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- Megorra Zinara
- Female drow noble cleric of Porlux (ecclesitheurge) 20
- CE Medium humanoid (elf)
- Aura: madness (30ft, DC 31)
- ==Defense==
- AC 40, touch 27, flat-footed 28 (+8 armor, +5 deflection, +11 Dex, +1 dodge, +5 natural)
- hp 420 (20d8+260)
- Fort +33, Ref +28, Will +34
- SR 31
- ==Offense==
- Speed: 30ft
- Melee: rapier +32 (1d6+16/15-20), touch of evil +27 touch (sicken for 10 rounds, targets treated as good), vision of madness +27 touch (+10 to attacks, saves, or skills; -10 to other two, 3 rounds)
- Special Attacks: channel negative energy 14/day (11d6, DC 31)
- Spell-Like Abilities (CL 20th)
- —Constant: Detect Magic
- —At will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate
- —1/day: Divine Favor, Dispel Magic, Suggestion
- ==Statistics==
- Str 29, Dex 33, Con 30, Int 31, Wis 32, Cha 32
- BAB +15, CMB +26, CMD 45
- Feats: Toughness, Selective Channeling, Spell Focus (conjuration), Augment Summoning, Superior Summons, Weapon Focus (light blades), Fencing Grace, Divine Protection, Dodge, Spring Attack
- Skills: Acrobatics +31, Appraise +33, Diplomacy +34, Knowledge (arcana, history, nobility, planes, religion) +33, Perception +31, Sense Motive +34, Spellcraft +33, Use Magic Device +31
- Languages: Abyssal, Aklo, Common, Draconic, Drow Sign Language, Elven, Undercommon
- SQ:
- ==Equipment==
- —Head: phylactery of negative channeling
- —Neck: hand of glory (with ring of freedom of movement)
- —Shoulders: wings of flying
- —Body: living garments
- —Wrists: heavy fortification bracers of armor +8
- —Hands: glove of storing
- —Ring 1: invisibility
- —Ring 2: summoning affinity (demons)
- —Other: +5 conductive keen sacred spell storing rapier, pearls of power (3 for each spell level)
- ==Magic==
- Primary domain: Madness
- Secondary domain: Evil
- Domain powers: touch of evil 14/day, vision of madness 14/day, scythe of evil 10 rds/day, aura of madness 20 rds/day
- Cleric Spells Prepared (CL 20th; concentration +31)
- —9th (5/day, DC 30): Implosion, Mass Heal, Miracle, Summon Monster IX (evil only)D, Weird, one empty slot*
- —8th (5/day, DC 29): Antimagic Field, Mass Cure Critical Wounds, Scintillating PatternD, Stormbolts, Summon Monster VIII, one empty slot*
- —7th (6/day, DC 28): BlasphemyD, Destruction (2), Insanity, Regenerate, Waves of Ecstasy, one empty slot*
- —6th (6/day, DC 27): Banishment, Blade Barrier, Cold Ice Strike, Harm, Phantasmal KillerD, Word of Recall, one empty slot*
- —5th (6/day, DC 26): Major Curse, NightmareD, Raise Dead, Snake Staff, Unhallow, Wall of Stone, one empty slot*
- —4th (6/day, DC 25): Air Walk, Blessing of Fervor, ConfusionD, Restoration, Terrible Remorse, Unholy Blight, one empty slot*
- —3rd (7/day, DC 24): Animate Dead, Communal Align Weapon, Create Food and Water, Magic Circle against GoodD, Rage, Sands of Time, Speak with Dead, one empty slot*
- —2nd (7/day, DC 23): Calm Emotions, Death Knell, Desecrate, Dread Bolt, Hold Person, Status, Touch of IdiocyD, one empty slot*
- —1st (7/day, DC 22): Protection from GoodD, all slots empty*
- —0 (at will): Create Water, Light, Read Magic, Spark
- * Megorra leaves one spell slot open of each level except 1st to prepare another spell during the day as the situation warrants. She leaves all of her 1st-level spell slots open, since she rarely uses such low-level spells.
- ==Special Abilities==
- Perfect Spellcasting (Su): As a Miracle-given boon from Porlux, Megorra may add any one metamagic fear (even if she doesn’t know it) to any spell she casts without increasing the spell level. If she applies a metamagic feat to a spontaneously cast inflict spell, she must still increase the casting time as normal.
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