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- Microsoft Windows [Version 10.0.18362.175]
- (c) 2019 Microsoft Corporation. All rights reserved.
- C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools>adb devices
- List of devices attached
- adb server version (36) doesn't match this client (40); killing...
- * daemon started successfully
- C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools>adb connect 127.0.0.1:62001
- connected to 127.0.0.1:62001
- C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools>adb devices
- List of devices attached
- 127.0.0.1:62001 device
- C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools>adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG
- --------- beginning of system
- I/ActivityManager( 1751): Memory class: 192
- I/PackageManager( 1751): Package com.android.vending at /system/priv-app/com.android.vending ignored: updated version 81542200 better than this 80961100
- W/PackageManager( 1751): Failed to parse /system/priv-app/com.android.vending: null
- I/PackageManager( 1751): Package com.google.android.gms at /system/priv-app/com.google.android.gms ignored: updated version 17785013 better than this 12529013
- W/PackageManager( 1751): Failed to parse /system/priv-app/com.google.android.gms: null
- I/PackageManager( 1751): Package com.google.android.play.games at /system/priv-app/com.google.android.play.games ignored: updated version 103270070 better than this 87040070
- W/PackageManager( 1751): Failed to parse /system/priv-app/com.google.android.play.games: null
- W/PackageManager( 1751): Package com.android.vending desires unavailable shared library org.apache.http.legacy; ignoring!
- W/PackageManager( 1751): Package com.google.android.gms desires unavailable shared library org.apache.http.legacy; ignoring!
- W/PackageManager( 1751): Package com.google.android.gms desires unavailable shared library com.google.android.ble; ignoring!
- W/PackageManager( 1751): Package com.google.android.gms desires unavailable shared library com.google.android.wearable; ignoring!
- W/PackageManager( 1751): Package com.android.vending desires unavailable shared library org.apache.http.legacy; ignoring!
- W/PackageManager( 1751): Package com.google.android.gms desires unavailable shared library org.apache.http.legacy; ignoring!
- W/PackageManager( 1751): Package com.google.android.gms desires unavailable shared library com.google.android.ble; ignoring!
- W/PackageManager( 1751): Package com.google.android.gms desires unavailable shared library com.google.android.wearable; ignoring!
- I/PackageManager( 1751): Adjusting ABI for : com.google.android.gsf to x86
- I/PackageManager( 1751): Adjusting ABI for : com.google.android.gsf.login to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.inputdevices to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.settings to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.location.fused to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.keychain to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.providers.settings to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.server.telecom to x86
- I/PackageManager( 1751): Adjusting ABI for : com.vphone.helper to x86
- I/PackageManager( 1751): Adjusting ABI for : com.vphone.launcher to x86
- I/PackageManager( 1751): Adjusting ABI for : com.android.inputservice to x86
- I/PackageManager( 1751): Time to scan packages: 1.357 seconds
- W/PackageManager( 1751): Not granting permission android.permission.READ_PRIVILEGED_PHONE_STATE to package com.android.vending (protectionLevel=18 flags=0x404abec5)
- W/PackageManager( 1751): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.vending (protectionLevel=2 flags=0x404abec5)
- W/PackageManager( 1751): Unknown permission android.permission.SEND_SMS_NO_CONFIRMATION in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.USE_FINGERPRINT in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.USE_BIOMETRIC in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.GET_ACCOUNTS_PRIVILEGED in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.INSTALL_GRANT_RUNTIME_PERMISSIONS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.GRANT_RUNTIME_PERMISSIONS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.REVOKE_RUNTIME_PERMISSIONS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.CHANGE_DEVICE_IDLE_TEMP_WHITELIST in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.ALLOCATE_AGGRESSIVE in package com.android.vending
- W/PackageManager( 1751): Not granting permission android.permission.SET_PREFERRED_APPLICATIONS to package com.android.vending (protectionLevel=2 flags=0x404abec5)
- W/PackageManager( 1751): Unknown permission android.permission.ACCESS_INSTANT_APPS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_APP_OPS_MODES in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_ROLLBACKS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.SET_HARMFUL_APP_WARNINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.google.android.partnersetup.permission.WRITE_APP_PROVIDER in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.READ in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.WRITE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.READ_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.UPDATE_SHORTCUT in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sonyericsson.home.permission.BROADCAST_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sonymobile.home.permission.PROVIDER_INSERT_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.anddoes.launcher.permission.UPDATE_COUNT in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.majeur.launcher.permission.UPDATE_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.CHANGE_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.READ_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.WRITE_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.READ_APP_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.READ_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.WRITE_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission org.chromium.arc.apkcacheprovider.permission.READ_CACHE in package com.android.vending
- W/PackageManager( 1751): Unknown permission org.chromium.arc.apkcacheprovider.permission.WRITE_CACHE in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.SUBSTITUTE_NOTIFICATION_APP_NAME in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.READ_RUNTIME_PROFILES in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.FOREGROUND_SERVICE in package com.android.vending
- W/PackageManager( 1751): Not granting permission android.permission.REBOOT to package com.android.vending (protectionLevel=18 flags=0x404abec5)
- W/PackageManager( 1751): Unknown permission android.permission.START_ACTIVITIES_FROM_BACKGROUND in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.android.chrome.permission.SHOW_COMPLIANCE_SCREEN in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.CHANGE_OVERLAY_PACKAGES in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.SEND_DEVICE_CUSTOMIZATION_READY in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.REQUEST_INSTALL_PACKAGES in package com.vphone.launcher
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.READ_SETTINGS in package com.android.onetimeinitializer
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.WRITE_SETTINGS in package com.android.onetimeinitializer
- W/PackageManager( 1751): Unknown permission android.permission.OBSERVE_GRANT_REVOKE_PERMISSIONS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_SOUND_TRIGGER in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.FOREGROUND_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.START_ACTIVITIES_FROM_BACKGROUND in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.REMOTE_DISPLAY_PROVIDER in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.DISPATCH_PROVISIONING_MESSAGE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.RECOVER_KEYSTORE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.PRE_FACTORY_RESET in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.apps.enterprise.dmagent.permission.AutoSyncPermission in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CONNECTIVITY_USE_RESTRICTED_NETWORKS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ALLOCATE_AGGRESSIVE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_POWER in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.USE_FINGERPRINT in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.SEND_SMS_NO_CONFIRMATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.wearable.WRITE_SETTINGS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.felicanetworks.mfc.permission.MFC_ACCESS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.felicanetworks.mfc.mfi.permission.MFI_ACCESS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACCESS_BACKGROUND_LOCATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACCESS_NOTIFICATION_POLICY in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.googlequicksearchbox.permission.PAUSE_HOTWORD in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.TETHER_PRIVILEGED in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CONTROL_DISPLAY_SATURATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.hangouts.START_HANGOUT in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_OEM_UNLOCK_STATE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.OVERRIDE_WIFI_CONFIG in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_ENERGY in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_ENERGY_PORTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_EXTERIOR_LIGHTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_INFO in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_MILEAGE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_TIRES in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_CLIMATE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_DOORS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_EXTERIOR_LIGHTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_MIRRORS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_SEATS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_WINDOWS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.MODIFY_DAY_NIGHT_MODE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.permission.ACCESSIBILITY_SCAN_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACTIVITY_EMBEDDING in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.PROVIDE_RESOLVER_RANKER_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.clockwork.settings.SHOW_FACTORY_RESET_CONFIRMATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.wearable.READ_SETTINGS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_MEDIA_AUDIO in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_MEDIA_IMAGES in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_MEDIA_VIDEO in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.INTENT_FILTER_VERIFICATION_AGENT in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.LOCAL_MAC_ADDRESS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CHANGE_DEVICE_IDLE_TEMP_WHITELIST in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.SUBSTITUTE_NOTIFICATION_APP_NAME in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.SUBSTITUTE_SHARE_TARGET_APP_NAME_AND_ICON in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACTIVITY_RECOGNITION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_SUBSCRIPTION_PLANS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_DEVICE_CONFIG in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.WRITE_DEVICE_CONFIG in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.apps.now.OPT_IN_WIZARD in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.setupwizard.SETUP_COMPAT_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.NOTIFY_PENDING_SYSTEM_UPDATE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.launcher.permission.RECEIVE_LAUNCH_BROADCASTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.RESET_PASSWORD in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.LOCK_DEVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CONTROL_KEYGUARD_SECURE_NOTIFICATIONS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.gm.permission.READ_GMAIL in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.cyanogenmod.filemanager.permissions.READ_THEME in package com.cyanogenmod.filemanager
- W/PackageManager( 1751): Not granting permission android.permission.CONTROL_KEYGUARD to package com.google.android.gsf.login (protectionLevel=2 flags=0x4048be45)
- W/PackageManager( 1751): Unknown permission com.android.vending.billing.IBillingAccountService.BIND2 in package com.google.android.gsf.login
- W/PackageManager( 1751): Unknown permission com.android.chrome.TOS_ACKED in package com.google.android.gsf.login
- W/PackageManager( 1751): Not granting permission android.permission.BATTERY_STATS to package com.facebook.lite (protectionLevel=50 flags=0x83e45)
- W/PackageManager( 1751): Unknown permission com.facebook.katana.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.facebook.orca.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.facebook.mlite.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.facebook.wakizashi.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.WRITE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.READ in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.READ_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.UPDATE_SHORTCUT in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sonyericsson.home.permission.BROADCAST_BADGE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sonymobile.home.permission.PROVIDER_INSERT_BADGE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.CHANGE_BADGE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.READ_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.WRITE_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.READ_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.WRITE_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission android.permission.REQUEST_INSTALL_PACKAGES in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.READ_SETTINGS in package com.android.settings
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.WRITE_SETTINGS in package com.android.settings
- W/PackageManager( 1751): Unknown permission com.android.smspush.WAPPUSH_MANAGER_BIND in package com.android.phone
- W/PackageManager( 1751): Unknown permission android.permission.REQUEST_DELETE_PACKAGES in package com.google.android.play.games
- W/PackageManager( 1751): Unknown permission com.google.android.gallery3d.permission.GALLERY_PROVIDER in package com.android.bluetooth
- W/PackageManager( 1751): Unknown permission android.permission.MMS_SEND_OUTBOX_MSG in package com.android.bluetooth
- W/PackageManager( 1751): Not granting permission android.permission.READ_PRIVILEGED_PHONE_STATE to package com.android.vending (protectionLevel=18 flags=0x404abec5)
- W/PackageManager( 1751): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.vending (protectionLevel=2 flags=0x404abec5)
- W/PackageManager( 1751): Unknown permission android.permission.SEND_SMS_NO_CONFIRMATION in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.USE_FINGERPRINT in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.USE_BIOMETRIC in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.GET_ACCOUNTS_PRIVILEGED in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.INSTALL_GRANT_RUNTIME_PERMISSIONS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.GRANT_RUNTIME_PERMISSIONS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.REVOKE_RUNTIME_PERMISSIONS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.CHANGE_DEVICE_IDLE_TEMP_WHITELIST in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.ALLOCATE_AGGRESSIVE in package com.android.vending
- W/PackageManager( 1751): Not granting permission android.permission.SET_PREFERRED_APPLICATIONS to package com.android.vending (protectionLevel=2 flags=0x404abec5)
- W/PackageManager( 1751): Unknown permission android.permission.ACCESS_INSTANT_APPS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_APP_OPS_MODES in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_ROLLBACKS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.SET_HARMFUL_APP_WARNINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.google.android.partnersetup.permission.WRITE_APP_PROVIDER in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.READ in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.WRITE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.READ_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.UPDATE_SHORTCUT in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sonyericsson.home.permission.BROADCAST_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.sonymobile.home.permission.PROVIDER_INSERT_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.anddoes.launcher.permission.UPDATE_COUNT in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.majeur.launcher.permission.UPDATE_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.CHANGE_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.READ_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.WRITE_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.READ_APP_BADGE in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.READ_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.WRITE_SETTINGS in package com.android.vending
- W/PackageManager( 1751): Unknown permission org.chromium.arc.apkcacheprovider.permission.READ_CACHE in package com.android.vending
- W/PackageManager( 1751): Unknown permission org.chromium.arc.apkcacheprovider.permission.WRITE_CACHE in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.SUBSTITUTE_NOTIFICATION_APP_NAME in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.READ_RUNTIME_PROFILES in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.FOREGROUND_SERVICE in package com.android.vending
- W/PackageManager( 1751): Not granting permission android.permission.REBOOT to package com.android.vending (protectionLevel=18 flags=0x404abec5)
- W/PackageManager( 1751): Unknown permission android.permission.START_ACTIVITIES_FROM_BACKGROUND in package com.android.vending
- W/PackageManager( 1751): Unknown permission com.android.chrome.permission.SHOW_COMPLIANCE_SCREEN in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.CHANGE_OVERLAY_PACKAGES in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.SEND_DEVICE_CUSTOMIZATION_READY in package com.android.vending
- W/PackageManager( 1751): Unknown permission android.permission.REQUEST_INSTALL_PACKAGES in package com.vphone.launcher
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.READ_SETTINGS in package com.android.onetimeinitializer
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.WRITE_SETTINGS in package com.android.onetimeinitializer
- W/PackageManager( 1751): Unknown permission android.permission.OBSERVE_GRANT_REVOKE_PERMISSIONS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_SOUND_TRIGGER in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.FOREGROUND_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.START_ACTIVITIES_FROM_BACKGROUND in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.REMOTE_DISPLAY_PROVIDER in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.DISPATCH_PROVISIONING_MESSAGE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.RECOVER_KEYSTORE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.PRE_FACTORY_RESET in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.apps.enterprise.dmagent.permission.AutoSyncPermission in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CONNECTIVITY_USE_RESTRICTED_NETWORKS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ALLOCATE_AGGRESSIVE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_POWER in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.USE_FINGERPRINT in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.SEND_SMS_NO_CONFIRMATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.wearable.WRITE_SETTINGS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.felicanetworks.mfc.permission.MFC_ACCESS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.felicanetworks.mfc.mfi.permission.MFI_ACCESS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACCESS_BACKGROUND_LOCATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACCESS_NOTIFICATION_POLICY in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.googlequicksearchbox.permission.PAUSE_HOTWORD in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.TETHER_PRIVILEGED in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CONTROL_DISPLAY_SATURATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.hangouts.START_HANGOUT in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_OEM_UNLOCK_STATE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.OVERRIDE_WIFI_CONFIG in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_ENERGY in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_ENERGY_PORTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_EXTERIOR_LIGHTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_INFO in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_MILEAGE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CAR_TIRES in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_CLIMATE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_DOORS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_EXTERIOR_LIGHTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_MIRRORS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_SEATS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.car.permission.CONTROL_CAR_WINDOWS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.MODIFY_DAY_NIGHT_MODE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.permission.ACCESSIBILITY_SCAN_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACTIVITY_EMBEDDING in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.PROVIDE_RESOLVER_RANKER_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.clockwork.settings.SHOW_FACTORY_RESET_CONFIRMATION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.wearable.READ_SETTINGS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_MEDIA_AUDIO in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_MEDIA_IMAGES in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_MEDIA_VIDEO in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.INTENT_FILTER_VERIFICATION_AGENT in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.LOCAL_MAC_ADDRESS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CHANGE_DEVICE_IDLE_TEMP_WHITELIST in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.SUBSTITUTE_NOTIFICATION_APP_NAME in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.SUBSTITUTE_SHARE_TARGET_APP_NAME_AND_ICON in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.ACTIVITY_RECOGNITION in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.MANAGE_SUBSCRIPTION_PLANS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.READ_DEVICE_CONFIG in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.WRITE_DEVICE_CONFIG in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.apps.now.OPT_IN_WIZARD in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.setupwizard.SETUP_COMPAT_SERVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.NOTIFY_PENDING_SYSTEM_UPDATE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.launcher.permission.RECEIVE_LAUNCH_BROADCASTS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.RESET_PASSWORD in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.LOCK_DEVICE in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission android.permission.CONTROL_KEYGUARD_SECURE_NOTIFICATIONS in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.google.android.gm.permission.READ_GMAIL in package com.google.android.gms
- W/PackageManager( 1751): Unknown permission com.cyanogenmod.filemanager.permissions.READ_THEME in package com.cyanogenmod.filemanager
- W/PackageManager( 1751): Not granting permission android.permission.CONTROL_KEYGUARD to package com.google.android.gsf.login (protectionLevel=2 flags=0x4048be45)
- W/PackageManager( 1751): Unknown permission com.android.vending.billing.IBillingAccountService.BIND2 in package com.google.android.gsf.login
- W/PackageManager( 1751): Unknown permission com.android.chrome.TOS_ACKED in package com.google.android.gsf.login
- W/PackageManager( 1751): Not granting permission android.permission.BATTERY_STATS to package com.facebook.lite (protectionLevel=50 flags=0x83e45)
- W/PackageManager( 1751): Unknown permission com.facebook.katana.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.facebook.orca.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.facebook.mlite.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.facebook.wakizashi.provider.ACCESS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.WRITE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sec.android.provider.badge.permission.READ in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.READ_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.htc.launcher.permission.UPDATE_SHORTCUT in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sonyericsson.home.permission.BROADCAST_BADGE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.sonymobile.home.permission.PROVIDER_INSERT_BADGE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.CHANGE_BADGE in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.READ_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.huawei.android.launcher.permission.WRITE_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.READ_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.oppo.launcher.permission.WRITE_SETTINGS in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission android.permission.REQUEST_INSTALL_PACKAGES in package com.facebook.lite
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.READ_SETTINGS in package com.android.settings
- W/PackageManager( 1751): Unknown permission com.android.launcher.permission.WRITE_SETTINGS in package com.android.settings
- W/PackageManager( 1751): Unknown permission com.android.smspush.WAPPUSH_MANAGER_BIND in package com.android.phone
- W/PackageManager( 1751): Unknown permission android.permission.REQUEST_DELETE_PACKAGES in package com.google.android.play.games
- W/PackageManager( 1751): Unknown permission com.google.android.gallery3d.permission.GALLERY_PROVIDER in package com.android.bluetooth
- W/PackageManager( 1751): Unknown permission android.permission.MMS_SEND_OUTBOX_MSG in package com.android.bluetooth
- I/ActivityManager( 1751): Config changes=200 {1.0 ?mcc?mnc en_US ?layoutDir ?swdp ?wdp ?hdp ?density ?lsize ?long ?orien ?touch ?keyb/?/? ?nav/? s.2}
- I/ActivityManager( 1751): System now ready
- I/ActivityManager( 1751): Config changes=1dfb {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.3}
- I/ActivityManager( 1751): Start proc 1831:WebViewLoader-x86/1037 [android.webkit.WebViewFactory$RelroFileCreator] for
- I/ActivityManager( 1751): Start proc 1846:com.android.systemui/u0a11 for service com.android.systemui/.SystemUIService
- I/ActivityManager( 1751): Start proc 1882:com.android.inputservice/1000 for service com.android.inputservice/.InputService
- I/ActivityManager( 1751): Start proc 1957:com.google.android.gms.persistent/u0a6 for broadcast com.google.android.gms/com.google.android.location.internal.NlpNetworkProviderSettingsUpdateReceiver
- I/ActivityManager( 1751): Start proc 1979:com.android.phone/1001 for added application com.android.phone
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10000000 cmp=com.vphone.launcher/.Launcher} from uid 0 on display 0
- I/ActivityManager( 1751): Start proc 2049:com.vphone.launcher/1000 for activity com.vphone.launcher/.Launcher
- V/ActivityManager( 1751): Display changed displayId=0
- V/ActivityManager( 1751): Display changed displayId=0
- W/ActivityManager( 1751): Unable to start service Intent { cmp=com.android.printspooler/.model.PrintSpoolerService } U=0: not found
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Start proc 2086:android.process.acore/u0a2 for content provider com.android.providers.contacts/.CallLogProvider
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Start proc 2231:com.google.android.gms/u0a6 for service com.google.android.gms/.ads.identifier.service.AdvertisingIdService
- I/ActivityManager( 1751): Start proc 2308:com.google.process.gapps/u0a6 for content provider com.google.android.gsf/.gservices.GservicesProvider
- E/ActivityManager( 1751): Unable to mark boot complete for abi: armeabi-v7a
- I/ActivityManager( 1751): Start proc 2576:com.android.vending/u0a14 for broadcast com.android.vending/com.google.android.finsky.simhandler.SimStateReceiver
- I/ActivityManager( 1751): Start proc 2695:com.android.keychain/1000 for service com.android.keychain/.AdvertisingIdClient
- I/ActivityManager( 1751): START u0 {cmp=com.vphone.launcher/.game.SearchActivity} from uid 1000 on display 0
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.android.settings/.Settings bnds=[490,336][700,485] (has extras)} from uid 1000 on display 0
- W/ActivityManager( 1751): Activity pause timeout for ActivityRecord{1abb4c52 u0 com.vphone.launcher/.game.SearchActivity t1}
- I/ActivityManager( 1751): Start proc 2749:com.android.settings/1000 for activity com.android.settings/.Settings
- I/ActivityManager( 1751): Start proc 2772:com.google.android.gms.ui/u0a6 for content provider com.google.android.gms/.app.search.GmsSearchIndexablesProvider
- I/ActivityManager( 1751): Start proc 2841:android.process.media/u0a4 for broadcast com.android.providers.downloads/.DownloadReceiver
- W/ActivityManager( 1751): Launch timeout has expired, giving up wake lock!
- I/ActivityManager( 1751): Start proc 2879:com.facebook.lite:fbns/u0a33 for broadcast com.facebook.lite/com.facebook.rti.push.service.MqttSystemBroadcastReceiver
- I/ActivityManager( 1751): Start proc 2926:com.android.providers.calendar/u0a1 for broadcast com.android.providers.calendar/.CalendarReceiver
- I/ActivityManager( 1751): Start proc 2955:com.android.managedprovisioning/u0a7 for broadcast com.android.managedprovisioning/.BootReminder
- I/ActivityManager( 1751): Activity reported stop, but no longer stopping: ActivityRecord{1abb4c52 u0 com.vphone.launcher/.game.SearchActivity t1 f}
- I/ActivityManager( 1751): Start proc 2975:com.android.onetimeinitializer/u0a8 for broadcast com.android.onetimeinitializer/.OneTimeInitializerReceiver
- I/ActivityManager( 1751): Start proc 2996:com.google.android.gms.unstable/u0a6 for service com.google.android.gms/.droidguard.DroidGuardService
- I/ActivityManager( 1751): Start proc 3012:com.google.android.play.games/u0a15 for broadcast com.google.android.play.games/com.google.android.libraries.notifications.entrypoints.restart.RestartReceiver
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cmp=com.android.settings/.SubSettings (has extras)} from uid 1000 on display 0
- I/ActivityManager( 1751): Waited long enough for: ServiceRecord{39fb3c86 u0 com.facebook.lite/com.facebook.rti.push.service.FbnsService}
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cmp=com.android.settings/.SubSettings (has extras)} from uid 1000 on display 0
- W/ActivityManager( 1751): Unable to start service Intent { act=com.google.android.gms.drive.ApiService.RESET_AFTER_BOOT flg=0x4 cmp=com.google.android.gms/.drive.api.ApiService (has extras) } U=0: not found
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.vphone.launcher/.Launcher} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 3581:com.android.browser/u0a17 for broadcast com.android.browser/.AccountsChangedReceiver
- I/ActivityManager( 1751): START u0 {act=android.intent.action.DELETE dat=package:com.Lumari.Runner flg=0x10800000 cmp=com.android.packageinstaller/.UninstallerActivity (has extras)} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 3633:com.android.packageinstaller/u0a26 for activity com.android.packageinstaller/.UninstallerActivity
- I/ActivityManager( 1751): START u0 {act=android.intent.action.VIEW cmp=com.android.packageinstaller/.UninstallAppProgress (has extras)} from uid 10026 on display 0
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10036 user=-1: uninstall pkg
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10036 user=0: pkg removed
- I/ActivityManager( 1751): Start proc 3677:com.android.documentsui/u0a21 for broadcast com.android.documentsui/.PackageReceiver
- W/PackageManager( 1751): Couldn't remove dex file for package: at location /data/app/com.Lumari.Runner-2/base.apk, retcode=-1
- I/ActivityManager( 1751): Start proc 3701:com.android.defcontainer/u0a3 for service com.android.defcontainer/.DefaultContainerService
- I/ActivityManager( 1751): Start proc 3726:com.android.externalstorage/u0a5 for content provider com.android.externalstorage/.ExternalStorageProvider
- D/PackageManager( 1751): Renaming /data/app/vmdl901184482.tmp to /data/app/com.Lumari.Runner-1
- I/ActivityManager( 1751): Start proc 3787:com.svox.pico/u0a28 for broadcast com.svox.pico/.VoiceDataInstallerReceiver
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity bnds=[153,62][412,216]} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 3828:com.Lumari.Runner/u0a37 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.4}
- V/ActivityManager( 1751): Display changed displayId=0
- --------- beginning of crash
- W/ActivityManager( 1751): Force finishing activity 1 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.5}
- W/ActivityManager( 1751): Activity pause timeout for ActivityRecord{2a833856 u0 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity t4 f}
- I/ActivityManager( 1751): Process com.Lumari.Runner (pid 3828) has died
- I/ActivityManager( 1751): START u0 {act=android.intent.action.DELETE dat=package:com.Lumari.Runner flg=0x10800000 cmp=com.android.packageinstaller/.UninstallerActivity (has extras)} from uid 1000 on display 0
- I/ActivityManager( 1751): START u0 {act=android.intent.action.VIEW cmp=com.android.packageinstaller/.UninstallAppProgress (has extras)} from uid 10026 on display 0
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10037 user=-1: uninstall pkg
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10037 user=0: pkg removed
- W/PackageManager( 1751): Couldn't remove dex file for package: at location /data/app/com.Lumari.Runner-1/base.apk, retcode=-1
- D/PackageManager( 1751): Renaming /data/app/vmdl289233332.tmp to /data/app/com.Lumari.Runner-1
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=0: from pid 4033
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity} from uid 0 on display 0
- I/ActivityManager( 1751): Start proc 4044:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.6}
- V/ActivityManager( 1751): Display changed displayId=0
- W/ActivityManager( 1751): Force finishing activity 1 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.7}
- V/ActivityManager( 1751): Display changed displayId=0
- W/ActivityManager( 1751): Activity pause timeout for ActivityRecord{31c5545c u0 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity t6 f}
- I/ActivityManager( 1751): Killing 2955:com.android.managedprovisioning/u0a7 (adj 15): empty #17
- I/ActivityManager( 1751): Process com.Lumari.Runner (pid 4044) has died
- I/ActivityManager( 1751): Killing 2975:com.android.onetimeinitializer/u0a8 (adj 15): empty for 1809s
- I/ActivityManager( 1751): Killing 2772:com.google.android.gms.ui/u0a6 (adj 15): empty for 1832s
- D/PackageManager( 1751): Renaming /data/app/vmdl566824335.tmp to /data/app/com.Lumari.Runner-2
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=-1: uninstall pkg
- I/PackageManager( 1751): Package com.Lumari.Runner codePath changed from /data/app/com.Lumari.Runner-1 to /data/app/com.Lumari.Runner-2; Retaining data and using new
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=-1: update pkg
- W/PackageManager( 1751): Code path for pkg : com.Lumari.Runner changing from /data/app/com.Lumari.Runner-1 to /data/app/com.Lumari.Runner-2
- W/PackageManager( 1751): Resource path for pkg : com.Lumari.Runner changing from /data/app/com.Lumari.Runner-1 to /data/app/com.Lumari.Runner-2
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=0: pkg removed
- W/PackageManager( 1751): Couldn't remove dex file for package: at location /data/app/com.Lumari.Runner-1/base.apk, retcode=-1
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=0: from pid 4263
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity} from uid 0 on display 0
- I/ActivityManager( 1751): Start proc 4278:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.8}
- V/ActivityManager( 1751): Display changed displayId=0
- W/ActivityManager( 1751): Force finishing activity 1 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.9}
- W/ActivityManager( 1751): Activity pause timeout for ActivityRecord{34221c2f u0 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity t7 f}
- I/ActivityManager( 1751): Process com.Lumari.Runner (pid 4278) has died
- I/ActivityManager( 1751): Killing 2926:com.android.providers.calendar/u0a1 (adj 13): empty for 1828s
- I/ActivityManager( 1751): Killing 3012:com.google.android.play.games/u0a15 (adj 15): empty for 1830s
- I/ActivityManager( 1751): Killing 3581:com.android.browser/u0a17 (adj 15): empty for 1830s
- D/PackageManager( 1751): Renaming /data/app/vmdl270348685.tmp to /data/app/com.Lumari.Runner-1
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=-1: uninstall pkg
- I/PackageManager( 1751): Package com.Lumari.Runner codePath changed from /data/app/com.Lumari.Runner-2 to /data/app/com.Lumari.Runner-1; Retaining data and using new
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=-1: update pkg
- W/PackageManager( 1751): Code path for pkg : com.Lumari.Runner changing from /data/app/com.Lumari.Runner-2 to /data/app/com.Lumari.Runner-1
- W/PackageManager( 1751): Resource path for pkg : com.Lumari.Runner changing from /data/app/com.Lumari.Runner-2 to /data/app/com.Lumari.Runner-1
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=0: pkg removed
- W/PackageManager( 1751): Couldn't remove dex file for package: at location /data/app/com.Lumari.Runner-2/base.apk, retcode=-1
- I/ActivityManager( 1751): Force stopping com.Lumari.Runner appid=10038 user=0: from pid 4458
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity} from uid 0 on display 0
- I/ActivityManager( 1751): Start proc 4470:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.10}
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): START u0 {act=com.android.systemui.recents.SHOW_RECENTS flg=0x10804000 cmp=com.android.systemui/.recents.RecentsActivity} from uid 10011 on display 0
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.11}
- I/ActivityManager( 1751): Killing 4470:com.Lumari.Runner/u0a38 (adj 9): remove task
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.vphone.launcher/.Launcher} from uid 10011 on display 0
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity bnds=[153,62][412,216]} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 4546:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.12}
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): START u0 {act=com.android.systemui.recents.SHOW_RECENTS flg=0x10804000 cmp=com.android.systemui/.recents.RecentsActivity} from uid 10011 on display 0
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.13}
- I/ActivityManager( 1751): Killing 4546:com.Lumari.Runner/u0a38 (adj 9): remove task
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.vphone.launcher/.Launcher} from uid 10011 on display 0
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity bnds=[153,62][412,216]} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 4637:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.14}
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): START u0 {act=com.android.systemui.recents.SHOW_RECENTS flg=0x10804000 cmp=com.android.systemui/.recents.RecentsActivity} from uid 10011 on display 0
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.15}
- I/ActivityManager( 1751): Killing 4637:com.Lumari.Runner/u0a38 (adj 9): remove task
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.vphone.launcher/.Launcher} from uid 10011 on display 0
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity bnds=[153,62][412,216]} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 4711:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.16}
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Process com.Lumari.Runner (pid 4711) has died
- W/ActivityManager( 1751): Force removing ActivityRecord{200b54db u0 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity t12}: app died, no saved state
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.17}
- I/ActivityManager( 1751): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity bnds=[153,62][412,216]} from uid 1000 on display 0
- I/ActivityManager( 1751): Start proc 4785:com.Lumari.Runner/u0a38 for activity com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w450dp h775dp 320dpi nrml long port finger -keyb/v/h -nav/h s.18}
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Process com.android.inputservice (pid 1882) has died
- W/ActivityManager( 1751): Scheduling restart of crashed service com.android.inputservice/.InputService in 1000ms
- I/ActivityManager( 1751): Start proc 4844:com.android.inputservice/1000 for service com.android.inputservice/.InputService
- --------- beginning of main
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_34 = min(max(u_xlat16_34, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_0;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_34 * u_xlat16_34;
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_5.x * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = max(u_xlat16_0, 0.100000001);
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_34 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_2 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_11.x / u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_5.x + -6.10351563e-05;
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 0.0);
- D/Unity ( 4785): u_xlat16_0 = min(u_xlat16_0, 100.0);
- D/Unity ( 4785): u_xlat16_9.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_10.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_9.xyz * u_xlat16_6.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): }
- D/Unity ( 4785): SV_Target0.xyz = _Emission.xyz * vs_COLOR0.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): SV_Target0.w = Vector1_83719D7D;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:23: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _MainLightShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_MainLightWorldToShadow[20];
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres0;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres1;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres2;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSphereRadii;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowData;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): vec3 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat21;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): gl_Position = u_xlat1 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): u_xlat16_2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_23 = dot(u_xlat16_2.xyz, u_xlat16_2.xyz);
- D/Unity ( 4785): u_xlat16_23 = inversesqrt(u_xlat16_23);
- D/Unity ( 4785): u_xlat16_1.xyz = vec3(u_xlat16_23) * u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.y * u_xlat16_1.y;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.x * u_xlat16_1.x + (-u_xlat16_2.x);
- D/Unity ( 4785): u_xlat16_3 = u_xlat16_1.yzzx * u_xlat16_1.xyzz;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_SHBr, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_SHBg, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_SHBb, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_2.xyz = unity_SHC.xyz * u_xlat16_2.xxx + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_1.w = 1.0;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHAr, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHAg, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHAb, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz + u_xlat16_3.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_2.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4_MainLightWorldToShadow[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4_MainLightWorldToShadow[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat0 = hlslcc_mtx4x4_MainLightWorldToShadow[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat0 + hlslcc_mtx4x4_MainLightWorldToShadow[3];
- D/Unity ( 4785): u_xlat0.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat0.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat0.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat21 = dot(u_xlat0.xyz, u_xlat0.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat0.xyz = vec3(u_xlat21) * u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_TANGENT0.zzz + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat21 = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat5.xyz = vec3(u_xlat21) * u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat5.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.zxy * u_xlat5.yzx;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.yzx * u_xlat5.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat0.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:18: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): vec4 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat21;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat0 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): gl_Position = u_xlat0;
- D/Unity ( 4785): u_xlat16_2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_23 = dot(u_xlat16_2.xyz, u_xlat16_2.xyz);
- D/Unity ( 4785): u_xlat16_23 = inversesqrt(u_xlat16_23);
- D/Unity ( 4785): u_xlat16_1.xyz = vec3(u_xlat16_23) * u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.y * u_xlat16_1.y;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.x * u_xlat16_1.x + (-u_xlat16_2.x);
- D/Unity ( 4785): u_xlat16_3 = u_xlat16_1.yzzx * u_xlat16_1.xyzz;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_SHBr, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_SHBg, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_SHBb, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_2.xyz = unity_SHC.xyz * u_xlat16_2.xxx + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_1.w = 1.0;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHAr, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHAg, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHAb, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz + u_xlat16_3.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_2.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat0.y = u_xlat0.y * _ProjectionParams.x;
- D/Unity ( 4785): u_xlat5.xzw = u_xlat0.xwy * vec3(0.5, 0.5, 0.5);
- D/Unity ( 4785): vs_TEXCOORD2.zw = u_xlat0.zw;
- D/Unity ( 4785): vs_TEXCOORD2.xy = u_xlat5.zz + u_xlat5.xw;
- D/Unity ( 4785): u_xlat0.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat0.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat0.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat21 = dot(u_xlat0.xyz, u_xlat0.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat0.xyz = vec3(u_xlat21) * u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_TANGENT0.zzz + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat21 = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat5.xyz = vec3(u_xlat21) * u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat5.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.zxy * u_xlat5.yzx;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.yzx * u_xlat5.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat0.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:18: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): vec4 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat21;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat0 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): gl_Position = u_xlat0;
- D/Unity ( 4785): u_xlat16_2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_23 = dot(u_xlat16_2.xyz, u_xlat16_2.xyz);
- D/Unity ( 4785): u_xlat16_23 = inversesqrt(u_xlat16_23);
- D/Unity ( 4785): u_xlat16_1.xyz = vec3(u_xlat16_23) * u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.y * u_xlat16_1.y;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.x * u_xlat16_1.x + (-u_xlat16_2.x);
- D/Unity ( 4785): u_xlat16_3 = u_xlat16_1.yzzx * u_xlat16_1.xyzz;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_SHBr, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_SHBg, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_SHBb, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_2.xyz = unity_SHC.xyz * u_xlat16_2.xxx + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_1.w = 1.0;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHAr, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHAg, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHAb, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz + u_xlat16_3.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_2.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat0.y = u_xlat0.y * _ProjectionParams.x;
- D/Unity ( 4785): u_xlat5.xzw = u_xlat0.xwy * vec3(0.5, 0.5, 0.5);
- D/Unity ( 4785): vs_TEXCOORD2.zw = u_xlat0.zw;
- D/Unity ( 4785): vs_TEXCOORD2.xy = u_xlat5.zz + u_xlat5.xw;
- D/Unity ( 4785): u_xlat0.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat0.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat0.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat21 = dot(u_xlat0.xyz, u_xlat0.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat0.xyz = vec3(u_xlat21) * u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:18: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): vec4 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat21;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat0 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): gl_Position = u_xlat0;
- D/Unity ( 4785): u_xlat16_2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_23 = dot(u_xlat16_2.xyz, u_xlat16_2.xyz);
- D/Unity ( 4785): u_xlat16_23 = inversesqrt(u_xlat16_23);
- D/Unity ( 4785): u_xlat16_1.xyz = vec3(u_xlat16_23) * u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.y * u_xlat16_1.y;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.x * u_xlat16_1.x + (-u_xlat16_2.x);
- D/Unity ( 4785): u_xlat16_3 = u_xlat16_1.yzzx * u_xlat16_1.xyzz;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_SHBr, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_SHBg, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_SHBb, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_2.xyz = unity_SHC.xyz * u_xlat16_2.xxx + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_1.w = 1.0;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHAr, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHAg, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHAb, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz + u_xlat16_3.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_2.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat0.y = u_xlat0.y * _ProjectionParams.x;
- D/Unity ( 4785): u_xlat5.xzw = u_xlat0.xwy * vec3(0.5, 0.5, 0.5);
- D/Unity ( 4785): vs_TEXCOORD2.zw = u_xlat0.zw;
- D/Unity ( 4785): vs_TEXCOORD2.xy = u_xlat5.zz + u_xlat5.xw;
- D/Unity ( 4785): u_xlat0.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat0.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat0.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat21 = dot(u_xlat0.xyz, u_xlat0.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat0.xyz = vec3(u_xlat21) * u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_TANGENT0.zzz + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat21 = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat5.xyz = vec3(u_xlat21) * u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat5.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.zxy * u_xlat5.yzx;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.yzx * u_xlat5.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat0.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:18: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): u_xlat16_12 = u_xlat16_1.x * u_xlat16_1.x + -1.0;
- D/Unity ( 4785): u_xlat22.xy = vs_TEXCOORD2.xy / vs_TEXCOORD2.ww;
- D/Unity ( 4785): u_xlat16_3.xyz = vs_TEXCOORD4.xyz * (-vec3(u_xlat16_21)) + (-vs_TEXCOORD7.xyz);
- D/Unity ( 4785): u_xlat16_21 = dot(vs_TEXCOORD4.xyz, vs_TEXCOORD7.xyz);
- D/Unity ( 4785): u_xlat16_21 = clamp(u_xlat16_21, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_1.z = (-u_xlat16_21) + 1.0;
- D/Unity ( 4785): u_xlat16_11.xy = u_xlat16_1.xz * u_xlat16_1.xz;
- D/Unity ( 4785): u_xlat16_31 = u_xlat16_31 * 6.0;
- D/Unity ( 4785): u_xlat16_31 = u_xlat16_3.w + -1.0;
- D/Unity ( 4785): u_xlat16_31 = max(u_xlat16_31, 0.0);
- D/Unity ( 4785): u_xlat16_31 = u_xlat16_31 * unity_SpecCube0_HDR.y;
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_3.xyz * vec3(u_xlat16_31);
- D/Unity ( 4785): u_xlat16_1.x = float(1.0) / u_xlat16_1.x;
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_0) + (-_SpecColor.xyz);
- D/Unity ( 4785): u_xlat16_0 = u_xlat10_22 * unity_LightData.z;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_1.x = min(max(u_xlat16_1.x, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_1.xzw = vec3(u_xlat16_0) * _MainLightColor.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = vs_TEXCOORD7.xyz + _MainLightPosition.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_0) * u_xlat16_4.xyz;
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_4.x = dot(_MainLightPosition.xyz, u_xlat16_4.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_4.x = clamp(u_xlat16_4.x, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_0;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_4.x * u_xlat16_4.x;
- D/Unity ( 4785): u_xlat16_4.x = u_xlat16_22 * u_xlat16_22;
- D/Unity ( 4785): u_xlat16_22 = max(u_xlat16_0, 0.100000001);
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_2 * u_xlat16_22;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_22 + -6.10351563e-05;
- D/Unity ( 4785): u_xlat16_0 = min(u_xlat16_0, 100.0);
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_10.xyz;
- D/Unity ( 4785): u_xlat16_0 = min(_AdditionalLightsCount.x, unity_LightData.y);
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_1.xzw;
- D/Unity ( 4785): for(int u_xlati_loop_1 = 0 ; u_xlati_loop_1<u_xlati22 ; u_xlati_loop_1++)
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat5 = float(u_xlati_loop_1);
- D/Unity ( 4785): u_xlatb15 = !!(u_xlat5<2.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = u_xlat5<2.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_6.xy = (bool(u_xlatb15)) ? unity_LightIndices[0].xy : unity_LightIndices[0].zw;
- D/Unity ( 4785): u_xlat25 = u_xlat5 + -2.0;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb5 = u_xlat5<1.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = (u_xlatb5) ? u_xlat16_6.x : u_xlat16_6.y;
- D/Unity ( 4785): u_xlat15.xyz = (-vs_TEXCOORD3.xyz) + _AdditionalLightsPosition[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat7 = max(u_xlat7, 6.10351563e-05);
- D/Unity ( 4785): u_xlat8.xyz = u_xlat15.xyz * vec3(u_xlat17);
- D/Unity ( 4785): u_xlat16_34 = u_xlat7 * _AdditionalLightsAttenuation[u_xlati5].x;
- D/Unity ( 4785): u_xlat16_7 = (-u_xlat16_34) * u_xlat16_34 + 1.0;
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_7 * u_xlat16_7;
- D/Unity ( 4785): u_xlat16_34 = dot(_AdditionalLightsSpotDir[u_xlati5].xyz, u_xlat8.xyz);
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_34 * _AdditionalLightsAttenuation[u_xlati5].z + _AdditionalLightsAttenuation[u_xlati5].w;
- D/Unity ( 4785): u_xlat16_34 = min(max(u_xlat16_34, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_34 * u_xlat16_34;
- D/Unity ( 4785): u_xlat16_34 = dot(vs_TEXCOORD4.xyz, u_xlat8.xyz);
- D/Unity ( 4785): u_xlat16_34 = min(max(u_xlat16_34, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_6.xyz = vec3(u_xlat16_0) * _AdditionalLightsColor[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(u_xlat16_9.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): u_xlat16_0 = inversesqrt(u_xlat16_0);
- D/Unity ( 4785): u_xlat16_0 = dot(vs_TEXCOORD4.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): u_xlat16_0 = min(max(u_xlat16_0, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_0 * u_xlat16_12 + 1.00001001;
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_5.x * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_11.x / u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 0.0);
- D/Unity ( 4785): u_xlat16_9.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_10.xyz;
- D/Unity ( 4785): }
- D/Unity ( 4785): SV_Target0.xyz = _Emission.xyz * vs_COLOR0.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): return;
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:23: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifndef UNITY_RUNTIME_INSTANCING_ARRAY_SIZE
- D/Unity ( 4785): #define UNITY_RUNTIME_INSTANCING_ARRAY_SIZE 2
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform int unity_BaseInstanceID;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins0Array_Type {
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_ObjectToWorldArray[4];
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_WorldToObjectArray[4];
- D/Unity ( 4785): };
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityInstancing_PerDraw0 {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM unity_Builtins0Array_Type unity_Builtins0Array[128 ];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins2Array_Type {
- D/Unity ( 4785): mediump vec4 unity_SHArArray;
- D/Unity ( 4785): mediump vec4 unity_SHAgArray;
- D/Unity ( 4785): mediump vec4 unity_SHAbArray;
- D/Unity ( 4785): mediump vec4 unity_SHBrArray;
- D/Unity ( 4785): mediump vec4 unity_SHBgArray;
- D/Unity ( 4785): mediump vec4 unity_SHBbArray;
- D/Unity ( 4785): mediump vec4 unity_SHCArray;
- D/Unity ( 4785): };
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(6) uniform UnityInstancing_PerDraw2 {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM unity_Builtins2Array_Type unity_Builtins2Array[128 ];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): flat out highp uint vs_SV_InstanceID0;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): int u_xlati0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): mediump vec4 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): mediump vec4 u_xlat16_4;
- D/Unity ( 4785): mediump vec3 u_xlat16_5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): mediump float u_xlat16_24;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlati0 = gl_InstanceID + unity_BaseInstanceID;
- D/Unity ( 4785): u_xlati7 = int(u_xlati0 << 3);
- D/Unity ( 4785): u_xlati0 = u_xlati0 * 7;
- D/Unity ( 4785): u_xlat1.xyz = in_POSITION0.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * in_POSITION0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * in_POSITION0.zzz + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat2.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz * u_xlat2.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz * u_xlat2.zzz + u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat2.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[3].xyz;
- D/Unity ( 4785): u_xlat2.xyz = u_xlat1.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyw = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * u_xlat1.xxx + u_xlat2.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * u_xlat1.zzz + u_xlat1.xyw;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz;
- D/Unity ( 4785): u_xlat2 = u_xlat1.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat1.xxxx + u_xlat2;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat1.zzzz + u_xlat2;
- D/Unity ( 4785): u_xlat1 = u_xlat1 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): gl_Position = u_xlat1;
- D/Unity ( 4785): u_xlat16_3.x = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz);
- D/Unity ( 4785): u_xlat16_3.y = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz);
- D/Unity ( 4785): u_xlat16_3.z = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz);
- D/Unity ( 4785): u_xlat16_24 = dot(u_xlat16_3.xyz, u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat16_24 = inversesqrt(u_xlat16_24);
- D/Unity ( 4785): u_xlat16_2.xyz = vec3(u_xlat16_24) * u_xlat16_3.xyz;
- D/Unity ( 4785): u_xlat16_3.x = u_xlat16_2.y * u_xlat16_2.y;
- D/Unity ( 4785): u_xlat16_3.x = u_xlat16_2.x * u_xlat16_2.x + (-u_xlat16_3.x);
- D/Unity ( 4785): u_xlat16_4 = u_xlat16_2.yzzx * u_xlat16_2.xyzz;
- D/Unity ( 4785): u_xlat16_5.x = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBrArray, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_5.y = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBgArray, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_5.z = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBbArray, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_3.xyz = unity_Builtins2Array[u_xlati0 / 7].unity_SHCArray.xyz * u_xlat16_3.xxx + u_xlat16_5.xyz;
- D/Unity ( 4785): u_xlat16_2.w = 1.0;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHArArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHAgArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHAbArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_3.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat0.x = u_xlat1.y * _ProjectionParams.x;
- D/Unity ( 4785): u_xlat0.w = u_xlat0.x * 0.5;
- D/Unity ( 4785): u_xlat0.xz = u_xlat1.xw * vec2(0.5, 0.5);
- D/Unity ( 4785): vs_TEXCOORD2.zw = u_xlat1.zw;
- D/Unity ( 4785): vs_TEXCOORD2.xy = u_xlat0.zz + u_xlat0.xw;
- D/Unity ( 4785): u_xlat1.x = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz);
- D/Unity ( 4785): u_xlat1.y = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz);
- D/Unity ( 4785): u_xlat1.z = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz);
- D/Unity ( 4785): u_xlat0.x = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat0.x = inversesqrt(u_xlat0.x);
- D/Unity ( 4785): u_xlat0.xzw = u_xlat0.xxx * u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xzw;
- D/Unity ( 4785): u_xlat1.xyz = in_TANGENT0.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * in_TANGENT0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * in_TANGENT0.zzz + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat7 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat7 = inversesqrt(u_xlat7);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat7) * u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.wxz * u_xlat1.yzx;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.zwx * u_xlat1.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat0.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): vs_SV_InstanceID0 = uint(gl_InstanceID);
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:22: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): vec4 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat21;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat0 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): gl_Position = u_xlat0;
- D/Unity ( 4785): u_xlat16_2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_23 = dot(u_xlat16_2.xyz, u_xlat16_2.xyz);
- D/Unity ( 4785): u_xlat16_23 = inversesqrt(u_xlat16_23);
- D/Unity ( 4785): u_xlat16_1.xyz = vec3(u_xlat16_23) * u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.y * u_xlat16_1.y;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_1.x * u_xlat16_1.x + (-u_xlat16_2.x);
- D/Unity ( 4785): u_xlat16_3 = u_xlat16_1.yzzx * u_xlat16_1.xyzz;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_SHBr, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_SHBg, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_SHBb, u_xlat16_3);
- D/Unity ( 4785): u_xlat16_2.xyz = unity_SHC.xyz * u_xlat16_2.xxx + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_1.w = 1.0;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHAr, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHAg, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHAb, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz + u_xlat16_3.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_2.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat0.y = u_xlat0.y * _ProjectionParams.x;
- D/Unity ( 4785): u_xlat5.xzw = u_xlat0.xwy * vec3(0.5, 0.5, 0.5);
- D/Unity ( 4785): vs_TEXCOORD2.zw = u_xlat0.zw;
- D/Unity ( 4785): vs_TEXCOORD2.xy = u_xlat5.zz + u_xlat5.xw;
- D/Unity ( 4785): u_xlat0.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat0.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat0.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat21 = dot(u_xlat0.xyz, u_xlat0.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat0.xyz = vec3(u_xlat21) * u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_TANGENT0.zzz + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat21 = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat21 = inversesqrt(u_xlat21);
- D/Unity ( 4785): u_xlat5.xyz = vec3(u_xlat21) * u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat5.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.zxy * u_xlat5.yzx;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.yzx * u_xlat5.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat0.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:18: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _AdditionalLightsShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_AdditionalLightsWorldToShadow[64];
- D/Unity ( 4785): UNITY_UNIFORM mediump float _AdditionalShadowStrength[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerMaterial {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Albedo;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Emission;
- D/Unity ( 4785): UNITY_UNIFORM float Vector1_83719D7D;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump samplerCube unity_SpecCube0;
- D/Unity ( 4785): UNITY_LOCATION(1) uniform mediump sampler2D _ScreenSpaceShadowmapTexture;
- D/Unity ( 4785): UNITY_LOCATION(2) uniform mediump sampler2DShadow hlslcc_zcmp_AdditionalLightsShadowmapTexture;
- D/Unity ( 4785): uniform mediump sampler2D _AdditionalLightsShadowmapTexture;
- D/Unity ( 4785): in mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump float u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump float u_xlat16_2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): int u_xlati5;
- D/Unity ( 4785): bool u_xlatb5;
- D/Unity ( 4785): vec4 u_xlat7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): vec3 u_xlat8;
- D/Unity ( 4785): mediump vec3 u_xlat16_9;
- D/Unity ( 4785): mediump vec2 u_xlat16_11;
- D/Unity ( 4785): vec3 u_xlat15;
- D/Unity ( 4785): float u_xlat17;
- D/Unity ( 4785): mediump float u_xlat16_21;
- D/Unity ( 4785): mediump float u_xlat16_22;
- D/Unity ( 4785): int u_xlati22;
- D/Unity ( 4785): float u_xlat25;
- D/Unity ( 4785): int u_xlati32;
- D/Unity ( 4785): mediump float u_xlat16_34;
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0 = max(_SpecColor.y, _SpecColor.x);
- D/Unity ( 4785): u_xlat16_1 = (-_SpecColor) + vec4(1.0, 1.0, 1.0, 1.0);
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 + _SpecColor.w;
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_34;
- D/Unity ( 4785): u_xlat16_6.xyz = vec3(u_xlat16_0) * _AdditionalLightsColor[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat16_9.xyz = u_xlat15.xyz * vec3(u_xlat17) + vs_TEXCOORD7.xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(u_xlat16_9.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 6.10351563e-05);
- D/Unity ( 4785): u_xlat16_9.xyz = vec3(u_xlat16_0) * u_xlat16_9.xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(vs_TEXCOORD4.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): u_xlat16_0 = min(max(u_xlat16_0, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_0 = clamp(u_xlat16_0, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_34 = dot(u_xlat8.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_34 = min(max(u_xlat16_34, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_34 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_2 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_11.x / u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_5.x + -6.10351563e-05;
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 0.0);
- D/Unity ( 4785): u_xlat16_0 = min(u_xlat16_0, 100.0);
- D/Unity ( 4785): u_xlat16_9.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_10.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_9.xyz * u_xlat16_6.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): }
- D/Unity ( 4785): SV_Target0.xyz = _Emission.xyz * vs_COLOR0.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): SV_Target0.w = Vector1_83719D7D;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:23: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): WARNING: Shader
- D/Unity ( 4785): Unsupported: 'LWRP-LowPolyShader-VertexColor' - All passes removed
- D/Unity ( 4785): WARNING: Shader
- D/Unity ( 4785): Unsupported: 'Lightweight Render Pipeline/Lit' - All passes removed
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:40: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:41: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:42: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:43: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:44: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:45: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:46: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:47: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump float u_xlat16_0;
- D/Unity ( 4785): mediump float u_xlat16_1;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0 = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_1 = u_xlat16_0 * vs_TEXCOORD1.x + (-vs_TEXCOORD1.w);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_1 = min(max(u_xlat16_1, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_1 = clamp(u_xlat16_1, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): SV_Target0 = vec4(u_xlat16_1) * vs_COLOR0;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:13: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:40: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:41: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:42: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:43: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:44: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:45: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:46: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:47: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in mediump vec4 vs_COLOR1;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): mediump float u_xlat16_1;
- D/Unity ( 4785): mediump vec2 u_xlat16_2;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0 = vs_COLOR0 + (-vs_COLOR1);
- D/Unity ( 4785): u_xlat16_1 = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_2.xy = vec2(u_xlat16_1) * vs_TEXCOORD1.xx + (-vs_TEXCOORD1.zy);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_2.xy = min(max(u_xlat16_2.xy, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_2.xy = clamp(u_xlat16_2.xy, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_2.xxxx * u_xlat16_0 + vs_COLOR1;
- D/Unity ( 4785): SV_Target0 = u_xlat16_2.yyyy * u_xlat16_0;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:13: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:40: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:41: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:42: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:43: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:44: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:45: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:46: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:47: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): mediump float u_xlat16_1;
- D/Unity ( 4785): bool u_xlatb2;
- D/Unity ( 4785): mediump float u_xlat16_4;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0.x = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_1 = u_xlat16_0.x * vs_TEXCOORD1.x + (-vs_TEXCOORD1.w);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_1 = min(max(u_xlat16_1, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_1 = clamp(u_xlat16_1, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_4 = vs_COLOR0.w * u_xlat16_1 + -0.00100000005;
- D/Unity ( 4785): u_xlat16_0 = vec4(u_xlat16_1) * vs_COLOR0;
- D/Unity ( 4785): SV_Target0 = u_xlat16_0;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb2 = !!(u_xlat16_4<0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb2 = u_xlat16_4<0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): if(((int(u_xlatb2) * int(0xffffffffu)))!=0){discard;}
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:13: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:40: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:41: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:42: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:43: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:44: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:45: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:46: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:47: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): mediump float u_xlat16_1;
- D/Unity ( 4785): mediump float u_xlat16_3;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = (-_ClipRect.xy) + _ClipRect.zw;
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy + -abs(vs_TEXCOORD2.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vs_TEXCOORD2.zw;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat0.xy = min(max(u_xlat0.xy, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat0.xy = clamp(u_xlat0.xy, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_1 = u_xlat0.y * u_xlat0.x;
- D/Unity ( 4785): u_xlat16_0.x = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_3 = u_xlat16_0.x * vs_TEXCOORD1.x + (-vs_TEXCOORD1.w);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_3 = min(max(u_xlat16_3, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_3 = clamp(u_xlat16_3, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = vec4(u_xlat16_3) * vs_COLOR0;
- D/Unity ( 4785): SV_Target0 = vec4(u_xlat16_1) * u_xlat16_0;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:20: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _UnderlayOffsetX;
- D/Unity ( 4785): uniform float _UnderlayOffsetY;
- D/Unity ( 4785): uniform float _UnderlayDilate;
- D/Unity ( 4785): uniform float _UnderlaySoftness;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _ScaleRatioC;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _TextureWidth;
- D/Unity ( 4785): uniform float _TextureHeight;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD3;
- D/Unity ( 4785): out mediump vec2 vs_TEXCOORD4;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): mediump vec4 u_xlat16_4;
- D/Unity ( 4785): vec4 u_xlat5;
- D/Unity ( 4785): mediump vec3 u_xlat16_5;
- D/Unity ( 4785): mediump vec4 u_xlat16_6;
- D/Unity ( 4785): vec2 u_xlat7;
- D/Unity ( 4785): vec3 u_xlat8;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat16;
- D/Unity ( 4785): float u_xlat24;
- D/Unity ( 4785): bool u_xlatb24;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): vs_COLOR0.w = _FaceColor.w;
- D/Unity ( 4785): u_xlat16_3.xyz = in_COLOR0.xyz;
- D/Unity ( 4785): u_xlat16_3.w = 1.0;
- D/Unity ( 4785): u_xlat16_4 = u_xlat16_3 * _FaceColor;
- D/Unity ( 4785): u_xlat16_5.xyz = u_xlat16_4.www * u_xlat16_4.xyz;
- D/Unity ( 4785): vs_COLOR0.xyz = u_xlat16_5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = (-u_xlat16_5.xyz);
- D/Unity ( 4785): u_xlat5.w = (-u_xlat16_4.w);
- D/Unity ( 4785): u_xlat16_6.xyz = _OutlineColor.www * _OutlineColor.xyz;
- D/Unity ( 4785): u_xlat16_6.w = _OutlineColor.w;
- D/Unity ( 4785): u_xlat5 = u_xlat5 + u_xlat16_6;
- D/Unity ( 4785): u_xlat16 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat16 = inversesqrt(u_xlat16);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat16) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat16 = inversesqrt(u_xlat16);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat16) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat16 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat24 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat24 = inversesqrt(u_xlat24);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat24 = u_xlat24 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat24 * 1.5;
- D/Unity ( 4785): u_xlat10 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat10 = u_xlat10 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat24 = u_xlat24 * 1.5 + (-u_xlat10);
- D/Unity ( 4785): u_xlat16 = abs(u_xlat16) * u_xlat24 + u_xlat10;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb24 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb24 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16 = (u_xlatb24) ? u_xlat16 : u_xlat2.x;
- D/Unity ( 4785): u_xlat24 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat24 = u_xlat24 * u_xlat16 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat16 / u_xlat24;
- D/Unity ( 4785): u_xlat24 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat24 = u_xlat2.x * u_xlat24;
- D/Unity ( 4785): u_xlat7.x = min(u_xlat24, 1.0);
- D/Unity ( 4785): u_xlat7.x = sqrt(u_xlat7.x);
- D/Unity ( 4785): u_xlat5 = u_xlat5 * u_xlat7.xxxx;
- D/Unity ( 4785): u_xlat4.xyz = u_xlat16_4.xyz * u_xlat16_4.www + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat4.w = u_xlat16_3.w * _FaceColor.w + u_xlat5.w;
- D/Unity ( 4785): vs_COLOR1 = u_xlat4;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat7.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat7.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat8.x = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat8.x + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat24) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat24 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): vs_TEXCOORD3.z = in_COLOR0.w;
- D/Unity ( 4785): vs_TEXCOORD3.w = 0.0;
- D/Unity ( 4785): u_xlat1 = vec4(_UnderlaySoftness, _UnderlayDilate, _UnderlayOffsetX, _UnderlayOffsetY) * vec4(vec4(_ScaleRatioC, _ScaleRatioC, _ScaleRatioC, _ScaleRatioC));
- D/Unity ( 4785): u_xlat8.xz = (-u_xlat1.zw) * vec2(_GradientScale);
- D/Unity ( 4785): u_xlat8.xz = u_xlat8.xz / vec2(_TextureWidth, _TextureHeight);
- D/Unity ( 4785): vs_TEXCOORD3.xy = u_xlat8.xz + in_TEXCOORD0.xy;
- D/Unity ( 4785): u_xlat8.x = u_xlat1.x * u_xlat16 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat16 / u_xlat8.x;
- D/Unity ( 4785): u_xlat8.x = u_xlat1.y * u_xlat2.x;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat8.x) * 0.5 + u_xlat0.x;
- D/Unity ( 4785): vs_TEXCOORD4.xy = u_xlat2.xy;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:47: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:50: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:51: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:52: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:53: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:54: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:55: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:56: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:57: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:58: 'out' : storage qualifier supported in GLSL ES 3.00 and above on
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform mediump vec4 _UnderlayColor;
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in mediump vec4 vs_COLOR1;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD3;
- D/Unity ( 4785): in mediump vec2 vs_TEXCOORD4;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec4 u_xlat16_2;
- D/Unity ( 4785): mediump vec2 u_xlat16_3;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0.x = texture(_MainTex, vs_TEXCOORD3.xy).w;
- D/Unity ( 4785): u_xlat16_1.x = u_xlat16_0.x * vs_TEXCOORD4.x + (-vs_TEXCOORD4.y);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_1.x = min(max(u_xlat16_1.x, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_1.x = clamp(u_xlat16_1.x, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0.xyz = _UnderlayColor.www * _UnderlayColor.xyz;
- D/Unity ( 4785): u_xlat16_0.w = _UnderlayColor.w;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_1.xxxx * u_xlat16_0;
- D/Unity ( 4785): u_xlat16_1 = vs_COLOR0 + (-vs_COLOR1);
- D/Unity ( 4785): u_xlat16_2.x = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_3.xy = u_xlat16_2.xx * vs_TEXCOORD1.xx + (-vs_TEXCOORD1.zy);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_3.xy = min(max(u_xlat16_3.xy, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_3.xy = clamp(u_xlat16_3.xy, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_1 = u_xlat16_3.xxxx * u_xlat16_1 + vs_COLOR1;
- D/Unity ( 4785): u_xlat16_2 = u_xlat16_3.yyyy * u_xlat16_1;
- D/Unity ( 4785): u_xlat16_1.x = (-u_xlat16_1.w) * u_xlat16_3.y + 1.0;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_1.xxxx + u_xlat16_2;
- D/Unity ( 4785): u_xlat0 = u_xlat16_0 * vs_TEXCOORD3.zzzz;
- D/Unity ( 4785): SV_Target0 = u_xlat0;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:20: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:40: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:41: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:42: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:43: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:44: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:45: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:46: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:47: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in mediump vec4 vs_COLOR1;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): mediump float u_xlat16_1;
- D/Unity ( 4785): bool u_xlatb1;
- D/Unity ( 4785): mediump vec2 u_xlat16_2;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0 = vs_COLOR0 + (-vs_COLOR1);
- D/Unity ( 4785): u_xlat16_1 = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_2.xy = vec2(u_xlat16_1) * vs_TEXCOORD1.xx + (-vs_TEXCOORD1.zy);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_2.xy = min(max(u_xlat16_2.xy, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_2.xy = clamp(u_xlat16_2.xy, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_2.xxxx * u_xlat16_0 + vs_COLOR1;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_0.w * u_xlat16_2.y + -0.00100000005;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_2.yyyy * u_xlat16_0;
- D/Unity ( 4785): SV_Target0 = u_xlat16_0;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb1 = !!(u_xlat16_2.x<0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb1 = u_xlat16_2.x<0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): if(((int(u_xlatb1) * int(0xffffffffu)))!=0){discard;}
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:13: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:40: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:41: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:42: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:43: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:44: 'in' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:45: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:46: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:47: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:48: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785): ERROR: 0:49: 'out' : storage qualifier supported in GLSL ES 3.00 and above only
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump sampler2D _MainTex;
- D/Unity ( 4785): in mediump vec4 vs_COLOR0;
- D/Unity ( 4785): in mediump vec4 vs_COLOR1;
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): vec2 u_xlat1;
- D/Unity ( 4785): mediump float u_xlat16_1;
- D/Unity ( 4785): mediump vec2 u_xlat16_2;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0 = vs_COLOR0 + (-vs_COLOR1);
- D/Unity ( 4785): u_xlat16_1 = texture(_MainTex, vs_TEXCOORD0.xy).w;
- D/Unity ( 4785): u_xlat16_2.xy = vec2(u_xlat16_1) * vs_TEXCOORD1.xx + (-vs_TEXCOORD1.zy);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_2.xy = min(max(u_xlat16_2.xy, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_2.xy = clamp(u_xlat16_2.xy, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_2.xxxx * u_xlat16_0 + vs_COLOR1;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_2.yyyy * u_xlat16_0;
- D/Unity ( 4785): u_xlat1.xy = (-_ClipRect.xy) + _ClipRect.zw;
- D/Unity ( 4785): u_xlat1.xy = u_xlat1.xy + -abs(vs_TEXCOORD2.xy);
- D/Unity ( 4785): u_xlat1.xy = u_xlat1.xy * vs_TEXCOORD2.zw;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat1.xy = min(max(u_xlat1.xy, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat1.xy = clamp(u_xlat1.xy, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_2.x = u_xlat1.y * u_xlat1.x;
- D/Unity ( 4785): SV_Target0 = u_xlat16_0 * u_xlat16_2.xxxx;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:20: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): uniform float _GradientScale;
- D/Unity ( 4785): uniform float _ScaleX;
- D/Unity ( 4785): uniform float _ScaleY;
- D/Unity ( 4785): uniform float _PerspectiveFilter;
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD0;
- D/Unity ( 4785): in highp vec2 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_COLOR1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD2;
- D/Unity ( 4785): vec2 u_xlat0;
- D/Unity ( 4785): bool u_xlatb0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): float u_xlat10;
- D/Unity ( 4785): float u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xy = in_POSITION0.xy + vec2(_VertexOffsetX, _VertexOffsetY);
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat1;
- D/Unity ( 4785): u_xlat2 = u_xlat1 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat3 = u_xlat2.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat2.xxxx + u_xlat3;
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat2.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[3] * u_xlat2.wwww + u_xlat3;
- D/Unity ( 4785): gl_Position = u_xlat2;
- D/Unity ( 4785): u_xlat16_3 = in_COLOR0 * _FaceColor;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.www * u_xlat16_3.xyz;
- D/Unity ( 4785): vs_COLOR0 = u_xlat16_3;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat10) * u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat10 = inversesqrt(u_xlat10);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat10) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat10 = dot(u_xlat2.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat1.xy = _ScreenParams.yy * hlslcc_mtx4x4glstate_matrix_projection[1].xy;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.xy = abs(u_xlat1.xy) * vec2(_ScaleX, _ScaleY);
- D/Unity ( 4785): u_xlat1.xy = u_xlat2.ww / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = dot(u_xlat1.xy, u_xlat1.xy);
- D/Unity ( 4785): u_xlat1.xy = vec2(_MaskSoftnessX, _MaskSoftnessY) * vec2(0.25, 0.25) + u_xlat1.xy;
- D/Unity ( 4785): u_xlat1.zw = vec2(0.25, 0.25) / u_xlat1.xy;
- D/Unity ( 4785): u_xlat15 = inversesqrt(u_xlat15);
- D/Unity ( 4785): u_xlat2.x = abs(in_TEXCOORD1.y) * _GradientScale;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat2.x;
- D/Unity ( 4785): u_xlat2.x = u_xlat15 * 1.5;
- D/Unity ( 4785): u_xlat7 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7 = u_xlat7 * abs(u_xlat2.x);
- D/Unity ( 4785): u_xlat15 = u_xlat15 * 1.5 + (-u_xlat7);
- D/Unity ( 4785): u_xlat10 = abs(u_xlat10) * u_xlat15 + u_xlat7;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb15 = !!(hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb15 = hlslcc_mtx4x4glstate_matrix_projection[3].w==0.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat10 = (u_xlatb15) ? u_xlat10 : u_xlat2.x;
- D/Unity ( 4785): u_xlat15 = _OutlineSoftness * _ScaleRatioA;
- D/Unity ( 4785): u_xlat15 = u_xlat15 * u_xlat10 + 1.0;
- D/Unity ( 4785): u_xlat2.x = u_xlat10 / u_xlat15;
- D/Unity ( 4785): u_xlat10 = _OutlineWidth * _ScaleRatioA;
- D/Unity ( 4785): u_xlat10 = u_xlat2.x * u_xlat10;
- D/Unity ( 4785): u_xlat15 = min(u_xlat10, 1.0);
- D/Unity ( 4785): u_xlat15 = sqrt(u_xlat15);
- D/Unity ( 4785): u_xlat4.x = in_COLOR0.w * _OutlineColor.w;
- D/Unity ( 4785): u_xlat4.xyz = _OutlineColor.xyz * u_xlat4.xxx + (-u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat4.w = _OutlineColor.w * in_COLOR0.w + (-u_xlat16_3.w);
- D/Unity ( 4785): u_xlat3 = vec4(u_xlat15) * u_xlat4 + u_xlat16_3;
- D/Unity ( 4785): vs_COLOR1 = u_xlat3;
- D/Unity ( 4785): u_xlat3 = max(_ClipRect, vec4(-2e+10, -2e+10, -2e+10, -2e+10));
- D/Unity ( 4785): u_xlat3 = min(u_xlat3, vec4(2e+10, 2e+10, 2e+10, 2e+10));
- D/Unity ( 4785): u_xlat4.xy = u_xlat0.xy + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat0.xy = u_xlat0.xy * vec2(2.0, 2.0) + (-u_xlat3.xy);
- D/Unity ( 4785): u_xlat1.xy = (-u_xlat3.zw) + u_xlat0.xy;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD0.zw = u_xlat4.xy / u_xlat0.xy;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1;
- D/Unity ( 4785): vs_TEXCOORD0.xy = in_TEXCOORD0.xy;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb0 = !!(0.0>=in_TEXCOORD1.y);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb0 = 0.0>=in_TEXCOORD1.y;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat0.x = u_xlatb0 ? 1.0 : float(0.0);
- D/Unity ( 4785): u_xlat5 = (-_WeightNormal) + _WeightBold;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * u_xlat5 + _WeightNormal;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * 0.25 + _FaceDilate;
- D/Unity ( 4785): u_xlat0.x = u_xlat0.x * _ScaleRatioA;
- D/Unity ( 4785): u_xlat0.x = (-u_xlat0.x) * 0.5 + 0.5;
- D/Unity ( 4785): u_xlat2.w = u_xlat0.x * u_xlat2.x + -0.5;
- D/Unity ( 4785): u_xlat2.y = (-u_xlat10) * 0.5 + u_xlat2.w;
- D/Unity ( 4785): u_xlat2.z = u_xlat10 * 0.5 + u_xlat2.w;
- D/Unity ( 4785): vs_TEXCOORD1 = u_xlat2;
- D/Unity ( 4785): return;
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): mediump float u_xlat16_4;
- D/Unity ( 4785): u_xlat16_0 = vec4(u_xlat16_4) * vs_COLOR0;
- D/Unity ( 4785): Note: Creation of internal variant of shader 'TextMeshPro/Mobile/Distance Field' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD3;
- D/Unity ( 4785): vec2 u_xlat7;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_ObjectToWorld[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat16_5.xyz = u_xlat16_4.www * u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat1.xy = hlslcc_mtx4x4glstate_matrix_projection[0].xy * _ScreenParams.xx + u_xlat1.xy;
- D/Unity ( 4785): u_xlat16 = (u_xlatb24) ? u_xlat16 : u_xlat2.x;
- D/Unity ( 4785): u_xlat0.xy = (-u_xlat3.xy) + u_xlat3.zw;
- D/Unity ( 4785): vs_TEXCOORD3.z = in_COLOR0.w;
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): uniform vec4 _ScreenParams;
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): uniform vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): uniform mediump vec4 _FaceColor;
- D/Unity ( 4785): uniform float _FaceDilate;
- D/Unity ( 4785): uniform float _OutlineSoftness;
- D/Unity ( 4785): uniform mediump vec4 _OutlineColor;
- D/Unity ( 4785): uniform float _OutlineWidth;
- D/Unity ( 4785): uniform float _UnderlayOffsetX;
- D/Unity ( 4785): uniform float _UnderlayOffsetY;
- D/Unity ( 4785): uniform float _UnderlayDilate;
- D/Unity ( 4785): uniform float _UnderlaySoftness;
- D/Unity ( 4785): uniform float _WeightNormal;
- D/Unity ( 4785): uniform float _WeightBold;
- D/Unity ( 4785): uniform float _ScaleRatioA;
- D/Unity ( 4785): uniform float _ScaleRatioC;
- D/Unity ( 4785): uniform float _VertexOffsetX;
- D/Unity ( 4785): uniform float _VertexOffsetY;
- D/Unity ( 4785): uniform vec4 _ClipRect;
- D/Unity ( 4785): uniform float _MaskSoftnessX;
- D/Unity ( 4785): uniform float _MaskSoftnessY;
- D/Unity ( 4785): in mediump vec4 in_COLOR0;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- D/Unity ( 4785): u_xlat16_4 = u_xlat16_3 * _FaceColor;
- D/Unity ( 4785): u_xlat16 = inversesqrt(u_xlat16);
- D/Unity ( 4785): u_xlat10 = (-_PerspectiveFilter) + 1.0;
- D/Unity ( 4785): u_xlat7.x = min(u_xlat24, 1.0);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): vs_TEXCOORD3.z = in_COLOR0.w;
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): in mediump vec4 vs_COLOR1;
- D/Unity ( 4785): u_xlat16_1.x = u_xlat16_0.x * vs_TEXCOORD4.x + (-vs_TEXCOORD4.y);
- D/Unity ( 4785): u_xlat16_3.xy = clamp(u_xlat16_3.xy, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_1.xxxx;
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifndef UNITY_RUNTIME_INSTANCING_ARRAY_SIZE
- D/Unity ( 4785): #define UNITY_RUNTIME_INSTANCING_ARRAY_SIZE 2
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform int unity_BaseInstanceID;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #endif
- D/Unity ( 4785): mediump vec4 unity_SHArArray;
- D/Unity ( 4785): mediump vec4 unity_SHAgArray;
- D/Unity ( 4785): mediump vec4 unity_SHBrArray;
- D/Unity ( 4785): mediump vec4 unity_SHBbArray;
- D/Unity ( 4785): mediump vec4 unity_SHCArray;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM unity_Builtins2Array_Type unity_Builtins2Array[128 ];
- D/Unity ( 4785): };
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): flat out highp uint vs_SV_InstanceID0;
- D/Unity ( 4785): int u_xlati0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): vec3 u_xlat5;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): u_xlati0 = gl_InstanceID + unity_BaseInstanceID;
- D/Unity ( 4785): u_xlati7 = int(u_xlati0 << 3);
- D/Unity ( 4785): u_xlat1.xyz = in_POSITION0.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * in_POSITION0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * in_POSITION0.zzz + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat2.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz * u_xlat2.xxx + u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat2.xyz;
- D/Unity ( 4785): u_xlat2.xyz = u_xlat1.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyw = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * u_xlat1.xxx + u_xlat2.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz;
- D/Unity ( 4785): u_xlat2 = u_xlat1.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat1.zzzz + u_xlat2;
- D/Unity ( 4785): u_xlat16_3.x = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz);
- D/Unity ( 4785): u_xlat16_3.y = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz);
- D/Unity ( 4785): u_xlat16_24 = dot(u_xlat16_3.xyz, u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat16_1.xyz = vec3(u_xlat16_24) * u_xlat16_3.xyz;
- D/Unity ( 4785): u_xlat16_3.x = u_xlat16_1.y * u_xlat16_1.y;
- D/Unity ( 4785): u_xlat16_2 = u_xlat16_1.yzzx * u_xlat16_1.xyzz;
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBgArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBbArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_1.w = 1.0;
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHAgArray, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHAbArray, u_xlat16_1);
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_3.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat5.y = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz);
- D/Unity ( 4785): u_xlat5.z = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz);
- D/Unity ( 4785): u_xlat0.x = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat0.x = inversesqrt(u_xlat0.x);
- D/Unity ( 4785): u_xlat0.xzw = u_xlat0.xxx * u_xlat5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat7 = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat5.xyz = vec3(u_xlat7) * u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat5.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.zwx * u_xlat5.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): return;
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): u_xlat16_34 = dot(vs_TEXCOORD4.xyz, u_xlat8.xyz);
- D/Unity ( 4785): u_xlat16_34 = min(max(u_xlat16_34, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_34;
- D/Unity ( 4785): u_xlat16_6.xyz = vec3(u_xlat16_0) * _AdditionalLightsColor[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(u_xlat16_9.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): u_xlat16_0 = inversesqrt(u_xlat16_0);
- D/Unity ( 4785): u_xlat16_0 = dot(vs_TEXCOORD4.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_34 = dot(u_xlat8.xyz, u_xlat16_9.xyz);
- D/Unity ( 4785): u_xlat16_34 = min(max(u_xlat16_34, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_34 = clamp(u_xlat16_34, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_0 * u_xlat16_12 + 1.00001001;
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_5.x * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_34 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_2 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_5.x + -6.10351563e-05;
- D/Unity ( 4785): u_xlat16_0 = min(u_xlat16_0, 100.0);
- D/Unity ( 4785): u_xlat16_9.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_10.xyz;
- D/Unity ( 4785): }
- D/Unity ( 4785): SV_Target0.w = Vector1_83719D7D;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:23: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): vec3 u_xlat4;
- D/Unity ( 4785): vec3 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): float u_xlat25;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat1 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat1;
- D/Unity ( 4785): u_xlat0 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat1;
- D/Unity ( 4785): gl_Position = u_xlat0 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): u_xlat16_2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_23 = dot(u_xlat16_2.xyz, u_xlat16_2.xyz);
- D/Unity ( 4785): u_xlat16_23 = inversesqrt(u_xlat16_23);
- D/Unity ( 4785): u_xlat16_0.xyz = vec3(u_xlat16_23) * u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_0.y * u_xlat16_0.y;
- D/Unity ( 4785): u_xlat16_2.x = u_xlat16_0.x * u_xlat16_0.x + (-u_xlat16_2.x);
- D/Unity ( 4785): u_xlat16_1 = u_xlat16_0.yzzx * u_xlat16_0.xyzz;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHBr, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHBg, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHBb, u_xlat16_1);
- D/Unity ( 4785): u_xlat16_2.xyz = unity_SHC.xyz * u_xlat16_2.xxx + u_xlat16_3.xyz;
- D/Unity ( 4785): u_xlat16_0.w = 1.0;
- D/Unity ( 4785): u_xlat16_3.x = dot(unity_SHAr, u_xlat16_0);
- D/Unity ( 4785): u_xlat16_3.y = dot(unity_SHAg, u_xlat16_0);
- D/Unity ( 4785): u_xlat16_3.z = dot(unity_SHAb, u_xlat16_0);
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz + u_xlat16_3.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_2.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): vs_TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat4.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat4.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat4.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat25 = dot(u_xlat4.xyz, u_xlat4.xyz);
- D/Unity ( 4785): u_xlat25 = inversesqrt(u_xlat25);
- D/Unity ( 4785): u_xlat4.xyz = vec3(u_xlat25) * u_xlat4.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat4.xyz;
- D/Unity ( 4785): u_xlat5.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat5.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_TANGENT0.zzz + u_xlat5.xyz;
- D/Unity ( 4785): u_xlat25 = dot(u_xlat5.xyz, u_xlat5.xyz);
- D/Unity ( 4785): u_xlat25 = inversesqrt(u_xlat25);
- D/Unity ( 4785): u_xlat5.xyz = vec3(u_xlat25) * u_xlat5.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat5.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat4.zxy * u_xlat5.yzx;
- D/Unity ( 4785): u_xlat4.xyz = u_xlat4.yzx * u_xlat5.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat4.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:18: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _AdditionalLightsShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_AdditionalLightsWorldToShadow[64];
- D/Unity ( 4785): UNITY_UNIFORM mediump float _AdditionalShadowStrength[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerMaterial {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Albedo;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Emission;
- D/Unity ( 4785): UNITY_UNIFORM float Vector1_83719D7D;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump samplerCube unity_SpecCube0;
- D/Unity ( 4785): UNITY_LOCATION(1) uniform mediump sampler2DShadow hlslcc_zcmp_AdditionalLightsShadowmapTexture;
- D/Unity ( 4785): uniform mediump sampler2D _AdditionalLightsShadowmapTexture;
- D/Unity ( 4785): in mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump float u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump float u_xlat16_2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): mediump vec3 u_xlat16_5;
- D/Unity ( 4785): int u_xlati5;
- D/Unity ( 4785): bool u_xlatb5;
- D/Unity ( 4785): mediump vec3 u_xlat16_6;
- D/Unity ( 4785): vec4 u_xlat7;
- D/Unity ( 4785): mediump float u_xlat16_7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): bool u_xlatb7;
- D/Unity ( 4785): vec3 u_xlat8;
- D/Unity ( 4785): mediump vec3 u_xlat16_9;
- D/Unity ( 4785): mediump vec3 u_xlat16_10;
- D/Unity ( 4785): mediump vec2 u_xlat16_11;
- D/Unity ( 4785): mediump float u_xlat16_12;
- D/Unity ( 4785): vec3 u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): float u_xlat17;
- D/Unity ( 4785): mediump float u_xlat16_21;
- D/Unity ( 4785): mediump float u_xlat16_22;
- D/Unity ( 4785): int u_xlati22;
- D/Unity ( 4785): float u_xlat25;
- D/Unity ( 4785): mediump float u_xlat16_31;
- D/Unity ( 4785): int u_xlati32;
- D/Unity ( 4785): mediump float u_xlat16_33;
- D/Unity ( 4785): mediump float u_xlat16_34;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0 = max(_SpecColor.y, _SpecColor.x);
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, _SpecColor.z);
- D/Unity ( 4785): u_xlat16_1 = (-_SpecColor) + vec4(1.0, 1.0, 1.0, 1.0);
- D/Unity ( 4785): u_xlat16_10.xyz = u_xlat16_1.xyz * _Albedo.xyz;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 + _SpecColor.w;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_0 = min(max(u_xlat16_0, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_0 = clamp(u_xlat16_0, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_1.x = u_xlat16_1.w * u_xlat16_1.w;
- D/Unity ( 4785): u_xlat16_2 = u_xlat16_1.x * 4.0 + 2.0;
- D/Unity ( 4785): u_xlat16_12 = u_xlat16_1.x * u_xlat16_1.x + -1.0;
- D/Unity ( 4785): u_xlat16_21 = dot((-vs_TEXCOORD7.xyz), vs_TEXCOORD4.xyz);
- D/Unity ( 4785): u_xlat16_21 = u_xlat16_21 + u_xlat16_21;
- D/Unity ( 4785): u_xlat16_3.xyz = vs_TEXCOORD4.xyz * (-vec3(u_xlat16_21)) + (-vs_TEXCOORD7.xyz);
- D/Unity ( 4785): u_xlat16_21 = dot(vs_TEXCOORD4.xyz, vs_TEXCOORD7.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_21 = min(max(u_xlat16_21, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_21 = clamp(u_xlat16_21, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_1.z = (-u_xlat16_21) + 1.0;
- D/Unity ( 4785): u_xlat16_11.xy = u_xlat16_1.xz * u_xlat16_1.xz;
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): mediump vec4 u_xlat16_0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec3 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): vec3 u_xlat4;
- D/Unity ( 4785): vec3 u_xlat5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): float u_xlat25;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _AdditionalLightsShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_AdditionalLightsWorldToShadow[64];
- D/Unity ( 4785): UNITY_UNIFORM mediump float _AdditionalShadowStrength[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerMaterial {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Albedo;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Emission;
- D/Unity ( 4785): UNITY_UNIFORM float Vector1_83719D7D;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(1) uniform mediump sampler2DShadow hlslcc_zcmp_AdditionalLightsShadowmapTexture;
- D/Unity ( 4785): uniform mediump sampler2D _AdditionalLightsShadowmapTexture;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): mediump float u_xlat16_0;
- D/Unity ( 4785): mediump float u_xlat16_2;
- D/Unity ( 4785): vec4 u_xlat3;
- D/Unity ( 4785): mediump vec4 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): mediump vec3 u_xlat16_5;
- D/Unity ( 4785): int u_xlati5;
- D/Unity ( 4785): bool u_xlatb5;
- D/Unity ( 4785): mediump vec3 u_xlat16_6;
- D/Unity ( 4785): vec4 u_xlat7;
- D/Unity ( 4785): mediump float u_xlat16_7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): bool u_xlatb7;
- D/Unity ( 4785): vec3 u_xlat8;
- D/Unity ( 4785): vec3 u_xlat9;
- D/Unity ( 4785): mediump vec3 u_xlat16_10;
- D/Unity ( 4785): mediump vec3 u_xlat16_11;
- D/Unity ( 4785): mediump vec2 u_xlat16_12;
- D/Unity ( 4785): mediump float u_xlat16_13;
- D/Unity ( 4785): vec3 u_xlat16;
- D/Unity ( 4785): bool u_xlatb16;
- D/Unity ( 4785): float u_xlat18;
- D/Unity ( 4785): mediump float u_xlat16_23;
- D/Unity ( 4785): int u_xlati24;
- D/Unity ( 4785): int u_xlati35;
- D/Unity ( 4785): mediump float u_xlat16_37;
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_1 = (-_SpecColor) + vec4(1.0, 1.0, 1.0, 1.0);
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 + _SpecColor.w;
- D/Unity ( 4785): u_xlat16_0 = min(max(u_xlat16_0, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_0 = clamp(u_xlat16_0, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_2 = u_xlat16_1.x * 4.0 + 2.0;
- D/Unity ( 4785): u_xlat16_23 = dot((-vs_TEXCOORD7.xyz), vs_TEXCOORD4.xyz);
- D/Unity ( 4785): u_xlat16_3.xyz = vs_TEXCOORD4.xyz * (-vec3(u_xlat16_23)) + (-vs_TEXCOORD7.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_23 = clamp(u_xlat16_23, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_1.z = (-u_xlat16_23) + 1.0;
- D/Unity ( 4785): u_xlat16_12.xy = u_xlat16_1.xz * u_xlat16_1.xz;
- D/Unity ( 4785): u_xlat16_36 = (-u_xlat16_1.w) * 0.699999988 + 1.70000005;
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_34 * 6.0;
- D/Unity ( 4785): u_xlat16_3 = textureLod(unity_SpecCube0, u_xlat16_3.xyz, u_xlat16_34);
- D/Unity ( 4785): u_xlat16_34 = unity_SpecCube0_HDR.w * u_xlat16_34 + 1.0;
- D/Unity ( 4785): u_xlat16_34 = log2(u_xlat16_34);
- D/Unity ( 4785): u_xlat16_34 = exp2(u_xlat16_34);
- D/Unity ( 4785): u_xlat16_34 = u_xlat16_34 * unity_SpecCube0_HDR.x;
- D/Unity ( 4785): u_xlat16_1.x = u_xlat16_1.x * u_xlat16_1.x + 1.0;
- D/Unity ( 4785): u_xlat16_5.xyz = u_xlat16_4.xyz * u_xlat16_1.xxx;
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_0) + (-_SpecColor.xyz);
- D/Unity ( 4785): u_xlat16_5.xyz = u_xlat16_1.xzw * u_xlat16_5.xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(vs_TEXCOORD4.xyz, _MainLightPosition.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_1.xzw = vec3(u_xlat16_0) * _MainLightColor.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = vs_TEXCOORD7.xyz + _MainLightPosition.xyz;
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 6.10351563e-05);
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_0) * u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(vs_TEXCOORD4.xyz, u_xlat16_4.xyz);
- D/Unity ( 4785): u_xlat16_0 = min(max(u_xlat16_0, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_0 = clamp(u_xlat16_0, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_0;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_4.x * u_xlat16_4.x;
- D/Unity ( 4785): u_xlat16_24 = max(u_xlat16_0, 0.100000001);
- D/Unity ( 4785): u_xlat16_24 = u_xlat16_2 * u_xlat16_24;
- D/Unity ( 4785): u_xlat16_24 = u_xlat16_12.x / u_xlat16_24;
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 0.0);
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_11.xyz;
- D/Unity ( 4785): u_xlat16_1.xzw = u_xlat16_4.xyz * u_xlat16_1.xzw + u_xlat16_5.xyz;
- D/Unity ( 4785): u_xlati24 = int(u_xlat16_0);
- D/Unity ( 4785): for(int u_xlati_loop_1 = 0 ; u_xlati_loop_1<u_xlati24 ; u_xlati_loop_1++)
- D/Unity ( 4785): {
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_6.xy = (bool(u_xlatb16)) ? unity_LightIndices[0].xy : unity_LightIndices[0].zw;
- D/Unity ( 4785): u_xlat27 = u_xlat5 + -2.0;
- D/Unity ( 4785): u_xlat5 = (u_xlatb16) ? u_xlat5 : u_xlat27;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb5 = !!(u_xlat5<1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb5 = u_xlat5<1.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = (u_xlatb5) ? u_xlat16_6.x : u_xlat16_6.y;
- D/Unity ( 4785): u_xlati5 = int(u_xlat16_0);
- D/Unity ( 4785): u_xlat16.xyz = (-vs_TEXCOORD3.xyz) + _AdditionalLightsPosition[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat7.x = max(u_xlat7.x, 6.10351563e-05);
- D/Unity ( 4785): u_xlat8.xyz = u_xlat16.xyz * vec3(u_xlat18);
- D/Unity ( 4785): u_xlat16_0 = float(1.0) / float(u_xlat7.x);
- D/Unity ( 4785): u_xlat16_7 = (-u_xlat16_37) * u_xlat16_37 + 1.0;
- D/Unity ( 4785): u_xlat16_37 = u_xlat16_7 * u_xlat16_7;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_37;
- D/Unity ( 4785): u_xlat16_37 = u_xlat16_37 * _AdditionalLightsAttenuation[u_xlati5].z + _AdditionalLightsAttenuation[u_xlati5].w;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_37 = clamp(u_xlat16_37, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_37 = u_xlat16_37 * u_xlat16_37;
- D/Unity ( 4785): u_xlati7 = int(u_xlati5 << 2);
- D/Unity ( 4785): u_xlat3 = vs_TEXCOORD3.yyyy * hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati7 + 1)];
- D/Unity ( 4785): u_xlat3 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati7 + 2)] * vs_TEXCOORD3.zzzz + u_xlat3;
- D/Unity ( 4785): u_xlat7.xzw = u_xlat3.xyz / u_xlat3.www;
- D/Unity ( 4785): u_xlat9.xyz = u_xlat7.xzw + _AdditionalShadowOffset0.xyz;
- D/Unity ( 4785): u_xlat3.x = textureLod(hlslcc_zcmp_AdditionalLightsShadowmapTexture, txVec0, 0.0);
- D/Unity ( 4785): vec3 txVec1 = vec3(u_xlat9.xy,u_xlat9.z);
- D/Unity ( 4785): u_xlat3.y = textureLod(hlslcc_zcmp_AdditionalLightsShadowmapTexture, txVec1, 0.0);
- D/Unity ( 4785): vec3 txVec2 = vec3(u_xlat9.xy,u_xlat9.z);
- D/Unity ( 4785): u_xlat9.xyz = u_xlat7.xzw + _AdditionalShadowOffset3.xyz;
- D/Unity ( 4785): vec3 txVec3 = vec3(u_xlat9.xy,u_xlat9.z);
- D/Unity ( 4785): u_xlat16_37 = dot(u_xlat3, vec4(0.25, 0.25, 0.25, 0.25));
- D/Unity ( 4785): u_xlat16_37 = u_xlat16_37 * _AdditionalShadowStrength[u_xlati5] + u_xlat16_6.x;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_37 = (u_xlatb7) ? 1.0 : u_xlat16_37;
- D/Unity ( 4785): u_xlat16_37 = dot(vs_TEXCOORD4.xyz, u_xlat8.xyz);
- D/Unity ( 4785): u_xlat16_37 = min(max(u_xlat16_37, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_37 = clamp(u_xlat16_37, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_6.xyz = vec3(u_xlat16_0) * _AdditionalLightsColor[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat16_0 = dot(u_xlat16_10.xyz, u_xlat16_10.xyz);
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 6.10351563e-05);
- D/Unity ( 4785): u_xlat16_10.xyz = vec3(u_xlat16_0) * u_xlat16_10.xyz;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_0 = min(max(u_xlat16_0, 0.0), 1.0);
- D/Unity ( 4785): u_xlat16_0 = clamp(u_xlat16_0, 0.0, 1.0);
- D/Unity ( 4785): u_xlat16_37 = dot(u_xlat8.xyz, u_xlat16_10.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): #else
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_0 * u_xlat16_13 + 1.00001001;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_37 * u_xlat16_37;
- D/Unity ( 4785): u_xlat16_5.x = max(u_xlat16_0, 0.100000001);
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_2 * u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_5.x = u_xlat16_12.x / u_xlat16_5.x;
- D/Unity ( 4785): u_xlat16_0 = max(u_xlat16_0, 0.0);
- D/Unity ( 4785): u_xlat16_10.xyz = vec3(u_xlat16_0) * _SpecColor.xyz + u_xlat16_11.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_10.xyz * u_xlat16_6.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): SV_Target0.xyz = _Emission.xyz * vs_COLOR0.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifndef UNITY_RUNTIME_INSTANCING_ARRAY_SIZE
- D/Unity ( 4785): #define UNITY_RUNTIME_INSTANCING_ARRAY_SIZE 2
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform int unity_BaseInstanceID;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins0Array_Type {
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_ObjectToWorldArray[4];
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_WorldToObjectArray[4];
- D/Unity ( 4785): };
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(6) uniform UnityInstancing_PerDraw0 {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM unity_Builtins0Array_Type unity_Builtins0Array[128 ];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins2Array_Type {
- D/Unity ( 4785): mediump vec4 unity_SHArArray;
- D/Unity ( 4785): mediump vec4 unity_SHAgArray;
- D/Unity ( 4785): mediump vec4 unity_SHAbArray;
- D/Unity ( 4785): mediump vec4 unity_SHBrArray;
- D/Unity ( 4785): mediump vec4 unity_SHBgArray;
- D/Unity ( 4785): mediump vec4 unity_SHBbArray;
- D/Unity ( 4785): mediump vec4 unity_SHCArray;
- D/Unity ( 4785): };
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(7) uniform UnityInstancing_PerDraw2 {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM unity_Builtins2Array_Type unity_Builtins2Array[128 ];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _MainLightShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_MainLightWorldToShadow[20];
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres0;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres1;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres2;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSphereRadii;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowData;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): flat out highp uint vs_SV_InstanceID0;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): int u_xlati0;
- D/Unity ( 4785): vec4 u_xlat1;
- D/Unity ( 4785): vec4 u_xlat2;
- D/Unity ( 4785): mediump vec4 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): mediump vec4 u_xlat16_4;
- D/Unity ( 4785): mediump vec3 u_xlat16_5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): float u_xlat7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): mediump float u_xlat16_24;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlati0 = gl_InstanceID + unity_BaseInstanceID;
- D/Unity ( 4785): u_xlati7 = int(u_xlati0 << 3);
- D/Unity ( 4785): u_xlati0 = u_xlati0 * 7;
- D/Unity ( 4785): u_xlat1.xyz = in_POSITION0.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * in_POSITION0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * in_POSITION0.zzz + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat2.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz * in_POSITION0.www + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat1.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat2.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz * u_xlat2.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz * u_xlat2.zzz + u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat2.xyz;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[3].xyz;
- D/Unity ( 4785): u_xlat2.xyz = u_xlat1.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyw = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * u_xlat1.xxx + u_xlat2.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * u_xlat1.zzz + u_xlat1.xyw;
- D/Unity ( 4785): u_xlat1.xyz = u_xlat1.xyz + unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[3].xyz;
- D/Unity ( 4785): u_xlat2 = u_xlat1.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat1.xxxx + u_xlat2;
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat1.zzzz + u_xlat2;
- D/Unity ( 4785): gl_Position = u_xlat2 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): u_xlat16_3.x = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz);
- D/Unity ( 4785): u_xlat16_3.y = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz);
- D/Unity ( 4785): u_xlat16_3.z = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz);
- D/Unity ( 4785): u_xlat16_24 = dot(u_xlat16_3.xyz, u_xlat16_3.xyz);
- D/Unity ( 4785): u_xlat16_24 = inversesqrt(u_xlat16_24);
- D/Unity ( 4785): u_xlat16_2.xyz = vec3(u_xlat16_24) * u_xlat16_3.xyz;
- D/Unity ( 4785): u_xlat16_3.x = u_xlat16_2.y * u_xlat16_2.y;
- D/Unity ( 4785): u_xlat16_3.x = u_xlat16_2.x * u_xlat16_2.x + (-u_xlat16_3.x);
- D/Unity ( 4785): u_xlat16_4 = u_xlat16_2.yzzx * u_xlat16_2.xyzz;
- D/Unity ( 4785): u_xlat16_5.x = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBrArray, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_5.y = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBgArray, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_5.z = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHBbArray, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_3.xyz = unity_Builtins2Array[u_xlati0 / 7].unity_SHCArray.xyz * u_xlat16_3.xxx + u_xlat16_5.xyz;
- D/Unity ( 4785): u_xlat16_2.w = 1.0;
- D/Unity ( 4785): u_xlat16_4.x = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHArArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_4.y = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHAgArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_4.z = dot(unity_Builtins2Array[u_xlati0 / 7].unity_SHAbArray, u_xlat16_2);
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_3.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_3.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): vs_TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): u_xlat2 = u_xlat1.yyyy * hlslcc_mtx4x4_MainLightWorldToShadow[1];
- D/Unity ( 4785): u_xlat2 = hlslcc_mtx4x4_MainLightWorldToShadow[0] * u_xlat1.xxxx + u_xlat2;
- D/Unity ( 4785): u_xlat1 = hlslcc_mtx4x4_MainLightWorldToShadow[2] * u_xlat1.zzzz + u_xlat2;
- D/Unity ( 4785): vs_TEXCOORD2 = u_xlat1 + hlslcc_mtx4x4_MainLightWorldToShadow[3];
- D/Unity ( 4785): u_xlat1.x = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[0].xyz);
- D/Unity ( 4785): u_xlat1.y = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[1].xyz);
- D/Unity ( 4785): u_xlat1.z = dot(in_NORMAL0.xyz, unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_WorldToObjectArray[2].xyz);
- D/Unity ( 4785): u_xlat0.x = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat0.x = inversesqrt(u_xlat0.x);
- D/Unity ( 4785): u_xlat0.xzw = u_xlat0.xxx * u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat0.xzw;
- D/Unity ( 4785): u_xlat1.xyz = in_TANGENT0.yyy * unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[1].xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[0].xyz * in_TANGENT0.xxx + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat1.xyz = unity_Builtins0Array[u_xlati7 / 8].hlslcc_mtx4x4unity_ObjectToWorldArray[2].xyz * in_TANGENT0.zzz + u_xlat1.xyz;
- D/Unity ( 4785): u_xlat7 = dot(u_xlat1.xyz, u_xlat1.xyz);
- D/Unity ( 4785): u_xlat7 = inversesqrt(u_xlat7);
- D/Unity ( 4785): u_xlat1.xyz = vec3(u_xlat7) * u_xlat1.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat1.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.wxz * u_xlat1.yzx;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.zwx * u_xlat1.zxy + (-u_xlat6.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat0.xyz * in_TANGENT0.www;
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): vs_SV_InstanceID0 = uint(gl_InstanceID);
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:22: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _MainLightShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_MainLightWorldToShadow[20];
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres0;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres1;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres2;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSphereRadii;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowData;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform _MainLightShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_MainLightWorldToShadow[20];
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres0;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres1;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres2;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSpheres3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CascadeShadowSplitSphereRadii;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightShadowData;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform _AdditionalLightsShadowBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4_AdditionalLightsWorldToShadow[64];
- D/Unity ( 4785): UNITY_UNIFORM mediump float _AdditionalShadowStrength[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset0;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset1;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset2;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalShadowOffset3;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalShadowmapSize;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump float u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump float u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): vec4 u_xlat4;
- D/Unity ( 4785): mediump vec4 u_xlat16_4;
- D/Unity ( 4785): float u_xlat5;
- D/Unity ( 4785): mediump vec3 u_xlat16_5;
- D/Unity ( 4785): int u_xlati5;
- D/Unity ( 4785): bool u_xlatb5;
- D/Unity ( 4785): mediump vec3 u_xlat16_6;
- D/Unity ( 4785): vec4 u_xlat7;
- D/Unity ( 4785): mediump float u_xlat16_7;
- D/Unity ( 4785): int u_xlati7;
- D/Unity ( 4785): bool u_xlatb7;
- D/Unity ( 4785): vec3 u_xlat8;
- D/Unity ( 4785): mediump vec3 u_xlat16_9;
- D/Unity ( 4785): mediump vec3 u_xlat16_10;
- D/Unity ( 4785): mediump float u_xlat16_11;
- D/Unity ( 4785): mediump float u_xlat16_12;
- D/Unity ( 4785): vec3 u_xlat15;
- D/Unity ( 4785): bool u_xlatb15;
- D/Unity ( 4785): float u_xlat17;
- D/Unity ( 4785): mediump float u_xlat16_21;
- D/Unity ( 4785): mediump float u_xlat16_22;
- D/Unity ( 4785): int u_xlati22;
- D/Unity ( 4785): bool u_xlatb22;
- D/Unity ( 4785): u_xlat16_31 = log2(u_xlat16_31);
- D/Unity ( 4785): u_xlat16_31 = u_xlat16_31 * unity_SpecCube0_HDR.y;
- D/Unity ( 4785): u_xlat16_31 = exp2(u_xlat16_31);
- D/Unity ( 4785): u_xlat16_31 = u_xlat16_31 * unity_SpecCube0_HDR.x;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_4.xyz * vec3(u_xlat16_31);
- D/Unity ( 4785): u_xlat16_1.x = u_xlat16_1.x * u_xlat16_1.x + 1.0;
- D/Unity ( 4785): u_xlat16_1.x = float(1.0) / u_xlat16_1.x;
- D/Unity ( 4785): u_xlat16_5.xyz = u_xlat16_3.xyz * u_xlat16_1.xxx;
- D/Unity ( 4785): u_xlatb5 = !!(u_xlat5<1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb5 = u_xlat5<1.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0 = (u_xlatb5) ? u_xlat16_6.x : u_xlat16_6.y;
- D/Unity ( 4785): u_xlati5 = int(u_xlat16_0);
- D/Unity ( 4785): u_xlat15.xyz = (-vs_TEXCOORD3.xyz) + _AdditionalLightsPosition[u_xlati5].xyz;
- D/Unity ( 4785): u_xlat7.x = dot(u_xlat15.xyz, u_xlat15.xyz);
- D/Unity ( 4785): u_xlat7.x = max(u_xlat7.x, 6.10351563e-05);
- D/Unity ( 4785): u_xlat17 = inversesqrt(u_xlat7.x);
- D/Unity ( 4785): u_xlat8.xyz = u_xlat15.xyz * vec3(u_xlat17);
- D/Unity ( 4785): u_xlat16_0 = float(1.0) / float(u_xlat7.x);
- D/Unity ( 4785): u_xlat16_33 = u_xlat7.x * _AdditionalLightsAttenuation[u_xlati5].x;
- D/Unity ( 4785): u_xlat16_7 = (-u_xlat16_33) * u_xlat16_33 + 1.0;
- D/Unity ( 4785): u_xlat16_7 = max(u_xlat16_7, 0.0);
- D/Unity ( 4785): u_xlat16_33 = u_xlat16_7 * u_xlat16_7;
- D/Unity ( 4785): u_xlat16_33 = u_xlat16_33 * _AdditionalLightsAttenuation[u_xlati5].z + _AdditionalLightsAttenuation[u_xlati5].w;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_33 = min(max(u_xlat16_33, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_33 = clamp(u_xlat16_33, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_33 = u_xlat16_33 * u_xlat16_33;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_33;
- D/Unity ( 4785): u_xlati7 = int(u_xlati5 << 2);
- D/Unity ( 4785): u_xlat4 = vs_TEXCOORD3.yyyy * hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati7 + 1)];
- D/Unity ( 4785): u_xlat4 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[u_xlati7] * vs_TEXCOORD3.xxxx + u_xlat4;
- D/Unity ( 4785): u_xlat4 = hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati7 + 2)] * vs_TEXCOORD3.zzzz + u_xlat4;
- D/Unity ( 4785): u_xlat4 = u_xlat4 + hlslcc_mtx4x4_AdditionalLightsWorldToShadow[(u_xlati7 + 3)];
- D/Unity ( 4785): u_xlat7.xzw = u_xlat4.xyz / u_xlat4.www;
- D/Unity ( 4785): vec3 txVec1 = vec3(u_xlat7.xz,u_xlat7.w);
- D/Unity ( 4785): u_xlat16_7 = textureLod(hlslcc_zcmp_AdditionalLightsShadowmapTexture, txVec1, 0.0);
- D/Unity ( 4785): u_xlat16_33 = 1.0 + (-_AdditionalShadowStrength[u_xlati5]);
- D/Unity ( 4785): u_xlat16_33 = u_xlat16_7 * _AdditionalShadowStrength[u_xlati5] + u_xlat16_33;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb7 = !!(u_xlat7.w>=1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb7 = u_xlat7.w>=1.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_33 = (u_xlatb7) ? 1.0 : u_xlat16_33;
- D/Unity ( 4785): u_xlat16_0 = u_xlat16_0 * u_xlat16_33;
- D/Unity ( 4785): u_xlat16_33 = dot(vs_TEXCOORD4.xyz, u_xlat8.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_33 = min(max(u_xlat16_33, 0.0), 1.0);
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifndef UNITY_RUNTIME_INSTANCING_ARRAY_SIZE
- D/Unity ( 4785): #define UNITY_RUNTIME_INSTANCING_ARRAY_SIZE 2
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform int unity_BaseInstanceID;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins0Array_Type {
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_ObjectToWorldArray[4];
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_WorldToObjectArray[4];
- D/Unity ( 4785): };
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityInstancing_PerDraw0 {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM unity_Builtins0Array_Type unity_Builtins0Array[128 ];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins2Array_Type {
- D/Unity ( 4785): mediump vec4 unity_SHArArray;
- D/Unity ( 4785): mediump vec4 unity_SHAgArray;
- D/Unity ( 4785): mediump vec4 unity_SHAbArray;
- D/Unity ( 4785): mediump vec4 unity_SHBrArray;
- D/Unity ( 4785): mediump vec4 unity_SHBgArray;
- D/Unity ( 4785): mediump vec4 unity_SHBbArray;
- D/Unity ( 4785): mediump vec4 unity_SHCArray;
- D/Unity ( 4785): };
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform UnityPerMaterial {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Albedo;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Emission;
- D/Unity ( 4785): UNITY_UNIFORM float Vector1_83719D7D;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump samplerCube unity_SpecCube0;
- D/Unity ( 4785): in mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec3 u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec4 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): mediump float u_xlat16_5;
- D/Unity ( 4785): mediump vec3 u_xlat16_6;
- D/Unity ( 4785): mediump float u_xlat16_18;
- D/Unity ( 4785): mediump float u_xlat16_20;
- D/Unity ( 4785): mediump float u_xlat16_22;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat16_0.x = dot(vs_TEXCOORD4.xyz, vs_TEXCOORD7.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_0.x = min(max(u_xlat16_0.x, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_0.x = clamp(u_xlat16_0.x, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0.x = (-u_xlat16_0.x) + 1.0;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_0.x * u_xlat16_0.x;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_0.x * u_xlat16_0.x;
- D/Unity ( 4785): u_xlat16_6.x = max(_SpecColor.y, _SpecColor.x);
- D/Unity ( 4785): u_xlat16_6.x = max(u_xlat16_6.x, _SpecColor.z);
- D/Unity ( 4785): u_xlat16_6.x = u_xlat16_6.x + _SpecColor.w;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_6.x = min(max(u_xlat16_6.x, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_6.x = clamp(u_xlat16_6.x, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_6.xyz = u_xlat16_6.xxx + (-_SpecColor.xyz);
- D/Unity ( 4785): u_xlat16_0.xyz = u_xlat16_0.xxx * u_xlat16_6.xyz + _SpecColor.xyz;
- D/Unity ( 4785): u_xlat16_18 = dot((-vs_TEXCOORD7.xyz), vs_TEXCOORD4.xyz);
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 + u_xlat16_18;
- D/Unity ( 4785): u_xlat16_1.xyz = vs_TEXCOORD4.xyz * (-vec3(u_xlat16_18)) + (-vs_TEXCOORD7.xyz);
- D/Unity ( 4785): u_xlat16_2 = (-_SpecColor) + vec4(1.0, 1.0, 1.0, 1.0);
- D/Unity ( 4785): u_xlat16_18 = (-u_xlat16_2.w) * 0.699999988 + 1.70000005;
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 * u_xlat16_2.w;
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 * 6.0;
- D/Unity ( 4785): u_xlat16_1 = textureLod(unity_SpecCube0, u_xlat16_1.xyz, u_xlat16_18);
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_1.w + -1.0;
- D/Unity ( 4785): u_xlat16_18 = unity_SpecCube0_HDR.w * u_xlat16_18 + 1.0;
- D/Unity ( 4785): u_xlat16_18 = max(u_xlat16_18, 0.0);
- D/Unity ( 4785): u_xlat16_18 = log2(u_xlat16_18);
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 * unity_SpecCube0_HDR.y;
- D/Unity ( 4785): u_xlat16_18 = exp2(u_xlat16_18);
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 * unity_SpecCube0_HDR.x;
- D/Unity ( 4785): u_xlat16_3.xyz = u_xlat16_1.xyz * vec3(u_xlat16_18);
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_2.w * u_xlat16_2.w;
- D/Unity ( 4785): u_xlat16_2.xyz = u_xlat16_2.xyz * _Albedo.xyz;
- D/Unity ( 4785): u_xlat16_20 = u_xlat16_18 * u_xlat16_18 + 1.0;
- D/Unity ( 4785): u_xlat16_20 = float(1.0) / u_xlat16_20;
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_3.xyz * vec3(u_xlat16_20);
- D/Unity ( 4785): u_xlat16_4.xyz = u_xlat16_0.xyz * u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_4.xyz = vs_TEXCOORD0.xyz * u_xlat16_2.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_0.xyz = vs_TEXCOORD7.xyz + _MainLightPosition.xyz;
- D/Unity ( 4785): u_xlat16_20 = dot(u_xlat16_0.xyz, u_xlat16_0.xyz);
- D/Unity ( 4785): u_xlat16_20 = max(u_xlat16_20, 6.10351563e-05);
- D/Unity ( 4785): u_xlat16_20 = inversesqrt(u_xlat16_20);
- D/Unity ( 4785): u_xlat16_0.xyz = u_xlat16_0.xyz * vec3(u_xlat16_20);
- D/Unity ( 4785): u_xlat16_20 = dot(_MainLightPosition.xyz, u_xlat16_0.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_20 = min(max(u_xlat16_20, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_20 = clamp(u_xlat16_20, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0.x = dot(vs_TEXCOORD4.xyz, u_xlat16_0.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_0.x = min(max(u_xlat16_0.x, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_0.x = clamp(u_xlat16_0.x, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_0.x * u_xlat16_0.x;
- D/Unity ( 4785): u_xlat16_6.x = u_xlat16_20 * u_xlat16_20;
- D/Unity ( 4785): u_xlat16_22 = max(u_xlat16_6.x, 0.100000001);
- D/Unity ( 4785): u_xlat16_5 = u_xlat16_18 * u_xlat16_18 + -1.0;
- D/Unity ( 4785): u_xlat16_5 = u_xlat16_0.x * u_xlat16_5 + 1.00001001;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_5 * u_xlat16_5;
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_22 * u_xlat16_0.x;
- D/Unity ( 4785): u_xlat16_5 = u_xlat16_18 * 4.0 + 2.0;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_18 * u_xlat16_18;
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_22 * u_xlat16_5;
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_0.x / u_xlat16_22;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_22 + -6.10351563e-05;
- D/Unity ( 4785): u_xlat16_0.x = max(u_xlat16_0.x, 0.0);
- D/Unity ( 4785): u_xlat16_0.x = min(u_xlat16_0.x, 100.0);
- D/Unity ( 4785): u_xlat16_0.xyz = u_xlat16_0.xxx * _SpecColor.xyz + u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_18 = dot(vs_TEXCOORD4.xyz, _MainLightPosition.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_18 = min(max(u_xlat16_18, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_18 = clamp(u_xlat16_18, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 * unity_LightData.z;
- D/Unity ( 4785): u_xlat16_2.xyz = vec3(u_xlat16_18) * _MainLightColor.xyz;
- D/Unity ( 4785): u_xlat16_0.xyz = u_xlat16_0.xyz * u_xlat16_2.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): SV_Target0.xyz = _Emission.xyz * vs_COLOR0.xyz + u_xlat16_0.xyz;
- D/Unity ( 4785): SV_Target0.w = Vector1_83719D7D;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:23: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifndef UNITY_RUNTIME_INSTANCING_ARRAY_SIZE
- D/Unity ( 4785): #define UNITY_RUNTIME_INSTANCING_ARRAY_SIZE 2
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): uniform int unity_BaseInstanceID;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): struct unity_Builtins0Array_Type {
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_ObjectToWorldArray[4];
- D/Unity ( 4785): vec4 hlslcc_mtx4x4unity_WorldToObjectArray[4];
- D/Unity ( 4785): };
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(5) uniform UnityInstancing_PerDraw0 {
- D/Unity ( 4785): u_xlat16_33 = u_xlat16_5.y * u_xlat16_5.y;
- D/Unity ( 4785): u_xlat16_33 = u_xlat16_5.x * u_xlat16_5.x + (-u_xlat16_33);
- D/Unity ( 4785): u_xlat16_8.xyz = unity_Builtins2Array[u_xlati0 / 7].unity_SHCArray.xyz * vec3(u_xlat16_33) + u_xlat16_8.xyz;
- D/Unity ( 4785): u_xlat16_6.xyz = u_xlat16_6.xyz + u_xlat16_8.xyz;
- D/Unity ( 4785): vs_TEXCOORD0.xyz = max(u_xlat16_6.xyz, vec3(0.0, 0.0, 0.0));
- D/Unity ( 4785): u_xlat16_6.x = min(_AdditionalLightsCount.x, unity_LightData.y);
- D/Unity ( 4785): u_xlati0 = int(u_xlat16_6.x);
- D/Unity ( 4785): u_xlat16_6.x = float(0.0);
- D/Unity ( 4785): u_xlat16_6.y = float(0.0);
- D/Unity ( 4785): u_xlat16_6.z = float(0.0);
- D/Unity ( 4785): for(int u_xlati_loop_1 = 0 ; u_xlati_loop_1<u_xlati0 ; u_xlati_loop_1++)
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat30 = float(u_xlati_loop_1);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb31 = !!(u_xlat30<2.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb31 = u_xlat30<2.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_8.xy = (bool(u_xlatb31)) ? unity_LightIndices[0].xy : unity_LightIndices[0].zw;
- D/Unity ( 4785): u_xlat7.x = u_xlat30 + -2.0;
- D/Unity ( 4785): u_xlat30 = (u_xlatb31) ? u_xlat30 : u_xlat7.x;
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlatb30 = !!(u_xlat30<1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlatb30 = u_xlat30<1.0;
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_33 = clamp(u_xlat16_33, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_6.xyz = u_xlat16_8.xyz * vec3(u_xlat16_33) + u_xlat16_6.xyz;
- D/Unity ( 4785): }
- D/Unity ( 4785): vs_TEXCOORD1.yzw = u_xlat16_6.xyz;
- D/Unity ( 4785): vs_TEXCOORD1.x = 0.0;
- D/Unity ( 4785): vs_TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
- D/Unity ( 4785): vs_COLOR0 = in_COLOR0;
- D/Unity ( 4785): vs_TEXCOORD3.xyz = u_xlat2.xyz;
- D/Unity ( 4785): vs_TEXCOORD4.xyz = u_xlat3.xyz;
- D/Unity ( 4785): vs_TEXCOORD5.xyz = u_xlat4.xyz;
- D/Unity ( 4785): vs_TEXCOORD8 = in_TEXCOORD1;
- D/Unity ( 4785): vs_SV_InstanceID0 = uint(gl_InstanceID);
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): vertex shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:22: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform UnityPerMaterial {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Albedo;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Emission;
- D/Unity ( 4785): UNITY_UNIFORM float Vector1_83719D7D;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump samplerCube unity_SpecCube0;
- D/Unity ( 4785): in mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec3 u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec4 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): mediump float u_xlat16_5;
- D/Unity ( 4785): mediump vec3 u_xlat16_6;
- D/Unity ( 4785): mediump float u_xlat16_18;
- D/Unity ( 4785): mediump float u_xlat16_20;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_5 * u_xlat16_5;
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_22 * u_xlat16_0.x;
- D/Unity ( 4785): u_xlat16_5 = u_xlat16_18 * 4.0 + 2.0;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_18 * u_xlat16_18;
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_22 * u_xlat16_5;
- D/Unity ( 4785): u_xlat16_22 = u_xlat16_0.x / u_xlat16_22;
- D/Unity ( 4785): u_xlat16_0.x = u_xlat16_22 + -6.10351563e-05;
- D/Unity ( 4785): u_xlat16_0.x = max(u_xlat16_0.x, 0.0);
- D/Unity ( 4785): u_xlat16_0.x = min(u_xlat16_0.x, 100.0);
- D/Unity ( 4785): u_xlat16_0.xyz = u_xlat16_0.xxx * _SpecColor.xyz + u_xlat16_2.xyz;
- D/Unity ( 4785): u_xlat16_18 = dot(vs_TEXCOORD4.xyz, _MainLightPosition.xyz);
- D/Unity ( 4785): #ifdef UNITY_ADRENO_ES3
- D/Unity ( 4785): u_xlat16_18 = min(max(u_xlat16_18, 0.0), 1.0);
- D/Unity ( 4785): #else
- D/Unity ( 4785): u_xlat16_18 = clamp(u_xlat16_18, 0.0, 1.0);
- D/Unity ( 4785): #endif
- D/Unity ( 4785): u_xlat16_18 = u_xlat16_18 * unity_LightData.z;
- D/Unity ( 4785): u_xlat16_3.xyz = vec3(u_xlat16_18) * _MainLightColor.xyz;
- D/Unity ( 4785): u_xlat16_0.xyz = u_xlat16_0.xyz * u_xlat16_3.xyz + u_xlat16_4.xyz;
- D/Unity ( 4785): u_xlat16_0.xyz = vs_TEXCOORD1.yzw * u_xlat16_2.xyz + u_xlat16_0.xyz;
- D/Unity ( 4785): SV_Target0.xyz = _Emission.xyz * vs_COLOR0.xyz + u_xlat16_0.xyz;
- D/Unity ( 4785): SV_Target0.w = Vector1_83719D7D;
- D/Unity ( 4785): return;
- D/Unity ( 4785): }
- D/Unity ( 4785): -------- failed compiling:
- D/Unity ( 4785): fragment evaluation shader
- D/Unity ( 4785): ERROR: 0:1: '460' : version number not supported
- D/Unity ( 4785): ERROR: 0:23: 'layout' : syntax error
- D/Unity ( 4785):
- D/Unity ( 4785): Note: Creation of internal variant of shader 'LWRP-WaterShader-New' failed.
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(3) uniform UnityPerCamera {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Time;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SinTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _CosTime;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DeltaTime;
- D/Unity ( 4785): UNITY_UNIFORM vec3 _WorldSpaceCameraPos;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ProjectionParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ScreenParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _ZBufferParams;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_OrthoParams;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(4) uniform UnityPerFrame {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 glstate_lightmodel_ambient;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientSky;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientEquator;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_AmbientGround;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_IndirectSpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_FogParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_FogColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4glstate_matrix_projection[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixInvV[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_MatrixVP[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_StereoScaleOffset;
- D/Unity ( 4785): UNITY_UNIFORM int unity_StereoEyeIndex;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_ShadowColor;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): in highp vec4 in_POSITION0;
- D/Unity ( 4785): in highp vec3 in_NORMAL0;
- D/Unity ( 4785): in highp vec4 in_TANGENT0;
- D/Unity ( 4785): in highp vec4 in_COLOR0;
- D/Unity ( 4785): in highp vec4 in_TEXCOORD1;
- D/Unity ( 4785): out mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): out highp vec4 vs_TEXCOORD2;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD3;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD5;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD6;
- D/Unity ( 4785): out highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): out highp vec4 vs_COLOR0;
- D/Unity ( 4785): out mediump vec4 vs_TEXCOORD8;
- D/Unity ( 4785): vec4 u_xlat0;
- D/Unity ( 4785): vec3 u_xlat1;
- D/Unity ( 4785): vec3 u_xlat2;
- D/Unity ( 4785): vec3 u_xlat3;
- D/Unity ( 4785): vec3 u_xlat4;
- D/Unity ( 4785): mediump vec4 u_xlat16_4;
- D/Unity ( 4785): vec4 u_xlat5;
- D/Unity ( 4785): mediump vec4 u_xlat16_5;
- D/Unity ( 4785): vec3 u_xlat6;
- D/Unity ( 4785): mediump vec3 u_xlat16_7;
- D/Unity ( 4785): mediump vec3 u_xlat16_8;
- D/Unity ( 4785): float u_xlat27;
- D/Unity ( 4785): int u_xlati27;
- D/Unity ( 4785): int u_xlati28;
- D/Unity ( 4785): float u_xlat29;
- D/Unity ( 4785): int u_xlati29;
- D/Unity ( 4785): bool u_xlatb29;
- D/Unity ( 4785): float u_xlat30;
- D/Unity ( 4785): bool u_xlatb30;
- D/Unity ( 4785): mediump float u_xlat16_32;
- D/Unity ( 4785): float u_xlat33;
- D/Unity ( 4785): mediump float u_xlat16_34;
- D/Unity ( 4785): void main()
- D/Unity ( 4785): {
- D/Unity ( 4785): u_xlat0.xyz = in_POSITION0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_POSITION0.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_POSITION0.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat1.xyz = hlslcc_mtx4x4unity_ObjectToWorld[3].xyz * in_POSITION0.www + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat2.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat2.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat2.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat27 = dot(u_xlat2.xyz, u_xlat2.xyz);
- D/Unity ( 4785): u_xlat27 = inversesqrt(u_xlat27);
- D/Unity ( 4785): u_xlat2.xyz = vec3(u_xlat27) * u_xlat2.xyz;
- D/Unity ( 4785): u_xlat3.xyz = in_TANGENT0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat3.xyz = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * in_TANGENT0.xxx + u_xlat3.xyz;
- D/Unity ( 4785): u_xlat3.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * in_TANGENT0.zzz + u_xlat3.xyz;
- D/Unity ( 4785): u_xlat27 = dot(u_xlat3.xyz, u_xlat3.xyz);
- D/Unity ( 4785): u_xlat27 = inversesqrt(u_xlat27);
- D/Unity ( 4785): u_xlat3.xyz = vec3(u_xlat27) * u_xlat3.xyz;
- D/Unity ( 4785): u_xlat4.xyz = u_xlat2.zxy * u_xlat3.yzx;
- D/Unity ( 4785): u_xlat4.xyz = u_xlat2.yzx * u_xlat3.zxy + (-u_xlat4.xyz);
- D/Unity ( 4785): vs_TEXCOORD6.xyz = u_xlat4.xyz * in_TANGENT0.www;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): vs_TEXCOORD7.xyz = (-u_xlat0.xyz) + _WorldSpaceCameraPos.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat1.yyy * hlslcc_mtx4x4unity_WorldToObject[1].xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[0].xyz * u_xlat1.xxx + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_WorldToObject[2].xyz * u_xlat1.zzz + u_xlat0.xyz;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_WorldToObject[3].xyz;
- D/Unity ( 4785): u_xlat16_5.x = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[0].xyz);
- D/Unity ( 4785): u_xlat16_5.y = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[1].xyz);
- D/Unity ( 4785): u_xlat16_5.z = dot(in_NORMAL0.xyz, hlslcc_mtx4x4unity_WorldToObject[2].xyz);
- D/Unity ( 4785): u_xlat16_32 = dot(u_xlat16_5.xyz, u_xlat16_5.xyz);
- D/Unity ( 4785): u_xlat16_32 = inversesqrt(u_xlat16_32);
- D/Unity ( 4785): u_xlat16_4.xyz = vec3(u_xlat16_32) * u_xlat16_5.xyz;
- D/Unity ( 4785): u_xlat6.xyz = u_xlat0.yyy * hlslcc_mtx4x4unity_ObjectToWorld[1].xyz;
- D/Unity ( 4785): u_xlat0.xyw = hlslcc_mtx4x4unity_ObjectToWorld[0].xyz * u_xlat0.xxx + u_xlat6.xyz;
- D/Unity ( 4785): u_xlat0.xyz = hlslcc_mtx4x4unity_ObjectToWorld[2].xyz * u_xlat0.zzz + u_xlat0.xyw;
- D/Unity ( 4785): u_xlat0.xyz = u_xlat0.xyz + hlslcc_mtx4x4unity_ObjectToWorld[3].xyz;
- D/Unity ( 4785): u_xlat5 = u_xlat0.yyyy * hlslcc_mtx4x4unity_MatrixVP[1];
- D/Unity ( 4785): u_xlat5 = hlslcc_mtx4x4unity_MatrixVP[0] * u_xlat0.xxxx + u_xlat5;
- D/Unity ( 4785): u_xlat5 = hlslcc_mtx4x4unity_MatrixVP[2] * u_xlat0.zzzz + u_xlat5;
- D/Unity ( 4785): gl_Position = u_xlat5 + hlslcc_mtx4x4unity_MatrixVP[3];
- D/Unity ( 4785): u_xlat16_4.w = 1.0;
- D/Unity ( 4785): u_xlat16_7.x = dot(unity_SHAr, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_7.y = dot(unity_SHAg, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_7.z = dot(unity_SHAb, u_xlat16_4);
- D/Unity ( 4785): u_xlat16_5 = u_xlat16_4.yzzx * u_xlat16_4.xyzz;
- D/Unity ( 4785): u_xlat16_8.x = dot(unity_SHBr, u_xlat16_5);
- D/Unity ( 4785): u_xlat16_8.y = dot(unity_SHBg, u_xlat16_5);
- D/Unity ( 4785): u_xlat16_8.z = dot(unity_SHBb, u_xlat16_5);
- D/Unity ( 4785): -------- Shader compilation failed
- D/Unity ( 4785): #version 460 es
- D/Unity ( 4785): #ifdef GL_EXT_shader_texture_lod
- D/Unity ( 4785): #extension GL_EXT_shader_texture_lod : enable
- D/Unity ( 4785): #endif
- D/Unity ( 4785): precision highp float;
- D/Unity ( 4785): precision highp int;
- D/Unity ( 4785): #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): #define UNITY_UNIFORM
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_UNIFORM uniform
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #define UNITY_SUPPORTS_UNIFORM_LOCATION 1
- D/Unity ( 4785): #if UNITY_SUPPORTS_UNIFORM_LOCATION
- D/Unity ( 4785): #define UNITY_LOCATION(x) layout(location = x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(binding = x, std140)
- D/Unity ( 4785): #else
- D/Unity ( 4785): #define UNITY_LOCATION(x)
- D/Unity ( 4785): #define UNITY_BINDING(x) layout(std140)
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(0) uniform _LightBuffer {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _MainLightPosition;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _MainLightColor;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsCount;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _AdditionalLightsPosition[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsColor[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsAttenuation[16];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 _AdditionalLightsSpotDir[16];
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(1) uniform UnityPerDraw {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LODFade;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_WorldTransformParams;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightData;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_LightIndices[2];
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SpecCube0_HDR;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_LightmapST;
- D/Unity ( 4785): UNITY_UNIFORM vec4 unity_DynamicLightmapST;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHAb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBr;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBg;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHBb;
- D/Unity ( 4785): UNITY_UNIFORM mediump vec4 unity_SHC;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): UNITY_BINDING(2) uniform UnityPerMaterial {
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Albedo;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _SpecColor;
- D/Unity ( 4785): UNITY_UNIFORM vec4 _Emission;
- D/Unity ( 4785): UNITY_UNIFORM float Vector1_83719D7D;
- D/Unity ( 4785): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
- D/Unity ( 4785): };
- D/Unity ( 4785): #endif
- D/Unity ( 4785): UNITY_LOCATION(0) uniform mediump samplerCube unity_SpecCube0;
- D/Unity ( 4785): in mediump vec3 vs_TEXCOORD0;
- D/Unity ( 4785): in mediump vec4 vs_TEXCOORD1;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD4;
- D/Unity ( 4785): in highp vec3 vs_TEXCOORD7;
- D/Unity ( 4785): in highp vec4 vs_COLOR0;
- D/Unity ( 4785): layout(location = 0) out mediump vec4 SV_Target0;
- D/Unity ( 4785): mediump vec3 u_xlat16_0;
- D/Unity ( 4785): mediump vec4 u_xlat16_1;
- D/Unity ( 4785): mediump vec4 u_xlat16_2;
- D/Unity ( 4785): mediump vec3 u_xlat16_3;
- D/Unity ( 4785): mediump vec3 u_xlat16_4;
- D/Unity ( 4785): mediump float u_xlat16_5;
- I/ActivityManager( 1751): Process com.Lumari.Runner (pid 4785) has died
- W/ActivityManager( 1751): Force removing ActivityRecord{3ec3031c u0 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity t13}: app died, no saved state
- I/ActivityManager( 1751): Config changes=480 {1.0 310mcc16mnc en_US ?layoutDir sw450dp w800dp h425dp 320dpi nrml long land finger -keyb/v/h -nav/h s.19}
- V/ActivityManager( 1751): Display changed displayId=0
- I/ActivityManager( 1751): Killing 3726:com.android.externalstorage/u0a5 (adj 15): empty for 1856s
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