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- waitUntil{activar_avion};
- detach a1;
- detach a2;
- deleteVehicle ancla;
- _tipo = typeof player;
- systemChat format ["Grupo %1", _tipo];;
- sleep 1;
- if (_tipo != "fow_s_us_ab_m42_101_smg_m3")then{
- private _grupo = toLower (_unit getVariable ["bmt_unit_group", ""]);
- systemChat format ["Grupo %1", _grupo];;
- switch(_group) do{
- case "grp_cm":{player moveInCargo a1;};
- case "grp_easy":{player moveInCargo a1;};
- case "grp_baker":{player moveInCargo a2;};
- };
- sleep 10;
- //La pongo a false para que nadie vuelva a llamarlo
- missionNamespace setVariable ["depie_avion", false, true];
- //Quito la accion del piloto
- removeAllActions piloto;
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