Slayzer92

Europe in Falmes 5.0

Nov 18th, 2015
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  1. Changelog for Europe in Flames 5.0 mod. (Base for the mod was World in Revolution 7)
  2.  
  3.  
  4.  
  5. *** Land Edits ***
  6.  
  7. 1. Sokoto removed from the map to prevent colonial rush and make colonization more interesting.
  8. 2. Canada released with all cores, playable country. //Has reduced technology compared to UK//
  9. 3. South Africa released, playable country. //Has reduced technology compared to UK//
  10. 4. Australia released, playable country. //Has reduced technology compared to UK//
  11. 5. New Zealand released not suggested for players.
  12. 6. Montenegro integrated into Ottoman Empire.
  13. 7. Reworked Russian eastern regions - Now split into 3 huge states instead of many minor ones.
  14. 8. Southern Serbia now part of Serbia, starts in Austrian sphere.
  15. 9. Romania starts as united country, starts in Ottoman sphere. //Consists of Wallachia,Moldova and part of Dobrudja//
  16. 10. Germany and France have more coastal states which results in more potential naval bases/increased naval limit.
  17. 11. USA has few less coastal states.
  18. 12. Egypt has 2 coal and iron provinces.
  19. 13. UK controls few less provinces in India.
  20.  
  21. *** Technologies ***
  22.  
  23. 1. Colonial negotiations can only be invented by researching naval logistics! (Big change, as people used to get them by getting machine guns)
  24. 2. Economic Thought & Critique techs after Late classical theory reduce factory cost by 2%.
  25. 3. Analytic Philosophy,Phenomenology and Anti-Rationalism now provide +80% research points instead of +100%.
  26. 4. Malthusian thought,Positivism and Functionalism provide +15% to education instead of +10%.
  27. 5. Darwinism provides +20% to education. (Was +50%)
  28.  
  29. *** Reforms ***
  30.  
  31. 1. Minimum wage reform increases factory throughput.
  32. 2. Safety regulations now provide a small population growth boost.
  33. 3. Healthcare does not provide population growth, instead lessens the luxury needs for poor and middle strata.
  34. 4. School reforms do not boost education anymore, provides boost to factory throughput instead.
  35. (These are all balance changes)
  36.  
  37.  
  38. *** Country changes ***
  39.  
  40. 1. Great powers and Secondary powers no longer have research points boost.
  41. 2. Increased number of soldiers in Canada.
  42. 3. Increased number of soldiers in Mexico and recruited few more brigades.
  43. 4. Increased number of soldiers in Austria.
  44. 5. Romania has a small army.
  45. 6. Recruited 2nd Serbian army.
  46. 7. Romanian,Serbian and Greek starting technologies slightly improved compared to vanilla.
  47. 8. Argentina starts as Democracy. (Means they can now get immigrants right away)
  48.  
  49.  
  50. *** War ***
  51.  
  52. 1. Negotiated transfer CB included from previous mods.
  53. 2. Minor conquest included.
  54. 3. Total blockade modifiers slightly reduced.
  55.  
  56.  
  57. *** Decisions ***
  58.  
  59. 1. Persia has a decision that adds mashriqi,armenian,turkish and kurdish as accepted cultures.
  60. 2. Morocco has a decision that adds tuareg,bedouin and maures as accepted cultures.
  61. 3. Greece gets Armenians,Georgians and Assyrians as accepted cultures once it forms Byzantine Empire.
  62. 4. Colombia no longer needs to be a great power to form Gran Colombia.
  63. 5. Ottoman Empire has a decision that adds mashriqi and kurdish as accepted cultures.
  64. 6. Added Vuk Kradzic's reforms to Serbia.
  65. 7. Royal order of Francais now provides more research points and more prestige.
  66. 8. Latin American Union can be formed by all countries in South America except for Brazil,Colombia,Venezuela and Ecuador.
  67. 9. Suez Canal decision costs a lot of money but provides baby boom for 10 years and resource changes to gold in Sinai.
  68. 10. Bossphorus decision costs 250k, provides a strait between Europe and Asia, resource change to gold in Istanbul.
  69.  
  70. *** Infrastructure ***
  71.  
  72. 1. Machine parts factories require slightly less steel.
  73. 2. Steamer shipyards require less steel as input but require 1 machine part.
  74. 3. Furniture facotires require slightly less lumber.
  75. 4. Paper mill requires slightly less timer.
  76. 5. Ammunition facotries require less iron and more sulphur as input.
  77. 6. Macihene parts factories cost 800 cement, 300 iron, 300 steel (was 500/500/500).
  78. 7. Fuel raffineries cost less.
  79. 8. Forts are more expensive 20 000 pounds (was 5000) and require more goods to be built.
  80. 9. Naval bases are also more expensive 40 000 pounds (was 15 000), both forts and naval bases require more lumber to be built.
  81. 10. railroads are more expensive and require more lumber to be built.
  82.  
  83. *** Military ***
  84.  
  85. 1. Artillery is still very expensive, however less than in previous mod.
  86. 2. Base combat width changed from 30 to 34.
  87. 3. Battleships and Dreadnoughts have improved firepower and much better hull, however they are more expensive to upkeep.
  88. 4. Cuirassier are slightly stronger than in vanilla.
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