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  1. [19:11:45] --> OnionKnight (onionkgt@130.239.18.162) has joined #gameshrine.meeting
  2. [19:11:45] *** Mode #gameshrine.meeting +tnCN by clanserver4u2.de.quakenet.org
  3. [19:11:45] * Channel #gameshrine.meeting created on Fri Aug 24 03:03:35 2012
  4. [19:12:12] --> Shogun933 (~Shogun933@93-33-255-189.ip47.fastwebnet.it) has joined #gameshrine.meeting
  5. [19:12:26] --> jpWHY (~jpWHY@cj-cregg-83.20.12.82.event.multiplay.co.uk) has joined #gameshrine.meeting
  6. [19:12:30] <Lumberjack> hey
  7. [19:12:30] <jpWHY> hey
  8. [19:12:33] <OnionKnight> Hello
  9. [19:12:36] <nM|Bibendus> hi
  10. [19:12:39] <Shogun933> hi
  11. [19:12:52] <nM|Bibendus> so grimburu did you read the thread?
  12. [19:12:53] <Lumberjack> who're u representing here, Shogun933?
  13. [19:13:01] <nM|Grimble> yeah read it
  14. [19:13:09] <nM|Bibendus> noobfellas I believe
  15. [19:13:13] <Lumberjack> cool
  16. [19:13:13] <Shogun933> yes
  17. [19:13:21] <nM|Bibendus> noober is afk :D
  18. [19:13:23] <Lumberjack> :P
  19. [19:13:25] <nM|Bibendus> and kat is afk too
  20. [19:13:30] <nM|Grimble> largeley agree with your points
  21. [19:13:30] <Lumberjack> noobs
  22. [19:13:33] <nM|Bibendus> do we have a neverminds representative?
  23. [19:13:36] <xcmking> this is gonna be over in about 30 mins max, right?
  24. [19:13:46] <Lumberjack> were they interested?
  25. [19:13:47] <nM|Bibendus> I tought it was 4 hours straight
  26. [19:13:50] <Shogun933> i call noober :)
  27. [19:13:51] <xcmking> sure
  28. [19:13:53] <nM|Bibendus> :D
  29. [19:13:54] <Lumberjack> it's gonna be like 20m tops
  30. [19:13:58] <nM|Grimble> 4 mours min
  31. [19:13:58] <xcmking> vgw
  32. [19:13:58] <jpWHY> all nighter
  33. [19:14:00] <jpWHY> 20months
  34. [19:14:02] <nM|Grimble> got to thresh this shit out
  35. [19:14:06] <xcmking> btw, is ur match still tonight?
  36. [19:14:22] <Lumberjack> i'll go prod orks
  37. [19:14:28] --> Nark51 (Nark@host-89-241-71-74.as13285.net) has joined #gameshrine.meeting
  38. [19:14:57] --> ZeuMarmotte (webchat@ZeuMarmotte.users.quakenet.org) has joined #gameshrine.meeting
  39. [19:15:10] <Lumberjack> cool
  40. [19:15:12] <Lumberjack> right
  41. [19:15:18] <xcmking> well, to be fair, iron reminded me about this, i had no idea there was a meeting
  42. [19:15:21] <jpWHY> so, everyone up for 9s highlander?
  43. [19:15:23] <ZeuMarmotte> hey
  44. [19:15:26] <Lumberjack> first order of business
  45. [19:15:28] <Lumberjack> grimble
  46. [19:15:33] <nM|Grimble> there can be only one.. :)
  47. [19:15:34] <-- Shogun933 (~Shogun933@93-33-255-189.ip47.fastwebnet.it) has left #gameshrine.meeting
  48. [19:15:34] <nM|Grimble> sup
  49. [19:15:35] <Lumberjack> tell limits to fo out of this channel please
  50. [19:15:36] <Lumberjack> :P
  51. [19:15:44] <nM|Grimble> limits is longtime afk
  52. [19:15:46] <Lumberjack> he's been idling in here for like 4 montsh
  53. [19:15:48] <nM|Bibendus> lol
  54. [19:15:50] <nM|Grimble> on holiday I think
  55. [19:15:52] <nM|Bibendus> he's dominating the channel :P
  56. [19:15:55] <nM|Grimble> haha
  57. [19:16:01] <xcmking> can we plz start already?
  58. [19:16:04] <nM|Grimble> open gameshrine.meeting2. :)
  59. [19:16:06] <nM|Bibendus> nM owns gameshrine meetings
  60. [19:16:07] <nM|Bibendus> :P
  61. [19:16:09] <Nark51> xcm shut up
  62. [19:16:11] <Lumberjack> grimble: did u write up some points for the 10v10 ladder?
  63. [19:16:12] <Nark51> plz
  64. [19:16:14] <Lumberjack> or what were u on about earlier?
  65. [19:16:15] <nM|Bibendus> I did
  66. [19:16:25] <nM|Grimble> bibendus posted some stuff on our forums
  67. [19:16:29] <nM|Bibendus> 6 pointz
  68. [19:16:33] <Lumberjack> well
  69. [19:16:34] <nM|Grimble> we discuss internally
  70. [19:16:38] <nM|Grimble> before coming to this. :)
  71. [19:16:40] <Lumberjack> the major point i think is that 10 is too much
  72. [19:16:42] <nM|Grimble> yup
  73. [19:16:45] <nM|Grimble> we think so as well
  74. [19:16:46] <nM|Bibendus> we pretty much agree
  75. [19:16:46] <Lumberjack> so
  76. [19:16:49] <nM|Grimble> 9s is good
  77. [19:16:50] <Lumberjack> anyone not in favour of 9v9?
  78. [19:16:54] <jpWHY> *cough* 9s highlander
  79. [19:17:03] <nM|Bibendus> 9 better cough*
  80. [19:17:06] <OnionKnight> Why is 10 bad?
  81. [19:17:10] <nM|Grimble> jp, there will be some higlander at some point soon. :)
  82. [19:17:13] <nM|Bibendus> for att vs def balance
  83. [19:17:13] <Lumberjack> ZeuMarmotte, Nark51?
  84. [19:17:16] <nM|Grimble> 6-4 split O/D is bad
  85. [19:17:17] <Lumberjack> xcmking?
  86. [19:17:19] <nM|Grimble> which is what happens
  87. [19:17:21] <xcmking> vgrd
  88. [19:17:25] <ZeuMarmotte> 9v9 is good but US plays 10v10 i think (have to check)
  89. [19:17:28] <Nark51> I see the problem with 10v10
  90. [19:17:29] <Irontheater> would still prefer it was a 10v10, 9 is still pretty close to 7
  91. [19:17:38] <nM|Bibendus> the close doesn't matter
  92. [19:17:39] <Nark51> 9v9 would mean 1 more on O 1 more on D, ideally
  93. [19:17:40] <jpWHY> or just stale 5v5 games
  94. [19:17:44] <nM|Bibendus> 2 players are enough to enable generators defend play
  95. [19:17:47] <Nark51> 10v10 would either be d stack or o stack
  96. [19:17:48] <xcmking> yeah, 9v9 would use probably same tactics as 9v9
  97. [19:17:54] <nM|Bibendus> and I suppose this is the main purpose of this game mode
  98. [19:17:56] <xcmking> i mean 7v7
  99. [19:17:58] <nM|Grimble> tbh, the difference isn't the numbers so much, it's the spawning
  100. [19:18:09] <Irontheater> Naked Spawns
  101. [19:18:10] <Lumberjack> k so, lets move onto that
  102. [19:18:14] <nM|Grimble> core spawn 2 extra players make s a different game
  103. [19:18:17] <Lumberjack> i'd really like to test our core spawns
  104. [19:18:20] <ZeuMarmotte> 9v9 = ok for me
  105. [19:18:22] <Lumberjack> so u spawn as pth/sld/jug
  106. [19:18:36] <nM|Grimble> yeah every 9v9 game we've played has been core spawn
  107. [19:18:40] <Nark51> how does core spawn work again, remind me, are all pth/sld/jug loadouts available on spawn?
  108. [19:18:40] <Lumberjack> if u want snipers, raiders, doombringers, techs, etc, u need gens
  109. [19:18:44] <nM|Grimble> yes
  110. [19:18:46] <nM|Grimble> there are problems
  111. [19:18:47] <Irontheater> Yes
  112. [19:18:47] <Nark51> or just default
  113. [19:18:50] <Lumberjack> or an inv
  114. [19:19:00] <ZeuMarmotte> core spawning rocks !
  115. [19:19:00] <Lumberjack> problems, grimble?
  116. [19:19:00] <nM|Grimble> so if you have say raider slot 2 selected, you get soldier slot 2
  117. [19:19:12] <Lumberjack> that's a feature, grimble, im sure :P
  118. [19:19:13] <jpWHY> which maps have good enough gen design to play core spawn?
  119. [19:19:19] <Nark51> Core spawns could work, you'd need a fulltime turretmonkey on D though
  120. [19:19:19] <jpWHY> without it being campable
  121. [19:19:25] <Nark51> and that kinda limits team composition
  122. [19:19:28] <nM|Grimble> but I think we should use it, and encourage them to fix it (ha!) rather than ignore it
  123. [19:19:43] <nM|Grimble> map selection is important too
  124. [19:19:49] <nM|Grimble> large maps play best I think
  125. [19:19:54] <xcmking> yes
  126. [19:19:58] <Lumberjack> ok
  127. [19:20:03] -*- Lumberjack writes down, 9v9, core spawns
  128. [19:20:13] <Lumberjack> right
  129. [19:20:14] <Lumberjack> maps
  130. [19:20:19] <nM|Bibendus> I suppose hirez should fix the slot bug
  131. [19:20:22] <Lumberjack> as u say, bigger ones better
  132. [19:20:23] <jpWHY> i'd still just make the ladder highlander tho
  133. [19:20:23] <xcmking> yes
  134. [19:20:29] <Lumberjack> we'll get to that, jp :)
  135. [19:20:33] <Nark51> can we leave tartarus out this time
  136. [19:20:36] <Lumberjack> so crossfire and dd out?
  137. [19:20:36] <jpWHY> but with core spawns?
  138. [19:20:37] <nM|Bibendus> anyone thinks that naked spawn is better then core spawn?
  139. [19:20:42] <Nark51> awful enxclosed gen room design and b2f galore
  140. [19:20:44] <Nark51> shit map is shit
  141. [19:20:45] <nM|Bibendus> I don't, just asking :D
  142. [19:20:45] <Irontheater> I'm for naked spawns
  143. [19:21:00] <nM|Grimble> nkd path is just a bit harsh if your gen is owned
  144. [19:21:02] <Lumberjack> nark: it's simply the fact that u need a certain amount of maps
  145. [19:21:05] <Lumberjack> evne if htey are bad
  146. [19:21:08] <Lumberjack> u can ban them
  147. [19:21:10] <nM|Bibendus> did you consider generator defense with only pathfinders against regenerating jugg/brutes?
  148. [19:21:11] <Nark51> nobody is gonna pick it anyway
  149. [19:21:22] <Nark51> doesn't really make a difference either way but i see your point
  150. [19:21:57] <Lumberjack> so, does anyone think that all maps (even TR) should be in, except xf/dd ? or anyone have other suggestions?
  151. [19:21:59] <Lumberjack> what abut sunstar?
  152. [19:22:04] <Lumberjack> it's pretty small
  153. [19:22:11] <OnionKnight> It's not that small
  154. [19:22:12] <xcmking> i think dd wouldn't be that messy
  155. [19:22:18] <Nark51> DD might work actually
  156. [19:22:19] <nM|Grimble> yeah, so no XF, I think DD and SS might be ok
  157. [19:22:20] <OnionKnight> Arx on the other hand is very small
  158. [19:22:21] <Lumberjack> hmm
  159. [19:22:22] <Nark51> but XF would be a clusterfuck
  160. [19:22:34] <Lumberjack> well, lets just say xf is definitely out
  161. [19:22:34] <Nark51> XF is already a clusterfuck
  162. [19:22:34] <nM|Bibendus> drydock I think is viable
  163. [19:22:40] <Lumberjack> what about the new maps?
  164. [19:22:42] <Lumberjack> dx, sh, permafrost?
  165. [19:22:43] <nM|Bibendus> and has nice generators
  166. [19:22:47] <nM|Grimble> gah, permafrost
  167. [19:22:50] <nM|Grimble> maybe
  168. [19:22:50] <Lumberjack> i think u should strongly consider PF
  169. [19:22:55] <nM|Grimble> needs playtesting. :P
  170. [19:22:59] <xcmking> yes
  171. [19:23:00] <Nark51> Permafrost urgh
  172. [19:23:01] <Irontheater> Leave Sh out for now, PF and dx are in
  173. [19:23:03] <OnionKnight> Permafrost could work with some class limitations like highlander
  174. [19:23:04] <Lumberjack> again, u can ban!
  175. [19:23:10] <nM|Bibendus> permafrost rulez :D
  176. [19:23:12] <Lumberjack> well
  177. [19:23:18] <nM|Grimble> true
  178. [19:23:21] <Lumberjack> in a 9v9, u should probalby at least have a tech limit
  179. [19:23:22] <nM|Grimble> and I think it'd be ok 9v9
  180. [19:23:24] <jpWHY> doesn't permafrost, in conjunction with core spawn put too much emphasis on the gen?
  181. [19:23:30] <Nark51> DX and SH don't seem like they'd work very well on 9v9
  182. [19:23:30] <Lumberjack> the aussies even have one in 7v7
  183. [19:23:44] <jpWHY> you could dedicate so many people to it and have it be worthwhile
  184. [19:23:57] <nM|Grimble> hmm
  185. [19:24:02] <nM|Bibendus> lumber there is an issue we should talk about before
  186. [19:24:04] <nM|Grimble> ewll ideally there'd be a deployable limit
  187. [19:24:05] <nM|Bibendus> talking about tech limits
  188. [19:24:10] <jpWHY> a D with 3 on gen and 2 on flag :/
  189. [19:24:13] <Nark51> hirez too stupid for deployable limit
  190. [19:24:18] <nM|Bibendus> ye :|
  191. [19:24:19] <Nark51> or class limit that works
  192. [19:24:20] <nM|Grimble> but if we can't do that (we can't) then maybe a tech limit is needed
  193. [19:24:23] <nM|Bibendus> but as gameshrine we could ask
  194. [19:24:35] <Nark51> 2 per game = 2 on 1 team none on the other
  195. [19:24:37] <Nark51> glorious hirez
  196. [19:24:47] <Lumberjack> yes, bibendus?
  197. [19:25:00] <nM|Bibendus> there is a bad mechanic in corespawn/naked
  198. [19:25:06] <Nark51> oh yeah
  199. [19:25:07] <nM|Bibendus> if you die with tech or doombringer
  200. [19:25:08] <Nark51> he's right
  201. [19:25:10] <Nark51> deployables die
  202. [19:25:11] <nM|Bibendus> you loose all deployables
  203. [19:25:13] <Nark51> with naked/corespawns
  204. [19:25:17] <nM|Grimble> yeah but
  205. [19:25:19] <Lumberjack> shit happens, basically
  206. [19:25:26] <nM|Grimble> I think it's best to use core spawn, and get it fixed
  207. [19:25:27] <Nark51> HiRez hard at work
  208. [19:25:30] <nM|Bibendus> we tought to some mechanics but they would require hirez to add some server options
  209. [19:25:34] <jpWHY> just play highlander with naked spawn ^^
  210. [19:25:34] <nM|Grimble> if no one ever uses it, they wil never fix it
  211. [19:25:35] <OnionKnight> Sorta makes sense though
  212. [19:25:38] <jpWHY> class limits sorted
  213. [19:25:51] <nM|Bibendus> ye probably the thing will come later
  214. [19:25:55] <nM|Bibendus> if 9v9 becomes popular
  215. [19:26:13] <nM|Bibendus> one of the solutions would be to keep deployables on class change
  216. [19:26:17] <nM|Bibendus> but limit deployables by team
  217. [19:26:23] <Lumberjack> maybe
  218. [19:26:30] <nM|Bibendus> that would be the most easy to develop
  219. [19:26:31] <Lumberjack> this meeting isn't about how to fix the game tho
  220. [19:26:34] <nM|Grimble> we're not discussing code changes here though are we
  221. [19:26:34] <Lumberjack> so can we move on? ;)
  222. [19:26:35] <nM|Bibendus> by hirez
  223. [19:26:38] <nM|Grimble> yeah
  224. [19:26:43] <Lumberjack> k
  225. [19:26:45] <xcmking> go on
  226. [19:26:53] <nM|Bibendus> so tech limit
  227. [19:26:53] <Lumberjack> a big one for this is what format do u want to use
  228. [19:26:54] <nM|Bibendus> ?
  229. [19:27:00] <Lumberjack> tech limit of 1?
  230. [19:27:02] <nM|Grimble> yeah ladder or league
  231. [19:27:04] <nM|Bibendus> makes sense
  232. [19:27:04] <ZeuMarmotte> are the 6 teams still interested in this kind of ladder ? did a team droped ?
  233. [19:27:06] <Nark51> 1 per team sounds good
  234. [19:27:09] <nM|Grimble> tech limit of 1 sounds fine to me
  235. [19:27:16] <Nark51> because more than 1 tech repairs anything in half a second
  236. [19:27:16] <xcmking> same here
  237. [19:27:17] <Lumberjack> ZeuMarmotte: seems more than 6 are interested
  238. [19:27:32] <nM|Grimble> nM is still interested, if 9v9
  239. [19:27:34] <jpWHY> not to put a downer on this
  240. [19:27:40] <nM|Bibendus> yeee
  241. [19:27:42] <nM|Grimble> we probably can't do 10v10
  242. [19:27:42] <jpWHY> but i'm only really interested in highlander
  243. [19:27:47] <ZeuMarmotte> ok
  244. [19:27:49] <nM|Grimble> thats what I'm hearing jp
  245. [19:27:50] <nM|Grimble> :)
  246. [19:28:04] <jpWHY> i want something vastly different to 7s if its going to be a seperate ladder
  247. [19:28:05] <nM|Bibendus> we can hire 100 players and do whatever we want :D
  248. [19:28:11] <jpWHY> similar to how 5s LT was
  249. [19:28:30] <nM|Bibendus> corespawn and gen defending is a huge difference
  250. [19:28:30] <jpWHY> i jsut don't think 9s on its own would play that differently
  251. [19:28:39] <xcmking> exactly
  252. [19:28:40] <nM|Bibendus> it's not the amount of players that does the difference
  253. [19:28:42] <nM|Grimble> well, on the flipside,. I don't think highlander would be a ladder
  254. [19:28:50] <nM|Grimble> it'd be a great tourney, but not a ladder or league
  255. [19:28:51] <nM|Bibendus> but more players are required for gen defending/attacking
  256. [19:29:04] <nM|Bibendus> I think the same
  257. [19:29:07] <Irontheater> 9v9 or 11v11 ?
  258. [19:29:12] <jpWHY> well in that case, is having another ladder even a good thing?
  259. [19:29:20] <nM|Grimble> TF trying to push out smaller clans. :P
  260. [19:29:20] <Nark51> Highlander will be bad for T:A as long as Brute still exists
  261. [19:29:22] <jpWHY> more tournies not ladders
  262. [19:29:26] <xcmking> hehe
  263. [19:29:28] <nM|Bibendus> with the actual tribes community and the few players around
  264. [19:29:31] <Nark51> 11v11 is retarded
  265. [19:29:31] <nM|Bibendus> I would take 9v9 for now
  266. [19:29:33] <Lumberjack> well that is the next question, jpWHY
  267. [19:29:34] <Nark51> at most I'd go 10v10
  268. [19:29:36] <nM|Bibendus> and maps are too small :|
  269. [19:29:41] <Lumberjack> do we really even want a ladder?
  270. [19:29:46] <xcmking> vgrd
  271. [19:29:47] <nM|Bibendus> yes we want :D
  272. [19:29:53] <Lumberjack> the idea we had was to have a league instead
  273. [19:29:56] <Irontheater> with 6 teams, still too early
  274. [19:29:57] <nM|Grimble> well we have 6 teams interested in a ladder or league
  275. [19:29:59] <Lumberjack> so u play 1 game a week for a month
  276. [19:30:03] <xcmking> yeah, seems good
  277. [19:30:07] <nM|Grimble> I think a league is ok
  278. [19:30:08] <Lumberjack> and then get a prize at the end or somnething
  279. [19:30:10] <Lumberjack> some shazbucks :D
  280. [19:30:15] <xcmking> a league could work
  281. [19:30:17] <Nark51> damn i need some shazbucks so bad
  282. [19:30:18] <OnionKnight> Good I have 0
  283. [19:30:22] <Nark51> i'm broke
  284. [19:30:27] <Nark51> pomf in charge of money management
  285. [19:30:44] <ZeuMarmotte> yup go for a league !
  286. [19:30:48] <Lumberjack> the league will take a little while to get started, a week or two
  287. [19:30:52] <xcmking> np
  288. [19:30:56] <nM|Grimble> thats fine, no hurry
  289. [19:30:57] <nM|Bibendus> league for now :P
  290. [19:30:57] <Lumberjack> gotta copy/paste the cup code :P
  291. [19:31:02] <Nark51> I dislike the ladder system anyway
  292. [19:31:07] <xcmking> vgrd
  293. [19:31:07] <Nark51> so go with league
  294. [19:31:13] <xcmking> it's pretty good
  295. [19:31:17] <nM|Grimble> going to use the Grimble Scoring System (tm)? :)
  296. [19:31:28] <nM|Bibendus> it has some limitations like map banning ;)
  297. [19:31:28] <Lumberjack> the rugby thing?
  298. [19:31:32] <OnionKnight> With 6 teams a ladder seems a bit too much
  299. [19:31:33] <nM|Grimble> yeh
  300. [19:31:35] --> MysticMoule (~Mystic@90.170.26.39) has joined #gameshrine.meeting
  301. [19:31:47] --> orKs`DeadWo0d (webchat@ppp-sei11-46-193-137.250.wb.wifirst.net) has joined #gameshrine.meeting
  302. [19:31:52] <Lumberjack> hey
  303. [19:31:54] <Lumberjack> so new guys
  304. [19:32:01] <Lumberjack> basically, we've discussed things a bit
  305. [19:32:02] <orKs`DeadWo0d> hey, sry i'm late ^^'
  306. [19:32:04] <xcmking> is waiting for more team to join a bad idea?
  307. [19:32:05] <nM|Bibendus> yeah onion I think we all agree with the league thing until the amount of teams raises
  308. [19:32:21] <ZeuMarmotte> yup
  309. [19:32:22] <nM|Bibendus> Ih az more points
  310. [19:32:24] <Nark51> Highlander could work if it was 10v10 with 2 slots for Pathfinder on a team, actually
  311. [19:32:32] <nM|Grimble> no reason not to play a league until we get more, xcmking
  312. [19:32:35] <Lumberjack> and decided on: 9v9 instead of 10v10, core spawns (pth/sld/jug), all maps except xf (and maybe sh..), a tech limit of 1
  313. [19:32:41] <Lumberjack> and a league instead of a ladder
  314. [19:32:42] <xcmking> yeah
  315. [19:32:47] <ZeuMarmotte> highlander cant work with the core spawning...
  316. [19:32:52] <nM|Bibendus> inventory stations cost!!!
  317. [19:32:57] <Lumberjack> yeah
  318. [19:32:59] <Lumberjack> that's a thing
  319. [19:33:00] <xcmking> raise
  320. [19:33:06] <nM|Bibendus> we can't leave them at low price
  321. [19:33:07] <Lumberjack> if we ahve core spawns, do u want to increase the price of invs?
  322. [19:33:11] <nM|Bibendus> or the gen defending is useless
  323. [19:33:11] <Lumberjack> or disable class cahnging at invs?
  324. [19:33:20] <nM|Bibendus> mmm
  325. [19:33:20] <nM|Grimble> hmm
  326. [19:33:21] <jpWHY> why do you need 2 slots for PF Nark51 ?
  327. [19:33:22] <nM|Bibendus> is it already on?
  328. [19:33:24] --> SyNko (~chatzilla@81.174.23.229) has joined #gameshrine.meeting
  329. [19:33:25] <xcmking> i guess it would be a tactric changer
  330. [19:33:28] <Nark51> because PF isn't just 1 role?
  331. [19:33:29] <-> orKs`DeadWo0d is now known as DeadWo0d
  332. [19:33:35] <nM|Bibendus> so they become ammo stations?
  333. [19:33:38] <nM|Grimble> yes
  334. [19:33:38] <xcmking> yes
  335. [19:33:39] <Lumberjack> yeah
  336. [19:33:41] <nM|Bibendus> nice
  337. [19:33:43] <jpWHY> but neither are several other classes
  338. [19:33:45] <xcmking> vgrd
  339. [19:33:47] <Lumberjack> in the old tribes, u could cahnge class, but only to the same armour type
  340. [19:33:53] <Lumberjack> so jug to doom, or path to sniper
  341. [19:33:54] <nM|Bibendus> yep
  342. [19:33:56] <ZeuMarmotte> i m for inventory amno only
  343. [19:33:56] <Lumberjack> but not path to jug
  344. [19:33:58] <Nark51> but if they're just ammo stations it'd be pretty useless
  345. [19:33:58] <nM|Bibendus> but here you have corespawn
  346. [19:34:00] <Lumberjack> we dont have that here tho :(
  347. [19:34:02] <nM|Bibendus> so you can get all armors
  348. [19:34:03] <nM|Bibendus> :P
  349. [19:34:03] <Nark51> because you'd ideally want the gen up
  350. [19:34:05] <nM|Bibendus> and it's stupid
  351. [19:34:07] <Nark51> and that would mean normal inv would be up
  352. [19:34:07] <nM|Grimble> shit just got interesting
  353. [19:34:08] <Irontheater> better to bump the price of inv. stations to 12k, or about
  354. [19:34:16] <nM|Bibendus> 15k 20k!!!!!
  355. [19:34:18] <nM|Bibendus> 50k
  356. [19:34:19] <nM|Bibendus> :D
  357. [19:34:20] <Lumberjack> 20k
  358. [19:34:30] <Lumberjack> dont forget
  359. [19:34:32] <Lumberjack> more players = more credits
  360. [19:34:35] <ZeuMarmotte> lumber we cant use the same system than the old tribes, the setup do not propose it
  361. [19:34:35] <Irontheater> we don't want them to be over used, and we are 9
  362. [19:34:37] <xcmking> we have to bump behicle prices as well, so 20k would be bad
  363. [19:34:41] <Nark51> 15k at the most i'd say
  364. [19:34:43] <Lumberjack> yeah i know, zeu :(
  365. [19:34:51] <ZeuMarmotte> so amno only is an alternative
  366. [19:34:52] <nM|Grimble> hmm, so maybe 20k for the invs
  367. [19:34:54] <Nark51> considering how easy they are to blow up
  368. [19:34:56] <Lumberjack> yeah, king
  369. [19:35:10] <nM|Bibendus> consider this
  370. [19:35:10] <xcmking> lets just go 10 k ammo only
  371. [19:35:19] <nM|Bibendus> if inventory stations become ammo stations
  372. [19:35:24] <Nark51> 5k if ammo only because nobody would need them anyway
  373. [19:35:34] <nM|Bibendus> 1) when you die with tech
  374. [19:35:38] <nM|Grimble> tbh, I think ammo stations only is fine
  375. [19:35:39] <ZeuMarmotte> wait wait, before talking about prices, ll the credit be solo pool or shared pool
  376. [19:35:40] <nM|Bibendus> and die you already loose turrets
  377. [19:35:50] <Lumberjack> shared, really
  378. [19:35:50] <nM|Grimble> shared I think
  379. [19:35:50] <nM|Bibendus> they ll stay down until gen is up
  380. [19:35:52] <xcmking> shared
  381. [19:35:54] <nM|Bibendus> and you can change up
  382. [19:35:55] <Lumberjack> solo credity pool is just shit
  383. [19:35:59] <xcmking> yes
  384. [19:36:00] <ZeuMarmotte> ok
  385. [19:36:03] <Lumberjack> well
  386. [19:36:06] <ZeuMarmotte> wanted to check
  387. [19:36:07] <Lumberjack> what if we have non-gen powered deployables
  388. [19:36:08] <ZeuMarmotte> :)
  389. [19:36:09] <nM|Bibendus> noone likes solo :D
  390. [19:36:13] <Lumberjack> so we can move away from the gen a bit?
  391. [19:36:17] <xcmking> vgrd
  392. [19:36:20] <Nark51> non gen powered deployables with core spawning
  393. [19:36:24] <Lumberjack> yeah
  394. [19:36:24] <Nark51> it's like the most broken combination ever
  395. [19:36:29] <Nark51> I dunno about that
  396. [19:36:31] <nM|Bibendus> lol
  397. [19:36:35] <xcmking> putting a little gen importance does changethings
  398. [19:36:50] <Lumberjack> too much and it becomes very... repetative
  399. [19:37:01] <OnionKnight> If inventory stations cost too much dande will get so mad that he can't buy a shrike
  400. [19:37:08] <nM|Bibendus> :D
  401. [19:37:10] <xcmking> i guess
  402. [19:37:11] --> Noober (~Noober@host127-248-dynamic.15-87-r.retail.telecomitalia.it) has joined #gameshrine.meeting
  403. [19:37:12] <ZeuMarmotte> non gen powered dep with core spawn = nice
  404. [19:37:14] <nM|Bibendus> they can cost a bit less
  405. [19:37:14] <Nark51> 9v9 is pretty much going to be the same as 7v7 except with +1 turretmonkey and +1 offense, really
  406. [19:37:15] <nM|Bibendus> maybe
  407. [19:37:15] <SyNko> im against the machines (turretts veicles)
  408. [19:37:22] <Nark51> even with core spawning
  409. [19:37:30] <nM|Bibendus> consider that a shrike is less OP
  410. [19:37:34] <nM|Bibendus> with 9 players instead of 7
  411. [19:37:35] <Irontheater> non gen powered deployables ? ... what's the point of bringing down the gen then, if LTs and FFs would be up ?
  412. [19:37:44] <Lumberjack> to limit class usage
  413. [19:37:45] <nM|Bibendus> and still the pool credit is higher with more player
  414. [19:37:49] <xcmking> i think it is just a bad idea
  415. [19:37:50] <Lumberjack> so people can't get snipers, doombringers, etc
  416. [19:38:00] <nM|Grimble> SyNko: large team tribes is much more about vehicles/assets though. LT is more about pure skill
  417. [19:38:17] <Lumberjack> how about this guys
  418. [19:38:19] <nM|Grimble> larger teams is more about tactical/strategic moves
  419. [19:38:23] <Lumberjack> lets leave this point for now
  420. [19:38:26] --> Mooneri (~mura@84.248.81.211) has joined #gameshrine.meeting
  421. [19:38:33] <Lumberjack> and u go play some test games with and without powered deployables
  422. [19:38:35] <Lumberjack> and see how it goes
  423. [19:38:47] <Lumberjack> (and lets say invs are ammo only)
  424. [19:38:47] <Nark51> i'd like to see 10v10 highlander 2pth happen actually, each team would have a useless brute to make up for it
  425. [19:38:53] <nM|Bibendus> does anyone think that unpowered deployables is a good idea? :|
  426. [19:39:00] <xcmking> no
  427. [19:39:05] <OnionKnight> Or just 9v9 with Brute replaced by pathfinder
  428. [19:39:08] <Lumberjack> well u suck :P
  429. [19:39:13] <xcmking> vgtt
  430. [19:39:19] <Nark51> rip broot
  431. [19:39:30] <nM|Grimble> I think unpowere deployables is unimportant
  432. [19:39:45] <Lumberjack> k
  433. [19:39:47] <ZeuMarmotte> yes it is
  434. [19:39:50] <Lumberjack> we'll move on then
  435. [19:39:51] <xcmking> <Lumberjack> lets leave this point for now
  436. [19:39:55] <Lumberjack> what else is there?
  437. [19:40:02] <nM|Grimble> well, if you have ammo stations not invs, its unimportant
  438. [19:40:03] <nM|Grimble> :)
  439. [19:40:09] <nM|Bibendus> sentinel limit
  440. [19:40:11] <nM|Grimble> it's all tied together
  441. [19:40:18] <OnionKnight> Start date and class limits
  442. [19:40:23] <xcmking> sent limit should remain untouched, 1 is good
  443. [19:40:23] <Noober> Sorry guys, just joined, what's this meeting topic?
  444. [19:40:24] <Irontheater> I prefer if we keep it at 1 sentinel
  445. [19:40:27] <Lumberjack> lets assume the rules are the same as the 7v7 in regards to bans and limits?
  446. [19:40:31] <nM|Grimble> 10v10/9v9 ladder
  447. [19:40:36] <nM|Bibendus> 1 yes
  448. [19:40:38] <OnionKnight> Just 2 raiders?
  449. [19:40:42] <xcmking> yeah
  450. [19:40:44] <Mooneri> Hello. Sorry for being late.
  451. [19:40:44] <Lumberjack> do u really want 5 raiders?
  452. [19:40:44] <xcmking> but wait
  453. [19:40:46] <Irontheater> Yes, 2 raiders
  454. [19:40:47] <nM|Bibendus> lol
  455. [19:40:51] <OnionKnight> 3 raiders maybe
  456. [19:40:53] <nM|Grimble> 1 sniper, 2 raiders
  457. [19:40:54] <nM|Bibendus> omg no :D
  458. [19:41:05] <xcmking> is the limits remain the same, it would be 7v7 all over again, with a little twist
  459. [19:41:10] <nM|Grimble> fuck the nj5 and its dak dak dak
  460. [19:41:11] <Lumberjack> to recap for the new people, we're discussing the 10v10 ladder
  461. [19:41:11] <Nark51> wouldn't D stacking be more prevalent in 9v9/10v10
  462. [19:41:12] <nM|Bibendus> nope
  463. [19:41:15] <nM|Bibendus> the gens remember?
  464. [19:41:16] <nM|Bibendus> :D
  465. [19:41:16] <nM|Grimble> :)
  466. [19:41:16] <OnionKnight> I just want jammer pack on defence
  467. [19:41:19] <Noober> we are not playing 9 vs 9 or 10 vs 10 ladder, should i say my opinion or it's better that i quit?
  468. [19:41:25] <Nark51> that's true
  469. [19:41:39] <nM|Bibendus> nooper play it :P
  470. [19:41:43] <nM|Grimble> Noober, are you signed up for the ladder?
  471. [19:41:47] <Lumberjack> idea so far: 9v9, not 10v10, core spawns (pth/sld/jug), all maps but xf (and maybe sh), tech limit of 1, a league instead of a ladder
  472. [19:41:48] <Nark51> also, how many people would hate me if I suggested allowing use of the Plasma for defensive Raider loadouts?
  473. [19:41:52] <OnionKnight> But with unpowered deployables the sentinel would be able to use his jammer thingy?
  474. [19:42:00] <Noober> we are signed only in 7 vs 7 right now
  475. [19:42:06] <nM|Grimble> so don't worry about it then. :)
  476. [19:42:10] <xcmking> nark, everyone would hate u
  477. [19:42:16] <nM|Bibendus> yes onion
  478. [19:42:17] <nM|Bibendus> :|
  479. [19:42:22] <Lumberjack> yeah, OnionKnight
  480. [19:42:33] <Irontheater> no plasma (and no automatic weapons too, I know that won't pass though :P )
  481. [19:42:57] <SyNko> i vote for no plasma too
  482. [19:43:01] <xcmking> same here
  483. [19:43:04] <OnionKnight> Crazy strong standoff defence with unpowered deployables
  484. [19:43:15] <Mooneri> no plasma o/
  485. [19:43:22] <Nark51> hold up
  486. [19:43:24] <Nark51> what is the
  487. [19:43:28] <Nark51> official problem with plasma
  488. [19:43:41] <Lumberjack> it's a retarded noob weapon?
  489. [19:43:41] <Irontheater> too fast RoF, too big hit box
  490. [19:43:44] <SyNko> is overpowered
  491. [19:43:44] <Noober> lol automatics matter it's a hirez mess in balance speed disc/thumper and auto op, we cannot ban autos i think
  492. [19:43:45] <xcmking> it is an explosive weapon shooting gant bombs
  493. [19:43:46] <Nark51> the way I see it the only thing really wrong with it is how it merges its RDR role with SLD too much
  494. [19:43:53] <xcmking> at a high fire rate
  495. [19:44:12] <Nark51> it's not like the hitbox is still 150% bigger than it should be
  496. [19:44:19] <Noober> no plasma imho
  497. [19:44:23] <Nark51> the only real problem with the weapon is it's on Raider?
  498. [19:44:24] <Lumberjack> disc is 10, plasma is 35
  499. [19:44:26] <Lumberjack> says enough!
  500. [19:44:31] <xcmking> yes
  501. [19:44:39] <xcmking> moving on...
  502. [19:44:42] <Irontheater> it's still a lot easier to mid-air with plasmas than BPS
  503. [19:44:42] <nM|Grimble> hands up those who want the plasma
  504. [19:44:45] <Noober> what about titan?
  505. [19:44:47] <OnionKnight> Plasma Gun/NJ5 is a bit strong for offence
  506. [19:44:49] <Lumberjack> were there any other issues anyone wanted to bring up?
  507. [19:44:49] <xcmking> i cut my hands
  508. [19:44:57] <jpWHY> adad strafe against raider normally
  509. [19:45:00] <nM|Grimble> oh no one? next item then.
  510. [19:45:00] <jpWHY> saves your life
  511. [19:45:02] <Lumberjack> Noober: u have to be on a doombringer fro that tho
  512. [19:45:05] <Nark51> and BPS does almost 1000 damage enough to 1hk a light
  513. [19:45:05] <Lumberjack> ur already a bit screwed
  514. [19:45:08] <jpWHY> plasma quick draw = gg
  515. [19:45:39] <Nark51> I'm just spinballing by the way don't go apeshit
  516. [19:45:50] <OnionKnight> What if you banned Phase Rifle and NJ5 and removed the class limits on sentinel and raider?
  517. [19:45:59] <Noober> ...
  518. [19:46:04] <xcmking> no
  519. [19:46:04] <Lumberjack> why would that be better?
  520. [19:46:09] <xcmking> it would suck
  521. [19:46:20] <xcmking> u do realize it is 9v9/1010
  522. [19:46:26] <OnionKnight> It's annoying to have to check all the time if you can switch to raider or not in general
  523. [19:46:30] <nM|Grimble> it's a valid option
  524. [19:46:44] <DeadWo0d> Yeh I don't think it's stupid either
  525. [19:46:44] <nM|Grimble> not sure which is better
  526. [19:46:53] <Noober> plasma is more similar at others tribes snipe.. imho the actual rage must be banned on sniper
  527. [19:46:58] <Lumberjack> u shouldn't have to check, OnionKnight, your team should communicate these things with u :P
  528. [19:47:04] <DeadWo0d> It's to be considered as we don't know how it can affect the gameplay
  529. [19:47:09] <OnionKnight> They switch all the time
  530. [19:47:15] <Irontheater> ban Rage from being used on snipers
  531. [19:47:19] <Lumberjack> that changes nothing
  532. [19:47:20] <OnionKnight> Offence moves so fast
  533. [19:47:23] <xcmking> keep it in 7v7 plz
  534. [19:47:52] <nM|Grimble> I think stick with the limit on the class for now
  535. [19:47:53] <nM|Bibendus> rage on snipers :|
  536. [19:47:58] <nM|Grimble> we know it kind of works in 7s
  537. [19:48:10] <Noober> the actual rage allow sniper with plasma to deal a great damage with a high fire rate
  538. [19:48:15] <Noober> phase
  539. [19:48:16] <xcmking> yes
  540. [19:48:18] <Noober> not plasma lol
  541. [19:48:26] <xcmking> yes
  542. [19:48:28] <nM|Bibendus> sniper with plasma?
  543. [19:48:30] <Irontheater> And he can stand where ever he wants
  544. [19:48:34] <nM|Bibendus> oh :D
  545. [19:48:41] --> pala (~pala@dsl-tkubrasgw1-fe66df00-236.dhcp.inet.fi) has joined #gameshrine.meeting
  546. [19:48:44] <xcmking> hello
  547. [19:48:49] <Lumberjack> hey
  548. [19:48:52] <pala> Hi
  549. [19:49:00] <Lumberjack> grimble: anytihng we haven't covered from your discussion?
  550. [19:49:00] <nM|Grimble> vgh
  551. [19:49:18] <nM|Grimble> not really
  552. [19:49:19] <nM|Bibendus> all should be in
  553. [19:49:23] <Lumberjack> k
  554. [19:49:29] <nM|Bibendus> excep for the thing hirez should add
  555. [19:49:32] <nM|Bibendus> as server options
  556. [19:49:33] <Lumberjack> pala: any ideas u had for the 10v10?
  557. [19:49:34] <nM|Bibendus> ;)
  558. [19:49:38] <nM|Grimble> yeah but using the features is a good start though
  559. [19:49:42] <nM|Bibendus> yep
  560. [19:49:45] <Lumberjack> we've kinda discussed everything now, but if u ahve any thoughts!
  561. [19:49:55] <OnionKnight> When's the start date?
  562. [19:49:56] <pala> We do it with 10 or 9 was the primary question
  563. [19:50:03] <Lumberjack> 9 i think
  564. [19:50:04] <nM|Bibendus> new turrets?
  565. [19:50:13] <nM|Grimble> yeah new items
  566. [19:50:18] <nM|Bibendus> considering the 1 tech limit
  567. [19:50:21] <nM|Grimble> may work well with 1 tech limit
  568. [19:50:22] <Noober> 9 is better imho, more clan can join that
  569. [19:50:26] <nM|Bibendus> yep
  570. [19:50:27] <Lumberjack> yeah
  571. [19:50:27] <nM|Grimble> yeahy
  572. [19:50:34] <pala> Yep 9 is good
  573. [19:50:39] <pala> Core?
  574. [19:50:40] <Lumberjack> what about the tech repair tihng?
  575. [19:50:40] <Irontheater> if we are going with 1 tech limit, might as well give him is quick fuse, no ?
  576. [19:50:41] <nM|Grimble> odd numbers force a tectical choice as well
  577. [19:50:42] <Lumberjack> yeah, pala
  578. [19:50:43] <nM|Bibendus> and for balance in att vs def
  579. [19:50:49] <nM|Bibendus> the tech repair thing
  580. [19:50:51] <nM|Bibendus> 4?
  581. [19:50:52] <nM|Grimble> fuck no
  582. [19:50:53] <nM|Bibendus> srsly?
  583. [19:50:55] <nM|Bibendus> :D
  584. [19:51:08] <nM|Grimble> no quick fuse, ever
  585. [19:51:08] <Irontheater> no
  586. [19:51:10] <nM|Bibendus> if the repair rate is reduced maybe
  587. [19:51:13] <pala> 1 tech is fine for now. We shall see if they nerf it
  588. [19:51:22] <xcmking> they won't
  589. [19:51:32] <Lumberjack> pala: did u have anythoughts on maps?
  590. [19:51:36] <Noober> uhmm i think that the upgrade level 2 is fine for 7 vs 7 and on 9 vs 9 too
  591. [19:51:38] <nM|Bibendus> damn it's like having 4 repair guns
  592. [19:51:40] <Lumberjack> atm we're just sort of using everything but xf
  593. [19:51:53] <nM|Bibendus> yes thinkg the same
  594. [19:52:02] <Lumberjack> hmm
  595. [19:52:03] <nM|Grimble> teir 2 upgrades sounds good
  596. [19:52:04] <Lumberjack> i dunno
  597. [19:52:05] <nM|Bibendus> tier 3 is too much
  598. [19:52:07] <Nark51> yeah, add quickfuse so we can have Tech Offense
  599. [19:52:09] <Nark51> no that's stupid
  600. [19:52:10] <pala> Sounds resonable. Hows temple? I kinda like the versio
  601. [19:52:12] <nM|Bibendus> until they fix collisions
  602. [19:52:17] <nM|Bibendus> we can't go over that
  603. [19:52:25] <OnionKnight> What's going to happen to the repair kit after the honeymoon ban?
  604. [19:52:36] --> Inffi_p (Infaldez@88.113.14.181) has joined #gameshrine.meeting
  605. [19:52:36] <nM|Bibendus> it's op :D
  606. [19:52:38] <Nark51> Repair Kit is interesting
  607. [19:52:41] <xcmking> hey inffi
  608. [19:52:43] <-- Inffi_p (Infaldez@88.113.14.181) has left #gameshrine.meeting
  609. [19:52:43] <nM|Bibendus> nice but 4 of them...
  610. [19:52:47] <Nark51> it's the only broken thing in the tcn update funnily enough
  611. [19:52:54] <Nark51> and it doesn't even damage
  612. [19:53:07] <pala> Yep hr should limit it to 3
  613. [19:53:08] <Nark51> i enjoy getting 180 base repairs while playing roaming D with TCN4
  614. [19:53:33] <Lumberjack> pala: temple is still pretty lame, but maybe it's better in 9v9 :)
  615. [19:53:40] <pala> :)
  616. [19:53:41] <xcmking> vgrd
  617. [19:53:48] <xcmking> i disagree
  618. [19:53:49] <Noober> lol tech and force field bring this game more similar at t1 renegade mod :P
  619. [19:54:00] <OnionKnight> I'm guessing that this tournament will inherit the same loadout bans and honeymoon bans that 7v7 ladder has?
  620. [19:54:08] <OnionKnight> league*
  621. [19:54:08] <pala> Nf played t1 renegade ;)
  622. [19:54:09] <xcmking> league
  623. [19:54:14] <Lumberjack> yeah, onion
  624. [19:54:14] <nM|Bibendus> is the missile turret ok?
  625. [19:54:16] <Noober> me too XD
  626. [19:54:22] <Lumberjack> missile turret is laughably terrible
  627. [19:54:25] <Lumberjack> i dont see any reason to ban it
  628. [19:54:26] <xcmking> yes
  629. [19:54:27] <nM|Bibendus> ye
  630. [19:54:29] <nM|Bibendus> but I heard
  631. [19:54:30] <nM|Grimble> agreed
  632. [19:54:32] <nM|Bibendus> it fucks up cappers
  633. [19:54:35] <nM|Grimble> nah
  634. [19:54:35] <Noober> yep missile turret are useless
  635. [19:54:35] <xcmking> no
  636. [19:54:36] <nM|Bibendus> like dead stop them
  637. [19:54:40] <pala> If you are stupid enough to use it :)
  638. [19:54:41] <xcmking> it does nothing
  639. [19:54:46] <nM|Grimble> only if it hits
  640. [19:54:51] <nM|Grimble> in which case you aren't moving right
  641. [19:54:54] <nM|Bibendus> :P
  642. [19:54:57] <xcmking> then new turret is kinda............useless
  643. [19:55:26] <pala> Tho core spawn solves many stack problems
  644. [19:55:30] <xcmking> did we talk about repair kits?
  645. [19:55:36] <pala> All deps gets detroyed on spawn
  646. [19:55:45] <pala> :)
  647. [19:56:08] <Nark51> Repair Kit is broken
  648. [19:56:17] <pala> So techs need to hide quite a lot on action
  649. [19:56:37] <Irontheater> Hey LJ, we need an auto-free tournament, any thoughts ?
  650. [19:56:55] <Lumberjack> heh
  651. [19:56:55] <OnionKnight> 4 repair kits at drop down inventory station
  652. [19:57:03] <Lumberjack> somebody was asking me about the other day actually
  653. [19:57:06] <Nark51> Floor is lava: the tournament
  654. [19:57:08] <Lumberjack> a 7v7 one?
  655. [19:57:23] <pala> How many teams we have for 9 now?
  656. [19:57:23] <Irontheater> Yeah, that would be a good variation
  657. [19:57:27] <xcmking> 56
  658. [19:57:28] <xcmking> 6
  659. [19:57:32] <Lumberjack> pala: i think 6 or 7 are here
  660. [19:57:53] <pala> Good start :)
  661. [19:58:06] <xcmking> well, this meeting is kind of a success...(was it?)
  662. [19:58:13] <OnionKnight> They should add a floor is lava game mode. Or just on a map like temple ruins. With the levels rising a sinking continuously
  663. [19:58:24] <nM|Grimble> yeah care to summarise, LJ?
  664. [19:58:26] <Lumberjack> TAC!!!
  665. [19:58:36] <Irontheater> T2 had more variety with lava and water maps
  666. [19:58:38] <pala> They should remake abbadon from t2
  667. [19:58:40] <Nark51> add orbitals to 10v10 so i can get sik teamkills
  668. [19:58:47] <xcmking> no
  669. [19:58:48] <Lumberjack> heh
  670. [19:58:49] <Nark51> (by killing my whole team ofc)
  671. [19:58:56] <xcmking> ah, ok the
  672. [19:58:57] <Lumberjack> summary seems to be so far
  673. [19:58:57] <xcmking> n
  674. [19:58:59] <Irontheater> no Strikes
  675. [19:59:16] <Noober> i want the deathstar lol
  676. [19:59:25] <pala> Inv cost?
  677. [19:59:25] <Lumberjack> a 9v9 league started in a few weeks, using all maps but xf, with core spawns, ammo-only invs and a 2 raider, 1 sniper and 1 tech limit
  678. [19:59:37] <xcmking> and...?
  679. [19:59:42] <Nark51> still not on board for ammo only invs
  680. [19:59:52] <xcmking> vgrd
  681. [19:59:54] <Nark51> if they're only 5k then yeah, but absolutely nobody would use them if they cost more
  682. [19:59:54] <nM|Grimble> Nark, are you willing to try it?
  683. [19:59:56] <Irontheater> xf is bigger than sh, how come xf gets left out, and not sh ?
  684. [20:00:04] <nM|Grimble> yeah low cost ammo stations
  685. [20:00:07] <Nark51> even with team pool credits
  686. [20:00:08] <xcmking> yeah, lets keep inv
  687. [20:00:09] <pala> Hmm you can have ammo only inv?
  688. [20:00:10] <nM|Grimble> 5k is fine
  689. [20:00:15] <Lumberjack> well, we were considering leaving out sh too
  690. [20:00:21] <xcmking> yes
  691. [20:00:22] <Lumberjack> pala: yeah, no class changes
  692. [20:00:34] <pala> Sounds great
  693. [20:00:37] <pala> :)
  694. [20:00:40] <xcmking> how about vehicles costs?
  695. [20:00:54] <Irontheater> 80k on shrikes ?
  696. [20:01:06] <xcmking> x1.5 everything?
  697. [20:01:11] <DeadWo0d> I'm in for lower prices so there will be more vehicules
  698. [20:01:13] <nM|Bibendus> Mmm
  699. [20:01:16] <nM|Bibendus> I would not raise
  700. [20:01:18] <nM|Bibendus> the shrike
  701. [20:01:26] <Noober> vehicles costs imho should be leave as it is.. now it's hard to see a shrike in game if it's not very balanced
  702. [20:01:27] <nM|Bibendus> remember that shrike vs 7 is more powerful than with 9
  703. [20:01:30] <pala> 7v7 costs are fine with only ammo inv
  704. [20:01:41] <nM|Bibendus> only ammo
  705. [20:01:59] <Lumberjack> btw, OnionKnight / Nark51, if ue cancel on you, do u want to play md tonight?
  706. [20:01:59] <DeadWo0d> We never see a beowulf or bicycle, 9v9 is the opportunity to see them and change the meta
  707. [20:02:24] <Nark51> I think Noobfellas wanted to scrim, dunno
  708. [20:02:25] <OnionKnight> Lumberjack: Maybe, but Noober asked if we wanted to scrim at 21:00 too
  709. [20:02:45] <Lumberjack> damn noobfellas, should be placing us in ladder tonight! :D
  710. [20:02:46] <Noober> nark we wanna scrim cause we are missing 2 main members
  711. [20:02:54] <Noober> to play again md
  712. [20:02:59] <pala> So we got all agreed?
  713. [20:03:00] <Noober> so we can't scrim with them XD
  714. [20:03:00] <nM|Bibendus> edcrease bykes plz :|
  715. [20:03:03] <nM|Bibendus> decrease
  716. [20:03:06] <xcmking> so the match is still on?
  717. [20:03:07] <Lumberjack> they are only 5k now?
  718. [20:03:22] <nM|Bibendus> bikes 5k is crazy
  719. [20:03:27] <nM|Bibendus> and they are now I think
  720. [20:03:37] <Lumberjack> u get that in no time with 9 people
  721. [20:03:40] <Nark51> ^
  722. [20:03:42] <Nark51> yeah
  723. [20:03:44] <DeadWo0d> I'd love to see some bikes and tank action in competitive gameplay
  724. [20:03:46] <nM|Bibendus> still is too much
  725. [20:03:47] <nM|Bibendus> :P
  726. [20:03:52] <Nark51> and gravbikes are useful for heavy/medium grabbing
  727. [20:03:55] <nM|Bibendus> if it was like 2,5k
  728. [20:04:06] <nM|Bibendus> you could use them for fancy stuff
  729. [20:04:08] <Irontheater> 10k bikes seems ok
  730. [20:04:08] <Nark51> 5k is nothing
  731. [20:04:16] <nM|Grimble> I don't think changing vehicle prices now is agood idea
  732. [20:04:17] <nM|Bibendus> but now you are delaying the shrike
  733. [20:04:21] <Nark51> tanks should def be reduced though
  734. [20:04:27] <nM|Grimble> it seems seperate to the 9v9 or 7v7 ladder
  735. [20:04:29] <Nark51> they are easy as fuck to take out, nobody uses them, they have horrible controls
  736. [20:04:37] <xcmking> i think it is a bad idea to leave the vehicle prices
  737. [20:04:38] <nM|Grimble> do it seperately
  738. [20:04:45] <Nark51> would be cool to see beowulfs in 9v9/10v10
  739. [20:04:49] <Irontheater> Yeah, tanks will become way too easy to blow up, maybe decrease to 20k ?
  740. [20:04:50] <nM|Grimble> get the league going first
  741. [20:04:58] <pala> Repkit works wonders for tanks
  742. [20:04:59] <xcmking> decreasing??
  743. [20:05:09] <nM|Bibendus> consider
  744. [20:05:15] <nM|Bibendus> a 28% of credits income
  745. [20:05:21] <nM|Bibendus> with 9 players instead of 7
  746. [20:05:31] <xcmking> but, keep vehicle limits
  747. [20:05:35] <nM|Bibendus> y
  748. [20:05:39] <Irontheater> Yes
  749. [20:05:48] <OnionKnight> Yeah those repair kits will become an issue real soon if they're going to get unbanned in a week.
  750. [20:05:49] <nM|Bibendus> what's actual tank cost?
  751. [20:05:56] <Lumberjack> 30k atm i think
  752. [20:05:58] <nM|Bibendus> keep them banned
  753. [20:05:59] <nM|Bibendus> omg 30?
  754. [20:06:02] <nM|Bibendus> :|
  755. [20:06:02] <DeadWo0d> yeh vehicule limits but decresed prices so it's viable for people to buy them
  756. [20:06:03] <Nark51> Repair kits broken
  757. [20:06:04] <Lumberjack> 23 with perk
  758. [20:06:09] <nM|Bibendus> go 20
  759. [20:06:10] <nM|Bibendus> :D
  760. [20:06:14] <nM|Bibendus> moar tank
  761. [20:06:17] <Nark51> make beowulf 20 without perk
  762. [20:06:23] <Lumberjack> what abiout shrike?
  763. [20:06:27] <Nark51> maybe you'd see someone use them once in a bluemoon
  764. [20:06:28] <Lumberjack> 60 is a tad ridiculous
  765. [20:06:28] <Nark51> oh yes
  766. [20:06:29] <Nark51> shrikes
  767. [20:06:31] <nM|Grimble> istop changing shit for the sake of change. :(
  768. [20:06:31] <OnionKnight> If they become too cheap people will start putting tanks on flags
  769. [20:06:33] <Nark51> that is right
  770. [20:06:33] <Lumberjack> 40?
  771. [20:06:34] <Irontheater> 17k with perk is ok
  772. [20:06:38] <Nark51> if i don't say something dandy will kill me
  773. [20:06:46] <nM|Grimble> it's like god damned hirez doing patches
  774. [20:06:47] <Nark51> shrikes are gonna be so easy to go down in 9v9
  775. [20:06:47] <OnionKnight> He can get real scary
  776. [20:06:48] <nM|Grimble> changing too much
  777. [20:06:53] <Nark51> because concentrated chaingun fire
  778. [20:06:56] <nM|Bibendus> onion
  779. [20:07:00] <DeadWo0d> 40 seems fine, or maybe a little less consider the beowulf will be half this price ?
  780. [20:07:00] <nM|Bibendus> 4 mortars and the tank is gone
  781. [20:07:00] <Nark51> i'd say even 35k
  782. [20:07:01] <nM|Bibendus> :D
  783. [20:07:08] <nM|Bibendus> and I like it as a strategy
  784. [20:07:09] <Noober> uhmm imho vehicle prices should be leave as they are and so vehicle limit.. and then you should check how this work on 9 vs 9
  785. [20:07:11] <Nark51> TWL is like, not even that low, and that's 7v7
  786. [20:07:15] <Lumberjack> the tank is currently half the price of a shrike, DeadWo0d
  787. [20:07:17] <Lumberjack> in 7s
  788. [20:07:18] <Nark51> not even that high*
  789. [20:07:19] <xcmking> i totally disagree on lowering ehicle prices
  790. [20:07:20] <nM|Grimble> what Noober said. :)
  791. [20:07:33] <nM|Bibendus> then keep all vehicle costs as they ar enow
  792. [20:07:35] <nM|Grimble> and xcmking! :)
  793. [20:07:37] <DeadWo0d> Yeh but in 7v7, I don't think it should stay proportionnal
  794. [20:07:45] <Nark51> yo
  795. [20:07:48] <xcmking> ya
  796. [20:07:50] <Nark51> maybe we could fiddle with vehicle health values
  797. [20:07:51] <Lumberjack> ok
  798. [20:07:52] <nM|Bibendus> and they will automatically receive a 28% price reduction
  799. [20:07:52] <Lumberjack> well
  800. [20:07:53] <pala> I would not drop vehicle prices at all
  801. [20:07:58] <Nark51> there is a server setting for that
  802. [20:07:58] <nM|Bibendus> considering the amount of players
  803. [20:08:01] <Lumberjack> lets put that on the 'needs testing' pile
  804. [20:08:01] <Nark51> instead of modifying prices
  805. [20:08:11] <nM|Grimble> seriously, do the vehicles at some point in the future
  806. [20:08:11] <nM|Grimble> yeah
  807. [20:08:26] <Nark51> 9v9 shrikes would go down as soon as they are up
  808. [20:08:27] <Noober> however you have more players to play, more than 1 capper.. for example, or just more people that target vehicle
  809. [20:08:29] <Nark51> seriously
  810. [20:08:29] <Irontheater> Yeah, before the league begins, we'll definitely have to test out all this stuff in scrims
  811. [20:08:35] <nM|Grimble> it's a good to change at some point, but it changes the balance a lot
  812. [20:08:36] <xcmking> <Nark51> maybe we could fiddle with vehicle health values
  813. [20:08:42] <xcmking> this seeams a good idea
  814. [20:08:43] <nM|Grimble> so needs good testing
  815. [20:09:23] <nM|Grimble> and yeah, some test scrims with another meeting just before the league starts maybe
  816. [20:09:24] <Nark51> Tanks die to floor is lava in 2 seconds, Shrikes die to concentrated chaingun fire in 2 seconds, Grav Cycles just straight-up die
  817. [20:09:32] <Noober> yep imho price and vehicle limits, so as some classes (raider) must be tested before doing consolidate rules
  818. [20:09:40] <xcmking> yes
  819. [20:10:07] <Nark51> but i still think 60k for a shrike is ridiculous even if we give them more health
  820. [20:10:08] <Irontheater> FREE VEHICLES FOR EVERYONE
  821. [20:10:14] <Noober> sniping should be limited at 1 imho, but sometimes i play capper so i hate snipers eheheheh
  822. [20:10:25] <Nark51> that's a whole role that can't be filled properly for 75% of the match
  823. [20:10:42] <pala> Well i could live with free vehicles , i voted that on 7 ladder too
  824. [20:10:48] <Lumberjack> heh
  825. [20:10:56] <xcmking> yeah, freee vehicles
  826. [20:10:59] <Lumberjack> free vehicle and invs
  827. [20:11:00] <xcmking> best idea ever
  828. [20:11:01] <Lumberjack> could be interesting
  829. [20:11:04] <Nark51> half shrike price, 2/3 beowulf price
  830. [20:11:06] <Lumberjack> who needs credits?
  831. [20:11:10] <nM|Grimble> free strikes too
  832. [20:11:12] <xcmking> and put shrike limit to 10
  833. [20:11:13] <Nark51> or yeah
  834. [20:11:16] <Nark51> free vehicles
  835. [20:11:19] <Nark51> modify their hp to be super low
  836. [20:11:23] <OnionKnight> Shrikes are a bit too powerful with their roadkilling and cheap egrabs to be free
  837. [20:11:24] <Nark51> like shrike takes 1 disc
  838. [20:11:25] <Lumberjack> they'd be pointless then
  839. [20:11:30] <Nark51> i dunno
  840. [20:11:32] <Nark51> just an idea
  841. [20:11:45] <Nark51> if they had vehicle-per-game limits
  842. [20:11:50] <Nark51> like how many a team can buy in total
  843. [20:11:53] <Nark51> it might work
  844. [20:11:55] <pala> Well you can ram enemy shrike with shrike. Not sure what happens if you ram tank with shrike
  845. [20:12:03] <Nark51> but without that they'd need LOWER health than before
  846. [20:12:04] <OnionKnight> But I'd maybe double or give shrikes 50% more health
  847. [20:12:17] <xcmking> tank with shrike, 2800 damage to tank and bb shrike
  848. [20:12:17] <Noober> no free vehicles it's too much i think, shrike is so strong in good hands... someone can't just play as a kamikaze and then buy another new shrike at respawn
  849. [20:12:39] <xcmking> so you seriously considered the free vehicles thing??
  850. [20:12:43] <Noober> lol
  851. [20:12:47] <nM|Bibendus> why free vehicles
  852. [20:12:47] <pala> :) lets keep the prices for now
  853. [20:12:49] <Noober> i'm dumb i know
  854. [20:12:50] <DeadWo0d> nope, but low prices is a good idea
  855. [20:12:50] <Noober> lol
  856. [20:12:51] <nM|Bibendus> when you have team credits
  857. [20:12:52] <nM|Bibendus> :D
  858. [20:13:00] <Lumberjack> free vehicles for the 12v12 league :)
  859. [20:13:01] <nM|Bibendus> then credits will become useless
  860. [20:13:05] <xcmking> guys, it is gonna be a team credit pool!!!!
  861. [20:13:05] <Nark51> <Nark51> half shrike price, 2/3 beowulf price < this should be done
  862. [20:13:06] <nM|Bibendus> yey
  863. [20:13:10] <nM|Grimble> 32v32 league
  864. [20:13:12] <nM|Grimble> that's where its at
  865. [20:13:18] <Lumberjack> anyway
  866. [20:13:19] <pala> 12 could have free stuff :)
  867. [20:13:20] <OnionKnight> Crossfire only
  868. [20:13:22] <nM|Bibendus> focus guys :D
  869. [20:13:24] <Lumberjack> i dont think there's really much else to discuss
  870. [20:13:24] <Irontheater> 32v32 is possible ... only in T2
  871. [20:13:30] <Lumberjack> so.. meeting adjourned?
  872. [20:13:32] <xcmking> forget the vehicle prices, just keep'em
  873. [20:13:34] <nM|Grimble> awesome
  874. [20:13:37] <nM|Grimble> gg
  875. [20:13:40] <nM|Bibendus> when is the next meeting?
  876. [20:13:45] <Irontheater> adjourned ? more like everything is discussed, meeting over :)
  877. [20:13:50] <nM|Grimble> when there's something to discuss?
  878. [20:13:52] <Lumberjack> it'll be before the league starts
  879. [20:13:55] <Lumberjack> in a week or two
  880. [20:13:56] <Lumberjack> also
  881. [20:13:56] <pala> But i understand that both teams should have equal chances on vehicles which is not possible on high prices
  882. [20:13:57] <xcmking> dismissed
  883. [20:13:59] <nM|Grimble> cool
  884. [20:14:00] <nM|Bibendus> k
  885. [20:14:07] <-- jpWHY (~jpWHY@cj-cregg-83.20.12.82.event.multiplay.co.uk) has left #gameshrine.meeting (Leaving)
  886. [20:14:08] <nM|Bibendus> so are we organizing some game
  887. [20:14:10] <Lumberjack> i need feedback from you guys - when *exactly* u are free to play a game every week with 9 people
  888. [20:14:12] <nM|Bibendus> with the new ruleset
  889. [20:14:16] <nM|Bibendus> we are playin agaisnt the force?
  890. [20:14:21] <Lumberjack> anyway
  891. [20:14:22] <Lumberjack> cya!
  892. [20:14:23] <-- Lumberjack (~matt@matt.users.quakenet.org) has left #gameshrine.meeting
  893. [20:14:27] <Noober> lol ask hirez to allow players to use gold to buy vehicle in games or just a nuclear strike with 200 tribes gold that kill everyone in the map, and even in others server
  894. [20:14:29] <xcmking> we can play tonight at 21:00 cest
  895. [20:14:33] <-- nM|Grimble (grimble@85.25.142.31) has left #gameshrine.meeting (Leaving)
  896. [20:14:34] <nM|Bibendus> no it was 16v16 :D
  897. [20:14:38] <nM|Bibendus> k who's up to test
  898. [20:14:39] <nM|Bibendus> :D
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