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- 00:28:50 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
- 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:50 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 1525, name: Large door) at Coordinate(3056, 3448, 0).
- 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:28:50 DEBUG Parsed collision flags in 550ms
- 00:28:50 DEBUG Flood-Filled the area in 1ms
- 00:28:51 TRACE [Bank] Withdrawing with action: Withdraw-All
- 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:28:52 DEBUG Parsed collision flags in 526ms
- 00:28:52 DEBUG Flood-Filled the area in 1ms
- 00:28:52 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
- 00:28:52 DEBUG Current Action -> IiIIiIIiiI (0-3-2-3) | 8ms
- 00:28:52 WARN Checking coal bag chat box -> You don't have enough inventory space to withdraw that many.
- 00:28:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:28:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:28:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:28:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:28:53 DEBUG Current Action -> IiiiiiiIII (0-3) | 0ms
- 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 12ms.
- 00:28:53 DEBUG Parsed collision flags in 543ms
- 00:28:53 DEBUG Flood-Filled the area in 2ms
- 00:28:53 DEBUG Current Action -> iiiIIIiIii (0-3-2) | 10ms
- 00:28:53 DEBUG Current Action -> IiIiiiIIii (0-3-2-1) | 8ms
- 00:28:54 DEBUG Current Action -> iiiIIiiiii (0-3-2-2) | 10ms
- 00:28:54 DEBUG Trying to withdraw Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])
- 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:28:54 DEBUG Parsed collision flags in 529ms
- 00:28:54 DEBUG Flood-Filled the area in 1ms
- 00:28:54 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
- 00:28:54 DEBUG Current Action -> IiIIiIIiiI (0-3-2-3) | 9ms
- 00:28:54 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:28:54 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:28:54 DEBUG Interface opened -> false
- 00:28:54 DEBUG Target object nearby, walking towards it....
- 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:28:55 DEBUG Parsed collision flags in 631ms
- 00:28:55 DEBUG Flood-Filled the area in 2ms
- 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:28:56 DEBUG Parsed collision flags in 625ms
- 00:28:56 DEBUG Flood-Filled the area in 2ms
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:28:57 DEBUG Parsed collision flags in 543ms
- 00:28:57 DEBUG Flood-Filled the area in 1ms
- 00:28:58 TRACE [Camera] Camera turn direction: RIGHT / DOWN
- 00:28:58 TRACE [Camera] Pressing keys
- 00:28:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:28:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:28:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:28:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:28:58 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
- 00:28:58 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:28:58 DEBUG Interface opened -> false
- 00:28:58 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:28:58 DEBUG Item to use on the object -> Steel bar
- 00:28:58 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:28:58 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
- 00:28:58 TRACE [Camera] Camera turn direction: RIGHT / DOWN
- 00:28:58 TRACE [Camera] Pressing keys
- 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:28:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:28:59 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:28:59 DEBUG Parsed collision flags in 561ms
- 00:28:59 DEBUG Flood-Filled the area in 1ms
- 00:29:00 DEBUG Used item on object -> false
- 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 7ms.
- 00:29:00 DEBUG Parsed collision flags in 531ms
- 00:29:00 DEBUG Flood-Filled the area in 2ms
- 00:29:00 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:00 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:29:00 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:00 DEBUG Interface opened -> false
- 00:29:00 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:29:00 DEBUG Item to use on the object -> Steel bar
- 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:01 DEBUG Parsed collision flags in 524ms
- 00:29:01 DEBUG Flood-Filled the area in 2ms
- 00:29:02 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 80, name: Prison Door) at Coordinate(3056, 3448, 0).
- 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:02 DEBUG Parsed collision flags in 520ms
- 00:29:02 DEBUG Flood-Filled the area in 2ms
- 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:03 DEBUG Parsed collision flags in 520ms
- 00:29:03 DEBUG Flood-Filled the area in 2ms
- 00:29:04 DEBUG Used item on object -> true
- 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:04 DEBUG Parsed collision flags in 508ms
- 00:29:04 DEBUG Flood-Filled the area in 1ms
- 00:29:05 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:05 DEBUG Parsed collision flags in 515ms
- 00:29:05 DEBUG Flood-Filled the area in 1ms
- 00:29:05 WARN Interacting with Make-X
- 00:29:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:06 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:06 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:06 DEBUG Interface opened -> true
- 00:29:06 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:06 WARN Interacting with Make-X
- 00:29:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:06 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:06 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:06 DEBUG Interface opened -> true
- 00:29:06 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:07 DEBUG Parsed collision flags in 542ms
- 00:29:07 DEBUG Flood-Filled the area in 2ms
- 00:29:07 WARN Interacting with Make-X
- 00:29:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:07 DEBUG Interface opened -> true
- 00:29:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:07 WARN Interacting with Make-X
- 00:29:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:29:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:07 DEBUG Interface opened -> true
- 00:29:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:07 WARN Interacting with Make-X
- 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:08 DEBUG Parsed collision flags in 556ms
- 00:29:08 DEBUG Flood-Filled the area in 1ms
- 00:29:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
- 00:29:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 1ms
- 00:29:08 DEBUG Interface opened -> true
- 00:29:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:08 WARN Interacting with Make-X
- 00:29:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:08 DEBUG Interface opened -> true
- 00:29:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:08 WARN Interacting with Make-X
- 00:29:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:29:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:09 DEBUG Interface opened -> true
- 00:29:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:09 DEBUG Parsed collision flags in 549ms
- 00:29:09 DEBUG Flood-Filled the area in 1ms
- 00:29:09 WARN Interacting with Make-X
- 00:29:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:09 DEBUG Interface opened -> true
- 00:29:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:09 WARN Interacting with Make-X
- 00:29:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:10 DEBUG Interface opened -> true
- 00:29:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:10 WARN Interacting with Make-X
- 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:10 DEBUG Parsed collision flags in 521ms
- 00:29:10 DEBUG Flood-Filled the area in 2ms
- 00:29:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:10 DEBUG Interface opened -> true
- 00:29:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:10 WARN Interacting with Make-X
- 00:29:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:11 DEBUG Interface opened -> true
- 00:29:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:11 WARN Interacting with Make-X
- 00:29:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:11 DEBUG Interface opened -> true
- 00:29:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:11 DEBUG Parsed collision flags in 559ms
- 00:29:11 DEBUG Flood-Filled the area in 1ms
- 00:29:11 WARN Interacting with Make-X
- 00:29:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:29:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 89ms
- 00:29:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:12 DEBUG Interface opened -> true
- 00:29:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:12 WARN Interacting with Make-X
- 00:29:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:12 DEBUG Interface opened -> true
- 00:29:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:12 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:12 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:12 DEBUG Parsed collision flags in 535ms
- 00:29:12 DEBUG Flood-Filled the area in 4ms
- 00:29:12 WARN Interacting with Make-X
- 00:29:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:13 DEBUG Interface opened -> true
- 00:29:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:13 WARN Interacting with Make-X
- 00:29:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
- 00:29:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:13 DEBUG Interface opened -> true
- 00:29:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:13 WARN Interacting with Make-X
- 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:13 DEBUG Parsed collision flags in 623ms
- 00:29:13 DEBUG Flood-Filled the area in 2ms
- 00:29:14 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:29:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:14 DEBUG Interface opened -> true
- 00:29:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:14 WARN Interacting with Make-X
- 00:29:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
- 00:29:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:14 DEBUG Interface opened -> true
- 00:29:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:14 WARN Interacting with Make-X
- 00:29:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:15 DEBUG Interface opened -> true
- 00:29:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:15 DEBUG Parsed collision flags in 553ms
- 00:29:15 DEBUG Flood-Filled the area in 2ms
- 00:29:15 WARN Interacting with Make-X
- 00:29:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
- 00:29:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:15 DEBUG Interface opened -> true
- 00:29:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:15 WARN Interacting with Make-X
- 00:29:15 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:29:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:15 DEBUG Interface opened -> true
- 00:29:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:16 WARN Interacting with Make-X
- 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:16 DEBUG Parsed collision flags in 561ms
- 00:29:16 DEBUG Flood-Filled the area in 2ms
- 00:29:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:16 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:16 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:16 DEBUG Interface opened -> true
- 00:29:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:16 WARN Interacting with Make-X
- 00:29:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:17 DEBUG Interface opened -> true
- 00:29:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:17 WARN Interacting with Make-X
- 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:17 DEBUG Parsed collision flags in 534ms
- 00:29:17 DEBUG Flood-Filled the area in 2ms
- 00:29:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:29:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:17 DEBUG Interface opened -> true
- 00:29:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:17 WARN Interacting with Make-X
- 00:29:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
- 00:29:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:18 DEBUG Interface opened -> true
- 00:29:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:18 WARN Interacting with Make-X
- 00:29:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:29:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:18 DEBUG Interface opened -> true
- 00:29:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:18 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:18 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:18 DEBUG Parsed collision flags in 558ms
- 00:29:18 DEBUG Flood-Filled the area in 2ms
- 00:29:18 WARN Interacting with Make-X
- 00:29:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:29:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:19 DEBUG Interface opened -> true
- 00:29:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:19 WARN Interacting with Make-X
- 00:29:19 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:19 DEBUG Interface opened -> true
- 00:29:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:19 WARN Interacting with Make-X
- 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:19 DEBUG Parsed collision flags in 554ms
- 00:29:19 DEBUG Flood-Filled the area in 1ms
- 00:29:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:20 DEBUG Interface opened -> true
- 00:29:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:20 WARN Interacting with Make-X
- 00:29:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
- 00:29:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:20 DEBUG Interface opened -> true
- 00:29:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:20 WARN Interacting with Make-X
- 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:20 DEBUG Parsed collision flags in 540ms
- 00:29:20 DEBUG Flood-Filled the area in 1ms
- 00:29:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:29:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:21 DEBUG Interface opened -> true
- 00:29:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:21 WARN Interacting with Make-X
- 00:29:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:29:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:21 DEBUG Interface opened -> true
- 00:29:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:21 WARN Interacting with Make-X
- 00:29:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:29:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:21 DEBUG Interface opened -> true
- 00:29:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:22 DEBUG Parsed collision flags in 557ms
- 00:29:22 DEBUG Flood-Filled the area in 2ms
- 00:29:22 WARN Interacting with Make-X
- 00:29:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:29:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:22 DEBUG Interface opened -> true
- 00:29:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:22 WARN Interacting with Make-X
- 00:29:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:22 DEBUG Interface opened -> true
- 00:29:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:23 WARN Interacting with Make-X
- 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:23 DEBUG Parsed collision flags in 547ms
- 00:29:23 DEBUG Flood-Filled the area in 2ms
- 00:29:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 60ms
- 00:29:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:23 DEBUG Interface opened -> true
- 00:29:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:23 WARN Interacting with Make-X
- 00:29:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:23 DEBUG Interface opened -> true
- 00:29:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:24 WARN Interacting with Make-X
- 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:24 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:24 DEBUG Parsed collision flags in 532ms
- 00:29:24 DEBUG Flood-Filled the area in 2ms
- 00:29:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:24 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:24 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:24 DEBUG Interface opened -> true
- 00:29:24 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:24 WARN Interacting with Make-X
- 00:29:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:29:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:25 DEBUG Interface opened -> true
- 00:29:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:25 WARN Interacting with Make-X
- 00:29:25 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:29:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:25 DEBUG Interface opened -> true
- 00:29:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:25 DEBUG Parsed collision flags in 565ms
- 00:29:25 DEBUG Flood-Filled the area in 2ms
- 00:29:25 WARN Interacting with Make-X
- 00:29:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:29:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:25 DEBUG Interface opened -> true
- 00:29:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:26 WARN Interacting with Make-X
- 00:29:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:26 DEBUG Current Action -> iIiIIIIIII (0-5) | 31ms
- 00:29:26 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:26 DEBUG Interface opened -> true
- 00:29:26 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:26 WARN Interacting with Make-X
- 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:26 DEBUG Parsed collision flags in 564ms
- 00:29:26 DEBUG Flood-Filled the area in 2ms
- 00:29:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:26 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:26 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:26 DEBUG Interface opened -> true
- 00:29:26 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:27 WARN Interacting with Make-X
- 00:29:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:27 DEBUG Interface opened -> true
- 00:29:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:27 WARN Interacting with Make-X
- 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:27 DEBUG Parsed collision flags in 536ms
- 00:29:27 DEBUG Flood-Filled the area in 2ms
- 00:29:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:27 DEBUG Interface opened -> true
- 00:29:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:28 WARN Interacting with Make-X
- 00:29:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:29:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:28 DEBUG Interface opened -> true
- 00:29:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:28 WARN Interacting with Make-X
- 00:29:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 36ms
- 00:29:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:28 DEBUG Interface opened -> true
- 00:29:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:29 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
- 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:29 DEBUG Parsed collision flags in 814ms
- 00:29:29 DEBUG Flood-Filled the area in 1ms
- 00:29:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:29 DEBUG Interface opened -> true
- 00:29:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:29 WARN Interacting with Make-X
- 00:29:29 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:29:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:29 DEBUG Interface opened -> true
- 00:29:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:30 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
- 00:29:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 7ms.
- 00:29:30 DEBUG Parsed collision flags in 539ms
- 00:29:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:29:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:30 DEBUG Flood-Filled the area in 2ms
- 00:29:30 DEBUG Interface opened -> true
- 00:29:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:30 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
- 00:29:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:29:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:29:30 DEBUG Interface opened -> true
- 00:29:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:29:31 WARN Interacting with Make-X
- 00:29:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:31 DEBUG Parsed collision flags in 554ms
- 00:29:31 DEBUG Flood-Filled the area in 2ms
- 00:29:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:31 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:29:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:32 DEBUG Parsed collision flags in 579ms
- 00:29:32 DEBUG Flood-Filled the area in 1ms
- 00:29:32 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:29:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:33 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:29:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:33 DEBUG Parsed collision flags in 556ms
- 00:29:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:33 DEBUG Flood-Filled the area in 2ms
- 00:29:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:34 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:35 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:35 DEBUG Parsed collision flags in 675ms
- 00:29:35 DEBUG Flood-Filled the area in 1ms
- 00:29:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:36 DEBUG Parsed collision flags in 688ms
- 00:29:36 DEBUG Flood-Filled the area in 2ms
- 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:36 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:29:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:29:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:37 DEBUG Parsed collision flags in 579ms
- 00:29:37 DEBUG Flood-Filled the area in 2ms
- 00:29:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:38 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:38 DEBUG Parsed collision flags in 567ms
- 00:29:38 DEBUG Flood-Filled the area in 3ms
- 00:29:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:39 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:39 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:29:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:39 DEBUG Parsed collision flags in 542ms
- 00:29:39 DEBUG Flood-Filled the area in 2ms
- 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:40 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:41 TRACE [Collision Flags] Adding a validity-based monitor to GameObjectDefinition(id: 777, name: Door) at Coordinate(3056, 3448, 0).
- 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:41 DEBUG Parsed collision flags in 653ms
- 00:29:41 DEBUG Flood-Filled the area in 2ms
- 00:29:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:41 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:29:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:42 DEBUG Parsed collision flags in 877ms
- 00:29:42 DEBUG Flood-Filled the area in 2ms
- 00:29:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:43 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:43 DEBUG Parsed collision flags in 671ms
- 00:29:43 DEBUG Flood-Filled the area in 3ms
- 00:29:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:44 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:29:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:45 DEBUG Parsed collision flags in 600ms
- 00:29:45 DEBUG Flood-Filled the area in 1ms
- 00:29:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:45 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:29:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:46 DEBUG Parsed collision flags in 567ms
- 00:29:46 DEBUG Flood-Filled the area in 2ms
- 00:29:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:47 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:47 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:47 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:47 DEBUG Parsed collision flags in 621ms
- 00:29:47 DEBUG Flood-Filled the area in 2ms
- 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:47 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:47 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:47 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:48 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:48 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:48 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:48 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:48 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:48 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:48 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:48 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:48 DEBUG Parsed collision flags in 574ms
- 00:29:48 DEBUG Flood-Filled the area in 2ms
- 00:29:48 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:48 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:48 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:48 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:49 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:29:49 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:49 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:49 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:49 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:49 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:49 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:49 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:49 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:49 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:49 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:49 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:49 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:49 DEBUG Parsed collision flags in 605ms
- 00:29:49 DEBUG Flood-Filled the area in 2ms
- 00:29:50 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:50 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:50 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:50 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:50 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:50 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:50 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:50 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:50 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:50 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:50 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:50 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:50 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:51 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:51 DEBUG Parsed collision flags in 567ms
- 00:29:51 DEBUG Flood-Filled the area in 1ms
- 00:29:51 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:51 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:51 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:51 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:51 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:29:51 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:51 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:29:51 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:51 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:51 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:51 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:51 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:51 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:52 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:52 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:52 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:52 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:52 DEBUG Parsed collision flags in 586ms
- 00:29:52 DEBUG Flood-Filled the area in 1ms
- 00:29:52 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:29:52 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:52 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:52 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:52 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:52 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:52 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:52 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:53 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:29:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:29:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:53 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:53 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:53 DEBUG Parsed collision flags in 624ms
- 00:29:53 DEBUG Flood-Filled the area in 2ms
- 00:29:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:54 DEBUG Parsed collision flags in 550ms
- 00:29:54 DEBUG Flood-Filled the area in 1ms
- 00:29:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:55 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:29:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:29:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
- 00:29:55 DEBUG Parsed collision flags in 561ms
- 00:29:55 DEBUG Flood-Filled the area in 3ms
- 00:29:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:29:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:57 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:57 DEBUG Parsed collision flags in 718ms
- 00:29:57 DEBUG Flood-Filled the area in 1ms
- 00:29:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:57 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:58 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:29:58 DEBUG Parsed collision flags in 684ms
- 00:29:58 DEBUG Flood-Filled the area in 2ms
- 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:59 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:29:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:29:59 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:29:59 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:29:59 DEBUG Parsed collision flags in 672ms
- 00:29:59 DEBUG Flood-Filled the area in 2ms
- 00:29:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:29:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:29:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:29:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:00 DEBUG Parsed collision flags in 582ms
- 00:30:00 DEBUG Flood-Filled the area in 2ms
- 00:30:01 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:30:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:02 DEBUG Parsed collision flags in 582ms
- 00:30:02 DEBUG Flood-Filled the area in 2ms
- 00:30:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:03 DEBUG Parsed collision flags in 603ms
- 00:30:03 DEBUG Flood-Filled the area in 2ms
- 00:30:03 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:03 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:30:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
- 00:30:04 DEBUG Parsed collision flags in 614ms
- 00:30:04 DEBUG Flood-Filled the area in 1ms
- 00:30:04 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:05 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:05 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:05 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:05 DEBUG Parsed collision flags in 624ms
- 00:30:05 DEBUG Flood-Filled the area in 1ms
- 00:30:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:06 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:07 DEBUG Parsed collision flags in 619ms
- 00:30:07 DEBUG Flood-Filled the area in 2ms
- 00:30:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:07 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:08 DEBUG Parsed collision flags in 613ms
- 00:30:08 DEBUG Flood-Filled the area in 2ms
- 00:30:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:09 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:09 DEBUG Parsed collision flags in 608ms
- 00:30:09 DEBUG Flood-Filled the area in 2ms
- 00:30:09 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:10 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:10 DEBUG Parsed collision flags in 598ms
- 00:30:10 DEBUG Flood-Filled the area in 2ms
- 00:30:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:11 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:11 DEBUG Parsed collision flags in 631ms
- 00:30:11 DEBUG Flood-Filled the area in 2ms
- 00:30:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:13 DEBUG Parsed collision flags in 582ms
- 00:30:13 DEBUG Flood-Filled the area in 2ms
- 00:30:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:13 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:14 DEBUG Parsed collision flags in 582ms
- 00:30:14 DEBUG Flood-Filled the area in 1ms
- 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:15 DEBUG Parsed collision flags in 590ms
- 00:30:15 DEBUG Flood-Filled the area in 2ms
- 00:30:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:15 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:16 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:16 DEBUG Parsed collision flags in 607ms
- 00:30:16 DEBUG Flood-Filled the area in 2ms
- 00:30:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:17 DEBUG Parsed collision flags in 644ms
- 00:30:17 DEBUG Flood-Filled the area in 2ms
- 00:30:17 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:19 DEBUG Parsed collision flags in 612ms
- 00:30:19 DEBUG Flood-Filled the area in 1ms
- 00:30:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:19 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:20 DEBUG Parsed collision flags in 610ms
- 00:30:20 DEBUG Flood-Filled the area in 5ms
- 00:30:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:21 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:21 DEBUG Parsed collision flags in 614ms
- 00:30:21 DEBUG Flood-Filled the area in 1ms
- 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:21 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:22 DEBUG Parsed collision flags in 618ms
- 00:30:22 DEBUG Flood-Filled the area in 2ms
- 00:30:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:23 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:23 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:24 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:24 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:24 DEBUG Parsed collision flags in 635ms
- 00:30:24 DEBUG Flood-Filled the area in 2ms
- 00:30:24 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:24 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:25 DEBUG Parsed collision flags in 585ms
- 00:30:25 DEBUG Flood-Filled the area in 2ms
- 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:25 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
- 00:30:26 DEBUG Parsed collision flags in 642ms
- 00:30:26 DEBUG Flood-Filled the area in 1ms
- 00:30:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:27 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:27 DEBUG Parsed collision flags in 574ms
- 00:30:27 DEBUG Flood-Filled the area in 2ms
- 00:30:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:28 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:28 DEBUG Parsed collision flags in 578ms
- 00:30:28 DEBUG Flood-Filled the area in 1ms
- 00:30:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:29 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:30 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:30 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:30 DEBUG Parsed collision flags in 699ms
- 00:30:30 DEBUG Flood-Filled the area in 1ms
- 00:30:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:30 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:31 DEBUG Parsed collision flags in 603ms
- 00:30:31 DEBUG Flood-Filled the area in 2ms
- 00:30:31 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:31 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:32 DEBUG Parsed collision flags in 563ms
- 00:30:32 DEBUG Flood-Filled the area in 2ms
- 00:30:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:32 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:33 DEBUG Parsed collision flags in 577ms
- 00:30:33 DEBUG Flood-Filled the area in 2ms
- 00:30:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:33 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:34 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:34 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:34 DEBUG Parsed collision flags in 568ms
- 00:30:34 DEBUG Flood-Filled the area in 1ms
- 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:36 DEBUG Parsed collision flags in 630ms
- 00:30:36 DEBUG Flood-Filled the area in 3ms
- 00:30:36 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:37 DEBUG Parsed collision flags in 584ms
- 00:30:37 DEBUG Flood-Filled the area in 1ms
- 00:30:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:37 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:38 DEBUG Parsed collision flags in 597ms
- 00:30:38 DEBUG Flood-Filled the area in 2ms
- 00:30:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:39 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:39 DEBUG Parsed collision flags in 590ms
- 00:30:39 DEBUG Flood-Filled the area in 2ms
- 00:30:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:40 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:40 DEBUG Parsed collision flags in 628ms
- 00:30:40 DEBUG Flood-Filled the area in 2ms
- 00:30:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:30:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:42 DEBUG Parsed collision flags in 622ms
- 00:30:42 DEBUG Flood-Filled the area in 1ms
- 00:30:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:42 WARN Checking coal bag chat box -> You remove the cannonballs from the mould.
- 00:30:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:43 DEBUG Parsed collision flags in 555ms
- 00:30:43 DEBUG Flood-Filled the area in 10ms
- 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:43 WARN Checking coal bag chat box -> You heat the steel bar into a liquid state.
- 00:30:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:44 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:30:44 DEBUG Parsed collision flags in 561ms
- 00:30:44 DEBUG Flood-Filled the area in 2ms
- 00:30:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:44 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:44 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:44 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:30:44 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29716.
- 00:30:45 WARN Checking coal bag chat box -> You pour the molten metal into your cannonball mould.
- 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:30:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:30:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:30:45 DEBUG Parsed collision flags in 579ms
- 00:30:45 DEBUG Flood-Filled the area in 2ms
- 00:30:45 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:45 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:45 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:45 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:30:46 WARN Checking coal bag chat box -> The molten metal cools slowly to form 4 cannonballs.
- 00:30:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:30:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:30:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:30:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:30:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
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