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Jun 13th, 2019
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  1. 06-12 20:54:42.157 5924 5924 I Unity : onResume
  2. 06-12 20:54:42.191 5924 5941 D Unity : SetWindow 0 0x780d025010
  3. 06-12 20:54:42.191 5924 5941 D Unity : SetWindow 0 0x780d025010
  4. 06-12 20:54:42.226 5924 5924 I Unity : windowFocusChanged: true
  5. 06-12 20:54:42.268 5924 5941 D Unity : [VFS] Mount /data/app/com.EurusGames.Owin-miZy_hhFXMm4dssTv2rgrw==/base.apk
  6. 06-12 20:54:42.352 5924 5941 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 3661mb
  7. 06-12 20:54:42.352 5924 5941 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
  8. 06-12 20:54:42.353 5924 5941 I Unity : ApplicationInfo com.EurusGames.Owin version 4 build 7df95fe1-cae8-43c3-a77f-f90cdd349ceb
  9. 06-12 20:54:42.353 5924 5941 I Unity : Built from '2018.3/staging' branch, Version '2018.3.1f1 (bb579dc42f1d)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
  10. 06-12 20:54:42.353 5924 5941 D Unity : [EGL] Attaching window :0x780d025010
  11. 06-12 20:54:42.455 5924 5941 D Unity : PlayerConnection initialized from /data/app/com.EurusGames.Owin-miZy_hhFXMm4dssTv2rgrw==/base.apk/assets/bin/Data (debug = 0)
  12. 06-12 20:54:42.457 5924 5941 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55376
  13. 06-12 20:54:42.457 5924 5941 D Unity : PlayerConnection initialized unix socket : Unity-com.EurusGames.Owin
  14. 06-12 20:54:42.463 5924 5941 D Unity : Multi-casting "[IP] 192.168.0.13 [Port] 55376 [Flags] 3 [Guid] 2259502871 [EditorId] 3842034320 [Version] 1048832 [Id] AndroidPlayer(Google_Pixel_2_XL@192.168.0.13) [Debug] 1 [PackageName] AndroidPlayer" to [225.0.0.222:54997]...
  15. 06-12 20:54:42.464 5924 5941 D Unity : Waiting for connection from host on [0.0.0.0:55376]...
  16. 06-12 20:54:47.464 5924 5941 D Unity : Timed out. Continuing without host connection.
  17. 06-12 20:54:47.464 5924 5941 D Unity : Started listening to [0.0.0.0:55376]
  18. 06-12 20:54:47.515 5924 5941 D Unity : InitializeScriptEngine OK (0x7811637fc0)
  19. 06-12 20:54:47.516 5924 5941 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55376]
  20. 06-12 20:54:47.593 5924 5941 D Unity : PlayerInitEngineNoGraphics OK
  21. 06-12 20:54:47.593 5924 5941 D Unity : AndroidGraphics::Startup window = 0x780d025010
  22. 06-12 20:54:47.593 5924 5941 D Unity : [EGL] Attaching window :0x780d025010
  23. 06-12 20:54:47.624 5924 5941 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
  24. 06-12 20:54:47.626 5924 5941 D Unity : [EGL] Checking ES 3.1 support...
  25. 06-12 20:54:47.628 5924 5941 D Unity : [EGL] ES 3.1 support detected
  26. 06-12 20:54:47.628 5924 5941 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
  27. 06-12 20:54:47.628 5924 5941 D Unity : GfxDevice: creating device client; threaded=1
  28. 06-12 20:54:47.632 5924 5941 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
  29. 06-12 20:54:47.633 5924 5941 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
  30. 06-12 20:54:47.633 5924 5941 D Unity : [EGL] Request: ES 3.0 RGBA32 8888 0/0
  31. 06-12 20:54:47.634 5924 5941 D Unity : [EGL] Found: ID[9] ES 3.0 RGBA32 8888 0/0
  32. 06-12 20:54:47.639 5924 5941 D Unity : ANativeWindow: (1440/2880) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1440/2880)
  33. 06-12 20:54:47.659 5924 5941 D Unity : Renderer: Adreno (TM) 540
  34. 06-12 20:54:47.659 5924 5941 D Unity : Vendor: Qualcomm
  35. 06-12 20:54:47.659 5924 5941 D Unity : Version: OpenGL ES 3.2 V@328.0 (GIT@6fb5a5b, Ife855c4895) (Date:08/21/18)
  36. 06-12 20:54:47.659 5924 5941 D Unity : GLES: 3
  37. 06-12 20:54:47.659 5924 5941 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_i
  38. 06-12 20:54:47.659 5924 5941 D Unity : mage_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT
  39. 06-12 20:54:47.659 5924 5941 D Unity : _external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
  40. 06-12 20:54:47.668 5924 5941 D Unity : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level <OpenGL ES 3.1 AEP> ; Context handle -185004160
  41. 06-12 20:54:47.670 5924 5941 D Unity : [EGL] Attaching window :0x780d025010
  42. 06-12 20:54:47.671 5924 5941 D Unity : Requested framebuffer: resolution[1440x2880], rgba[8/8/8/8], depth+stencil[on], samples[1]
  43. 06-12 20:54:47.671 5924 5941 D Unity : Created framebuffer: resolution[1440x2880], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
  44. 06-12 20:54:47.672 5924 5941 D Unity : [EGL] Attaching window :0x780d025010
  45. 06-12 20:54:47.672 5924 5941 D Unity : Initialize engine version: 2018.3.1f1 (bb579dc42f1d)
  46. 06-12 20:54:47.830 5924 5941 D Unity : PlayerInitEngineGraphics OK
  47. 06-12 20:54:47.834 5924 5941 D Unity : Found 29 native sensors
  48. 06-12 20:54:47.836 5924 5941 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  49. 06-12 20:54:47.838 5924 5941 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  50. 06-12 20:54:47.848 5924 5941 D Unity : Input: mapping [16:AXIS_GENERIC_1]
  51. 06-12 20:54:47.848 5924 5941 D Unity : Input: attaching joystick ["uinput-fpc"][0x00000000:0a2365ce4f51162539f3bf91469900de3a450172] at pos [0x01]
  52. 06-12 20:54:47.848 5924 5941 D Unity : SetWindow 0 0x780d025010
  53. 06-12 20:54:47.848 5924 5941 D Unity : [EGL] Attaching window :0x780d025010
  54. 06-12 20:54:49.929 5924 5941 D Unity : UnloadTime: 4.690000 ms
  55. 06-12 20:54:49.936 5924 5941 D Unity : UUID: 6d7f99352c70cbd5 => 94a9706bf2bf4105e3669f054e6cac26
  56. 06-12 20:54:50.008 5924 5941 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  57. 06-12 20:54:50.022 5924 5941 D Unity : Choreographer available: Enabling VSYNC timing
  58. 06-12 20:54:54.169 5924 6063 D Unity : Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  59. 06-12 20:54:54.211 5924 5941 D Unity : UnloadTime: 10.191000 ms
  60. 06-12 20:54:54.262 5924 5941 I Unity : Starting Auth with token client.
  61. 06-12 20:54:54.262 5924 5941 I Unity : GooglePlayGames.Native.NativeClient:Authenticate(Action`2, Boolean)
  62. 06-12 20:54:54.262 5924 5941 I Unity : GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean)
  63. 06-12 20:54:54.262 5924 5941 I Unity : GooglePlayAuthenticator:AuthenticateUser()
  64. 06-12 20:54:54.262 5924 5941 I Unity :
  65. 06-12 20:54:54.262 5924 5941 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  66. 06-12 20:54:54.262 5924 5941 I Unity :
  67. 06-12 20:54:54.335 5924 5941 W Unity : !!! [Play Games Plugin DLL] 06/12/19 20:54:54 -07:00 WARNING: Creating new PlayGamesPlatform
  68. 06-12 20:54:54.335 5924 5941 W Unity : GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()
  69. 06-12 20:54:54.335 5924 5941 W Unity :
  70. 06-12 20:54:54.335 5924 5941 W Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  71. 06-12 20:54:54.335 5924 5941 W Unity :
  72. 06-12 20:54:54.392 5924 5941 D Unity : System memory in use before: 52.0 MB.
  73. 06-12 20:54:54.397 5924 5941 D Unity : System memory in use after: 52.1 MB.
  74. 06-12 20:54:54.397 5924 5941 D Unity :
  75. 06-12 20:54:54.397 5924 5941 D Unity : Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1994.
  76. 06-12 20:54:54.397 5924 5941 D Unity : Total: 5.503000 ms (FindLiveObjects: 0.646000 ms CreateObjectMapping: 0.099000 ms MarkObjects: 2.979000 ms DeleteObjects: 1.777000 ms)
  77. 06-12 20:54:54.397 5924 5941 D Unity :
  78. 06-12 20:54:54.669 5924 5924 D Unity : Unable to lookup library path for 'gpg', native render plugin support disabled.
  79. 06-12 20:54:54.670 5924 5924 E Unity : Unable to find gpg
  80. 06-12 20:57:24.913 6770 6786 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_i
  81. 06-12 20:57:24.913 6770 6786 D Unity : mage_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT
  82. 06-12 20:57:24.913 6770 6786 D Unity : _external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
  83. 06-12 20:57:30.787 6770 6786 I Unity : accepted incoming socket
  84. 06-12 20:57:30.787 6770 6786 I Unity :
  85. 06-12 20:57:30.787 6770 6786 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  86. 06-12 20:57:30.787 6770 6786 I Unity :
  87. 06-12 20:57:33.968 6770 6786 I Unity : Exception : System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: The socket has been shut down
  88. 06-12 20:57:33.968 6770 6786 I Unity : at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
  89. 06-12 20:57:33.968 6770 6786 I Unity : at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
  90. 06-12 20:57:33.968 6770 6786 I Unity : --- End of inner exception stack trace ---
  91. 06-12 20:57:33.968 6770 6786 I Unity : at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
  92. 06-12 20:57:33.968 6770 6786 I Unity : at Utils.CopyToStream (System.IO.Stream src, System.IO.Stream dst, System.Byte[] buffer, Int32 numBytes) [0x00000] in <filename unknown>:0
  93. 06-12 20:57:33.968 6770 6786 I Unity : at RemoteConnection.ProcessOutgoingData () [0x00000] in <filename unknown>:0
  94. 06-12 20:57:33.968 6770 6786 I Unity : at RemoteConnection.Update () [0x00000] in <filename unknown>:0
  95. 06-12 20:57:33.968 6770 6786 I Unity :
  96. 06-12 20:57:33.968 6770 6786 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  97. 06-12 20:57:33.968 6770 6786 I Unity :
  98. 06-12 21:08:42.001 7667 7667 I Unity : onResume
  99. 06-12 21:08:42.043 7667 7686 D Unity : SetWindow 0 0x780d02b010
  100. 06-12 21:08:42.043 7667 7686 D Unity : SetWindow 0 0x780d02b010
  101. 06-12 21:08:42.091 7667 7667 I Unity : windowFocusChanged: true
  102. 06-12 21:08:42.217 7667 7686 D Unity : [VFS] Mount /data/app/com.EurusGames.Owin-XZkf_zIaVNPak77vrohfQw==/base.apk
  103. 06-12 21:08:42.280 7667 7686 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 3661mb
  104. 06-12 21:08:42.280 7667 7686 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
  105. 06-12 21:08:42.280 7667 7686 I Unity : ApplicationInfo com.EurusGames.Owin version 4 build 9aa13088-bc64-4b45-b108-8b69fea623e2
  106. 06-12 21:08:42.281 7667 7686 I Unity : Built from '2018.3/staging' branch, Version '2018.3.1f1 (bb579dc42f1d)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
  107. 06-12 21:08:42.281 7667 7686 D Unity : [EGL] Attaching window :0x780d02b010
  108. 06-12 21:08:42.362 7667 7686 D Unity : PlayerConnection initialized from /data/app/com.EurusGames.Owin-XZkf_zIaVNPak77vrohfQw==/base.apk/assets/bin/Data (debug = 0)
  109. 06-12 21:08:42.364 7667 7686 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55292
  110. 06-12 21:08:42.364 7667 7686 D Unity : PlayerConnection initialized unix socket : Unity-com.EurusGames.Owin
  111. 06-12 21:08:42.366 7667 7686 D Unity : Multi-casting "[IP] 192.168.0.13 [Port] 55292 [Flags] 3 [Guid] 1119211537 [EditorId] 2690808580 [Version] 1048832 [Id] AndroidPlayer(Google_Pixel_2_XL@192.168.0.13) [Debug] 1 [PackageName] AndroidPlayer" to [225.0.0.222:54997]...
  112. 06-12 21:08:42.366 7667 7686 D Unity : Waiting for connection from host on [0.0.0.0:55292]...
  113. 06-12 21:08:47.368 7667 7686 D Unity : Timed out. Continuing without host connection.
  114. 06-12 21:08:47.369 7667 7686 D Unity : Started listening to [0.0.0.0:55292]
  115. 06-12 21:08:47.454 7667 7686 D Unity : InitializeScriptEngine OK (0x7811637fc0)
  116. 06-12 21:08:47.455 7667 7686 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55292]
  117. 06-12 21:08:47.493 7667 7686 D Unity : PlayerInitEngineNoGraphics OK
  118. 06-12 21:08:47.493 7667 7686 D Unity : AndroidGraphics::Startup window = 0x780d02b010
  119. 06-12 21:08:47.493 7667 7686 D Unity : [EGL] Attaching window :0x780d02b010
  120. 06-12 21:08:47.514 7667 7686 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
  121. 06-12 21:08:47.515 7667 7686 D Unity : [EGL] Checking ES 3.1 support...
  122. 06-12 21:08:47.518 7667 7686 D Unity : [EGL] ES 3.1 support detected
  123. 06-12 21:08:47.518 7667 7686 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
  124. 06-12 21:08:47.518 7667 7686 D Unity : GfxDevice: creating device client; threaded=1
  125. 06-12 21:08:47.520 7667 7686 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
  126. 06-12 21:08:47.521 7667 7686 D Unity : [EGL] Found: ID[1] ES 3.1+AEP RGB16 565 0/0
  127. 06-12 21:08:47.521 7667 7686 D Unity : [EGL] Request: ES 3.0 RGBA32 8888 0/0
  128. 06-12 21:08:47.523 7667 7686 D Unity : [EGL] Found: ID[9] ES 3.0 RGBA32 8888 0/0
  129. 06-12 21:08:47.527 7667 7686 D Unity : ANativeWindow: (1440/2880) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1440/2880)
  130. 06-12 21:08:47.538 7667 7686 D Unity : Renderer: Adreno (TM) 540
  131. 06-12 21:08:47.538 7667 7686 D Unity : Vendor: Qualcomm
  132. 06-12 21:08:47.538 7667 7686 D Unity : Version: OpenGL ES 3.2 V@328.0 (GIT@6fb5a5b, Ife855c4895) (Date:08/21/18)
  133. 06-12 21:08:47.538 7667 7686 D Unity : GLES: 3
  134. 06-12 21:08:47.538 7667 7686 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_i
  135. 06-12 21:08:47.538 7667 7686 D Unity : mage_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT
  136. 06-12 21:08:47.538 7667 7686 D Unity : _external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
  137. 06-12 21:08:47.547 7667 7686 D Unity : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level <OpenGL ES 3.1 AEP> ; Context handle -184979584
  138. 06-12 21:08:47.548 7667 7686 D Unity : [EGL] Attaching window :0x780d02b010
  139. 06-12 21:08:47.549 7667 7686 D Unity : Requested framebuffer: resolution[1440x2880], rgba[8/8/8/8], depth+stencil[on], samples[1]
  140. 06-12 21:08:47.549 7667 7686 D Unity : Created framebuffer: resolution[1440x2880], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
  141. 06-12 21:08:47.549 7667 7686 D Unity : [EGL] Attaching window :0x780d02b010
  142. 06-12 21:08:47.549 7667 7686 D Unity : Initialize engine version: 2018.3.1f1 (bb579dc42f1d)
  143. 06-12 21:08:47.820 7667 7686 D Unity : PlayerInitEngineGraphics OK
  144. 06-12 21:08:47.827 7667 7686 D Unity : Found 29 native sensors
  145. 06-12 21:08:47.833 7667 7686 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  146. 06-12 21:08:47.835 7667 7686 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  147. 06-12 21:08:47.843 7667 7686 D Unity : Input: mapping [16:AXIS_GENERIC_1]
  148. 06-12 21:08:47.843 7667 7686 D Unity : Input: attaching joystick ["uinput-fpc"][0x00000000:0a2365ce4f51162539f3bf91469900de3a450172] at pos [0x01]
  149. 06-12 21:08:47.843 7667 7686 D Unity : SetWindow 0 0x780d02b010
  150. 06-12 21:08:47.843 7667 7686 D Unity : [EGL] Attaching window :0x780d02b010
  151. 06-12 21:08:49.946 7667 7686 D Unity : UnloadTime: 10.183000 ms
  152. 06-12 21:08:49.968 7667 7686 D Unity : UUID: 6d7f99352c70cbd5 => 94a9706bf2bf4105e3669f054e6cac26
  153. 06-12 21:08:50.035 7667 7686 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  154. 06-12 21:08:50.040 7667 7686 D Unity : Choreographer available: Enabling VSYNC timing
  155. 06-12 21:08:54.213 7667 7748 D Unity : Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  156. 06-12 21:08:54.226 7667 7686 D Unity : UnloadTime: 4.458000 ms
  157. 06-12 21:08:54.316 7667 7686 D Unity : System memory in use before: 52.1 MB.
  158. 06-12 21:08:54.319 7667 7686 D Unity : System memory in use after: 52.2 MB.
  159. 06-12 21:08:54.319 7667 7686 D Unity :
  160. 06-12 21:08:54.319 7667 7686 D Unity : Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1992.
  161. 06-12 21:08:54.319 7667 7686 D Unity : Total: 2.814000 ms (FindLiveObjects: 0.645000 ms CreateObjectMapping: 0.096000 ms MarkObjects: 1.902000 ms DeleteObjects: 0.169000 ms)
  162. 06-12 21:08:54.319 7667 7686 D Unity :
  163. 06-12 21:09:20.615 7667 7667 I Unity : onPause
  164. 06-12 21:09:20.780 7667 7686 D Unity : Sensor : Accelerometer ( 1) ; 0.002396 / 0.00s ; LSM6DSM Accelerometer / STMicroelectronics
  165. 06-12 21:09:20.795 7667 7686 D Unity : SetWindow 0 0x0
  166. 06-12 21:09:20.994 7667 7667 I Unity : windowFocusChanged: false
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