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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- local Plr = game.Players.LocalPlayer
- local Character = Plr.Character
- local Hum = Character.Humanoid
- local Sine = 0
- local settime = 0.05
- local Change = 1
- Character.Animate:Destroy()
- local Position = nil
- local Head = Character.Head
- local Torso = Character.Torso
- local Root = Character.HumanoidRootPart
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Music = Instance.new("Sound", Torso)
- Music.SoundId = "rbxassetid://607462546"
- Music.Looped = true
- Music.Volume = 1
- Music:Play()
- Torso.ChildRemoved:Connect(function(v)
- if v == Music then
- Music = Instance.new("Sound", Torso)
- Music.SoundId = "rbxassetid://607462546"
- Music.Looped = true
- Music.Volume = 1
- Music:Play()
- end
- end)
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- function swait(num)
- if num == 0 or num == nil then
- game:GetService("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:GetService("RunService").Stepped:wait(0)
- end
- end
- end
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- Hum:Remove()
- PART.Parent = PARENT
- Hum = Instance.new("Humanoid",Character)
- end
- end
- end
- end
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- local Punchin = false
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- local hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,4 * 1,Character)
- if Root.Velocity.y > 1 and hf == nil and Punchin == false then
- Position = "Jump"
- elseif Root.Velocity.y < -1 and hf == nil and Punchin == false then
- Position = "Falling"
- elseif Root.Velocity.Magnitude < 5 and hf ~= nil and Punchin == false then
- Position = "Idle"
- elseif Root.Velocity.Magnitude > 5 and hf ~= nil and Punchin == false then
- Position = "Walking"
- else
- end
- wait()
- end
- end)
- checks1()
- Hum.MaxHealth = math.huge
- Hum.Health = math.huge
- local godmode = coroutine.wrap(function()
- while wait() do
- if Hum.Health < .1 then
- immortality()
- Hum:Destroy()
- Character:MakeJoints()
- Hum = Instance.new("Humanoid", Character)
- Hum.MaxHealth = math.huge
- Hum.Health = math.huge
- end
- end
- end)
- godmode()
- local Mse = Plr:GetMouse()
- local Jumping = false
- local Ff = Instance.new("ForceField", Character)
- Ff.Visible = false
- Character.ChildRemoved:Connect(function(v)
- if v == Ff then
- Ff = Instance.new("ForceField", Character)
- Ff.Visible = false
- end
- end)
- Mse.KeyDown:Connect(function(Key)
- Key = Key:lower()
- if Key == " " then
- Jumping = true
- repeat
- wait()
- Hum.Jump = true
- until
- Jumping == false
- end
- end)
- Mse.KeyUp:Connect(function(Key)
- Key = Key:lower()
- if Key == " " then
- Jumping = false
- end
- end)
- local Ora
- Mse.KeyDown:Connect(function(Key)
- Key = Key:lower()
- if Key == "e" then
- Ora = Instance.new("Sound", Torso)
- Ora.SoundId = "rbxassetid://4632123987"
- Ora.Looped = true
- Ora.Volume = 3
- Ora:Play()
- Punchin = true
- Position = nil
- repeat
- wait()
- Position = nil
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- swait(.1)
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- swait(.9)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,.5,1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),.4)
- swait(.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)),.4)
- swait(.9)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,.5,1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),.4)
- swait(.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)),.4)
- swait(.9)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),.4)
- swait(.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,.5,1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)),.4)
- swait(.9)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),.4)
- swait(.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,.5,1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)),.4)
- until
- Punchin == false
- end
- end)
- LeftArm.Touched:Connect(function(Hit)
- if Punchin == true then
- if Hit.Parent:FindFirstChildOfClass('Humanoid') then
- local Humanoid = Hit.Parent:FindFirstChildOfClass('Humanoid')
- Hit.Parent:BreakJoints()
- local Explosive = Instance.new("Explosion", Hit.Parent.HumanoidRootPart)
- Explosive.BlastPressure = 0
- Explosive.Position = Hit.Position
- if not Hit.Parent:FindFirstChild('GoodBye') then
- local GoodBye = Instance.new("Sound", Hit.Parent)
- GoodBye.SoundId = "rbxassetid://1143344016"
- GoodBye.Volume = 5
- GoodBye.Name = "GoodBye"
- game.Debris:AddItem(GoodBye, GoodBye.TimeLength)
- GoodBye:Play()
- end
- end
- end
- end)
- RightArm.Touched:Connect(function(Hit)
- if Punchin == true then
- if Hit.Parent:FindFirstChildOfClass('Humanoid') then
- local Humanoid = Hit.Parent:FindFirstChildOfClass('Humanoid')
- Hit.Parent:BreakJoints()
- local Explosive = Instance.new("Explosion", Hit.Parent.HumanoidRootPart)
- Explosive.BlastPressure = 0
- Explosive.Position = Hit.Position
- if not Hit.Parent:FindFirstChild('GoodBye') then
- local GoodBye = Instance.new("Sound", Hit.Parent)
- GoodBye.SoundId = "rbxassetid://1143344016"
- GoodBye.Volume = 5
- GoodBye.Name = "GoodBye"
- game.Debris:AddItem(GoodBye, GoodBye.TimeLength)
- GoodBye:Play()
- end
- end
- end
- end)
- Mse.KeyUp:Connect(function(Key)
- Key = Key:lower()
- if Key == "e" then
- Punchin = false
- Ora:Destroy()
- end
- end)
- local Anims = coroutine.wrap(function()
- while true do
- Sine = Sine + Change
- if Position == "Idle" then
- Change = 1
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.new(0,0,0),.3)
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,.9,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,.8,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- elseif Position == "Walking" then
- Change = 1.5
- Hum.WalkSpeed = 18
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.new(0,0,0),.3)
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-7 + 14 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- RIGHTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(-7 + 14 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- LEFTARMLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(-7 + 14 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(-7 + 14 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5 + 50 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- RIGHTARMLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(-5 + 50 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(-5 + 50 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- RIGHTARMLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5 + 50 * math.sin(Sine/10)),math.rad(0),math.rad(0)),.4)
- elseif Position == "Falling" then
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.new(0,0,0),.3)
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.5,-.90,0) * CFrame.Angles(math.rad(0),math.rad(5),math.rad(-50)),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.5,-.90,0) * CFrame.Angles(math.rad(0),math.rad(5),math.rad(50)),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- elseif Position == "Jump" then
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.new(0,0,0),.3)
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- TORSOLERP.C1 = TORSOLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.5,-.90,0) * CFrame.Angles(math.rad(0),math.rad(5),math.rad(-50)),.3)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.5,-.90,0) * CFrame.Angles(math.rad(0),math.rad(5),math.rad(50)),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- end
- swait()
- end
- end)
- Anims()
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