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- Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp] [Line: 260]
- Slate can only be accessed from the GameThread or the SlateLoadingThread!
- 0x00007ff87924f867 UnrealEditor-Slate.dll!FSlateEditableTextLayout::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:260]
- 0x00007ff879295755 UnrealEditor-Slate.dll!SMultiLineEditableText::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SMultiLineEditableText.cpp:109]
- 0x00007ff8791ca272 UnrealEditor-Slate.dll!SMultiLineEditableTextBox::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SMultiLineEditableTextBox.h:258]
- 0x00007ff861cc266e UnrealEditor-UMG.dll!UMultiLineEditableTextBox::GetText() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\MultiLineEditableTextBox.cpp:157]
- 0x00007ff861dd8978 UnrealEditor-UMG.dll!UMultiLineEditableTextBox::execGetText() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\MultiLineEditableTextBox.gen.cpp:171]
- 0x00007ff87af6bc07 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
- 0x00007ff87b17d8e7 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012]
- 0x00007ff87b190273 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871]
- 0x00007ff87b1cc9b9 UnrealEditor-CoreUObject.dll!UObject::execLet() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2656]
- 0x00007ff87b192f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
- 0x00007ff87b16934e UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
- 0x00007ff87b192b1f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
- 0x00007ff87b192f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
- 0x00007ff87b16934e UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
- 0x00007ff87b192b1f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
- 0x00007ff87b192f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
- 0x00007ff87b192244 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170]
- 0x00007ff87af6bc07 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
- 0x00007ff87b191837 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
- 0x00007ff8480681d4 UnrealEditor-PhotonCloudAPI.dll!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [X:\UDK\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
- 0x00007ff8480b8d75 UnrealEditor-PhotonCloudAPI.dll!PhotonChatListener::onStateChange() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Private\PhotonChatListener.cpp:82]
- 0x00007ff84811dce3 UnrealEditor-PhotonCloudAPI.dll!ExitGames::Chat::Client::onStatusChanged() []
- 0x00007ff848134fe0 UnrealEditor-PhotonCloudAPI.dll!ExitGames::Photon::Internal::EnetPeer::execute() []
- 0x00007ff848135e9a UnrealEditor-PhotonCloudAPI.dll!ExitGames::Photon::Internal::EnetPeer::onReceiveData() []
- 0x00007ff848151e63 UnrealEditor-PhotonCloudAPI.dll!ExitGames::Photon::Internal::SocketConnect::service() []
- 0x00007ff848132fa8 UnrealEditor-PhotonCloudAPI.dll!ExitGames::Photon::Internal::PeerBase::serviceBasic() []
- 0x00007ff8480a229f UnrealEditor-PhotonCloudAPI.dll!UPhotonChat::ServiceBasic_SendAcksOnly() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Public\PhotonChat.h:192]
- 0x00007ff84809f8d6 UnrealEditor-PhotonCloudAPI.dll!FPhotonBackgroundRunnable::Run() [Z:\UnrealProjects\photon_api_ue4_sample\Photon3PVehicle3\Plugins\PhotonCloudAPI\Source\PhotonCloudAPI\Public\PhotonCloudTypes.h:112]
- 0x00007ff879cc7a2b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
- 0x00007ff879cc0a90 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
- 0x00007ff8e94254e0 KERNEL32.DLL!UnknownFunction []
- 0x00007ff8ea02485b ntdll.dll!UnknownFunction []
- Crash in runnable thread Photon Thread
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