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- HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- BuildMode.Execute: Command line: "A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe" TopDown HTML5 Development -Project=A:\Documents\TopDown\TopDown.uproject A:\Documents\TopDown\TopDown.uproject -NoUBTMakefiles -remoteini="A:\Documents\TopDown" -skipdeploy -Manifest=A:\Documents\TopDown\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt"
- UEBuildTarget.AddPlugin: Enabling plugin 'PlayFab' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OculusVR' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'SteamVR' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
- HTML5ToolChain..ctor: HTML5ToolChain: EnableSIMD = False
- HTML5ToolChain..ctor: HTML5ToolChain: EnableMultithreading False
- HTML5ToolChain..ctor: HTML5ToolChain: OffscreenCanvas False
- HTML5ToolChain..ctor: HTML5ToolChain: LLVMWasmBackend False
- HTML5ToolChain..ctor: HTML5ToolChain: EnableTracing = False
- HTML5ToolChain..ctor: Setting Emscripten SDK: located in A:\Programmes\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.38.31
- HTML5SDKInfo.SetUpEmscriptenConfigFile: emcc ExitCode: 0
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Note: If you put paths relative to the home directory, do not forget
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # os.path.expanduser
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Note: On Windows, remember to escape backslashes! I.e. PYTHON='c:\Python27\'
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # is not valid, but PYTHON='c:\\Python27\\' and PYTHON='c:/Python27/'
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # are.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: import os
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # This is used by external projects in order to find emscripten. It is not used
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # by emscripten itself.
- HTML5SDKInfo.SetUpEmscriptenConfigFile: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.38.31')) # directory
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit')) # directory
- HTML5SDKInfo.SetUpEmscriptenConfigFile: BINARYEN_ROOT = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\binaryen'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # If not specified, defaults to sys.executable.
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # PYTHON = 'python'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Add this if you have manually built the JS optimizer executable (in
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Emscripten/tools/optimizer) and want to run it from a custom location.
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Alternatively, you can set this as the environment variable
- HTML5SDKInfo.SetUpEmscriptenConfigFile: EMSCRIPTEN_NATIVE_OPTIMIZER = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\optimizer.exe'
- HTML5SDKInfo.SetUpEmscriptenConfigFile: EMSCRIPTEN_NATIVE_OPTIMIZER = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\optimizer.exe'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # See below for notes on which JS engine(s) you need
- HTML5SDKInfo.SetUpEmscriptenConfigFile: NODE_JS = os.path.expanduser(os.getenv('NODE', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\8.9.1_64bit\\bin\\node.exe')) # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY', 'js'))] # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile: V8_ENGINE = os.path.expanduser(os.getenv('V8', 'd8')) # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: JAVA = 'java' # executable
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: TEMP_DIR = 'C:\\Users\\ALEXAN~1\\AppData\\Local\\Temp'
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # CLOSURE_COMPILER = '..' # define this to not use the bundled version
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: ################################################################################
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Pick the JS engine to use for running the compiler. This engine must exist, or
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # nothing can be compiled.
- HTML5SDKInfo.SetUpEmscriptenConfigFile: #
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # This should be left on node.js, as that is the VM we test running the
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # compiler in. Other VMs may or may not work.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: COMPILER_ENGINE = NODE_JS
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # All JS engines to use when running the automatic tests. Not all the engines in
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # this list must exist (if they don't, they will be skipped in the test runner).
- HTML5SDKInfo.SetUpEmscriptenConfigFile: #
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Recommendation: If you already have node installed, use that. If you can, also
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # build spidermonkey from source as well to get more test
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # coverage.
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
- HTML5SDKInfo.SetUpEmscriptenConfigFile:
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # Other options
- HTML5SDKInfo.SetUpEmscriptenConfigFile: #
- HTML5SDKInfo.SetUpEmscriptenConfigFile: # FROZEN_CACHE = True # never clears the cache, and disallows building to the cache
- HTML5ToolChain..ctor: *** Emscripten Config File: A:\Programmes\Epic Games\UE_4.23\Engine\Intermediate\Build\HTML5\.emscripten
- ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for TopDown
- ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "A:\Documents\TopDown\TopDown.uproject" "A:\Documents\TopDown\Intermediate\Build\HTML5\TopDown\Development\TopDown.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for TopDown in 9,2064015 seconds
- HTML5ToolChain.PrintOnceOn: HTML5ToolChain: Development -O2 aggressive size and speed optimization
- FileItem.CreateIntermediateTextFile: Updating A:\Documents\TopDown\Intermediate\Build\HTML5\TopDown\Development\TopDown.js.response: contents have changed. Saving previous version to A:\Documents\TopDown\Intermediate\Build\HTML5\TopDown\Development\TopDown.js.response.old.
- UEBuildTarget.GenerateManifest: Writing manifest to A:\Documents\TopDown\Intermediate\Build\Manifest.xml
- HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_A++Documents+TopDown+Binaries+HTML5+TopDown.js
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.7_of_7.cpp: Produced item "Module.PlayFabCpp.7_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.12_of_15.cpp: Produced item "Module.PlayFab.gen.12_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.1_of_7.cpp: Produced item "Module.PlayFabCpp.1_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.7_of_7.cpp: Produced item "Module.PlayFabCpp.7_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.12_of_15.cpp: Produced item "Module.PlayFab.gen.12_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.1_of_7.cpp: Produced item "Module.PlayFabCpp.1_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.6_of_7.cpp: Produced item "Module.PlayFabCpp.6_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.11_of_15.cpp: Produced item "Module.PlayFab.gen.11_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.4_of_15.cpp: Produced item "Module.PlayFab.gen.4_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCommon.cpp: Produced item "Module.PlayFabCommon.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCommon.gen.cpp: Produced item "Module.PlayFabCommon.gen.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.4_of_15.cpp: Produced item "Module.PlayFab.gen.4_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCommon.cpp: Produced item "Module.PlayFabCommon.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCommon.gen.cpp: Produced item "Module.PlayFabCommon.gen.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.11_of_15.cpp: Produced item "Module.PlayFab.gen.11_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.15_of_15.cpp: Produced item "Module.PlayFab.gen.15_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.6_of_7.cpp: Produced item "Module.PlayFabCpp.6_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.15_of_15.cpp: Produced item "Module.PlayFab.gen.15_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.14_of_15.cpp: Produced item "Module.PlayFab.gen.14_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.10_of_15.cpp: Produced item "Module.PlayFab.gen.10_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.5_of_7.cpp: Produced item "Module.PlayFabCpp.5_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.9_of_15.cpp: Produced item "Module.PlayFab.gen.9_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.10_of_15.cpp: Produced item "Module.PlayFab.gen.10_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.5_of_7.cpp: Produced item "Module.PlayFabCpp.5_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.9_of_15.cpp: Produced item "Module.PlayFab.gen.9_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.3_of_15.cpp: Produced item "Module.PlayFab.gen.3_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.5_of_15.cpp: Produced item "Module.PlayFab.gen.5_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.4_of_7.cpp: Produced item "Module.PlayFabCpp.4_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.8_of_15.cpp: Produced item "Module.PlayFab.gen.8_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.3_of_15.cpp: Produced item "Module.PlayFab.gen.3_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.5_of_15.cpp: Produced item "Module.PlayFab.gen.5_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.4_of_7.cpp: Produced item "Module.PlayFabCpp.4_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.8_of_15.cpp: Produced item "Module.PlayFab.gen.8_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.2_of_15.cpp: Produced item "Module.PlayFab.gen.2_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.1_of_15.cpp: Produced item "Module.PlayFab.gen.1_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.3_of_7.cpp: Produced item "Module.PlayFabCpp.3_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.7_of_15.cpp: Produced item "Module.PlayFab.gen.7_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.2_of_15.cpp: Produced item "Module.PlayFab.gen.2_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.1_of_15.cpp: Produced item "Module.PlayFab.gen.1_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.7_of_15.cpp: Produced item "Module.PlayFab.gen.7_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.3_of_7.cpp: Produced item "Module.PlayFabCpp.3_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.4_of_4.cpp: Produced item "Module.PlayFab.4_of_4.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.6_of_15.cpp: Produced item "Module.PlayFab.gen.6_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.4_of_4.cpp: Produced item "Module.PlayFab.4_of_4.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.6_of_15.cpp: Produced item "Module.PlayFab.gen.6_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.2_of_7.cpp: Produced item "Module.PlayFabCpp.2_of_7.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: TopDown.js: Prerequisite Module.PlayFabCpp.1_of_7.cpp is produced by outdated action.
- ActionGraph.IsActionOutdated: Module.PlayFab.3_of_4.cpp: Produced item "Module.PlayFab.3_of_4.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.14_of_15.cpp: Produced item "Module.PlayFab.gen.14_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: TopDown.target: Prerequisite TopDown.js is produced by outdated action.
- ActionGraph.IsActionOutdated: Module.PlayFabCpp.2_of_7.cpp: Produced item "Module.PlayFabCpp.2_of_7.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.3_of_4.cpp: Produced item "Module.PlayFab.3_of_4.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.13_of_15.cpp: Produced item "Module.PlayFab.gen.13_of_15.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.2_of_4.cpp: Produced item "Module.PlayFab.2_of_4.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.gen.13_of_15.cpp: Produced item "Module.PlayFab.gen.13_of_15.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.2_of_4.cpp: Produced item "Module.PlayFab.2_of_4.cpp.d" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.1_of_4.cpp: Produced item "Module.PlayFab.1_of_4.cpp.bc" doesn't exist.
- ActionGraph.IsActionOutdated: Module.PlayFab.1_of_4.cpp: Produced item "Module.PlayFab.1_of_4.cpp.d" doesn't exist.
- ParallelExecutor.ExecuteActions: Building 30 actions with 4 processes...
- ParallelExecutor.ExecuteActions: [1/30] Module.PlayFabCpp.3_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.45 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 14.11 seconds
- ParallelExecutor.ExecuteActions: [2/30] Module.PlayFabCpp.4_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.42 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 15.65 seconds
- ParallelExecutor.ExecuteActions: [3/30] Module.PlayFabCpp.2_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.45 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 17.73 seconds
- ParallelExecutor.ExecuteActions: [4/30] Module.PlayFabCpp.1_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.41 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 16.41 seconds
- ParallelExecutor.ExecuteActions: [5/30] Module.PlayFabCpp.5_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.08 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 9.66 seconds
- ParallelExecutor.ExecuteActions: [6/30] Module.PlayFabCpp.7_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.08 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 12.77 seconds
- ParallelExecutor.ExecuteActions: [7/30] Module.PlayFab.1_of_4.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.26 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 12.27 seconds
- ParallelExecutor.ExecuteActions: [8/30] Module.PlayFab.4_of_4.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 7.67 seconds
- ParallelExecutor.ExecuteActions: [9/30] Module.PlayFab.2_of_4.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 12.12 seconds
- ParallelExecutor.ExecuteActions: [10/30] Module.PlayFab.3_of_4.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 12.19 seconds
- ParallelExecutor.ExecuteActions: [11/30] Module.PlayFab.gen.1_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.11 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 10.21 seconds
- ParallelExecutor.ExecuteActions: [12/30] Module.PlayFab.gen.2_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 7.39 seconds
- ParallelExecutor.ExecuteActions: [13/30] Module.PlayFab.gen.5_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 7.35 seconds
- ParallelExecutor.ExecuteActions: [14/30] Module.PlayFabCpp.6_of_7.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.07 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 16.36 seconds
- ParallelExecutor.ExecuteActions: [15/30] Module.PlayFab.gen.4_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 10.87 seconds
- ParallelExecutor.ExecuteActions: [16/30] Module.PlayFab.gen.3_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 12.87 seconds
- ParallelExecutor.ExecuteActions: [17/30] Module.PlayFab.gen.7_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 8.23 seconds
- ParallelExecutor.ExecuteActions: [18/30] Module.PlayFab.gen.8_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.12 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 7.70 seconds
- ParallelExecutor.ExecuteActions: [19/30] Module.PlayFab.gen.9_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.11 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 8.19 seconds
- ParallelExecutor.ExecuteActions: [20/30] Module.PlayFab.gen.10_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 8.83 seconds
- ParallelExecutor.ExecuteActions: [21/30] Module.PlayFab.gen.6_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 16.05 seconds
- ParallelExecutor.ExecuteActions: [22/30] Module.PlayFab.gen.11_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 9.80 seconds
- ParallelExecutor.ExecuteActions: [23/30] Module.PlayFab.gen.13_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 7.65 seconds
- ParallelExecutor.ExecuteActions: [24/30] Module.PlayFab.gen.12_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 10.51 seconds
- ParallelExecutor.ExecuteActions: [25/30] Module.PlayFab.gen.15_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 6.28 seconds
- ParallelExecutor.ExecuteActions: [26/30] Module.PlayFabCommon.gen.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 5.87 seconds
- ParallelExecutor.ExecuteActions: [27/30] Module.PlayFabCommon.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 6.37 seconds
- ParallelExecutor.ExecuteActions: [28/30] Module.PlayFab.gen.14_of_15.cpp
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 0.19 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 12.52 seconds
- ParallelExecutor.ExecuteActions: [29/30] TopDown.js
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "parse arguments and setup" took 5.43 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "bitcodeize inputs" took 0.00 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "process inputs" took 0.00 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "calculate system libraries" took 33.71 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: NOTE: linking HTML5 project -- this takes at least 7 minutes (and up to 20 minutes on older machines) to complete.
- ParallelExecutor.ExecuteActions: emcc:INFO: we are workig with the Emscripten makers to speed this up.
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "link" took 2.89 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "post-link" took 233.27 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "emscript (llvm => executable code)" took 242.77 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "source transforms" took 0.00 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "memory initializer" took 20.71 seconds
- ParallelExecutor.ExecuteActions: emcc:INFO: emcc step "js opts" took 0.00 seconds
- ParallelExecutor.ExecuteActions: shared:ERROR: 'A:\Programmes\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\e1.38.31_64bit\binaryen\bin\asm2wasm A:\Documents\TopDown\Binaries\HTML5\TopDown.temp.asm.js --total-memory=33554432 --trap-mode=clamp -O2 --mem-init=A:\Documents\TopDown\Binaries\HTML5\TopDown.js.mem --mem-base=1024 --wasm-only -g --symbolmap=A:\Documents\TopDown\Binaries\HTML5\TopDown.js.symbols -o A:\Documents\TopDown\Binaries\HTML5\TopDown.wasm --mvp-features' failed (-1073740791)
- UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
- UnrealBuildTool.Main: à UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:ligne 175
- UnrealBuildTool.Main: à UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:ligne 323
- UnrealBuildTool.Main: à UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:ligne 197
- UnrealBuildTool.Main: à UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:ligne 477
- Timeline.Print: Timeline:
- Timeline.Print:
- Timeline.Print: [ 0.000]
- Timeline.Print: [ 0.000](+0.029) <unknown>
- Timeline.Print: [ 0.029](+0.002) FileMetadataPrefetch.QueueEngineDirectory()
- Timeline.Print: [ 0.032](+0.314) XmlConfig.ReadConfigFiles()
- Timeline.Print: [ 0.346](+0.000) SingleInstanceMutex.Acquire()
- Timeline.Print: [ 0.346](+0.304) UEBuildPlatform.RegisterPlatforms()
- Timeline.Print: 0.347 [ 0.001](+0.144) Initializing InstalledPlatformInfo
- Timeline.Print: 0.492 [ 0.145](+0.000) Querying types
- Timeline.Print: 0.504 [ 0.157](+0.003) MacPlatformFactory
- Timeline.Print: 0.508 [ 0.161](+0.000) TVOSPlatformFactory
- Timeline.Print: 0.508 [ 0.162](+0.000) AndroidPlatformFactory
- Timeline.Print: 0.509 [ 0.163](+0.000) HoloLensPlatformFactory
- Timeline.Print: 0.510 [ 0.164](+0.000) IOSPlatformFactory
- Timeline.Print: 0.510 [ 0.164](+0.106) HTML5PlatformFactory
- Timeline.Print: 0.617 [ 0.271](+0.000) LinuxPlatformFactory
- Timeline.Print: 0.618 [ 0.271](+0.000) LuminPlatformFactory
- Timeline.Print: 0.618 [ 0.272](+0.032) WindowsPlatformFactory
- Timeline.Print: [ 0.670](+0.017) TargetDescriptor.ParseCommandLine()
- Timeline.Print: [ 0.704](+0.803) UEBuildTarget.Create()
- Timeline.Print: 0.709 [ 0.005](+0.295) RulesCompiler.CreateTargetRulesAssembly()
- Timeline.Print: 0.709 0.005 [ 0.000](+0.133) <unknown>
- Timeline.Print: 0.843 0.138 [ 0.133](+0.062) Finding engine modules
- Timeline.Print: 0.905 0.201 [ 0.195](+0.007) Finding plugin modules
- Timeline.Print: 0.912 0.208 [ 0.202](+0.068) <unknown>
- Timeline.Print: 0.980 0.276 [ 0.270](+0.011) Finding program modules
- Timeline.Print: 0.992 0.287 [ 0.282](+0.001) Finding program targets
- Timeline.Print: 1.005 [ 0.300](+0.049) RulesAssembly.CreateTargetRules()
- Timeline.Print: 1.054 [ 0.350](+0.022) <unknown>
- Timeline.Print: 1.076 [ 0.372](+0.047) UEBuildTarget constructor
- Timeline.Print: 1.084 0.380 [ 0.008](+0.037) Reading source file metadata cache
- Timeline.Print: 1.124 [ 0.419](+0.383) UEBuildTarget.PreBuildSetup()
- Timeline.Print: [ 1.512](+10.387) UEBuildTarget.Build()
- Timeline.Print: 1.512 [ 0.000](+0.485) <unknown>
- Timeline.Print: 1.997 [ 0.485](+0.055) ExternalExecution.SetupUObjectModules()
- Timeline.Print: 2.053 [ 0.541](+0.059) <unknown>
- Timeline.Print: 2.113 [ 0.600](+9.206) Executing UnrealHeaderTool
- Timeline.Print: 11.322 [ 9.810](+0.002) ExternalExecution.ResetCachedHeaderInfo()
- Timeline.Print: 11.325 [ 9.813](+0.015) ExternalExecution.UpdateDirectoryTimestamps()
- Timeline.Print: 11.356 [ 9.844](+0.451) UEBuildBinary.Build()
- Timeline.Print: 11.808 [10.295](+0.091) <unknown>
- Timeline.Print: [11.899](+0.030) <unknown>
- Timeline.Print: [11.930](+0.005) Reading dependency cache
- Timeline.Print: [11.935](+0.004) Reading action history
- Timeline.Print: [11.940](+0.025) ActionGraph.GetActionsToExecute()
- Timeline.Print: 11.942 [ 0.001](+0.003) Prefetching include dependencies
- Timeline.Print: 11.946 [ 0.005](+0.019) Cache outdated actions
- Timeline.Print: [11.986](+1524.352) ActionGraph.ExecuteActions()
- Timeline.Print: [1536.338](+0.474) <unknown>
- Timeline.Print: [1536.813](+0.000) FileMetadataPrefetch.Stop()
- Timeline.Print: [1536.818]
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