VIPER23

Untitled

Mar 29th, 2019
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 114.60 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146.  
  147. Player = owner
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound",Character)
  167. sick.SoundId = "rbxassetid://183142252"
  168. sick.Looped = true
  169. sick.Pitch = 1
  170. sick.Volume = 5
  171. sick:Play()
  172. Humanoid.DisplayDistanceType = "None"
  173.  
  174. local naeeym2 = Instance.new("BillboardGui",Character)
  175. naeeym2.AlwaysOnTop = true
  176. naeeym2.Size = UDim2.new(5,35,2,35)
  177. naeeym2.StudsOffset = Vector3.new(0,3,0)
  178. naeeym2.Adornee = Character.Head
  179. naeeym2.Name = "Name"
  180. naeeym2.PlayerToHideFrom = Player
  181. local tecks2 = Instance.new("TextLabel",naeeym2)
  182. tecks2.BackgroundTransparency = 1
  183. tecks2.TextScaled = true
  184. tecks2.BorderSizePixel = 0
  185. tecks2.Text = "Ali"
  186. tecks2.Font = "SourceSansBold"
  187. tecks2.TextSize = 30
  188. tecks2.TextStrokeTransparency = 0
  189. tecks2.TextColor3 = BrickColor.new("Really red").Color
  190. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  191. tecks2.Size = UDim2.new(1,0,0.5,0)
  192. tecks2.Parent = naeeym2
  193.  
  194. IT = Instance.new
  195. CF = CFrame.new
  196. VT = Vector3.new
  197. RAD = math.rad
  198. C3 = Color3.new
  199. UD2 = UDim2.new
  200. BRICKC = BrickColor.new
  201. ANGLES = CFrame.Angles
  202. EULER = CFrame.fromEulerAnglesXYZ
  203. COS = math.cos
  204. ACOS = math.acos
  205. SIN = math.sin
  206. ASIN = math.asin
  207. ABS = math.abs
  208. MRANDOM = math.random
  209. FLOOR = math.floor
  210.  
  211. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  212. local NEWMESH = IT(MESH)
  213. if MESH == "SpecialMesh" then
  214. NEWMESH.MeshType = MESHTYPE
  215. if MESHID ~= "nil" and MESHID ~= "" then
  216. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  217. end
  218. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  219. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  220. end
  221. end
  222. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  223. NEWMESH.Scale = SCALE
  224. NEWMESH.Parent = PARENT
  225. return NEWMESH
  226. end
  227.  
  228. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  229. local NEWPART = IT("Part")
  230. NEWPART.formFactor = FORMFACTOR
  231. NEWPART.Reflectance = REFLECTANCE
  232. NEWPART.Transparency = TRANSPARENCY
  233. NEWPART.CanCollide = false
  234. NEWPART.Locked = true
  235. NEWPART.Anchored = true
  236. if ANCHOR == false then
  237. NEWPART.Anchored = false
  238. end
  239. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  240. NEWPART.Name = NAME
  241. NEWPART.Size = SIZE
  242. NEWPART.Position = Torso.Position
  243. NEWPART.Material = MATERIAL
  244. NEWPART:BreakJoints()
  245. NEWPART.Parent = PARENT
  246. return NEWPART
  247. end
  248.  
  249. --//=================================\\
  250. --|| CUSTOMIZATION
  251. --\\=================================//
  252.  
  253. Player_Size = 1 --Size of the player.
  254. Animation_Speed = 3
  255. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  256.  
  257. local Speed = 16
  258. local Effects2 = {}
  259.  
  260. --//=================================\\
  261. --|| END OF CUSTOMIZATION
  262. --\\=================================//
  263.  
  264. local function weldBetween(a, b)
  265. local weldd = Instance.new("ManualWeld")
  266. weldd.Part0 = a
  267. weldd.Part1 = b
  268. weldd.C0 = CFrame.new()
  269. weldd.C1 = b.CFrame:inverse() * a.CFrame
  270. weldd.Parent = a
  271. return weldd
  272. end
  273.  
  274. --//=================================\\
  275. --|| USEFUL VALUES
  276. --\\=================================//
  277.  
  278. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  279. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  280. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  281. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  282. local CHANGEDEFENSE = 0
  283. local CHANGEDAMAGE = 0
  284. local CHANGEMOVEMENT = 0
  285. local ANIM = "Idle"
  286. local ATTACK = false
  287. local EQUIPPED = false
  288. local HOLD = false
  289. local COMBO = 1
  290. local Rooted = false
  291. local SINE = 0
  292. local KEYHOLD = false
  293. local CHANGE = 2 / Animation_Speed
  294. local WALKINGANIM = false
  295. local WALK = 0
  296. local VALUE1 = false
  297. local VALUE2 = false
  298. local POWERLEVEL = 1
  299. local DEATH = false
  300. local ROBLOXIDLEANIMATION = IT("Animation")
  301. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  302. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  303. --ROBLOXIDLEANIMATION.Parent = Humanoid
  304. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  305. WEAPONGUI.Name = "Weapon GUI"
  306. local Weapon = IT("Model")
  307. Weapon.Name = "Adds"
  308. local Effects = IT("Folder", Weapon)
  309. Effects.Name = "Effects"
  310. local ANIMATOR = Humanoid.Animator
  311. local ANIMATE = Character.Animate
  312. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  313. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  314. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  315. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  316. local UNANCHOR = true
  317. local LIMITBROKEN = false
  318. local HITFLOOR, HITPOS = nil
  319. local FLIGHT = false
  320.  
  321. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  322.  
  323. --//=================================\\
  324. --\\=================================//
  325.  
  326.  
  327. --//=================================\\
  328. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  329. --\\=================================//
  330.  
  331. ArtificialHB = Instance.new("BindableEvent", script)
  332. ArtificialHB.Name = "ArtificialHB"
  333.  
  334. script:WaitForChild("ArtificialHB")
  335.  
  336. frame = Frame_Speed
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340. lastframe = tick()
  341. script.ArtificialHB:Fire()
  342.  
  343. game:GetService("RunService").Heartbeat:connect(function(s, p)
  344. tf = tf + s
  345. if tf >= frame then
  346. if allowframeloss then
  347. script.ArtificialHB:Fire()
  348. lastframe = tick()
  349. else
  350. for i = 1, math.floor(tf / frame) do
  351. script.ArtificialHB:Fire()
  352. end
  353. lastframe = tick()
  354. end
  355. if tossremainder then
  356. tf = 0
  357. else
  358. tf = tf - frame * math.floor(tf / frame)
  359. end
  360. end
  361. end)
  362.  
  363. --//=================================\\
  364. --\\=================================//
  365.  
  366.  
  367.  
  368.  
  369.  
  370. --//=================================\\
  371. --|| SOME FUNCTIONS
  372. --\\=================================//
  373.  
  374. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  375. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  376. end
  377.  
  378. function PositiveAngle(NUMBER)
  379. if NUMBER >= 0 then
  380. NUMBER = 0
  381. end
  382. return NUMBER
  383. end
  384.  
  385. function NegativeAngle(NUMBER)
  386. if NUMBER <= 0 then
  387. NUMBER = 0
  388. end
  389. return NUMBER
  390. end
  391.  
  392. function Swait(NUMBER)
  393. if NUMBER == 0 or NUMBER == nil then
  394. ArtificialHB.Event:wait()
  395. else
  396. for i = 1, NUMBER do
  397. ArtificialHB.Event:wait()
  398. end
  399. end
  400. end
  401.  
  402. function QuaternionFromCFrame(cf)
  403. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  404. local trace = m00 + m11 + m22
  405. if trace > 0 then
  406. local s = math.sqrt(1 + trace)
  407. local recip = 0.5 / s
  408. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  409. else
  410. local i = 0
  411. if m11 > m00 then
  412. i = 1
  413. end
  414. if m22 > (i == 0 and m00 or m11) then
  415. i = 2
  416. end
  417. if i == 0 then
  418. local s = math.sqrt(m00 - m11 - m22 + 1)
  419. local recip = 0.5 / s
  420. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  421. elseif i == 1 then
  422. local s = math.sqrt(m11 - m22 - m00 + 1)
  423. local recip = 0.5 / s
  424. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  425. elseif i == 2 then
  426. local s = math.sqrt(m22 - m00 - m11 + 1)
  427. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  428. end
  429. end
  430. end
  431.  
  432. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  433. local xs, ys, zs = x + x, y + y, z + z
  434. local wx, wy, wz = w * xs, w * ys, w * zs
  435. local xx = x * xs
  436. local xy = x * ys
  437. local xz = x * zs
  438. local yy = y * ys
  439. local yz = y * zs
  440. local zz = z * zs
  441. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  442. end
  443.  
  444. function QuaternionSlerp(a, b, t)
  445. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446. local startInterp, finishInterp;
  447. if cosTheta >= 0.0001 then
  448. if (1 - cosTheta) > 0.0001 then
  449. local theta = ACOS(cosTheta)
  450. local invSinTheta = 1 / SIN(theta)
  451. startInterp = SIN((1 - t) * theta) * invSinTheta
  452. finishInterp = SIN(t * theta) * invSinTheta
  453. else
  454. startInterp = 1 - t
  455. finishInterp = t
  456. end
  457. else
  458. if (1 + cosTheta) > 0.0001 then
  459. local theta = ACOS(-cosTheta)
  460. local invSinTheta = 1 / SIN(theta)
  461. startInterp = SIN((t - 1) * theta) * invSinTheta
  462. finishInterp = SIN(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470.  
  471. function Clerp(a, b, t)
  472. local qa = {QuaternionFromCFrame(a)}
  473. local qb = {QuaternionFromCFrame(b)}
  474. local ax, ay, az = a.x, a.y, a.z
  475. local bx, by, bz = b.x, b.y, b.z
  476. local _t = 1 - t
  477. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  478. end
  479.  
  480. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  481. local frame = IT("Frame")
  482. frame.BackgroundTransparency = TRANSPARENCY
  483. frame.BorderSizePixel = BORDERSIZEPIXEL
  484. frame.Position = POSITION
  485. frame.Size = SIZE
  486. frame.BackgroundColor3 = COLOR
  487. frame.BorderColor3 = BORDERCOLOR
  488. frame.Name = NAME
  489. frame.Parent = PARENT
  490. return frame
  491. end
  492.  
  493. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  494. local label = IT("TextLabel")
  495. label.BackgroundTransparency = 1
  496. label.Size = UD2(1, 0, 1, 0)
  497. label.Position = UD2(0, 0, 0, 0)
  498. label.TextColor3 = TEXTCOLOR
  499. label.TextStrokeTransparency = STROKETRANSPARENCY
  500. label.TextTransparency = TRANSPARENCY
  501. label.FontSize = TEXTFONTSIZE
  502. label.Font = TEXTFONT
  503. label.BorderSizePixel = BORDERSIZEPIXEL
  504. label.TextScaled = false
  505. label.Text = TEXT
  506. label.Name = NAME
  507. label.Parent = PARENT
  508. return label
  509. end
  510.  
  511. function NoOutlines(PART)
  512. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  513. end
  514.  
  515.  
  516. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  517. local NEWWELD = IT(TYPE)
  518. NEWWELD.Part0 = PART0
  519. NEWWELD.Part1 = PART1
  520. NEWWELD.C0 = C0
  521. NEWWELD.C1 = C1
  522. NEWWELD.Parent = PARENT
  523. return NEWWELD
  524. end
  525.  
  526. local SOUND = IT("Sound")
  527.  
  528. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  529. local NEWSOUND = nil
  530. coroutine.resume(coroutine.create(function()
  531. NEWSOUND = SOUND:Clone()
  532. NEWSOUND.Parent = PARENT
  533. NEWSOUND.Volume = VOLUME
  534. NEWSOUND.Pitch = PITCH
  535. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  536. --Swait()
  537. NEWSOUND:play()
  538. if DOESLOOP == false then
  539. repeat Swait() until NEWSOUND.Playing == false
  540. NEWSOUND:remove()
  541. elseif DOESLOOP == true then
  542. NEWSOUND.Looped = true
  543. end
  544. end))
  545. return NEWSOUND
  546. end
  547.  
  548. function CFrameFromTopBack(at, top, back)
  549. local right = top:Cross(back)
  550. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  551. end
  552.  
  553. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  555. local mesh = IT("SpecialMesh",wave)
  556. mesh.MeshType = "FileMesh"
  557. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  558. mesh.Scale = SIZE
  559. mesh.Offset = VT(0,0,-SIZE.X/8)
  560. wave.CFrame = CFRAME
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, WAIT do
  563. Swait()
  564. mesh.Scale = mesh.Scale + GROW
  565. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  566. if DOESROT == true then
  567. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  568. end
  569. wave.Transparency = wave.Transparency + (0.5/WAIT)
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  579. local mesh = IT("SpecialMesh",wave)
  580. mesh.MeshType = "FileMesh"
  581. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  582. mesh.Scale = SIZE
  583. mesh.Offset = VT(0,0,0)
  584. wave.CFrame = CFRAME
  585. coroutine.resume(coroutine.create(function(PART)
  586. for i = 1, WAIT do
  587. Swait()
  588. mesh.Scale = mesh.Scale + GROW
  589. if DOESROT == true then
  590. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  591. end
  592. wave.Transparency = wave.Transparency + (0.5/WAIT)
  593. if wave.Transparency > 0.99 then
  594. wave:remove()
  595. end
  596. end
  597. end))
  598. end
  599.  
  600. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  601. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  602. local mesh = IT("SpecialMesh",wave)
  603. mesh.MeshType = "Sphere"
  604. mesh.Scale = SIZE
  605. mesh.Offset = VT(0,0,0)
  606. wave.CFrame = CFRAME
  607. coroutine.resume(coroutine.create(function(PART)
  608. for i = 1, WAIT do
  609. Swait()
  610. mesh.Scale = mesh.Scale + GROW
  611. wave.Transparency = wave.Transparency + (1/WAIT)
  612. if wave.Transparency > 0.99 then
  613. wave:remove()
  614. end
  615. end
  616. end))
  617. end
  618.  
  619. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  620. if FLOOR ~= nil then
  621. coroutine.resume(coroutine.create(function()
  622. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  623. PART.CFrame = CF(POSITION)
  624. for i = 1, 45 do
  625. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  626. RingPiece.Material = FLOOR.Material
  627. RingPiece.Color = FLOOR.Color
  628. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  629. Debris:AddItem(RingPiece,SWAIT)
  630. end
  631. PART:remove()
  632. end))
  633. end
  634. end
  635.  
  636. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  637. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  638. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  639. wave.CFrame = CFRAME
  640. coroutine.resume(coroutine.create(function(PART)
  641. for i = 1, WAIT do
  642. Swait()
  643. mesh.Scale = mesh.Scale * GROW
  644. wave.Transparency = wave.Transparency + (0.5/WAIT)
  645. if wave.Transparency > 0.99 then
  646. wave:remove()
  647. end
  648. end
  649. end))
  650. end
  651.  
  652. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  653. if FLOOR ~= nil then
  654. for i = 1, AMOUNT do
  655. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  656. DEBREE.Material = FLOOR.Material
  657. DEBREE.Color = FLOOR.Color
  658. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  659. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  660. coroutine.resume(coroutine.create(function()
  661. Swait(15)
  662. DEBREE.Parent = workspace
  663. DEBREE.CanCollide = true
  664. Debris:AddItem(DEBREE,SWAIT)
  665. end))
  666. end
  667. end
  668. end
  669.  
  670. function MakeForm(PART,TYPE)
  671. if TYPE == "Cyl" then
  672. local MSH = IT("CylinderMesh",PART)
  673. elseif TYPE == "Ball" then
  674. local MSH = IT("SpecialMesh",PART)
  675. MSH.MeshType = "Sphere"
  676. elseif TYPE == "Wedge" then
  677. local MSH = IT("SpecialMesh",PART)
  678. MSH.MeshType = "Wedge"
  679. end
  680. end
  681.  
  682. function CheckTableForString(Table, String)
  683. for i, v in pairs(Table) do
  684. if string.find(string.lower(String), string.lower(v)) then
  685. return true
  686. end
  687. end
  688. return false
  689. end
  690.  
  691. function CheckIntangible(Hit)
  692. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  693. if Hit and Hit.Parent then
  694. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  695. return true
  696. end
  697. end
  698. return false
  699. end
  700.  
  701. Debris = game:GetService("Debris")
  702.  
  703. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  704. local Direction = CFrame.new(StartPos, Vec).lookVector
  705. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  706. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  707. if RayHit and CheckIntangible(RayHit) then
  708. if DelayIfHit then
  709. wait()
  710. end
  711. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  712. end
  713. return RayHit, RayPos, RayNormal
  714. end
  715.  
  716. function turnto(position)
  717. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  718. end
  719.  
  720. --//=================================\\
  721. --|| WEAPON CREATION
  722. --\\=================================//
  723.  
  724. function particles(art)
  725. local EyeSizes={
  726. NumberSequenceKeypoint.new(0,1,0),
  727. NumberSequenceKeypoint.new(1,1,0)
  728. }
  729. local EyeTrans={
  730. NumberSequenceKeypoint.new(0,0.8,0),
  731. NumberSequenceKeypoint.new(1,1,0)
  732. }
  733. local PE=Instance.new("ParticleEmitter",art)
  734. PE.LightEmission=.8
  735. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  736. PE.Size=NumberSequence.new(EyeSizes)
  737. PE.Transparency=NumberSequence.new(EyeTrans)
  738. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  739. PE.Rotation=NumberRange.new(0,360)
  740. PE.Rate=999
  741. PE.VelocitySpread = 10000
  742. PE.Acceleration = Vector3.new(0,75,0)
  743. PE.Drag = 5
  744. PE.Speed = NumberRange.new(0,0,0)
  745. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  746. PE.ZOffset = -1.5
  747. PE.Name = "PE"
  748. end
  749.  
  750. Weapon.Parent = Character
  751.  
  752. Humanoid.Died:connect(function()
  753. ATTACK = true
  754. DEATH = true
  755. end)
  756.  
  757. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  758. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  759. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  760. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  761. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  762. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  763.  
  764. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  765. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  766. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  767. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  768. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  769. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  770.  
  771. --//=================================\\
  772. --|| DAMAGING
  773. --\\=================================//
  774.  
  775. function killnearest(position,range,maxstrength)
  776. for i,v in ipairs(workspace:GetChildren()) do
  777. if v.ClassName == "Model" then
  778. local body = v:GetChildren()
  779. for part = 1, #body do
  780. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  781. if(body[part].Position - position).Magnitude < range then
  782. if v.ClassName == "Model" then
  783. v:BreakJoints()
  784. end
  785. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  786. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  787. end
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794. --//=================================\\
  795. --|| ATTACK FUNCTIONS AND STUFF
  796. --\\=================================//
  797.  
  798. Humanoid.HealthChanged:connect(function()
  799. if DEATH == false then
  800. if Humanoid.Health ~= "inf" then
  801. Humanoid.Health = "inf"
  802. CreateSound("907330011", Torso, 10, 1)
  803. end
  804. if Humanoid.MaxHealth ~= "inf" then
  805. Humanoid.MaxHealth = "inf"
  806. end
  807. end
  808. end)
  809.  
  810. function VanishPlayer()
  811. tecks2.TextTransparency = 1
  812. tecks2.TextStrokeTransparency = 1
  813. for _, c in pairs(Character:GetChildren()) do
  814. if c.ClassName == "Part" then
  815. c.Transparency = 1
  816. if c:FindFirstChildOfClass("Decal") then
  817. c:FindFirstChildOfClass("Decal").Transparency = 1
  818. end
  819. if c:FindFirstChildOfClass("ParticleEmitter") then
  820. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  821. end
  822. elseif c.ClassName == "Accessory" then
  823. c.Handle.Transparency = 1
  824. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  825. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  826. end
  827. end
  828. end
  829. end
  830.  
  831. function Reappear()
  832. tecks2.TextTransparency = 0
  833. tecks2.TextStrokeTransparency = 0
  834. for _, c in pairs(Character:GetChildren()) do
  835. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  836. c.Transparency = 0
  837. if c:FindFirstChildOfClass("Decal") then
  838. c:FindFirstChildOfClass("Decal").Transparency = 0
  839. end
  840. if c:FindFirstChildOfClass("ParticleEmitter") then
  841. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  842. end
  843. elseif c.ClassName == "Accessory" then
  844. c.Handle.Transparency = 0
  845. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  846. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  847. end
  848. end
  849. end
  850. end
  851.  
  852. function Warp()
  853. ATTACK = true
  854. Rooted = true
  855. for i = 1, 50 do
  856. Swait()
  857. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  858. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  865. end
  866. if VALUE2 == false then
  867. VALUE2 = true
  868. elseif VALUE2 == true then
  869. VALUE2 = false
  870. end
  871. ATTACK = false
  872. Rooted = false
  873. end
  874.  
  875. function RivalingOverthrower()
  876. if HITFLOOR ~= nil then
  877. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  878. local HITBODY = Mouse.Target.Parent
  879. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  880. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  881. if TORS ~= nil and HUMAN ~= nil then
  882. ATTACK = true
  883. Rooted = true
  884. TORS.Anchored = true
  885. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  886. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  887. local FLOOR = HITFLOOR
  888. local POS = HITPOS
  889. print(FLOOR)
  890. UNANCHOR = false
  891. RootPart.Anchored = true
  892. CreateSound("1295446488", Torso, 10, 1)
  893. for i=0, 1, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  901. end
  902. local TAUNTS = {"907329532","907333294","907329893"}
  903. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  904. for i=0, 1, 0.1 / Animation_Speed do
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  912. end
  913. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  914. CreateSound("260411131", TORS, 10, 1)
  915. TORS.Anchored = false
  916. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  917. for i=0, 1, 0.1 / Animation_Speed do
  918. Swait()
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. end
  926. for i=0, 2, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  934. end
  935. for i = 1, 15 do
  936. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  937. end
  938. WELD:remove()
  939. local grav = Instance.new("BodyPosition",TORS)
  940. grav.P = 20000
  941. grav.D = 100
  942. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  943. grav.position = TORS.Position + VT(0,50,0)
  944. grav.Name = "GravityForce"
  945. for i=0, 1, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  953. end
  954. for i=0, 2, 0.1 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  962. end
  963. CreateSound("1295446488", Torso, 10, 1)
  964. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  965. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  966. for i=0, 2, 0.1 / Animation_Speed do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  974. end
  975. VanishPlayer()
  976. for i = 1, 50+(25*POWERLEVEL) do
  977. Swait()
  978. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  979. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  980. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  981. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  982. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  983. end
  984. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  985. Reappear()
  986. for i=0, 2, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. end
  995. for i = 1, 15 do
  996. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  997. end
  998. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  999. grav.Position = POS
  1000. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1001. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1002. CreateSound("289842971", TORS, 3, 1)
  1003. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1004. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1005. killnearest(POS,POWERLEVEL*10,5)
  1006. if POWERLEVEL > 3 then
  1007. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1008. end
  1009. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1010. for i=0, 1, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1018. end
  1019. HITBODY:BreakJoints()
  1020. grav:remove()
  1021. ATTACK = false
  1022. Rooted = false
  1023. UNANCHOR = true
  1024. RootPart.Anchored = false
  1025. if POWERLEVEL > 1 then
  1026. POWERLEVEL = POWERLEVEL - 1
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. function ChunkChuck()
  1034. if HITFLOOR ~= nil then
  1035. ATTACK = true
  1036. Rooted = true
  1037. CreateSound("305685800", Head, 10, 1)
  1038. for i=0, 1, 0.1 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1046. end
  1047. for i=0, 1, 0.1 / Animation_Speed do
  1048. Swait()
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1055. end
  1056. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1057. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1058. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1059. CHUNK.Color = HITFLOOR.Color
  1060. CHUNK.Material = HITFLOOR.Material
  1061. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1062. CreateSound("260411131", CHUNK, 10, 1)
  1063. CreateSound("289842971", Torso, 3, 1)
  1064. repeat
  1065. Swait()
  1066. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1067. turnto(Mouse.Hit.p)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074. until HOLD == true
  1075. for i=0, 1, 0.1 / Animation_Speed do
  1076. Swait()
  1077. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1084. end
  1085. CHUNK.CanCollide = true
  1086. CHUNK.Anchored = false
  1087. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1088. for i = 1, 25 do
  1089. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1090. end
  1091. local bv = Instance.new("BodyVelocity")
  1092. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1093. bv.velocity = RootPart.CFrame.lookVector*400
  1094. bv.Parent = CHUNK
  1095. local HIT = CHUNK.Touched:Connect(function(hit)
  1096. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1097. hit.Parent:BreakJoints()
  1098. end
  1099. end)
  1100. CreateSound("138079201", CHUNK, 10, 1)
  1101. Debris:AddItem(CHUNK,5)
  1102. for i=0, 1, 0.1 / Animation_Speed do
  1103. Swait()
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1110. end
  1111. ATTACK = false
  1112. Rooted = false
  1113. if POWERLEVEL > 1 then
  1114. POWERLEVEL = POWERLEVEL - 1
  1115. end
  1116. end
  1117. end
  1118.  
  1119. function Boost()
  1120. ATTACK = true
  1121. Rooted = true
  1122. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1123. for i = 1, 50 do
  1124. Swait()
  1125. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1126. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1127. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1134. end
  1135. POWERLEVEL = POWERLEVEL + 1
  1136. ATTACK = false
  1137. Rooted = false
  1138. end
  1139.  
  1140. function XEvent()
  1141. if HITFLOOR ~= nil then
  1142. VALUE2 = false
  1143. CreateSound("907332670", Effects, 10, 1)
  1144. local POS = HITPOS
  1145. local FLOOR = HITFLOOR
  1146. local STARTPOS = RootPart.CFrame
  1147. ATTACK = true
  1148. Rooted = true
  1149. for i=0, 2, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1157. end
  1158. UNANCHOR = false
  1159. RootPart.Anchored = true
  1160. CreateSound("1295446488", Effects, 10, 1)
  1161. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1162. for i=0, 1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1170. end
  1171. CreateSound("289315275", Effects, 10, 1)
  1172. for i=0, 5, 0.1 / Animation_Speed do
  1173. Swait()
  1174. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1175. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1182. end
  1183. CreateSound("260411131", Effects, 3, 1)
  1184. for i=0, 1, 0.1 / Animation_Speed do
  1185. Swait()
  1186. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1187. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1194. end
  1195. for i=0, 0.3, 0.1 / Animation_Speed do
  1196. Swait()
  1197. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1198. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1205. end
  1206. for i=0, 0.3, 0.1 / Animation_Speed do
  1207. Swait()
  1208. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1209. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1216. end
  1217. local BURNMARKS = {}
  1218. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1219. MakeForm(DEATHRAY1,"Cyl")
  1220. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1221. MakeForm(DEATHRAY2,"Cyl")
  1222. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1223. local AMOUNT = POWERLEVEL * 25
  1224. for i = 1, POWERLEVEL * 50 do
  1225. Swait()
  1226. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1227. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1228. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1229. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1230. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1231. table.insert(BURNMARKS,MARK)
  1232. MakeForm(MARK,"Cyl")
  1233. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1234. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1235. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1236. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1237. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1238. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1239. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1240. AMOUNT = AMOUNT - 1
  1241. end
  1242. local AMOUNT = POWERLEVEL * 25
  1243. for i = 1, POWERLEVEL * 50 do
  1244. Swait()
  1245. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1246. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1247. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1248. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1249. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1250. table.insert(BURNMARKS,MARK)
  1251. MakeForm(MARK,"Cyl")
  1252. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1253. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1254. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1255. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1256. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1257. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1258. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1259. AMOUNT = AMOUNT - 1
  1260. end
  1261. DEATHRAY1:remove()
  1262. DEATHRAY2:remove()
  1263. loopsound:remove()
  1264. for i=0, 1, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1272. end
  1273. RootPart.CFrame = STARTPOS
  1274. for i=0, 0.1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1282. end
  1283. for i = 1, 10+(5*POWERLEVEL) do
  1284. Swait()
  1285. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1286. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1287. end
  1288. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1289. CreateSound("414517163", Effects, 10, 1)
  1290. IT("EchoSoundEffect",SOUND)
  1291. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1292. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1293. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1294. for i = 1, 25 do
  1295. Swait()
  1296. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1297. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1298. killnearest(POS,POWERLEVEL*100,500)
  1299. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1300. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1301. end
  1302. for i = 1, 50 do
  1303. Swait()
  1304. for e=1,#BURNMARKS do
  1305. if BURNMARKS[e]~=nil then
  1306. local Thing=BURNMARKS[e]
  1307. if Thing~=nil then
  1308. local Part=Thing
  1309. Part.Transparency = Part.Transparency + (1/50)
  1310. end
  1311. end
  1312. end
  1313. end
  1314. for e=1,#BURNMARKS do
  1315. if BURNMARKS[e]~=nil then
  1316. local Thing=BURNMARKS[e]
  1317. if Thing~=nil then
  1318. local Part=Thing
  1319. Part:remove()
  1320. end
  1321. end
  1322. end
  1323. ATTACK = false
  1324. Rooted = false
  1325. UNANCHOR = true
  1326. RootPart.Anchored = false
  1327. POWERLEVEL = 1
  1328. end
  1329. end
  1330.  
  1331. function Taunt()
  1332. ATTACK = true
  1333. Rooted = true
  1334. CreateSound("907330011", Head, 10, 1.1)
  1335. for i=0, 1, 0.1 / Animation_Speed do
  1336. Swait()
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. end
  1344. for i=0, 2, 0.1 / Animation_Speed do
  1345. Swait()
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. end
  1353. ATTACK = false
  1354. Rooted = false
  1355. end
  1356.  
  1357. function BreakLimit()
  1358. ATTACK = true
  1359. Rooted = false
  1360. UNANCHOR = false
  1361. RootPart.Anchored = true
  1362. for i=0, 5, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1365. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1371. end
  1372. CreateSound("1368598393", Effects, 10, 1)
  1373. for i=0, 2, 0.1 / Animation_Speed do
  1374. Swait()
  1375. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1376. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1377. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1378. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. end
  1385. CreateSound("1368583274", Effects, 10, 1)
  1386. for i=0, 6, 0.1 / Animation_Speed do
  1387. Swait()
  1388. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1389. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1390. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1391. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1392. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1393. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1394. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. end
  1401. CreateSound("907329532", Effects, 10, 1.1)
  1402. Swait(175)
  1403. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1404. CreateSound("1368605755", Effects, 10, 1)
  1405. CreateSound("1368637781", Effects, 10, 1)
  1406. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1407. LIMITBROKEN = true
  1408. for i=0, 1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1411. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1412. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1418. end
  1419. UNANCHOR = true
  1420. RootPart.Anchored = false
  1421. ATTACK = false
  1422. Rooted = false
  1423. end
  1424.  
  1425. -- LIMIT BROKEN
  1426.  
  1427. function RivalingOverthrower2()
  1428. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1429. local HITBODY = Mouse.Target.Parent
  1430. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1431. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1432. if TORS ~= nil and HUMAN ~= nil then
  1433. ATTACK = true
  1434. Rooted = false
  1435. VanishPlayer()
  1436. TORS.Anchored = true
  1437. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1438. CreateSound("260411131", RootPart, 3, 1)
  1439. for i = 1, 75 do
  1440. Swait()
  1441. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1442. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1443. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1444. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1445. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1446. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1447. end
  1448. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1449. Reappear()
  1450. CreateSound("1368583274", RightArm, 10, 1)
  1451. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1452. MakeForm(ORB,"Ball")
  1453. ORB.Color = C3(0,0,0)
  1454. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1455. for i=0, 4, 0.1 / Animation_Speed do
  1456. Swait()
  1457. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1458. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1459. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1460. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1467. end
  1468. for i = 1, 5 do
  1469. Swait()
  1470. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1471. ORB.Size = ORB.Size * 0.8
  1472. end
  1473. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1474. MakeForm(BEAM,"Ball")
  1475. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1476. MakeForm(BEAM2,"Cyl")
  1477. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1478. ORB.Color = BRICKC("Really red").Color
  1479. for i = 1, 5 do
  1480. Swait()
  1481. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1482. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1483. BEAM.Size = BEAM.Size + VT(2,0,2)
  1484. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1485. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1486. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1487. ORB.Size = ORB.Size * 1.3
  1488. end
  1489. CreateSound("1368605755", Effects, 10, 1)
  1490. HITBODY:BreakJoints()
  1491. TORS.Anchored = false
  1492. local POS = TORS.Position
  1493. for i = 1, 25 do
  1494. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1495. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1496. end
  1497. for i=0, 2, 0.1 / Animation_Speed do
  1498. Swait()
  1499. killnearest(POS,15,700)
  1500. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1501. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1502. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1503. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1504. RootPart.CFrame = CF(RootPart.Position,POS)
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1511. end
  1512. for i = 1, 5 do
  1513. Swait()
  1514. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1515. BEAM.Size = BEAM.Size - VT(2,0,2)
  1516. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1517. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1518. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1519. ORB.Size = ORB.Size * 0.8
  1520. end
  1521. turnto(POS)
  1522. ORB:remove()
  1523. BEAM:remove()
  1524. BEAM2:remove()
  1525. ATTACK = false
  1526. Rooted = false
  1527. end
  1528. end
  1529. end
  1530.  
  1531. function ChunkChuck2()
  1532. if HITFLOOR ~= nil then
  1533. ATTACK = true
  1534. Rooted = false
  1535. for i=0, 1, 0.1 / Animation_Speed do
  1536. Swait()
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1543. end
  1544. local DIST = (RootPart.Position - HITPOS).Magnitude
  1545. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1546. for i=0, 0.1, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. end
  1555. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1556. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1557. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1558. CHUNK.Color = HITFLOOR.Color
  1559. CHUNK.Material = HITFLOOR.Material
  1560. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1561. CreateSound("260411131", CHUNK, 10, 1)
  1562. CreateSound("289842971", Torso, 3, 1)
  1563. for i=0, 1, 0.1 / Animation_Speed do
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1571. end
  1572. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1573. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1574. repeat
  1575. Swait()
  1576. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1577. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1584. until HOLD == true
  1585. for i=0, 1, 0.1 / Animation_Speed do
  1586. Swait()
  1587. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1594. end
  1595. coroutine.resume(coroutine.create(function()
  1596. local COLLISION = false
  1597. CHUNK.CFrame = RootPart.CFrame
  1598. for i = 1, 300 do
  1599. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1600. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1601. local TRAIL = CHUNK:Clone()
  1602. TRAIL.CanCollide = false
  1603. TRAIL.Transparency = 0.9
  1604. TRAIL.Parent = Effects
  1605. TRAIL.CFrame = CHUNK.CFrame
  1606. coroutine.resume(coroutine.create(function()
  1607. for i = 1, 10 do
  1608. Swait()
  1609. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1610. end
  1611. TRAIL:remove()
  1612. end))
  1613. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1614. if HIT ~= nil then
  1615. COLLISION = true
  1616. break
  1617. end
  1618. end
  1619. CHUNK:remove()
  1620. if COLLISION == true then
  1621. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1622. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1623. end
  1624. end))
  1625. turnto(CHUNK.Position)
  1626. for i=0, 1, 0.1 / Animation_Speed do
  1627. Swait()
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1634. end
  1635. ATTACK = false
  1636. Rooted = false
  1637. end
  1638. end
  1639.  
  1640. function XEvent2()
  1641. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1642. if FLOOR then
  1643. local BURNMARKS = {}
  1644. local POS = HITPOS
  1645. ATTACK = true
  1646. Rooted = false
  1647. local AMOUNT = 200
  1648. for i=0, 3, 0.1 / Animation_Speed do
  1649. Swait()
  1650. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1657. end
  1658. CreateSound("1368583274", Effects, 10, 0.5)
  1659. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1660. MakeForm(ORB,"Ball")
  1661. ORB.Color = C3(0,0,0)
  1662. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1663. for i=0, 12, 0.1 / Animation_Speed do
  1664. Swait()
  1665. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1666. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1667. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1668. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1669. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1676. end
  1677. for i = 1, 50 do
  1678. Swait()
  1679. ORB.Size = ORB.Size * 0.9
  1680. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1681. end
  1682. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1683. MakeForm(BEAM,"Ball")
  1684. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1685. MakeForm(BEAM2,"Cyl")
  1686. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1687. ORB.Color = BRICKC("Really red").Color
  1688. CreateSound("1368598393", Effects, 10, 0.3)
  1689. CreateSound("1368605755", Effects, 10, 0.3)
  1690. CreateSound("1368637781", Effects, 10, 0.3)
  1691. for i = 1, 10 do
  1692. local COLOR = C3(0,0,0)
  1693. ORB.Size = VT(10,10,10)
  1694. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1695. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1696. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1697. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1698. BEAM.Size = BEAM.Size + VT(4,0,4)
  1699. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1700. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1701. BEAM.Color = COLOR
  1702. ORB.Color = COLOR
  1703. BEAM2.Color = COLOR
  1704. end
  1705. for i = 1, 400 do
  1706. Swait()
  1707. local COLOR = C3(1,1,1)
  1708. BEAM.Color = COLOR
  1709. ORB.Color = COLOR
  1710. BEAM2.Color = COLOR
  1711. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1712. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1713. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1714. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1715. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1716. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1717. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1718. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1719. table.insert(BURNMARKS,MARK)
  1720. MakeForm(MARK,"Cyl")
  1721. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1722. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1723. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1724. AMOUNT = AMOUNT - 1
  1725. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1726. end
  1727. local AMOUNT = 200
  1728. for i = 1, 400 do
  1729. Swait()
  1730. local COLOR = C3(1,1,1)
  1731. BEAM.Color = COLOR
  1732. ORB.Color = COLOR
  1733. BEAM2.Color = COLOR
  1734. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1735. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1736. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1737. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1738. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1739. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1740. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1741. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1742. table.insert(BURNMARKS,MARK)
  1743. MakeForm(MARK,"Cyl")
  1744. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1745. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1746. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1747. AMOUNT = AMOUNT - 1
  1748. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1749. end
  1750. for i = 1, 40 do
  1751. Swait()
  1752. local COLOR = C3(0,0,0)
  1753. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1754. BEAM.Size = BEAM.Size - VT(2,0,2)
  1755. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1756. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1757. ORB.Size = ORB.Size * 0.9
  1758. BEAM.Color = COLOR
  1759. ORB.Color = COLOR
  1760. BEAM2.Color = COLOR
  1761. end
  1762. ORB:remove()
  1763. BEAM:remove()
  1764. BEAM2:remove()
  1765. CreateSound("1368583274", Effects, 10, 0.375)
  1766. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1767. MakeForm(ORB,"Ball")
  1768. ORB.Color = C3(0,0,0)
  1769. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1770. for i=0, 18, 0.1 / Animation_Speed do
  1771. Swait()
  1772. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1773. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1774. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1775. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1776. RootPart.CFrame = CF(RootPart.Position,POS)
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. end
  1784. for i = 1, 50 do
  1785. Swait()
  1786. ORB.Size = ORB.Size * 0.9
  1787. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1788. end
  1789. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1790. MakeForm(BEAM,"Ball")
  1791. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1792. MakeForm(BEAM2,"Cyl")
  1793. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1794. ORB.Color = BRICKC("Institutional white").Color
  1795. CreateSound("1368598393", Effects, 10, 1)
  1796. CreateSound("1368605755", Effects, 10, 1)
  1797. CreateSound("1368637781", Effects, 10, 1)
  1798. CreateSound("314970772", Effects, 10, 1)
  1799. for i = 1, 60 do
  1800. Swait()
  1801. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1802. local COLOR = C3(0,0,0)
  1803. ORB.Size = VT(10,10,10)
  1804. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1805. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1806. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1807. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1808. BEAM.Size = BEAM.Size + VT(6,0,6)
  1809. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1810. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1811. BEAM.Color = COLOR
  1812. ORB.Color = COLOR
  1813. BEAM2.Color = COLOR
  1814. end
  1815. for _, c in pairs(workspace:GetChildren()) do
  1816. if c ~= Character then
  1817. if c.ClassName == "Model" then
  1818. c:BreakJoints()
  1819. for _, g in pairs(c:GetChildren()) do
  1820. if g ~= Character then
  1821. if g.ClassName == "Part" then
  1822. g.Anchored = false
  1823. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1824. end
  1825. end
  1826. end
  1827. elseif c.ClassName == "Folder" then
  1828. for _, g in pairs(c:GetChildren()) do
  1829. if g ~= Character then
  1830. if g.ClassName == "Part" then
  1831. g.Anchored = false
  1832. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1833. end
  1834. end
  1835. end
  1836. elseif c.ClassName == "Part" then
  1837. c.Anchored = false
  1838. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1839. end
  1840. end
  1841. end
  1842. for e=1,#BURNMARKS do
  1843. if BURNMARKS[e]~=nil then
  1844. local Thing=BURNMARKS[e]
  1845. if Thing~=nil then
  1846. local Part=Thing
  1847. Part:remove()
  1848. end
  1849. end
  1850. end
  1851. ORB:remove()
  1852. BEAM:remove()
  1853. BEAM2:remove()
  1854. Swait(100)
  1855. for i = 1, 60 do
  1856. Swait()
  1857. end
  1858. ATTACK = false
  1859. Rooted = false
  1860. end
  1861. end
  1862.  
  1863. --//=================================\\
  1864. --|| ASSIGN THINGS TO KEYS
  1865. --\\=================================//
  1866.  
  1867. function MouseDown(Mouse)
  1868. HOLD = true
  1869. if ATTACK == false then
  1870. end
  1871. end
  1872.  
  1873. function CastProperRay(StartPos, Vec, Length, Ignore)
  1874. local Direction = CFrame.new(StartPos, Vec).lookVector
  1875. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1876. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1877. return RayHit, RayPos, RayNormal
  1878. end
  1879.  
  1880. function MouseUp(Mouse)
  1881. HOLD = false
  1882. end
  1883.  
  1884. function KeyDown(Key)
  1885. KEYHOLD = true
  1886. if LIMITBROKEN == false then
  1887. if Key == "t" and ATTACK == false then
  1888. Taunt()
  1889. end
  1890.  
  1891. if Key == "z" and ATTACK == false then
  1892. Warp()
  1893. end
  1894.  
  1895. if Key == "b" and ATTACK == false then
  1896. RivalingOverthrower()
  1897. end
  1898.  
  1899. if Key == "c" and ATTACK == false then
  1900. ChunkChuck()
  1901. end
  1902.  
  1903. if Key == "v" and ATTACK == false then
  1904. if POWERLEVEL < 5 then
  1905. Boost()
  1906. end
  1907. end
  1908.  
  1909. if Key == "q" and ATTACK == false then
  1910. BreakLimit()
  1911. end
  1912.  
  1913. if Key == "x" and ATTACK == false then
  1914. XEvent()
  1915. end
  1916. else
  1917. if Key == "b" and ATTACK == false then
  1918. RivalingOverthrower2()
  1919. end
  1920.  
  1921. if Key == "c" and ATTACK == false then
  1922. ChunkChuck2()
  1923. end
  1924.  
  1925. if Key == "x" and ATTACK == false then
  1926. XEvent2()
  1927. end
  1928.  
  1929. if Key == "q" and ATTACK == false then
  1930. LIMITBROKEN = false
  1931. POWERLEVEL = 1
  1932. end
  1933.  
  1934. if Key == "w" and ATTACK == false then
  1935. FLIGHT = true
  1936. repeat
  1937. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1938. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1939. Swait()
  1940. until KEYHOLD == false
  1941. FLIGHT = false
  1942. end
  1943. if Key == "s" and ATTACK == false then
  1944. FLIGHT = true
  1945. repeat
  1946. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1947. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1948. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1949. Swait()
  1950. until KEYHOLD == false
  1951. FLIGHT = false
  1952. end
  1953. if Key == "a" and ATTACK == false then
  1954. FLIGHT = true
  1955. repeat
  1956. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1957. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1958. Swait()
  1959. until KEYHOLD == false
  1960. FLIGHT = false
  1961. end
  1962. if Key == "d" and ATTACK == false then
  1963. FLIGHT = true
  1964. repeat
  1965. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1966. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1967. Swait()
  1968. until KEYHOLD == false
  1969. FLIGHT = false
  1970. end
  1971. end
  1972. end
  1973.  
  1974. function KeyUp(Key)
  1975. KEYHOLD = false
  1976. end
  1977.  
  1978. Mouse.Button1Down:connect(function(NEWKEY)
  1979. MouseDown(NEWKEY)
  1980. end)
  1981. Mouse.Button1Up:connect(function(NEWKEY)
  1982. MouseUp(NEWKEY)
  1983. end)
  1984. Mouse.KeyDown:connect(function(NEWKEY)
  1985. KeyDown(NEWKEY)
  1986. end)
  1987. Mouse.KeyUp:connect(function(NEWKEY)
  1988. KeyUp(NEWKEY)
  1989. end)
  1990.  
  1991. --//=================================\\
  1992. --\\=================================//
  1993.  
  1994.  
  1995. function unanchor()
  1996. if UNANCHOR == true then
  1997. g = Character:GetChildren()
  1998. for i = 1, #g do
  1999. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2000. g[i].Anchored = false
  2001. end
  2002. if g[i].ClassName == "Accessory" then
  2003. g[i].Handle.Anchored = false
  2004. end
  2005. end
  2006. if LIMITBROKEN == false then
  2007. RootPart.Anchored = false
  2008. end
  2009. end
  2010. end
  2011.  
  2012.  
  2013. --//=================================\\
  2014. --|| WRAP THE WHOLE SCRIPT UP
  2015. --\\=================================//
  2016.  
  2017. Humanoid.Changed:connect(function(Jump)
  2018. if Jump == "Jump" and (Disable_Jump == true) then
  2019. Humanoid.Jump = false
  2020. end
  2021. end)
  2022.  
  2023. Speed = 12
  2024. Humanoid.JumpPower = 200
  2025.  
  2026. local FF = IT("ForceField",Character)
  2027. FF.Visible = false
  2028.  
  2029. while true do
  2030. Swait()
  2031. ANIMATE.Parent = nil
  2032. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2033. IDLEANIMATION:Play()
  2034. SINE = SINE + CHANGE
  2035. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2036. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2037. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2038. if LIMITBROKEN == false then
  2039. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2040. if HITFLOOR ~= nil then
  2041. if HITFLOOR.CanCollide == false then
  2042. HITFLOOR = nil
  2043. end
  2044. end
  2045. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2046. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2047. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2048. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2049. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2050. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2051. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2052. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2053. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2054. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2055. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2056. end
  2057. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2058. ANIM = "Jump"
  2059. if ATTACK == false then
  2060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2066. end
  2067. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2068. ANIM = "Fall"
  2069. if ATTACK == false then
  2070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2076. end
  2077. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2078. if ANIM == "Fall" then
  2079. Rooted = true
  2080. CreateSound("289842971", Torso, 3, 1)
  2081. Humanoid.WalkSpeed = 0
  2082. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2083. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2084. for i=0, 1, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2092. end
  2093. Rooted = false
  2094. end
  2095. ANIM = "Idle"
  2096. if ATTACK == false then
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2103. end
  2104. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2105. if ANIM == "Fall" then
  2106. Rooted = true
  2107. CreateSound("289842971", Torso, 3, 1)
  2108. Humanoid.WalkSpeed = 0
  2109. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2110. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2111. for i=0, 1, 0.1 / Animation_Speed do
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2119. end
  2120. Rooted = false
  2121. end
  2122. ANIM = "Walk"
  2123. WALK = WALK + 1 / Animation_Speed
  2124. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2125. WALK = 0
  2126. if WALKINGANIM == true then
  2127. WALKINGANIM = false
  2128. elseif WALKINGANIM == false then
  2129. WALKINGANIM = true
  2130. end
  2131. end
  2132. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2133. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2134. if ATTACK == false then
  2135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2139. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2141. end
  2142. end
  2143. if ATTACK == false and POWERLEVEL > 2 then
  2144. killnearest(Torso.Position,POWERLEVEL*2,15)
  2145. end
  2146. if sick.SoundId ~= "rbxassetid://1057854857" then
  2147. sick.SoundId = "rbxassetid://1057854857"
  2148. sick.Volume = 5
  2149. sick:Play()
  2150. end
  2151. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2152. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2153. else
  2154. VALUE2 = false
  2155. if ATTACK == false and POWERLEVEL > 2 then
  2156. killnearest(Torso.Position,15,15)
  2157. end
  2158. local RANDOM = MRANDOM(1,4)
  2159. if MRANDOM(1,5) == 1 then
  2160. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2161. end
  2162. if MRANDOM(1,5) == 1 then
  2163. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2164. end
  2165. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2166. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2167. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2168. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. POWERLEVEL = 100
  2170. RootPart.Anchored = true
  2171. if FLIGHT == false then
  2172. ANIM = "Levitate"
  2173. if ATTACK == false then
  2174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2180. end
  2181. else
  2182. ANIM = "Fly"
  2183. if ATTACK == false then
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2190. end
  2191. end
  2192. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2193. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2194. if sick.SoundId ~= "rbxassetid://1100698694" then
  2195. sick.SoundId = "rbxassetid://1100698694"
  2196. sick.Volume = 5
  2197. sick:Play()
  2198. sick.Pitch = 1
  2199. end
  2200. end
  2201. unanchor()
  2202. Humanoid.MaxHealth = "inf"
  2203. Humanoid.Health = "inf"
  2204. if Rooted == false then
  2205. Disable_Jump = false
  2206. if ANIM == "Jump" or ANIM == "Fall" then
  2207. Humanoid.WalkSpeed = Speed*3
  2208. else
  2209. Humanoid.WalkSpeed = Speed
  2210. end
  2211. elseif Rooted == true then
  2212. Disable_Jump = true
  2213. Humanoid.WalkSpeed = 0
  2214. end
  2215. q = Character:GetChildren()
  2216. for u = 1, #q do
  2217. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2218. if q[u].Handle:FindFirstChild("PE") == nil then
  2219. particles(q[u].Handle)
  2220. elseif q[u].Handle:FindFirstChild("PE") then
  2221. if LIMITBROKEN == false then
  2222. local EyeSizes={
  2223. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2224. NumberSequenceKeypoint.new(1,0,0)
  2225. }
  2226. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2227. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2228. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2229. else
  2230. local EyeSizes={
  2231. NumberSequenceKeypoint.new(0,4,0),
  2232. NumberSequenceKeypoint.new(1,0,0)
  2233. }
  2234. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2235. q[u].Handle.PE.Speed = NumberRange.new(25)
  2236. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2237. end
  2238. end
  2239. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2240. if q[u]:FindFirstChild("PE") == nil then
  2241. particles(q[u])
  2242. elseif q[u]:FindFirstChild("PE") then
  2243. if LIMITBROKEN == false then
  2244. local EyeSizes={
  2245. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2246. NumberSequenceKeypoint.new(1,0,0)
  2247. }
  2248. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2249. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2250. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2251. else
  2252. local EyeSizes={
  2253. NumberSequenceKeypoint.new(0,4,0),
  2254. NumberSequenceKeypoint.new(1,0,0)
  2255. }
  2256. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2257. q[u].PE.Speed = NumberRange.new(25)
  2258. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2259. end
  2260. end
  2261. end
  2262. end
  2263. script.Parent = PlayerGui
  2264. if VALUE2 == false then
  2265. if HITFLOOR ~= nil then
  2266. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2267. end
  2268. Speed = 12
  2269. Character.Parent = workspace
  2270. Weapon.Parent = Character
  2271. elseif VALUE2 == true then
  2272. Speed = 45
  2273. Character.Parent = Cam
  2274. Weapon.Parent = workspace
  2275. end
  2276. Effects.Parent = Weapon
  2277. FF.Parent = Character
  2278. local MATHS = {"0","1"}
  2279. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2280. Humanoid.PlatformStand = false
  2281. sick.Parent = Character
  2282. end
  2283.  
  2284. --//=================================\\
  2285. --\\=================================//
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291. --//====================================================\\--
  2292. --|| END OF SCRIPT
  2293. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment