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Aug 19th, 2018
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  1. uintptr_t m_AttributeManager = UTILS::netvar_manager.GetOffset(enc_char("DT_EconEntity"), enc_char("m_AttributeManager"));
  2. uintptr_t m_Item = UTILS::netvar_manager.GetOffset(enc_char("DT_AttributeContainer"), enc_char("m_Item"));
  3.  
  4. m_nForceBone = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAnimating"), enc_char("m_nForceBone"));
  5. m_flPoseParameter = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAnimating"), enc_char("m_flPoseParameter"));
  6. m_flNextPrimaryAttack = UTILS::netvar_manager.GetOffset(enc_char("DT_LocalActiveWeaponData"), enc_char("m_flNextPrimaryAttack"));
  7. m_flNextSecondaryAttack = UTILS::netvar_manager.GetOffset(enc_char("DT_LocalActiveWeaponData"), enc_char("m_flNextSecondaryAttack"));
  8. m_flNextAttack = UTILS::netvar_manager.GetOffset(enc_char("DT_BCCLocalPlayerExclusive"), enc_char("m_flNextAttack"));
  9. m_iHealth = UTILS::netvar_manager.GetOffset(enc_char("DT_BasePlayer"), enc_char("m_iHealth"));
  10. m_fFlags = UTILS::netvar_manager.GetOffset(enc_char("DT_BasePlayer"), enc_char("m_fFlags"));
  11. m_flLowerBodyYawTarget = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_flLowerBodyYawTarget"));
  12. m_flC4Blow = UTILS::netvar_manager.GetOffset(("DT_PlantedC4"), ("m_flC4Blow"));
  13. m_vecOrigin = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_vecOrigin"));
  14. m_iTeamNum = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_iTeamNum"));
  15. m_Collision = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_Collision"));
  16. m_angEyeAngles = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_angEyeAngles"));
  17. m_flSimulationTime = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_flSimulationTime"));
  18. m_bGunGameImmunity = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_bGunGameImmunity"));
  19. m_hActiveWeapon = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatCharacter"), enc_char("m_hActiveWeapon"));
  20. m_ArmorValue = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_ArmorValue"));
  21. m_bHasHelmet = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_bHasHelmet"));
  22. m_bIsScoped = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_bIsScoped"));
  23. m_nFallbackPaintKit = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAttributableItem"), enc_char("m_nFallbackPaintKit"));
  24. m_flFallbackWear = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAttributableItem"), enc_char("m_flFallbackWear"));
  25. m_ragPos = UTILS::netvar_manager.GetOffset(enc_char("DT_Ragdoll"), enc_char("m_ragPos"));
  26. m_hMyWeapons = UTILS::netvar_manager.GetOffset(enc_char("DT_BCCNonLocalPlayerExclusive"), enc_char("m_hMyWeapons"));
  27. m_nFallbackSeed = UTILS::netvar_manager.GetOffset(enc_char("DT_EconEntity"), enc_char("m_nFallbackSeed"));
  28. m_nFallbackStatTrak = UTILS::netvar_manager.GetOffset(enc_char("DT_EconEntity"), enc_char("m_nFallbackStatTrak"));
  29. m_iItemDefinitionIndex = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iItemDefinitionIndex"));
  30. m_iItemIDHigh = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iItemIDHigh"));
  31. m_szCustomName = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_szCustomName"));
  32. m_iEntityQuality = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iEntityQuality"));
  33. m_iAccountID = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iAccountID"));
  34. m_flPostponeFireReadyTime = UTILS::netvar_manager.GetOffset(enc_char("DT_WeaponCSBase"), enc_char("m_flPostponeFireReadyTime"));
  35. m_iObserverMode = UTILS::netvar_manager.GetOffset(enc_char("DT_BasePlayer"), enc_char("m_iObserverMode"));
  36. m_flFlashDuration = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_flFlashDuration"));
  37. m_flThrowStrength = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCSGrenade"), enc_char("m_flThrowStrength"));
  38. m_bPinPulled = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCSGrenade"), enc_char("m_bPinPulled"));
  39. m_bSpotted = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_bSpotted"));
  40. m_fThrowTime = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCSGrenade"), enc_char("m_fThrowTime"));
  41. m_iClip1 = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iClip1"));
  42. m_iPrimaryReserveAmmoCount = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iPrimaryReserveAmmoCount"));
  43. m_nModelIndex = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_nModelIndex"));
  44. m_hWeapon = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseViewModel"), enc_char("m_hWeapon"));
  45. m_hOwner = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseViewModel"), enc_char("m_hOwner"));
  46. m_hWeaponWorldModel = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_hWeaponWorldModel"));
  47. m_iViewModelIndex = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iViewModelIndex"));
  48. m_iWorldModelIndex = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iWorldModelIndex"));
  49. m_angRotation = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_angRotation"));
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