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The jumps of Admiral Punch

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Jul 19th, 2015
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  1. First jump: Minecraft
  2. Allotment: 1000 CP
  3. Background: Drop in (0 CP) You come to this world with no special knowledge. Powers that manipulate the artifical nature of this world come easier to you.
  4. Bonus chest: wood axe, hoe, pickaxe, shovel, sword, five apples, five breads, four torches, the chest itself.
  5. Biome - Black forest:(Rolled 8 sided die. Got 4. Use the mining laser to clear as many trees out as possible, use the wood to make a small shack/fort, and ring it with glowstone. Start mining from inside the base and hope for the best while working on quests and clearing more trees out/spreading glow stone when able.)
  6. Perks/drawbacks:
  7. Rei's minimap: Free
  8. Hack/Mine: 200 (Warrior class)
  9. Hardcore questing mode: 50
  10. Endless bag of glowstone: 50
  11. Crafting table: 100
  12. Tool pack: 100
  13. Aqua affinity enchant: 100
  14. Mining laser: 400
  15. Mo' Creatures, Peaceful Fauna Edition: + 0 CP adds more life to the world.
  16. Ending: Adventure mode (Keep jumping)
  17.  
  18. Second Jump: Okami
  19. Allotment: 1000 CP
  20. Background: Drop in (0 CP)
  21. Start location: Onigashima (Rolled 6. Escape plan: Loot anything that seems useful, throw on aqua affinity helm, dive into sea, and walk along the sea floor back to shore like some undead pirate. Work against Yami from there.)
  22. Age: 24
  23. Perks/drawbacks:
  24. Caligrahy: 50
  25. Space invader: Free (Did not stipulate that Yami can influence me so assuming no.)
  26. Foxy babe: 600 (the fluffy tails will not be denied)
  27. Yen: 50 - Gives 10,000 of it.
  28. Reflector: 100
  29. Dexterous oral Telekenetic acrobatics: 200
  30. Ending: May the fresh scent of flowers protect you always! (Keep jumping)
  31.  
  32. Third Jump: Super Mario RPG
  33. Allotment: 1000 CP
  34. Background: Drop in (Everyone is considered one) Race: Human (Somewhat rare. Inherently great hops.)
  35. Start location: Mushroom kingdom (Rolled a 1. Could start more interestingly but not gonna spend the points. Plan is to team up with Mario on his adventure around the same time as Mallow, if not sooner and help take down Smithy.)
  36. Age: 21
  37. Perks/drawbacks:
  38. Jumping maestro: Free to all
  39. Double jump: Free to humans.
  40. Smithy's army: 600 CP
  41. Engineer: 300
  42. Coins: 25 - a decent stock of starting spending cash.
  43. Life shroom: 75 - nullifies 1 death.
  44. Ending: Keep jumping. We've only just begun to journey.
  45.  
  46. Fourth Jump: FF7
  47. Allotment: 1000 CP (+200 from drawbacks)
  48. Background: Drop in
  49. Start location: ROLLED 8. Midgard. (Stick around sector seven with the sole intent of stopping the plate drop, then helping the crew get to the HQ to raid it. With any luck tag along for the ride with them and prevent some of the bad stuff from happening. Will try to avoid Aries's death unless black materia is lost in which case there's no other choice.)
  50. Age: 22
  51. Perks/drawbacks:
  52. RUINED FOREVER!: +0 CP - Crisis core is now canon to this world! Screw you guys! It was a neat game!
  53. Party size: + 200 CP - Haven't yet picked up more than one companion so this hurts nothing.
  54. PHS: Free - Will be very handy in the future.
  55. Survival kit: Free - A small supply of potions, status effect cures, and some food.
  56. Basic materia set: Free - fire, ice, thunder, and cure materia.
  57. Basic independent materia: Free - cover, HP plus, pre-emptive.
  58. Knowledge - beam weaponry: 100
  59. Specialty weapon: 300 - Did someone say steam powered battle cleaver? Laser beam edge added with beam weapon knowledge.
  60. Improved Armor: 100 - Replaces diamond armor, though a fragment of the helm has been integrated to transfer aqua affinity.
  61. Money x2: 100 - 50,000 gil.
  62. Airship: 500
  63. Joined the party - Edea Kramer (Not to be confused with a certain sorceress from FF8 of the same name) :100
  64. -Edea Kramer: 400 CP
  65. Background: Scientist (Turned ex-scientist post-HQ raid. She isn't getting paid enough by Shinra for this shit.)
  66. Money: Free
  67. Knowledge - Materia: free
  68. Knowledge - Monster biology: 100
  69. Trade secrets: 300
  70. Weapon - repeating rifle analog : Free
  71. Armor - Lightly armored lab coat: free
  72. All relevant materia: Free
  73. Ending: Insert Disc 4 (Keep going baby!)
  74.  
  75. Fifth Jump: Dark Stalkers
  76. Allotment: 1000 CP
  77. Background: Mortal - free, like the others.
  78. Start location: Boston, U.S.A. (Go about helping people and generally being a decent human being... monster... thing... Try to avoid dealing with the main cast. Might be able to beat them but not worth the risks.)
  79. Age: 22
  80. Perks/drawbacks:
  81. Basic Moveset: Free
  82. Not-so-ancient Fighting arts: 100 - Did somebody order a massive helping of cleaver to the face?
  83. Scent of evil: Free
  84. I'll sleep when i'm dead: Free
  85. Get out of there!: 200
  86. Comes the dawn: 100
  87. Enchanted ammo: 150
  88. cool coat/red hood: Free
  89. Altered form: 100 - Kitsune possessed (Synergies both human and kitsune form into one package. I may or may not be possessing myself.)
  90. Magical Morphology: 100
  91. Iconic accessory: 50 - ensures identification
  92. Tools of the trade: 50
  93. Staunch ally: 50 - Mortal Edea.
  94. Ending: On to the next adventure!
  95.  
  96. Sixth jump: Castlevania
  97. Allotment: 1000 CP
  98. Background: Vagabond (Free/drop in)
  99. Start Era: 1992, the great demon castle war. (The greatest story never told.)
  100. Perks/drawbacks:
  101. Power of dominance!: 800
  102. Thief's ring: 200
  103. Ending: On to the next adventure!
  104.  
  105. Seventh jump: Dark Souls
  106. Allotment: 1000 CP
  107. Background: Drop in (0 CP)
  108. age: Inconsequential
  109. Start location: Majula
  110. Perks/drawbacks:
  111. Estus flask: Free
  112. Shadow gauntlets: 50
  113. Dagger: 50
  114. Ring of restoration: 50
  115. Economic: 50
  116. Great grey wolf pup (Named Urd): 400
  117. Lonesome Gavlan: 300
  118. Destined meeting: 100 - Young sif (Give them closure with Artorias and Sif as well as prevent a tragic death. Not taken as companion.)
  119. Ending: On to the next adventure!
  120.  
  121. Eight jump: Gurren lagann Prt 1
  122. Allotment: 1000 CP (+400 from drawbacks)
  123. Background: Drop in (Free)
  124. age: 18
  125. Start location: Teppelin (A challenging start, but trusting Edea to get my head straight so that I can focus on my real goal. Defect to dai-gurren before anyone can notice.)
  126. Perks/drawbacks:
  127. Beastman: +300 CP
  128. Spiral power: Free! (Locked until 10 years are up due to beastman drawback, unless something sparks it early.)
  129. Badass shades: Free
  130. Badass cape: Free
  131. Camping supplies: 50
  132. Mecha import: 400
  133. Get yer head on straight!: 50
  134. Everyone stop fighting please!: 400
  135. Believe in the me that believes in you!: 300
  136. Companion import: 200 - Engineer Edea.
  137. Hey it's... that guy: +100 (Bound to piss someone at Teppelin off with my actions. Might as well get points for it.)
  138. Ending: Move on (I'll be back!)
  139.  
  140. Ninth jump: METAL GEAR RISING
  141. Allotment: 1000 CP
  142. Background: Drop in (Free)
  143. age: 26
  144. Start location: N'mani's country (Africa) (Problem, Armstrong?)
  145.  
  146. Perks/Drawbacks:
  147. Cut at will: 100
  148. Switching ports: 400
  149. High frequency manufacture: 300
  150. Grenade pack: 200
  151.  
  152. Ending: Move on
  153.  
  154. Tenth jump: ANIMAL CROSSING (Obligatory laid back vacation/slice of life episode)
  155. Allotment: 1000 CP
  156. Background: Drop in human (Free)
  157. age: inconsequential
  158. Mind state: How I am (250)
  159. Starting location: The town (Like i'd start anywhere else)
  160. Perks/Drawbacks:
  161. Sociable: 250
  162. Running errands:250
  163. Nook and associates: 250
  164. Old friends and neighbors: Free
  165.  
  166. Ending: Move on
  167.  
  168. Eleventh jump: KANTAI COLLECTION
  169. Allotment: 1000 CP
  170. Background: Admiral (Free)
  171. age: 25
  172. Perks/Drawbacks:
  173. Captains orders: Free
  174. Yamato Damashii: 100
  175. Beacon of hope: 300
  176. Abyssal fleet girl princess - Airfield princess (Flagship/mobile base): 300
  177. Airfield allotment: 600
  178. -Remodeling equipment: 200
  179. -environmental adaption: 100
  180. -Innocence: 100
  181. -Dread: Free
  182. -Upgrade speedx2:100 (Gotta go fast!)
  183. -upgrade firepower x2: Free
  184. -upgrade detection X1: free
  185. Destroyer ship girl - Max Schultz/Z3: Free
  186. Max allotment: 600
  187. -Remodeling equipment: 200
  188. -Role-model: 100
  189. -Memories reborn: 300
  190. -Upgrade armor x1: free
  191. -upgrade firepower x1:free
  192. -upgrade range x1:free
  193. Light cruiser girl - Kiso/Kuma-class: 50
  194. Kiso allotment: 600
  195. -Remodeling equipment: 200
  196. -Role-model: 100
  197. -Memories reborn: 300
  198. -Upgrade armor x1: Free
  199. -Upgrade firepower x2: free
  200. Abyssal fleet girl demon - Aircraft carrier demon: 250
  201. Aircraft carrier allotment: 600
  202. -Remodeling equipment: 200
  203. -environmental adaption: 100
  204. -Role-model: 200
  205. -Dread: Free
  206. -upgrade firepower x3: 100 (One free)
  207. -upgrade armor x1:free
  208. -upgrade auxilary x1:free
  209. Ending: Move on
  210.  
  211. Twelfth jump: Kirby's dreamland
  212. Allotment: 1000 CP
  213. Background: drop-in (Free)
  214. Starting location: Battleship Halberd(Abandon ship, unless Revenge of metaknight is in progress, in which case this may get my in Kirby's good graces.)
  215. Perks/Drawbacks:
  216. Vacuum Immunity: Free
  217. Hyperactive Metabolism: 100
  218. Void magic: 150
  219. Dream power: 300
  220. Dimensional cape: 400
  221. Sweets stockpile: 50
  222. Ending: Move on
  223.  
  224. Thirteenth jump: No More Heroes
  225. Allotment: 1000 CP
  226. Background: Cool, handsome foil (Free)
  227. Starting location: Atop Supermarket Guan's
  228. Perks/Drawbacks:
  229. You're a disgrace: Free
  230. It's kill or be killed: 100
  231. Hero's paradise: 600
  232. Grasshopper. 2: 100
  233. That sword/beam katana: Free
  234. Sweet ride: 200
  235. Ending: Move on
  236.  
  237. Fourteenth jump: The Legend of Zelda
  238. Allotment: 1000 CP
  239. Background: Drop-in
  240. Race: Human (They do exist in Zelda. If not applicable I'll just go Hylian.)
  241. Starting era: Era of light & Dark
  242. Perks/Drawbacks:
  243. Rounded thinking: Free
  244. Temple raider: 100
  245. Mimic: 300
  246. Adventurer bag: Free
  247. Mirror polish: 300
  248. Potion pack: 100
  249. Magic jars: 100
  250. Import Urd (Great grey wolf companion) as mount: free
  251. Guide companion - Keaton spirit (Okami Reflector bound): 100
  252. Ending: Move on
  253.  
  254. Fifteenth jump: Golden Sun Dark Dawn
  255. Allotment: 1000 CP
  256. Age: 22
  257. Background:Drop-in
  258. Race: Human
  259. Starting location: Harapa
  260. Perks/Drawbacks:
  261. Mercantile: Free
  262. Weapons training - chained gauntlets (Ranged punches!):100
  263. Ruin lore: 50
  264. 2000 gold: 50
  265. Light adept: 600
  266. Companion import - Edea (Jupiter mage adept beastman): 200
  267. Edea perks: Allotment 300
  268. -Willpower: Free
  269. -Physical training: 100
  270. -Jupiter Djinn: 200
  271. Ending: Move on
  272.  
  273. Sixteenth jump: Touhou project
  274. Allotment: 1000 CP (+100)
  275. Background: Drop-in (Free)
  276. Race: Human
  277. Starting location: Youkai mountain (Aiming for 'secret ending'. It's gonna be an interesting ride.)
  278. age: 18 (Could be worse)
  279. Perks/Drawbacks:
  280. Spell cards: Free!
  281. Soaring: 50
  282. Focus undivided: 100
  283. Doctor of miracles: 200
  284. Lunarian Defense corp armory (Reverse engineering!): 300
  285. Silver & gold X1: 50
  286. Fated encounter - Yumemi Okazaki: 200
  287. Fated encounter - sumireko usami: 200
  288. Secondary canon: + 0
  289. Incidental: +100
  290. Ending: Move on
  291.  
  292. Seventeenth jump: Persona
  293. Allotment: 1000 CP
  294. Background: Transfer student (Free)
  295. Starting location/scenario: Inaba (Persona 4/Persona 4 golden)
  296. age: 16 (Automatic age) Birth month: August
  297. Arcana: XI Strength (Persona probubally Oni unless customs are possible)
  298. Perks/drawbacks:
  299. Expression: 0
  300. Diligence: 100
  301. Talented artist: 100
  302. Self-awareness: 300
  303. Transfer papers x2 (Import Max, Kiso, and Airfield): 400
  304. Headphones: 50
  305. Spending money x10: 50
  306.  
  307. Eighteenth jump: Shovel knight ([Hyper Camelot intensifies!])
  308. Allotment: 1000 CP
  309. Background: Drop in
  310. Starting location: Hall of champions (Rolled 5)
  311. Age: 23
  312. Knightly class: Punch knight (I cast fist!)
  313. Perks/drawbacks:
  314. Skilled: 100
  315. Unconventional weaponry: 300
  316. Gift of self: 400
  317. Musician: 150
  318. Treasure: 50
  319. Ending: Keep going
  320.  
  321. Nineteenth jump: Bomberman 64
  322. Allotment: 1000 CP
  323. Age: 25
  324. Starting location: Bomber Base
  325. Origin: Drop-in
  326. Race: Human
  327. Perks/drawbacks:
  328. Explosive manifestation: Free
  329. Heart bar: Free
  330. Explosive arms: 100 CP
  331. When in doubt, hit the problem: 100 CP (Not called Admiral Punch for no reason)
  332. Charabom keeper: 150 CP (Etna)
  333. Astral knight - thunder stone: 300 CP (Shocking!)
  334. Cash x2: 50
  335. Shield heart x1: 200 CP (Another heart for the bar without any effort.)
  336. Charabom care kit: 75 CP
  337. (25 left over CP to spend on... nothing.)
  338. Ending: Keep going (SECRET END!)
  339.  
  340.  
  341. Twentith jump: Bomberman 64: The Second Attack
  342. Age: 24
  343. Starting location: Alcatraz prison cell
  344. Origin: Drop-in
  345. Race: Human (50 CP for Lilim's racial. Light element.)
  346. Perks/drawbacks:
  347. New game +: 0 CP (And free companion import)
  348. Unshaken will: 0 CP
  349. Oversoul strike: (Spiral powered megaton punch. May or may not envelop the target in purifying light and explosions. More effective if the target is stunned first.) 300 CP
  350. Bio-augmentation: 600 CP
  351. Money: 0 CP
  352. High end food stock X1: 50 CP
  353. Companion import: 0 CP (New game +)
  354. -Edea Kramer
  355. -Allotment: 400 CP
  356. -Origin: Drop-in
  357. -Race: Lilim
  358. -Unshaken will: 0 CP
  359. -Elemental analysis: 100 CP
  360. -Breach and clear: 300 CP
  361. Ending: Keep going
  362.  
  363. Twentyfirst jump: CATastrophe (Adventure! Shinies and cool tech! Vacation!)
  364. Background: Drop in (Washes ashore with companion. Minor shades of Gargantia at first.)
  365. Race: Kitsum- HUMANITY ENSUES (I can change into a kitsune form at will anyways so no fluffy tails are missed.)
  366. Age: 23
  367. Starting location: Middle tech settlement (Soon enough to be high tech perhaps.)
  368. Perks/drawbacks:
  369. Wanderer: 50 CP
  370. Shinies galore!: 100 CP
  371. Percussive maintenance: 100 CP
  372. Fox's cunning: 300 CP
  373. Earless herald: 250 CP
  374. Full party: 200 CP
  375. -Edea Kramer
  376. Jump race: Kitsumi
  377. Allotment:300
  378. Perks:
  379. -Spliced: 0 CP
  380. -Fox's cunning: 0 CP
  381. -Trustworthy: 100 CP
  382. -Advanced re-breather suit: 200 CP
  383.  
  384. Twentysecond jump: Full Metal Alchemist
  385. Allotment: 1000
  386. Age: 25
  387. Origin: Drop-in
  388. Starting location: East
  389. Perks:
  390. Advanced Formulae: 100 CP
  391. Simplified Formulae: 100 CP
  392. Homunculus: 800 CP (Speed boost + homunculus benefits. Have perks which thankfully should help resist the drawback. If not at least I won't be doing horrible stuff.)
  393. Ending: Move on
  394.  
  395. Twentythird jump: Mother/Earthbound
  396. Allotment: 1000
  397. Age: 12
  398. Origin: Drop-in
  399. Starting location: Podunk (Rolled 2. Looks like Mother plot it is. Good thing I got music perk from Shovel knight.)
  400. Perks:
  401. Gear head: 100
  402. Psi: 200
  403. Spring therapy: 150
  404. Rolling counter: 300
  405. legendary bat: 100
  406. Saturn table: 50
  407. Improbable allowance x2: 100CP
  408. Ending: Move on
  409.  
  410. Twentyfourth jump: Cavestory
  411. Allotment: 1000
  412. Age: 28
  413. Background: Mr.Traveler
  414. Starting location: Sandzone (ALL THIS SAND! Soon it's gonna be filled with Salt when I fuck over the Doctor's plans.)
  415. Perks:
  416. Moon song: Free (Aw yis)
  417. Moonjump: Free (Lost after jump but I got plenty of hoops anyways.)
  418. Huzzah!: Free (I shall punch through walls as well!)
  419. Yamashita dreams: 100 CP (Resource sustainability is a very good thing to have.)
  420. Sweet hat & Scarf: 50 CP (Given to Edea)
  421. Fingers of the north star: 200 CP
  422. Energy weapon system: 200 CP (Oh hell yes. This is gonna be fun.)
  423. Arthur's blade: 300 CP (Honor the memory. Avenge the death. Today we rise.)
  424. Companion import
  425. -Edea
  426. Allotment: 400
  427. Background:Mimiga
  428. Perks:
  429. -Yamashita dreams: Free
  430. -Gentle scent: 100
  431. -Aren't you forgetting something?: 100
  432. -Keeper of the garden: 200
  433. Ending: Stay h- No.. I must go. There is still much to do.
  434.  
  435. Twentyfith jump: Nintendogs (Yes. Nintendogs.)
  436. Allotment: 1000
  437. Background: Experiement (300 CP. Kitsune form.)
  438. Housing: Japan style family home (Fluffed it to be Feudal era Japan for thematics and added potential interesting developments. 2 children. A son and daughter. I am effectively their guardian while the parents are out.)
  439. Perks:
  440. Fluffy!: 100 CP
  441. Speak: 100 CP
  442. Lie down: 100 CP
  443. Heel: 200 CP
  444. Fetch: 200 CP
  445. Ending: I must got. Others need me.
  446.  
  447. Twentysixth jump: Outlaw Star
  448. Allotment: 1000
  449. Background: Drop-in
  450. Race: Human
  451. Location: Ctarl-Ctarl (Oh. OH.)
  452. Perks:
  453. Acquisition specialist: 200 CP
  454. Tao magic (Time to research how to work it into punching.): 300 CP
  455.  
  456. Items:
  457. Fancy suit: Free
  458. 5'000 wong: Free
  459. Melee weapon (Pile bunker/pnumatic gauntlet): 50 CP
  460. Diagnostic tools: 50 CP
  461. Dragonite (For future experimentation. Should be replicable with elemental analysis.): 100 CP
  462. Tao spellbook: 200 CP
  463. Armory: 100 CP
  464. Medium starship frame: Free, 5 slots
  465. -Grappler arms: Free/ 2 slots
  466. -Energy weapon suite: Free (Self-made)/ 3 slots
  467. -Ship AI: free
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