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- introduction to the rifle squad
- 1 Squad leader,
- 2 balanced (explain flexibility of balance) Fireteams
- Fireteam: FTL, G, AR, R
- buddy teams: FTL + G, AR + R
- manuevers/formations/drills mostly based around fireteams (due to redundency of a 4 man team, 2 man teams difficult to maintain)
- squads have 2 teams, allows flexibility in manuever. fireteams should be able to support each other with fire
- fireteams should operate as one element, subdivision allow for fire and movement when unsupported or in urban terrain. buddy teams should be within voice range most of the time
- slotting: 5+ = SL + 2 teams, 4- = 1 fireteam
- communication
- situational awareness
- tactical movement
- formations
- spacing and cohesion - 10m standard spacing, decrease to maintain audio and visual contact, increase if threat is high (though other techniques like bounding are usually best). STHUD is 15m per ring, 5m radius on icons
- fireteam formations
- wedge
- file
- squad formations
- column
- file
- line
- movement types
- travelling
- travelling overwatch
- bounding
- danger areas/scouting
- in contact
- concepts
- suppression
- fire and maneuver
- reaction to contact
- contact report
- techniques/drills
- rushes
- buddy/fireteam/squad rushes
- squad attack
- break contact
- peels
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