SHARE
TWEET

Untitled

a guest Apr 16th, 2016 110 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Carryable sprites: resets to state 8 (notably ones without a state 8 act weird from this, like a P-switch/key)
  2.  
  3. Flying ? block: hits the block
  4.  
  5. Bouncing green Parakoopa: changes bounce height (green koopa enters = low, any other = high)
  6.  
  7. Powerups: turns into a sprite berry
  8.  
  9. Baby Yoshi: changes sprite slot being eaten equal to the sprite ID of the Koopa that entered it (i.e. green koopa = slot 0)
  10.  
  11. Yoshi: changes sprite slot currently in mouth equal to the sprite ID of the Koopa that entered it (must spawn with null sprite)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top