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  1. JimmyTMalice> Thinking of running The Sprawl, a cyberpunk RPG, over roll20 and I'm wondering if anyone's interested
  2. <John_Moose> Sounds legit for Marvel universe
  3. <John_Moose> Jimmy, Oooooooo.
  4. <John_Moose> As in, my interest has been piqued.
  5. <JimmyTMalice> It's a Powered by the Apocalypse system so there's a big emphasis on collaborative worldbuilding and player agency
  6. <John_Moose> That sounds very awesome
  7. <John_Moose> http://www.ardens.org/games/the-sprawl/ this?
  8. <JimmyTMalice> i.e. the GM is not god and everyone contributes stuff to the setting, like making the main corporations which serve as antagonists
  9. <JimmyTMalice> yep
  10. <John_Moose> I mean I have exams coming up in a month and so on and so on but yes I'm interested
  11. <John_Moose> :p
  12. <Shadowcthuhlu> Sadly, I'm probably committed to too many campaigns as is
  13. <John_Moose> Am attempting extraction of rulebooks
  14. <JimmyTMalice> I've got a PDF of the rulebook that I can upload to Dropbox
  15. <John_Moose> Ah, good. All I'm finding is stuff that looks like character sheets
  16. <John_Moose> Was this the first time you asked around or do you already have peeps roped in?
  17. <JimmyTMalice> This is the first time
  18. <John_Moose> Alright
  19. <John_Moose> Well, do count me in
  20. <John_Moose> Should the project go forth
  21. <JimmyTMalice> https://www.dropbox.com/s/lbq09vmxeypzdwv/The%20Sprawl%20-%20MIDNIGHT.pdf?dl=0
  22. <VavakxNosnexus> Worst case scenario we all came away from this with one more rulebook.
  23. <John_Moose> Thanks!
  24. <John_Moose> :p
  25. <John_Moose> I like the stat system
  26. <VavakxNosnexus> I try to be reassuring :P
  27. <VavakxNosnexus> Ye, it seems neat.
  28. <John_Moose> "I put 2 points in my Meat"
  29. <JimmyTMalice> "I am the Edgiest"
  30. <VavakxNosnexus> I have doubts about Edge & how it might end up being a generalist stat but otherwise neat.
  31. <JimmyTMalice> Edge is mainly for assessing situations and planning
  32. <VavakxNosnexus> ofc, I have also only been looking @ it for literal seconds.
  33. <JimmyTMalice> It's useful to have at least one person with good Edge
  34. <JimmyTMalice> Cool is more of a generalist stat in that a lot of the time you'll be using the "Act under pressure" move
  35. <VavakxNosnexus> What's Mind for, then?
  36. <JimmyTMalice> That covers hacking and techy stuff
  37. <JimmyTMalice> And thinking your way out of a problem too, I guess
  38. <JimmyTMalice> I suppose Mind is intelligence and Edge is wisdom, to put it in D&D terms :P
  39. <VavakxNosnexus> Already a territory dispute! :P
  40. <JimmyTMalice> actually, Synth is the tech stat, at least for cybernetics
  41. <JimmyTMalice> I'm not entirely sure what everything does but it's all very cool
  42. <John_Moose> Seems yeah
  43. * John_Moose fast-forwards to character creation
  44. <VavakxNosnexus> I am altogether v partial to calling stats things that aren't normally stats, like Edge or Style :P
  45. <JimmyTMalice> Some playbooks are more useful in the planning stages of a mission and others are good at action
  46. <JimmyTMalice> The Fixer's whole thing is knowing people, so they set up meetings with contacts and acquire stuff
  47. <VavakxNosnexus> 1st problem: I'm not seeing a clean way to recycle Amets in these :P
  48. <John_Moose> Synth seems to be designed to be a bit of a "jack of all trades" stat I guess? like, you can use it instead of something else if you have the appropriate hardware
  49. <John_Moose> Eh, make him an evil program possessing an android's hard drive? :p
  50. <VavakxNosnexus> I assume 'have the proper hardware' is far from always.
  51. <John_Moose> them*
  52. <John_Moose> I'd imagine yea
  53. <VavakxNosnexus> Considering all the methods of cyberware acquisition come with a downside.
  54. <John_Moose> Also I like the emphasis on mental qualities
  55. <VavakxNosnexus> That's always nice, ye.
  56. <John_Moose> Like, STR/DEX/CON are all together just "meat" :p
  57. <VavakxNosnexus> :P
  58. <John_Moose> Which does give it a feel of realism for me
  59. <JimmyTMalice> yeah, meat is both giving and receiving punishment
  60. <JimmyTMalice> unless you're a Killer, in which case you use your Synth instead
  61. <JimmyTMalice> I like how they make the distinction between a Killer, who's an auged-up killing machine, and the Soldier, who's a professional who focuses on making a plan and following it
  62. <John_Moose> I mean, if you're in a high stress situation I think what's between your ears is a much bigger factor for survival, and physical qualities can generally be summed up as "gets exhausted/doesn't get exhausted"
  63. <John_Moose> Ah yes
  64. * Shadowcthuhlu wants to be an auged-up killing machine
  65. <VavakxNosnexus> The str/dex/con trifecta seems to be handled by other qualities you get during character creation.
  66. <John_Moose> That seems reasonable
  67. <JimmyTMalice> This is a really good series of people playing The Sprawl: https://www.youtube.com/playlist?list=PLTj75n3v9eTkZgx6iHvSeX-ehZYT8rQat
  68. <JimmyTMalice> It also shows the GM prep, which is very useful
  69. <John_Moose> Like, your "str" basically only is of distinct importance in the situation where something heavy needs lifting, or dex when a tightrope needs walking on :p
  70. <John_Moose> Ah, nice
  71. <VavakxNosnexus> Ah, a 'hamper The Mission for IC reasons + mechanical rewards' mechanic is around here two.
  72. <VavakxNosnexus> s/two/too
  73. <John_Moose> I'll be gone for a bit, playing some World of Tanks with finland-peeps
  74. <JimmyTMalice> Yep, you get XP for screwing everyone over for personal reasons
  75. <John_Moose> Later :)
  76. <JimmyTMalice> bye :)
  77. * John_Moose has quit (Quit: Leaving)
  78. <Shadowcthuhlu> I'm always a bit leery of giving exp for screwing over other players
  79. <VavakxNosnexus> A Pusher-centric campaign might be neat, but I imagine half the point is that the Pusher's ideology stands out like a sore thumb, and that his proselytizing character doesn't help that one bit.
  80. <VavakxNosnexus> (semi-discard that analysis)
  81. <JimmyTMalice> It's less screwing other players and more playing to your character's drives, I think
  82. <Shadowcthuhlu> Okay
  83. <JimmyTMalice> A certain amount of backstabbing is expected from your corporate employers, but the party itself is supposed to largely be on the same side
  84. * Shadowcthuhlu has actually seen systems that incentive screwing over other players
  85. <Shadowcthuhlu> Yeah, that I expect - that's why you never trust the DM :P
  86. <JimmyTMalice> Paranoia is a good example of a system that incentivises screwing over other players, but that's by design since it's all about turning RPG tropes on their head
  87. <VavakxNosnexus> (Something something you're supposed to be making a story together etc etc)
  88. * Lord_Weasel (Mibbit@3786D900.6A7C374F.45B755CB.IP) has joined #argo
  89. <VavakxNosnexus> Paranoia seems wild.
  90. <JimmyTMalice> yeah, making a story together is a big part of The Sprawl - I believe it says something about "playing to see what happens"
  91. <Shadowcthuhlu> Yeah, I've played paranoia, super fun
  92. <Shadowcthuhlu> One time our DM gave us extra clones because of all our backstabbing
  93. <JimmyTMalice> Paranoia is something I want to play a one-shot of some day, but it's probably not suited to a long campaign
  94. <Shadowcthuhlu> The most recent one I've seen (that's wasn't being played for inherent comedic value) was in Black Crusade
  95. <JimmyTMalice> That's the 40K system about playing as Chaos, right?
  96. <Shadowcthuhlu> Yes, which does make sense in way, but always opens up the nightmare of a session falling apart as two players start going for each other throats
  97. <Shadowcthuhlu> Outside the game
  98. <Shadowcthuhlu> Which I think is a bigger issue in a campaign format versus one shots
  99. <VavakxNosnexus> (Joke World Idea: Weird babylonian theocratic regime that has invented the internet but it's Tower of Babel-themed)
  100. <JimmyTMalice> heh
  101. <Shadowcthuhlu> It's not like I haven't seen near murder in Exalted over this sort of thing what's so ever
  102. <VavakxNosnexus> (Anything outside the regime is never elaborated upon)
  103. <JimmyTMalice> So the idea I have for this cyberpunk world in The Sprawl is as follows: everyone is implanted with an Augmented Reality chip that has roughly the same processing power as a smartphone, and wherever you go there'll be AR overlays on everything
  104. <JimmyTMalice> So you can have a room that's just an empty concrete box and make it look like whatever you like in AR
  105. <JimmyTMalice> And since this is cyberpunk, the AR is also used to pipe in ads every waking hour
  106. <VavakxNosnexus> *Fun*
  107. <VavakxNosnexus> I presume hackers (& Hackers) are in high regard.
  108. <JimmyTMalice> And it's probably used for datamining too, like an even more invasive version of Facebook
  109. <JimmyTMalice> Yeah, if your AR chip is hacked to hide the AR overlay that probably says something about you
  110. <VavakxNosnexus> Wouldn't that be more 'collecting personal information'?
  111. <JimmyTMalice> The corporations sell ad blocker subscriptions, but they're fairly expensive
  112. <JimmyTMalice> Yeah, collecting personal information as in what ads you respond to, what kind of shops you visit, that kind of thing
  113. <JimmyTMalice> The poorest of the poor can probably get subsidised by the corps to watch ads all day, and their PR would spin this a positive thing because it means they're not starving on the streets
  114. <VavakxNosnexus> Well, that's certainly one way to go blind.
  115. <VavakxNosnexus> Do the ads also get to play sound?
  116. <JimmyTMalice> Depends on how much the advertisers are paying
  117. <JimmyTMalice> There would probably be different levels of adblock, where the biggest corps get to play their ads regardless
  118. <VavakxNosnexus> So, any other special things outside the AR?
  119. <JimmyTMalice> Can probably squeeze in some more stuff from Black Mirror too, like the episode where everyone has a social media rating
  120. <JimmyTMalice> Yeah, there's probably some other stuff, although I'm leaving a lot of it open to suggestions so other people can have an input in the worldbuilding
  121. <JimmyTMalice> General tech level would probably be around the original Deus Ex, where you've got automated security drones and medical robots and stuff
  122. <JimmyTMalice> I probably want to delve into completely virtual reality as well, like it's where people go to escape their shitty cyberpunk lives
  123. <JimmyTMalice> Oh, and brain uploading. It's probably a nascent technology in the setting, like not everyone's doing it, but it'll probably be a thing
  124. <JimmyTMalice> People transferring into entirely cybernetic bodies and whatnot
  125. <JimmyTMalice> So everyone in the game gets to make a corporation, including the GM/MC, and my corp would probably be based around these things - AR/VR, making your life perfect, transcending the flesh
  126. <VavakxNosnexus> These are good themes!
  127. * VavakxNosnexus says, mostly because 'transcending the flesh into a state of questionable truthfulness' is kinda their gimmick.
  128. <JimmyTMalice> There's probably lots of room for a version of Amets in this world :)
  129. <VavakxNosnexus> :P
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