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Apr 16th, 2016
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  1. Carryable sprites: resets to state 8 (notably ones without a state 8 act weird from this, like a P-switch/key)
  2.  
  3. Flying ? block: hits the block
  4.  
  5. Bouncing green Parakoopa: changes bounce height (green koopa enters = low, any other = high)
  6.  
  7. Powerups: turns into a sprite berry
  8.  
  9. Baby Yoshi: changes sprite slot being eaten equal to the sprite ID of the Koopa that entered it (i.e. green koopa = slot 0)
  10.  
  11. Yoshi: changes sprite slot currently in mouth equal to the sprite ID of the Koopa that entered it (must spawn with null sprite)
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