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FlamingEmblem

macle's homework #4

May 14th, 2014
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  1. http://replay.pokemonshowdown.com/lc-119899949
  2. http://replay.pokemonshowdown.com/lc-119900704
  3. http://replay.pokemonshowdown.com/lc-119901242
  4. http://replay.pokemonshowdown.com/lc-119902197
  5. http://replay.pokemonshowdown.com/lc-119903831
  6.  
  7. Bunnelby @ Choice Scarf
  8. Ability: Huge Power
  9. Level: 5
  10. EVs: 220 Spd / 228 Atk / 60 SDef
  11. Jolly Nature
  12. - Return
  13. - Earthquake
  14. - Quick Attack
  15. - U-turn
  16.  
  17. The intended sweeper, although most of the time, it doesn't get to that point. Standard Bunnelby set, I assume; Return for STAB, Earthquake for beating Steels, Quick Attack for prio, and U-Turn for getting away from predicted Ghosts.
  18.  
  19. Timburr @ Eviolite
  20. Ability: Guts
  21. Level: 5
  22. EVs: 196 Atk / 156 SDef / 156 Def
  23. Adamant Nature
  24. - Drain Punch
  25. - Knock Off
  26. - Mach Punch
  27. - Bulk Up
  28.  
  29. Standard Timburr, to take pressure off of Bunnelby in getting rid of Steels and Rocks fairly easily. I went Bulk Up > Poison Jab to capitalize on switches and nab a very helpful +1 Attack, because that can be the difference between a Mach Punch KOing or not.
  30.  
  31. Fletchling
  32. Ability: Gale Wings
  33. Level: 5
  34. EVs: 196 Atk / 180 Spd / 80 HP / 52 SDef
  35. Serious Nature
  36. - Acrobatics
  37. - Swords Dance
  38. - U-turn
  39. - Roost
  40.  
  41. BUNNELBY NORMAL TYPE. FIGHTING TYPE BAD. FIGHTING TYPES WITH MACH PUNCH EVEN MORE BAD. FLETCHLING KILL SO MACH PUNCH DOESN'T OHKO BUNNELBY.
  42.  
  43. Houndour @ Eviolite
  44. Ability: Flash Fire
  45. Level: 5
  46. EVs: 196 Atk / 196 SDef / 40 SAtk / 76 HP
  47. Lonely Nature
  48. - Sucker Punch
  49. - Pursuit
  50. - Flamethrower
  51. - Crunch
  52.  
  53. If STAB Return from Bunnelby is a nuclear bomb, then Ghost types are, like, the Geneva Convention. SpD Evio Houndour is still my best answer to Ghsots since I discovered it, so ON EVERY TEAM IT GOES.
  54.  
  55. Misdreavus @ Choice Scarf
  56. Ability: Levitate
  57. Level: 5
  58. EVs: 236 Spd / 236 SAtk / 36 SDef
  59. Timid Nature
  60. - Shadow Ball
  61. - Dazzling Gleam
  62. - Thunderbolt
  63. - Trick
  64.  
  65. SturdyJuiceSmashers are a problem, but Dwebble lacks priority, so I can pick it off with a mixture of Pawniard, Timburr, and Houndour. However, Tirtuoga packs Aqua Jet. However, even after a Shell Smash, Scarf Missy outspeeds. And there's nothing more fun than Tricking a Scarf onto them, and then they use Shell Smash. Not a common occurrence, but it tends to garner forfeits.
  66.  
  67. Pawniard @ Eviolite
  68. Ability: Defiant
  69. Level: 5
  70. EVs: 236 Atk / 116 SDef / 76 Def / 80 HP
  71. Adamant Nature
  72. - Stealth Rock
  73. - Knock Off
  74. - Sucker Punch
  75. - Iron Head
  76.  
  77. I use Scarf Pawniard too much.
  78. I needed an SR setter.
  79. I wanted STAB Knock Off.
  80. Priority would be cool to have.
  81. THIS SET FUFILLS ALL OF MY GREATEST DREAMS ON ONE PROBABLY WEIRD SET. But, eh, it gets the job done. Sometimes.
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