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- struct Light
- {
- D3DXVECTOR3 pos;
- D3DXVECTOR4 color;
- float range;
- Light()
- {}
- Light(D3DXVECTOR3 _pos, D3DXVECTOR4 _col, float _range)
- {
- pos = _pos;
- color = _col;
- range = _range;
- }
- };
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