Guest User

Untitled

a guest
Jul 16th, 2021
224
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.74 KB | None | 0 0
  1. # Configuration file
  2.  
  3. general {
  4. # This is the Biome Black/Whitelist. If it contains *, it is a blacklist. Otherwise, it is a whitelist.
  5. S:biomefilter <
  6. *
  7. *
  8. *
  9. *
  10. >
  11.  
  12. # Increase the precision of the biome filter. This may reduce performance.
  13. B:biomeprecision=true
  14.  
  15. # This is the Dimension Black/Whitelist. If it contains *, it is a blacklist. Otherwise, it is a whitelist.
  16. S:dimension_list <
  17. *
  18. *
  19. *
  20. *
  21. >
  22.  
  23. # Runs the replacement this many ticks after the chunk is generated. Use this if you're having issues with some blocks not being replaced. I strongly recommend that you do not set this above 10. 2-5 should be plenty.
  24. I:lateReplacement=0
  25.  
  26. # The server's locale
  27. S:locale=en_us
  28.  
  29. # The highest Y value the block should be replaced at
  30. # Min: -1
  31. # Max: 256
  32. I:maxy <
  33. 256
  34. 256
  35. 256
  36. 256
  37. >
  38.  
  39. # The lowest Y value the block should be replaced at
  40. # Min: -1
  41. # Max: 256
  42. I:miny <
  43. -1
  44. -1
  45. -1
  46. -1
  47. >
  48.  
  49. # Multiplies the block removal chance by the block's y-value.
  50. B:multiplychance <
  51. false
  52. false
  53. false
  54. false
  55. >
  56.  
  57. # Prevent the world from loading if the mod is improperly configured. This is to prevent terrain from generating without the intended configuration.
  58. B:preventLoadOnFailure=true
  59.  
  60. # The block id to replace.
  61. S:replaceblock <
  62. minecraft:crafting_table
  63. minecraft:furnace
  64. immersiveengineering:treated_wood
  65. twilightforest:uncrafting_table
  66. >
  67.  
  68. # The block meta to replace. Use -1 for the block's default state.
  69. I:replaceblockmeta <
  70. -1
  71. -1
  72. -1
  73. -1
  74. >
  75.  
  76. # Changing this will allow Block Replacer to run again on existing chunks. Useful for doing retrogen on world you've already run the mod on. Back up your world before changing this.
  77. S:replacementChunkKey=DEFAULT_REPLACE_KEY
  78.  
  79. # What percentage of the blocks get replaced. 0.0D = 0%, 1.0D = 100%
  80. # Min: 0.0
  81. # Max: 1.0
  82. D:replacepercent <
  83. 1.0
  84. 1.0
  85. 1.0
  86. 1.0
  87. >
  88.  
  89. # The block id to replace the block with.
  90. S:replacewith <
  91. minecraft:planks
  92. minecraft:stone
  93. minecraft:planks:5
  94. twilightforest:twilight_oak_planks
  95. >
  96.  
  97. # The block meta for the replacement block. Use -1 for the block's default state.
  98. I:replacewithmeta <
  99. -1
  100. -1
  101. -1
  102. -1
  103. >
  104.  
  105. # Enables using blocks that might crash/lag the game if used to replace other blocks. Enable at your own risk.
  106. B:riskyblocks=false
  107. }
  108.  
  109.  
  110.  
Advertisement
Add Comment
Please, Sign In to add comment