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- First jump: Minecraft
- Allotment: 1000 CP
- Background: Drop in (0 CP) You come to this world with no special knowledge. Powers that manipulate the artifical nature of this world come easier to you.
- Bonus chest: wood axe, hoe, pickaxe, shovel, sword, five apples, five breads, four torches, the chest itself.
- Biome - Black forest:(Rolled 8 sided die. Got 4. Use the mining laser to clear as many trees out as possible, use the wood to make a small shack/fort, and ring it with glowstone. Start mining from inside the base and hope for the best while working on quests and clearing more trees out/spreading glow stone when able.)
- Perks/drawbacks:
- Rei's minimap: Free
- Hack/Mine: 200 (Warrior class)
- Hardcore questing mode: 50
- Endless bag of glowstone: 50
- Crafting table: 100
- Tool pack: 100
- Aqua affinity enchant: 100
- Mining laser: 400
- Mo' Creatures, Peaceful Fauna Edition: + 0 CP adds more life to the world.
- Ending: Adventure mode (Keep jumping)
- Second Jump: Okami
- Allotment: 1000 CP
- Background: Drop in (0 CP)
- Start location: Onigashima (Rolled 6. Escape plan: Loot anything that seems useful, throw on aqua affinity helm, dive into sea, and walk along the sea floor back to shore like some undead pirate. Work against Yami from there.)
- Age: 24
- Perks/drawbacks:
- Caligrahy: 50
- Space invader: Free (Did not stipulate that Yami can influence me so assuming no.)
- Foxy babe: 600 (the fluffy tails will not be denied)
- Yen: 50 - Gives 10,000 of it.
- Reflector: 100
- Dexterous oral Telekenetic acrobatics: 200
- Ending: May the fresh scent of flowers protect you always! (Keep jumping)
- Third Jump: Super Mario RPG
- Allotment: 1000 CP
- Background: Drop in (Everyone is considered one) Race: Human (Somewhat rare. Inherently great hops.)
- Start location: Mushroom kingdom (Rolled a 1. Could start more interestingly but not gonna spend the points. Plan is to team up with Mario on his adventure around the same time as Mallow, if not sooner and help take down Smithy.)
- Age: 21
- Perks/drawbacks:
- Jumping maestro: Free to all
- Double jump: Free to humans.
- Smithy's army: 600 CP
- Engineer: 300
- Coins: 25 - a decent stock of starting spending cash.
- Life shroom: 75 - nullifies 1 death.
- Ending: Keep jumping. We've only just begun to journey.
- Fourth Jump: FF7
- Allotment: 1000 CP (+200 from drawbacks)
- Background: Drop in
- Start location: ROLLED 8. Midgard. (Stick around sector seven with the sole intent of stopping the plate drop, then helping the crew get to the HQ to raid it. With any luck tag along for the ride with them and prevent some of the bad stuff from happening. Will try to avoid Aries's death unless black materia is lost in which case there's no other choice.)
- Age: 22
- Perks/drawbacks:
- RUINED FOREVER!: +0 CP - Crisis core is now canon to this world! Screw you guys! It was a neat game!
- Party size: + 200 CP - Haven't yet picked up more than one companion so this hurts nothing.
- PHS: Free - Will be very handy in the future.
- Survival kit: Free - A small supply of potions, status effect cures, and some food.
- Basic materia set: Free - fire, ice, thunder, and cure materia.
- Basic independent materia: Free - cover, HP plus, pre-emptive.
- Knowledge - beam weaponry: 100
- Specialty weapon: 300 - Did someone say steam powered battle cleaver? Laser beam edge added with beam weapon knowledge.
- Improved Armor: 100 - Replaces diamond armor, though a fragment of the helm has been integrated to transfer aqua affinity.
- Money x2: 100 - 50,000 gil.
- Airship: 500
- Joined the party - Edea Kramer (Not to be confused with a certain sorceress from FF8 of the same name) :100
- -Edea Kramer: 400 CP
- Background: Scientist (Turned ex-scientist post-HQ raid. She isn't getting paid enough by Shinra for this shit.)
- Money: Free
- Knowledge - Materia: free
- Knowledge - Monster biology: 100
- Trade secrets: 300
- Weapon - repeating rifle analog : Free
- Armor - Lightly armored lab coat: free
- All relevant materia: Free
- Ending: Insert Disc 4 (Keep going baby!)
- Fifth Jump: Dark Stalkers
- Allotment: 1000 CP
- Background: Mortal - free, like the others.
- Start location: Boston, U.S.A. (Go about helping people and generally being a decent human being... monster... thing... Try to avoid dealing with the main cast. Might be able to beat them but not worth the risks.)
- Age: 22
- Perks/drawbacks:
- Basic Moveset: Free
- Not-so-ancient Fighting arts: 100 - Did somebody order a massive helping of cleaver to the face?
- Scent of evil: Free
- I'll sleep when i'm dead: Free
- Get out of there!: 200
- Comes the dawn: 100
- Enchanted ammo: 150
- cool coat/red hood: Free
- Altered form: 100 - Kitsune possessed (Synergies both human and kitsune form into one package. I may or may not be possessing myself.)
- Magical Morphology: 100
- Iconic accessory: 50 - ensures identification
- Tools of the trade: 50
- Staunch ally: 50 - Mortal Edea.
- Ending: On to the next adventure!
- Sixth jump: Castlevania
- Allotment: 1000 CP
- Background: Vagabond (Free/drop in)
- Start Era: 1992, the great demon castle war. (The greatest story never told.)
- Perks/drawbacks:
- Power of dominance!: 800
- Thief's ring: 200
- Ending: On to the next adventure!
- Seventh jump: Dark Souls
- Allotment: 1000 CP
- Background: Drop in (0 CP)
- age: Inconsequential
- Start location: Majula
- Perks/drawbacks:
- Estus flask: Free
- Shadow gauntlets: 50
- Dagger: 50
- Ring of restoration: 50
- Economic: 50
- Great grey wolf pup (Named Urd): 400
- Lonesome Gavlan: 300
- Destined meeting: 100 - Young sif (Give them closure with Artorias and Sif as well as prevent a tragic death. Not taken as companion.)
- Ending: On to the next adventure!
- Eight jump: Gurren lagann Prt 1
- Allotment: 1000 CP (+400 from drawbacks)
- Background: Drop in (Free)
- age: 18
- Start location: Teppelin (A challenging start, but trusting Edea to get my head straight so that I can focus on my real goal. Defect to dai-gurren before anyone can notice.)
- Perks/drawbacks:
- Beastman: +300 CP
- Spiral power: Free! (Locked until 10 years are up due to beastman drawback, unless something sparks it early.)
- Badass shades: Free
- Badass cape: Free
- Camping supplies: 50
- Mecha import: 400
- Get yer head on straight!: 50
- Everyone stop fighting please!: 400
- Believe in the me that believes in you!: 300
- Companion import: 200 - Engineer Edea.
- Hey it's... that guy: +100 (Bound to piss someone at Teppelin off with my actions. Might as well get points for it.)
- Ending: Move on (I'll be back!)
- Ninth jump: METAL GEAR RISING
- Allotment: 1000 CP
- Background: Drop in (Free)
- age: 26
- Start location: N'mani's country (Africa) (Problem, Armstrong?)
- Perks/Drawbacks:
- Cut at will: 100
- Switching ports: 400
- High frequency manufacture: 300
- Grenade pack: 200
- Ending: Move on
- Tenth jump: ANIMAL CROSSING (Obligatory laid back vacation/slice of life episode)
- Allotment: 1000 CP
- Background: Drop in human (Free)
- age: inconsequential
- Mind state: How I am (250)
- Starting location: The town (Like i'd start anywhere else)
- Perks/Drawbacks:
- Sociable: 250
- Running errands:250
- Nook and associates: 250
- Old friends and neighbors: Free
- Ending: Move on
- Eleventh jump: KANTAI COLLECTION
- Allotment: 1000 CP
- Background: Admiral (Free)
- age: 25
- Perks/Drawbacks:
- Captains orders: Free
- Yamato Damashii: 100
- Beacon of hope: 300
- Abyssal fleet girl princess - Airfield princess (Flagship/mobile base): 300
- Airfield allotment: 600
- -Remodeling equipment: 200
- -environmental adaption: 100
- -Innocence: 100
- -Dread: Free
- -Upgrade speedx2:100 (Gotta go fast!)
- -upgrade firepower x2: Free
- -upgrade detection X1: free
- Destroyer ship girl - Max Schultz/Z3: Free
- Max allotment: 600
- -Remodeling equipment: 200
- -Role-model: 100
- -Memories reborn: 300
- -Upgrade armor x1: free
- -upgrade firepower x1:free
- -upgrade range x1:free
- Light cruiser girl - Kiso/Kuma-class: 50
- Kiso allotment: 600
- -Remodeling equipment: 200
- -Role-model: 100
- -Memories reborn: 300
- -Upgrade armor x1: Free
- -Upgrade firepower x2: free
- Abyssal fleet girl demon - Aircraft carrier demon: 250
- Aircraft carrier allotment: 600
- -Remodeling equipment: 200
- -environmental adaption: 100
- -Role-model: 200
- -Dread: Free
- -upgrade firepower x3: 100 (One free)
- -upgrade armor x1:free
- -upgrade auxilary x1:free
- Ending: Move on
- Twelfth jump: Kirby's dreamland
- Allotment: 1000 CP
- Background: drop-in (Free)
- Starting location: Battleship Halberd(Abandon ship, unless Revenge of metaknight is in progress, in which case this may get my in Kirby's good graces.)
- Perks/Drawbacks:
- Vacuum Immunity: Free
- Hyperactive Metabolism: 100
- Void magic: 150
- Dream power: 300
- Dimensional cape: 400
- Sweets stockpile: 50
- Ending: Move on
- Thirteenth jump: No More Heroes
- Allotment: 1000 CP
- Background: Cool, handsome foil (Free)
- Starting location: Atop Supermarket Guan's
- Perks/Drawbacks:
- You're a disgrace: Free
- It's kill or be killed: 100
- Hero's paradise: 600
- Grasshopper. 2: 100
- That sword/beam katana: Free
- Sweet ride: 200
- Ending: Move on
- Fourteenth jump: The Legend of Zelda
- Allotment: 1000 CP
- Background: Drop-in
- Race: Human (They do exist in Zelda. If not applicable I'll just go Hylian.)
- Starting era: Era of light & Dark
- Perks/Drawbacks:
- Rounded thinking: Free
- Temple raider: 100
- Mimic: 300
- Adventurer bag: Free
- Mirror polish: 300
- Potion pack: 100
- Magic jars: 100
- Import Urd (Great grey wolf companion) as mount: free
- Guide companion - Keaton spirit (Okami Reflector bound): 100
- Ending: Move on
- Fifteenth jump: Golden Sun Dark Dawn
- Allotment: 1000 CP
- Age: 22
- Background:Drop-in
- Race: Human
- Starting location: Harapa
- Perks/Drawbacks:
- Mercantile: Free
- Weapons training - chained gauntlets (Ranged punches!):100
- Ruin lore: 50
- 2000 gold: 50
- Light adept: 600
- Companion import - Edea (Jupiter mage adept beastman): 200
- Edea perks: Allotment 300
- -Willpower: Free
- -Physical training: 100
- -Jupiter Djinn: 200
- Ending: Move on
- Sixteenth jump: Touhou project
- Allotment: 1000 CP (+100)
- Background: Drop-in (Free)
- Race: Human
- Starting location: Youkai mountain (Aiming for 'secret ending'. It's gonna be an interesting ride.)
- age: 18 (Could be worse)
- Perks/Drawbacks:
- Spell cards: Free!
- Soaring: 50
- Focus undivided: 100
- Doctor of miracles: 200
- Lunarian Defense corp armory (Reverse engineering!): 300
- Silver & gold X1: 50
- Fated encounter - Yumemi Okazaki: 200
- Fated encounter - sumireko usami: 200
- Secondary canon: + 0
- Incidental: +100
- Ending: Move on
- Seventeenth jump: Persona
- Allotment: 1000 CP
- Background: Transfer student (Free)
- Starting location/scenario: Inaba (Persona 4/Persona 4 golden)
- age: 16 (Automatic age) Birth month: August
- Arcana: XI Strength (Persona probubally Oni unless customs are possible)
- Perks/drawbacks:
- Expression: 0
- Diligence: 100
- Talented artist: 100
- Self-awareness: 300
- Transfer papers x2 (Import Max, Kiso, and Airfield): 400
- Headphones: 50
- Spending money x10: 50
- Eighteenth jump: Shovel knight ([Hyper Camelot intensifies!])
- Allotment: 1000 CP
- Background: Drop in
- Starting location: Hall of champions (Rolled 5)
- Age: 23
- Knightly class: Punch knight (I cast fist!)
- Perks/drawbacks:
- Skilled: 100
- Unconventional weaponry: 300
- Gift of self: 400
- Musician: 150
- Treasure: 50
- Ending: Keep going
- Nineteenth jump: Bomberman 64
- Allotment: 1000 CP
- Age: 25
- Starting location: Bomber Base
- Origin: Drop-in
- Race: Human
- Perks/drawbacks:
- Explosive manifestation: Free
- Heart bar: Free
- Explosive arms: 100 CP
- When in doubt, hit the problem: 100 CP (Not called Admiral Punch for no reason)
- Charabom keeper: 150 CP (Etna)
- Astral knight - thunder stone: 300 CP (Shocking!)
- Cash x2: 50
- Shield heart x1: 200 CP (Another heart for the bar without any effort.)
- Charabom care kit: 75 CP
- (25 left over CP to spend on... nothing.)
- Ending: Keep going (SECRET END!)
- Twentith jump: Bomberman 64: The Second Attack
- Age: 24
- Starting location: Alcatraz prison cell
- Origin: Drop-in
- Race: Human (50 CP for Lilim's racial. Light element.)
- Perks/drawbacks:
- New game +: 0 CP (And free companion import)
- Unshaken will: 0 CP
- Oversoul strike: (Spiral powered megaton punch. May or may not envelop the target in purifying light and explosions. More effective if the target is stunned first.) 300 CP
- Bio-augmentation: 600 CP
- Money: 0 CP
- High end food stock X1: 50 CP
- Companion import: 0 CP (New game +)
- -Edea Kramer
- -Allotment: 400 CP
- -Origin: Drop-in
- -Race: Lilim
- -Unshaken will: 0 CP
- -Elemental analysis: 100 CP
- -Breach and clear: 300 CP
- Ending: Keep going
- Twentyfirst jump: CATastrophe (Adventure! Shinies and cool tech! Vacation!)
- Background: Drop in (Washes ashore with companion. Minor shades of Gargantia at first.)
- Race: Kitsum- HUMANITY ENSUES (I can change into a kitsune form at will anyways so no fluffy tails are missed.)
- Age: 23
- Starting location: Middle tech settlement (Soon enough to be high tech perhaps.)
- Perks/drawbacks:
- Wanderer: 50 CP
- Shinies galore!: 100 CP
- Percussive maintenance: 100 CP
- Fox's cunning: 300 CP
- Earless herald: 250 CP
- Full party: 200 CP
- -Edea Kramer
- Jump race: Kitsumi
- Allotment:300
- Perks:
- -Spliced: 0 CP
- -Fox's cunning: 0 CP
- -Trustworthy: 100 CP
- -Advanced re-breather suit: 200 CP
- Twentysecond jump: Full Metal Alchemist
- Allotment: 1000
- Age: 25
- Origin: Drop-in
- Starting location: East
- Perks:
- Advanced Formulae: 100 CP
- Simplified Formulae: 100 CP
- Homunculus: 800 CP (Speed boost + homunculus benefits. Have perks which thankfully should help resist the drawback. If not at least I won't be doing horrible stuff.)
- Ending: Move on
- Twentythird jump: Mother/Earthbound
- Allotment: 1000
- Age: 12
- Origin: Drop-in
- Starting location: Podunk (Rolled 2. Looks like Mother plot it is. Good thing I got music perk from Shovel knight.)
- Perks:
- Gear head: 100
- Psi: 200
- Spring therapy: 150
- Rolling counter: 300
- legendary bat: 100
- Saturn table: 50
- Improbable allowance x2: 100CP
- Ending: Move on
- Twentyfourth jump: Cavestory
- Allotment: 1000
- Age: 28
- Background: Mr.Traveler
- Starting location: Sandzone (ALL THIS SAND! Soon it's gonna be filled with Salt when I fuck over the Doctor's plans.)
- Perks:
- Moon song: Free (Aw yis)
- Moonjump: Free (Lost after jump but I got plenty of hoops anyways.)
- Huzzah!: Free (I shall punch through walls as well!)
- Yamashita dreams: 100 CP (Resource sustainability is a very good thing to have.)
- Sweet hat & Scarf: 50 CP (Given to Edea)
- Fingers of the north star: 200 CP
- Energy weapon system: 200 CP (Oh hell yes. This is gonna be fun.)
- Arthur's blade: 300 CP (Honor the memory. Avenge the death. Today we rise.)
- Companion import
- -Edea
- Allotment: 400
- Background:Mimiga
- Perks:
- -Yamashita dreams: Free
- -Gentle scent: 100
- -Aren't you forgetting something?: 100
- -Keeper of the garden: 200
- Ending: Stay h- No.. I must go. There is still much to do.
- Twentyfith jump: Nintendogs (Yes. Nintendogs.)
- Allotment: 1000
- Background: Experiement (300 CP. Kitsune form.)
- Housing: Japan style family home (Fluffed it to be Feudal era Japan for thematics and added potential interesting developments. 2 children. A son and daughter. I am effectively their guardian while the parents are out.)
- Perks:
- Fluffy!: 100 CP
- Speak: 100 CP
- Lie down: 100 CP
- Heel: 200 CP
- Fetch: 200 CP
- Ending: I must got. Others need me.
- Twentysixth jump: Outlaw Star
- Allotment: 1000
- Background: Drop-in
- Race: Human
- Location: Ctarl-Ctarl (Oh. OH.)
- Perks:
- Acquisition specialist: 200 CP
- Tao magic (Time to research how to work it into punching.): 300 CP
- Items:
- Fancy suit: Free
- 5'000 wong: Free
- Melee weapon (Pile bunker/pnumatic gauntlet): 50 CP
- Diagnostic tools: 50 CP
- Dragonite (For future experimentation. Should be replicable with elemental analysis.): 100 CP
- Tao spellbook: 200 CP
- Armory: 100 CP
- Medium starship frame: Free, 5 slots
- -Grappler arms: Free/ 2 slots
- -Energy weapon suite: Free (Self-made)/ 3 slots
- -Ship AI: free
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