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Paper Mario Merlon Fortune Potential Triggers

Jul 10th, 2014
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  1. Paper Mario Merlon Fortunes (Potential Triggers)
  2.  
  3. You must journey to Koopa Bros.
  4. Fortress. You can travel there
  5. by following Pleasant Path to
  6. the east of town.
  7.  
  8. The path begins right next to
  9. Toad's house.
  10.  
  11. If you have any problems getting
  12. started, please don't hesitate
  13. to ask for my help.
  14.  
  15. (Following Black Toad Cutscene)
  16. ———————————————————————————————————————————————————————————————————————————————
  17. I can see you stuck on the way
  18. to Koopa Village. You try to
  19. continue, but there is no bridge.
  20.  
  21. A tree grows near where the
  22. path ends.
  23. You smash this tree.
  24.  
  25. Something drops to aid you.
  26.  
  27. (Entering Pleasant Path)
  28. ———————————————————————————————————————————————————————————————————————————————
  29. I can see Koopas in trouble.
  30. These must be the Koopas in
  31. Koopa Village.
  32.  
  33. You are kind, and you help them
  34. with their troubles.
  35.  
  36. One of the Koopas you help tells
  37. you the location of the house
  38. where the Koopa with the blue
  39. shell lives.
  40.  
  41. Only that blue-shelled Koopa
  42. can help you overcome the
  43. difficulties that lie in wait on
  44. the road ahead.
  45.  
  46. (Entering Koopa Village)
  47. ———————————————————————————————————————————————————————————————————————————————
  48. The four Koopa brothers are
  49. holding a Star Spirit hostage.
  50.  
  51. They lurk in the stone fortress
  52. at the end of Pleasant Path,
  53. to the east of Toad Town.
  54.  
  55. It is a long journey east, even
  56. from Koopa Village, and the road
  57. is full of enemies.
  58.  
  59. (Obtaining Kooper)
  60. ———————————————————————————————————————————————————————————————————————————————
  61. The stone fortress is locked,
  62. and it's guarded by Koopas.
  63. You wander its depths, hunting
  64. for a key.
  65.  
  66. A pink tomboy with an explosive
  67. personality is locked in the
  68. basement jail there.
  69.  
  70. You help her escape.
  71. She ends up helping you, too.
  72.  
  73. (Entering Koopa Bros. Fortress)
  74. ———————————————————————————————————————————————————————————————————————————————
  75. The noble Star Spirit is
  76. imprisoned on the top floor of
  77. the stone fortress.
  78.  
  79. Your blue-shelled Koopa and
  80. explosive Bob-omb are the keys
  81. to cutting the Koopa brothers
  82. down to size.
  83.  
  84. You move with haste now.
  85. The Star Spirit has many
  86. important things to tell you.
  87.  
  88. (Obtaining Bombette)
  89. ———————————————————————————————————————————————————————————————————————————————
  90. You go to the south of Toad Town
  91. and find a station that is the
  92. departure point to a far-off
  93. land.
  94.  
  95. The red train at the station
  96. cannot leave.
  97.  
  98. Somehow, you destroy the
  99. obstacle blocking the track.
  100.  
  101. (Completing Ch. 1)
  102. ———————————————————————————————————————————————————————————————————————————————
  103. You reach a mountain by train
  104. but the crevasses there are
  105. too difficult to cross.
  106.  
  107. A winged Koopa is fussing about,
  108. waiting for help on the steep,
  109. stony mountainside.
  110.  
  111. You help him out
  112. and earn some help yourself.
  113.  
  114. (Entering Mt. Rugged)
  115. ———————————————————————————————————————————————————————————————————————————————
  116. I can see you climbing over a
  117. mountain in search of a desert.
  118.  
  119. Braving great dangers, you
  120. cross the mountain and descend
  121. to the mouth of an ocean of
  122. sand.
  123.  
  124. Your true goal lies hidden within.
  125.  
  126. (Obtaining Parakarry)
  127. ———————————————————————————————————————————————————————————————————————————————
  128. At the end of the path in the
  129. desert, there is a dusty town
  130. where travelers rest.
  131.  
  132. It is there where you will find
  133. some answers you seek.
  134.  
  135. When you leave the desert path,
  136. you are quickly swallowed up by
  137. the trackless desert.
  138.  
  139. For now, you stick to the path
  140. and end up in the town.
  141.  
  142. (Entering the Desert)
  143. ———————————————————————————————————————————————————————————————————————————————
  144. I can see you handing something
  145. to a strange Nomadimouse that
  146. resides in a desert town.
  147.  
  148. The Nomadimouse waits in the
  149. back of the desert town,
  150. hiding its face with a cloth.
  151.  
  152. To find that which you seek,
  153. you give up something you have
  154. already found.
  155.  
  156. (Entering Dry Dry Outpost)
  157. ———————————————————————————————————————————————————————————————————————————————
  158. The strange Nomadimouse I spoke
  159. of...he does not tell you what
  160. you want to know, even though
  161. you've given him gifts?
  162.  
  163. Well, perhaps you have not given
  164. him what he desires.
  165.  
  166. You go south as soon as you
  167. leave the desert town and soon
  168. you find a lush oasis.
  169.  
  170. A fruit ripening on the tree is
  171. what you seek. You find it and
  172. give it to the Nomadimouse.
  173.  
  174. For this treat, he breaks his
  175. code of silence and gives you
  176. the clue you need.
  177. Beyond this, I can see nothing.
  178.  
  179. (Speaking with Moustafa)
  180. ———————————————————————————————————————————————————————————————————————————————
  181. The one who knows the mystery
  182. of the desert hides on top of
  183. an old building.
  184.  
  185. A strange Nomadimouse at the
  186. far end of town once waited by
  187. a door. You check this door.
  188. From there, you climb upward.
  189.  
  190. On the rooftops, you meet the
  191. mysterious leader of the desert.
  192. You find him over to the left
  193. from where you climb up.
  194.  
  195. (Purchasing a Dried Shroom and then a Dusty Hammer)
  196. ———————————————————————————————————————————————————————————————————————————————
  197. I can see you putting a bright,
  198. flashing stone on a small rock
  199. after wandering around the
  200. desert.
  201.  
  202. Hmm...
  203. Mmmmmmmmm...!
  204.  
  205. I cannot see exactly where it is,
  206. but the flashing stone is pulsing
  207. rapidly and there is just one
  208. rock in the area.
  209.  
  210. Wait...something else...
  211. It is on the opposite side of the
  212. desert from the oasis.
  213.  
  214. (Obtaining the Pulse Stone)
  215. ———————————————————————————————————————————————————————————————————————————————
  216. I can see you entering the ruins
  217. that used to be buried deep in
  218. the desert sand.
  219.  
  220. There are many surprises inside
  221. the old buildings.
  222.  
  223. First you find a way to
  224. strengthen yourself, and then
  225. you find three precious stones.
  226.  
  227. Deep inside, you set the stones
  228. in the correct places on statues.
  229.  
  230. This is the correct way:
  231.  
  232. the Pyramid on the left,
  233. the Diamond in the middle and
  234. the Lunar on the right.
  235.  
  236. (Entering Dry Dry Ruins)
  237. ———————————————————————————————————————————————————————————————————————————————
  238. You go down the new stairs that
  239. appear in the deepest depths of
  240. the ruins.
  241.  
  242. You descend further, drawn by
  243. the imprisoned Star Spirit
  244. imprisoned below you.
  245.  
  246. A Koopa wrecks the ruins,
  247. trying to destroy you.
  248.  
  249. You fight off this magic-wielding
  250. menace and save the Star Spirit.
  251.  
  252. (Placing the stones in the pillars)
  253. ———————————————————————————————————————————————————————————————————————————————
  254. Deep inside a strange forest,
  255. someone waits in the darkness
  256. for you to arrive.
  257.  
  258. He floats through the air,
  259. appearing and disappearing.
  260. He shows you the way.
  261.  
  262. (Completing Ch. 2)
  263. ———————————————————————————————————————————————————————————————————————————————
  264. In the dangerous gloom of
  265. Forever Forest, I can see you
  266. talking with a creature who lives
  267. there.
  268.  
  269. You turn your back to the moving
  270. bush and go into the depths of
  271. the forest.
  272. You find him waiting.
  273.  
  274. (Entering Forever Forest)
  275. ———————————————————————————————————————————————————————————————————————————————
  276. In the shadowy Forever Forest,
  277. you must take the right path to
  278. get out.
  279.  
  280. One path always looks different
  281. from the others, and that path
  282. is the one you always take.
  283.  
  284. You look carefully at the
  285. scenery to find your way.
  286.  
  287. A wise member of your party
  288. may well give you an important
  289. hint.
  290.  
  291. (Talking to Oaklie)
  292. ———————————————————————————————————————————————————————————————————————————————
  293. When you escape Forever Forest,
  294. you find a spooky mansion hidden
  295. in the trees.
  296.  
  297. Someone who is waiting for your
  298. help appears in front of the
  299. mansion.
  300.  
  301. Inside, you gather some
  302. important information.
  303. You enter without fear.
  304.  
  305. (Entering the courtyard of Boo's Mansion / Entering Boo's Mansion)
  306. ———————————————————————————————————————————————————————————————————————————————
  307. I can see you wandering in Boo's
  308. mansion, trying to find the way
  309. to get upstairs.
  310.  
  311. At every turn, Boos play tricks
  312. and set puzzles. You wisely
  313. solve them all.
  314.  
  315. Now...I can see you standing
  316. with a record in your hand in
  317. front of a phonograph.
  318.  
  319. You distract a Boo by playing
  320. the record then quickly open the
  321. treasure chest.
  322.  
  323. (Entering Boo's Mansion / Talking to the Boo Portrait)
  324. ———————————————————————————————————————————————————————————————————————————————
  325. You climb onto the sofa on the
  326. first floor of Boo's mansion.
  327.  
  328. You launch into the air and
  329. pull down the chandelier, which
  330. moves a glass case.
  331.  
  332. In order to enter the door
  333. hidden by the glass case,
  334. you hang a heavy weight from
  335. the chandelier.
  336.  
  337. Somewhere beyond the door,
  338. a powerful item awaits.
  339.  
  340. (Obtaining the Weight)
  341. ———————————————————————————————————————————————————————————————————————————————
  342. In Boo's Mansion in Forever
  343. Forest, I can see a staircase
  344. leading downstairs.
  345.  
  346. You go down to the storeroom
  347. and through several doors.
  348. In a back room, you challenge
  349. Boos for a new pair of Boots.
  350.  
  351. You Spin Jump on the boarded
  352. floor and break through, finding
  353. a new path.
  354.  
  355. (Opening the White Door in Boo's Mansion)
  356. ———————————————————————————————————————————————————————————————————————————————
  357. You return a Boo to his empty
  358. picture frame, and he helps you
  359. go upstairs.
  360.  
  361. When you enter the room
  362. upstairs, you find a pair of
  363. Boos waiting for you.
  364.  
  365. They tell you many things.
  366. You realize that not all Boos are
  367. troublemakers.
  368.  
  369. (Obtaining the Super Boots)
  370. ———————————————————————————————————————————————————————————————————————————————
  371. There's only one thing that has
  372. the power to scare Boos.
  373. I speak of a castle-dwelling
  374. monster that can never be hurt.
  375.  
  376. There are many stories about
  377. this immortal creature.
  378. The Boos living on the windy hill
  379. have heard them all.
  380.  
  381. You listen carefully to these
  382. tales then bravely head for
  383. the castle on the hill.
  384.  
  385. (Obtaining Bow)
  386. ———————————————————————————————————————————————————————————————————————————————
  387. Although you enter the castle
  388. on the windy hill, you are
  389. stopped by a locked door.
  390.  
  391. You begin your search for the
  392. door key.
  393.  
  394. In a room containing a large
  395. table, you open a small door and
  396. see stairs going down.
  397.  
  398. Once you descend, you notice a
  399. boarded piece of floor that you
  400. can break.
  401.  
  402. Down in the basement, you find
  403. the key that you seek.
  404.  
  405. (Entering Tubba Blubba's Castle)
  406. ———————————————————————————————————————————————————————————————————————————————
  407. In the castle on the windy hill,
  408. a much-needed key waits in the
  409. room with the spiked floor.
  410.  
  411. With your Boo companion, you
  412. run out onto the floor when
  413. the spikes retract.
  414.  
  415. Before the spikes return, the
  416. lady Boo helps you to turn
  417. invisible. While invisible,
  418. you are not hurt.
  419.  
  420. The key you find inside the
  421. treasure chest helps you
  422. continue your quest.
  423.  
  424. (Obtaining the Castle Key / Unlocking the door on the right in Tubba Blubba's Castle)
  425. ———————————————————————————————————————————————————————————————————————————————
  426. In the castle on the windy hill,
  427. you find a room off the main
  428. corridor on the top floor.
  429.  
  430. The key to the locked door is at
  431. the end of this room.
  432.  
  433. You sneak through the room
  434. without waking any guards and
  435. claim the key.
  436.  
  437. You unlock the door and step
  438. into the heart of the mystery.
  439.  
  440. (Obtaining the Castle Key in the Spike Room)
  441. ———————————————————————————————————————————————————————————————————————————————
  442. I can see you running away as
  443. fast as you can.
  444.  
  445. You open the treasure chest
  446. next to the bed where the
  447. immortal monster is taking an
  448. afternoon nap.
  449.  
  450. You find a magic talking key
  451. inside the chest.
  452.  
  453. This key unlocks a tower with a
  454. turning windmill.
  455.  
  456. The immortal monster keeps a
  457. secret deep below it.
  458.  
  459. You run there as fast as you
  460. can and teach him a lesson once
  461. you learn his secret.
  462.  
  463. (Obtaining the Castle Key in the Clubba-filled room)
  464. ———————————————————————————————————————————————————————————————————————————————
  465. I can see a Star Spirit that
  466. can't return to where it is
  467. supposed to be.
  468.  
  469. Help it find its way back to
  470. Star Haven and then come back
  471. to Toad Town.
  472.  
  473. (Obtaining Yakkey)
  474. ———————————————————————————————————————————————————————————————————————————————
  475. I can see mischievous folks
  476. playing tricks and bothering the
  477. citizens of Toad Town.
  478.  
  479. You walk west from the southern
  480. shop and see these small people
  481. entering and leaving the second
  482. house from the shop.
  483.  
  484. They don't enter the house if
  485. they see someone inside because
  486. they're cowards.
  487. You turn invisible to trick them.
  488.  
  489. (Completing Ch. 3)
  490. ———————————————————————————————————————————————————————————————————————————————
  491. You go into the house second
  492. from the shop in the south of
  493. Toad Town,
  494.  
  495. and find a hidden door that
  496. leads to a Toy Box.
  497.  
  498. The mischievous thieves and all
  499. of their stolen goods are inside
  500. the box. You leap in after them.
  501.  
  502. Inside the Toy Box, you use
  503. jack-in-the-boxes to move on.
  504.  
  505. The jack-in-the-boxes with
  506. stars on their sides make you
  507. go higher and farther. They help
  508. you out mightily.
  509.  
  510. You find a key and return to
  511. Toad Town.
  512.  
  513. (Entering Shy Guy's Toy Box)
  514. ———————————————————————————————————————————————————————————————————————————————
  515. The owner of the shop in the
  516. south of Toad Town is sick with
  517. worry about a stolen key.
  518. You return it to him.
  519.  
  520. He offers you a reward, so you
  521. take something that you noticed
  522. was missing inside the Toy Box.
  523.  
  524. (Obtaining the Storeroom Key)
  525. ———————————————————————————————————————————————————————————————————————————————
  526. You get a train, but you don't
  527. carry it into the Toy Box.
  528. Instead, you put it in the box
  529. from outside.
  530.  
  531. The train is a welcome addition
  532. inside the Toy Box, and now you
  533. are able to move on.
  534.  
  535. (Obtaining the Toy Train)
  536. ———————————————————————————————————————————————————————————————————————————————
  537. Building blocks and a fence
  538. block your way in the Toy Box.
  539.  
  540. You have to make good use of
  541. the jack-in-the-boxes and a
  542. revolving wall to continue.
  543.  
  544. When the revolving wall turns,
  545. you slip through the opening.
  546. Only perfect timing gets you
  547. to the other side.
  548.  
  549. (Placing the Toy Train in the Toy Box)
  550. ———————————————————————————————————————————————————————————————————————————————
  551. You have tracked down a
  552. precious frying pan.
  553.  
  554. You give it back to a Toad Town
  555. cook, who gives you something
  556. useful in return.
  557.  
  558. You re-enter the Toy Box with
  559. your new reward.
  560. It will help you on your way.
  561.  
  562. (Obtaining the Frying Pan)
  563. ———————————————————————————————————————————————————————————————————————————————
  564. I can see you standing beside
  565. a huge Shy Guy who is too hungry
  566. to move.
  567.  
  568. You give him a fabulous Cake
  569. made by a very talented cook.
  570. He finds it so delicious that
  571. he goes away.
  572.  
  573. That talented cook makes the
  574. Cake again when you give her
  575. the Cake Mix.
  576.  
  577. (Giving the Frying Pan to Tayce T.)
  578. ———————————————————————————————————————————————————————————————————————————————
  579. You hit a dead end on the moving
  580. walkways of the Toy Box.
  581.  
  582. Instead of trying to jump over,
  583. you turn invisible and slip
  584. through the net.
  585.  
  586. Soon enough you reach some
  587. blocks that move up and down
  588. but you cannot jump to your
  589. goal.
  590.  
  591. You jump to a high spot near
  592. the platform and hitch a ride
  593. with a Paratroopa.
  594.  
  595. An illegible memo is the key to
  596. continuing through the Toy Box.
  597.  
  598. You give the dictionary back
  599. to the scholarly Toad.
  600. With it, he is able to decipher
  601. the Shy Guy's language.
  602.  
  603. He tells you the answer to a
  604. puzzle.
  605.  
  606. He says that you must smash
  607. the four colorful boxes in a
  608. certain order to open the way.
  609.  
  610. If you remember the clue,
  611. you'll know the right order.
  612.  
  613. (Pulling the lever at Pink Station)
  614. ———————————————————————————————————————————————————————————————————————————————
  615. The path you choose might be
  616. completely dark.
  617.  
  618. When you can't see a thing, it's
  619. a good idea to take a different
  620. path.
  621.  
  622. When you enter another dark
  623. room, something carrying a light
  624. appears.
  625.  
  626. You defeat this scary creature
  627. and make a new friend.
  628.  
  629. (Hitting all the Boxes / Entering Red Station)
  630. ———————————————————————————————————————————————————————————————————————————————
  631. You find the light that gleams
  632. in darkness and discover a
  633. glittering child in a lantern.
  634.  
  635. The way ahead is often dark,
  636. and you cannot go forward
  637. without light.
  638.  
  639. You save the sparkling child
  640. imprisoned in the lantern.
  641.  
  642. When you break the lantern,
  643. the child is freed.
  644. This bright child often lights
  645. up what is hidden.
  646.  
  647. (Beating Lantern Ghost)
  648. ———————————————————————————————————————————————————————————————————————————————
  649. When you bring light to darkness,
  650. Shy Guys flee from it. They are
  651. running toward the thing that
  652. you seek.
  653.  
  654. You follow them with the light.
  655. A difficult test awaits you.
  656. The Star Spirit can only hope
  657. for your victory.
  658.  
  659. (Obtaining Watt)
  660. ———————————————————————————————————————————————————————————————————————————————
  661. There is a strange island
  662. floating by the port docks.
  663. You jump on it and smash down
  664. to get a rise out of it.
  665.  
  666. Soon after, I can see you with
  667. a light amid warm darkness.
  668. ...You do know where the port is,
  669. don't you?
  670.  
  671. I suppose I'll tell you, just
  672. in case. Go straight in the
  673. direction opposite Forever
  674. Forest.
  675.  
  676. (Completing Ch. 4)
  677. ———————————————————————————————————————————————————————————————————————————————
  678. A journey to a faraway island
  679. is your destiny. I can see you
  680. crossing the sea with one who is
  681. indebted to you.
  682.  
  683. I can also see a Star Spirit
  684. waiting for you in the heart of a
  685. volcano.
  686.  
  687. (Entering the Whale / Saving the Whale)
  688. ———————————————————————————————————————————————————————————————————————————————
  689. On the jungle island to the
  690. south, I can see an erupting
  691. mountain. You must find a path
  692. to this volcano.
  693.  
  694. Ohhh...!
  695. I can see Yoshis. Many Yoshis.
  696.  
  697. The Yoshis know something, so
  698. you talk to them to learn
  699. the answers you seek.
  700.  
  701. (Entering Lavalava Island)
  702. ———————————————————————————————————————————————————————————————————————————————
  703. The baby Yoshis are at a
  704. mischievous age, and they
  705. play hide-and-seek on the
  706. jungle islands.
  707.  
  708. You help the fish baby-sitter
  709. when she loses them and asks
  710. for help then you are helped,
  711. as well.
  712.  
  713. (Talking to Kolorado near the Volcano)
  714. ———————————————————————————————————————————————————————————————————————————————
  715. The Yoshis' hiding places seem
  716. impossible to reach.
  717.  
  718. You find them all by moving
  719. bushes out of your way,
  720. crossing the water, and hitting
  721. the tree stumps.
  722.  
  723. Underground...on top of a tree...
  724. behind a bush...on a distant
  725. island...deep in the jungle...
  726.  
  727. ...that's where all the baby
  728. Yoshis are hiding.
  729.  
  730. (Obtaining Sushie)
  731. ———————————————————————————————————————————————————————————————————————————————
  732. I can see you looking puzzled
  733. in front of a big stone statue
  734. in the depths of the jungle.
  735.  
  736. You talk to the chief of the
  737. village, who is pleased to have
  738. the children back safely.
  739.  
  740. As a reward for finding them,
  741. he gives you something beautiful,
  742. which is the key to your
  743. continuing quest.
  744.  
  745. You put what you received on
  746. the big stone statue in the
  747. depths of the jungle, then you
  748. follow the path that appears.
  749.  
  750. (Saving the Yoshis)
  751. ———————————————————————————————————————————————————————————————————————————————
  752. In the deep, dark jungle,
  753. you shake the bushes, plug the
  754. geysers, and pull the vines to
  755. move ever deeper.
  756.  
  757. You reach the base of a gigantic
  758. tree.
  759.  
  760. You see a black shadow perched
  761. atop this huge tree.
  762. It watches over the jungle...
  763. and it is glad to help you.
  764.  
  765. (Obtaining the Jade Raven / Depositing the Jade Raven to the statue)
  766. ———————————————————————————————————————————————————————————————————————————————
  767. The giant jungle guardian helps
  768. you by building a bridge.
  769. You cross it.
  770.  
  771. Your destination is the erupting
  772. volcano. Somebody is waiting
  773. for your help in the depths of
  774. its superheated caves.
  775.  
  776. You ride across the molten lava
  777. to enter the bubbling depths.
  778.  
  779. (Talking to Raphael Raven / Obtaining Ultra Stone)
  780. ———————————————————————————————————————————————————————————————————————————————
  781. A flood of magma is blocking your
  782. way. It's too wide to cross.
  783.  
  784. You climb to a nearby platform
  785. and use blue blocks to slow down
  786. the flow of lava.
  787.  
  788. A powerful item awaits you on
  789. the other side.
  790.  
  791. (Entering Mt. Lavalava)
  792. ———————————————————————————————————————————————————————————————————————————————
  793. Deep below the earth, you
  794. hammer a line of blocks to dust.
  795. A spiked boulder opens a path.
  796.  
  797. You go deeper and sense that
  798. a Star Spirit cries out just
  799. ahead of you.
  800.  
  801. A massive fire flower stands
  802. in your way.
  803. Water beats fire, you know.
  804.  
  805. (Obtaining the Ultra Hammer)
  806. ———————————————————————————————————————————————————————————————————————————————
  807. A treasure chest blows clear
  808. from a violent eruption.
  809. It lands deep in the jungle.
  810. It waits for you.
  811.  
  812. The chest has fallen to earth
  813. near the spot where you met
  814. your aquatic companion.
  815.  
  816. A treasure-hunting Koopa in
  817. Yoshi's Village finds a magical
  818. seed.
  819.  
  820. Why is that important?
  821. The seed is vital to your quest!
  822. You hand over your new-found
  823. treasure and get this seed.
  824.  
  825. (Completing Ch. 5)
  826. ———————————————————————————————————————————————————————————————————————————————
  827. There is a lot of empty space
  828. in the Toad Town flower garden.
  829. A door opens when enough
  830. flowers bloom. You need seeds.
  831.  
  832. You find the special seeds in
  833. Toad Town, Forever Forest,
  834. Jade Jungle and on Mt. Rugged.
  835.  
  836. Once you find seeds from four
  837. different colored flowers, you
  838. take them to a girl who tends
  839. the Toad Town flowers.
  840.  
  841. You need all four seeds.
  842.  
  843. I can see a Star Spirit waiting
  844. for you in the cloudy sky of a
  845. different world. This world lies
  846. just through the door.
  847.  
  848. (Obtaining the Magical Seed from Kolorado)
  849. ———————————————————————————————————————————————————————————————————————————————
  850. You search for a Magical Bean
  851. that grows a vine into the sky.
  852.  
  853. To the east of the big tree,
  854. I can see a flower being
  855. pestered by creatures who dwell
  856. under the ground.
  857.  
  858. The annoyed flower really loves
  859. seeds. You help her out.
  860.  
  861. Your reward is the precious
  862. Magical Bean.
  863.  
  864. (Entering Ch. 6)
  865. ———————————————————————————————————————————————————————————————————————————————
  866. In order to grow the Magical
  867. Bean in Flower Fields, you first
  868. search for Fertile Soil.
  869.  
  870. You give a starving red flower
  871. a Red Berry.
  872.  
  873. This tasty berry falls into your
  874. hands when you smash the tree
  875. near Petunia.
  876.  
  877. The red flower lets you through
  878. its gate and you continue on
  879. your way. Soon enough, you meet
  880. another flower.
  881.  
  882. This flower is only too happy to
  883. give you Fertile Soil.
  884.  
  885. (Obtaining the Magical Bean)
  886. ———————————————————————————————————————————————————————————————————————————————
  887. I can see you talking with a
  888. flower at the bottom of the dry
  889. spring in Flower Fields.
  890.  
  891. The waterless spring is beyond
  892. the gate that the yellow flower
  893. stands guard over.
  894.  
  895. You give the yellow flower a
  896. Yellow Berry, and it repays you
  897. by opening the gate.
  898.  
  899. By smashing the tree beyond the
  900. red flower's gate, you find the
  901. Yellow Berry you need.
  902.  
  903. (Obtaining the Fertile Soil)
  904. ———————————————————————————————————————————————————————————————————————————————
  905. The precious stone that the
  906. flower of the spring seeks is
  907. in the garden beyond a confusing
  908. hedge maze.
  909.  
  910. The keeper of this garden has
  911. many thorns but is very
  912. beautiful. You hang on every
  913. word she says.
  914.  
  915. A sparkling berry from a crystal
  916. tree is the only treasure
  917. beautiful enough to match the
  918. Water Stone.
  919.  
  920. You talk to Posie and she gives
  921. you what you need.
  922.  
  923. (Talking to Lily)
  924. ———————————————————————————————————————————————————————————————————————————————
  925. You take the sparkling berry to
  926. the rose in the flower garden.
  927. She finds it irresistible and
  928. trades the Water Stone for it.
  929.  
  930. When you put the stone in the
  931. dry spring, water begins to flow
  932. like magic.
  933.  
  934. (Obtaining the Crystal Berry)
  935. ———————————————————————————————————————————————————————————————————————————————
  936. I can see you trying to clear
  937. the air of clouds. You search
  938. in vain for the sun, hurrying
  939. beneath dark clouds.
  940.  
  941. The sun, trapped by the
  942. menacing sky, cannot rise.
  943. He tells you important news.
  944.  
  945. A cloud rider stops you as you
  946. travel from your visit with the
  947. sun. He will join you.
  948.  
  949. With his aid, you stomp on the
  950. colored blocks in the correct
  951. order: green, purple, red,
  952. green, green, purple.
  953.  
  954. When you find the cloud-making
  955. machine, you smash it to bits
  956. and bring the bright sky back.
  957.  
  958. (Obtaining the Miracle Water)
  959. ———————————————————————————————————————————————————————————————————————————————
  960. I see you planting a magical vine
  961. that you hope will grow higher
  962. and higher until it pierces the
  963. clouds.
  964.  
  965. When planting it, you do
  966. everything in the right order.
  967.  
  968. First, you prepare the soil.
  969. Next, you plant the seed.
  970. Finally, you give it water.
  971. Only the right order will do.
  972.  
  973. The Star Spirit is being held
  974. in the clouds. You climb your
  975. magic beanstalk up and up.
  976.  
  977. (Obtaining Lakilester / Destroying the Puffpuff Machine)
  978. ———————————————————————————————————————————————————————————————————————————————
  979. The Star Spirit is waiting for
  980. you on a cloud in the sky.
  981.  
  982. You battle a giant cloud
  983. monster, destroying the smaller
  984. clouds as they appear.
  985.  
  986. The greatest danger comes from
  987. powerful bolts of lightning.
  988.  
  989. (Planting the beanstalk)
  990. ———————————————————————————————————————————————————————————————————————————————
  991. You travel to a far-off land,
  992. a frigid place covered with snow
  993. and ice.
  994.  
  995. You find new strength in the
  996. deepest place under Toad Town.
  997.  
  998. Using your new ability, you are
  999. able to enter a new path.
  1000. A blue door on a high ledge
  1001. beckons, but you can't reach it.
  1002.  
  1003. There are several things
  1004. invisible to the naked eye near
  1005. the door.
  1006.  
  1007. With the help of your sparkling
  1008. companion, you see the way.
  1009.  
  1010. (Completing Ch. 6)
  1011. ———————————————————————————————————————————————————————————————————————————————
  1012. I can see you visiting the most
  1013. important penguin in a cold city.
  1014.  
  1015. (Entering Shiver City)
  1016. ———————————————————————————————————————————————————————————————————————————————
  1017. You travel on the snowy path
  1018. to the west of Shiver City.
  1019. A glittering town lies in the
  1020. frosty valley.
  1021.  
  1022. It is here that you learn some
  1023. vital information and receive a
  1024. gift to help you on your way.
  1025.  
  1026. (Saving the Mayor / Fighting Jr. Troopa)
  1027. ———————————————————————————————————————————————————————————————————————————————
  1028. The cities in the frozen land
  1029. have been friends since times
  1030. long past, and each holds an
  1031. ancestral treasure.
  1032.  
  1033. You already hold one treasure,
  1034. and you receive the other from
  1035. the most powerful penguin
  1036. in the city.
  1037.  
  1038. (Obtaining the Scarf from Starborn Valley)
  1039. ———————————————————————————————————————————————————————————————————————————————
  1040. I can see some snowmen in a row
  1041. in front of a cliff.
  1042.  
  1043. You add decorations to them
  1044. until they all look the same.
  1045. The way to the frozen heights
  1046. opens soon after.
  1047.  
  1048. (Obtaining the Bucket from Mayor Penguin)
  1049. ———————————————————————————————————————————————————————————————————————————————
  1050. You climb up a steep mountain
  1051. and break the cracked wall
  1052. beyond the stairs. You enter an
  1053. icy cave.
  1054.  
  1055. The room is filled with crystal
  1056. pillars, and your eyes deceive
  1057. you. You think for a moment that
  1058. it's a dead end.
  1059.  
  1060. You don't trust your eyes.
  1061. You keep moving forward.
  1062. You find something helpful once
  1063. you break the illusion.
  1064.  
  1065. (Entering Shiver Mountain)
  1066. ———————————————————————————————————————————————————————————————————————————————
  1067. Someone needs your help in the
  1068. Crystal Palace that perches
  1069. atop the mountain.
  1070.  
  1071. You have received a gift.
  1072. You use it as a key and climb to
  1073. the mountain's top.
  1074.  
  1075. Once you've scaled the frozen
  1076. heights you spot the palace
  1077. you need to reach.
  1078.  
  1079. (Obtaining the Star Stone)
  1080. ———————————————————————————————————————————————————————————————————————————————
  1081. You think that you're looking
  1082. at your reflection in a mirror,
  1083. but no! Something mischievous is
  1084. imitating you.
  1085.  
  1086. You enter the blue door and walk
  1087. through the columns to reach the
  1088. other side of the glass.
  1089.  
  1090. (Entering Cystal Palace)
  1091. ———————————————————————————————————————————————————————————————————————————————
  1092. In the Crystal Palace, often
  1093. what you do on one side of the
  1094. glass affects what happens on
  1095. the other side.
  1096.  
  1097. You break a boarded piece of
  1098. floor in the back, then go back
  1099. to a room in the front.
  1100.  
  1101. Where there once was a red X,
  1102. there is now a hole.
  1103.  
  1104. (Obtaining the Blue Key)
  1105. ———————————————————————————————————————————————————————————————————————————————
  1106. You enter the red door and
  1107. beat the guards on the bridge.
  1108. Their statues disappear.
  1109.  
  1110. You place your explosive friend
  1111. by a red switch and go through
  1112. a revolving door.
  1113.  
  1114. You find a large stone statue
  1115. in a room. It doesn't budge even
  1116. when you push it.
  1117.  
  1118. Your Koopa friend helps you hit
  1119. a switch in the reflection.
  1120. You cross the bridge and make
  1121. your way around to its twin.
  1122.  
  1123. Eventually you find a smaller
  1124. stone statue and push it aside.
  1125.  
  1126. You discover that the large
  1127. statue has moved as well.
  1128.  
  1129. (Obtaining the Red Key)
  1130. ———————————————————————————————————————————————————————————————————————————————
  1131. I see creatures that change
  1132. direction when you talk to them.
  1133.  
  1134. I also see identical stone
  1135. statues that you can move by
  1136. pushing them from the rear.
  1137.  
  1138. By talking to the creatures,
  1139. you get them to face the right
  1140. directions. You then push them
  1141. to cover the pads on the floor.
  1142.  
  1143. Once you solve the puzzle,
  1144. stairs appear that lead to
  1145. the door high up on the wall.
  1146.  
  1147. You continue into the palace.
  1148.  
  1149. (Obtaining the Palace Key)
  1150. ———————————————————————————————————————————————————————————————————————————————
  1151. A frozen king rules in the
  1152. palace on the snowy mountain.
  1153.  
  1154. He seems to split into three
  1155. kings, but two of them are
  1156. phantoms. To be sure, you
  1157. attack all of them at once.
  1158.  
  1159. The last Star Spirit is freed
  1160. once you defeat him.
  1161.  
  1162. (Solving the puzzle?)
  1163. ———————————————————————————————————————————————————————————————————————————————
  1164. I can see the Star Spirits
  1165. gathering and waiting on
  1166. Shooting Star Summit.
  1167.  
  1168. They are waiting for you,
  1169. of course. You need only to walk
  1170. up there and a route to the sky
  1171. will be made clear.
  1172.  
  1173. (Completing Ch. 7)
  1174. ———————————————————————————————————————————————————————————————————————————————
  1175. The power of the Star Spirits
  1176. and the strength of your wishes
  1177. lead you to the castle.
  1178.  
  1179. The root of all this evil
  1180. misfortune awaits in the floating
  1181. castle in the sky.
  1182. You must fly there.
  1183.  
  1184. The way up leads from Star
  1185. Haven.
  1186.  
  1187. (Talking to the Star Spirits / Entering Star Haven)
  1188. ———————————————————————————————————————————————————————————————————————————————
  1189. I can see a long corridor of
  1190. flowing lava.
  1191.  
  1192. A speaking statue makes your
  1193. journey more difficult, but you
  1194. survive with your friends' help.
  1195.  
  1196. After cooling the lava flow, you
  1197. continue your journey to the top
  1198. of the castle. Your quest's end
  1199. awaits you on high.
  1200.  
  1201. (Entering Ch. 8)
  1202. ———————————————————————————————————————————————————————————————————————————————
  1203. I can see two rooms with high
  1204. ceilings. When you pull chains
  1205. in these rooms, water flows.
  1206. You use these to continue.
  1207.  
  1208. After climbing higher and higher,
  1209. you come to a room that seems
  1210. to be a dead end.
  1211.  
  1212. You move a stony face of Bowser
  1213. to find the entrance.
  1214.  
  1215. In the first room, you push the
  1216. Bowser on the right. In the
  1217. second room, you push the
  1218. Bowser on the left.
  1219.  
  1220. In the third room, the Bowser
  1221. in the middle is already open,
  1222. but it is a fake.
  1223.  
  1224. You push it to the right.
  1225. The path opens for you.
  1226.  
  1227. (Entering the first Bowser Door)
  1228. ———————————————————————————————————————————————————————————————————————————————
  1229. Either your Koopa friend or
  1230. your explosive companion helps
  1231. you when you find a red switch.
  1232.  
  1233. A repeating series of high and
  1234. low paths confuses you.
  1235. The blue torches behind the wire
  1236. fence give you a clue.
  1237.  
  1238. You go forward in the same
  1239. order as the torches: up, down,
  1240. down, up, down, up.
  1241.  
  1242. The princess is just beyond this
  1243. final puzzle.
  1244.  
  1245. (Entering the second Bowser Door)
  1246. ———————————————————————————————————————————————————————————————————————————————
  1247. I can see you fighting with
  1248. the evil king on the highest
  1249. ramparts of the castle.
  1250.  
  1251. The Power of the Star Spirits
  1252. helps you in your fight.
  1253.  
  1254. You never give in, even when
  1255. the battle looks dire.
  1256. The small star and the princess
  1257. give you all the help they can.
  1258.  
  1259. Do not delay, Mario...
  1260. You must win the final battle...
  1261. ...to return hope to the world!
  1262.  
  1263. (Entering the third Bowser Door)
  1264. ———————————————————————————————————————————————————————————————————————————————
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