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- uintptr_t m_AttributeManager = UTILS::netvar_manager.GetOffset(enc_char("DT_EconEntity"), enc_char("m_AttributeManager"));
- uintptr_t m_Item = UTILS::netvar_manager.GetOffset(enc_char("DT_AttributeContainer"), enc_char("m_Item"));
- m_nForceBone = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAnimating"), enc_char("m_nForceBone"));
- m_flPoseParameter = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAnimating"), enc_char("m_flPoseParameter"));
- m_flNextPrimaryAttack = UTILS::netvar_manager.GetOffset(enc_char("DT_LocalActiveWeaponData"), enc_char("m_flNextPrimaryAttack"));
- m_flNextSecondaryAttack = UTILS::netvar_manager.GetOffset(enc_char("DT_LocalActiveWeaponData"), enc_char("m_flNextSecondaryAttack"));
- m_flNextAttack = UTILS::netvar_manager.GetOffset(enc_char("DT_BCCLocalPlayerExclusive"), enc_char("m_flNextAttack"));
- m_iHealth = UTILS::netvar_manager.GetOffset(enc_char("DT_BasePlayer"), enc_char("m_iHealth"));
- m_fFlags = UTILS::netvar_manager.GetOffset(enc_char("DT_BasePlayer"), enc_char("m_fFlags"));
- m_flLowerBodyYawTarget = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_flLowerBodyYawTarget"));
- m_flC4Blow = UTILS::netvar_manager.GetOffset(("DT_PlantedC4"), ("m_flC4Blow"));
- m_vecOrigin = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_vecOrigin"));
- m_iTeamNum = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_iTeamNum"));
- m_Collision = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_Collision"));
- m_angEyeAngles = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_angEyeAngles"));
- m_flSimulationTime = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_flSimulationTime"));
- m_bGunGameImmunity = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_bGunGameImmunity"));
- m_hActiveWeapon = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatCharacter"), enc_char("m_hActiveWeapon"));
- m_ArmorValue = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_ArmorValue"));
- m_bHasHelmet = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_bHasHelmet"));
- m_bIsScoped = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_bIsScoped"));
- m_nFallbackPaintKit = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAttributableItem"), enc_char("m_nFallbackPaintKit"));
- m_flFallbackWear = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseAttributableItem"), enc_char("m_flFallbackWear"));
- m_ragPos = UTILS::netvar_manager.GetOffset(enc_char("DT_Ragdoll"), enc_char("m_ragPos"));
- m_hMyWeapons = UTILS::netvar_manager.GetOffset(enc_char("DT_BCCNonLocalPlayerExclusive"), enc_char("m_hMyWeapons"));
- m_nFallbackSeed = UTILS::netvar_manager.GetOffset(enc_char("DT_EconEntity"), enc_char("m_nFallbackSeed"));
- m_nFallbackStatTrak = UTILS::netvar_manager.GetOffset(enc_char("DT_EconEntity"), enc_char("m_nFallbackStatTrak"));
- m_iItemDefinitionIndex = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iItemDefinitionIndex"));
- m_iItemIDHigh = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iItemIDHigh"));
- m_szCustomName = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_szCustomName"));
- m_iEntityQuality = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iEntityQuality"));
- m_iAccountID = m_AttributeManager + m_Item + UTILS::netvar_manager.GetOffset(enc_char("DT_ScriptCreatedItem"), enc_char("m_iAccountID"));
- m_flPostponeFireReadyTime = UTILS::netvar_manager.GetOffset(enc_char("DT_WeaponCSBase"), enc_char("m_flPostponeFireReadyTime"));
- m_iObserverMode = UTILS::netvar_manager.GetOffset(enc_char("DT_BasePlayer"), enc_char("m_iObserverMode"));
- m_flFlashDuration = UTILS::netvar_manager.GetOffset(enc_char("DT_CSPlayer"), enc_char("m_flFlashDuration"));
- m_flThrowStrength = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCSGrenade"), enc_char("m_flThrowStrength"));
- m_bPinPulled = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCSGrenade"), enc_char("m_bPinPulled"));
- m_bSpotted = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_bSpotted"));
- m_fThrowTime = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCSGrenade"), enc_char("m_fThrowTime"));
- m_iClip1 = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iClip1"));
- m_iPrimaryReserveAmmoCount = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iPrimaryReserveAmmoCount"));
- m_nModelIndex = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_nModelIndex"));
- m_hWeapon = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseViewModel"), enc_char("m_hWeapon"));
- m_hOwner = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseViewModel"), enc_char("m_hOwner"));
- m_hWeaponWorldModel = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_hWeaponWorldModel"));
- m_iViewModelIndex = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iViewModelIndex"));
- m_iWorldModelIndex = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseCombatWeapon"), enc_char("m_iWorldModelIndex"));
- m_angRotation = UTILS::netvar_manager.GetOffset(enc_char("DT_BaseEntity"), enc_char("m_angRotation"));
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