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- Paper Mario Merlon Fortunes (Potential Triggers)
- You must journey to Koopa Bros.
- Fortress. You can travel there
- by following Pleasant Path to
- the east of town.
- The path begins right next to
- Toad's house.
- If you have any problems getting
- started, please don't hesitate
- to ask for my help.
- (Following Black Toad Cutscene)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you stuck on the way
- to Koopa Village. You try to
- continue, but there is no bridge.
- A tree grows near where the
- path ends.
- You smash this tree.
- Something drops to aid you.
- (Entering Pleasant Path)
- ———————————————————————————————————————————————————————————————————————————————
- I can see Koopas in trouble.
- These must be the Koopas in
- Koopa Village.
- You are kind, and you help them
- with their troubles.
- One of the Koopas you help tells
- you the location of the house
- where the Koopa with the blue
- shell lives.
- Only that blue-shelled Koopa
- can help you overcome the
- difficulties that lie in wait on
- the road ahead.
- (Entering Koopa Village)
- ———————————————————————————————————————————————————————————————————————————————
- The four Koopa brothers are
- holding a Star Spirit hostage.
- They lurk in the stone fortress
- at the end of Pleasant Path,
- to the east of Toad Town.
- It is a long journey east, even
- from Koopa Village, and the road
- is full of enemies.
- (Obtaining Kooper)
- ———————————————————————————————————————————————————————————————————————————————
- The stone fortress is locked,
- and it's guarded by Koopas.
- You wander its depths, hunting
- for a key.
- A pink tomboy with an explosive
- personality is locked in the
- basement jail there.
- You help her escape.
- She ends up helping you, too.
- (Entering Koopa Bros. Fortress)
- ———————————————————————————————————————————————————————————————————————————————
- The noble Star Spirit is
- imprisoned on the top floor of
- the stone fortress.
- Your blue-shelled Koopa and
- explosive Bob-omb are the keys
- to cutting the Koopa brothers
- down to size.
- You move with haste now.
- The Star Spirit has many
- important things to tell you.
- (Obtaining Bombette)
- ———————————————————————————————————————————————————————————————————————————————
- You go to the south of Toad Town
- and find a station that is the
- departure point to a far-off
- land.
- The red train at the station
- cannot leave.
- Somehow, you destroy the
- obstacle blocking the track.
- (Completing Ch. 1)
- ———————————————————————————————————————————————————————————————————————————————
- You reach a mountain by train
- but the crevasses there are
- too difficult to cross.
- A winged Koopa is fussing about,
- waiting for help on the steep,
- stony mountainside.
- You help him out
- and earn some help yourself.
- (Entering Mt. Rugged)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you climbing over a
- mountain in search of a desert.
- Braving great dangers, you
- cross the mountain and descend
- to the mouth of an ocean of
- sand.
- Your true goal lies hidden within.
- (Obtaining Parakarry)
- ———————————————————————————————————————————————————————————————————————————————
- At the end of the path in the
- desert, there is a dusty town
- where travelers rest.
- It is there where you will find
- some answers you seek.
- When you leave the desert path,
- you are quickly swallowed up by
- the trackless desert.
- For now, you stick to the path
- and end up in the town.
- (Entering the Desert)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you handing something
- to a strange Nomadimouse that
- resides in a desert town.
- The Nomadimouse waits in the
- back of the desert town,
- hiding its face with a cloth.
- To find that which you seek,
- you give up something you have
- already found.
- (Entering Dry Dry Outpost)
- ———————————————————————————————————————————————————————————————————————————————
- The strange Nomadimouse I spoke
- of...he does not tell you what
- you want to know, even though
- you've given him gifts?
- Well, perhaps you have not given
- him what he desires.
- You go south as soon as you
- leave the desert town and soon
- you find a lush oasis.
- A fruit ripening on the tree is
- what you seek. You find it and
- give it to the Nomadimouse.
- For this treat, he breaks his
- code of silence and gives you
- the clue you need.
- Beyond this, I can see nothing.
- (Speaking with Moustafa)
- ———————————————————————————————————————————————————————————————————————————————
- The one who knows the mystery
- of the desert hides on top of
- an old building.
- A strange Nomadimouse at the
- far end of town once waited by
- a door. You check this door.
- From there, you climb upward.
- On the rooftops, you meet the
- mysterious leader of the desert.
- You find him over to the left
- from where you climb up.
- (Purchasing a Dried Shroom and then a Dusty Hammer)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you putting a bright,
- flashing stone on a small rock
- after wandering around the
- desert.
- Hmm...
- Mmmmmmmmm...!
- I cannot see exactly where it is,
- but the flashing stone is pulsing
- rapidly and there is just one
- rock in the area.
- Wait...something else...
- It is on the opposite side of the
- desert from the oasis.
- (Obtaining the Pulse Stone)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you entering the ruins
- that used to be buried deep in
- the desert sand.
- There are many surprises inside
- the old buildings.
- First you find a way to
- strengthen yourself, and then
- you find three precious stones.
- Deep inside, you set the stones
- in the correct places on statues.
- This is the correct way:
- the Pyramid on the left,
- the Diamond in the middle and
- the Lunar on the right.
- (Entering Dry Dry Ruins)
- ———————————————————————————————————————————————————————————————————————————————
- You go down the new stairs that
- appear in the deepest depths of
- the ruins.
- You descend further, drawn by
- the imprisoned Star Spirit
- imprisoned below you.
- A Koopa wrecks the ruins,
- trying to destroy you.
- You fight off this magic-wielding
- menace and save the Star Spirit.
- (Placing the stones in the pillars)
- ———————————————————————————————————————————————————————————————————————————————
- Deep inside a strange forest,
- someone waits in the darkness
- for you to arrive.
- He floats through the air,
- appearing and disappearing.
- He shows you the way.
- (Completing Ch. 2)
- ———————————————————————————————————————————————————————————————————————————————
- In the dangerous gloom of
- Forever Forest, I can see you
- talking with a creature who lives
- there.
- You turn your back to the moving
- bush and go into the depths of
- the forest.
- You find him waiting.
- (Entering Forever Forest)
- ———————————————————————————————————————————————————————————————————————————————
- In the shadowy Forever Forest,
- you must take the right path to
- get out.
- One path always looks different
- from the others, and that path
- is the one you always take.
- You look carefully at the
- scenery to find your way.
- A wise member of your party
- may well give you an important
- hint.
- (Talking to Oaklie)
- ———————————————————————————————————————————————————————————————————————————————
- When you escape Forever Forest,
- you find a spooky mansion hidden
- in the trees.
- Someone who is waiting for your
- help appears in front of the
- mansion.
- Inside, you gather some
- important information.
- You enter without fear.
- (Entering the courtyard of Boo's Mansion / Entering Boo's Mansion)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you wandering in Boo's
- mansion, trying to find the way
- to get upstairs.
- At every turn, Boos play tricks
- and set puzzles. You wisely
- solve them all.
- Now...I can see you standing
- with a record in your hand in
- front of a phonograph.
- You distract a Boo by playing
- the record then quickly open the
- treasure chest.
- (Entering Boo's Mansion / Talking to the Boo Portrait)
- ———————————————————————————————————————————————————————————————————————————————
- You climb onto the sofa on the
- first floor of Boo's mansion.
- You launch into the air and
- pull down the chandelier, which
- moves a glass case.
- In order to enter the door
- hidden by the glass case,
- you hang a heavy weight from
- the chandelier.
- Somewhere beyond the door,
- a powerful item awaits.
- (Obtaining the Weight)
- ———————————————————————————————————————————————————————————————————————————————
- In Boo's Mansion in Forever
- Forest, I can see a staircase
- leading downstairs.
- You go down to the storeroom
- and through several doors.
- In a back room, you challenge
- Boos for a new pair of Boots.
- You Spin Jump on the boarded
- floor and break through, finding
- a new path.
- (Opening the White Door in Boo's Mansion)
- ———————————————————————————————————————————————————————————————————————————————
- You return a Boo to his empty
- picture frame, and he helps you
- go upstairs.
- When you enter the room
- upstairs, you find a pair of
- Boos waiting for you.
- They tell you many things.
- You realize that not all Boos are
- troublemakers.
- (Obtaining the Super Boots)
- ———————————————————————————————————————————————————————————————————————————————
- There's only one thing that has
- the power to scare Boos.
- I speak of a castle-dwelling
- monster that can never be hurt.
- There are many stories about
- this immortal creature.
- The Boos living on the windy hill
- have heard them all.
- You listen carefully to these
- tales then bravely head for
- the castle on the hill.
- (Obtaining Bow)
- ———————————————————————————————————————————————————————————————————————————————
- Although you enter the castle
- on the windy hill, you are
- stopped by a locked door.
- You begin your search for the
- door key.
- In a room containing a large
- table, you open a small door and
- see stairs going down.
- Once you descend, you notice a
- boarded piece of floor that you
- can break.
- Down in the basement, you find
- the key that you seek.
- (Entering Tubba Blubba's Castle)
- ———————————————————————————————————————————————————————————————————————————————
- In the castle on the windy hill,
- a much-needed key waits in the
- room with the spiked floor.
- With your Boo companion, you
- run out onto the floor when
- the spikes retract.
- Before the spikes return, the
- lady Boo helps you to turn
- invisible. While invisible,
- you are not hurt.
- The key you find inside the
- treasure chest helps you
- continue your quest.
- (Obtaining the Castle Key / Unlocking the door on the right in Tubba Blubba's Castle)
- ———————————————————————————————————————————————————————————————————————————————
- In the castle on the windy hill,
- you find a room off the main
- corridor on the top floor.
- The key to the locked door is at
- the end of this room.
- You sneak through the room
- without waking any guards and
- claim the key.
- You unlock the door and step
- into the heart of the mystery.
- (Obtaining the Castle Key in the Spike Room)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you running away as
- fast as you can.
- You open the treasure chest
- next to the bed where the
- immortal monster is taking an
- afternoon nap.
- You find a magic talking key
- inside the chest.
- This key unlocks a tower with a
- turning windmill.
- The immortal monster keeps a
- secret deep below it.
- You run there as fast as you
- can and teach him a lesson once
- you learn his secret.
- (Obtaining the Castle Key in the Clubba-filled room)
- ———————————————————————————————————————————————————————————————————————————————
- I can see a Star Spirit that
- can't return to where it is
- supposed to be.
- Help it find its way back to
- Star Haven and then come back
- to Toad Town.
- (Obtaining Yakkey)
- ———————————————————————————————————————————————————————————————————————————————
- I can see mischievous folks
- playing tricks and bothering the
- citizens of Toad Town.
- You walk west from the southern
- shop and see these small people
- entering and leaving the second
- house from the shop.
- They don't enter the house if
- they see someone inside because
- they're cowards.
- You turn invisible to trick them.
- (Completing Ch. 3)
- ———————————————————————————————————————————————————————————————————————————————
- You go into the house second
- from the shop in the south of
- Toad Town,
- and find a hidden door that
- leads to a Toy Box.
- The mischievous thieves and all
- of their stolen goods are inside
- the box. You leap in after them.
- Inside the Toy Box, you use
- jack-in-the-boxes to move on.
- The jack-in-the-boxes with
- stars on their sides make you
- go higher and farther. They help
- you out mightily.
- You find a key and return to
- Toad Town.
- (Entering Shy Guy's Toy Box)
- ———————————————————————————————————————————————————————————————————————————————
- The owner of the shop in the
- south of Toad Town is sick with
- worry about a stolen key.
- You return it to him.
- He offers you a reward, so you
- take something that you noticed
- was missing inside the Toy Box.
- (Obtaining the Storeroom Key)
- ———————————————————————————————————————————————————————————————————————————————
- You get a train, but you don't
- carry it into the Toy Box.
- Instead, you put it in the box
- from outside.
- The train is a welcome addition
- inside the Toy Box, and now you
- are able to move on.
- (Obtaining the Toy Train)
- ———————————————————————————————————————————————————————————————————————————————
- Building blocks and a fence
- block your way in the Toy Box.
- You have to make good use of
- the jack-in-the-boxes and a
- revolving wall to continue.
- When the revolving wall turns,
- you slip through the opening.
- Only perfect timing gets you
- to the other side.
- (Placing the Toy Train in the Toy Box)
- ———————————————————————————————————————————————————————————————————————————————
- You have tracked down a
- precious frying pan.
- You give it back to a Toad Town
- cook, who gives you something
- useful in return.
- You re-enter the Toy Box with
- your new reward.
- It will help you on your way.
- (Obtaining the Frying Pan)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you standing beside
- a huge Shy Guy who is too hungry
- to move.
- You give him a fabulous Cake
- made by a very talented cook.
- He finds it so delicious that
- he goes away.
- That talented cook makes the
- Cake again when you give her
- the Cake Mix.
- (Giving the Frying Pan to Tayce T.)
- ———————————————————————————————————————————————————————————————————————————————
- You hit a dead end on the moving
- walkways of the Toy Box.
- Instead of trying to jump over,
- you turn invisible and slip
- through the net.
- Soon enough you reach some
- blocks that move up and down
- but you cannot jump to your
- goal.
- You jump to a high spot near
- the platform and hitch a ride
- with a Paratroopa.
- An illegible memo is the key to
- continuing through the Toy Box.
- You give the dictionary back
- to the scholarly Toad.
- With it, he is able to decipher
- the Shy Guy's language.
- He tells you the answer to a
- puzzle.
- He says that you must smash
- the four colorful boxes in a
- certain order to open the way.
- If you remember the clue,
- you'll know the right order.
- (Pulling the lever at Pink Station)
- ———————————————————————————————————————————————————————————————————————————————
- The path you choose might be
- completely dark.
- When you can't see a thing, it's
- a good idea to take a different
- path.
- When you enter another dark
- room, something carrying a light
- appears.
- You defeat this scary creature
- and make a new friend.
- (Hitting all the Boxes / Entering Red Station)
- ———————————————————————————————————————————————————————————————————————————————
- You find the light that gleams
- in darkness and discover a
- glittering child in a lantern.
- The way ahead is often dark,
- and you cannot go forward
- without light.
- You save the sparkling child
- imprisoned in the lantern.
- When you break the lantern,
- the child is freed.
- This bright child often lights
- up what is hidden.
- (Beating Lantern Ghost)
- ———————————————————————————————————————————————————————————————————————————————
- When you bring light to darkness,
- Shy Guys flee from it. They are
- running toward the thing that
- you seek.
- You follow them with the light.
- A difficult test awaits you.
- The Star Spirit can only hope
- for your victory.
- (Obtaining Watt)
- ———————————————————————————————————————————————————————————————————————————————
- There is a strange island
- floating by the port docks.
- You jump on it and smash down
- to get a rise out of it.
- Soon after, I can see you with
- a light amid warm darkness.
- ...You do know where the port is,
- don't you?
- I suppose I'll tell you, just
- in case. Go straight in the
- direction opposite Forever
- Forest.
- (Completing Ch. 4)
- ———————————————————————————————————————————————————————————————————————————————
- A journey to a faraway island
- is your destiny. I can see you
- crossing the sea with one who is
- indebted to you.
- I can also see a Star Spirit
- waiting for you in the heart of a
- volcano.
- (Entering the Whale / Saving the Whale)
- ———————————————————————————————————————————————————————————————————————————————
- On the jungle island to the
- south, I can see an erupting
- mountain. You must find a path
- to this volcano.
- Ohhh...!
- I can see Yoshis. Many Yoshis.
- The Yoshis know something, so
- you talk to them to learn
- the answers you seek.
- (Entering Lavalava Island)
- ———————————————————————————————————————————————————————————————————————————————
- The baby Yoshis are at a
- mischievous age, and they
- play hide-and-seek on the
- jungle islands.
- You help the fish baby-sitter
- when she loses them and asks
- for help then you are helped,
- as well.
- (Talking to Kolorado near the Volcano)
- ———————————————————————————————————————————————————————————————————————————————
- The Yoshis' hiding places seem
- impossible to reach.
- You find them all by moving
- bushes out of your way,
- crossing the water, and hitting
- the tree stumps.
- Underground...on top of a tree...
- behind a bush...on a distant
- island...deep in the jungle...
- ...that's where all the baby
- Yoshis are hiding.
- (Obtaining Sushie)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you looking puzzled
- in front of a big stone statue
- in the depths of the jungle.
- You talk to the chief of the
- village, who is pleased to have
- the children back safely.
- As a reward for finding them,
- he gives you something beautiful,
- which is the key to your
- continuing quest.
- You put what you received on
- the big stone statue in the
- depths of the jungle, then you
- follow the path that appears.
- (Saving the Yoshis)
- ———————————————————————————————————————————————————————————————————————————————
- In the deep, dark jungle,
- you shake the bushes, plug the
- geysers, and pull the vines to
- move ever deeper.
- You reach the base of a gigantic
- tree.
- You see a black shadow perched
- atop this huge tree.
- It watches over the jungle...
- and it is glad to help you.
- (Obtaining the Jade Raven / Depositing the Jade Raven to the statue)
- ———————————————————————————————————————————————————————————————————————————————
- The giant jungle guardian helps
- you by building a bridge.
- You cross it.
- Your destination is the erupting
- volcano. Somebody is waiting
- for your help in the depths of
- its superheated caves.
- You ride across the molten lava
- to enter the bubbling depths.
- (Talking to Raphael Raven / Obtaining Ultra Stone)
- ———————————————————————————————————————————————————————————————————————————————
- A flood of magma is blocking your
- way. It's too wide to cross.
- You climb to a nearby platform
- and use blue blocks to slow down
- the flow of lava.
- A powerful item awaits you on
- the other side.
- (Entering Mt. Lavalava)
- ———————————————————————————————————————————————————————————————————————————————
- Deep below the earth, you
- hammer a line of blocks to dust.
- A spiked boulder opens a path.
- You go deeper and sense that
- a Star Spirit cries out just
- ahead of you.
- A massive fire flower stands
- in your way.
- Water beats fire, you know.
- (Obtaining the Ultra Hammer)
- ———————————————————————————————————————————————————————————————————————————————
- A treasure chest blows clear
- from a violent eruption.
- It lands deep in the jungle.
- It waits for you.
- The chest has fallen to earth
- near the spot where you met
- your aquatic companion.
- A treasure-hunting Koopa in
- Yoshi's Village finds a magical
- seed.
- Why is that important?
- The seed is vital to your quest!
- You hand over your new-found
- treasure and get this seed.
- (Completing Ch. 5)
- ———————————————————————————————————————————————————————————————————————————————
- There is a lot of empty space
- in the Toad Town flower garden.
- A door opens when enough
- flowers bloom. You need seeds.
- You find the special seeds in
- Toad Town, Forever Forest,
- Jade Jungle and on Mt. Rugged.
- Once you find seeds from four
- different colored flowers, you
- take them to a girl who tends
- the Toad Town flowers.
- You need all four seeds.
- I can see a Star Spirit waiting
- for you in the cloudy sky of a
- different world. This world lies
- just through the door.
- (Obtaining the Magical Seed from Kolorado)
- ———————————————————————————————————————————————————————————————————————————————
- You search for a Magical Bean
- that grows a vine into the sky.
- To the east of the big tree,
- I can see a flower being
- pestered by creatures who dwell
- under the ground.
- The annoyed flower really loves
- seeds. You help her out.
- Your reward is the precious
- Magical Bean.
- (Entering Ch. 6)
- ———————————————————————————————————————————————————————————————————————————————
- In order to grow the Magical
- Bean in Flower Fields, you first
- search for Fertile Soil.
- You give a starving red flower
- a Red Berry.
- This tasty berry falls into your
- hands when you smash the tree
- near Petunia.
- The red flower lets you through
- its gate and you continue on
- your way. Soon enough, you meet
- another flower.
- This flower is only too happy to
- give you Fertile Soil.
- (Obtaining the Magical Bean)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you talking with a
- flower at the bottom of the dry
- spring in Flower Fields.
- The waterless spring is beyond
- the gate that the yellow flower
- stands guard over.
- You give the yellow flower a
- Yellow Berry, and it repays you
- by opening the gate.
- By smashing the tree beyond the
- red flower's gate, you find the
- Yellow Berry you need.
- (Obtaining the Fertile Soil)
- ———————————————————————————————————————————————————————————————————————————————
- The precious stone that the
- flower of the spring seeks is
- in the garden beyond a confusing
- hedge maze.
- The keeper of this garden has
- many thorns but is very
- beautiful. You hang on every
- word she says.
- A sparkling berry from a crystal
- tree is the only treasure
- beautiful enough to match the
- Water Stone.
- You talk to Posie and she gives
- you what you need.
- (Talking to Lily)
- ———————————————————————————————————————————————————————————————————————————————
- You take the sparkling berry to
- the rose in the flower garden.
- She finds it irresistible and
- trades the Water Stone for it.
- When you put the stone in the
- dry spring, water begins to flow
- like magic.
- (Obtaining the Crystal Berry)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you trying to clear
- the air of clouds. You search
- in vain for the sun, hurrying
- beneath dark clouds.
- The sun, trapped by the
- menacing sky, cannot rise.
- He tells you important news.
- A cloud rider stops you as you
- travel from your visit with the
- sun. He will join you.
- With his aid, you stomp on the
- colored blocks in the correct
- order: green, purple, red,
- green, green, purple.
- When you find the cloud-making
- machine, you smash it to bits
- and bring the bright sky back.
- (Obtaining the Miracle Water)
- ———————————————————————————————————————————————————————————————————————————————
- I see you planting a magical vine
- that you hope will grow higher
- and higher until it pierces the
- clouds.
- When planting it, you do
- everything in the right order.
- First, you prepare the soil.
- Next, you plant the seed.
- Finally, you give it water.
- Only the right order will do.
- The Star Spirit is being held
- in the clouds. You climb your
- magic beanstalk up and up.
- (Obtaining Lakilester / Destroying the Puffpuff Machine)
- ———————————————————————————————————————————————————————————————————————————————
- The Star Spirit is waiting for
- you on a cloud in the sky.
- You battle a giant cloud
- monster, destroying the smaller
- clouds as they appear.
- The greatest danger comes from
- powerful bolts of lightning.
- (Planting the beanstalk)
- ———————————————————————————————————————————————————————————————————————————————
- You travel to a far-off land,
- a frigid place covered with snow
- and ice.
- You find new strength in the
- deepest place under Toad Town.
- Using your new ability, you are
- able to enter a new path.
- A blue door on a high ledge
- beckons, but you can't reach it.
- There are several things
- invisible to the naked eye near
- the door.
- With the help of your sparkling
- companion, you see the way.
- (Completing Ch. 6)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you visiting the most
- important penguin in a cold city.
- (Entering Shiver City)
- ———————————————————————————————————————————————————————————————————————————————
- You travel on the snowy path
- to the west of Shiver City.
- A glittering town lies in the
- frosty valley.
- It is here that you learn some
- vital information and receive a
- gift to help you on your way.
- (Saving the Mayor / Fighting Jr. Troopa)
- ———————————————————————————————————————————————————————————————————————————————
- The cities in the frozen land
- have been friends since times
- long past, and each holds an
- ancestral treasure.
- You already hold one treasure,
- and you receive the other from
- the most powerful penguin
- in the city.
- (Obtaining the Scarf from Starborn Valley)
- ———————————————————————————————————————————————————————————————————————————————
- I can see some snowmen in a row
- in front of a cliff.
- You add decorations to them
- until they all look the same.
- The way to the frozen heights
- opens soon after.
- (Obtaining the Bucket from Mayor Penguin)
- ———————————————————————————————————————————————————————————————————————————————
- You climb up a steep mountain
- and break the cracked wall
- beyond the stairs. You enter an
- icy cave.
- The room is filled with crystal
- pillars, and your eyes deceive
- you. You think for a moment that
- it's a dead end.
- You don't trust your eyes.
- You keep moving forward.
- You find something helpful once
- you break the illusion.
- (Entering Shiver Mountain)
- ———————————————————————————————————————————————————————————————————————————————
- Someone needs your help in the
- Crystal Palace that perches
- atop the mountain.
- You have received a gift.
- You use it as a key and climb to
- the mountain's top.
- Once you've scaled the frozen
- heights you spot the palace
- you need to reach.
- (Obtaining the Star Stone)
- ———————————————————————————————————————————————————————————————————————————————
- You think that you're looking
- at your reflection in a mirror,
- but no! Something mischievous is
- imitating you.
- You enter the blue door and walk
- through the columns to reach the
- other side of the glass.
- (Entering Cystal Palace)
- ———————————————————————————————————————————————————————————————————————————————
- In the Crystal Palace, often
- what you do on one side of the
- glass affects what happens on
- the other side.
- You break a boarded piece of
- floor in the back, then go back
- to a room in the front.
- Where there once was a red X,
- there is now a hole.
- (Obtaining the Blue Key)
- ———————————————————————————————————————————————————————————————————————————————
- You enter the red door and
- beat the guards on the bridge.
- Their statues disappear.
- You place your explosive friend
- by a red switch and go through
- a revolving door.
- You find a large stone statue
- in a room. It doesn't budge even
- when you push it.
- Your Koopa friend helps you hit
- a switch in the reflection.
- You cross the bridge and make
- your way around to its twin.
- Eventually you find a smaller
- stone statue and push it aside.
- You discover that the large
- statue has moved as well.
- (Obtaining the Red Key)
- ———————————————————————————————————————————————————————————————————————————————
- I see creatures that change
- direction when you talk to them.
- I also see identical stone
- statues that you can move by
- pushing them from the rear.
- By talking to the creatures,
- you get them to face the right
- directions. You then push them
- to cover the pads on the floor.
- Once you solve the puzzle,
- stairs appear that lead to
- the door high up on the wall.
- You continue into the palace.
- (Obtaining the Palace Key)
- ———————————————————————————————————————————————————————————————————————————————
- A frozen king rules in the
- palace on the snowy mountain.
- He seems to split into three
- kings, but two of them are
- phantoms. To be sure, you
- attack all of them at once.
- The last Star Spirit is freed
- once you defeat him.
- (Solving the puzzle?)
- ———————————————————————————————————————————————————————————————————————————————
- I can see the Star Spirits
- gathering and waiting on
- Shooting Star Summit.
- They are waiting for you,
- of course. You need only to walk
- up there and a route to the sky
- will be made clear.
- (Completing Ch. 7)
- ———————————————————————————————————————————————————————————————————————————————
- The power of the Star Spirits
- and the strength of your wishes
- lead you to the castle.
- The root of all this evil
- misfortune awaits in the floating
- castle in the sky.
- You must fly there.
- The way up leads from Star
- Haven.
- (Talking to the Star Spirits / Entering Star Haven)
- ———————————————————————————————————————————————————————————————————————————————
- I can see a long corridor of
- flowing lava.
- A speaking statue makes your
- journey more difficult, but you
- survive with your friends' help.
- After cooling the lava flow, you
- continue your journey to the top
- of the castle. Your quest's end
- awaits you on high.
- (Entering Ch. 8)
- ———————————————————————————————————————————————————————————————————————————————
- I can see two rooms with high
- ceilings. When you pull chains
- in these rooms, water flows.
- You use these to continue.
- After climbing higher and higher,
- you come to a room that seems
- to be a dead end.
- You move a stony face of Bowser
- to find the entrance.
- In the first room, you push the
- Bowser on the right. In the
- second room, you push the
- Bowser on the left.
- In the third room, the Bowser
- in the middle is already open,
- but it is a fake.
- You push it to the right.
- The path opens for you.
- (Entering the first Bowser Door)
- ———————————————————————————————————————————————————————————————————————————————
- Either your Koopa friend or
- your explosive companion helps
- you when you find a red switch.
- A repeating series of high and
- low paths confuses you.
- The blue torches behind the wire
- fence give you a clue.
- You go forward in the same
- order as the torches: up, down,
- down, up, down, up.
- The princess is just beyond this
- final puzzle.
- (Entering the second Bowser Door)
- ———————————————————————————————————————————————————————————————————————————————
- I can see you fighting with
- the evil king on the highest
- ramparts of the castle.
- The Power of the Star Spirits
- helps you in your fight.
- You never give in, even when
- the battle looks dire.
- The small star and the princess
- give you all the help they can.
- Do not delay, Mario...
- You must win the final battle...
- ...to return hope to the world!
- (Entering the third Bowser Door)
- ———————————————————————————————————————————————————————————————————————————————
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