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- i was not gonna make this bc i thought people wouldnt want another role idea thread on fm discussion but then i remembered the last 3 threads are shitposts so i no longer care. also no this is not a role idea for town of salem the epic flash game it's a suggestion for ToS FM so please dont attack me thank you
- ok so like remember the predator role that never got used after my 18E game
- probably not
- anyway
- predator was basically like a SK variant, difference between it and SK being that it offered more leeway in that you gain a charge each night up to a maximum of 3, and you can multikill depending on how many charges you have. along with some other less notable changes like only being detected when killing but hosts can do whatever they want with that shit. also unable to be roleblocked when multikilling or whatever, something something here's the actual rolecard:
- [spoiler][size=150][b]Predator[/b][/size]
- You are a [color=#80bfbf][b]Predator[/b][/color].
- Your alignment is Neutral Killing.
- You are a monstrous psychopath with an intense urge to hunt down and eat your fellow residents.
- No one has yet lived to expose your maniacal tendencies, and you intend to keep up this trend in your newly found town.
- Your only motivation to exist is to satisfy your ravenousness; engulfed by selfishness, you care not for the lives you demolish.
- As time passes without eating, you will become more famished, allowing you to eat many in one sitting. However, your stomach can't hold too much at once!
- Every night you will gain a kill charge. You can use a charge on the night you receive it, or store it for later use.
- You may kill an amount of players up to and including the number of charges you have.
- You can hold a maximum of 3 charges at once. If you have 3 charges before going into a night, you will not gain a charge for that night.
- You have night immunity. If somebody tries to attack you, they will receive a message saying that you were immune.
- You are roleblock immune on nights which you multi kill. The roleblocker will not be notified that you are roleblock immune.
- If someone tries to roleblock you when single killing, you will attack them instead of your chosen target.
- You will appear suspicious to the Sheriff only on nights which you kill.
- You will appear to not have visited anyone to the Tracker when you are multi-killing.
- In a situation where only you and the Godfather remain, you will win the game.
- In a situation where only you and the Arsonist or Serial Killer remain, you will lose the game.
- You win with Predators
- You win with Survivors
- You win with Witches
- You must kill the Town
- You must kill the Mafia
- You must kill Arsonists
- You must kill Serial Killers
- You must kill Bombers
- You may spare anyone else[/spoiler]so basically the main issue with the role that i gathered from the 18E game i hosted using it is that the degree of unpredictability and difficulty for other factions to prepare for multiple deaths all chosen on one night is likely too high, which is a similar issue to arsonist with silent douses. which could be fun for chaos but if we're talking balance it's probably not the best thing
- so like i'm thinking the best idea to fix that issue is probably to make it so that predator can mark people on the nights they don't kill, which counts as a visit and gives a notification (which will get rid of the main issues of unpredictability and difficulty of preparation for other factions) similar to a not silent arsonist douse. so when they decide to multikill on a given night, they must kill all previously marked players and may also choose an unmarked player to also kill that night. or you can alternatively just single kill if you haven't marked anyone. also there's no longer a limit of 3 on the multikill because i don't really see much reason for a limit to exist (the limit does not exist lol epic XD)
- so basically the base idea is now a sk and arso hybrid without having shitty kpn like arsonist does, granting greater versatility than either role in that you can utilise aspects of either role when you want rather than being limited to following the game plan of either one or the other, whilst also in theory (imo for now @ me if u think im mega dumby and wrong) not having any significant issues such as unpredictability when multikilling which was the issue with predator before.
- idk what is best for interactions, where it becomes somewhat difficult to find a good balance of what feels right, since you need to consider balancing the utility of single/less kills and multi/more kills along with other things. my take on what might be decent for interactions is given in role card below (im open to suggestions on how interactions could be improved)
- also sike the role is still called Predator but i could change the name i guess if u guys find something more epic
- new role card:
- [spoiler][size=150][b]Predator[/b][/size]
- You are a [color=#80bfbf][b]Predator[/b][/color].
- Your alignment is Neutral Killing.
- You are a monstrous psychopath with an intense urge to hunt down and eat your fellow residents.
- No one has yet lived to expose your maniacal tendencies, and you intend to keep up this trend in your newly found town.
- Your only motivation to exist is to satisfy your ravenousness; engulfed by selfishness, you care not for the lives you demolish.
- You may choose to either mark a player or attack player/s each night.
- When you attack, all previously marked players will die (should there be any), along with your attack target for that night.
- If you attack and there are no previously marked players, you will only attack your target for that night.
- You have night immunity. If somebody tries to attack you, they will receive a message saying that you were immune.
- Your method of killing always ignores night immunity.
- You are roleblock immune on nights which you kill multiple players. The roleblocker will not be notified that you are roleblock immune.
- If someone tries to roleblock you when single killing, you will attack them instead of your chosen target.
- You will appear suspicious to the Sheriff only on nights which you do not kill.
- You will appear to not have visited anyone to the Tracker when you are multi-killing.
- You win if it is just you and the Godfather or Serial Killer remaining.
- You lose if it is just you and the Arsonist remaining.
- You win with Predators
- You win with Survivors
- You win with Witches
- You must kill the Town
- You must kill the Mafia
- You must kill Arsonists
- You must kill Serial Killers
- You must kill Bombers
- You may spare anyone else
- Additional Notes: Marking a player counts as a visit, which can be seen by Tracker/LO + other similar roles, and can be roleblocked.[/spoiler]also pls note this is intended as a variant/hybrid of both Arsonist and SK, so my intention is not to make an original role here but rather to make a role which is overall more fun than both of the roles it's utilising as a hybrid since it allows the player greater versatility in how they want to play, whilst still being a balanced NK role. also, yes i am aware it has greater potential utility than both arsonist and sk. unless you're arguing the utility it has is too high, having higher utility than sk/arso doesn't make it unbalanced
- please give me epic thoughts and ideas and criticism and stuff and tell me if u like much thank
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