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- -Saving and resetting to change Link's position (savewarping) is allowed
- -Dying and continuing to change Link's position (deathwarping) is allowed
- -Timing ends on first frame of any cutscene that naturally occurs after final hit on Ganon.
- If defeating Ganon, this is the first frame of the final blow cutscene
- Clarification:
- Since there is such a gray area in defining what is or is not a "glitch" in this game, a group of OoT players voted to define a set of rules that they would all abide by. It is important that all players use the same rules, since it allows them to compare times with each other. These rules are not perfect, but they are the current standard. This category aims to ban things solely based on the techniques used, not the results of those techniques. To the extent that common sense allows, we may explain this as: "If the means are not a glitch, neither are the ends." So if you do not perform a glitch, you may skip any part of the game, regardless of how important. This category was originally called Glitchless. But by popular vote, it ceded the name to make way for the current Glitchless category, which bans the techniques that fall into the grey area between glitches and non-glitches.
- Allowed Techniques:
- -Power Crouch Stabbing
- -Roll invincibility
- -Post-damage invincibility
- -Jumpslashing in mid-air for more distance
- -Shield dropping
- -Using broken deku stick
- -Hookshot Extension
- -Rolling from the blue switch in Jabu Jabu's Belly
- -Damage boosting
- -Damage Buffering
- -Placing bombs on lava pits to damage Volvagia
- -Skipping text triggers via weapon swapping
- -Opening underwater chests while wearing the Iron Boots
- -Passing through the back side of a one-sided collision (e.g. bridge clip, darunia's door, forest's falling ceiling)
- -Attacking to collect or hit an object on the other side of a collision
- -Momentary Antigravity (e.g. b1 skip)
- -Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state. A.K.A. "Recoil Jump"
- -Twisted sidehops or backflips out of siderolls or standing ESS shuffles
- -Touching misplaced or accidentally-exposed loading zones (e.g. Early Jabu and Trials Skip)
- Banned Techniques:
- -Infinite Sword Glitch
- -Megaflip and megasidehop
- -Extended Antigravity (e.g. unloading lower gerudo fortress)
- -Ground jump
- -Hoverboost
- -All forms of superslide
- -Hovering
- -Going Out of Bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map.)
- -Entrance point glitch (or other respawn point manipulation)
- -Passing through collision from the front (i.e. clipping). Note that this includes passing through the falling spikes in shadow temple since they have been shown to be solid)
- -Cutscene diving to sink into water
- -Flame storage
- -Item Manipulation (BA, RBA, GIM)
- -Using collection delay to your advantage (e.g. early eyeball frog or gold scale. Delay happens naturally in many shops if you buy quickly, this is ok)
- -Something except for a sword on B (excluding normal circumstances like riding Epona)
- -Bottle Duplication
- -Wrong warp
- -Void warp
- -Walking While Talking
- -Causing a switch to remain pressed longer than it should
- -Ocarina Items
- -Z-slide
- -A-slide
- -Using restricted items (such as farore's wind in the overworld or ocarina in boss rooms)
- -Being in an unloaded area
- -Unloading an actor which clearly should be loaded (e.g. actor glitch, unloading KZ's ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths)
- -Dying to achieve anything other than a deathwarp
- Emulator-specific rules:
- -You must use Project64 1.6 or 1.7. All other emulators and versions (such as Mupen64 and Project64 2.0+) are banned.
- -You must use the default settings for emulation. (eg. Changing the graphics plugin to do GIM is not allowed)
- -Tricks and glitches exclusive to 1.0/1.1 cannot be used on emulator to save time.
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