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Magicat

Experience yield (mmrpgorigin)

Mar 18th, 2017
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  1. y₁= [(ST/10) * (1 + t/(d/3))]ai
  2.  
  3. y₂= {[(ST/20) * (1 + t/(d/3))] + [1 + L(ST/50]}ai
  4.  
  5. ST = Stat Total
  6. t = turns passed in battle
  7. d = damage taken by player
  8. L = level of enemy
  9. a = If it's a player, 1.5x, if it's a computer-controlled enemy, 1
  10. i = Multipliers from items
  11.  
  12. ex: A Liontamer defeats a player-controlled Peasant with a stat total of 200. The Peasant was defeated in 9 turns, but inflicted 23 damage before being defeated. The Peasant's level is 1, and the Liontamer is holding no items to boost exp
  13.  
  14. y₁= [(200/10) * (1 + 9/(23/3))]1.5
  15. (20 * 2.17)1.5
  16. (43)1.5
  17. y₁= 65 experience
  18.  
  19. y₂= {[(200/20) * (1 + 9/(23/3))] + [1 + 1(200/50]}1.5
  20. [(10 * 2.17) + (5)]1.5
  21. (22 + 5)1.5
  22. (27)1.5
  23. y₂= 41 experience
  24.  
  25. ex2: A Nurse defeats a player-controlled Peasant with a stat total of 500. The Peasant was defeated in 14 turns, but inflicted 20 damage before being defeated. The Peasant's level is 34, and the Nurse has a ring that grants them a 10% exp boost.
  26.  
  27. y₁= [(500/10) * (1 + 14/(20/3))](1.5 * 1.1)
  28. (50 * 2.1)1.65
  29. 173
  30. y₁= 173 experience
  31.  
  32. y₂= {[(500/20) * (1 + 14/(20/3))] + [1 + 34(500/50]}1.65
  33. [(25 * 2.1) + (341)]1.65
  34. [(52) + (341)]1.65
  35. (393)1.65
  36. 649
  37.  
  38. y₂= 649 experience
  39.  
  40.  
  41. Conclusion: Equation 1 will grant more experience initially, but Equation 2 will grant more experience when enemies start getting into higher levels.
  42.  
  43. *Edit: Equation changed to {[(ST/18.5) * (1 + t/(d/1.65)] + [1 + L(ST/50]}ai
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