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- Changelog for Europe in Flames 5.0 mod. (Base for the mod was World in Revolution 7)
- *** Land Edits ***
- 1. Sokoto removed from the map to prevent colonial rush and make colonization more interesting.
- 2. Canada released with all cores, playable country. //Has reduced technology compared to UK//
- 3. South Africa released, playable country. //Has reduced technology compared to UK//
- 4. Australia released, playable country. //Has reduced technology compared to UK//
- 5. New Zealand released not suggested for players.
- 6. Montenegro integrated into Ottoman Empire.
- 7. Reworked Russian eastern regions - Now split into 3 huge states instead of many minor ones.
- 8. Southern Serbia now part of Serbia, starts in Austrian sphere.
- 9. Romania starts as united country, starts in Ottoman sphere. //Consists of Wallachia,Moldova and part of Dobrudja//
- 10. Germany and France have more coastal states which results in more potential naval bases/increased naval limit.
- 11. USA has few less coastal states.
- 12. Egypt has 2 coal and iron provinces.
- 13. UK controls few less provinces in India.
- *** Technologies ***
- 1. Colonial negotiations can only be invented by researching naval logistics! (Big change, as people used to get them by getting machine guns)
- 2. Economic Thought & Critique techs after Late classical theory reduce factory cost by 2%.
- 3. Analytic Philosophy,Phenomenology and Anti-Rationalism now provide +80% research points instead of +100%.
- 4. Malthusian thought,Positivism and Functionalism provide +15% to education instead of +10%.
- 5. Darwinism provides +20% to education. (Was +50%)
- *** Reforms ***
- 1. Minimum wage reform increases factory throughput.
- 2. Safety regulations now provide a small population growth boost.
- 3. Healthcare does not provide population growth, instead lessens the luxury needs for poor and middle strata.
- 4. School reforms do not boost education anymore, provides boost to factory throughput instead.
- (These are all balance changes)
- *** Country changes ***
- 1. Great powers and Secondary powers no longer have research points boost.
- 2. Increased number of soldiers in Canada.
- 3. Increased number of soldiers in Mexico and recruited few more brigades.
- 4. Increased number of soldiers in Austria.
- 5. Romania has a small army.
- 6. Recruited 2nd Serbian army.
- 7. Romanian,Serbian and Greek starting technologies slightly improved compared to vanilla.
- 8. Argentina starts as Democracy. (Means they can now get immigrants right away)
- *** War ***
- 1. Negotiated transfer CB included from previous mods.
- 2. Minor conquest included.
- 3. Total blockade modifiers slightly reduced.
- *** Decisions ***
- 1. Persia has a decision that adds mashriqi,armenian,turkish and kurdish as accepted cultures.
- 2. Morocco has a decision that adds tuareg,bedouin and maures as accepted cultures.
- 3. Greece gets Armenians,Georgians and Assyrians as accepted cultures once it forms Byzantine Empire.
- 4. Colombia no longer needs to be a great power to form Gran Colombia.
- 5. Ottoman Empire has a decision that adds mashriqi and kurdish as accepted cultures.
- 6. Added Vuk Kradzic's reforms to Serbia.
- 7. Royal order of Francais now provides more research points and more prestige.
- 8. Latin American Union can be formed by all countries in South America except for Brazil,Colombia,Venezuela and Ecuador.
- 9. Suez Canal decision costs a lot of money but provides baby boom for 10 years and resource changes to gold in Sinai.
- 10. Bossphorus decision costs 250k, provides a strait between Europe and Asia, resource change to gold in Istanbul.
- *** Infrastructure ***
- 1. Machine parts factories require slightly less steel.
- 2. Steamer shipyards require less steel as input but require 1 machine part.
- 3. Furniture facotires require slightly less lumber.
- 4. Paper mill requires slightly less timer.
- 5. Ammunition facotries require less iron and more sulphur as input.
- 6. Macihene parts factories cost 800 cement, 300 iron, 300 steel (was 500/500/500).
- 7. Fuel raffineries cost less.
- 8. Forts are more expensive 20 000 pounds (was 5000) and require more goods to be built.
- 9. Naval bases are also more expensive 40 000 pounds (was 15 000), both forts and naval bases require more lumber to be built.
- 10. railroads are more expensive and require more lumber to be built.
- *** Military ***
- 1. Artillery is still very expensive, however less than in previous mod.
- 2. Base combat width changed from 30 to 34.
- 3. Battleships and Dreadnoughts have improved firepower and much better hull, however they are more expensive to upkeep.
- 4. Cuirassier are slightly stronger than in vanilla.
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