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- Wall Tower: Limit (2)
- Can only be placed on pathway and is destroyed upon reaching 0 health
- Can be healed by medics every wave
- Medic Healing Rate only effects the incoming healing to the wall and not to the base
- Medic Healing Rate does not effect Worker Healing
- lvl 0: "Wooden Wall"
- Medic Healing Rate: x1
- Health: 50
- Cost: 250
- lvl 1: "Defensive Fortifications"
- Medic Healing Rate: x2
- Health: 150
- Cost: 750
- lvl 2: "Armed Guards"
- Medic Healing Rate: x3
- Adds 2 Level 1 Minigunner Guards to the wall
- Health: 500
- Cost: 2500
- lvl 3: "Workers"
- Medic Healing Rate: x4
- Adds workers that repair your wall at 1 health per second
- Upgrade Minigunner Guards to Level 2
- Health: 1500
- Cost: 5000
- lvl 4: "Advanced Training"
- Medic Healing Rate: x6
- Workers repair your wall at 5 health per second now
- Upgrade Minigunner Guards to Level 3
- Health: 6000
- Cost: 15,000
- lvl 5: "Space Age Technology"
- Medic Healing Rate: x8
- Workers repair your wall at 25 health per second now
- Upgrade Minigunner Guards to Level 4
- Health: 12,000
- Cost: 30,000
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