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  1. BUILD FAILED
  2.  
  3. UnrealBuildTool: Internal compiler error in src/compiler.js! Please raise a bug report at https://github.com/kripken/emscripten/issues/ with a log of the build and the input files used to run. Exception message: "TypeError: Cannot read property 'toString' of undefined" | TypeError: Cannot read property 'toString' of undefined
  4. UnrealBuildTool: at processLibraryFunction (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:372:22)
  5. UnrealBuildTool: at eval (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:1867:19)
  6. UnrealBuildTool: at Array.forEach (native)
  7. UnrealBuildTool: at finalCombiner (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:1864:27)
  8. UnrealBuildTool: at JSify (eval at globalEval (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:105:8), <anonymous>:1985:3)
  9. UnrealBuildTool: at runPhase (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:298:5)
  10. UnrealBuildTool: at compile (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:318:5)
  11. UnrealBuildTool: at Object.<anonymous> (C:\Program Files\Emscripten\emscripten\1.30.0\src\compiler.js:331:7)
  12. UnrealBuildTool: at Module._compile (module.js:460:26)
  13. UnrealBuildTool: at Object.Module._extensions..js (module.js:478:10)
  14. UnrealBuildTool: Traceback (most recent call last):
  15. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1691, in <module>
  16. UnrealBuildTool: _main(environ=os.environ)
  17. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1679, in _main
  18. UnrealBuildTool: temp_files.run_and_clean(lambda: main(
  19. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\tempfiles.py", line 39, in run_and_clean
  20. UnrealBuildTool: return func()
  21. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1687, in <lambda>
  22. UnrealBuildTool: DEBUG_CACHE=DEBUG_CACHE,
  23. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 1574, in main
  24. UnrealBuildTool: jcache=jcache, temp_files=temp_files, DEBUG=DEBUG, DEBUG_CACHE=DEBUG_CACHE)
  25. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emscripten.py", line 891, in emscript_fast
  26. UnrealBuildTool: cwd=path_from_root('src'), error_limit=300)
  27. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\jsrun.py", line 75, in run_js
  28. UnrealBuildTool: raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])
  29. UnrealBuildTool: Exception: Expected the command ['C:/Program Files/Emscripten/node/0.12.2_64bit/node.exe', 'C:\\Program Files\\Emscripten\\emscripten\\1.30.0\\src\\compiler.js', 'c:\\users\\daten\\appdata\\local\\temp\\tmpfdmyax.txt', ';', 'glue'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
  30. UnrealBuildTool: // and export values on it, and do the work to get that through
  31. UnrealBuildTool: // closure compiler if necessary. There are various ways Module can be used:
  32. UnrealBuildTool: // 1. Not defined. We create it here
  33. UnrealBuildTool: // 2. A function parameter, function(Module) { ..gener
  34. UnrealBuildTool: Traceback (most recent call last):
  35. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\emcc", line 1336, in <module>
  36. UnrealBuildTool: final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
  37. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\shared.py", line 1569, in emscripten
  38. UnrealBuildTool: assert os.path.exists(filename + '.o.js'), 'Emscripten failed to generate .js'
  39. UnrealBuildTool: AssertionError: Emscripten failed to generate .js
  40. UnrealBuildTool: FAIL: Running the generated program failed!
  41. UnrealBuildTool: Traceback (most recent call last):
  42. UnrealBuildTool: File "C:/Program Files/Emscripten/emscripten/1.30.0\emcc", line 1584, in <module>
  43. UnrealBuildTool: flush_js_optimizer_queue()
  44. UnrealBuildTool: File "C:/Program Files/Emscripten/emscripten/1.30.0\emcc", line 1484, in flush_js_optimizer_queue
  45. UnrealBuildTool: run_passes(chunks[i], 'js_opts_' + str(i), just_split='receiveJSON' in chunks[i], just_concat='emitJSON' in chunks[i])
  46. UnrealBuildTool: File "C:/Program Files/Emscripten/emscripten/1.30.0\emcc", line 1454, in run_passes
  47. UnrealBuildTool: final = shared.Building.js_optimizer(final, passes, jcache, debug_level >= 4, js_optimizer_extra_info, just_split=just_split, just_concat=just_concat)
  48. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\shared.py", line 1697, in js_optimizer
  49. UnrealBuildTool: ret = js_optimizer.run(filename, passes, NODE_JS, jcache, debug, extra_info, just_split, just_concat)
  50. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\js_optimizer.py", line 560, in run
  51. UnrealBuildTool: return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, jcache, source_map, extra_info, just_split, just_concat))
  52. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\tempfiles.py", line 39, in run_and_clean
  53. UnrealBuildTool: return func()
  54. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\js_optimizer.py", line 560, in <lambda>
  55. UnrealBuildTool: return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, jcache, source_map, extra_info, just_split, just_concat))
  56. UnrealBuildTool: File "C:\Program Files\Emscripten\emscripten\1.30.0\tools\js_optimizer.py", line 479, in run_on_js
  57. UnrealBuildTool: pre_1, pre_2 = pre.split(start_asm)
  58. UnrealBuildTool: ValueError: need more than 1 value to unpack
  59. UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  60. UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Development\TeamFighters4.7\Binaries\HTML5\TeamFighters.js
  61. UnrealBuildTool: Cumulative action seconds (6 processors): 0.00 building projects, 3294.83 compiling, 0.00 creating app bundles, 0.00 generating debug info, 162.80 linking, 0.00 other
  62. UnrealBuildTool: UBT execution time: 830.86 seconds
  63. CommandUtils.Run: Run: Took 831.0705346s to run UnrealBuildTool.exe, ExitCode=2
  64. ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Development\UnrealSource4.7\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TeamFighters HTML5 Development D:\Development\TeamFighters4.7\TeamFighters.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.3.txt'
  65. BuildCommand.Execute: ERROR: BUILD FAILED
  66. Program.Main: ERROR: AutomationTool terminated with exception:
  67. Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Development\UnrealSource4.7\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TeamFighters HTML5 Development D:\Development\TeamFighters4.7\TeamFighters.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.3.txt'
  68. Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795
  69. at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35
  70. at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344
  71. at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1331
  72. at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
  73. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
  74. at BuildCommand.Execute() in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
  75. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
  76. at AutomationTool.Automation.Process(String[] CommandLine) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
  77. at AutomationTool.Program.MainProc(Object Param) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 168
  78. at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
  79. at AutomationTool.Program.Main() in d:\Development\UnrealSource4.7\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 115
  80. Program.Main: ERROR: Command failed (Result:2): D:\Development\UnrealSource4.7\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TeamFighters HTML5 Development D:\Development\TeamFighters4.7\TeamFighters.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.3.txt'
  81. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  82. Program.Main: AutomationTool exiting with ExitCode=2
  83. Domain_ProcessExit
  84. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  85. AutomationToolLauncher exiting with ExitCode=2
  86. copying UAT log files...
  87. RunUAT.bat ERROR: AutomationTool was unable to run successfully.
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