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- -[X] 1 ...We'll go around them, and target the hatchlings. On their small legs, you'll be able to scatter them and chase them down while swimming circles around their protectors.: (rcnr)
- [X] 1 Arcane Presence – Ocean-Tide-Red has been deeply appreciative of your find, the arcane spells which preserve the ship, were a boon to her work and from it she has managed to cobble together a form of preservation magic which she’s begun to teach her apprentices. She’s asking for your help directly in setting up an arcane workshop, seeking out the specific materials she will need to create a proper pool for working in. It’s a big job, but from that place she would be able to fully train various disciplines of magic use. And have a place strong enough to with stand the punishment of such practices.: (Minion #Q)
- [X] 3 Assault on Lobster – You’ve found them, you’ve hurt them... now it is time to kill them.: (rcnr, Minion #Q, mc2rpg)
- [X] 5 Construction II – The village has expanded greatly this summer, and thanks to that it seems that there will be plenty of room for everyone to expand into. Better yet, it allows for the village to begin building places where your specialists can practice their craft and properly train apprentices. It’s more heavy lifting to be done, but you can see the worth of it.: (CptTagon, GiftofLove, Akritedes, Delcer, Walkir)
- --[X] 1 Go forth and bring to the Jewel to your Murloc kin, and show them the Light. Let them see the difference in what is and what may be, that they may touch its Radiance too. Perhaps if they bask in it's light, they can become more like you?: (Akritedes)
- [X] 1 Harpy Days – Harpies... you’ve grown to hate the smelly pests, even though you’ve also come to have a strange appreciation for their forms. Better to be rid of the creatures, your Lore Keeper says, before they actually become a real problem. Though they might be dealt with in other ways you suppose. And they do seem to be rabid collectors of any shiny useful thing they can find.: (Lazurman)
- [X] 11 Kitten training – You barely know what you’re doing, assisting the Tidehunters with properly taming the squirming bag of creatures which you’d brought home. They’ll be mature in about two years, ready for the harness if you devote some time to them. Or to one of them. A fine mount for a god the tide hunters say... but you can’t help but remember their mother.: (CptTagon, Night_stalker, Magnive, Delcer, Lazurman, Jack Folstam, massdefect76, hunter09, LordPanther14, Fallander, CrawlingChaos74)
- [X] 1 Learning to live with others – You are Murloc. You are strong. You are proud… you are quite intimidated by the claws on those bears-men whom you’ve seen come and go. It really is weird how it occurs to you that you might not need to fight them, such large claws and paws could indeed aid your people.: (Fallander)
- [X] 1 Lighting up dark places - You have stared deep into the crystal of light, and from it you have learned. From it you have understood and now the desire to impart that understanding to others brings you to seek students from among your people, all who would learn should come to know the Light.: (Jack Folstam)
- [X] 1 Lighting up dark places – Time: 1 Season. Success Roll: 55+ [Rewards: Create Priest and Paladin jobs.]: (GiftofLove)
- [X] 9 Lighting up dark places – You have stared deep into the crystal of light, and from it you have learned. From it you have understood and now the desire to impart that understanding to others brings you to seek students from among your people, all who would learn should come to know the Light.: (Night_stalker, Magnive, Akritedes, Walkir, massdefect76, hunter09, LordPanther14, CrawlingChaos74, mc2rpg)
- [X] 1 Lighting up the dark places: (Guile)
- [X] 1 Raiding for Food – It would seem that the sudden disappearance of the small settlement has stirred Makrura up from their passivity. As a result even more of the delicious treats have been roaming around the area, but now guarded with stronger looking soldiers. Harder targets, same great taste.: (rcnr)
- -[X] 3 Seek out those among your tribe who rebel against the wrongness of the world. These are the children and kin for whom the veil has already begun to slip, and will be the most receptive to your teachings. Show them the way, teach them of the new coming order, and unshackle their light from the unworthy tethers of their flesh. The age of Murloc has come!: (GiftofLove, Walkir, Jack Folstam)
- --[X] 1 Socializing is important for Murlocs, and you think it will probably be important for these cats too. Teach them that their new Murloc masters are friends, not food. Likewise, teach the other Murlocs that the cats are friends... though you should probably keep them away from the youngest Murlocs, just in case.: (Jack Folstam)
- -[X] 1 The hatchlings will require protection, so we'll harrass the workers, taking as many as possible to punish their vulnerability. If the resistance becomes too great, then...: (rcnr)
- -[X] 2 You have seen how Winter demolished the few buildings you were able to raise, now you can build them to survive the next one. Reinforced walls and sturdy foundations will be key here, as well as sloping roofs to prevent the snows from crushing your homes from above.: (GiftofLove, Walkir)
- -[X] 3 Your home is too small for the amount of students you hope to receive. Have a temporary structure constructed. Though it is flimsy, it will serve its purpose to lessen distractions while you teach. A more permanent structure may follow later.: (GiftofLove, Walkir, Jack Folstam)
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