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- [Main]
- ## Level of information printed to the log
- #
- # debug
- # verbose
- # message
- # warning
- # error
- # fatal
- #
- LogLevel=debug
- ## Automatically adjust some settings which may cause issues.
- #
- # Changes:
- #
- # iFPSClamp=0
- # uMaxNumPhysicsStepsPerUpdate=3
- # uMaxNumPhysicsStepsPerUpdateComplex=1
- #
- # Note: Values are modified in-memory and are not written to Skyrim.ini.
- # Physics values are not modified if HAVOK master switch is off.
- #
- # Don't disable unless you know what you're doing.
- #
- AdjustGameSettings=true
- [Render]
- ## Select the display mode.
- #
- # true - Exclusive fullscreen mode
- # false - Windowed mode
- #
- # Note: This option overrides 'bFull Screen' in SkyrimPrefs.ini if uncommented.
- #
- #Fullscreen=true
- ## Select windowed or borderless fullscreen mode. Only applies when Fullscreen=false.
- #
- # true - Borderless fullscreen
- # false - Windowed mode
- #
- # Note: This option overrides 'bBorderless' in SkyrimPrefs.ini if uncommented.
- #
- Borderless=true
- ## Stretch game window across the entire screen in borderless fullscreen mode.
- #
- # Use with a flip SwapEffect option for best results.
- #
- # Note: For optimal performance and full feature support when upscaling, your
- # system must have windowed hardware composition support (check the log).
- # Windowed hardware composition only works with flip.
- #
- BorderlessUpscale=false
- ## Set the game resolution. Only applies in windowed and borderless fullscreen mode (when Fullscreen=false).
- #
- # Provided for convenience. Easily scale or set the resolution in windowed/borderless fullsceen mode.
- #
- # Note: These options override iSize W and iSize H in SkyrimPrefs.ini. They have no effect when commented out.
- #
- Resolution=3840x2160
- #ResolutionScale=0.75
- ## Disable swap chain buffer resizing when window dimensions change (e.g. when upscaling).
- #
- # Enable if you're experiencing effect issues with ENB when upscaling.
- #
- DisableBufferResizing=false
- #DisableTargetResizing=false
- ## Enable/disable VSync.
- #
- # IMPORTANT: If you're using borderless mode and want to disable VSync, EnableTearing must be set to true.
- #
- # Note: This option overrides 'iVSyncPresentInterval' in SkyrimPrefs.ini
- #
- EnableVSync=true
- ## VSync present interval, same as 'iVSyncPresentInterval' in SkyrimPrefs.ini. Only applies if EnableVSync=true.
- #
- # If SwapEffect is 'discard' or 'sequential':
- # Synchronize presentation after the nth vertical blank.
- #
- # If SwapEffect is 'flip_sequential':
- # Synchronize presentation for at least n vertical blanks.
- #
- # More info: https://docs.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-present
- #
- # Valid range: 1-4
- #
- # Provided as a separate option to avoid confusion.
- #
- # It's recommended to leave this at the default value (1). Higher values effectively reduce framerate.
- # For example, a value of 2 at 60Hz would cut framerate in half.
- #
- VSyncPresentInterval=1
- ## Required for disabling V-Sync in borderless/windowed mode. Only works with a flip SwapEffect option.
- #
- # More info: https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/variable-refresh-rate-displays
- #
- # ENB WARNING: Disable this if you have ForceVSync set to true in enblocal.ini, otherwise your game might freeze on startup.
- #
- EnableTearing=false
- ## Number of buffers in the swap chain, including the front buffer.
- #
- # More info: https://docs.microsoft.com/en-us/windows/win32/api/dxgi/ns-dxgi-dxgi_swap_chain_desc
- #
- # Valid range: 1-8
- #
- # Set to 0 to select automatically.
- #
- # Note: Borderless fullscreen with flip model requires at least 2, if the value is lower it will be adjusted automatically.
- #
- SwapBufferCount=0
- ## Determines how the presentation buffer is handled.
- #
- # Valid options:
- #
- # auto
- # discard
- # sequential
- # flip_sequential
- # flip_discard
- #
- # Options starting with 'flip_' indicate DXGI flip model, a relatively new feature which greatly improves borderless
- # fullscreen performance. While testing I couldn't notice any difference in performance compared to exclusive fullscreen mode.
- # In contrast, the old presentation model suffers lower FPS and noticeable stuttering. Additionally, many features which used
- # to require exclusive fullscreen now work in borderless. I was pleasantly surprised to learn that G-Sync works without having
- # to enable it for windowed mode.
- #
- # WARNING: Don't use flip model in exclusive fullscreen mode, the game might freeze on start.
- #
- # Read more about DXGI flip model here: https://devblogs.microsoft.com/directx/dxgi-flip-model/
- #
- # It's recommended to leave this on auto as the best option will be selected based on detected capabilities.
- #
- # Note: Flip model requires at least Windows 8.1 (only flip_sequential supported), but I highly recommend Windows 10 Spring
- # Creators update or later if you want the best experience.
- #
- SwapEffect=auto
- ## Number of frames allowed to be queued for rendering.
- #
- # NOTE: This option was renamed in 0.3.8. In earlier versions the option had no effect.
- #
- # Valid range: 1-16 (0 leaves it at default)
- #
- # Bethesda default is 2 for SE, 1 for AE.
- #
- # WARNING: Values above 2 could have a negative impact on overall performance.
- #
- # Tip:
- #
- # Try NVIDIA's ultra low latency mode or AMD anti-lag, it may work even better. There
- # were still occasional stutters with MaxFrameLatency=1 depending on what I was looking
- # at, ULLM eliminated them completely.
- # Note that ULLM has a fixed FPS penalty. It seems that this is by design. The delta is larger
- # with higher fps, for example when you'd normally get 144 you'll see around 138 with latency set
- # to ultra.
- #
- # Keep in mind that driver control panel settings take precedence so this option will be
- # overriden.
- #
- MaxFrameLatency=0
- ## Determines how scaling is done in exclusive fullscreen mode.
- #
- # Valid options:
- #
- # unspecified
- # centered
- # stretched
- #
- ScalingMode=unspecified
- ## Maximum allowed monitor refresh rate. Applies only in exclusive fullscreen mode.
- #
- # This overrides Bethesda's hardcoded limitation of 60Hz. The game will request the highest
- # available refresh rate (as reported by DirectX), but there is no guarantee you'll actually
- # get it. It's completely up to your system.
- #
- # You DO NOT NEED TO MESS WITH THIS SETTING unless you want to lower the refresh rate or
- # have a monitor capable of running above 240Hz. This is not a fixed value just an upper
- # limit of what the game is allowed to request.
- #
- MaximumRefreshRate=240
- ## General framerate limit. Applies everywhere, except where more specific limits are set (see below).
- #
- # Warning: This plugin replaces the built-in limiter by default, 'bLockFramerate' will have no effect.
- # If you want to limit the framerate, you'll have to explicitly configure it here.
- #
- # Bethesda default: 60
- #
- FramerateLimit=240
- ## Determines if the limiter is placed before or after frame presentation.
- #
- # Placement can affect performance when a framerate limit is being imposed.
- #
- # 0 - before (favor consistent frametimes)
- # 1 - after (favor input latency)
- #
- FramerateLimitMode=0
- ## General UI framerate limit. Applies everywhere in paused menus, except where more specific limits are set.
- #
- # Setting this or more specific options to -1 disables the respective limit explicitly.
- #
- UIFramerateLimit=0
- UIFramerateLimitVSyncOff=true
- ## Framerate limit for the map. Useful if you want to adjust the map movement speed.
- #
- UIFramerateLimitMap=0
- UIFramerateLimitMapVSyncOff=false
- ## Framerate limit for the inventory, magic, gift, barter, container and favorites menus.
- #
- UIFramerateLimitInventory=0
- UIFramerateLimitInventoryVSyncOff=true
- ## Framerate limit for the journal.
- #
- UIFramerateLimitJournal=0
- UIFramerateLimitJournalVSyncOff=true
- ## Framerate limit for custom menus.
- #
- UIFramerateLimitCustom=0
- UIFramerateLimitCustomVSyncOff=true
- ## Framerate limit for the main menu.
- #
- # It's recommended to keep this at 60 and UIFramerateLimitMainVSyncOff to false.
- #
- UIFramerateLimitMain=0
- UIFramerateLimitMainVSyncOff=true
- ## Framerate limit for the race menu.
- #
- UIFramerateLimitRace=0
- UIFramerateLimitRaceVSyncOff=true
- ## Framerate limit for the perk tree.
- #
- UIFramerateLimitPerk=0
- UIFramerateLimitPerkVSyncOff=true
- ## Framerate limit while reading books.
- #
- UIFramerateLimitBook=0
- UIFramerateLimitBookVSyncOff=true
- ## Framerate limit while picking locks.
- #
- UIFramerateLimitLockpick=0
- UIFramerateLimitLockpickVSyncOff=true
- ## Framerate limit for the console.
- #
- UIFramerateLimitConsole=0
- UIFramerateLimitConsoleVSyncOff=true
- ## Framerate limit for the tween menu.
- #
- UIFramerateLimitTween=0
- UIFramerateLimitTweenVSyncOff=true
- ## Framerate limit for the sleep/wait menu.
- #
- UIFramerateLimitSleepWait=0
- UIFramerateLimitSleepWaitVSyncOff=true
- ## Framerate limit while loading the game.
- #
- # Uncapping the loading scren is supposed to load your game faster, however I've
- # found no evidence of that. If anything, it might induce ILS or crash your game.
- #
- # It's recommended you leave this at 60 and LoadingScreenFramerateLimitVSyncOff=false.
- # If you do choose to uncap, do not set a limit above 120 FPS.
- #
- LoadingScreenFramerateLimit=60
- LoadingScreenFramerateLimitVSyncOff=false
- ## Additional time to keep the loading screen limit active (in seconds).
- #
- # Use this alongisde LoadingScreenFramerateLimit=60 to address some issues
- # which may pop up due to high FPS immediatelly after loading.
- #
- LoadingScreenLimitExtraTimePostLoad=2
- LoadingScreenLimitExtraTime=2
- [HAVOK]
- ## Master switch.
- #
- # Set to false to fall back to Skyrim.ini HAVOK settings.
- #
- Enabled=true
- ## Adjusts fMaxTime and fMaxTimeComplex dynamically based on current framerate.
- #
- # If set to false, fMaxTime and fMaxTimeComplex will be calculated and set automatically based on MaximumFramerate
- # option (see below), but you'll lose the performance benefit which comes from re-adjusting these values each
- # frame to match the framerate.
- #
- # Consider 'false' as 'static' mode, which calculates physics values automatically so you
- # don't have to.
- #
- # Read the description of MaximumFramerate option below for more info.
- #
- # It's recommended to leave this enabled.
- #
- # Note: In contrast to Havok Fix, the method used here is compatible with any third party OSD tools
- # such as RivaTuner Statistics Server, since it hooks in the engine instead of the D3D libraries.
- #
- DynamicMaxTimeScaling=true
- ## fMaxTime and fMaxTimeComplex are not calculated below
- ## this threshold.
- #
- # Lower values may benefit peformance if your system is struggling to render at 60 FPS.
- #
- # Default: 60
- #
- MinimumFramerate=60
- ## fMaxTime and fMaxTimeComplex are not calculated above this threshold.
- #
- # If DynamicMaxTimeScaling=true and this is set to 0, the plugin attempts to determine this value
- # based on VSync (refresh rate) and FramerateLimit option. If it's unable to do so (for example if VSync
- # is off or mode is borderless fullscreen and no limit is set) it defaults to 240.
- #
- # If DynamicMaxTimeScaling=false, this setting is used to calculate fMaxTime and fMaxTimeComplex once and
- # apply both values.
- # If DynamicMaxTimeScaling=false and this is set to 0, the plugin attempts to determine this value based
- # on VSync/refresh rate and FramerateLimit option. If it's unable to do so, it defaults to 60.
- #
- # If Fullscreen=true and EnableVSync=true or FramerateLimit is set, it's recommended you set this to 0
- # to let the plugin determine the value automatically.
- # Otherwise make sure it's set a comfortable margin higher than the maximum framerate your machine can
- # achieve in-game (excluding menus and loading screens) or you will see physics issues. It's recommended
- # to set a framerate limit at or below this value (FramerateLimit option in Render section).
- #
- MaximumFramerate=240
- ## Adjust the negative offset of fMaxTimeComplex relative to fMaxTime.
- #
- # Valid range: 0 - 30
- #
- MaxTimeComplexOffset=30
- ## Lowers HAVOK engine CPU consumption at the expense of physics simulation quality.
- #
- # Bethesda uses less demanding physics settings in "complex" scenes like civil war battles.
- # If this is enabled these settings will be used everywhere.
- #
- # Only recommended on CPU-bound low-end systems.
- #
- PerformanceMode=false
- ## Add fMaxTime and fMaxTimeComplex to OSD.
- #
- # Also indicates which value is currently in use.
- #
- OSDStatsEnabled=false
- [Controls]
- ## Fixes an issue where you're not able to move in third person at high framerates.
- #
- # This issue can occur when movement is slowed, for example when over-encumbered or when
- # the bow is drawn. Keep in mind that you may experience the issue even at 60 FPS if
- # movement is slowed down enough.
- #
- # If necessary, adjust MovementThreshold variable below.
- #
- ThirdPersonMovementFix=true
- ## Controls an internal variable related to movement/damping.
- #
- # Lower values ensure movement works at lower movement speeds/higher framerate.
- #
- # Only in effect when ThirdPersonMovementFix=true
- #
- # Valid range: 0.01 - 5
- #
- # Bethesda default: 5
- #
- MovementThreshold=0.25
- ## Untie first person horizontal look sensitivity from framerate when sitting down
- #
- SittingHorizontalLookSensitivityFix=true
- ## Untie map keyboard movement speed from framerate.
- #
- # Also normalizes diagonal keyboard movement speed.
- #
- # Note: overrides fMapMoveKeyboardSpeed:MapMenu in Skyrim.ini, configure the speed below.
- #
- MapMoveKeyboardSpeedFix=true
- ## Speed multiplier for keyboard map movement.
- #
- # Only in effect when MapMoveKeyboardSpeedFix=true.
- #
- # Valid range: -20 - 20. Negative values reverse the movement direction. 1 is roughly the
- # same speed as vanilla at 60 FPS.
- #
- MapMoveKeyboardSpeedMult=1
- ## Untie auto vanity camera rotation speed from framerate.
- #
- AutoVanityCameraSpeedFix=true
- ## Untie dialogue look speed from framerate.
- #
- DialogueLookSpeedFix=true
- ## Ramp up look speed incrementally as the cursor approaches the edge of the screen.
- #
- # Use [Controls] fPCDialogueLookStart in Skyrim.ini to set distance from the edge where the camera starts moving.
- #
- DialogueLookSmoothEdge=false
- ## Untie gamepad cursor speed from framerate.
- #
- GamepadCursorSpeedFix=true
- ## Untie lockpick mouse rotation speed from framerate.
- #
- # Note that this bug slows down rotation with higher framerates, if you got used to the
- # slower speed adjust [Interface] fPickMouseRotationSpeed in Skyrim.ini (default is 15).
- #
- LockpickRotationSpeedFix=true
- ## Untie free camera vertical sensitivity from framerate.
- #
- FreeCameraVerticalSensitivityFix=true
- ## Untie free camera movement speed from framerate.
- #
- FreeCameraMovementSpeedFix=true
- ## These are only available on AE until Engine Fixes is updated.
- ## Untie vertical look sensitivity from framerate (EngineFixes)
- #
- VerticalLookSensitivityFix=false
- ## Fix camera movement sensitivity during slow time (EngineFixes)
- #
- SlowTimeCameraMovementFix=false
- [Window]
- ## Locks mouse cursor within the borders of the game window.
- #
- # Fixes the invisible runaway mouse glitch plaguing people with multiple monitors who keep a window
- # open on the neighboring monitor and it keeps scrolling while playing the game.
- #
- LockCursor=true
- ## Minimize the game window if it loses focus.
- #
- # Useful in borderless fullscreen mode if alt-tabbing just pushes the game window to the background
- # instead of minimizing it.
- #
- # WARNING: Avoid using this with ENB or ReShade, things might break when alt-tabbing.
- #
- ForceMinimize=false
- ## Disables the window ghosting feature.
- #
- # Useful in windowed/borderless fullscreen mode.
- #
- # Read more: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-disableprocesswindowsghosting
- #
- DisableProcessWindowsGhosting=true
- ## Automatically center the game window on the monitor where it spawns.
- #
- # Useful in windowed mode.
- #
- AutoCenter=false
- ## Offset the game window position relative to the primary monitor.
- #
- # Overrides iLocation X and iLocation Y in Skyrim.ini. Provided for convenience.
- #
- OffsetX=0
- OffsetY=0
- [Papyrus]
- ## Set the maximum time scripts are allowed to run per cycle based on current framerate.
- #
- # Normally scripts are given a fixed max. amount of execution time per cycle controlled by
- # fUpdateBudgetMS - 1.2 ms by default, roughly 7% of each cycle at 60 FPS, 17% at 144, 29% at
- # 240, .. The higher your framerate, the harder it gets to sustain it under heavy script load.
- #
- # This attempts to even things out by adjusting the limit based on time it took to complete
- # the previous cycle. Less budget is alloted at higher framerates.
- #
- # Formula:
- #
- # fUpdateBudgetMS = lastCycleTime * (UpdateBudgetBase / 16.66667)
- #
- # Note: fUpdateBudgetMS never goes above UpdateBudgetBase (see below).
- #
- DynamicUpdateBudget=false
- ## Amount of time scripts are alloted at or below 60 FPS (in milliseconds).
- #
- # Recommended to leave at default. If you use a different fUpdateBudgetMS value in Skyrim.ini,
- # set the same here.
- #
- # Bethesda default: 1.2
- #
- UpdateBudgetBase=1.2
- ## Budget is not calculated beyond this limit.
- #
- # Set this at or above your maximum framerate.
- #
- # At 144 minimum budget is 0.5 ms, 0.3 ms at 240.
- #
- # Valid range: 60 - 300
- #
- BudgetMaxFPS=240
- ## Fixes a bad range check in Actor.SetExpressionOverride papyrus function.
- #
- # The bug makes "Dialogue Anger" expression unavailable via this function.
- #
- SetExpressionOverridePatch=true
- ## Add fUpdateBudgetMS to OSD.
- #
- OSDStatsEnabled=false
- ## Add VM overstressed indicator to OSD.
- #
- # If enabled, OSD will indicate when the scripting engine is under excessive load.
- # Keep in mind that it's normal for the VM to become overstressed for short periods,
- # for instance after fast travelling a bunch of events might fire at once.
- # However if the indicator is constantly showing, you've got a problem. Usually poorly
- # made and heavily scripted mods are to blame. Examine the stack to see what's going on.
- #
- # In the best case scanario you'll rarely (if ever) see this indicator.
- #
- OSDWarnVMOverstressed=true
- [Miscellaneous]
- ## Disables scanning missing plugin .ini files. May significantly improve startup times with many plugins.
- #
- # By default the engine looks for every single .ini option for each installed plugin, without checking
- # if the .ini file actually exists. Massive waste of time and resources, especially when the user has a
- # heavily modded game.
- #
- # Note: This is unrelated to the PrivateProfileRedirector plugin and is fully compatible with it. If you
- # use it alongside that plugin the difference won't be felt, but it still prevents the CPU from doing
- # a bunch of useless work at startup.
- #
- SkipMissingPluginINI=true
- ## Filter loadscreens by plugin name.
- #
- # LoadScreenAllow and LoadScreenBlock take comma separated plugin names (case-insensitive).
- #
- # Example usage:
- #
- # Allow only Wyrmstooth and LOTD loadscreens:
- #
- # LoadScreenAllow=Wyrmstooth.esp,LegacyoftheDragonborn.esm
- # LoadScreenBlock=All
- #
- # Block only vanilla and DLC loadscreens:
- #
- # LoadScreenAllow=
- # LoadScreenBlock=Skyrim.esm,Dawnguard.esm,Dragonborn.esm,Hearthfires.esm
- #
- # Block all loadscreens:
- #
- # LoadScreenAllow=
- # LoadScreenBlock=All
- #
- #
- # Note: In cases where only loadscreens with conditions are allowed, it is possible that none
- # will show even if no others are available.
- #
- LoadScreenFilter=false
- LoadScreenAllow=
- LoadScreenBlock=All
- ## Remove all lens flare from weather records.
- #
- # This is done in-memory and is not persistent.
- #
- DisableWeatherLensFlare=false
- ## Disable actor fade when camera intersects the body.
- #
- DisableActorFade=false
- ## Disable player fade when camera intersects the body.
- #
- DisablePlayerFade=false
- [OSD]
- ## Enable the on-screen display.
- #
- Enable=false
- InitiallyOn=true
- ## Comma separated list of displayed stats.
- #
- # fps - Framerate
- # bare_fps - Just the framerate, no formatting
- # frametime - Frametime
- # bare_frametime - Just the frametime, no formatting
- # counter - Frame counter
- # vram - Video ram usage (used / budget) *
- # all - Everything
- #
- # * Note that this line does not show total amount of memory available but rather
- # the OS allocated budget which can vary based on how much is consumed by other
- # applications. If usage exceeds the budget, you'll likely experience stuttering.
- # Requires DXGI 1.4.
- #
- # Stats related to specific drivers are configured in their respective sections.
- #
- Show=fps,vram
- ## How often the OSD updates (in seconds).
- #
- UpdateInterval=0.3
- ## Keys used used to toggle the OSD.
- #
- # ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input_Script)
- #
- # ComboKey:
- #
- # 1 - Left Shift
- # 2 - Right Shift
- # 3 - Left Control
- # 4 - Right Control
- # 5 - Left Alt
- # 6 - Right Alt
- # 7 - Left Win
- # 8 - Right Win
- #
- # ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert
- #
- ComboKey=1
- ToggleKey=0xD2
- ## Align the OSD.
- #
- # 1 - Top Left
- # 2 - Top Right
- # 3 - Bottom Left
- # 4 - Bottom Right
- #
- Align=1
- ## OSD position offset (X Y).
- #
- Offset=4 4
- ## Font scale (X Y)
- #
- # Omit Y for uniform scaling
- #
- Scale=1.0 0.9
- ## Adjust font scale based on amount of lines drawn.
- #
- AutoScale=true
- ## Scale font size based on window size.
- #
- # Size remains constant when resolution to window size ratio != 1, for example
- # when playing at non-native resolutions.
- #
- ScaleToWindow=true
- ## Set a custom font.
- #
- # You can generate bitmaps from fonts installed on your system with MakeSpriteFont.
- # https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont
- #
- # Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts
- #
- FontFile=
- ## Font and outline color (RGBA).
- #
- Color=255 255 255 255
- OutlineColor=0 0 0 255
- ## Outline offset.
- #
- OutlineOffset=1
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