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- BUILD FAILED
- UnrealBuildTool: Internal compiler error in src/compiler.js! Please raise a bug report at https://github.com/kripken/emscripten/issues/ with a log of the build and the input files used to run. Exception message: "TypeError: Cannot read property 'toString' of undefined" | TypeError: Cannot read property 'toString' of undefined
- UnrealBuildTool: at processLibraryFunction (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:372:22)
- UnrealBuildTool: at eval (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:1867:19)
- UnrealBuildTool: at Array.forEach (native)
- UnrealBuildTool: at finalCombiner (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:1864:27)
- UnrealBuildTool: at JSify (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:1985:3)
- UnrealBuildTool: at runPhase (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:298:5)
- UnrealBuildTool: at compile (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:318:5)
- UnrealBuildTool: at Object.<anonymous> (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:331:7)
- UnrealBuildTool: at Module._compile (module.js:460:26)
- UnrealBuildTool: at Object.Module._extensions..js (module.js:478:10)
- UnrealBuildTool: Traceback (most recent call last):
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1691, in <module>
- UnrealBuildTool: _main(environ=os.environ)
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1679, in _main
- UnrealBuildTool: temp_files.run_and_clean(lambda: main(
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\tempfiles.py", line 39, in run_and_clean
- UnrealBuildTool: return func()
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1687, in <lambda>
- UnrealBuildTool: DEBUG_CACHE=DEBUG_CACHE,
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1574, in main
- UnrealBuildTool: jcache=jcache, temp_files=temp_files, DEBUG=DEBUG, DEBUG_CACHE=DEBUG_CACHE)
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 891, in emscript_fast
- UnrealBuildTool: cwd=path_from_root('src'), error_limit=300)
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\jsrun.py", line 75, in run_js
- UnrealBuildTool: raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])
- UnrealBuildTool: Exception: Expected the command ['C:/Program Files/Emscripten/node/0.12.2_64bit/node.exe', 'C:\\Program Files\\Emscripten\\emscripten\\1.30.0\\src\\compiler.js', 'c:\\users\\daten\\appdata\\local\\temp\\tmpfdmyax.txt', ';', 'glue'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
- UnrealBuildTool: // and export values on it, and do the work to get that through
- UnrealBuildTool: // closure compiler if necessary. There are various ways Module can be used:
- UnrealBuildTool: // 1. Not defined. We create it here
- UnrealBuildTool: // 2. A function parameter, function(Module) { ..gener
- UnrealBuildTool: Traceback (most recent call last):
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emcc", line 1336, in <module>
- UnrealBuildTool: final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\shared.py", line 1569, in emscripten
- UnrealBuildTool: assert os.path.exists(filename + '.o.js'), 'Emscripten failed to generate .js'
- UnrealBuildTool: AssertionError: Emscripten failed to generate .js
- UnrealBuildTool: FAIL: Running the generated program failed!
- UnrealBuildTool: Traceback (most recent call last):
- UnrealBuildTool: File "C:/Program Files/Emscripten/emscripten/1.30.0\emcc", line 1584, in <module>
- UnrealBuildTool: flush_js_optimizer_queue()
- UnrealBuildTool: File "C:/Program Files/Emscripten/emscripten/1.30.0\emcc", line 1484, in flush_js_optimizer_queue
- UnrealBuildTool: run_passes(chunks[i], 'js_opts_' + str(i), just_split='receiveJSON' in chunks[i], just_concat='emitJSON' in chunks[i])
- UnrealBuildTool: File "C:/Program Files/Emscripten/emscripten/1.30.0\emcc", line 1454, in run_passes
- UnrealBuildTool: final = shared.Building.js_optimizer(final, passes, jcache, debug_level >= 4, js_optimizer_extra_info, just_split=just_split, just_concat=just_concat)
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\shared.py", line 1697, in js_optimizer
- UnrealBuildTool: ret = js_optimizer.run(filename, passes, NODE_JS, jcache, debug, extra_info, just_split, just_concat)
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\js_optimizer.py", line 560, in run
- UnrealBuildTool: return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, jcache, source_map, extra_info, just_split, just_concat))
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\tempfiles.py", line 39, in run_and_clean
- UnrealBuildTool: return func()
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\js_optimizer.py", line 560, in <lambda>
- UnrealBuildTool: return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, jcache, source_map, extra_info, just_split, just_concat))
- UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\js_optimizer.py", line 479, in run_on_js
- UnrealBuildTool: pre_1, pre_2 = pre.split(start_asm)
- UnrealBuildTool: ValueError: need more than 1 value to unpack
- UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Development\TeamFighters4.7\Binaries\HTML5\TeamFighters.js
- UnrealBuildTool: Cumulative action seconds (6 processors): 0.00 building projects, 3294.83 compiling, 0.00 creating app bundles, 0.00 generating debug info, 162.80 linking, 0.00 other
- UnrealBuildTool: UBT execution time: 830.86 seconds
- CommandUtils.Run: Run: Took 831.0705346s to run UnrealBuildTool.exe, ExitCode=2
- ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Development\UnrealSource4.7\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TeamFighters HTML5 Development D:\Development\TeamFighters4.7\TeamFighters.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.3.txt'
- BuildCommand.Execute: ERROR: BUILD FAILED
- Program.Main: ERROR: AutomationTool terminated with exception:
- Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Development\UnrealSource4.7\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TeamFighters HTML5 Development D:\Development\TeamFighters4.7\TeamFighters.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.3.txt'
- Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795
- at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35
- at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344
- at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1331
- at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
- at BuildCommand.Execute() in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
- at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
- at AutomationTool.Automation.Process(String[] CommandLine) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
- at AutomationTool.Program.MainProc(Object Param) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 168
- at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
- at AutomationTool.Program.Main() in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 115
- Program.Main: ERROR: Command failed (Result:2): D:\Development\UnrealSource4.7\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TeamFighters HTML5 Development D:\Development\TeamFighters4.7\TeamFighters.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.3.txt'
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- Program.Main: AutomationTool exiting with ExitCode=2
- Domain_ProcessExit
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- AutomationToolLauncher exiting with ExitCode=2
- copying UAT log files...
- RunUAT.bat ERROR: AutomationTool was unable to run successfully.
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