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- [hhyyrylainen@dakara bsf]$ git bisect start
- [hhyyrylainen@dakara bsf]$ git bisect bad
- [hhyyrylainen@dakara bsf]$ git bisect good 26aa072676b2f1664db4017c5337b1680181b99d
- Bisecting: 7 revisions left to test after this (roughly 3 steps)
- [6f88dc290e3e139c036b1fc36c9968d150ebe1b4] WIP: Initial work on Bokeh depth of field
- [hhyyrylainen@dakara bsf]$ git bisect skip
- Bisecting: 6 revisions left to test after this (roughly 3 steps)
- [1543aca5712abbfdcee2138c012b9c125973bd67] WIP: Bokeh DOF - Getting bokeh shaders to compile and backing C++ code
- [hhyyrylainen@dakara bsf]$ git bisect skip
- Bisecting: 6 revisions left to test after this (roughly 3 steps)
- [d319b153d9f60e8c8b6728111deb1fea204e9631] Refactor: Gamma <-> linear conversion moved to Color type
- [hhyyrylainen@dakara bsf]$ git bisect good
- Bisecting: 5 revisions left to test after this (roughly 3 steps)
- [43243f8c3f9cc9b67edb16cb787b4126e5f80983] WIP: Bokeh DOF - Added C++ code for the 'combine' shader - Fixed some compile issues with the 'combine' shader - Added a renderer node combining all the shaders
- [hhyyrylainen@dakara bsf]$ git bisect skip
- Bisecting: 5 revisions left to test after this (roughly 3 steps)
- [ee106b20b92912122bce661d68a2634abfa08ef0] Bugfix: Fix BSL compiler not stripping [hdr] attribute from HLSL
- [hhyyrylainen@dakara bsf]$ git bisect good
- Bisecting: 0 revisions left to test after this (roughly 1 step)
- [bed4b374277e54afff0921fb6691e2fafe0ec164] WIP: Bokeh DOF - Many various fixes, tweaks and additions in order to get the effect to work
- [hhyyrylainen@dakara bsf]$ git bisect bad
- Bisecting: 0 revisions left to test after this (roughly 0 steps)
- [c1325dfd242f1e9e71cafca3b4fc010c36af16e3] Feature: extended `GpuResourceData` interface with `setData` function
- [hhyyrylainen@dakara bsf]$ git bisect good
- bed4b374277e54afff0921fb6691e2fafe0ec164 is the first bad commit
- commit bed4b374277e54afff0921fb6691e2fafe0ec164
- Author: BearishSun <[email protected]>
- Date: Wed Aug 7 11:50:35 2019 +0200
- WIP: Bokeh DOF
- - Many various fixes, tweaks and additions in order to get the effect to work
- :040000 040000 9fa2179a6d5062025c00aeba10fe5b86d42f576f c6c3eb7b21305bd4d8ad6702351caa1d0cb56f3e M Data
- :040000 040000 f9ad308d834fc3603d7b321e09d74ae1741855d8 53d405db28a4caa9d2e53f44fc29b905c46a00e4 M Source
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