Adam445

Random mw2 stuff from its demo.

Sep 24th, 2019
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.15 KB | None | 0 0
  1. "play" "mouse_click" ; "setdvar" "ui_load_level" "nyc_townhouses" ; "exec" "set arcademode_lives 2; set arcademode_combined_score 0; set splitscreen 0; set loc_warningsaserrors 0; set loc_warnings 0; set mblur_enable 0" ; "execondvarstringvalue" "ui_load_level" "suburban_america" "devmap suburban_america" ; "execondvarstringvalue" "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed" ; "execondvarstringvalue" "ui_load_level" "iss" "devmap iss" ; "execondvarstringvalue" "ui_load_level" "nyc_townhouses" "devmap nyc_townhouses" ; "execondvarstringvalue" "ui_load_level" "whitehouse_assault" "devmap whitehouse_assault" ; "execondvarstringvalue" "ui_load_level" "plaza" "devmap plaza" ; "execondvarstringvalue" "ui_load_level" "dc_hunted" "devmap dc_hunted" ; "execondvarstringvalue" "ui_load_level" "painter_test" "devmap painter_test" ; "execondvarstringvalue" "ui_load_level" "rad_test" "devmap rad_test" ; "execondvarstringvalue" "ui_load_level" "east_village" "devmap east_village" ; "execondvarstringvalue" "ui_load_level" "estate" "devmap estate" ; "execondvarstringvalue" "ui_load_level" "dc_tankdrive" "devmap dc_tankdrive" ; "execondvarstringvalue" "ui_load_level" "boneyard" "devmap boneyard" ; "execondvarstringvalue" "ui_load_level" "hacienda" "devmap hacienda" ; "execondvarstringvalue" "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test" ; "execondvarstringvalue" "ui_load_level" "favela" "devmap favela" ; "execondvarstringvalue" "ui_load_level" "gulag" "devmap gulag" ; "execondvarstringvalue" "ui_load_level" "contingency" "devmap contingency" ; "execondvarstringvalue" "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced" ; "execondvarstringvalue" "ui_load_level" "viper_gunship" "devmap viper_gunship" ; "execondvarstringvalue" "ui_load_level" "favela_escape" "devmap favela_escape" ; "execondvarstringvalue" "ui_load_level" "roadkill" "devmap roadkill" ; "execondvarstringvalue" "ui_load_level" "af_chase" "devmap af_chase" ; "execondvarstringvalue" "ui_load_level" "arcadia" "devmap arcadia" ; "execondvarstringvalue" "ui_load_level" "af_caves" "devmap af_caves"
  2.  
  3.  
  4. IW4 Geometry Dev�gradient_fadein�ui_highlight�ui_choicegroup�levels_iw4�NYC Townhouses (McCord)�Bigcity Destroyed (Alex)�Int'l Space Station (Roger)�White House Assault (Preston)�Plaza (Tsu & Chad & Nate)�DC Hunted (Rocket)�Texture Garden (Cherub)�Strip Club (Jake)�Estate (Steve)�DC Tank Drive (McCord)�Bone swaggled. (Ned)�Hacienda (Ned)�Glass Shatter Test (RoBoT)�Favela (Roger)�Contingency (Julian)�Outsourced models (Boon)�Favela Escape (Porter)�Roadkill (Royce)�Afghan Chase (Dionne)�Arcadia (Rocket)�Afghan Caves (McCord)�Game Levels�levels�Desert Training (McCord/Jake)�Roadkill (Royce/Mackey)�Cliffhanger (Mackey/Zied)�Airport (Mo)�Favela (Chad)�Invasion (Zied)�Favela Escape (Porter/Sean)�Arcadia (Rocket/Chad)�Oilrig (Jake)�Gulag (McCord/Mackey)�DC Burning (McCord/Jake)�Contingency (Julian/Zied)�DC EMP (Mo/Rocket/McCord)�Estate (Steve/Julian)�Boneyard (Ned/Roger)�Afghan Caves (Ned)�Afghan Chase (Dionne/Nate)�Character Museum�Co-op Missions�Blackout�Armada�Crossfire�Overgrown�Hunted/AC-130�Launchfacility A�Airplane�
  5.  
  6. PMC_DEBUG_ENEMY_COUNT�Vehicles Alive: &&1�PMC_DEBUG_VEHICLE_COUNT�Enemy Spawners: &&1�PMC_DEBUG_SPAWNER_COUNT�Enemies remaining: &&1�PMC_ENEMIES_REMAINING�Time Remaining: &&1�PMC_TIME_REMAINING�Time until attack: &&1�PMC_TIME_UNTIL_ATTACK�Eliminate all hostiles.�PMC_OBJECTIVE_KILL_ENEMIES�Retrieve enemy intel.�PMC_OBJECTIVE_ABORT_CODES�Eliminate all hostiles [ &&1 Remaining ].�PMC_OBJECTIVE_KILL_ENEMIES_REMAINING�Reach the extraction zone.�PMC_OBJECTIVE_EXTRACT�Set up a defensive position before enemy attack.�PMC_OBJECTIVE_SETUP_DEFENSES�Survive until time runs out.�PMC_OBJECTIVE_DEFEND�Mission failed. The objective was not completed in time.�PMC_OBJECTIVE_FAILED�Select enemy density�PMC_SELECT_DENSITY�Light�PMC_DIFFICULTY_LIGHT�Moderate�PMC_DIFFICULTY_MODERATE�Heavy�PMC_DIFFICULTY_HEAVY�Maximum�PMC_DIFFICULTY_MAXIMUM�Enemy density will be light.�PMC_DIFFICULTY_LIGHT_DESC�Enemy density will be moderate. Proceed carefully.�PMC_DIFFICULTY_MODERATE_DESC�Enemy density will be heavy. Many enemies occupy the level. You may not survive.�PMC_DIFFICULTY_HEAVY_DESC�Enemy density is extremely high. Only the elite can accomplish this mission.�PMC_DIFFICULTY_MAXIMUM_DESC�Select Gametype�PMC_SELECT_GAMETYPE�Elimination�PMC_TYPE_ELIMINATION�Objective�PMC_TYPE_OBJECTIVE�Defend�PMC_TYPE_DEFEND�Eliminate all threats in the level with no time limit.�PMC_TYPE_ELIMINATION_DESC�Complete an objective and get to the extraction zone before time runs out.�PMC_TYPE_OBJECTIVE_DESC�Set up a defensive position and try to stay alive until time expires.�PMC_TYPE_DEFEND_DESC�Assault�PMC_CHARACTER_ASSAULT�Sniper�PMC_CHARACTER_SNIPER�Demolition�PMC_CHARACTER_DEMOLITION�Spectating�PMC_SPECTATING�Press and hold &&1 to use the laptop.�PMC_HINT_USELAPTOP�Keep enemies away from the objective!�PMC_DEFEND_FAILED�Press and hold &&1 on the laptop to skip set up time.�PMC_START_ATTACK_USE_HINT�Approach the laptop to skip set up time.�PMC_START_ATTACK_HINT�PMC_CACHE_USE_HINT�Press and hold &&1 to pickup claymore�PMC_CLAYMORE_PICKUP�HQ Damage�PMC_HQ_DAMAGE�Retrieving Intel...�PMC_HQ_RECOVERING_INTEL�PMC_CHARACTER_GRENADIER�Ghost�PMC_CHARACTER_GHOST�Heavy-Gunner�PMC_CHARACTER_GUNNER�Create-A-Contract�PMC_PMC_CONTRACT_CUSTOM�PMC_PMC_CONTRACT_CUSTOM_NAME�Create your own PMC contract. You choose the map, mode, and settings to play.�PMC_PMC_CONTRACT_CUSTOM_DESC�$500 Elimination Contract�PMC_PMC_CONTRACT_1_NAME�Sweep and clear mission. Find and kill 25 enemies. Beware of enemy sentry guns and helicopters.�PMC_PMC_CONTRACT_1_DESC�$100 per enemy
  7. $500 bonus on mission completion�PMC_PMC_CONTRACT_1_PRIZE�1-2 Players�PMC_PMC_CONTRACT_1_PLAYERS�^2Green Threat Level�PMC_PMC_CONTRACT_1_THREAT�This contract is unlocked by default�PMC_PMC_CONTRACT_1_UNLOCK�$2000 Recon Mission�PMC_PMC_CONTRACT_2_NAME�Timed mission. Infiltrate the enemy position and capture a laptop containing intel, then extract.�PMC_PMC_CONTRACT_2_DESC�$100 per enemy
  8. $2000 bonus on mission completion�PMC_PMC_CONTRACT_2_PRIZE�PMC_PMC_CONTRACT_2_PLAYERS�^1Red Threat Level�PMC_PMC_CONTRACT_2_THREAT�PMC_PMC_CONTRACT_2_UNLOCK�$1500 'Hold Out' Contract�PMC_PMC_CONTRACT_3_NAME�Hold off an enemy counter attack until reinforcements arrive. Set up sentry guns and use weapon caches to prepare your defence.�PMC_PMC_CONTRACT_3_DESC�$25 per enemy
  9. $1500 bonus on mission completion�PMC_PMC_CONTRACT_3_PRIZE�PMC_PMC_CONTRACT_3_PLAYERS�^3Yellow Threat Level�PMC_PMC_CONTRACT_3_THREAT�PMC_PMC_CONTRACT_3_UNLOCK�$2000 Elimination Contract�PMC_PMC_CONTRACT_4_NAME�Sweep and clear mission. Find and kill 85 enemies. Beware of enemy sentry guns and helicopters.�PMC_PMC_CONTRACT_4_DESC�PMC_PMC_CONTRACT_4_PRIZE�PMC_PMC_CONTRACT_4_PLAYERS�PMC_PMC_CONTRACT_4_THREAT�PMC_PMC_CONTRACT_4_UNLOCK�$3000 AC-130 Escort�PMC_PMC_CONTRACT_5_NAME�Escort friendly troops to their objective while providing air support from an AC-130 gunship�PMC_PMC_CONTRACT_5_DESC�$25 per enemy
  10. $3000 bonus on mission completion�PMC_PMC_CONTRACT_5_PRIZE�PMC_PMC_CONTRACT_5_PLAYERS�PMC_PMC_CONTRACT_5_THREAT�PMC_PMC_CONTRACT_5_UNLOCK�$3000 Sniper Contract�PMC_PMC_CONTRACT_6_NAME�Crawl around in a ghillie suit while silently taking down enemies�PMC_PMC_CONTRACT_6_DESC�$150 per enemy
  11. $3000 bonus on mission completion�PMC_PMC_CONTRACT_6_PRIZE�PMC_PMC_CONTRACT_6_PLAYERS�PMC_PMC_CONTRACT_6_THREAT�PMC_PMC_CONTRACT_6_UNLOCK�$2500 Blackout Contract�PMC_PMC_CONTRACT_7_NAME�Work with the 'good' Russians to rescue your informant, Nikolai.�PMC_PMC_CONTRACT_7_DESC�$50 per enemy
  12. $2500 bonus on mission completion�PMC_PMC_CONTRACT_7_PRIZE�PMC_PMC_CONTRACT_7_PLAYERS�PMC_PMC_CONTRACT_7_THREAT�PMC_PMC_CONTRACT_7_UNLOCK�$15000 Infiltration Contract�PMC_PMC_CONTRACT_8_NAME�mission 8 description�PMC_PMC_CONTRACT_8_DESC�$100 per enemy
  13. $15000 bonus on mission completion�PMC_PMC_CONTRACT_8_PRIZE�PMC_PMC_CONTRACT_8_PLAYERS�PMC_PMC_CONTRACT_8_THREAT�Unlock this contract by successfully completing an objective contract with 2 minutes remaining or more.�PMC_PMC_CONTRACT_8_UNLOCK�$50000 Assassination Contract�PMC_PMC_CONTRACT_9_NAME�Desperate times call for desperate measures. Successfully assassinate the russian leader without getting caught.�PMC_PMC_CONTRACT_9_DESC�$50 per enemy
  14. $50000 bonus on mission completion�PMC_PMC_CONTRACT_9_PRIZE�PMC_PMC_CONTRACT_9_PLAYERS�PMC_PMC_CONTRACT_9_THREAT�Unlock this contract by successfully completing Sniper Escape on Veteran difficulty.�PMC_PMC_CONTRACT_9_UNLOCK�PMC Game Settings�PMC_PMC_GAME_SETTINGS�Contract Type�PMC_PMC_CUSTOM_CONTRACT_TYPE�PMC_PMC_CUSTOM_CONTRACT_ELIMINATION�PMC_PMC_CUSTOM_CONTRACT_OBJECTIVE�PMC_PMC_CUSTOM_CONTRACT_DEFEND�Enemy Density�PMC_PMC_CUSTOM_CONTRACT_DENSITY�PMC_PMC_CUSTOM_CONTRACT_DENSITY_LIGHT�PMC_PMC_CUSTOM_CONTRACT_DENSITY_MODERATE�PMC_PMC_CUSTOM_CONTRACT_DENSITY_HEAVY�PMC_PMC_CUSTOM_CONTRACT_DENSITY_MAXIMUM�Enemy Vehicles�PMC_PMC_CUSTOM_CONTRACT_ENABLE_VEHICLES�PMC_PMC_MAP�PMC Strike�PMC_PMC_STRIKE�PMC Crossfire�PMC_PMC_CROSSFIRE�PMC Crash�PMC_PMC_CRASH�PMC Highrise�PMC_PMC_HIGHRISE�Deploy�PMC_PMC_START_CONTRACT�
  15.  
  16.  
  17. pmc_highrise�MENU_PMC_HIGHRISE�loadscreen_mp_highrise�Battle on the rooftops.�This map only unlocks when you aren't playing HAHA�1000�pmc_crossfire�MENU_PMC_CROSSFIRE�loadscreen_mp_crossfire�Caught in crossfire.�pmc_crash�MENU_PMC_CRASH�loadscreen_mp_crash�Friendly helicopter crash sight.�pmc_strike�MENU_PMC_STRIKE�loadscreen_mp_strike�Strike deep into enemy territory.�co_blackout�CO Blackout�levelshot_blackout�Blackout.�co_scoutsniper�CO Scoutsniper�levelshot_scoutsniper�Crawl through Chernobyl in a ghillie suit.�co_hunted�CO Hunted�levelshot_ac130�Support the ground troops using an AC-130 gunsihp.�co_rescue�CO Rescue�levelshot_airlift�Rescue Sgt. Grigsby.�co_crossfire�CO Crossfire�co_overgrown�CO Overgrown�loadscreen_mp_overgrown�Rescue a friendly crashed helicopter.�d1�MENU_EASY�MENU_GAMESKILL_EASY�d2�MENU_REGULAR�MENU_GAMESKILL_NORMAL�MENU_HARDENED�MENU_HARDENED_DESC�d4�MENU_VETERAN�MENU_VETERAN_DESC�density_light�MENU_PMC_CUSTOM_CONTRACT_DENSITY_LIGHT�contract_density_light�This mode only unlocks when you aren't playing HAHA�500�density_moderate�MENU_PMC_CUSTOM_CONTRACT_DENSITY_MODERATE�contract_density_moderate�density_heavy�MENU_PMC_CUSTOM_CONTRACT_DENSITY_HEAVY�contract_density_heavy�1400�density_maximum�MENU_PMC_CUSTOM_CONTRACT_DENSITY_MAXIMUM�contract_density_maximum�1600�mode_elimination�MENU_PMC_CUSTOM_CONTRACT_ELIMINATION�contract_mode_elimination�mode_objective�MENU_PMC_CUSTOM_CONTRACT_OBJECTIVE�contract_mode_objective�mode_defend�MENU_PMC_CUSTOM_CONTRACT_DEFEND�contract_mode_defend�
  18.  
  19. weapons/kar98_rechamber
Add Comment
Please, Sign In to add comment