 16
- GL_MAX_TEXTURE_LOD_BIAS = 15
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
- GL_MAX_TEXTURE_SIZE = 4096
- GL_MAX_TEXTURE_STACK_DEPTH = 10
- GL_MAX_TEXTURE_UNITS = 4
- GL_MAX_VARYING_FLOATS = 32
- GL_MAX_VERTEX_ATTRIBS = 16
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 1024
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3
- GL_SAMPLE_BUFFERS = 1
- GL_SAMPLES = 2
- GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
- GL_ALIASED_POINT_SIZE_RANGE = 1, 63
- GL_MAX_VIEWPORT_DIMS = 4096, 4096
- GL_SMOOTH_LINE_WIDTH_RANGE = 0.5, 10
- GL_SMOOTH_POINT_SIZE_RANGE = 1, 63.375
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