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Mar 7th, 2022
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  1. Engine version: 2019.4.30f1
  2. System version: Windows 10 (10.0.19043) 64bit
  3. System memory: 15872 MB
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: Radeon RX 580 Series
  7. Vendor: ATI
  8. VRAM: 4075 MB
  9. System.InvalidCastException: Specified cast is not valid.
  10. at UBOAT.Game.Core.Data.GameDataRow.GetDateTime (System.Int32 index) [0x00030] in <f766b49a922348dca5a7929e9292813c>:0
  11. at UBOAT.Game.Scene.UI.MainMenu.VersionChangelog.OnVersionChanged (System.Single index) [0x00034] in <1bbbdc8b35564336a3fb9372418aee75>:0
  12. at UBOAT.Game.Scene.UI.MainMenu.VersionChangelog.Start () [0x0000c] in <1bbbdc8b35564336a3fb9372418aee75>:0
  13. [NoFatigue] Loaded successfuly!
  14. [NoDiscipline] Loaded successfuly!
  15. [Expanded Crew] Loading, version: 1.1
  16. [Expanded Crew] Patches applied!
  17. [Uboat Expanded Captains] Loading, version: 0.3
  18. [Uboat Expanded Captains] Patches applied!
  19. [BdU Convoys Reports] Version 0.6.3.2 is loading...
  20. [BdU Convoys Reports] Hourly message chance has been generated
  21. [BdU Convoys Reports] Loaded successfuly!
  22. [Enhanced ID Book] Version 1.0.2 is loading...
  23. [Enhanced ID Book] Loaded succesfully!
  24. [Memory Book] Version 1.0.3 is loading...
  25. [Memory Book] Loaded succesfully!
  26. [Custom Actions] Loading, version: 2.0
  27. [Custom Actions] Patches applied!
  28. [NoFatigue] Start..
  29. [NoDiscipline] Start..
  30. [BdU Convoys Reports] Passing the postfix for GameTime.Awake
  31. [Custom Actions] Importing "ReportEnablingAction" "UBOAT.Mods.BdUConvoys.ReportEnablingAction" from "bdu-convoy-sighting-reports".
  32. Imported 1073 units
  33. [Uboat Expanded Captains] Prefabs loaded!
  34. [BdU Convoys Reports] In main scene, starting timers
  35. [BdU Convoys Reports] In main scene, setting isRunning to true
  36. [NoFatigue] Applied..
  37. [NoDiscipline] Applied..
  38. Entering: Transport #216
  39. HQ task named "HQ UE Bergen Patrols 1940-12-01" doesn't exist.
  40. HQ task named "HQ UE Helgoland Patrols 1940-02-01" doesn't exist.
  41. HQ task named "HQ UE Kristiansand Patrols 1940-10-01" doesn't exist.
  42. HQ task named "HQ UE Kiel Patrols 1940-12-01" doesn't exist.
  43. HQ task named "HQ UE Lorient Patrols 1940-12-01" doesn't exist.
  44. HQ task named "HQ UE St-Nazaire Patrols 1940-11-01" doesn't exist.
  45. HQ task named "HQ UE Trondheim Patrols 1940-05-01" doesn't exist.
  46. HQ task named "HQ UE Wilhelmshaven Patrols 1940-09-01" doesn't exist.
  47. HQ task named "Research Accumulators I Lockout" doesn't exist.
  48. HQ task named "Research GHG Lockout" doesn't exist.
  49. HQ task named "Research Improved Toilets Lockout" doesn't exist.
  50. HQ task named "Research Turm 0 Lockout" doesn't exist.
  51. HQ task named "Torpedo Pistol - Pi1.1 Lockout" doesn't exist.
  52. Entering: Lorient
  53. Requested asset at path "Equipment/Port Observation Post" doesn't exist.
  54. Slot "Fuel 1" is defined for entity type "Sperrbrecher-Class" in game data, but it's missing in the entity prefab.
  55. Slot "Hidden Goods 1" is defined for entity type "Sperrbrecher-Class" in game data, but it's missing in the entity prefab.
  56. Slot "Antenna" is defined for entity type "Sperrbrecher-Class" in game data, but it's missing in the entity prefab.
  57. Slot "Hidden Goods 1" is defined for entity type "Liberty-Class" in game data, but it's missing in the entity prefab.
  58. Prefab is missing for an entity named "{0}".
  59. Loaded game in: 52940 ms.
  60. Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
  61. Requested asset at path "Icons/Map/Checkpoint - Ally" doesn't exist.
  62. Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  63. Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  64. Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  65. Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  66. Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  67. Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  68. Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  69. Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  70. Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  71. Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  72. Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  73. Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  74. Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  75. Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  76. Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  77. Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  78. Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  79. Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
  80. [BdU Convoys Reports] In OnSceneDestroy for main scene, setting isRunning to false and triggering housekeeping
  81.  
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