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TASystemsettings.ini

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Dec 6th, 2016
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  1. [SystemSettings]
  2. UseDirectSound=True
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.500000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=False
  31. UseVsync=False
  32. UpscaleScreenPercentage=True
  33. Fullscreen=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=False
  37. AllowImageReflections=False
  38. AllowImageReflectionShadowing=False
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=True
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=0
  44. ParticleLODBias=0
  45. DetailMode=0
  46. MaxDrawDistanceScale=0
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=0
  49. MaxMultiSamples=0
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=0.000000
  53. TemporalAA_StartDepthVelocityScale=0.000000
  54. MinShadowResolution=8
  55. MinPreShadowResolution=8
  56. MaxShadowResolution=512
  57. MobileShadowTextureResolution=512
  58. MaxWholeSceneDominantShadowResolution=64
  59. ShadowFadeResolution=8
  60. PreShadowFadeResolution=8
  61. ShadowFadeExponent=0.250000
  62. ResX=1280
  63. ResY=720
  64. AutoDetectDesktopResolution=False
  65. Borderless=False
  66. AllowApexCloth=true
  67. ScreenPercentage=70.000000
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=1.273240
  70. PreShadowResolutionFactor=0.500000
  71. bEnableBranchingPCFShadows=False
  72. bAllowHardwareShadowFiltering=False
  73. TessellationAdaptivePixelsPerTriangle=48.000000
  74. bEnableForegroundShadowsOnWorld=False
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=True
  77. bUseConservativeShadowBounds=False
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.012000
  80. PerObjectShadowTransition=60.000000
  81. PerSceneShadowTransition=600.000000
  82. CSMSplitPenumbraScale=0.500000
  83. CSMSplitSoftTransitionDistanceScale=4.000000
  84. CSMSplitDepthBiasScale=0.500000
  85. CSMMinimumFOV=40.000000
  86. CSMFOVRoundFactor=4.000000
  87. UnbuiltWholeSceneDynamicShadowRadius=0.000000
  88. UnbuiltNumWholeSceneDynamicShadowCascades=3
  89. WholeSceneShadowUnbuiltInteractionThreshold=50
  90. bAllowFracturedDamage=False
  91. NumFracturedPartsScale=0.500000
  92. FractureDirectSpawnChanceScale=0.500000
  93. FractureRadialSpawnChanceScale=0.500000
  94. FractureCullDistanceScale=0.500000
  95. bForceCPUAccessToGPUSkinVerts=false
  96. bDisableSkeletalInstanceWeights=false
  97. HighPrecisionGBuffers=False
  98. AllowSecondaryDisplays=False
  99. SecondaryDisplayMaximumWidth=640
  100. SecondaryDisplayMaximumHeight=720
  101. AllowPerFrameSleep=True
  102. AllowPerFrameYield=True
  103. MobileFeatureLevel=0
  104. MobileFog=False
  105. MobileHeightFog=False
  106. MobileSpecular=False
  107. MobileBumpOffset=False
  108. MobileNormalMapping=False
  109. MobileEnvMapping=False
  110. MobileRimLighting=False
  111. MobileColorBlending=True
  112. MobileColorGrading=False
  113. MobileVertexMovement=False
  114. MobileOcclusionQueries=False
  115. MobileGlobalGammaCorrection=False
  116. MobileAllowGammaCorrectionWorldOverride=False
  117. MobileAllowDepthPrePass=False
  118. MobileGfxGammaCorrection=False
  119. MobileLODBias=-0.5
  120. MobileBoneCount=75
  121. MobileBoneWeightCount=2
  122. MobileUsePreprocessedShaders=True
  123. MobileFlashRedForUncachedShaders=False
  124. MobileWarmUpPreprocessedShaders=False
  125. MobileCachePreprocessedShaders=False
  126. MobileProfilePreprocessedShaders=False
  127. MobileUseCPreprocessorOnShaders=False
  128. MobileLoadCPreprocessedShaders=False
  129. MobileSharePixelShaders=False
  130. MobileShareVertexShaders=False
  131. MobileShareShaderPrograms=True
  132. MobileEnableMSAA=False
  133. MobileContentScaleFactor=1.0
  134. MobileVertexScratchBufferSize=150
  135. MobileIndexScratchBufferSize=10
  136. MobileLightShaftScale=2.0
  137. MobileLightShaftFirstPass=0.5
  138. MobileLightShaftSecondPass=1.0
  139. MobileModShadows=True
  140. MobileTiltShift=False
  141. MobileMaxMemory=300
  142. MobilePostProcessBlurAmount=32.0
  143. bMobileUsingHighResolutionTiming=True
  144. MobileTiltShiftPosition=0.5
  145. MobileTiltShiftFocusWidth=0.3
  146. MobileTiltShiftTransitionWidth=0.5
  147. MobileMaxShadowRange=500.0
  148. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  149. MobileClearDepthBetweenDPG=False
  150. MobileSceneDepthResolveForShadows=TRUE
  151. MobileLandscapeLodBias=0
  152. MobileUseShaderGroupForStartupObjects=FALSE
  153. MobileMinimizeFogShaders=FALSE
  154. MobileFXAAQuality=0
  155. ApexLODResourceBudget=1000000000000000000000.0
  156. ApexDestructionMaxChunkIslandCount=50
  157. ApexDestructionMaxShapeCount=0
  158. ApexDestructionMaxChunkSeparationLOD=1.0
  159. ApexDestructionMaxActorCreatesPerFrame=-1
  160. ApexDestructionMaxFracturesProcessedPerFrame=-1
  161. ApexDestructionSortByBenefit=True
  162. ApexGRBEnable=false
  163. ApexGRBGPUMemSceneSize=64
  164. ApexGRBGPUMemTempDataSize=64
  165. ApexGRBMeshCellSize=7.5
  166. ApexGRBNonPenSolverPosIterCount=9;
  167. ApexGRBFrictionSolverPosIterCount=3;
  168. ApexGRBFrictionSolverVelIterCount=3;
  169. ApexGRBSkinWidth=0.025
  170. ApexGRBMaxLinearAcceleration=1000000.0
  171. bEnableParallelAPEXClothingFetch=True
  172. bApexClothingAsyncFetchResults=False
  173. ApexClothingAvgSimFrequencyWindow=60
  174. ApexClothingAllowAsyncCooking=True
  175. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  176. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. bAllowBetterModulatedShadows=FALSE
  204. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205.  
  206. [SystemSettingsBucket1]
  207. BasedOn=SystemSettings
  208.  
  209. [SystemSettingsBucket2]
  210. BasedOn=SystemSettings
  211.  
  212. [SystemSettingsBucket3]
  213. BasedOn=SystemSettings
  214.  
  215. [SystemSettingsBucket4]
  216. BasedOn=SystemSettings
  217.  
  218. [SystemSettingsBucket5]
  219. BasedOn=SystemSettings
  220.  
  221. [SystemSettingsScreenshot]
  222. BasedOn=SystemSettings
  223. MaxAnisotropy=16
  224. ShadowFilterQualityBias=1
  225. MinShadowResolution=16
  226. ShadowFadeResolution=1
  227. MinPreShadowResolution=16
  228. PreShadowFadeResolution=1
  229. ShadowTexelsPerPixel=4.0f
  230. PreShadowResolutionFactor=1.0
  231. MaxShadowResolution=4096
  232. MaxWholeSceneDominantShadowResolution=4096
  233. CompositeDynamicLights=FALSE
  234. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  235. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  236. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  237. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  238. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  239. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  240. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  241. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  242. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  243. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  244. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  245. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  246. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  247. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  248. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  249. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  255. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  258. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259.  
  260. [SystemSettingsEditor]
  261. BasedOn=SystemSettings
  262. ResX=1280
  263. ResY=720
  264.  
  265. [SystemSettingsSplitScreen2]
  266. BasedOn=SystemSettings
  267. bAllowWholeSceneDominantShadows=False
  268. bAllowLightShafts=False
  269. DetailMode=1
  270.  
  271. [SystemSettingsMobile]
  272. BasedOn=SystemSettings
  273. Fullscreen=True
  274. DirectionalLightmaps=False
  275. DynamicLights=False
  276. SHSecondaryLighting=False
  277. StaticDecals=True
  278. DynamicDecals=False
  279. UnbatchedDecals=False
  280. MotionBlur=FALSE
  281. MotionBlurPause=FALSE
  282. DepthOfField=FALSE
  283. AmbientOcclusion=FALSE
  284. Bloom=FALSE
  285. Distortion=FALSE
  286. FilteredDistortion=FALSE
  287. DropParticleDistortion=TRUE
  288. FloatingPointRenderTargets=FALSE
  289. MaxAnisotropy=2
  290. bAllowLightShafts=FALSE
  291. MobileModShadows=False
  292. MobileClearDepthBetweenDPG=False
  293. MaxFilterBlurSampleCount=4
  294. DynamicShadows=False
  295. MobileMaxMemory=300
  296. MobileLandscapeLodBias=0
  297. AllowRadialBlur=False
  298.  
  299. [SystemSettingsMobilePreviewer]
  300. BasedOn=SystemSettingsMobile
  301. Fullscreen=False
  302.  
  303. [SystemSettingsMobileTextureBias]
  304. BasedOn=SystemSettingsMobile
  305. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  322. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  324. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  329. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  330.  
  331. [SystemSettingsAndroid]
  332. BasedOn=SystemSettingsMobileTextureBias
  333.  
  334. [SystemSettingsAndroid_Performance1_MemoryLow]
  335. BasedOn=SystemSettingsMobileTextureBias
  336. MobileFeatureLevel=1
  337. MobileFog=False
  338. MobileSpecular=False
  339. MobileBumpOffset=False
  340. MobileNormalMapping=False
  341. MobileEnvMapping=False
  342. MobileRimLighting=False
  343. MobileContentScaleFactor=0.9375
  344.  
  345. [SystemSettingsAndroid_Performance2_MemoryLow]
  346. BasedOn=SystemSettingsMobileTextureBias
  347. MobileBumpOffset=False
  348. MobileNormalMapping=False
  349. MobileContentScaleFactor=0.9375
  350.  
  351. [SystemSettingsAndroid_Performance1_Memory1024]
  352. BasedOn=SystemSettingsMobile
  353. MobileFeatureLevel=1
  354. MobileFog=False
  355. MobileSpecular=False
  356. MobileBumpOffset=False
  357. MobileNormalMapping=False
  358. MobileEnvMapping=False
  359. MobileRimLighting=False
  360. MobileContentScaleFactor=0.9375
  361.  
  362. [SystemSettingsAndroid_Performance2_Memory1024]
  363. BasedOn=SystemSettingsMobile
  364. MobileBumpOffset=False
  365. MobileNormalMapping=False
  366. MobileContentScaleFactor=0.9375
  367.  
  368. [SystemSettingsFlash]
  369. BasedOn=SystemSettingsMobileTextureBias
  370. MotionBlur=FALSE
  371. MotionBlurPause=FALSE
  372. DepthOfField=FALSE
  373. AmbientOcclusion=FALSE
  374. Bloom=FALSE
  375. Distortion=FALSE
  376. FilteredDistortion=FALSE
  377. bAllowLightShafts=FALSE
  378. MobileModShadows=True
  379. DynamicShadows=True
  380. MobileClearDepthBetweenDPG=True
  381. DirectionalLightmaps=False
  382. MobileHeightFog=False
  383.  
  384. [SystemSettingsIPhone]
  385. BasedOn=SystemSettingsMobileTextureBias
  386. bMobileUsingHighResolutionTiming=False
  387.  
  388. [SystemSettingsIPhone3GS]
  389. BasedOn=SystemSettingsMobileTextureBias
  390. LensFlares=False
  391. DetailMode=1
  392. MobileEnableMSAA=True
  393. MobileMaxMemory=100
  394. bMobileUsingHighResolutionTiming=False
  395. MobileLandscapeLodBias=2
  396.  
  397. [SystemSettingsIPhone4]
  398. BasedOn=SystemSettingsMobile
  399. MobileContentScaleFactor=2.0
  400. LensFlares=False
  401. bMobileUsingHighResolutionTiming=False
  402. MobileLandscapeLodBias=1
  403.  
  404. [SystemSettingsIPhone4S]
  405. BasedOn=SystemSettingsMobile
  406. MobileEnableMSAA=True
  407. bAllowLightShafts=True
  408. MobileModShadows=True
  409. DynamicShadows=False
  410. ShadowDepthBias=0.025
  411. MobileContentScaleFactor=2.0
  412. MaxShadowResolution=256
  413. MobileShadowTextureResolution=256
  414.  
  415. [SystemSettingsIPhone5]
  416. BasedOn=SystemSettingsMobile
  417. MobileEnableMSAA=True
  418. bAllowLightShafts=True
  419. MobileModShadows=True
  420. DynamicShadows=False
  421. ShadowDepthBias=0.025
  422. MobileContentScaleFactor=2.0
  423. MaxShadowResolution=256
  424. MobileShadowTextureResolution=1024
  425. AllowRadialBlur=True
  426.  
  427. [SystemSettingsIPodTouch4]
  428. BasedOn=SystemSettingsMobileTextureBias
  429. MobileContentScaleFactor=2.0
  430. LensFlares=False
  431. MobileMaxMemory=100
  432. bMobileUsingHighResolutionTiming=False
  433. MobileLandscapeLodBias=2
  434.  
  435. [SystemSettingsIPodTouch5]
  436. BasedOn=SystemSettingsMobile
  437. MobileEnableMSAA=True
  438. bAllowLightShafts=True
  439. MobileModShadows=True
  440. DynamicShadows=False
  441. ShadowDepthBias=0.025
  442. MobileContentScaleFactor=2.0
  443. MaxShadowResolution=256
  444. MobileShadowTextureResolution=256
  445.  
  446. [SystemSettingsIPad]
  447. BasedOn=SystemSettingsMobileTextureBias
  448. MobileFeatureLevel=1
  449. MobileFog=False
  450. MobileSpecular=False
  451. MobileBumpOffset=False
  452. MobileNormalMapping=False
  453. MobileEnvMapping=False
  454. MobileRimLighting=False
  455. MobileMaxMemory=100
  456. bMobileUsingHighResolutionTiming=False
  457. MobileLandscapeLodBias=1
  458. MobileContentScaleFactor=0.9375
  459.  
  460. [SystemSettingsIPad2]
  461. BasedOn=SystemSettingsMobile
  462. MobileEnableMSAA=False
  463. bAllowLightShafts=True
  464. MobileModShadows=True
  465. DynamicShadows=False
  466. ShadowDepthBias=0.016
  467. MobileContentScaleFactor=1.0
  468. MaxShadowResolution=256
  469. MobileShadowTextureResolution=256
  470.  
  471. [SystemSettingsIPad3]
  472. BasedOn=SystemSettingsMobile
  473. MobileEnableMSAA=False
  474. bAllowLightShafts=True
  475. MobileModShadows=True
  476. DynamicShadows=True
  477. ShadowDepthBias=0.016
  478. MobileContentScaleFactor=1.40625
  479. MaxShadowResolution=256
  480. MobileShadowTextureResolution=256
  481. MobileMaxMemory=500
  482.  
  483. [SystemSettingsIPad4]
  484. BasedOn=SystemSettingsMobile
  485. MobileEnableMSAA=False
  486. bAllowLightShafts=True
  487. MobileModShadows=True
  488. DynamicShadows=True
  489. ShadowDepthBias=0.016
  490. MobileContentScaleFactor=2.0
  491. MaxShadowResolution=512
  492. MobileShadowTextureResolution=512
  493. MobileMaxMemory=500
  494. AllowRadialBlur=True
  495.  
  496. [SystemSettingsIPadMini]
  497. BasedOn=SystemSettingsMobile
  498. MobileEnableMSAA=False
  499. bAllowLightShafts=True
  500. MobileModShadows=True
  501. DynamicShadows=False
  502. ShadowDepthBias=0.016
  503. MobileContentScaleFactor=1.0
  504. MaxShadowResolution=256
  505. MobileShadowTextureResolution=256
  506.  
  507. [SystemSettingsIPad2_Detail]
  508. BasedOn=SystemSettingsIPad2
  509.  
  510. [Configuration]
  511.  
  512. [SystemSettingsTexturesDerp]
  513. BasedOn=SystemSettings
  514. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  515. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  516. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  517. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  518. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  519. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  520. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  521. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  522. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  523. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  524. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  525. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  526. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  527. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  528. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  529. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  530. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  531. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  532. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  533. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  534. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  535. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  536. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  537. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  538. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  539. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  540. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  541. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  542. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  543.  
  544. [SystemSettingsTexturesLow]
  545. BasedOn=SystemSettings
  546. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  547. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  548. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  549. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  550. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  551. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  552. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  553. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  554. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  555. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  556. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  557. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  558. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  559. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  560. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  561. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  562. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  563. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  564. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  565. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  566. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  567. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  568. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  569. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  570. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  571. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  572. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  573. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  574. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  575.  
  576. [SystemSettingsTexturesMedium]
  577. BasedOn=SystemSettings
  578. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  579. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  580. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  581. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  582. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  583. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  584. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  585. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  586. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  587. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  588. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  589. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  590. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  591. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  592. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  593. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  594. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  595. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  596. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  597. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  598. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  599. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  600. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  601. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  602. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  603. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  604. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  605. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  606. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  607.  
  608. [SystemSettingsTexturesHigh]
  609. BasedOn=SystemSettings
  610. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  611. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  612. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  613. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  614. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  615. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  616. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  617. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  618. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  619. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  620. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  621. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  622. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  623. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  624. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  625. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  626. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  627. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  628. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  629. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  630. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  631. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  632. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  633. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  634. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  635. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  636. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  637. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  638. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  639.  
  640. [SystemSettingsTexturesHigher]
  641. BasedOn=SystemSettings
  642. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  643. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  644. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  645. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  646. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  647. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  648. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  649. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  650. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  651. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  652. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  653. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  654. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  655. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  656. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  657. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  658. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  659. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  660. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  661. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  662. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  663. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  664. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  665. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  666. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  667. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  668. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  669. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  670. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  671.  
  672. [IniVersion]
  673. 0=1478125738.000000
  674. 1=1478125738.000000
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