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  1. //cornstarch autoexec file
  2. // FPS CSS Config
  3. echo _______________________________________
  4. echo --------- Crosshair Stuff -------------
  5. echo CROSSHAIR COLOR SWITCH: "p"
  6. echo .. g, r, b, y, ltblu, custom
  7. echo CUSTOM CROSSHAIR COLOR: "7,8,9 " + mwheel
  8. echo .. add/sub red, green, blue
  9. echo CROSSHAIR ALPHA: "-"
  10. echo .. transparency
  11. echo CROSSHAIR THICKNESS: "="
  12. echo CROSSHAIR SIZE, NEW: hold "[" + mwheel
  13. echo CROSSHAIR SIZE, LEGACY: "]"
  14. echo CROSSHAIR TOGGLE: "\"
  15. echo .. legacy on/off
  16. echo _______________________________________
  17. echo ------------- Net Graph ---------------
  18. echo NET_GRAPH 0: /
  19. echo NET_GRAPH 1: *
  20. echo NET_GRAPH 3: -
  21. echo .. on keypad
  22. echo \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  23. echo BUYBINDS are:
  24. echo 7, 8, 9 = deagle, p228, p90
  25. echo 4, 5, 6 = mp5, ak/colt, awp
  26. echo 1, 2, 3 = grenade, flash, smoke
  27. echo 0, del = vesthelm, vest
  28. echo \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  29. echo .
  30. echo DEMO PLAYER: "l"
  31. echo SPEC MAP OVERVIEW: "m"
  32. echo CROSSHAIR COLOR SWITCH "p"
  33. echo .
  34.  
  35.  
  36.  
  37. ////////////////////
  38. // Binds & Aliases//
  39. ////////////////////
  40.  
  41. //Numberpad Buy Binds & Netgraph
  42. bind "KP_INS" "buy vesthelm"
  43. bind "KP_END" "buy hegrenade"
  44. bind "KP_DOWNARROW" "buy flashbang"
  45. bind "KP_PGDN" "buy smokegrenade"
  46. bind "KP_LEFTARROW" "buy mp5"
  47. bind "KP_5" "buy m4a1;buy ak47"
  48. bind "KP_RIGHTARROW" "buy awp"
  49. bind "KP_HOME" "buy deagle"
  50. bind "KP_UPARROW" "buy p228"
  51. bind "KP_PGUP" "buy p90"
  52. bind "KP_SLASH" "net_graph 0"
  53. bind "KP_MULTIPLY" "net_graph 1"
  54. bind "KP_MINUS" "net_graph 3"
  55. bind "KP_PLUS" "buy defuser"
  56. bind "KP_DEL" "buy vest"
  57.  
  58. //Custom Crosshair Color Cycle (R,G,B) (keys 7,8,9) & 0
  59. alias chcR1 "incrementvar cl_crosshaircolor_r 0 255 15"
  60. alias chcR0 "incrementvar cl_crosshaircolor_r 0 255 -15"
  61. alias +chcR "bind mwheelup chcR1; bind mwheeldown chcR0"
  62. alias -chcR "bind mwheelup +jump; bind mwheeldown +jump"
  63.  
  64. alias chcG1 "incrementvar cl_crosshaircolor_g 0 255 15"
  65. alias chcG0 "incrementvar cl_crosshaircolor_g 0 255 -15"
  66. alias +chcG "bind mwheelup chcG1; bind mwheeldown chcG0"
  67. alias -chcG "bind mwheelup +jump; bind mwheeldown +jump"
  68.  
  69. alias chcB1 "incrementvar cl_crosshaircolor_b 0 255 15"
  70. alias chcB0 "incrementvar cl_crosshaircolor_b 0 255 -15"
  71. alias +chcB "bind mwheelup chcB1; bind mwheeldown chcB0"
  72. alias -chcB "bind mwheelup +jump; bind mwheeldown +jump"
  73.  
  74. bind "7" "+chcR"
  75. bind "8" "+chcG"
  76. bind "9" "+chcB"
  77.  
  78. //New & Legacy Crosshair Toggle
  79. alias "leg1" "cl_legacy_crosshair_scale 1; bind \ leg0; echo Legacy Crosshair Enabled"
  80. alias "leg0" "cl_legacy_crosshair_scale 0; bind \ leg1; echo Legacy Crosshair Disabled"
  81. bind "\" "leg1"
  82.  
  83.  
  84.  
  85. //Legacy Crosshair Scale Cycle
  86. bind  "]" "chs2"
  87.  
  88. alias "chs2" "cl_crosshairscale 500; bind ] chs2a; echo scale500"
  89. alias "chs2a" "cl_crosshairscale 600; bind ] chs2b; echo scale600"
  90. alias "chs2b" "cl_crosshairscale 700; bind ] chs2c; echo scale700"
  91. alias "chs2c" "cl_crosshairscale 800; bind ] chs2d; echo scale800"
  92. alias "chs2d" "cl_crosshairscale 900; bind ] chs2e; echo scale900"
  93. alias "chs2e" "cl_crosshairscale 1000; bind ] chs2f; echo scale1000"
  94. alias "chs2f" "cl_crosshairscale 1100; bind ] chs2g; echo scale1100"
  95. alias "chs2g" "cl_crosshairscale 1200; bind ] chs2h; echo scale1200"
  96. alias "chs2h" "cl_crosshairscale 1300; bind ] chs2i; echo scale1300"
  97. alias "chs2i" "cl_crosshairscale 1400; bind ] chs2j; echo scale1400"
  98. alias "chs2j" "cl_crosshairscale 1600; bind ] chs2k; echo scale1600"
  99. alias "chs2k" "cl_crosshairscale 2000; bind ] chs2l; echo scale2000"
  100. alias "chs2l" "cl_crosshairscale 2200; bind ] chs2m; echo scale2200"
  101. alias "chs2m" "cl_crosshairscale 2800; bind ] chs2n; echo scale2800"
  102. alias "chs2n" "cl_crosshairscale 3200; bind ] chs2o; echo scale3200"
  103. alias "chs2o" "cl_crosshairscale 9999; bind ] chs2; echo scale9999"
  104.  
  105.  
  106.  
  107. //New Crosshair Scale (hold + mwheel)
  108. alias nchs1 "incrementvar cl_crosshairsize 0 100 .5"
  109. alias nchs0 "incrementvar cl_crosshairsize 0 100 -.5"
  110. alias +nchs "bind mwheelup nchs1; bind mwheeldown nchs0"
  111. alias -nchs "bind mwheelup +attack; bind mwheeldown +jump"
  112.  
  113. bind "[" "+nchs"
  114.  
  115.  
  116.  
  117. //Crosshair Alpha (Transparency)
  118. alias "ca1" "cl_crosshairalpha 50; bind - ca2; echo Crosshair Alpha 50"
  119. alias "ca2" "cl_crosshairalpha 100; bind - ca3; echo Crosshair Alpha 100"
  120. alias "ca3" "cl_crosshairalpha 150; bind - ca4; echo Crosshair Alpha 150"
  121. alias "ca4" "cl_crosshairalpha 200; bind - ca5; echo Crosshair Alpha 200"
  122. alias "ca5" "cl_crosshairalpha 999; bind - ca1; echo Crosshair Alpha 999"
  123. bind "-" "ca1"
  124.  
  125.  
  126.  
  127. //New Crosshair Thickness
  128. bind "=" "thk1"
  129.  
  130. alias "thk1" "cl_crosshairthickness .1; bind = thk2; echo Crosshair Thickness .1"
  131. alias "thk2" "cl_crosshairthickness .5; bind = thk3; echo Crosshair Thickness .5"
  132. alias "thk3" "cl_crosshairthickness 1; bind = thk4; echo Crosshair Thickness 1"
  133. alias "thk4" "cl_crosshairthickness 2; bind = thk5; echo Crosshair Thickness 2"
  134. alias "thk5" "cl_crosshairthickness 3; bind = thk1; echo Crosshair Thickness 3"
  135.  
  136.  
  137.  
  138. bind "p" "incrementvar cl_crosshaircolor 0 5 1"  //Crosshair color switcher
  139.  
  140.  
  141. bind "m" "overview_mode" // toggle spec overview map
  142. bind "j" "say .ready"
  143. bind "k" "say .notready"
  144. bind "l" "demoui"
  145.  
  146. alias "inferno" "rcon changelevel de_inferno"
  147. alias "d2" "rcon changelevel de_dust2"
  148. alias "train" "rcon changelevel de_train"
  149. alias "nuke" "rcon changelevel de_nuke"
  150. alias "strike "rcon changelevel de_cpl_strike"
  151. alias "mill" "rcon changelevel de_cpl_mill"
  152. alias "contra" "rcon changelevel de_contra"
  153. alias "aim" "rcon changelevel aim_map"
  154. alias "season" "rcon changelevel de_season"
  155. alias "russka" "rcon changelevel de_russka"
  156. alias "tuscan" "rcon changelevel de_tuscan"
  157.  
  158. alias "private" "connect match.eoreality.net;password game"
  159. alias "awpdm" "connect nci.eoreality.net:27016"
  160. alias "aimdm" "connect nci.eoreality.net:27015"
  161. alias "d2dm" "connect nci.eoreality.net:27014"
  162. alias "pregame" "rcon exec pregame.cfg"
  163. alias "cevo" "rcon exec cevo.cfg"
  164. alias "lo3" "rcon exec lo3.cfg"
  165. alias "cheats" "rcon sv_cheats 1; give weapon_hegrenade; give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang"
  166. alias "nades" " give weapon_hegrenade; give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang; give weapon_hegrenade; give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang"
  167.  
  168.  
  169. rcon_password "getwhat"
  170.  
  171. //////////////
  172. //Min Models//
  173. //////////////
  174.  
  175. cl_minmodels "1" // Use one model for each team
  176. cl_min_t "3" // 1 = Phoenix | 2 = Leet | 3 = Arctic Avenger | 4 = Guerilla
  177. cl_min_ct "4" // 1 = SEAL | 2 = GSG9 | 3 = SAS | 4 = GIGN
  178.  
  179.  
  180.  
  181. ///////////
  182. //Network//
  183. ///////////
  184.  
  185. rate "30000"
  186. cl_cmdrate "101"
  187. cl_updaterate "101"
  188. cl_interp ".02"
  189. //cl_interpolate "1"
  190. //cl_lagcomp_errorcheck "0" // disables lagcomp error checking. only needed if problems with loss/choke
  191. cl_lagcompensation "1"
  192. cl_smooth "1"
  193. cl_smoothtime ".01"
  194.  
  195. cl_allowdownload "1"
  196. cl_allowupload "1"
  197.  
  198. cl_forcepreload "1" // preload data
  199. sv_forcepreload "1"
  200. //cl_downloadfilter "nosounds" // none=disables all server downloads, nosounds=pub sound dnlds, all=enables all
  201.  
  202.  
  203.  
  204. ///////
  205. //HUD//
  206. ///////
  207.  
  208. con_enable "1" // enables dev console
  209. cl_showfps "0" // shows fps at top, 1=normal, 2=smooth
  210.  
  211. hud_classautokill "0" // enables auto-suicide after changing player-model
  212.  
  213. hud_fastswitch "1" // enables weapon fastswitching
  214. cl_autowepswitch "0" // auto switch to picked up weapon
  215. //cl_righthand "1" // weapon hand, left=0, right=1
  216.  
  217. //Radar & Overview
  218. cl_radaralpha "255" // radar transparency
  219. cl_locationalpha "125" // text under radar transparency
  220. cl_radartype "0" // 1=radar turns with player
  221.  
  222. cl_autohelp "0" // in game help
  223. hud_saytext_time "8" // seconds that text chat stays on screen
  224.  
  225. //Net Graph
  226. net_graph "1"
  227. net_graphproportionalfont "0"
  228. net_graphpos "1" // graph position 1=right, 2=mid, 3=left, 4-999=incremental position adjustment
  229. net_graphheight "64" // vertical graph position, 0-9999, low-high
  230.  
  231. //Screenshots
  232. //jpeg_quality "100"
  233.  
  234.  
  235.  
  236. ///////////////////////
  237. // Crosshair & Mouse //
  238. ///////////////////////
  239.  
  240. //cl_crosshairscale "9999" // legacy crosshair size
  241. //cl_crosshairsize "5" // new crosshair size
  242. //cl_legacy_crosshair_scale "0" // legacy crosshair
  243.  
  244. //cl_crosshaircolor "0" // 0-5=g, r, b, y, ltblu, custom
  245.  
  246. cl_crosshairusealpha "1" // enables alpha
  247. //cl_crosshairalpha "999" // transparency
  248.  
  249. cl_dynamiccrosshair "0" // shrinking-expanding crosshair
  250.  
  251. m_customaccel "0" // custom acceleration--disabled
  252. m_filter "0" // avg mouse input over 2 frames--this sucks dont use it
  253. m_rawinput "1" // bypasses windows ponter settings, takes input directly from hardware to css engine
  254.  
  255. //zoom_sensitivity_ratio ".8" // sens ratio with scope
  256.  
  257.  
  258.  
  259. ///////////////
  260. //Sound & DSP//
  261. ///////////////
  262.  
  263. snd_profile "0" // 1=show dsp usage stats in console
  264. snd_surround_speakers "0" // 0=headphones
  265. dsp_enhance_stereo "1" // enhanced dsp left & right channels
  266. dsp_volume "2.0" // Vol. of background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact.
  267. snd_mixahead ".1" // sets delay on sound mixing (50ms), default is 100ms.  makes the sound a bit more synced up with your input
  268. dsp_slow_cpu "0" // 1=lower quality dsp effects
  269.  
  270. voice_enable "1" // enables voice chat
  271.  
  272.  
  273.  
  274. //Random BS
  275. showhitlocation "1"
  276. weapon_showproficiency "1"
  277. blink_duration "0"
  278. suitvolume "0"
  279.  
  280.  
  281.  
  282. ///////////////////////////
  283. //Graphics & FPS Settings//
  284. ///////////////////////////
  285.  
  286. fps_max "134" // maximum fps (multiples of ticrate)
  287. mat_vsync "0" // vertical sync
  288. mat_dxlevel "81" // directx level (80,81,90,95)
  289.  
  290.  
  291. //CPU & Multi-Core Rendering
  292.  
  293. r_3dnow "1"
  294. r_sse_s "1"
  295. r_sse2 "1"
  296. //mat_queue_mode "2" //Multi-Threading
  297. //r_threaded_client_shadow_manager "1"
  298. //r_threaded_renderables "1"
  299. //r_threaded_particles "1"
  300. //r_queued_post_processing "1"
  301. //r_queued_decals "0"
  302. //cl_threaded_bone_setup "0"
  303. //r_queued_ropes "1"
  304. //mp_usehwmmodels "-1"
  305. //mp_usehwmvcds "-1"
  306.  
  307.  
  308.  
  309. ////////////
  310. //Textures//
  311. ////////////
  312.  
  313. mat_forceaniso "0" // anisotropic filtering
  314. mat_antialias "0" // antialiasing (2,4,8,16)
  315. mat_aaquality "0" // msaa, qsaa (2,4,8,16)
  316. mat_trilinear "1" // trilinear filtering (set=0, if anistopic filtering is enabled)
  317.  
  318. r_rootlod "2" // base model detail in memory (high)0-2(low)
  319. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.(-5to5)
  320. mat_picmip "2" // texture details (high)-10,0-4(low)
  321. mat_reducefillrate "1" // shader details (fill rate) (high)0-1(low)
  322.  
  323. mat_mipmaptextures "1" // texture quality decreases with distance
  324. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
  325.  
  326. mat_bumpmap "0" // bumpmapping *must enable specular if using
  327. mat_specular "0" // specular lighting on objects *must enable bumpmap if using
  328. //mat_fastnobump "0" // faster bumpmapping
  329.  
  330.  
  331.  
  332. ///////////////////
  333. //Light & Shadows//
  334. ///////////////////
  335.  
  336.  
  337.  
  338. mat_hdr_enabled "0" // hdr lighting
  339. mat_hdr_level "0" // hdr level
  340. mat_disable_bloom "1" //bloom
  341. mat_bloomscale "0" //bloom intensity, 1 is fine--intervals of .1 (0=off,1-20(low)
  342.  
  343. r_fastzreject "-1" // optimized Z Buffer Algorithm, 0=off, 1=on, -1=on if supported by hardware
  344. r_occlusion "1" // occlusion-lowers image quality but gains FPS
  345.  
  346. r_shadows "1" // shadows
  347. r_shadowmaxrendered "16" // maximum detailed shadows rendered
  348. r_shadowrendertotexture "1" // shadow details (lo)0-1(hi=matched to player)
  349.  
  350. cl_c4dynamiclight "1" //light blinking on c4 reflects onto surrounding surfaces, makes it more visible
  351.  
  352. r_3dsky "0" // 3d sky
  353.  
  354. //Decals
  355. mp_decals "200" // player sprays
  356. r_decal_cullsize "5" // Any decals under this size are not rendered. texture quality at a distance
  357. r_decals "512" // max # decals
  358. r_drawmodeldecals "1" // decals on models
  359. r_maxmodeldecal "20" // maximum number of decals on models
  360. r_drawbatchdecals "1" // Enables the rendering of decals in batch.
  361. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  362.  
  363. //Shells & Guns
  364. r_drawflecks "1" // bullet impacts
  365. muzzleflash_light "1" // muzzleflash
  366. cl_ejectbrass "0" // shell casing--brass ejection
  367. r_worldlights "2" // lights that reflect off your weapon
  368.  
  369.  
  370. //Disabled or Unused
  371.  
  372. //These are sv_cheats 1, or not league legal:
  373. //r_dynamic "1" // dynamic lighting
  374. //r_lightaverage "0" // average lighting
  375. //r_avglight "0" // average lighting
  376. //r_lightinterp "0" // light interpolation
  377. //mat_fastspecular "0" // fast spectacular lighting
  378. //cl_wpn_sway_scale "1" // motion of weapon when turning quickly
  379. //mat_clipz "0" // disable non-visible object rendering
  380.  
  381.  
  382. ///////////////////////////////////
  383. //Props, Physics, Models, Corpses//
  384. ///////////////////////////////////
  385.  
  386. //r_drawdetailprops "0" // detail props
  387.  
  388. cl_phys_props_enable "0" // phys props
  389. props_break_max_pieces "0" // maximum fragments of props when broken
  390. cl_phys_props_max "0" // max phys props
  391. //r_propsmaxdist "0" // max render distance for props
  392. cl_detaildist "1200" // How far you can be away from a model/object and still see it. Possible value from 0 to 1200
  393. cl_detailfade "200" // Duration how fast a object fade out if it get out of sight.
  394.  
  395. cl_drawmonitors "0" // computer monitors
  396.  
  397. cl_ragdoll_physics_enable "1" // ragdoll corpses
  398. cl_ragdoll_collide "0" // ragdoll collisions
  399. ragdoll_sleepaftertime "3.5" // ragdoll animation time after death
  400. //cl_ragdoll_fade_time "0" // Time until corpses disappear
  401.  
  402. // Violence
  403. violence_ablood "1"
  404. violence_agibs "1"
  405. violence_hblood "1"
  406. violence_hgibs "1"
  407.  
  408. //Eyes & Teeth
  409. r_eyes "0"
  410. //r_eyemove "0"
  411. //r_eyeglintlodpixels "0"
  412. //r_eyesize "0"
  413. //r_eyeshift_z "0"
  414. //r_eyeshift_y "0"
  415. //r_eyeshift_x "0"
  416. //r_eyegloss "0"
  417. 0r_teeth "0"
  418.  
  419. //Water
  420. cl_show_splashes "0" // disables water splashes
  421. mat_wateroverlaysize "8" // lowers quality of water
  422. r_waterdrawrefraction "1" // water
  423. r_waterdrawreflection "0" // water reflection
  424. r_waterforcereflectentities "0" // Allow water object reflection
  425. r_waterforceexpensive "0" // disables high-quality water
  426. r_cheapwaterend "1" // worse water rendering
  427. r_cheapwaterstart "1" // worse water rendering
  428. fog_enable_water_fog "0" // disables fogging in water, performance gain, visual boost
  429.  
  430.  
  431.  
  432. echo .
  433. echo .
  434. echo You are Running:
  435. version
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