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- Engine version: 2019.4.30f1
- System version: Windows 10 (10.0.19043) 64bit
- System memory: 15872 MB
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon RX 580 Series
- Vendor: ATI
- VRAM: 4075 MB
- System.InvalidCastException: Specified cast is not valid.
- at UBOAT.Game.Core.Data.GameDataRow.GetDateTime (System.Int32 index) [0x00030] in <f766b49a922348dca5a7929e9292813c>:0
- at UBOAT.Game.Scene.UI.MainMenu.VersionChangelog.OnVersionChanged (System.Single index) [0x00034] in <1bbbdc8b35564336a3fb9372418aee75>:0
- at UBOAT.Game.Scene.UI.MainMenu.VersionChangelog.Start () [0x0000c] in <1bbbdc8b35564336a3fb9372418aee75>:0
- [NoFatigue] Loaded successfuly!
- [NoDiscipline] Loaded successfuly!
- [Expanded Crew] Loading, version: 1.1
- [Expanded Crew] Patches applied!
- [Uboat Expanded Captains] Loading, version: 0.3
- [Uboat Expanded Captains] Patches applied!
- [BdU Convoys Reports] Version 0.6.3.2 is loading...
- [BdU Convoys Reports] Hourly message chance has been generated
- [BdU Convoys Reports] Loaded successfuly!
- [Enhanced ID Book] Version 1.0.2 is loading...
- [Enhanced ID Book] Loaded succesfully!
- [Memory Book] Version 1.0.3 is loading...
- [Memory Book] Loaded succesfully!
- [Custom Actions] Loading, version: 2.0
- [Custom Actions] Patches applied!
- [NoFatigue] Start..
- [NoDiscipline] Start..
- [BdU Convoys Reports] Passing the postfix for GameTime.Awake
- [Custom Actions] Importing "ReportEnablingAction" "UBOAT.Mods.BdUConvoys.ReportEnablingAction" from "bdu-convoy-sighting-reports".
- Imported 1073 units
- [Uboat Expanded Captains] Prefabs loaded!
- [BdU Convoys Reports] In main scene, starting timers
- [BdU Convoys Reports] In main scene, setting isRunning to true
- [NoFatigue] Applied..
- [NoDiscipline] Applied..
- Entering: Transport #216
- HQ task named "HQ UE Bergen Patrols 1940-12-01" doesn't exist.
- HQ task named "HQ UE Helgoland Patrols 1940-02-01" doesn't exist.
- HQ task named "HQ UE Kristiansand Patrols 1940-10-01" doesn't exist.
- HQ task named "HQ UE Kiel Patrols 1940-12-01" doesn't exist.
- HQ task named "HQ UE Lorient Patrols 1940-12-01" doesn't exist.
- HQ task named "HQ UE St-Nazaire Patrols 1940-11-01" doesn't exist.
- HQ task named "HQ UE Trondheim Patrols 1940-05-01" doesn't exist.
- HQ task named "HQ UE Wilhelmshaven Patrols 1940-09-01" doesn't exist.
- HQ task named "Research Accumulators I Lockout" doesn't exist.
- HQ task named "Research GHG Lockout" doesn't exist.
- HQ task named "Research Improved Toilets Lockout" doesn't exist.
- HQ task named "Research Turm 0 Lockout" doesn't exist.
- HQ task named "Torpedo Pistol - Pi1.1 Lockout" doesn't exist.
- Entering: Lorient
- Requested asset at path "Equipment/Port Observation Post" doesn't exist.
- Slot "Fuel 1" is defined for entity type "Sperrbrecher-Class" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Sperrbrecher-Class" in game data, but it's missing in the entity prefab.
- Slot "Antenna" is defined for entity type "Sperrbrecher-Class" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Liberty-Class" in game data, but it's missing in the entity prefab.
- Prefab is missing for an entity named "{0}".
- Loaded game in: 52940 ms.
- Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
- Requested asset at path "Icons/Map/Checkpoint - Ally" doesn't exist.
- Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Hull_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_1_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- Not allowed to access triangles/indices on mesh 'Upper_Deck_2_LOD0' (isReadable is false; Read/Write must be enabled in import settings)
- [BdU Convoys Reports] In OnSceneDestroy for main scene, setting isRunning to false and triggering housekeeping
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