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Jan 21st, 2018
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  1. waitUntil{activar_avion};
  2.  
  3. detach a1;
  4. detach a2;
  5. deleteVehicle ancla;
  6.  
  7. _tipo = typeof player;
  8. systemChat format ["Grupo %1", _tipo];;
  9. sleep 1;
  10. if (_tipo != "fow_s_us_ab_m42_101_smg_m3")then{
  11. private _grupo = toLower (_unit getVariable ["bmt_unit_group", ""]);
  12.  
  13. systemChat format ["Grupo %1", _grupo];;
  14.  
  15. switch(_group) do{
  16. case "grp_cm":{player moveInCargo a1;};
  17. case "grp_easy":{player moveInCargo a1;};
  18. case "grp_baker":{player moveInCargo a2;};
  19. };
  20.  
  21. sleep 10;
  22. //La pongo a false para que nadie vuelva a llamarlo
  23. missionNamespace setVariable ["depie_avion", false, true];
  24. //Quito la accion del piloto
  25. removeAllActions piloto;
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