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- options:
- g: &3nazwa gui
- on join:
- if {kile.%player%} is not set:
- set {kile.%player%} to 0
- if {o} is not set:
- set {o} to 0
- on death of player:
- if attacker is player:
- set {kile.%attacker%} to {kile.%attacker%}+1
- if {kile.%attacker%} is 10:
- add player to {d::l}
- add 1 to {o}
- command /kit [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- open chest with 4 rows named "{@g}" to player
- wait 1 tick
- loop {o} times:
- loop {d::l}:
- set {_p.%loop-value-2%} to "%loop-value-2%" parsed as player
- format slot loop-number-1 -1 of player with skull of {_p.%loop-value-2%} named "%loop-value-2%" to be unstealable
- command /add9kilz:
- permission: admin
- Trigger:
- set {kile.%player%} to 9
- send "ustawione"
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