Advertisement
SuicideMachine

Untitled

Dec 5th, 2023
197
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 37.50 KB | None | 0 0
  1. [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
  2. Initialize engine version: 2023.1.16f1 (e5ad54273a6f)
  3. [Subsystems] Discovering subsystems at path H:/Steam/steamapps/common/Kingpin Reloaded/Reloaded_SP_Data/UnitySubsystems
  4. Split Graphics Jobs are not supported on Direct3D 11. Reverting to Native Graphics Jobs instead.
  5. GfxDevice: creating device client; threaded=1; jobified=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
  9. Vendor: NVIDIA
  10. VRAM: 8032 MB
  11. Driver: 31.0.15.4584
  12. <RI> Initializing input.
  13.  
  14. New input system (experimental) initialized
  15. Using Windows.Gaming.Input
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 0.370100 ms
  19. [FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
  20. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  21. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  22. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  23. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  24. 0x00007ff9f7b326aa (UnityPlayer)
  25. 0x00007ff9d896eff6 (GameAssembly) mono_type_size
  26. 0x00007ff9d896f08f (GameAssembly) mono_type_size
  27. 0x00007ff9d896f20c (GameAssembly) mono_type_size
  28. 0x00007ff9d4ab4601 (GameAssembly)
  29. 0x00007ff9d89b6f36 (GameAssembly) mono_type_size
  30. 0x00007ff9d42ae4aa (GameAssembly)
  31. 0x00007ff9d89702ea (GameAssembly) mono_type_size
  32. 0x00007ff9d58a77f4 (GameAssembly) mono_type_size
  33. 0x00007ff9d58a4b94 (GameAssembly) mono_type_size
  34. 0x00007ff9d4760231 (GameAssembly)
  35. 0x00007ff9d4b75382 (GameAssembly)
  36. 0x00007ff9d4b74972 (GameAssembly)
  37. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  38. 0x00007ff9f8162c44 (UnityPlayer)
  39. 0x00007ff9f8162d71 (UnityPlayer)
  40. 0x00007ff9f7e18d40 (UnityPlayer)
  41. 0x00007ff9f7f8b387 (UnityPlayer)
  42. 0x00007ff9f7f8b524 (UnityPlayer)
  43. 0x00007ff9f7f8b924 (UnityPlayer)
  44. 0x00007ff9f81d4e4b (UnityPlayer)
  45. 0x00007ff9f81d71ab (UnityPlayer)
  46. 0x00007ff9f81da510 (UnityPlayer)
  47. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  48. 0x00007ff75b1511f2 (Reloaded_SP)
  49. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  50. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  51.  
  52. NullReferenceException: Object reference not set to an instance of an object.
  53. at TMPro.TMP_FontAsset.TryAddCharacterInternal (System.UInt32 unicode, TMPro.TMP_Character& character) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_FontAsset.cs:2063
  54. at TMPro.TMP_FontAssetUtilities.GetCharacterFromFontAsset_Internal (System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, System.Boolean& isAlternativeTypeface) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_FontAssetUtilities.cs:159
  55. at TMPro.TMP_FontAssetUtilities.GetCharacterFromFontAssets (System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Collections.Generic.List`1[T] fontAssets, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, System.Boolean& isAlternativeTypeface) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_FontAssetUtilities.cs:241
  56. at TMPro.TMP_Text.GetTextElement (System.UInt32 unicode, TMPro.TMP_FontAsset fontAsset, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, System.Boolean& isUsingAlternativeTypeface) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_Text.cs:6199
  57. at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] unicodeChars) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMPro_UGUI_Private.cs:1209
  58. at TMPro.TMP_Text.ParseInputText () [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_Text.cs:1902
  59. at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMPro_UGUI_Private.cs:1644
  60. at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TextMeshProUGUI.cs:216
  61. at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in ./Library/PackageCache/[email protected]/Runtime/UI/Core/CanvasUpdateRegistry.cs:215
  62. at UnityEngine.UIElements.TemplateContainer+UxmlTraits..ctor () [0x00000] in <00000000000000000000000000000000>:0
  63. at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <00000000000000000000000000000000>:0
  64. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  65. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  66. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  67. UnityEngine.Logger:LogException(Exception, Object)
  68. UnityEngine.Debug:LogException(Exception, Object)
  69. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at ./Library/PackageCache/[email protected]/Runtime/UI/Core/CanvasUpdateRegistry.cs:219)
  70. UnityEngine.UIElements.UxmlTraits:.ctor()
  71. UnityEngine.Canvas:SendWillRenderCanvases()
  72.  
  73. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  74. UnloadTime: 2.470900 ms
  75. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  76. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  77. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  78. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  79. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  80. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  81. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  82. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  83. 0x00007ff9f7ee288e (UnityPlayer)
  84. 0x00007ff9f7b577a8 (UnityPlayer)
  85. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  86. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  87. 0x00007ff9d898559d (GameAssembly) mono_type_size
  88. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  89. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  90. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  91. 0x00007ff9d555a79e (GameAssembly) mono_type_size
  92. 0x00007ff9d558e1e3 (GameAssembly) mono_type_size
  93. 0x00007ff9d55b4307 (GameAssembly) mono_type_size
  94. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  95. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  96. 0x00007ff9d4760231 (GameAssembly)
  97. 0x00007ff9d4b75382 (GameAssembly)
  98. 0x00007ff9d4b74972 (GameAssembly)
  99. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  100. 0x00007ff9f81ab68d (UnityPlayer)
  101. 0x00007ff9f8165a74 (UnityPlayer)
  102. 0x00007ff9f8165f7a (UnityPlayer)
  103. 0x00007ff9f81659b1 (UnityPlayer)
  104. 0x00007ff9f81bfbcd (UnityPlayer)
  105. 0x00007ff9f81bf773 (UnityPlayer)
  106. 0x00007ff9f7fa364b (UnityPlayer)
  107. 0x00007ff9f7fa3116 (UnityPlayer)
  108. 0x00007ff9f7fa45f1 (UnityPlayer)
  109. 0x00007ff9f7fa49f5 (UnityPlayer)
  110. 0x00007ff9f7fa4c4a (UnityPlayer)
  111. 0x00007ff9f7f8b387 (UnityPlayer)
  112. 0x00007ff9f7f8b524 (UnityPlayer)
  113. 0x00007ff9f7f8b924 (UnityPlayer)
  114. 0x00007ff9f81d4e4b (UnityPlayer)
  115. 0x00007ff9f81d71ab (UnityPlayer)
  116. 0x00007ff9f81da510 (UnityPlayer)
  117. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  118. 0x00007ff75b1511f2 (Reloaded_SP)
  119. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  120. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  121.  
  122. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  123. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  124. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  125. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  126. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  127. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  128. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  129. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  130. 0x00007ff9f7ee288e (UnityPlayer)
  131. 0x00007ff9f7b577a8 (UnityPlayer)
  132. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  133. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  134. 0x00007ff9d898559d (GameAssembly) mono_type_size
  135. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  136. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  137. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  138. 0x00007ff9d555ab3a (GameAssembly) mono_type_size
  139. 0x00007ff9d558e1e3 (GameAssembly) mono_type_size
  140. 0x00007ff9d55b4307 (GameAssembly) mono_type_size
  141. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  142. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  143. 0x00007ff9d4760231 (GameAssembly)
  144. 0x00007ff9d4b75382 (GameAssembly)
  145. 0x00007ff9d4b74972 (GameAssembly)
  146. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  147. 0x00007ff9f81ab68d (UnityPlayer)
  148. 0x00007ff9f8165a74 (UnityPlayer)
  149. 0x00007ff9f8165f7a (UnityPlayer)
  150. 0x00007ff9f81659b1 (UnityPlayer)
  151. 0x00007ff9f81bfbcd (UnityPlayer)
  152. 0x00007ff9f81bf773 (UnityPlayer)
  153. 0x00007ff9f7fa364b (UnityPlayer)
  154. 0x00007ff9f7fa3116 (UnityPlayer)
  155. 0x00007ff9f7fa45f1 (UnityPlayer)
  156. 0x00007ff9f7fa49f5 (UnityPlayer)
  157. 0x00007ff9f7fa4c4a (UnityPlayer)
  158. 0x00007ff9f7f8b387 (UnityPlayer)
  159. 0x00007ff9f7f8b524 (UnityPlayer)
  160. 0x00007ff9f7f8b924 (UnityPlayer)
  161. 0x00007ff9f81d4e4b (UnityPlayer)
  162. 0x00007ff9f81d71ab (UnityPlayer)
  163. 0x00007ff9f81da510 (UnityPlayer)
  164. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  165. 0x00007ff75b1511f2 (Reloaded_SP)
  166. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  167. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  168.  
  169. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  170. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  171. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  172. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  173. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  174. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  175. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  176. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  177. 0x00007ff9f7ee288e (UnityPlayer)
  178. 0x00007ff9f7b577a8 (UnityPlayer)
  179. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  180. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  181. 0x00007ff9d898559d (GameAssembly) mono_type_size
  182. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  183. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  184. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  185. 0x00007ff9d555aed6 (GameAssembly) mono_type_size
  186. 0x00007ff9d558e1e3 (GameAssembly) mono_type_size
  187. 0x00007ff9d55b4307 (GameAssembly) mono_type_size
  188. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  189. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  190. 0x00007ff9d4760231 (GameAssembly)
  191. 0x00007ff9d4b75382 (GameAssembly)
  192. 0x00007ff9d4b74972 (GameAssembly)
  193. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  194. 0x00007ff9f81ab68d (UnityPlayer)
  195. 0x00007ff9f8165a74 (UnityPlayer)
  196. 0x00007ff9f8165f7a (UnityPlayer)
  197. 0x00007ff9f81659b1 (UnityPlayer)
  198. 0x00007ff9f81bfbcd (UnityPlayer)
  199. 0x00007ff9f81bf773 (UnityPlayer)
  200. 0x00007ff9f7fa364b (UnityPlayer)
  201. 0x00007ff9f7fa3116 (UnityPlayer)
  202. 0x00007ff9f7fa45f1 (UnityPlayer)
  203. 0x00007ff9f7fa49f5 (UnityPlayer)
  204. 0x00007ff9f7fa4c4a (UnityPlayer)
  205. 0x00007ff9f7f8b387 (UnityPlayer)
  206. 0x00007ff9f7f8b524 (UnityPlayer)
  207. 0x00007ff9f7f8b924 (UnityPlayer)
  208. 0x00007ff9f81d4e4b (UnityPlayer)
  209. 0x00007ff9f81d71ab (UnityPlayer)
  210. 0x00007ff9f81da510 (UnityPlayer)
  211. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  212. 0x00007ff75b1511f2 (Reloaded_SP)
  213. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  214. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  215.  
  216. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  217. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  218. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  219. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  220. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  221. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  222. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  223. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  224. 0x00007ff9f7ee288e (UnityPlayer)
  225. 0x00007ff9f7b577a8 (UnityPlayer)
  226. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  227. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  228. 0x00007ff9d898559d (GameAssembly) mono_type_size
  229. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  230. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  231. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  232. 0x00007ff9d555b272 (GameAssembly) mono_type_size
  233. 0x00007ff9d558e1e3 (GameAssembly) mono_type_size
  234. 0x00007ff9d55b4307 (GameAssembly) mono_type_size
  235. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  236. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  237. 0x00007ff9d4760231 (GameAssembly)
  238. 0x00007ff9d4b75382 (GameAssembly)
  239. 0x00007ff9d4b74972 (GameAssembly)
  240. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  241. 0x00007ff9f81ab68d (UnityPlayer)
  242. 0x00007ff9f8165a74 (UnityPlayer)
  243. 0x00007ff9f8165f7a (UnityPlayer)
  244. 0x00007ff9f81659b1 (UnityPlayer)
  245. 0x00007ff9f81bfbcd (UnityPlayer)
  246. 0x00007ff9f81bf773 (UnityPlayer)
  247. 0x00007ff9f7fa364b (UnityPlayer)
  248. 0x00007ff9f7fa3116 (UnityPlayer)
  249. 0x00007ff9f7fa45f1 (UnityPlayer)
  250. 0x00007ff9f7fa49f5 (UnityPlayer)
  251. 0x00007ff9f7fa4c4a (UnityPlayer)
  252. 0x00007ff9f7f8b387 (UnityPlayer)
  253. 0x00007ff9f7f8b524 (UnityPlayer)
  254. 0x00007ff9f7f8b924 (UnityPlayer)
  255. 0x00007ff9f81d4e4b (UnityPlayer)
  256. 0x00007ff9f81d71ab (UnityPlayer)
  257. 0x00007ff9f81da510 (UnityPlayer)
  258. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  259. 0x00007ff75b1511f2 (Reloaded_SP)
  260. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  261. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  262.  
  263. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  264. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  265. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  266. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  267. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  268. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  269. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  270. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  271. 0x00007ff9f7ee288e (UnityPlayer)
  272. 0x00007ff9f7b577a8 (UnityPlayer)
  273. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  274. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  275. 0x00007ff9d898559d (GameAssembly) mono_type_size
  276. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  277. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  278. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  279. 0x00007ff9d555b622 (GameAssembly) mono_type_size
  280. 0x00007ff9d558e1e3 (GameAssembly) mono_type_size
  281. 0x00007ff9d55b4307 (GameAssembly) mono_type_size
  282. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  283. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  284. 0x00007ff9d4760231 (GameAssembly)
  285. 0x00007ff9d4b75382 (GameAssembly)
  286. 0x00007ff9d4b74972 (GameAssembly)
  287. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  288. 0x00007ff9f81ab68d (UnityPlayer)
  289. 0x00007ff9f8165a74 (UnityPlayer)
  290. 0x00007ff9f8165f7a (UnityPlayer)
  291. 0x00007ff9f81659b1 (UnityPlayer)
  292. 0x00007ff9f81bfbcd (UnityPlayer)
  293. 0x00007ff9f81bf773 (UnityPlayer)
  294. 0x00007ff9f7fa364b (UnityPlayer)
  295. 0x00007ff9f7fa3116 (UnityPlayer)
  296. 0x00007ff9f7fa45f1 (UnityPlayer)
  297. 0x00007ff9f7fa49f5 (UnityPlayer)
  298. 0x00007ff9f7fa4c4a (UnityPlayer)
  299. 0x00007ff9f7f8b387 (UnityPlayer)
  300. 0x00007ff9f7f8b524 (UnityPlayer)
  301. 0x00007ff9f7f8b924 (UnityPlayer)
  302. 0x00007ff9f81d4e4b (UnityPlayer)
  303. 0x00007ff9f81d71ab (UnityPlayer)
  304. 0x00007ff9f81da510 (UnityPlayer)
  305. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  306. 0x00007ff75b1511f2 (Reloaded_SP)
  307. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  308. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  309.  
  310. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  311. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  312. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  313. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  314. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  315. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  316. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  317. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  318. 0x00007ff9f7ee288e (UnityPlayer)
  319. 0x00007ff9f7b577a8 (UnityPlayer)
  320. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  321. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  322. 0x00007ff9d898559d (GameAssembly) mono_type_size
  323. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  324. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  325. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  326. 0x00007ff9d555bbaf (GameAssembly) mono_type_size
  327. 0x00007ff9d558e1e3 (GameAssembly) mono_type_size
  328. 0x00007ff9d55b4307 (GameAssembly) mono_type_size
  329. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  330. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  331. 0x00007ff9d4760231 (GameAssembly)
  332. 0x00007ff9d4b75382 (GameAssembly)
  333. 0x00007ff9d4b74972 (GameAssembly)
  334. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  335. 0x00007ff9f81ab68d (UnityPlayer)
  336. 0x00007ff9f8165a74 (UnityPlayer)
  337. 0x00007ff9f8165f7a (UnityPlayer)
  338. 0x00007ff9f81659b1 (UnityPlayer)
  339. 0x00007ff9f81bfbcd (UnityPlayer)
  340. 0x00007ff9f81bf773 (UnityPlayer)
  341. 0x00007ff9f7fa364b (UnityPlayer)
  342. 0x00007ff9f7fa3116 (UnityPlayer)
  343. 0x00007ff9f7fa45f1 (UnityPlayer)
  344. 0x00007ff9f7fa49f5 (UnityPlayer)
  345. 0x00007ff9f7fa4c4a (UnityPlayer)
  346. 0x00007ff9f7f8b387 (UnityPlayer)
  347. 0x00007ff9f7f8b524 (UnityPlayer)
  348. 0x00007ff9f7f8b924 (UnityPlayer)
  349. 0x00007ff9f81d4e4b (UnityPlayer)
  350. 0x00007ff9f81d71ab (UnityPlayer)
  351. 0x00007ff9f81da510 (UnityPlayer)
  352. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  353. 0x00007ff75b1511f2 (Reloaded_SP)
  354. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  355. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  356.  
  357. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  358. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  359. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  360. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  361. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  362. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  363. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  364. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  365. 0x00007ff9f7ee288e (UnityPlayer)
  366. 0x00007ff9f7b577a8 (UnityPlayer)
  367. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  368. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  369. 0x00007ff9d898559d (GameAssembly) mono_type_size
  370. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  371. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  372. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  373. 0x00007ff9d559333e (GameAssembly) mono_type_size
  374. 0x00007ff9d5593b80 (GameAssembly) mono_type_size
  375. 0x00007ff9d55b4348 (GameAssembly) mono_type_size
  376. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  377. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  378. 0x00007ff9d4760231 (GameAssembly)
  379. 0x00007ff9d4b75382 (GameAssembly)
  380. 0x00007ff9d4b74972 (GameAssembly)
  381. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  382. 0x00007ff9f81ab68d (UnityPlayer)
  383. 0x00007ff9f8165a74 (UnityPlayer)
  384. 0x00007ff9f8165f7a (UnityPlayer)
  385. 0x00007ff9f81659b1 (UnityPlayer)
  386. 0x00007ff9f81bfbcd (UnityPlayer)
  387. 0x00007ff9f81bf773 (UnityPlayer)
  388. 0x00007ff9f7fa364b (UnityPlayer)
  389. 0x00007ff9f7fa3116 (UnityPlayer)
  390. 0x00007ff9f7fa45f1 (UnityPlayer)
  391. 0x00007ff9f7fa49f5 (UnityPlayer)
  392. 0x00007ff9f7fa4c4a (UnityPlayer)
  393. 0x00007ff9f7f8b387 (UnityPlayer)
  394. 0x00007ff9f7f8b524 (UnityPlayer)
  395. 0x00007ff9f7f8b924 (UnityPlayer)
  396. 0x00007ff9f81d4e4b (UnityPlayer)
  397. 0x00007ff9f81d71ab (UnityPlayer)
  398. 0x00007ff9f81da510 (UnityPlayer)
  399. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  400. 0x00007ff75b1511f2 (Reloaded_SP)
  401. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  402. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  403.  
  404. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  405. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  406. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  407. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  408. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  409. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  410. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  411. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  412. 0x00007ff9f7ee288e (UnityPlayer)
  413. 0x00007ff9f7b577a8 (UnityPlayer)
  414. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  415. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  416. 0x00007ff9d898559d (GameAssembly) mono_type_size
  417. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  418. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  419. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  420. 0x00007ff9d561dc7a (GameAssembly) mono_type_size
  421. 0x00007ff9d56218d2 (GameAssembly) mono_type_size
  422. 0x00007ff9d55b441b (GameAssembly) mono_type_size
  423. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  424. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  425. 0x00007ff9d4760231 (GameAssembly)
  426. 0x00007ff9d4b75382 (GameAssembly)
  427. 0x00007ff9d4b74972 (GameAssembly)
  428. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  429. 0x00007ff9f81ab68d (UnityPlayer)
  430. 0x00007ff9f8165a74 (UnityPlayer)
  431. 0x00007ff9f8165f7a (UnityPlayer)
  432. 0x00007ff9f81659b1 (UnityPlayer)
  433. 0x00007ff9f81bfbcd (UnityPlayer)
  434. 0x00007ff9f81bf773 (UnityPlayer)
  435. 0x00007ff9f7fa364b (UnityPlayer)
  436. 0x00007ff9f7fa3116 (UnityPlayer)
  437. 0x00007ff9f7fa45f1 (UnityPlayer)
  438. 0x00007ff9f7fa49f5 (UnityPlayer)
  439. 0x00007ff9f7fa4c4a (UnityPlayer)
  440. 0x00007ff9f7f8b387 (UnityPlayer)
  441. 0x00007ff9f7f8b524 (UnityPlayer)
  442. 0x00007ff9f7f8b924 (UnityPlayer)
  443. 0x00007ff9f81d4e4b (UnityPlayer)
  444. 0x00007ff9f81d71ab (UnityPlayer)
  445. 0x00007ff9f81da510 (UnityPlayer)
  446. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  447. 0x00007ff75b1511f2 (Reloaded_SP)
  448. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  449. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  450.  
  451. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  452. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  453. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  454. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  455. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  456. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  457. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  458. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  459. 0x00007ff9f7ee288e (UnityPlayer)
  460. 0x00007ff9f7b577a8 (UnityPlayer)
  461. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  462. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  463. 0x00007ff9d898559d (GameAssembly) mono_type_size
  464. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  465. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  466. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  467. 0x00007ff9d561ddbf (GameAssembly) mono_type_size
  468. 0x00007ff9d56218d2 (GameAssembly) mono_type_size
  469. 0x00007ff9d55b441b (GameAssembly) mono_type_size
  470. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  471. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  472. 0x00007ff9d4760231 (GameAssembly)
  473. 0x00007ff9d4b75382 (GameAssembly)
  474. 0x00007ff9d4b74972 (GameAssembly)
  475. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  476. 0x00007ff9f81ab68d (UnityPlayer)
  477. 0x00007ff9f8165a74 (UnityPlayer)
  478. 0x00007ff9f8165f7a (UnityPlayer)
  479. 0x00007ff9f81659b1 (UnityPlayer)
  480. 0x00007ff9f81bfbcd (UnityPlayer)
  481. 0x00007ff9f81bf773 (UnityPlayer)
  482. 0x00007ff9f7fa364b (UnityPlayer)
  483. 0x00007ff9f7fa3116 (UnityPlayer)
  484. 0x00007ff9f7fa45f1 (UnityPlayer)
  485. 0x00007ff9f7fa49f5 (UnityPlayer)
  486. 0x00007ff9f7fa4c4a (UnityPlayer)
  487. 0x00007ff9f7f8b387 (UnityPlayer)
  488. 0x00007ff9f7f8b524 (UnityPlayer)
  489. 0x00007ff9f7f8b924 (UnityPlayer)
  490. 0x00007ff9f81d4e4b (UnityPlayer)
  491. 0x00007ff9f81d71ab (UnityPlayer)
  492. 0x00007ff9f81da510 (UnityPlayer)
  493. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  494. 0x00007ff75b1511f2 (Reloaded_SP)
  495. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  496. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  497.  
  498. Can't recalculate bounds of a sub-mesh that does not have Float3 position format
  499. 0x00007ff9f83d5c1d (UnityPlayer) UnityMain
  500. 0x00007ff9f83d5986 (UnityPlayer) UnityMain
  501. 0x00007ff9f83bd577 (UnityPlayer) UnityMain
  502. 0x00007ff9f8a63d1c (UnityPlayer) UnityMain
  503. 0x00007ff9f8a44f9d (UnityPlayer) UnityMain
  504. 0x00007ff9f8a4506c (UnityPlayer) UnityMain
  505. 0x00007ff9f8a46f85 (UnityPlayer) UnityMain
  506. 0x00007ff9f7ee288e (UnityPlayer)
  507. 0x00007ff9f7b577a8 (UnityPlayer)
  508. 0x00007ff9d8984608 (GameAssembly) mono_type_size
  509. 0x00007ff9d8984709 (GameAssembly) mono_type_size
  510. 0x00007ff9d898559d (GameAssembly) mono_type_size
  511. 0x00007ff9d8985a6f (GameAssembly) mono_type_size
  512. 0x00007ff9d89857b8 (GameAssembly) mono_type_size
  513. 0x00007ff9d8985943 (GameAssembly) mono_type_size
  514. 0x00007ff9d561df04 (GameAssembly) mono_type_size
  515. 0x00007ff9d56218d2 (GameAssembly) mono_type_size
  516. 0x00007ff9d55b441b (GameAssembly) mono_type_size
  517. 0x00007ff9d55ab635 (GameAssembly) mono_type_size
  518. 0x00007ff9d4e60fdf (GameAssembly) mono_type_size
  519. 0x00007ff9d4760231 (GameAssembly)
  520. 0x00007ff9d4b75382 (GameAssembly)
  521. 0x00007ff9d4b74972 (GameAssembly)
  522. 0x00007ff9d4cd0672 (GameAssembly) il2cpp_runtime_invoke
  523. 0x00007ff9f81ab68d (UnityPlayer)
  524. 0x00007ff9f8165a74 (UnityPlayer)
  525. 0x00007ff9f8165f7a (UnityPlayer)
  526. 0x00007ff9f81659b1 (UnityPlayer)
  527. 0x00007ff9f81bfbcd (UnityPlayer)
  528. 0x00007ff9f81bf773 (UnityPlayer)
  529. 0x00007ff9f7fa364b (UnityPlayer)
  530. 0x00007ff9f7fa3116 (UnityPlayer)
  531. 0x00007ff9f7fa45f1 (UnityPlayer)
  532. 0x00007ff9f7fa49f5 (UnityPlayer)
  533. 0x00007ff9f7fa4c4a (UnityPlayer)
  534. 0x00007ff9f7f8b387 (UnityPlayer)
  535. 0x00007ff9f7f8b524 (UnityPlayer)
  536. 0x00007ff9f7f8b924 (UnityPlayer)
  537. 0x00007ff9f81d4e4b (UnityPlayer)
  538. 0x00007ff9f81d71ab (UnityPlayer)
  539. 0x00007ff9f81da510 (UnityPlayer)
  540. 0x00007ff9f81da71b (UnityPlayer) UnityMain
  541. 0x00007ff75b1511f2 (Reloaded_SP)
  542. 0x00007ffac4ea7344 (KERNEL32) BaseThreadInitThunk
  543. 0x00007ffac5e626b1 (ntdll) RtlUserThreadStart
  544.  
  545. NullReferenceException: Object reference not set to an instance of an object.
  546. at TMPro.TMP_FontAsset.TryAddCharacterInternal (System.UInt32 unicode, TMPro.TMP_Character& character) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_FontAsset.cs:2063
  547. at TMPro.TMP_FontAssetUtilities.GetCharacterFromFontAsset_Internal (System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, System.Boolean& isAlternativeTypeface) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_FontAssetUtilities.cs:159
  548. at TMPro.TMP_FontAssetUtilities.GetCharacterFromFontAssets (System.UInt32 unicode, TMPro.TMP_FontAsset sourceFontAsset, System.Collections.Generic.List`1[T] fontAssets, System.Boolean includeFallbacks, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, System.Boolean& isAlternativeTypeface) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_FontAssetUtilities.cs:241
  549. at TMPro.TMP_Text.GetTextElement (System.UInt32 unicode, TMPro.TMP_FontAsset fontAsset, TMPro.FontStyles fontStyle, TMPro.FontWeight fontWeight, System.Boolean& isUsingAlternativeTypeface) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_Text.cs:6199
  550. at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] unicodeChars) [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMPro_UGUI_Private.cs:1209
  551. at TMPro.TMP_Text.ParseInputText () [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_Text.cs:1902
  552. at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_Text.cs:3755
  553. at TMPro.TMP_Text.get_preferredWidth () [0x00000] in ./Library/PackageCache/[email protected]/Scripts/Runtime/TMP_Text.cs:1384
  554. at BaseMenu.MakeCell (System.Int32 cellId, System.Single size, System.String text, System.Boolean hasText, System.Boolean hasImage, System.Boolean hasButton, UnityEngine.Events.UnityAction action, UnityEngine.Events.UnityAction`1[T0] actionF, System.Boolean useInts, System.Boolean hasSlider, System.Single slideMin, System.Single slideMax, System.Single slideDef, System.Boolean tickDef, TickBox tick, System.String[] rotatingListOptions, UnityEngine.Events.UnityAction`1[T0] rotatingListAction, System.Int32 rotatingListDef, System.Nullable`1[T] color, System.String numberFormat, System.Boolean defaultButton) [0x00000] in D:/Reloaded_SP/Assets/Scripts/UI/Menus/BaseMenu.cs:443
  555. at DifficultyMenu.Init (UnityEngine.Transform parent) [0x00000] in D:/Reloaded_SP/Assets/Scripts/UI/Menus/Main/DifficultyMenu.cs:13
  556. at UserInterface.Init () [0x00000] in D:/Reloaded_SP/Assets/Scripts/UI/UserInterface.cs:89
  557. at Entry_Point.Awake () [0x00000] in D:/Reloaded_SP/Assets/Scripts/Entry_Point.cs:352
  558.  
  559. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 3993.
  560. Total: 12.472900 ms (FindLiveObjects: 0.212000 ms CreateObjectMapping: 0.055300 ms MarkObjects: 12.134400 ms DeleteObjects: 0.071000 ms)
  561.  
  562. Setting up 8 worker threads for Enlighten.
  563. Memory Statistics:
  564. [ALLOC_TEMP_TLS] TLS Allocator
  565. StackAllocators :
  566. [ALLOC_TEMP_MAIN]
  567. Peak usage frame count: [0-1.0 KB]: 5170 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 3 frames, [8.0 KB-16.0 KB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  568. Initial Block Size 4.0 MB
  569. Current Block Size 7.9 MB
  570. Peak Allocated Bytes 6.8 MB
  571. Overflow Count 18
  572. [ALLOC_TEMP_Background Job.worker 4]
  573. Initial Block Size 32.0 KB
  574. Current Block Size 32.0 KB
  575. Peak Allocated Bytes 66 B
  576. Overflow Count 0
  577. [ALLOC_TEMP_Loading.PreloadManager]
  578. Initial Block Size 256.0 KB
  579. Current Block Size 256.0 KB
  580. Peak Allocated Bytes 70.8 KB
  581. Overflow Count 8
  582. [ALLOC_TEMP_Background Job.worker 3]
  583. Initial Block Size 32.0 KB
  584. Current Block Size 32.0 KB
  585. Peak Allocated Bytes 66 B
  586. Overflow Count 0
  587. [ALLOC_TEMP_Background Job.worker 11]
  588. Initial Block Size 32.0 KB
  589. Current Block Size 32.0 KB
  590. Peak Allocated Bytes 66 B
  591. Overflow Count 0
  592. [ALLOC_TEMP_Background Job.worker 7]
  593. Initial Block Size 32.0 KB
  594. Current Block Size 32.0 KB
  595. Peak Allocated Bytes 66 B
  596. Overflow Count 0
  597. [ALLOC_TEMP_Background Job.worker 6]
  598. Initial Block Size 32.0 KB
  599. Current Block Size 32.0 KB
  600. Peak Allocated Bytes 66 B
  601. Overflow Count 0
  602. [ALLOC_TEMP_Job.worker 11]
  603. Initial Block Size 256.0 KB
  604. Current Block Size 256.0 KB
  605. Peak Allocated Bytes 0 B
  606. Overflow Count 0
  607. [ALLOC_TEMP_Background Job.worker 12]
  608. Initial Block Size 32.0 KB
  609. Current Block Size 32.0 KB
  610. Peak Allocated Bytes 66 B
  611. Overflow Count 0
  612. [ALLOC_TEMP_Background Job.worker 2]
  613. Initial Block Size 32.0 KB
  614. Current Block Size 36.0 KB
  615. Peak Allocated Bytes 32.0 KB
  616. Overflow Count 0
  617. [ALLOC_TEMP_Background Job.worker 10]
  618. Initial Block Size 32.0 KB
  619. Current Block Size 32.0 KB
  620. Peak Allocated Bytes 66 B
  621. Overflow Count 0
  622. [ALLOC_TEMP_Job.worker 0]
  623. Initial Block Size 256.0 KB
  624. Current Block Size 256.0 KB
  625. Peak Allocated Bytes 144 B
  626. Overflow Count 0
  627. [ALLOC_TEMP_Job.worker 4]
  628. Initial Block Size 256.0 KB
  629. Current Block Size 256.0 KB
  630. Peak Allocated Bytes 2.7 KB
  631. Overflow Count 0
  632. [ALLOC_TEMP_Job.worker 5]
  633. Initial Block Size 256.0 KB
  634. Current Block Size 256.0 KB
  635. Peak Allocated Bytes 144 B
  636. Overflow Count 0
  637. [ALLOC_TEMP_Background Job.worker 8]
  638. Initial Block Size 32.0 KB
  639. Current Block Size 32.0 KB
  640. Peak Allocated Bytes 66 B
  641. Overflow Count 0
  642. [ALLOC_TEMP_Background Job.worker 15]
  643. Initial Block Size 32.0 KB
  644. Current Block Size 32.0 KB
  645. Peak Allocated Bytes 66 B
  646. Overflow Count 0
  647. [ALLOC_TEMP_Job.worker 13]
  648. Initial Block Size 256.0 KB
  649. Current Block Size 256.0 KB
  650. Peak Allocated Bytes 16 B
  651. Overflow Count 0
  652. [ALLOC_TEMP_Background Job.worker 1]
  653. Initial Block Size 32.0 KB
  654. Current Block Size 36.0 KB
  655. Peak Allocated Bytes 34.9 KB
  656. Overflow Count 0
  657. [ALLOC_TEMP_EnlightenWorker] x 8
  658. Initial Block Size 64.0 KB
  659. Current Block Size 64.0 KB
  660. Peak Allocated Bytes 0 B
  661. Overflow Count 0
  662. [ALLOC_TEMP_Job.worker 1]
  663. Initial Block Size 256.0 KB
  664. Current Block Size 256.0 KB
  665. Peak Allocated Bytes 10.9 KB
  666. Overflow Count 0
  667. [ALLOC_TEMP_Background Job.worker 9]
  668. Initial Block Size 32.0 KB
  669. Current Block Size 32.0 KB
  670. Peak Allocated Bytes 66 B
  671. Overflow Count 0
  672. [ALLOC_TEMP_Job.worker 3]
  673. Initial Block Size 256.0 KB
  674. Current Block Size 256.0 KB
  675. Peak Allocated Bytes 2.7 KB
  676. Overflow Count 0
  677. [ALLOC_TEMP_Background Job.worker 13]
  678. Initial Block Size 32.0 KB
  679. Current Block Size 32.0 KB
  680. Peak Allocated Bytes 66 B
  681. Overflow Count 0
  682. [ALLOC_TEMP_Background Job.worker 5]
  683. Initial Block Size 32.0 KB
  684. Current Block Size 32.0 KB
  685. Peak Allocated Bytes 66 B
  686. Overflow Count 0
  687. [ALLOC_TEMP_Job.worker 12]
  688. Initial Block Size 256.0 KB
  689. Current Block Size 256.0 KB
  690. Peak Allocated Bytes 16 B
  691. Overflow Count 0
  692. [ALLOC_TEMP_UnityGfxDeviceWorker]
  693. Initial Block Size 256.0 KB
  694. Current Block Size 256.0 KB
  695. Peak Allocated Bytes 3.2 KB
  696. Overflow Count 0
  697. [ALLOC_TEMP_Job.worker 14]
  698. Initial Block Size 256.0 KB
  699. Current Block Size 256.0 KB
  700. Peak Allocated Bytes 0 B
  701. Overflow Count 0
  702. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
  703. Initial Block Size 64.0 KB
  704. Current Block Size 64.0 KB
  705. Peak Allocated Bytes 66 B
  706. Overflow Count 0
  707. [ALLOC_TEMP_]
  708. Initial Block Size 64.0 KB
  709. Current Block Size 64.0 KB
  710. Peak Allocated Bytes 0 B
  711. Overflow Count 0
  712. [ALLOC_TEMP_Job.worker 2]
  713. Initial Block Size 256.0 KB
  714. Current Block Size 256.0 KB
  715. Peak Allocated Bytes 10.9 KB
  716. Overflow Count 0
  717. [ALLOC_TEMP_Job.worker 10]
  718. Initial Block Size 256.0 KB
  719. Current Block Size 256.0 KB
  720. Peak Allocated Bytes 16 B
  721. Overflow Count 0
  722. [ALLOC_TEMP_Job.worker 7]
  723. Initial Block Size 256.0 KB
  724. Current Block Size 256.0 KB
  725. Peak Allocated Bytes 144 B
  726. Overflow Count 0
  727. [ALLOC_TEMP_Job.worker 9]
  728. Initial Block Size 256.0 KB
  729. Current Block Size 256.0 KB
  730. Peak Allocated Bytes 0 B
  731. Overflow Count 0
  732. [ALLOC_TEMP_Background Job.worker 0]
  733. Initial Block Size 32.0 KB
  734. Current Block Size 32.0 KB
  735. Peak Allocated Bytes 66 B
  736. Overflow Count 0
  737. [ALLOC_TEMP_Job.worker 6]
  738. Initial Block Size 256.0 KB
  739. Current Block Size 256.0 KB
  740. Peak Allocated Bytes 0 B
  741. Overflow Count 0
  742. [ALLOC_TEMP_Job.worker 8]
  743. Initial Block Size 256.0 KB
  744. Current Block Size 256.0 KB
  745. Peak Allocated Bytes 16 B
  746. Overflow Count 0
  747. [ALLOC_TEMP_HIDInput]
  748. Initial Block Size 64.0 KB
  749. Current Block Size 64.0 KB
  750. Peak Allocated Bytes 10.8 KB
  751. Overflow Count 0
  752. [ALLOC_TEMP_Background Job.worker 14]
  753. Initial Block Size 32.0 KB
  754. Current Block Size 32.0 KB
  755. Peak Allocated Bytes 66 B
  756. Overflow Count 0
  757. [ALLOC_TEMP_Loading.AsyncRead]
  758. Initial Block Size 64.0 KB
  759. Current Block Size 64.0 KB
  760. Peak Allocated Bytes 258 B
  761. Overflow Count 0
  762. [ALLOC_TEMP_BatchDeleteObjects]
  763. Initial Block Size 64.0 KB
  764. Current Block Size 64.0 KB
  765. Peak Allocated Bytes 66 B
  766. Overflow Count 0
  767. [ALLOC_DEFAULT] Dual Thread Allocator
  768. Peak main deferred allocation count 206
  769. [ALLOC_BUCKET]
  770. Large Block size 4.0 MB
  771. Used Block count 1
  772. Peak Allocated bytes 2.7 MB
  773. [ALLOC_DEFAULT_MAIN]
  774. Peak usage frame count: [32.0 MB-64.0 MB]: 5179 frames
  775. Requested Block Size 16.0 MB
  776. Peak Block count 4
  777. Peak Allocated memory 53.1 MB
  778. Peak Large allocation bytes 0 B
  779. [ALLOC_DEFAULT_THREAD]
  780. Peak usage frame count: [16.0 MB-32.0 MB]: 4498 frames, [64.0 MB-128.0 MB]: 681 frames
  781. Requested Block Size 16.0 MB
  782. Peak Block count 4
  783. Peak Allocated memory 70.6 MB
  784. Peak Large allocation bytes 16.0 MB
  785. [ALLOC_TEMP_JOB_1_FRAME]
  786. Initial Block Size 2.0 MB
  787. Used Block Count 0
  788. Overflow Count (too large) 0
  789. Overflow Count (full) 0
  790. [ALLOC_TEMP_JOB_2_FRAMES]
  791. Initial Block Size 2.0 MB
  792. Used Block Count 0
  793. Overflow Count (too large) 0
  794. Overflow Count (full) 0
  795. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  796. Initial Block Size 2.0 MB
  797. Used Block Count 1
  798. Overflow Count (too large) 0
  799. Overflow Count (full) 0
  800. [ALLOC_TEMP_JOB_ASYNC (Background)]
  801. Initial Block Size 1.0 MB
  802. Used Block Count 2
  803. Overflow Count (too large) 0
  804. Overflow Count (full) 0
  805. [ALLOC_GFX] Dual Thread Allocator
  806. Peak main deferred allocation count 2
  807. [ALLOC_BUCKET]
  808. Large Block size 4.0 MB
  809. Used Block count 1
  810. Peak Allocated bytes 2.7 MB
  811. [ALLOC_GFX_MAIN]
  812. Peak usage frame count: [2.0 MB-4.0 MB]: 2012 frames, [4.0 MB-8.0 MB]: 3167 frames
  813. Requested Block Size 16.0 MB
  814. Peak Block count 1
  815. Peak Allocated memory 4.3 MB
  816. Peak Large allocation bytes 0 B
  817. [ALLOC_GFX_THREAD]
  818. Peak usage frame count: [8.0 KB-16.0 KB]: 12 frames, [128.0 KB-256.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 5165 frames
  819. Requested Block Size 16.0 MB
  820. Peak Block count 1
  821. Peak Allocated memory 405.0 KB
  822. Peak Large allocation bytes 0 B
  823. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  824. Peak main deferred allocation count 53
  825. [ALLOC_BUCKET]
  826. Large Block size 4.0 MB
  827. Used Block count 1
  828. Peak Allocated bytes 2.7 MB
  829. [ALLOC_CACHEOBJECTS_MAIN]
  830. Peak usage frame count: [16.0 MB-32.0 MB]: 5179 frames
  831. Requested Block Size 4.0 MB
  832. Peak Block count 3
  833. Peak Allocated memory 20.4 MB
  834. Peak Large allocation bytes 11.7 MB
  835. [ALLOC_CACHEOBJECTS_THREAD]
  836. Peak usage frame count: [16.0 KB-32.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 5175 frames, [2.0 MB-4.0 MB]: 1 frames
  837. Requested Block Size 4.0 MB
  838. Peak Block count 1
  839. Peak Allocated memory 2.3 MB
  840. Peak Large allocation bytes 0 B
  841. [ALLOC_TYPETREE] Dual Thread Allocator
  842. Peak main deferred allocation count 0
  843. [ALLOC_BUCKET]
  844. Large Block size 4.0 MB
  845. Used Block count 1
  846. Peak Allocated bytes 2.7 MB
  847. [ALLOC_TYPETREE_MAIN]
  848. Peak usage frame count: [8.0 KB-16.0 KB]: 2012 frames, [16.0 KB-32.0 KB]: 3167 frames
  849. Requested Block Size 2.0 MB
  850. Peak Block count 1
  851. Peak Allocated memory 27.9 KB
  852. Peak Large allocation bytes 0 B
  853. [ALLOC_TYPETREE_THREAD]
  854. Peak usage frame count: [16.0 KB-32.0 KB]: 4 frames, [32.0 KB-64.0 KB]: 5175 frames
  855. Requested Block Size 2.0 MB
  856. Peak Block count 1
  857. Peak Allocated memory 56.8 KB
  858. Peak Large allocation bytes 0 B
  859. Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
  860. To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
  861.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement