Advertisement
Guest User

Untitled

a guest
Aug 7th, 2017
46
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 161.57 KB | None | 0 0
  1. 00:28:50 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
  2. 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  3. 00:28:50 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1525, name: Large door) at Coordinate(3056, 3448, 0).
  4. 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  5. 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  6. 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  7. 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  8. 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  9. 00:28:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  10. 00:28:50 DEBUG Parsed collision flags in 550ms
  11. 00:28:50 DEBUG Flood-Filled the area in 1ms
  12. 00:28:51 TRACE [Bank] Withdrawing with action: Withdraw-All
  13. 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  14. 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  15. 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  16. 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  17. 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  18. 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  19. 00:28:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  20. 00:28:52 DEBUG Parsed collision flags in 526ms
  21. 00:28:52 DEBUG Flood-Filled the area in 1ms
  22. 00:28:52 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
  23. 00:28:52 DEBUG Current Action -> IiIIiIIiiI (0-3-2-3) | 8ms
  24. 00:28:52 WARN Checking coal bag chat box -> You don't have enough inventory space to withdraw that many.
  25. 00:28:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  26. 00:28:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  27. 00:28:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  28. 00:28:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  29. 00:28:53 DEBUG Current Action -> IiiiiiiIII (0-3) | 0ms
  30. 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  31. 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  32. 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  33. 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  34. 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  35. 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  36. 00:28:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 12ms.
  37. 00:28:53 DEBUG Parsed collision flags in 543ms
  38. 00:28:53 DEBUG Flood-Filled the area in 2ms
  39. 00:28:53 DEBUG Current Action -> iiiIIIiIii (0-3-2) | 10ms
  40. 00:28:53 DEBUG Current Action -> IiIiiiIIii (0-3-2-1) | 8ms
  41. 00:28:54 DEBUG Current Action -> iiiIIiiiii (0-3-2-2) | 10ms
  42. 00:28:54 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
  43. 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  44. 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  45. 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  46. 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  47. 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  48. 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  49. 00:28:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  50. 00:28:54 DEBUG Parsed collision flags in 529ms
  51. 00:28:54 DEBUG Flood-Filled the area in 1ms
  52. 00:28:54 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
  53. 00:28:54 DEBUG Current Action -> IiIIiIIiiI (0-3-2-3) | 9ms
  54. 00:28:54 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  55. 00:28:54 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  56. 00:28:54 DEBUG Interface opened -> false
  57. 00:28:54 DEBUG Target object nearby, walking towards it....
  58. 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  59. 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  60. 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  61. 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  62. 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  63. 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  64. 00:28:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  65. 00:28:55 DEBUG Parsed collision flags in 631ms
  66. 00:28:55 DEBUG Flood-Filled the area in 2ms
  67. 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  68. 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  69. 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  70. 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  71. 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  72. 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  73. 00:28:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  74. 00:28:56 DEBUG Parsed collision flags in 625ms
  75. 00:28:56 DEBUG Flood-Filled the area in 2ms
  76. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  77. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  78. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  79. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  80. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  81. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  82. 00:28:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  83. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  84. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  85. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  86. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  87. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  88. 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  89. 00:28:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  90. 00:28:57 DEBUG Parsed collision flags in 543ms
  91. 00:28:57 DEBUG Flood-Filled the area in 1ms
  92. 00:28:58 TRACE [Camera] Camera turn direction: RIGHT / DOWN
  93. 00:28:58 TRACE [Camera] Pressing keys
  94. 00:28:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  95. 00:28:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  96. 00:28:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  97. 00:28:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  98. 00:28:58 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
  99. 00:28:58 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  100. 00:28:58 DEBUG Interface opened -> false
  101. 00:28:58 DEBUG Target object -> Furnace [3110, 3499, 0]
  102. 00:28:58 DEBUG Item to use on the object -> Steel bar
  103. 00:28:58 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
  104. 00:28:58 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
  105. 00:28:58 TRACE [Camera] Camera turn direction: RIGHT / DOWN
  106. 00:28:58 TRACE [Camera] Pressing keys
  107. 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  108. 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  109. 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  110. 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  111. 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  112. 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  113. 00:28:59 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  114. 00:28:59 DEBUG Parsed collision flags in 561ms
  115. 00:28:59 DEBUG Flood-Filled the area in 1ms
  116. 00:29:00 DEBUG Used item on object -> false
  117. 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  118. 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  119. 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  120. 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  121. 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  122. 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  123. 00:29:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 7ms.
  124. 00:29:00 DEBUG Parsed collision flags in 531ms
  125. 00:29:00 DEBUG Flood-Filled the area in 2ms
  126. 00:29:00 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  127. 00:29:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  128. 00:29:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  129. 00:29:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  130. 00:29:00 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  131. 00:29:00 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  132. 00:29:00 DEBUG Interface opened -> false
  133. 00:29:00 DEBUG Target object -> Furnace [3110, 3499, 0]
  134. 00:29:00 DEBUG Item to use on the object -> Steel bar
  135. 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  136. 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  137. 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  138. 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  139. 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  140. 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  141. 00:29:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  142. 00:29:01 DEBUG Parsed collision flags in 524ms
  143. 00:29:01 DEBUG Flood-Filled the area in 2ms
  144. 00:29:02 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 80, name: Prison Door) at Coordinate(3056, 3448, 0).
  145. 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  146. 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  147. 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  148. 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  149. 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  150. 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  151. 00:29:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  152. 00:29:02 DEBUG Parsed collision flags in 520ms
  153. 00:29:02 DEBUG Flood-Filled the area in 2ms
  154. 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  155. 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  156. 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  157. 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  158. 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  159. 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  160. 00:29:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  161. 00:29:03 DEBUG Parsed collision flags in 520ms
  162. 00:29:03 DEBUG Flood-Filled the area in 2ms
  163. 00:29:04 DEBUG Used item on object -> true
  164. 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  165. 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  166. 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  167. 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  168. 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  169. 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  170. 00:29:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  171. 00:29:04 DEBUG Parsed collision flags in 508ms
  172. 00:29:04 DEBUG Flood-Filled the area in 1ms
  173. 00:29:05 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  174. 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  175. 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  176. 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  177. 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  178. 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  179. 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  180. 00:29:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  181. 00:29:05 DEBUG Parsed collision flags in 515ms
  182. 00:29:05 DEBUG Flood-Filled the area in 1ms
  183. 00:29:05 WARN Interacting with Make-X
  184. 00:29:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  185. 00:29:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  186. 00:29:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  187. 00:29:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  188. 00:29:06 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  189. 00:29:06 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  190. 00:29:06 DEBUG Interface opened -> true
  191. 00:29:06 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  192. 00:29:06 WARN Interacting with Make-X
  193. 00:29:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  194. 00:29:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  195. 00:29:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  196. 00:29:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  197. 00:29:06 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  198. 00:29:06 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  199. 00:29:06 DEBUG Interface opened -> true
  200. 00:29:06 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  201. 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  202. 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  203. 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  204. 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  205. 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  206. 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  207. 00:29:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  208. 00:29:07 DEBUG Parsed collision flags in 542ms
  209. 00:29:07 DEBUG Flood-Filled the area in 2ms
  210. 00:29:07 WARN Interacting with Make-X
  211. 00:29:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  212. 00:29:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  213. 00:29:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  214. 00:29:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  215. 00:29:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  216. 00:29:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  217. 00:29:07 DEBUG Interface opened -> true
  218. 00:29:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  219. 00:29:07 WARN Interacting with Make-X
  220. 00:29:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  221. 00:29:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  222. 00:29:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  223. 00:29:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  224. 00:29:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  225. 00:29:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  226. 00:29:07 DEBUG Interface opened -> true
  227. 00:29:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  228. 00:29:07 WARN Interacting with Make-X
  229. 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  230. 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  231. 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  232. 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  233. 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  234. 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  235. 00:29:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  236. 00:29:08 DEBUG Parsed collision flags in 556ms
  237. 00:29:08 DEBUG Flood-Filled the area in 1ms
  238. 00:29:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  239. 00:29:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  240. 00:29:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  241. 00:29:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  242. 00:29:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
  243. 00:29:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 1ms
  244. 00:29:08 DEBUG Interface opened -> true
  245. 00:29:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  246. 00:29:08 WARN Interacting with Make-X
  247. 00:29:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  248. 00:29:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  249. 00:29:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  250. 00:29:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  251. 00:29:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  252. 00:29:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  253. 00:29:08 DEBUG Interface opened -> true
  254. 00:29:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  255. 00:29:08 WARN Interacting with Make-X
  256. 00:29:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  257. 00:29:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  258. 00:29:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  259. 00:29:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  260. 00:29:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  261. 00:29:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  262. 00:29:09 DEBUG Interface opened -> true
  263. 00:29:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  264. 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  265. 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  266. 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  267. 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  268. 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  269. 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  270. 00:29:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  271. 00:29:09 DEBUG Parsed collision flags in 549ms
  272. 00:29:09 DEBUG Flood-Filled the area in 1ms
  273. 00:29:09 WARN Interacting with Make-X
  274. 00:29:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  275. 00:29:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  276. 00:29:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  277. 00:29:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  278. 00:29:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  279. 00:29:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  280. 00:29:09 DEBUG Interface opened -> true
  281. 00:29:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  282. 00:29:09 WARN Interacting with Make-X
  283. 00:29:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  284. 00:29:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  285. 00:29:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  286. 00:29:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  287. 00:29:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  288. 00:29:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  289. 00:29:10 DEBUG Interface opened -> true
  290. 00:29:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  291. 00:29:10 WARN Interacting with Make-X
  292. 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  293. 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  294. 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  295. 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  296. 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  297. 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  298. 00:29:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  299. 00:29:10 DEBUG Parsed collision flags in 521ms
  300. 00:29:10 DEBUG Flood-Filled the area in 2ms
  301. 00:29:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  302. 00:29:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  303. 00:29:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  304. 00:29:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  305. 00:29:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  306. 00:29:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  307. 00:29:10 DEBUG Interface opened -> true
  308. 00:29:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  309. 00:29:10 WARN Interacting with Make-X
  310. 00:29:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  311. 00:29:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  312. 00:29:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  313. 00:29:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  314. 00:29:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  315. 00:29:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  316. 00:29:11 DEBUG Interface opened -> true
  317. 00:29:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  318. 00:29:11 WARN Interacting with Make-X
  319. 00:29:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  320. 00:29:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  321. 00:29:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  322. 00:29:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  323. 00:29:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  324. 00:29:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  325. 00:29:11 DEBUG Interface opened -> true
  326. 00:29:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  327. 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  328. 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  329. 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  330. 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  331. 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  332. 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  333. 00:29:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  334. 00:29:11 DEBUG Parsed collision flags in 559ms
  335. 00:29:11 DEBUG Flood-Filled the area in 1ms
  336. 00:29:11 WARN Interacting with Make-X
  337. 00:29:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  338. 00:29:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  339. 00:29:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  340. 00:29:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  341. 00:29:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 89ms
  342. 00:29:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  343. 00:29:12 DEBUG Interface opened -> true
  344. 00:29:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  345. 00:29:12 WARN Interacting with Make-X
  346. 00:29:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  347. 00:29:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  348. 00:29:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  349. 00:29:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  350. 00:29:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  351. 00:29:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  352. 00:29:12 DEBUG Interface opened -> true
  353. 00:29:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  354. 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  355. 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  356. 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  357. 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  358. 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  359. 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  360. 00:29:12 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  361. 00:29:12 DEBUG Parsed collision flags in 535ms
  362. 00:29:12 DEBUG Flood-Filled the area in 4ms
  363. 00:29:12 WARN Interacting with Make-X
  364. 00:29:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  365. 00:29:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  366. 00:29:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  367. 00:29:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  368. 00:29:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  369. 00:29:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  370. 00:29:13 DEBUG Interface opened -> true
  371. 00:29:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  372. 00:29:13 WARN Interacting with Make-X
  373. 00:29:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  374. 00:29:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  375. 00:29:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  376. 00:29:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  377. 00:29:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
  378. 00:29:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  379. 00:29:13 DEBUG Interface opened -> true
  380. 00:29:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  381. 00:29:13 WARN Interacting with Make-X
  382. 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  383. 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  384. 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  385. 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  386. 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  387. 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  388. 00:29:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  389. 00:29:13 DEBUG Parsed collision flags in 623ms
  390. 00:29:13 DEBUG Flood-Filled the area in 2ms
  391. 00:29:14 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  392. 00:29:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  393. 00:29:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  394. 00:29:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  395. 00:29:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  396. 00:29:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  397. 00:29:14 DEBUG Interface opened -> true
  398. 00:29:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  399. 00:29:14 WARN Interacting with Make-X
  400. 00:29:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  401. 00:29:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  402. 00:29:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  403. 00:29:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  404. 00:29:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
  405. 00:29:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  406. 00:29:14 DEBUG Interface opened -> true
  407. 00:29:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  408. 00:29:14 WARN Interacting with Make-X
  409. 00:29:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  410. 00:29:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  411. 00:29:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  412. 00:29:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  413. 00:29:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  414. 00:29:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  415. 00:29:15 DEBUG Interface opened -> true
  416. 00:29:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  417. 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  418. 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  419. 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  420. 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  421. 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  422. 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  423. 00:29:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  424. 00:29:15 DEBUG Parsed collision flags in 553ms
  425. 00:29:15 DEBUG Flood-Filled the area in 2ms
  426. 00:29:15 WARN Interacting with Make-X
  427. 00:29:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  428. 00:29:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  429. 00:29:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  430. 00:29:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  431. 00:29:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
  432. 00:29:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  433. 00:29:15 DEBUG Interface opened -> true
  434. 00:29:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  435. 00:29:15 WARN Interacting with Make-X
  436. 00:29:15 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  437. 00:29:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  438. 00:29:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  439. 00:29:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  440. 00:29:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  441. 00:29:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  442. 00:29:15 DEBUG Interface opened -> true
  443. 00:29:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  444. 00:29:16 WARN Interacting with Make-X
  445. 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  446. 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  447. 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  448. 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  449. 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  450. 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  451. 00:29:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  452. 00:29:16 DEBUG Parsed collision flags in 561ms
  453. 00:29:16 DEBUG Flood-Filled the area in 2ms
  454. 00:29:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  455. 00:29:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  456. 00:29:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  457. 00:29:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  458. 00:29:16 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  459. 00:29:16 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  460. 00:29:16 DEBUG Interface opened -> true
  461. 00:29:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  462. 00:29:16 WARN Interacting with Make-X
  463. 00:29:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  464. 00:29:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  465. 00:29:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  466. 00:29:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  467. 00:29:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  468. 00:29:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  469. 00:29:17 DEBUG Interface opened -> true
  470. 00:29:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  471. 00:29:17 WARN Interacting with Make-X
  472. 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  473. 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  474. 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  475. 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  476. 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  477. 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  478. 00:29:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  479. 00:29:17 DEBUG Parsed collision flags in 534ms
  480. 00:29:17 DEBUG Flood-Filled the area in 2ms
  481. 00:29:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  482. 00:29:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  483. 00:29:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  484. 00:29:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  485. 00:29:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  486. 00:29:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  487. 00:29:17 DEBUG Interface opened -> true
  488. 00:29:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  489. 00:29:17 WARN Interacting with Make-X
  490. 00:29:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  491. 00:29:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  492. 00:29:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  493. 00:29:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  494. 00:29:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
  495. 00:29:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  496. 00:29:18 DEBUG Interface opened -> true
  497. 00:29:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  498. 00:29:18 WARN Interacting with Make-X
  499. 00:29:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  500. 00:29:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  501. 00:29:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  502. 00:29:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  503. 00:29:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  504. 00:29:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  505. 00:29:18 DEBUG Interface opened -> true
  506. 00:29:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  507. 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  508. 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  509. 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  510. 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  511. 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  512. 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  513. 00:29:18 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  514. 00:29:18 DEBUG Parsed collision flags in 558ms
  515. 00:29:18 DEBUG Flood-Filled the area in 2ms
  516. 00:29:18 WARN Interacting with Make-X
  517. 00:29:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  518. 00:29:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  519. 00:29:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  520. 00:29:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  521. 00:29:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  522. 00:29:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  523. 00:29:19 DEBUG Interface opened -> true
  524. 00:29:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  525. 00:29:19 WARN Interacting with Make-X
  526. 00:29:19 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  527. 00:29:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  528. 00:29:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  529. 00:29:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  530. 00:29:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  531. 00:29:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  532. 00:29:19 DEBUG Interface opened -> true
  533. 00:29:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  534. 00:29:19 WARN Interacting with Make-X
  535. 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  536. 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  537. 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  538. 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  539. 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  540. 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  541. 00:29:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  542. 00:29:19 DEBUG Parsed collision flags in 554ms
  543. 00:29:19 DEBUG Flood-Filled the area in 1ms
  544. 00:29:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  545. 00:29:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  546. 00:29:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  547. 00:29:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  548. 00:29:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  549. 00:29:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  550. 00:29:20 DEBUG Interface opened -> true
  551. 00:29:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  552. 00:29:20 WARN Interacting with Make-X
  553. 00:29:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  554. 00:29:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  555. 00:29:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  556. 00:29:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  557. 00:29:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
  558. 00:29:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  559. 00:29:20 DEBUG Interface opened -> true
  560. 00:29:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  561. 00:29:20 WARN Interacting with Make-X
  562. 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  563. 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  564. 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  565. 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  566. 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  567. 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  568. 00:29:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  569. 00:29:20 DEBUG Parsed collision flags in 540ms
  570. 00:29:20 DEBUG Flood-Filled the area in 1ms
  571. 00:29:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  572. 00:29:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  573. 00:29:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  574. 00:29:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  575. 00:29:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  576. 00:29:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  577. 00:29:21 DEBUG Interface opened -> true
  578. 00:29:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  579. 00:29:21 WARN Interacting with Make-X
  580. 00:29:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  581. 00:29:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  582. 00:29:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  583. 00:29:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  584. 00:29:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  585. 00:29:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  586. 00:29:21 DEBUG Interface opened -> true
  587. 00:29:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  588. 00:29:21 WARN Interacting with Make-X
  589. 00:29:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  590. 00:29:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  591. 00:29:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  592. 00:29:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  593. 00:29:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  594. 00:29:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  595. 00:29:21 DEBUG Interface opened -> true
  596. 00:29:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  597. 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  598. 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  599. 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  600. 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  601. 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  602. 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  603. 00:29:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  604. 00:29:22 DEBUG Parsed collision flags in 557ms
  605. 00:29:22 DEBUG Flood-Filled the area in 2ms
  606. 00:29:22 WARN Interacting with Make-X
  607. 00:29:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  608. 00:29:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  609. 00:29:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  610. 00:29:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  611. 00:29:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  612. 00:29:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  613. 00:29:22 DEBUG Interface opened -> true
  614. 00:29:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  615. 00:29:22 WARN Interacting with Make-X
  616. 00:29:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  617. 00:29:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  618. 00:29:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  619. 00:29:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  620. 00:29:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  621. 00:29:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  622. 00:29:22 DEBUG Interface opened -> true
  623. 00:29:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  624. 00:29:23 WARN Interacting with Make-X
  625. 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  626. 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  627. 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  628. 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  629. 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  630. 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  631. 00:29:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  632. 00:29:23 DEBUG Parsed collision flags in 547ms
  633. 00:29:23 DEBUG Flood-Filled the area in 2ms
  634. 00:29:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  635. 00:29:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  636. 00:29:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  637. 00:29:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  638. 00:29:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 60ms
  639. 00:29:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  640. 00:29:23 DEBUG Interface opened -> true
  641. 00:29:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  642. 00:29:23 WARN Interacting with Make-X
  643. 00:29:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  644. 00:29:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  645. 00:29:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  646. 00:29:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  647. 00:29:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  648. 00:29:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  649. 00:29:23 DEBUG Interface opened -> true
  650. 00:29:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  651. 00:29:24 WARN Interacting with Make-X
  652. 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  653. 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  654. 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  655. 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  656. 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  657. 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  658. 00:29:24 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  659. 00:29:24 DEBUG Parsed collision flags in 532ms
  660. 00:29:24 DEBUG Flood-Filled the area in 2ms
  661. 00:29:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  662. 00:29:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  663. 00:29:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  664. 00:29:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  665. 00:29:24 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  666. 00:29:24 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  667. 00:29:24 DEBUG Interface opened -> true
  668. 00:29:24 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  669. 00:29:24 WARN Interacting with Make-X
  670. 00:29:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  671. 00:29:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  672. 00:29:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  673. 00:29:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  674. 00:29:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  675. 00:29:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  676. 00:29:25 DEBUG Interface opened -> true
  677. 00:29:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  678. 00:29:25 WARN Interacting with Make-X
  679. 00:29:25 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  680. 00:29:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  681. 00:29:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  682. 00:29:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  683. 00:29:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  684. 00:29:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  685. 00:29:25 DEBUG Interface opened -> true
  686. 00:29:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  687. 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  688. 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  689. 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  690. 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  691. 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  692. 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  693. 00:29:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  694. 00:29:25 DEBUG Parsed collision flags in 565ms
  695. 00:29:25 DEBUG Flood-Filled the area in 2ms
  696. 00:29:25 WARN Interacting with Make-X
  697. 00:29:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  698. 00:29:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  699. 00:29:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  700. 00:29:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  701. 00:29:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  702. 00:29:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  703. 00:29:25 DEBUG Interface opened -> true
  704. 00:29:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  705. 00:29:26 WARN Interacting with Make-X
  706. 00:29:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  707. 00:29:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  708. 00:29:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  709. 00:29:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  710. 00:29:26 DEBUG Current Action -> iIiIIIIIII (0-5) | 31ms
  711. 00:29:26 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  712. 00:29:26 DEBUG Interface opened -> true
  713. 00:29:26 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  714. 00:29:26 WARN Interacting with Make-X
  715. 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  716. 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  717. 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  718. 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  719. 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  720. 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  721. 00:29:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  722. 00:29:26 DEBUG Parsed collision flags in 564ms
  723. 00:29:26 DEBUG Flood-Filled the area in 2ms
  724. 00:29:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  725. 00:29:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  726. 00:29:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  727. 00:29:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  728. 00:29:26 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  729. 00:29:26 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  730. 00:29:26 DEBUG Interface opened -> true
  731. 00:29:26 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  732. 00:29:27 WARN Interacting with Make-X
  733. 00:29:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  734. 00:29:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  735. 00:29:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  736. 00:29:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  737. 00:29:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  738. 00:29:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  739. 00:29:27 DEBUG Interface opened -> true
  740. 00:29:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  741. 00:29:27 WARN Interacting with Make-X
  742. 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  743. 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  744. 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  745. 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  746. 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  747. 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  748. 00:29:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  749. 00:29:27 DEBUG Parsed collision flags in 536ms
  750. 00:29:27 DEBUG Flood-Filled the area in 2ms
  751. 00:29:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  752. 00:29:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  753. 00:29:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  754. 00:29:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  755. 00:29:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  756. 00:29:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  757. 00:29:27 DEBUG Interface opened -> true
  758. 00:29:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  759. 00:29:28 WARN Interacting with Make-X
  760. 00:29:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  761. 00:29:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  762. 00:29:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  763. 00:29:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  764. 00:29:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  765. 00:29:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  766. 00:29:28 DEBUG Interface opened -> true
  767. 00:29:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  768. 00:29:28 WARN Interacting with Make-X
  769. 00:29:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  770. 00:29:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  771. 00:29:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  772. 00:29:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  773. 00:29:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 36ms
  774. 00:29:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  775. 00:29:28 DEBUG Interface opened -> true
  776. 00:29:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  777. 00:29:29 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
  778. 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  779. 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  780. 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  781. 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  782. 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  783. 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  784. 00:29:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  785. 00:29:29 DEBUG Parsed collision flags in 814ms
  786. 00:29:29 DEBUG Flood-Filled the area in 1ms
  787. 00:29:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  788. 00:29:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  789. 00:29:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  790. 00:29:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  791. 00:29:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  792. 00:29:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  793. 00:29:29 DEBUG Interface opened -> true
  794. 00:29:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  795. 00:29:29 WARN Interacting with Make-X
  796. 00:29:29 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  797. 00:29:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  798. 00:29:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  799. 00:29:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  800. 00:29:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  801. 00:29:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  802. 00:29:29 DEBUG Interface opened -> true
  803. 00:29:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  804. 00:29:30 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
  805. 00:29:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  806. 00:29:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  807. 00:29:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  808. 00:29:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  809. 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  810. 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  811. 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  812. 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  813. 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  814. 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  815. 00:29:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 7ms.
  816. 00:29:30 DEBUG Parsed collision flags in 539ms
  817. 00:29:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  818. 00:29:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  819. 00:29:30 DEBUG Flood-Filled the area in 2ms
  820. 00:29:30 DEBUG Interface opened -> true
  821. 00:29:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  822. 00:29:30 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
  823. 00:29:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  824. 00:29:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  825. 00:29:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  826. 00:29:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  827. 00:29:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  828. 00:29:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  829. 00:29:30 DEBUG Interface opened -> true
  830. 00:29:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  831. 00:29:31 WARN Interacting with Make-X
  832. 00:29:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  833. 00:29:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  834. 00:29:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  835. 00:29:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  836. 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  837. 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  838. 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  839. 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  840. 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  841. 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  842. 00:29:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  843. 00:29:31 DEBUG Parsed collision flags in 554ms
  844. 00:29:31 DEBUG Flood-Filled the area in 2ms
  845. 00:29:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  846. 00:29:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  847. 00:29:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  848. 00:29:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  849. 00:29:31 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  850. 00:29:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  851. 00:29:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  852. 00:29:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  853. 00:29:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  854. 00:29:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  855. 00:29:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  856. 00:29:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  857. 00:29:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  858. 00:29:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  859. 00:29:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  860. 00:29:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  861. 00:29:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  862. 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  863. 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  864. 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  865. 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  866. 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  867. 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  868. 00:29:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  869. 00:29:32 DEBUG Parsed collision flags in 579ms
  870. 00:29:32 DEBUG Flood-Filled the area in 1ms
  871. 00:29:32 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  872. 00:29:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  873. 00:29:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  874. 00:29:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  875. 00:29:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  876. 00:29:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  877. 00:29:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  878. 00:29:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  879. 00:29:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  880. 00:29:33 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  881. 00:29:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  882. 00:29:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  883. 00:29:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  884. 00:29:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  885. 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  886. 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  887. 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  888. 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  889. 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  890. 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  891. 00:29:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  892. 00:29:33 DEBUG Parsed collision flags in 556ms
  893. 00:29:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  894. 00:29:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  895. 00:29:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  896. 00:29:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  897. 00:29:33 DEBUG Flood-Filled the area in 2ms
  898. 00:29:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  899. 00:29:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  900. 00:29:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  901. 00:29:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  902. 00:29:34 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  903. 00:29:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  904. 00:29:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  905. 00:29:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  906. 00:29:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  907. 00:29:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  908. 00:29:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  909. 00:29:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  910. 00:29:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  911. 00:29:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  912. 00:29:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  913. 00:29:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  914. 00:29:35 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  915. 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  916. 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  917. 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  918. 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  919. 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  920. 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  921. 00:29:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  922. 00:29:35 DEBUG Parsed collision flags in 675ms
  923. 00:29:35 DEBUG Flood-Filled the area in 1ms
  924. 00:29:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  925. 00:29:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  926. 00:29:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  927. 00:29:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  928. 00:29:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  929. 00:29:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  930. 00:29:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  931. 00:29:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  932. 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  933. 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  934. 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  935. 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  936. 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  937. 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  938. 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  939. 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  940. 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  941. 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  942. 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  943. 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  944. 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  945. 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  946. 00:29:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  947. 00:29:36 DEBUG Parsed collision flags in 688ms
  948. 00:29:36 DEBUG Flood-Filled the area in 2ms
  949. 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  950. 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  951. 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  952. 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  953. 00:29:36 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  954. 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  955. 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  956. 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  957. 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  958. 00:29:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  959. 00:29:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  960. 00:29:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  961. 00:29:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  962. 00:29:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  963. 00:29:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  964. 00:29:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  965. 00:29:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  966. 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  967. 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  968. 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  969. 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  970. 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  971. 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  972. 00:29:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  973. 00:29:37 DEBUG Parsed collision flags in 579ms
  974. 00:29:37 DEBUG Flood-Filled the area in 2ms
  975. 00:29:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  976. 00:29:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  977. 00:29:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  978. 00:29:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  979. 00:29:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  980. 00:29:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  981. 00:29:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  982. 00:29:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  983. 00:29:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  984. 00:29:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  985. 00:29:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  986. 00:29:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  987. 00:29:38 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  988. 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  989. 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  990. 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  991. 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  992. 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  993. 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  994. 00:29:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  995. 00:29:38 DEBUG Parsed collision flags in 567ms
  996. 00:29:38 DEBUG Flood-Filled the area in 3ms
  997. 00:29:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  998. 00:29:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  999. 00:29:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1000. 00:29:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1001. 00:29:39 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1002. 00:29:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1003. 00:29:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1004. 00:29:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1005. 00:29:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1006. 00:29:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1007. 00:29:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1008. 00:29:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1009. 00:29:39 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1010. 00:29:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1011. 00:29:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1012. 00:29:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1013. 00:29:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1014. 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1015. 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1016. 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1017. 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1018. 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1019. 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1020. 00:29:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1021. 00:29:39 DEBUG Parsed collision flags in 542ms
  1022. 00:29:39 DEBUG Flood-Filled the area in 2ms
  1023. 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1024. 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1025. 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1026. 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1027. 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1028. 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1029. 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1030. 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1031. 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1032. 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1033. 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1034. 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1035. 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1036. 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1037. 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1038. 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1039. 00:29:41 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 777, name: Door) at Coordinate(3056, 3448, 0).
  1040. 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1041. 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1042. 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1043. 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1044. 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1045. 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1046. 00:29:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1047. 00:29:41 DEBUG Parsed collision flags in 653ms
  1048. 00:29:41 DEBUG Flood-Filled the area in 2ms
  1049. 00:29:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1050. 00:29:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1051. 00:29:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1052. 00:29:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1053. 00:29:41 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1054. 00:29:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1055. 00:29:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1056. 00:29:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1057. 00:29:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1058. 00:29:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1059. 00:29:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1060. 00:29:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1061. 00:29:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1062. 00:29:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1063. 00:29:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1064. 00:29:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1065. 00:29:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1066. 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1067. 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1068. 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1069. 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1070. 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1071. 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1072. 00:29:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1073. 00:29:42 DEBUG Parsed collision flags in 877ms
  1074. 00:29:42 DEBUG Flood-Filled the area in 2ms
  1075. 00:29:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1076. 00:29:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1077. 00:29:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1078. 00:29:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1079. 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1080. 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1081. 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1082. 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1083. 00:29:43 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1084. 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1085. 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1086. 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1087. 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1088. 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1089. 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1090. 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1091. 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1092. 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1093. 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1094. 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1095. 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1096. 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1097. 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1098. 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1099. 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1100. 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1101. 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1102. 00:29:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1103. 00:29:43 DEBUG Parsed collision flags in 671ms
  1104. 00:29:43 DEBUG Flood-Filled the area in 3ms
  1105. 00:29:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1106. 00:29:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1107. 00:29:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1108. 00:29:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1109. 00:29:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1110. 00:29:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1111. 00:29:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1112. 00:29:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1113. 00:29:44 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1114. 00:29:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1115. 00:29:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1116. 00:29:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1117. 00:29:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1118. 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1119. 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1120. 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1121. 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1122. 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1123. 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1124. 00:29:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1125. 00:29:45 DEBUG Parsed collision flags in 600ms
  1126. 00:29:45 DEBUG Flood-Filled the area in 1ms
  1127. 00:29:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1128. 00:29:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1129. 00:29:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1130. 00:29:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1131. 00:29:45 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1132. 00:29:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1133. 00:29:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1134. 00:29:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1135. 00:29:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1136. 00:29:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1137. 00:29:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1138. 00:29:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1139. 00:29:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1140. 00:29:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1141. 00:29:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1142. 00:29:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1143. 00:29:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1144. 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1145. 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1146. 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1147. 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1148. 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1149. 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1150. 00:29:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1151. 00:29:46 DEBUG Parsed collision flags in 567ms
  1152. 00:29:46 DEBUG Flood-Filled the area in 2ms
  1153. 00:29:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1154. 00:29:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1155. 00:29:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1156. 00:29:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1157. 00:29:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1158. 00:29:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1159. 00:29:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1160. 00:29:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1161. 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1162. 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1163. 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1164. 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1165. 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1166. 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1167. 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1168. 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1169. 00:29:47 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1170. 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1171. 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1172. 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1173. 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1174. 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1175. 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1176. 00:29:47 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1177. 00:29:47 DEBUG Parsed collision flags in 621ms
  1178. 00:29:47 DEBUG Flood-Filled the area in 2ms
  1179. 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1180. 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1181. 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1182. 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1183. 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1184. 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1185. 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1186. 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1187. 00:29:48 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1188. 00:29:48 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1189. 00:29:48 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1190. 00:29:48 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1191. 00:29:48 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1192. 00:29:48 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1193. 00:29:48 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1194. 00:29:48 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1195. 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1196. 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1197. 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1198. 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1199. 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1200. 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1201. 00:29:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1202. 00:29:48 DEBUG Parsed collision flags in 574ms
  1203. 00:29:48 DEBUG Flood-Filled the area in 2ms
  1204. 00:29:48 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1205. 00:29:48 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1206. 00:29:48 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1207. 00:29:48 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1208. 00:29:49 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1209. 00:29:49 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1210. 00:29:49 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1211. 00:29:49 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1212. 00:29:49 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1213. 00:29:49 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1214. 00:29:49 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1215. 00:29:49 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1216. 00:29:49 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1217. 00:29:49 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1218. 00:29:49 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1219. 00:29:49 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1220. 00:29:49 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1221. 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1222. 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1223. 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1224. 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1225. 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1226. 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1227. 00:29:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1228. 00:29:49 DEBUG Parsed collision flags in 605ms
  1229. 00:29:49 DEBUG Flood-Filled the area in 2ms
  1230. 00:29:50 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1231. 00:29:50 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1232. 00:29:50 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1233. 00:29:50 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1234. 00:29:50 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1235. 00:29:50 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1236. 00:29:50 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1237. 00:29:50 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1238. 00:29:50 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1239. 00:29:50 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1240. 00:29:50 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1241. 00:29:50 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1242. 00:29:50 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1243. 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1244. 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1245. 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1246. 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1247. 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1248. 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1249. 00:29:51 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1250. 00:29:51 DEBUG Parsed collision flags in 567ms
  1251. 00:29:51 DEBUG Flood-Filled the area in 1ms
  1252. 00:29:51 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1253. 00:29:51 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1254. 00:29:51 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1255. 00:29:51 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1256. 00:29:51 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1257. 00:29:51 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1258. 00:29:51 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1259. 00:29:51 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1260. 00:29:51 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1261. 00:29:51 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1262. 00:29:51 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1263. 00:29:51 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1264. 00:29:51 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1265. 00:29:52 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1266. 00:29:52 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1267. 00:29:52 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1268. 00:29:52 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1269. 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1270. 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1271. 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1272. 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1273. 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1274. 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1275. 00:29:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1276. 00:29:52 DEBUG Parsed collision flags in 586ms
  1277. 00:29:52 DEBUG Flood-Filled the area in 1ms
  1278. 00:29:52 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1279. 00:29:52 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1280. 00:29:52 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1281. 00:29:52 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1282. 00:29:52 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1283. 00:29:52 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1284. 00:29:52 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1285. 00:29:52 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1286. 00:29:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1287. 00:29:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1288. 00:29:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1289. 00:29:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1290. 00:29:53 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1291. 00:29:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1292. 00:29:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1293. 00:29:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1294. 00:29:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1295. 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1296. 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1297. 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1298. 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1299. 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1300. 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1301. 00:29:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1302. 00:29:53 DEBUG Parsed collision flags in 624ms
  1303. 00:29:53 DEBUG Flood-Filled the area in 2ms
  1304. 00:29:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1305. 00:29:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1306. 00:29:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1307. 00:29:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1308. 00:29:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1309. 00:29:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1310. 00:29:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1311. 00:29:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1312. 00:29:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1313. 00:29:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1314. 00:29:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1315. 00:29:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1316. 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1317. 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1318. 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1319. 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1320. 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1321. 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1322. 00:29:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1323. 00:29:54 DEBUG Parsed collision flags in 550ms
  1324. 00:29:54 DEBUG Flood-Filled the area in 1ms
  1325. 00:29:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1326. 00:29:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1327. 00:29:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1328. 00:29:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1329. 00:29:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1330. 00:29:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1331. 00:29:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1332. 00:29:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1333. 00:29:55 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1334. 00:29:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1335. 00:29:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1336. 00:29:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1337. 00:29:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1338. 00:29:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1339. 00:29:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1340. 00:29:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1341. 00:29:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1342. 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1343. 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1344. 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1345. 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1346. 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1347. 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1348. 00:29:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
  1349. 00:29:55 DEBUG Parsed collision flags in 561ms
  1350. 00:29:55 DEBUG Flood-Filled the area in 3ms
  1351. 00:29:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1352. 00:29:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1353. 00:29:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1354. 00:29:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1355. 00:29:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1356. 00:29:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1357. 00:29:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1358. 00:29:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1359. 00:29:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1360. 00:29:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1361. 00:29:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1362. 00:29:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1363. 00:29:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1364. 00:29:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1365. 00:29:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1366. 00:29:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1367. 00:29:57 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1368. 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1369. 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1370. 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1371. 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1372. 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1373. 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1374. 00:29:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1375. 00:29:57 DEBUG Parsed collision flags in 718ms
  1376. 00:29:57 DEBUG Flood-Filled the area in 1ms
  1377. 00:29:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1378. 00:29:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1379. 00:29:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1380. 00:29:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1381. 00:29:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1382. 00:29:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1383. 00:29:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1384. 00:29:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1385. 00:29:57 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1386. 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1387. 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1388. 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1389. 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1390. 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1391. 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1392. 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1393. 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1394. 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1395. 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1396. 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1397. 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1398. 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1399. 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1400. 00:29:58 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1401. 00:29:58 DEBUG Parsed collision flags in 684ms
  1402. 00:29:58 DEBUG Flood-Filled the area in 2ms
  1403. 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1404. 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1405. 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1406. 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1407. 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1408. 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1409. 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1410. 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1411. 00:29:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1412. 00:29:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1413. 00:29:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1414. 00:29:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1415. 00:29:59 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1416. 00:29:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1417. 00:29:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1418. 00:29:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1419. 00:29:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1420. 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1421. 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1422. 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1423. 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1424. 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1425. 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1426. 00:29:59 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1427. 00:29:59 DEBUG Parsed collision flags in 672ms
  1428. 00:29:59 DEBUG Flood-Filled the area in 2ms
  1429. 00:29:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1430. 00:29:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1431. 00:29:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1432. 00:29:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1433. 00:30:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1434. 00:30:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1435. 00:30:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1436. 00:30:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1437. 00:30:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1438. 00:30:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1439. 00:30:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1440. 00:30:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1441. 00:30:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1442. 00:30:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1443. 00:30:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1444. 00:30:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1445. 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1446. 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1447. 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1448. 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1449. 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1450. 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1451. 00:30:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1452. 00:30:00 DEBUG Parsed collision flags in 582ms
  1453. 00:30:00 DEBUG Flood-Filled the area in 2ms
  1454. 00:30:01 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1455. 00:30:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1456. 00:30:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1457. 00:30:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1458. 00:30:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1459. 00:30:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1460. 00:30:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1461. 00:30:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1462. 00:30:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1463. 00:30:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1464. 00:30:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1465. 00:30:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1466. 00:30:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1467. 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1468. 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1469. 00:30:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1470. 00:30:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1471. 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1472. 00:30:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1473. 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1474. 00:30:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1475. 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1476. 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1477. 00:30:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1478. 00:30:02 DEBUG Parsed collision flags in 582ms
  1479. 00:30:02 DEBUG Flood-Filled the area in 2ms
  1480. 00:30:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1481. 00:30:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1482. 00:30:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1483. 00:30:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1484. 00:30:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1485. 00:30:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1486. 00:30:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1487. 00:30:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1488. 00:30:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1489. 00:30:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1490. 00:30:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1491. 00:30:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1492. 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1493. 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1494. 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1495. 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1496. 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1497. 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1498. 00:30:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1499. 00:30:03 DEBUG Parsed collision flags in 603ms
  1500. 00:30:03 DEBUG Flood-Filled the area in 2ms
  1501. 00:30:03 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1502. 00:30:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1503. 00:30:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1504. 00:30:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1505. 00:30:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1506. 00:30:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1507. 00:30:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1508. 00:30:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1509. 00:30:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1510. 00:30:03 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1511. 00:30:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1512. 00:30:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1513. 00:30:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1514. 00:30:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1515. 00:30:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1516. 00:30:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1517. 00:30:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1518. 00:30:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1519. 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1520. 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1521. 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1522. 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1523. 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1524. 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1525. 00:30:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
  1526. 00:30:04 DEBUG Parsed collision flags in 614ms
  1527. 00:30:04 DEBUG Flood-Filled the area in 1ms
  1528. 00:30:04 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1529. 00:30:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1530. 00:30:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1531. 00:30:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1532. 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1533. 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1534. 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1535. 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1536. 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1537. 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1538. 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1539. 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1540. 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1541. 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1542. 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1543. 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1544. 00:30:05 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1545. 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1546. 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1547. 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1548. 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1549. 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1550. 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1551. 00:30:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1552. 00:30:05 DEBUG Parsed collision flags in 624ms
  1553. 00:30:05 DEBUG Flood-Filled the area in 1ms
  1554. 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1555. 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1556. 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1557. 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1558. 00:30:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1559. 00:30:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1560. 00:30:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1561. 00:30:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1562. 00:30:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1563. 00:30:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1564. 00:30:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1565. 00:30:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1566. 00:30:06 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1567. 00:30:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1568. 00:30:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1569. 00:30:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1570. 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1571. 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1572. 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1573. 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1574. 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1575. 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1576. 00:30:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1577. 00:30:07 DEBUG Parsed collision flags in 619ms
  1578. 00:30:07 DEBUG Flood-Filled the area in 2ms
  1579. 00:30:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1580. 00:30:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1581. 00:30:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1582. 00:30:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1583. 00:30:07 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1584. 00:30:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1585. 00:30:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1586. 00:30:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1587. 00:30:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1588. 00:30:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1589. 00:30:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1590. 00:30:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1591. 00:30:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1592. 00:30:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1593. 00:30:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1594. 00:30:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1595. 00:30:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1596. 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1597. 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1598. 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1599. 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1600. 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1601. 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1602. 00:30:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1603. 00:30:08 DEBUG Parsed collision flags in 613ms
  1604. 00:30:08 DEBUG Flood-Filled the area in 2ms
  1605. 00:30:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1606. 00:30:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1607. 00:30:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1608. 00:30:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1609. 00:30:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1610. 00:30:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1611. 00:30:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1612. 00:30:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1613. 00:30:09 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1614. 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1615. 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1616. 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1617. 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1618. 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1619. 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1620. 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1621. 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1622. 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1623. 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1624. 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1625. 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1626. 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1627. 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1628. 00:30:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1629. 00:30:09 DEBUG Parsed collision flags in 608ms
  1630. 00:30:09 DEBUG Flood-Filled the area in 2ms
  1631. 00:30:09 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1632. 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1633. 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1634. 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1635. 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1636. 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1637. 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1638. 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1639. 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1640. 00:30:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1641. 00:30:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1642. 00:30:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1643. 00:30:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1644. 00:30:10 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1645. 00:30:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1646. 00:30:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1647. 00:30:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1648. 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1649. 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1650. 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1651. 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1652. 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1653. 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1654. 00:30:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1655. 00:30:10 DEBUG Parsed collision flags in 598ms
  1656. 00:30:10 DEBUG Flood-Filled the area in 2ms
  1657. 00:30:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1658. 00:30:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1659. 00:30:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1660. 00:30:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1661. 00:30:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1662. 00:30:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1663. 00:30:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1664. 00:30:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1665. 00:30:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1666. 00:30:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1667. 00:30:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1668. 00:30:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1669. 00:30:11 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1670. 00:30:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1671. 00:30:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1672. 00:30:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1673. 00:30:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1674. 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1675. 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1676. 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1677. 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1678. 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1679. 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1680. 00:30:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1681. 00:30:11 DEBUG Parsed collision flags in 631ms
  1682. 00:30:11 DEBUG Flood-Filled the area in 2ms
  1683. 00:30:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1684. 00:30:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1685. 00:30:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1686. 00:30:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1687. 00:30:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1688. 00:30:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1689. 00:30:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1690. 00:30:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1691. 00:30:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1692. 00:30:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1693. 00:30:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1694. 00:30:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1695. 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1696. 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1697. 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1698. 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1699. 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1700. 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1701. 00:30:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1702. 00:30:13 DEBUG Parsed collision flags in 582ms
  1703. 00:30:13 DEBUG Flood-Filled the area in 2ms
  1704. 00:30:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1705. 00:30:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1706. 00:30:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1707. 00:30:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1708. 00:30:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1709. 00:30:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1710. 00:30:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1711. 00:30:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1712. 00:30:13 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1713. 00:30:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1714. 00:30:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1715. 00:30:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1716. 00:30:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1717. 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1718. 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1719. 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1720. 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1721. 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1722. 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1723. 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1724. 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1725. 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1726. 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1727. 00:30:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1728. 00:30:14 DEBUG Parsed collision flags in 582ms
  1729. 00:30:14 DEBUG Flood-Filled the area in 1ms
  1730. 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1731. 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1732. 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1733. 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1734. 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1735. 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1736. 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1737. 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1738. 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1739. 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1740. 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1741. 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1742. 00:30:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1743. 00:30:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1744. 00:30:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1745. 00:30:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1746. 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1747. 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1748. 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1749. 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1750. 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1751. 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1752. 00:30:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1753. 00:30:15 DEBUG Parsed collision flags in 590ms
  1754. 00:30:15 DEBUG Flood-Filled the area in 2ms
  1755. 00:30:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1756. 00:30:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1757. 00:30:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1758. 00:30:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1759. 00:30:15 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1760. 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1761. 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1762. 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1763. 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1764. 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1765. 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1766. 00:30:16 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1767. 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1768. 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1769. 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1770. 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1771. 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1772. 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1773. 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1774. 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1775. 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1776. 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1777. 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1778. 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1779. 00:30:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1780. 00:30:16 DEBUG Parsed collision flags in 607ms
  1781. 00:30:16 DEBUG Flood-Filled the area in 2ms
  1782. 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1783. 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1784. 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1785. 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1786. 00:30:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1787. 00:30:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1788. 00:30:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1789. 00:30:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1790. 00:30:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1791. 00:30:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1792. 00:30:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1793. 00:30:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1794. 00:30:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1795. 00:30:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1796. 00:30:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1797. 00:30:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1798. 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1799. 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1800. 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1801. 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1802. 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1803. 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1804. 00:30:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1805. 00:30:17 DEBUG Parsed collision flags in 644ms
  1806. 00:30:17 DEBUG Flood-Filled the area in 2ms
  1807. 00:30:17 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1808. 00:30:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1809. 00:30:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1810. 00:30:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1811. 00:30:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1812. 00:30:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1813. 00:30:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1814. 00:30:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1815. 00:30:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1816. 00:30:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1817. 00:30:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1818. 00:30:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1819. 00:30:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1820. 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1821. 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1822. 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1823. 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1824. 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1825. 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1826. 00:30:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1827. 00:30:19 DEBUG Parsed collision flags in 612ms
  1828. 00:30:19 DEBUG Flood-Filled the area in 1ms
  1829. 00:30:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1830. 00:30:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1831. 00:30:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1832. 00:30:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1833. 00:30:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1834. 00:30:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1835. 00:30:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1836. 00:30:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1837. 00:30:19 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1838. 00:30:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1839. 00:30:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1840. 00:30:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1841. 00:30:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1842. 00:30:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1843. 00:30:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1844. 00:30:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1845. 00:30:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1846. 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1847. 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1848. 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1849. 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1850. 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1851. 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1852. 00:30:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1853. 00:30:20 DEBUG Parsed collision flags in 610ms
  1854. 00:30:20 DEBUG Flood-Filled the area in 5ms
  1855. 00:30:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1856. 00:30:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1857. 00:30:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1858. 00:30:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1859. 00:30:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1860. 00:30:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1861. 00:30:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1862. 00:30:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1863. 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1864. 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1865. 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1866. 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1867. 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1868. 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1869. 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1870. 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1871. 00:30:21 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1872. 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1873. 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1874. 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1875. 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1876. 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1877. 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1878. 00:30:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1879. 00:30:21 DEBUG Parsed collision flags in 614ms
  1880. 00:30:21 DEBUG Flood-Filled the area in 1ms
  1881. 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1882. 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1883. 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1884. 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1885. 00:30:21 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1886. 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1887. 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1888. 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1889. 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1890. 00:30:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1891. 00:30:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1892. 00:30:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1893. 00:30:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1894. 00:30:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1895. 00:30:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1896. 00:30:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1897. 00:30:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1898. 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1899. 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1900. 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1901. 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1902. 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1903. 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1904. 00:30:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1905. 00:30:22 DEBUG Parsed collision flags in 618ms
  1906. 00:30:22 DEBUG Flood-Filled the area in 2ms
  1907. 00:30:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1908. 00:30:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1909. 00:30:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1910. 00:30:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1911. 00:30:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1912. 00:30:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1913. 00:30:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1914. 00:30:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1915. 00:30:23 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  1916. 00:30:23 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1917. 00:30:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1918. 00:30:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1919. 00:30:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1920. 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1921. 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1922. 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1923. 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1924. 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1925. 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1926. 00:30:24 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1927. 00:30:24 DEBUG Parsed collision flags in 635ms
  1928. 00:30:24 DEBUG Flood-Filled the area in 2ms
  1929. 00:30:24 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1930. 00:30:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1931. 00:30:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1932. 00:30:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1933. 00:30:24 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  1934. 00:30:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1935. 00:30:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1936. 00:30:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1937. 00:30:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1938. 00:30:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1939. 00:30:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1940. 00:30:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1941. 00:30:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1942. 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1943. 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1944. 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1945. 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1946. 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1947. 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1948. 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1949. 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1950. 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1951. 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1952. 00:30:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1953. 00:30:25 DEBUG Parsed collision flags in 585ms
  1954. 00:30:25 DEBUG Flood-Filled the area in 2ms
  1955. 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1956. 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1957. 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1958. 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1959. 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1960. 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1961. 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1962. 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1963. 00:30:25 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  1964. 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1965. 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1966. 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  1967. 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1968. 00:30:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1969. 00:30:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1970. 00:30:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1971. 00:30:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1972. 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1973. 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  1974. 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1975. 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1976. 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1977. 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1978. 00:30:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
  1979. 00:30:26 DEBUG Parsed collision flags in 642ms
  1980. 00:30:26 DEBUG Flood-Filled the area in 1ms
  1981. 00:30:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1982. 00:30:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1983. 00:30:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1984. 00:30:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1985. 00:30:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1986. 00:30:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1987. 00:30:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1988. 00:30:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1989. 00:30:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1990. 00:30:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1991. 00:30:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1992. 00:30:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1993. 00:30:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1994. 00:30:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1995. 00:30:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1996. 00:30:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1997. 00:30:27 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  1998. 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1999. 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2000. 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2001. 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2002. 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2003. 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2004. 00:30:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2005. 00:30:27 DEBUG Parsed collision flags in 574ms
  2006. 00:30:27 DEBUG Flood-Filled the area in 2ms
  2007. 00:30:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2008. 00:30:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2009. 00:30:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2010. 00:30:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2011. 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2012. 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2013. 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2014. 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2015. 00:30:28 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  2016. 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2017. 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2018. 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2019. 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2020. 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2021. 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2022. 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2023. 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2024. 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2025. 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2026. 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2027. 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2028. 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2029. 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2030. 00:30:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2031. 00:30:28 DEBUG Parsed collision flags in 578ms
  2032. 00:30:28 DEBUG Flood-Filled the area in 1ms
  2033. 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2034. 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2035. 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2036. 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2037. 00:30:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2038. 00:30:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2039. 00:30:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2040. 00:30:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2041. 00:30:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2042. 00:30:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2043. 00:30:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2044. 00:30:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2045. 00:30:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2046. 00:30:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2047. 00:30:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2048. 00:30:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2049. 00:30:29 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  2050. 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2051. 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2052. 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2053. 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2054. 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2055. 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2056. 00:30:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2057. 00:30:30 DEBUG Parsed collision flags in 699ms
  2058. 00:30:30 DEBUG Flood-Filled the area in 1ms
  2059. 00:30:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2060. 00:30:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2061. 00:30:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2062. 00:30:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  2063. 00:30:30 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  2064. 00:30:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2065. 00:30:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2066. 00:30:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2067. 00:30:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2068. 00:30:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2069. 00:30:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2070. 00:30:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2071. 00:30:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2072. 00:30:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2073. 00:30:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2074. 00:30:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2075. 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2076. 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2077. 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2078. 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2079. 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2080. 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2081. 00:30:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2082. 00:30:31 DEBUG Parsed collision flags in 603ms
  2083. 00:30:31 DEBUG Flood-Filled the area in 2ms
  2084. 00:30:31 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  2085. 00:30:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2086. 00:30:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2087. 00:30:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2088. 00:30:31 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  2089. 00:30:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2090. 00:30:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2091. 00:30:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2092. 00:30:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  2093. 00:30:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2094. 00:30:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2095. 00:30:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2096. 00:30:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2097. 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2098. 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2099. 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2100. 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2101. 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2102. 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2103. 00:30:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2104. 00:30:32 DEBUG Parsed collision flags in 563ms
  2105. 00:30:32 DEBUG Flood-Filled the area in 2ms
  2106. 00:30:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2107. 00:30:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2108. 00:30:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2109. 00:30:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  2110. 00:30:32 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  2111. 00:30:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2112. 00:30:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2113. 00:30:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2114. 00:30:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2115. 00:30:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2116. 00:30:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2117. 00:30:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2118. 00:30:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2119. 00:30:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2120. 00:30:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2121. 00:30:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2122. 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2123. 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2124. 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2125. 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2126. 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2127. 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2128. 00:30:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2129. 00:30:33 DEBUG Parsed collision flags in 577ms
  2130. 00:30:33 DEBUG Flood-Filled the area in 2ms
  2131. 00:30:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2132. 00:30:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2133. 00:30:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2134. 00:30:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2135. 00:30:33 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  2136. 00:30:34 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  2137. 00:30:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2138. 00:30:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2139. 00:30:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  2140. 00:30:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2141. 00:30:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2142. 00:30:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2143. 00:30:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2144. 00:30:34 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  2145. 00:30:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2146. 00:30:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2147. 00:30:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2148. 00:30:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2149. 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2150. 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2151. 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2152. 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2153. 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2154. 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2155. 00:30:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2156. 00:30:34 DEBUG Parsed collision flags in 568ms
  2157. 00:30:34 DEBUG Flood-Filled the area in 1ms
  2158. 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2159. 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2160. 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2161. 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2162. 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2163. 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2164. 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2165. 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2166. 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2167. 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2168. 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2169. 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2170. 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2171. 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2172. 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2173. 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2174. 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2175. 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2176. 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2177. 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2178. 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2179. 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2180. 00:30:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2181. 00:30:36 DEBUG Parsed collision flags in 630ms
  2182. 00:30:36 DEBUG Flood-Filled the area in 3ms
  2183. 00:30:36 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  2184. 00:30:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2185. 00:30:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2186. 00:30:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2187. 00:30:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2188. 00:30:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2189. 00:30:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2190. 00:30:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2191. 00:30:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  2192. 00:30:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2193. 00:30:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2194. 00:30:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2195. 00:30:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2196. 00:30:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2197. 00:30:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2198. 00:30:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2199. 00:30:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2200. 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2201. 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2202. 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2203. 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2204. 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2205. 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2206. 00:30:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2207. 00:30:37 DEBUG Parsed collision flags in 584ms
  2208. 00:30:37 DEBUG Flood-Filled the area in 1ms
  2209. 00:30:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2210. 00:30:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2211. 00:30:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2212. 00:30:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2213. 00:30:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2214. 00:30:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2215. 00:30:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2216. 00:30:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2217. 00:30:37 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  2218. 00:30:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2219. 00:30:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2220. 00:30:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2221. 00:30:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2222. 00:30:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2223. 00:30:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2224. 00:30:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2225. 00:30:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2226. 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2227. 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2228. 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2229. 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2230. 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2231. 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2232. 00:30:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2233. 00:30:38 DEBUG Parsed collision flags in 597ms
  2234. 00:30:38 DEBUG Flood-Filled the area in 2ms
  2235. 00:30:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  2236. 00:30:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2237. 00:30:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2238. 00:30:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2239. 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2240. 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2241. 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2242. 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2243. 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2244. 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2245. 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2246. 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2247. 00:30:39 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  2248. 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2249. 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2250. 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2251. 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2252. 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2253. 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2254. 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2255. 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2256. 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2257. 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2258. 00:30:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2259. 00:30:39 DEBUG Parsed collision flags in 590ms
  2260. 00:30:39 DEBUG Flood-Filled the area in 2ms
  2261. 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2262. 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2263. 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2264. 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2265. 00:30:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2266. 00:30:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2267. 00:30:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2268. 00:30:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2269. 00:30:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2270. 00:30:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2271. 00:30:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2272. 00:30:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2273. 00:30:40 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  2274. 00:30:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2275. 00:30:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2276. 00:30:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2277. 00:30:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2278. 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2279. 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2280. 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2281. 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2282. 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2283. 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2284. 00:30:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2285. 00:30:40 DEBUG Parsed collision flags in 628ms
  2286. 00:30:40 DEBUG Flood-Filled the area in 2ms
  2287. 00:30:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2288. 00:30:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2289. 00:30:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2290. 00:30:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2291. 00:30:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2292. 00:30:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2293. 00:30:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2294. 00:30:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2295. 00:30:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2296. 00:30:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  2297. 00:30:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  2298. 00:30:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2299. 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2300. 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2301. 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2302. 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2303. 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2304. 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2305. 00:30:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2306. 00:30:42 DEBUG Parsed collision flags in 622ms
  2307. 00:30:42 DEBUG Flood-Filled the area in 1ms
  2308. 00:30:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2309. 00:30:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2310. 00:30:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2311. 00:30:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2312. 00:30:42 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
  2313. 00:30:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2314. 00:30:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2315. 00:30:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2316. 00:30:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2317. 00:30:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2318. 00:30:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2319. 00:30:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2320. 00:30:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2321. 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2322. 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2323. 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2324. 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2325. 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  2326. 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2327. 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2328. 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2329. 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2330. 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2331. 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2332. 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2333. 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2334. 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2335. 00:30:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2336. 00:30:43 DEBUG Parsed collision flags in 555ms
  2337. 00:30:43 DEBUG Flood-Filled the area in 10ms
  2338. 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2339. 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2340. 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2341. 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2342. 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2343. 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2344. 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2345. 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2346. 00:30:43 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
  2347. 00:30:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2348. 00:30:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2349. 00:30:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2350. 00:30:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2351. 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2352. 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2353. 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2354. 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2355. 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2356. 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2357. 00:30:44 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  2358. 00:30:44 DEBUG Parsed collision flags in 561ms
  2359. 00:30:44 DEBUG Flood-Filled the area in 2ms
  2360. 00:30:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2361. 00:30:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2362. 00:30:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2363. 00:30:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2364. 00:30:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2365. 00:30:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2366. 00:30:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  2367. 00:30:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2368. 00:30:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2369. 00:30:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2370. 00:30:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2371. 00:30:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2372. 00:30:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2373. 00:30:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2374. 00:30:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2375. 00:30:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2376. 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  2377. 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
  2378. 00:30:45 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
  2379. 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  2380. 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  2381. 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  2382. 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  2383. 00:30:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  2384. 00:30:45 DEBUG Parsed collision flags in 579ms
  2385. 00:30:45 DEBUG Flood-Filled the area in 2ms
  2386. 00:30:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2387. 00:30:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2388. 00:30:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2389. 00:30:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  2390. 00:30:46 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
  2391. 00:30:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2392. 00:30:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2393. 00:30:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2394. 00:30:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  2395. 00:30:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  2396. 00:30:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  2397. 00:30:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  2398. 00:30:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement