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Server_Config

May 31st, 2017
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  1. /**
  2.  * config
  3.  *
  4.  * Exile Mod
  5.  * www.exilemod.com
  6.  * © 2015 Exile Mod Team
  7.  *
  8.  * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9.  * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10.  */
  11.  
  12. class CfgPatches
  13. {
  14.     class exile_server_config
  15.     {
  16.         requiredVersion = 0.1;
  17.         requiredAddons[] = {};
  18.         units[] = {};
  19.         weapons[] = {};
  20.         magazines[] = {};
  21.         ammo[] = {};
  22.     };
  23. };
  24.  
  25.  
  26. class CfgBuildings
  27. {
  28.    
  29. /////////////////////////////////////////////////////////////////////////////
  30.     // Esseker
  31.     /////////////////////////////////////////////////////////////////////////////
  32.     class Land_Cargo_House_V1_F
  33.     {
  34.         table = "Industrial";
  35.         positions[] = {{-2.24316,0.43457,0.251907},{-1.38281, 3.12109, 0.040287},{1.24805, 2.54102, 0.0402873}};
  36.     };
  37.  
  38.     class Land_Cargo_Patrol_V1_F
  39.     {
  40.         table = "Military";
  41.         positions[] = {{2.12207,0.768555,-2.535},{-2.34375,0.822266,-0.465012},{-1.6875, -1.03906, -0.55952},{1.73828, -1.17383, -0.55952}};
  42.     };
  43.  
  44.     class Land_u_Barracks_V2_F
  45.     {
  46.         table = "Military";
  47.         positions[] = {{9.78174,1.09473,-1.78262},{-8.78955,0.989258,-1.78262},{-15.208,5.09473,-1.78262},{-12.2085,5.03223,-1.78262},{-3.1665,5.12598,-1.78262},{-7.56201,3.14063,-1.78262},{-8.86914,5.1875,-1.78262},{-0.197266,5.22852,-1.78262},{3.38477,5.14844,-1.78262},{9.60547,5.03809,-1.78262},{0.0366211,-2.87988,-1.78262},{3.06201,-2.99609,-1.78262},{9.81982,-2.7041,-1.78262},{6.79443,-2.74902,-1.78262},{-2.71387,-0.865234,-0.183807},{-15.1001,-2.99805,-1.78262},{-12.1362,-2.87598,-1.78262},{9.78174,1.09473,1.54141},{-8.78955,0.989258,1.54141},{-5.93457,5.08203,1.54141},{-15.208,5.09473,1.54141},{-12.2085,5.03223,1.54141},{-3.1665,5.12598,1.54141},{-8.39258,3.1543,1.54141},{3.38477,5.14844,1.54141},{9.60547,5.03809,1.54141},{0.0366211,-2.87988,1.54141},{3.06152,-2.99609,1.54141},{9.82031,-2.7041,1.54141},{6.79443,-2.74902,1.54141},{-15.1001,-2.99805,1.54141},{-12.1362,-2.87598,1.54141},{-6.08838,-4.88477,1.54141},{-8.44043,-4.86621,1.54141},{-15.9834,6.72754,1.54141},{-3.49561,6.82324,1.54141},{12.4849,6.68652,1.54143},{4.01123,6.70117,1.54141},{9.75244, -1.66211, 1.43508}, {9.70215, -1.77148, -1.89791}, {-5.31592, -2.94531, -1.89791}, {-16.0903, 1.21094, -1.8979}, {6.95557, 4.13867, -1.89791}, {-14.6865, -2.08008, -1.89791}, {-3.89746, 3.95898, -1.89791}, {0.0639648, -2.16406, 1.43507}, {2.74951, 4.44336, 1.43507}, {2.84521, 4.22461, -1.89791}, {-12.3584, 4.30469, 1.43508}, {-12.1733, 4.46875, -1.89791}, {-16.123, 1.125, 1.43507}, {0.137695, -1.90625, -1.89791}, {-14.585, -1.94336, 1.43508}, {-5.88818, -3.99609, 1.43507}, {-3.96143, 4.37109, 1.43508}, {6.89014, 4.32227, 1.43507}};
  48.     };
  49.  
  50.     class Land_Mil_Barracks_i
  51.     {
  52.         table = "Military";
  53.         positions[] = {{8.74268,2.00195,-1.06253},{5.35303,2.65723,-0.688858},{5.36182,-2.30371,-0.728409},{1.98682,2.31934,-0.688873},{1.26221,-2.45508,-0.728424},{-0.637207,-2.36035,-0.728409},{-3.83008,-2.31738,-0.728409},{-7.72803,2.51758,-0.688873},{-8.2915,-2.33789,-0.728424},{4.72119, -1.99121, -1.09824},{6.64404, -0.0224609, -0.93486},{0.72998, -1.94727, -1.09824},{1.13184, -0.0605469, -1.09824},{-1.7417, -2.11914, -1.09823},{-0.903809, 0.0771484, -1.09823},{-3.85596, 0.00683594, -1.09824},{-5.04834, -1.8125, -1.09824},{-8.65771, 2.46875, -1.09823},{-8.58887, -1.83691, -1.09823}};
  54.     };
  55.  
  56.     class Land_Mil_House
  57.     {
  58.         table = "Military";
  59.         positions[] = {{-0.87207,3.15234,-4.83632}};
  60.     };
  61.  
  62.     class Land_Research_house_V1_F
  63.     {
  64.         table = "Medical";
  65.         positions[] = {{-2.24316,0.435547,0.241943}};
  66.     };
  67.  
  68.     class Land_Medevac_house_V1_F
  69.     {
  70.         table = "Medical";
  71.         positions[] = {{-2.24316,0.435059,0.241928},{-1.25, 1.01367, -0.105749},{1.38281, 2.82227, 0.0302868}};
  72.     };
  73.  
  74.     class Land_Mil_Guardhouse
  75.     {
  76.         table = "Military";
  77.         positions[] = {{-2.44336,3.33057,-1.59004},{-0.605469,2.78662,-1.59004},{1.20898,3.27734,-1.59004},{0.165039,0.25,-1.59004},{1.65918,1.32227,-1.59004},{2.72461,-2.68408,-1.59004},{-0.454102,-3.45996,-1.59004},{-2.38477,-2.74854,-1.59004},{0.310547,-2.31787,-1.59004},{-1.59668,-1.73535,-1.59004}};
  78.     };
  79.  
  80.     class Land_Mil_ControlTower
  81.     {
  82.         table = "Military";
  83.         positions[] = {{-3.19824,4.23486,-10.0416},{1.91309,6.26611,-8.95723},{10.3281,4.98584,-7.23547},{3.73633,5.81152,-4.94533},{-0.697266,4.49658,-5.02556},{5.85254,3.47705,-0.828812},{2.48242,-1.08447,-0.845154},{4.06836,0.53418,-0.83699},{6.0498,0.92041,-0.845154},{-0.193359,0.529785,-0.845169},{-0.354492,6.01074,-0.84108},{-0.0976563,-3.99658,-0.83699},{9.90527,-4.10449,-0.845169},{1.49902,2.51123,2.72501},{7.31543,3.64502,2.72501},{7.46289,-1.47754,2.72501},{1.86328,-1.40479,2.72501},{7.40918,-4.26709,-8.97812},{2.59277,-4.2168,-8.97812},{0.334961,-1.47119,-8.97812},{-3.43164,-3.98242,-8.97812},{-3.43164,0.401367,-8.9781},{-8.31055,0.47168,-8.97812},{-8.33398,-3.62891,-8.97812},{7.40918,-4.26709,-5.03357},{2.59277,-4.21729,-5.03357}};
  84.     };
  85.  
  86.     class Land_Cargo_HQ_V3_F
  87.     {
  88.         table = "Industrial";
  89.         positions[] = {{-5.03516,0.910156,-3.02527},{4.79102,5.24512,-3.09015},{8.24707,-1.69336,-3.02502},{-1.31055,-5.7959,-3.02786},{8.14453,-1.70313,-0.465393},{3.34229,5.59766,-0.465393},{-3.29053,3.00781,-0.465393},{-3.39746,-4.5957,-0.465393},{-1.42383,-5.43652,-0.465393},{8.08398,3.2998,-2.91829},{-0.148926,1.43457,-3.03023},{-3.24268,-5.65625,-3.02786},{4.24707,-3.6416,-3.02788},{-1.56641, -2.93164, -0.747444}, {-1.81641, -4.90234, -3.27229}, {-1.89648, 0.654297, -3.27229}, {4.65234, 2.41602, -3.27229}, {5.24805, 1.60742, -0.747444}};
  90.     };
  91.  
  92.     class Land_Medevac_HQ_V1_F
  93.     {
  94.         table = "Medical";
  95.         positions[] = {{-5.03516,0.909668,-3.01921},{4.79102,5.24463,-3.08408},{8.24707,-1.69434,-3.01895},{-1.31152,-5.79688,-3.02179},{8.14355,-1.70361,-0.459335},{3.34082,5.59766,-0.459335},{-3.29102,3.00684,-0.459335},{-3.39844,-4.5957,-0.459335},{-1.42383,-5.43701,-0.459335},{8.08398,3.29932,-2.91222},{-0.149414,1.43408,-3.02417},{-3.24316,-5.65771,-3.0218},{4.24707,-3.64111,-3.0218},{-0.896484, 2.24219, -3.26622}, {-1.45898, -3.75391, -3.26622},{-1.54297, 1.05469, -0.741375},{5.17578, 2.66992, -3.26622}, {5.6875, 1.63477, -0.741374}};
  96.     };
  97.  
  98.     class Land_Ind_WorkShop01_01
  99.     {
  100.         table = "Industrial";
  101.         positions[] = {{-0.873047,-2.37793,-1.26779},{1.52588,1.44043,-1.26781},{-0.591309, 0.150391, -1.29873},{1.91357, -1.125, -1.29229},{0.628906, -3.35254, -1.29331}};
  102.     };
  103.  
  104.     class Land_Church_03
  105.     {
  106.         table = "CivillianLowerClass";
  107.         positions[] = {{6.9043,-0.10083,-14.3421},{1.23096,6.15552,-14.3421},{2.24365,-6.71094,-14.342},{-7.88818,-4.6145,-14.342},{-2.25,-7.22314,-14.342},{10.4434,-0.133789,-13.2479},{-6.93262,4.14087,-14.342},{-2.16113,8.11963,-14.3421}};
  108.     };
  109.  
  110.     class Land_Barn_W_01
  111.     {
  112.         table = "Industrial";
  113.         positions[] = {{0.318359,22.1001,-3.16417},{1.87891,18.3315,-2.61519},{-5.38721,9.021,-2.61855},{-6.12646,-9.67822,-2.61855},{6.38037,9.5127,-2.61856},{5.80957,-9.92627,-2.61856},{-1.06738,-18.0542,-2.6152},{-6.21777,-14.6694,-2.61855},{6.47217,14.5039,-2.61856},{8.03125,14.6973,-3.16415},{-7.77734,-14.8623,-3.16417},{0.378418,-22.2646,-3.16417}};
  114.     };
  115.  
  116.     class Land_stodola_open
  117.     {
  118.         table = "Industrial";
  119.         positions[] = {{1.88623,-2.51709,-3.67737},{1.89795,1.45557,-3.67737},{1.87939,5.81055,-3.6723},{-3.99072,6.03418,-3.67232},{1.93262,-5.99854,-3.67232},{1.88086, 5.7959, -4.1124},{-2.96338, 6.39355, -4.10798},{-0.639648, -1.17383, -4.20508},{-3.59912, -6.5332, -3.18184},{-4.01416, 1.04297, -4.11878}};
  120.     };
  121.  
  122.     class Land_Barn_W_02
  123.     {
  124.         table = "Industrial";
  125.         positions[] = {{-4.34131,4.7749,-2.29897},{-5.82861,-2.28271,-2.29897},{2.91992,-3.7334,-2.29898},{-1.72461,-0.125488,-2.29897}};
  126.     };
  127.  
  128.     class Land_i_House_Big_02_V1_dam_F
  129.     {
  130.         table = "CivillianUpperClass";
  131.         positions[] = {{4.3042,-5.69873,-2.43822},{0.855957,-3.34229,-2.43701},{0.196777,-5.25977,1.00528},{4.04688,6.30029,1.00528},{4.03857,4.44775,-2.437},{5.00391,2.88281,1.00531},{0.961426,4.52832,1.00529},{0.09375,2.14844,1.00531},{1.84033,1.51855,-2.437}};
  132.     };
  133.  
  134.     class Land_i_House_Big_02_V3_dam_F  
  135.     {
  136.         table = "CivillianUpperClass";
  137.         positions[] = {{4.3042,-5.69824,-2.43822},{0.855469,-3.3418,-2.43701},{0.196777,-5.25879,1.00529},{4.04688,6.30078,1.00528},{4.03857,4.44775,-2.437},{5.00342,2.88281,1.00531},{0.960938,4.52832,1.00531},{0.0932617,2.14844,1.00531},{1.83984,1.51904,-2.437}};
  138.     };
  139.  
  140.     class Land_i_House_Big_01_V3_dam_F
  141.     {
  142.         table = "CivillianUpperClass";
  143.         positions[] = {{1.54443,6.68884,-2.49854},{2.19678,-3.4198,1.01453},{0.0834961,0.392944,-2.43289},{1.08984,2.91406,0.904266},{4.41602,6.89319,0.93988},{-1.87646,1.55298,0.93988},{-2.78027,6.36243,0.939896},{0.980469,-5.15588,1.01451},{-2.59814,-2.64001,0.935516}};
  144.     };
  145.  
  146.     class Land_sara_zluty_statek_in
  147.     {
  148.         table = "CivillianUpperClass";
  149.         positions[] = {{3.65942,-1.63965,-2.75189},{6.28198,-2.45947,-2.75189},{1.92236,-2.35449,-2.75188},{3.21777,3.76172,-2.75188},{-1.58789,3.7749,-2.75189},{-1.49756,-0.0151367,-2.75189},{-1.60474,5.9707,-2.75188},{-4.13696,3.71533,-2.75188},{-4.06885,1.16162,-2.75188},{3.64331,5.92432,-2.75189},{8.05322,3.53076,-2.75189},{8.76074,5.73535,-2.75189},{8.3291,3.34619,-2.75188},{8.75977,0.0283203,-2.75188}};
  150.     };
  151.  
  152.     class Land_HouseV2_02_Interier
  153.     {
  154.         table = "CivillianUpperClass";
  155.         positions[] = {{0.00439453,-1.68896,-5.40536},{0.0244141,4.25146,-5.40536},{-8.74109,0.140625,-5.40536},{-8.67249,5.44482,-5.40536},{-7.1958,6.68018,-5.40536},{8.81848,-0.000488281,-5.40536},{8.69165,2.88086,-5.47362},{7.64587,6.74658,-5.40536}};
  156.     };
  157.  
  158.     class Land_sara_domek_zluty
  159.     {
  160.         table = "CivillianUpperClass";
  161.         positions[] = {{3.08923,-0.210449,-1.84985},{6.54163,-0.444824,-1.84985},{3.24524,2.79346,-1.84984},{6.89282,2.96875,-1.84985},{0.0405273,-0.206055,-1.84985},{-3.09436,-0.269043,-1.84985},{-2.95789,-3.94336,-1.84985},{-3.31714,1.13574,-1.84985},{-7.15173,3.02734,-1.84985},{-6.82019,-3.96289,-1.84984}};
  162.     };
  163.  
  164.     class Land_sara_hasic_zbroj
  165.     {
  166.         table = "CivillianUpperClass";
  167.         positions[] = {{-2.12451,2.41919,-2.69962},{-2.38623,-2.38367,-2.69962},{5.93311,-2.302,-2.69962},{6.2207,2.1958,-2.69962},{6.36377,-0.0998535,-2.69962},{3.83203,-2.28406,-2.69962},{3.58398,2.01648,-2.69962}};
  168.     };
  169.  
  170.     class Land_Ind_WorkShop01_03
  171.     {
  172.         table = "Industrial";
  173.         positions[] = {{-1.81445,-1.88477,-1.31013},{0.149414,0.611328,-1.31013},{-1.93066,-4.69482,-1.39143},{-0.622559,-5.30859,-1.39145},{1.19238,3.04297,-1.31889}};
  174.     };
  175.  
  176.     class Land_HouseV_1I4
  177.     {
  178.         table = "CivillianUpperClass";
  179.         positions[] = {{4.07178,1.78223,-2.82831},{-0.347656,1.81885,-2.82831},{-0.486816, 4.16699, -2.7365},{-2.24951, -0.986328, -2.76074},{-3.91016, -4.00195, -2.76509},{0.0488281, -4.36719, -2.76856}};
  180.     };
  181.  
  182.     class Land_deutshe_mini
  183.     {
  184.         table = "Military";
  185.         positions[] = {{4.46948,-2.0918,-2.58476},{1.48096,-1.62793,-2.58476},{-1.54443,-2.89404,-2.58476},{-3.44263,-2.91797,-2.58476},{-4.27588,-0.0888672,-2.58476},{-1.46973,2.81543,-2.58476},{-3.81421,2.81836,-2.58476},{1.50781,0.287598,-2.58478},{4.23975,0.0795898,-2.58476},{3.74658,2.51611,-2.58476}};
  186.     };
  187.  
  188.     class Land_hut06
  189.     {
  190.         table = "CivillianLowerClass";
  191.         positions[] = {{0.75,-1.45532,-1.43001},{-0.628906,2.52954,-1.43001},{-0.802734,-0.576416,-1.43001},{0.513672, 1.83301, -1.55149},{-0.552246, -0.0419922, -1.54668}};
  192.     };
  193.  
  194.     class Land_HouseV_1L1  
  195.     {
  196.         table = "CivillianUpperClass";
  197.         positions[] = {{-0.101074,6.00659,-0.992722},{-3.09131,5.92358,-2.88573},{1.3501,5.88257,-0.985657}};
  198.     };
  199.  
  200.     class Land_Ind_WorkShop01_L
  201.     {
  202.         table = "Industrial";
  203.         positions[] = {{-2.3606,2.37061,-1.3045},{-2.58765,4.16797,-1.3056},{2.35913,-2.95996,-1.3056},{-0.0983887,-2.60254,-1.30797},{-2.55713,-2.24951,-1.30798}};
  204.     };
  205.  
  206.     class Land_Church_03_dam
  207.     {
  208.         table = "CivillianLowerClass";
  209.         positions[] = {{-8.52856,3.79834,-14.4912},{-8.20215,-4.14355,-14.4912},{-4.72925,-0.227539,-14.4912},{3.57471,-5.05469,-14.4912},{3.38428,0.0410156,-14.4912},{2.66431,4.38574,-14.4912},{-3.56445,5.67188,-14.4912},{5.15796,7.37744,-14.4912},{6.83423,4.27051,-14.4912},{7.11768,-4.4375,-14.4912},{5.56787,-7.76465,-14.4912},{-1.62158,-8.6543,-14.4912},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}};
  210.     };
  211.  
  212.     class Land_Nasypka
  213.     {
  214.         table = "CivillianLowerClass";
  215.         positions[] = {{1.06543,0.0078125,-6.4332},{0.162354,0.0131836,7.16031},{-1.24829,1.42188,7.16031},{-1.28491,-1.46143,7.16031},{-2.69556,-0.0532227,7.16031}};
  216.     };
  217.  
  218.     class Land_A_GeneralStore_01
  219.     {
  220.         table = "Shop";
  221.         positions[] = {{-13.3127,3.21167,-1.07578},{-9.16406,2.51563,-1.07578},{-1.13965,0.837158,-1.07578},{-7.88989,4.54004,-1.07578},{9.32373,4.66113,-1.07579},{4.04395,-3.07959,-1.07578},{-9.04785,-2.96973,-1.07578},{4.16992,-6.53613,-1.07578},{12.7788,-7.32178,-1.07578},{10.7236,-4.92139,-1.07578},{6.22168,-9.90381,-1.07578},{3.23828,-8.68604,-1.07578},{-1.67578,-6.94922,-1.07579},{-5.55444,-10.104,-1.07578},{-9.31885,-5.93677,-1.07579},{-11.9382,6.28027,-1.07579},{-1.71802,6.6499,-1.07579},{-6.14673,11.1814,-1.07578},{7.99219,6.62598,-1.07578},{0.681396,-9.77295,-1.07578},{-11.7942,-10.0898,-1.07578}};
  222.     };
  223.  
  224.     class Land_HouseBlock_A1  
  225.     {
  226.         table = "CivillianUpperClass";
  227.         positions[] = {{-3.32739,-0.783691,-8.74409}};
  228.     };
  229.  
  230.     class Land_Misc_PowerStation
  231.     {
  232.         table = "Industrial";
  233.         positions[] = {{4.29175,7.6106,-1.11945},{4.57813,-5.15015,-1.11945},{4.60889,0.722412,-1.11945},{4.16992, -4.13574, -1.26852},{4.09131, 1.93164, -1.26783},{3.86328, 6.91992, -1.2674}};
  234.     };
  235.  
  236.     class Land_Farm_Cowshed_b
  237.     {
  238.         table = "Industrial";
  239.         positions[] = {{-1.09546,1.16846,-2.87256}};
  240.     };
  241.  
  242.     class Land_Farm_Cowshed_c
  243.     {
  244.         table = "Industrial";
  245.         positions[] = {{0.980713,1.22559,-2.86584},{-2.74878,2.30713,-2.86584}};
  246.     };
  247.  
  248.     class Land_Barn_Metal
  249.     {
  250.         table = "Industrial";
  251.         positions[] = {{-7.58203,-2.63477,-5.24356},{-8.67896,-24.8203,-5.24356},{0.766113,-24.2246,-5.24356},{10.3098,-24.832,-5.24356},{9.41382,-5.81006,-5.24356},{10.2673,22.4839,-5.24356},{-8.67896,-24.8203,-5.24356},{-9.21704,16.9512,5.65643},{-9.53516,-3.17432,5.65643},{10.6406,-3.18262,5.65645},{0.598145,-25.1963,5.65645},{10.9224,-26.7407,5.65643}};
  252.     };
  253.  
  254.     class Land_A_Office01  
  255.     {
  256.         table = "CivillianUpperClass";
  257.         positions[] = {{-14.7246,6.61841,-1.94695},{-10.2109,-2.58105,-1.94751},{-0.373535,-4.98071,-4.2744},{-13.9614,1.39429,-4.2744},{11.0391,1.18164,-4.2744},{8.52002,1.09766,-1.77562},{1.03906,1.43188,-1.77562},{-5.21094,5.01904,-4.2744},{-1.24316,4.60791,6.27107},{4.5166,-4.60791,6.27107}};
  258.     };
  259.  
  260.     class Land_A_Pub_01
  261.     {
  262.         table = "Shop";
  263.         positions[] = {{-1.36035,-6.60022,-5.56172},{-6.14404,-6.68164,-5.56172},{-7.08105,0.945068,-5.56172},{-2.50049,-3.53796,-5.56172},{-1.57227,-0.382324,-5.56172},{-3.23682,0.178345,-5.56174},{1.3916,0.617432,-5.56172},{2.02734,-0.681519,-5.56172},{0.928223,-3.28748,-5.56172},{4.03418,-1.91968,-5.56172},{6.0293,-5.71265,-5.56172},{6.55078,3.89111,-5.56174},{2.10938,4.1626,-5.56172}};
  264.     };
  265.  
  266.     class Land_HouseBlock_A3
  267.     {
  268.         table = "CivillianUpperClass";
  269.         positions[] = {{-0.0126953,-2.86438,-5.14316},{-0.306641,2.52612,-5.14316}};
  270.     };
  271.  
  272.     class Land_Farm_Cowshed_a
  273.     {
  274.         table = "Industrial";
  275.         positions[] = {{2.92261,-5.12354,-2.83606},{6.00342,-6.74121,-2.83607},{10.4551,-5.51074,-2.83607},{-1.28442,-6.74609,-2.83606},{-1.30591,0.0952148,-2.82562},{4.80396,-1.07568,-2.83606},{3.55469,0.82959,-2.83606},{9.70776,3.38037,-2.83607},{-10.4087,0.265137,-2.83604},{6.24512,6.86621,-2.83606}};
  276.     };
  277.  
  278.     class Land_Shed_Ind02
  279.     {
  280.         table = "Industrial";
  281.         positions[] = {{2.46509,-10.9692,-4.86697},{0.7771,-7.72168,-4.62824},{4.46582,-3.45557,-4.62824},{0.217041,-9.19043,-1.15224},{4.69092,-9.0791,-1.15224},{4.81055,-6.20752,-1.15224},{4.78174,-2.26563,-1.15224},{4.77881,2.7915,-1.15224},{4.79321,6.38818,-1.15222},{4.74512,9.59131,-1.15224},{-0.714111,9.68945,-1.15224},{-3.94678,9.82959,-1.15224},{-0.577881,11.3516,-1.15224},{-0.9104,12.3818,-1.15224},{-3.98047,6.5415,-1.15222},{-3.98022,2.75537,-1.15224},{-3.99878,-2.55273,-1.15222},{-3.92505,-8.30078,-1.15224},{-2.45581,11.5684,-4.86697},{4.16724,6.49707,-4.62823},{-1.67334,8.26611,-4.62824},{-4.67725,-8.69092,-4.03056},{-1.14233,-0.814453,-4.62824},{-4.56128,-5.61963,-3.96747},{-4.81177,-2.02441,-3.9265},{-4.66772,2.21533,-3.98836},{-4.70264,6.54102,-3.89417},{-4.73828,9.93555,-3.98848},{2.48096, 8.94629, -4.62599},{3.07715, 1.91211, -4.62599},{2.68262, -6.92383, -4.62599},{-2.57568, -1.43359, -4.62599},{4.72559, -5.57227, -1.27567},{4.71387, 4.27734, -1.28024},{-1.03467, 9.94043, -1.27845},{-1.34961, 11.8389, -1.27658},{-3.92725, 3.22363, -1.28432},{-4.08496, -7.4834, -1.28736}};
  282.     };
  283.  
  284.     class Land_Ind_SawMill
  285.     {
  286.         table = "Industrial";
  287.         positions[] ={{-4.62695,10.0657,-5.76775},{-4.34961,-2.49219,-5.76775},{3.33496,-11.4124,-5.76775},{10.5225,-4.86108,-5.76775},{10.5498,-1.44995,-5.76775},{10.8193,5.65381,-5.76775},{-4.646, 10.0225, -5.80637},{-4.36963, -2.53516, -5.7921},{3.31152, -11.4541, -5.72437},{10.5, -4.90137, -5.72056},{10.5283, -1.49023, -5.74226},{10.7983, 5.6123, -5.78193}};
  288.     };
  289.  
  290.     class Land_Ind_MalyKomin
  291.     {
  292.         table = "Industrial";
  293.         positions[] = {{0.977539,1.45825,-17.2313},{1.08252,1.75635,-7.3304},{-0.757813,1.27881,-7.3304},{-0.904297,-0.83667,-7.33038},{0.992188,-1.60571,-7.3304},{2.32031,0.0148926,-7.3304},{-0.993652, -0.308594, -7.69932},{2.1958, -0.422852, -7.69932}};
  294.     };
  295.  
  296.     class Land_Ind_SawMillPen
  297.     {
  298.         table = "Industrial";
  299.         positions[] = {{0.0703125,-9.62256,-2.84997},{0.0700684,-0.42041,-2.84998},{0.0703125,9.38477,-2.84998},{-2.74878,4.93457,-2.84997},{2.43726,4.93457,-2.84997},{-2.1582,-4.60156,-2.84998},{2.52539,-4.91309,-2.84997}};
  300.     };
  301.  
  302.     class Land_Hlidac_budka
  303.     {
  304.         table = "Military";
  305.         positions[] = {{-1.41309,0.753418,-0.700272},{-2.69336,0.435059,-0.700287},{-2.76953,2.17871,-0.700287},{-1.26855,2.23486,-0.700287},{2.21582,0.791504,-0.700272}};
  306.     };
  307.  
  308.     class Land_R_HouseV2_01A  
  309.     {
  310.         table = "CivillianUpperClass";
  311.         positions[] = {{-3.69727,-3.18677,-4.69249},{-0.674316,-3.24133,-4.6925},{-2.1416,-2.56055,-4.69249}};
  312.     };
  313.  
  314.     class Land_HouseV_1L2  
  315.     {
  316.         table = "CivillianUpperClass";
  317.         positions[] = {{-0.0974121,-5.95215,-0.978882},{-3.17505,-6.43164,-2.87187},{0.956543,-6.07617,-0.987106}};
  318.     };
  319.  
  320.     class Land_i_House_Small_01_V1_dam_F
  321.     {
  322.         table = "CivillianLowerClass";
  323.         positions[] = {{4.33398,3.35376,0.4552},{-2.37939,-3.5144,0.4552},{0.817383,-3.39429,0.4552},{-2.75732,-0.873779,0.4552}};
  324.     };
  325.  
  326.     class Land_i_House_Small_01_V3_dam_F
  327.     {
  328.         table = "CivillianLowerClass";
  329.         positions[] ={{4.33374,3.35352,0.4552},{-2.37915,-3.51465,0.4552},{0.817383,-3.39453,0.4552},{-2.75732,-0.874023,0.4552}};
  330.     };
  331.  
  332.     class Land_hut_old02
  333.     {
  334.         table = "CivillianLowerClass";
  335.         positions[] = {{-6.96362,-7.99658,-2.8545},{-5.55396,-1.90674,-2.7971},{-8.6001,0.975586,-2.85439},{-5.396,3.49609,-2.80348},{-7.49365,8.12256,-2.87431},{-3.8833,8.75537,-2.81911},{2.34326,8.4624,-2.8545},{2.15259,4.26465,-2.93246},{-3.95093,2.81445,-2.8545},{-2.52515,0.866211,-2.7971},{-3.71655,-2.05225,-2.8545},{-4.07861,-4.57813,-2.94451},{2.12769,-8.44629,-2.80887},{1.81421,-1.6499,-2.94451},{4.64038,-7.3623,-2.83168},{6.25903,-3.15332,-2.84309},{4.08203,4.0625,-2.84879},{4.27637,8.68604,-2.85165}};
  336.     };
  337.  
  338.     class Land_leseni2x
  339.     {
  340.         table = "CivillianUpperClass";
  341.         positions[] = {{-3.47412,-0.0856934,0.738297},{1.68262,-0.150635,2.78265},{1.3374,0.0437012,2.78265}};
  342.     };
  343.  
  344.     class Land_houseV_2T2
  345.     {
  346.         table = "CivillianUpperClass";
  347.         positions[] = {{-3.27441,0.991699,-4.00533}};
  348.     };
  349.  
  350.     class Land_Ind_WorkShop01_02
  351.     {
  352.         table = "Industrial";
  353.         positions[] = {{-1.03369,0.828613,-1.38969},{0.956543,0.637695,-1.38968},{-1.65283,-2.70947,-1.47099},{-0.345703,-3.323,-1.47099},{1.49561,3.14771,-1.47099},{-1.58057, -0.878906, -1.4297},{1.55322, -1.37012, -1.43058},{-0.345215, 1.08691, -1.42694}};
  354.     };
  355.  
  356.     class Land_garaz_mala
  357.     {
  358.         table = "CivillianUpperClass";
  359.         positions[] = {{-1.7959,3.05518,-1.046},{-1.79614,-2.44482,-1.046},{0.0537109,-3.34521,-1.046},{2.15405,-2.44482,-1.046},{2.15381,3.05469,-1.046}};
  360.     };
  361.  
  362.     class Land_Unfinished_Building_01_F
  363.     {
  364.         table = "Industrial";
  365.         positions[] = {{2.35352,-1.74805,-2.1485},{2.92676,2.02393,-2.22353},{-3.27734,-1.3335,-2.22354},{-3.37549,4.11914,-2.01854},{-3.22144,5.50244,1.30147},{-1.93945,-2.71533,1.33369},{0.1604,0.344727,1.32396},{3.86377,-4.68262,1.32396},{0.0925293,3.93701,4.59224},{-4.2627,4.57471,4.57678},{3.86548,0.966309,1.32396}};
  366.     };
  367.  
  368.     class Land_i_Shop_01_V3_dam_F
  369.     {
  370.         table = "Shop";
  371.         positions[] = {{2.73694,3.45654,-2.70865},{-3.08069,3.73926,-2.70866},{-1.83093,5.00195,-2.70865},{-1.56946,-1.53467,-2.70865},{0.425781,3.16162,-2.70865},{2.61011,1.98389,0.245483},{1.13379,1.02051,1.11452},{-1.7113,-4.54639,1.15831},{-3.0802,-3.09717,1.17642},{2.13281,-4.40576,1.15831}};
  372.     };
  373.  
  374.     class Land_HouseBlock_A1_1
  375.     {
  376.         table = "CivillianUpperClass";
  377.         positions[] = {{-3.5929,-0.257324,-4.70139}};
  378.     };
  379.  
  380.     class Land_i_Garage_V1_F
  381.     {
  382.         table = "VehicleService";
  383.         positions[] = {{4.02344,-1.91064,0.0339737},{-3.79443,-0.89209,0.0339966},{0.452637,1.01428,0.0340042},{-0.925781, 2.05469, -0.0974805}, {-1.52539, -1.99805, -0.0974805}, {3.80273, -0.939453, -0.0974805}};
  384.     };
  385.  
  386.     class Land_dum_mesto_in
  387.     {
  388.         table = "CivillianUpperClass";
  389.         positions[] = {{-1.96729,-0.402832,-4.13834},{-3.73584,-0.344727,-4.13833},{-3.75806,-2.75391,-4.13833},{-5.74292,0.166992,-4.13834},{-1.88037,4.07373,-4.13834},{-4.67236,4.09033,-4.13834},{0.824463,-0.0302734,-4.13834},{0.655762,-2.82959,-4.13833},{1.73242,-2.81738,-4.13833}};
  390.     };
  391.  
  392.     class Land_A_FuelStation_Build
  393.     {
  394.         table = "VehicleService";
  395.         positions[] = {{1.79297,0.30835,-1.44668},{-1.84863,-0.821045,-1.44668}};
  396.     };
  397.  
  398.     class Land_Unfinished_Building_02_F
  399.     {
  400.         table = "Industrial";
  401.         positions[] = {{-6.37585,-2.26074,-2.45528},{5.01428,-1.06787,-2.01028},{5.80872,4.90381,-2.37527},{-0.937622,-1.49854,-2.33028},{7.62109,-2.75439,1.15675},{-2.3855,-5.32861,1.1627},{-6.0553,-1.73877,1.1627},{-5.50952,4.64502,1.1627}};
  402.     };
  403.  
  404.     class Land_A_Stationhouse_ep1
  405.     {
  406.         table = "VehicleService";
  407.         positions[] = {{16.8229,-5.72217,-9.31227},{18.0265,1.29443,-9.31227},{12.9993,-1.18262,-9.31226},{8.00696,-5.82275,-9.31227},{2.88794,-4.89063,-9.31227},{4.75623,2.71045,-9.31226},{-2.43567,-8.34424,-4.11218},{-2.52197,-8.62061,0.326614},{-4.26709,-6.60889,0.326614},{-0.96521,-6.65723,0.326614},{-2.52197,-8.62061,4.77373},{-4.26709,-6.60889,4.77374},{-2.42358,-4.70166,4.77374},{-0.96521,-6.65723,4.77373},{-16.0356,7.81592,-0.0522766},{-10.1395,8.82422,-0.0522766},{-13.1395,-0.299805,-0.0522614},{-16.8303,-7.53271,-0.0522614},{-17.0308,-0.370605,-0.0522614},{-7.3092,-7.33838,-0.0522614},{-1.19421,8.88916,-0.0522766},{-2.52441,-2.90527,-0.0522614},{5.927,-2.11182,-0.0522766},{5.51172,3.30518,-0.0522766},{-2.53345,-8.06494,8.89459},{-1.19604,-4.91357,8.89459},{-11.3829,0.895996,-9.36017},{-6.29773,5.91309,-9.37221},{-10.6713,4.50391,-9.37221},{-6.03406,-2.56299,-9.36017},{-2.66235,3.71338,-9.35909},{-16.2046,-0.153809,-9.36017},{-16.5475,8.30566,-9.36017},{-14.3754,-6.59277,-9.36017},{-7.93079,-6.03076,-9.36017},{-9.58972,-6.45752,-6.62877},{-16.1924,-5.87158,-6.61716},{-16.3591,9.29102,-6.61717},{-12.6962,8.93799,-6.61717},{-9.05627,9.06787,-6.61717},{-5.81555,8.96191,-6.61717},{-2.08984,8.73877,-6.76634},{-10.0282,-6.59473,-3.5002},{-16.1924,-5.87158,-3.49437},{-16.3591,9.29102,-3.49437},{-12.6962,8.93799,-3.49437},{-9.05652,9.06787,-3.49437},{-5.81531,8.9624,-3.42216},{-2.09033,8.73877,-3.57135},{1.88647,1.06104,-4.31876},{6.07227,1.48486,-4.31874},{4.00732,-1.83447,-4.31874},{12.6125,-0.864258,-4.31876},{11.2791,2.68359,-4.31876},{14.3983,3.1123,-4.31874},{18.4225,-3.4834,-4.31874},{10.1838,-5.98389,-4.31874},{6.27869,-5.79346,-4.31874},{21.3043,-5.55322,-9.44366}};
  408.     };
  409.  
  410.     class Land_R_HouseV2_02  
  411.     {
  412.         table = "CivillianUpperClass";
  413.         positions[] = {{0.0164795,-1.68896,-4.2596},{0.036499,4.25098,-4.2596},{-8.72913,0.141113,-4.2596},{-8.66052,5.44434,-4.2596},{-7.18372,6.67969,-4.2596},{8.83044,-0.000488281,-4.2596},{8.70374,2.88086,-4.32786},{7.65796,6.74609,-4.2596}};
  414.     };
  415.  
  416.     class Land_A_FuelStation_Shed
  417.     {
  418.         table = "VehicleService";
  419.         positions[] = {{3.83154,-0.0136719,-3.10918},{-3.52417,-0.0131836,-3.10918}};
  420.     };
  421.  
  422.     class Land_Tovarna2
  423.     {
  424.         table = "CivillianUpperClass";
  425.         positions[] = {{-4.99365,4.80225,-5.56046},{-11.5757,7.4021,-5.5647},{-6.68652,1.72754,-5.66724},{-9.61475,-5.50684,-5.57246},{-0.0756836,7.37988,-5.55385},{5.52295,-7.35352,-4.55049},{8.88525,0.782227,-4.57359},{4.31348,5.40381,-4.57968},{4.31348,5.40381,-4.57968},{2.42969,-8.96094,3.42287},{-13.2749,-9.03174,3.42285},{-13.2119,0.319092,3.42287},{-6.73047,-4.04541,6.67075},{-10.8647,-7.85571,6.67926},{-11.5938,8.62061,6.68007},{-0.144043,-7.68628,6.6796},{1.93066,8.28882,6.68005},{-0.00341797,4.08862,6.68007},{-2.64307,0.340332,3.42287},{-3.99756,2.69043,3.14828},{-6.89453,1.72363,1.49971},{-6.68945,3.13867,1.64069},{-6.68799,3.00073,-2.22488},{-12.0649,1.72266,-2.1895},{-4.08154,3.0144,-3.90881},{-4.45947,1.72729,-0.363434},{-6.68945,3.13867,1.64069},{-4.01514,8.86597,1.65244},{-3.8584,9.07178,-2.22488},{-10.6416,8.01221,-2.2178},{-9.57227,6.72314,1.65244},{2.30664,-0.805176,0.422867},{2.57031,8.81689,0.422852},{-13.0859,0.388672,0.422867},{-6.33252,-1.18213,0.146683},{-0.541016,-8.96558,0.422867},{-13.2749,-9.03174,0.422867},{-0.814941,0.90332,-5.58798}};
  426.     };
  427.  
  428.     class Land_d_Stone_Shed_V1_F
  429.     {
  430.         table = "Military";
  431.         positions[] = {{-0.602539,-1.25439,0.123535}};
  432.     };
  433.  
  434.     class Land_i_House_Big_02_V2_dam_F
  435.     {
  436.         table = "CivillianUpperClass";
  437.         positions[] = {{4.30371,-5.69873,-2.4382},{0.855469,-3.3418,-2.437},{0.196289,-5.25928,1.00528},{4.04688,6.30078,1.00528},{4.03809,4.44727,-2.43698},{5.00293,2.88281,1.00529},{0.960449,4.52783,1.00529},{0.0927734,2.14795,1.00529},{1.83984,1.51855,-2.43698}};
  438.     };
  439.  
  440.     class Land_i_House_Small_01_V2_dam_F  
  441.     {
  442.         table = "CivillianUpperClass";
  443.         positions[] = {{4.33398,3.35352,0.4552},{-2.37939,-3.51465,0.4552},{0.817383,-3.39453,0.455185},{-2.75732,-0.874023,0.4552}};
  444.     };
  445.  
  446.     class Land_i_House_Small_02_V1_dam_F  
  447.     {
  448.         table = "CivillianUpperClass";
  449.         positions[] = {{-2.51953,1.5791,-0.861069},{-1.01465,2.78369,-0.861069},{4.9043,2.4126,-0.861069},{4.94531,-1.95215,-0.861069},{2.21582,-2.02246,-0.861069}};
  450.     };
  451.  
  452.     class Land_i_House_Big_01_V2_dam_F  
  453.     {
  454.         table = "CivillianUpperClass";
  455.         positions[] = {{1.54395,6.68921,-2.49852},{2.19629,-3.41943,1.01453},{0.0830078,0.393311,-2.43289},{1.08936,2.91406,0.904266},{4.41553,6.89404,0.939896},{-1.87695,1.55396,0.939896},{-2.78076,6.36255,0.939896},{0.97998,-5.15576,1.01453},{-2.59863,-2.63989,0.935516}};
  456.     };
  457.  
  458.     class Land_Hangar_2
  459.     {
  460.         table = "Military";
  461.         positions[] = {{-9.43408,-9.93799,-2.5681},{-12.0405,-1.09375,-2.56808},{-9.19922,8.89258,-2.5681},{10.0747,9.74805,-2.5681},{12.1587,0.0683594,-2.5681},{9.32446,-8.72559,-2.56808},{-0.0822754,9.40771,-2.56808},{0.122314,-1.15869,-2.5681}};
  462.     };
  463.  
  464.     class Land_R_Barn_W_01
  465.     {
  466.         table = "Industrial";
  467.         positions[] = {{0.319336,22.0996,-3.15173}};
  468.     };
  469.  
  470.     class Land_cargo_house_slum_F
  471.     {
  472.         table = "CivillianLowerClass";
  473.         positions[] = {{-3.64404,-0.154297,-0.169388},{-0.619629,-0.172852,-0.169373}};
  474.     };
  475.  
  476.     class Land_Slum_House01_F
  477.     {
  478.         table = "CivillianLowerClass";
  479.         positions[] = {{-0.99707,-0.178955,-0.790985},{-0.609375,1.53198,-0.790985},{0.767578, 0.773438, -1.07847}};
  480.     };
  481.  
  482.     class Land_FuelStation_Shed_F
  483.     {
  484.         table = "VehicleService";
  485.         positions[] = {{3.8313,-0.0136719,-2.97087},{-3.52393,-0.0146484,-2.97086}};
  486.     };
  487.  
  488.     class Land_FuelStation_Build_F
  489.     {
  490.         table = "VehicleService";
  491.         positions[] = {{1.79297,0.448486,-1.20821},{-1.84863,-0.681152,-1.20821},{-1.02344, -0.509766, -1.33601}, {2.07617, 0.580078, -1.3361}};
  492.     };
  493.  
  494.     class Land_u_Shop_01_V1_dam_F
  495.     {
  496.         table = "Shop";
  497.         positions[] = {{2.73682,3.45703,-2.82791},{-3.08057,3.73828,-2.82791},{-1.8313,5.00195,-2.82793},{-1.56934,-1.53516,-2.82791},{0.425781,3.16211,-2.82793},{2.61035,1.98242,0.126221},{1.13403,1.02051,0.995255},{-1.71143,-4.54688,1.03906},{-3.07983,-3.09766,1.05716},{2.13257,-4.40625,1.03905}};
  498.     };
  499.  
  500.     class Land_CarService_F
  501.     {
  502.         table = "VehicleService";
  503.         positions[] = {{4.50586,-1.33301,-0.77681},{0.56543,0.918945,-0.776245},{0.595703,3.3291,-0.776245},{3.44995,9.71191,-0.876999},{-4.6748,0.34668,-0.777496},{-2.87622,-1.77051,-0.775497},{-1.09497,-1.32324,-0.775238},{-0.964844, 1.77148, -1.25606}, {-3.15625, 7.39844, -1.25606}, {-4.54688, 4, -1.25606}, {0.492188, 2.8457, -1.25606}, {3.50781, -0.113281, -1.25606}, {3.74414, 6.12891, -1.25606}};
  504.     };
  505.  
  506.     class Land_u_House_Small_02_V1_F
  507.     {
  508.         table = "CivillianLowerClass";
  509.         positions[] = {{-2.84082,1.14697,-0.671051},{-1.33496,2.35156,-0.671051},{4.58398,1.98047,-0.671051},{4.62402,-2.38428,-0.671051},{1.89551,-2.45483,-0.671051}};
  510.     };
  511.  
  512.     class Land_Ind_Vysypka
  513.     {
  514.         table = "Industrial";
  515.         positions[] = {{-4.64917,-26.7588,-4.80756},{-6.72827,-11.9331,-4.69643},{-6.55103,2.63965,-4.69643},{-5.8269,20.2603,-4.69644},{1.91357,25.6436,-5.54245},{5.96313,17.7676,-4.69644},{5.76074,8.96289,-4.69644},{9.82715,2.59863,-4.69644},{6,-4.73193,-4.69645},{9.53052,-11.7822,-4.69644},{6.58569,-19.2432,-4.69644}};
  516.     };
  517.  
  518.     class Land_army_hut_storrage
  519.     {
  520.         table = "Military";
  521.         positions[] = {{1.27173,-4.04199,-1.76955},{0.861572,0.0634766,-1.76953},{1.38086,4.48438,-1.76953}};
  522.     };
  523.  
  524.     class Land_u_Shed_Ind_F
  525.     {
  526.         table = "Industrial";
  527.         positions[] = {{-7.65479,0.241211,-1.34898},{-7.75732,4.19263,-1.34898},{1.06982,2.74194,-1.34898},{-3.45361,-0.178955,-1.349},{-6.12256,6.41797,-1.34898},{5.40771,4.77563,-1.34898},{4.87793,-0.0310059,-1.34898},{10.5137,1.29004,-1.34898},{14.2886,2.59717,-1.34898},{14.6465,-0.99585,-1.349}};
  528.     };
  529.  
  530.     class Land_dp_bigTank_F
  531.     {
  532.         table = "Industrial";
  533.         positions[] = {{6.43994,-0.0715332,3.66251},{3.70117,4.9209,3.66251},{-2.19482,5.68433,3.66251},{-6.3501,-0.591553,3.66251},{-3.70117,-5.90234,3.66251},{3.21509,-6.2251,3.66251},{0.156006,-0.441162,3.66251}};
  534.     };
  535.  
  536.     class Land_Ind_Stack_Big
  537.     {
  538.         table = "Industrial";
  539.         positions[] = {{0.5271,-0.603516,-28.268},{-2.94263,-1.99561,-23.0886},{0.680908,-1.99512,-23.0886},{-1.22168,0.756348,-23.0886},{-2.3479,5.86865,-6.02161},{-1.20435,1.84229,10.8525},{-1.21924,5.78857,10.7725},{0.408203,-0.603027,-23.0886},{2.78027, -1.78809, -23.2495},{0.44873, 5.12207, -6.00286},{-3.02539, 5.07227, -6.00286},{-3.05664, 2.21484, -6.00286},{3.35107, -4.76074, -28.4986}};
  540.     };
  541.  
  542.     class Land_Watertower1
  543.     {
  544.         table = "Industrial";
  545.         positions[] = {{2.78052,-5.57959,5.62714},{-1.25903,-6.89795,5.62714},{-6.85278,-4.0835,5.62709},{-8.17944,-0.0192871,5.62709},{-5.32666,5.57935,5.62709},{0.88501,6.57935,5.62708},{4.36401,4.06592,5.62706}};
  546.     };
  547.  
  548.     class Land_A_Office01_EP1
  549.     {
  550.         table = "Military";
  551.         positions[] = {{-14.4597,5.64307,-1.82634},{-9.94604,-3.55591,-1.82692},{-0.204102,-5.94995,-4.15381},{-13.6965,0.419189,-4.15379},{11.3042,0.206543,-4.15379},{8.78516,0.122559,-1.65501},{1.30347,0.456787,-1.655},{-4.94653,4.04395,-4.15379}};
  552.     };
  553.  
  554.     class Land_rail_station_big
  555.     {
  556.         table = "Industrial";
  557.         positions[] = {{7.33447,-5.59912,-4.98087},{8.48779,-0.507202,-4.98087},{0.0322266,-5.552,-4.98087},{-8.93701,-5.31824,-4.98087},{-3.54492,-5.04028,-4.98087},{-2.68848,-2.43713,-4.98087},{-0.769043,-2.41858,-4.98087},{-1.91357,1.08752,-4.98087},{1.53076,1.89417,-4.98087},{-4.92383,4.18298,-4.98087}};
  558.     };
  559.  
  560.     class Land_misc_cargomarket1a_ep1
  561.     {
  562.         table = "Industrial";
  563.         positions[] = {{-0.597656,-2.05566,-1.02867},{-0.396484,0.524902,-1.0287},{0.339844,-1.65112,-1.02869},{0.37793,2.09546,-1.02869}};
  564.     };
  565.  
  566.     class Land_Misc_Cargo1Bo_EP1
  567.     {
  568.         table = "Industrial";
  569.         positions[] = {{-0.468506,-2.05566,-1.02856},{-0.267578,0.524902,-1.02869},{0.46875,-1.65088,-1.02856},{0.50708,2.0957,-1.02869},{0.0966797, 0.678711, -1.09225}};
  570.     };
  571.  
  572.     class Land_Misc_Cargo1Bo
  573.     {
  574.         table = "Industrial";
  575.         positions[] = {{-0.46875,-2.05542,-1.02869},{-0.267578,0.524658,-1.02869},{0.46875,-1.65161,-1.02881},{0.506836,2.09546,-1.02856}};
  576.     };
  577.  
  578.     class Land_Podesta_1_stairs2
  579.     {
  580.         table = "Shop";
  581.         positions[] = {{-0.217285,6.01123,2.8707},{-0.383301,0.0605469,2.8707},{-0.352539,-2.97241,2.8707}};
  582.     };
  583.  
  584.     class Land_i_Shop_01_V3_F
  585.     {
  586.         table = "Shop";
  587.         positions[] = {{3.23364,4.49121,-2.70865},{-2.58423,4.77344,-2.70865},{-1.33423,6.03662,-2.70865},{-1.07251,-0.5,-2.70865},{0.922607,4.19629,-2.70865},{3.10669,3.01758,0.245483},{1.63062,2.05469,1.1145},{-1.2146,-3.5127,1.15833},{-2.58301,-2.0625,1.17642},{2.62964,-3.37109,1.15833}};
  588.     };
  589.  
  590.     class Land_MilOffices_V1_F
  591.     {
  592.         table = "Military";
  593.         positions[] = {{16.0913,5.45313,-2.66937},{-0.873047,9.02783,-2.66934},{-14.5674,-4.59277,-2.66934},{-16.0415,5.07593,-2.66937},{-4.19678,-3.79858,-2.66937},{-3.25,9.19507,-2.66937},{6.30176,10.877,-2.66934},{-12.4409,-5.24072,-2.66934},{-7.50732,-2.98218,-2.66934},{-11.6309, -5.04492, -2.86675}, {-15.1172, 9.07617, -2.86675}, {-15.123, 2.19336, -2.86675}, {-15.5938, -4.07227, -2.86675}, {-3.46484, -3.22266, -2.86675}, {-4.10352, 9.33398, -2.86675}, {-7.09766, -2.95898, -2.86675}, {-8.6582, 9.02344, -2.86675}, {0.794922, -3.08594, -2.86675}, {1.45703, 8.60156, -2.86675}, {13.9258, 0.492188, -2.86675}, {15.3613, 8.10742, -2.86675}, {8.54883, 8.01563, -2.86675}, {8.61133, -4.3125, -2.86675}, {8.68359, -1.73438, -2.86675}};
  594.     };
  595.  
  596.     class Land_A_Villa_EP1
  597.     {
  598.         table = "CivillianUpperClass";
  599.         positions[] = {{14.8384,-7.78467,-5.00925},{3.28662,3.6687,-5.00925},{-5.32666,14.7271,-5.00922},{-12.1724,14.1025,-5.00925},{9.10449,-2.09717,-1.42297},{-5,-4.39331,-1.42297},{4.5835,6.97949,-1.42294},{-2.26758,15.2517,-1.42297},{-8.68604,15.0449,-1.42297},{-15.0068,14.7217,-1.42294},{-0.222656,-0.0878906,2.04721},{-17.6216,7.94873,2.04721},{-7.53711,7.94873,2.04721},{7.9458,-5.24683,2.04721},{7.9458,-17.7305,2.04721}};
  600.     };
  601.  
  602.     class Land_HouseV2_01B_dam  
  603.     {
  604.         table = "CivillianUpperClass";
  605.         positions[] = {{-2.42822,-3.06519,-4.61917},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}};
  606.     };
  607.  
  608.     class Land_Podesta_1_mid_cornp
  609.     {
  610.         table = "CivillianUpperClass";
  611.         positions[] = {{2.10254,7.13403,2.97856},{2.17676,0.950928,2.97855},{2.20117,-5.99561,2.97855},{-2.87354,7.05981,2.97855},{-3.07031,0.975586,2.97855},{-2.97168,-6.02002,2.97856}};
  612.     };
  613.  
  614.     class Land_Water_Tank
  615.     {
  616.         table = "Industrial";
  617.         positions[] = {{0.64502,1.1001,-4.9548},{-1.48315,0.382813,2.02273},{1.48926,0.373047,2.02274},{1.66113,-2.75293,2.02274},{-1.55176,-2.70654,2.02273}};
  618.     };
  619.  
  620.     class Land_HouseV2_01A_dam
  621.     {
  622.         table = "CivillianUpperClass";
  623.         positions[] = {{-3.68018,-3.46802,-5.50793},{-0.658203,-3.52246,-5.50793},{-2.12451,-2.8418,-5.50793}};
  624.     };
  625.  
  626.     class Land_ryb_domek
  627.     {
  628.         table = "CivillianUpperClass";
  629.         positions[] = {{-0.0290527,1.90332,-1.93875},{-0.0419922,-0.630859,-1.93875},{1.70923,-2.26172,-1.93874},{-2.39551,-0.878418,-1.93874}};
  630.     };
  631.  
  632.     class Land_i_tShop_02_V1_F
  633.     {
  634.         table = "Shop";
  635.         positions[] = {{-1.38696,-0.655518,-2.60326},{-0.84082,-3.75439,1.27905},{4.57324,-3.67578,1.28688},{-2.24365,3.86938,-2.60326},{-1.19507,1.95776,1.29034},{-4.77148,-2.93848,1.2997},{4.71265,3.72437,1.28452},{2.50732,-2.8147,1.302},{2.7981,2.71606,1.2845},{-6.71973,1.15942,1.36176}};
  636.     };
  637.  
  638.     class Land_Farm_Cowshed_c_dam
  639.     {
  640.         table = "Industrial";
  641.         positions[] = {{0.994629,1.24219,-2.83519},{-2.73486,2.32422,-2.8352}};
  642.     };
  643.  
  644.     class Land_i_Shop_02_V2_F
  645.     {
  646.         table = "Shop";
  647.         positions[] = {{-1.38672,-0.655762,-2.60326},{-0.84082,-3.75488,1.27904},{4.57324,-3.67554,1.28687},{-2.24365,3.86914,-2.60326},{-1.19531,1.95752,1.29034},{-4.77148,-2.93848,1.2997},{4.7124,3.72412,1.28452},{2.50732,-2.81421,1.302},{2.79785,2.71606,1.2845},{-6.71973,1.15918,1.36174}};
  648.     };
  649.  
  650.     class Land_i_House_Small_02_V3_F
  651.     {
  652.         table = "CivillianUpperClass";
  653.         positions[] = {{-2.84375,1.14722,-0.671051},{-1.33887,2.35181,-0.671051},{4.58008,1.98096,-0.671036},{4.62109,-2.38403,-0.671051},{1.89209,-2.45435,-0.671051}};
  654.     };
  655.  
  656.     class Land_dirthump02
  657.     {
  658.         table = "Industrial";
  659.         positions[] = {{-3,-0.250488,2.12466},{4.29883,0.723145,2.12469}};
  660.     };
  661.  
  662.     class Land_WIP_F
  663.     {
  664.         table = "Industrial";
  665.         positions[] = {{26.0005,0.823486,0.480316},{13.0654,11.0171,0.819031},{2.29932,9.01123,0.819031},{-0.509766,-8.23853,0.819031},{-4.92236,-10.5313,0.819031},{-4.43848,-7.08154,0.819031},{-7.85254,-9.12842,0.819031},{-8.70752,-16.6421,0.451202},{-17.7739,-4.75098,0.819031},{-15.3008,-10.9063,0.819031},{-13.9551,4.58691,0.819031},{-18.2837,4.6167,0.819031},{-17.9761,9.96021,0.819031},{-14.6743,11,0.819},{-11.7246,10.2632,0.819031},{-14.1812,-18.0947,4.5495},{-14.4175,-13.6675,4.5495},{-7.35938,-13.1631,4.5495},{-7.93994,-9.63086,4.5495},{20.2764,-13.3123,4.5495},{20.1226,-9.55933,4.5495},{20.8672,0.97876,4.5495},{21.5415,9.34326,4.5495},{20.8726,11.2905,4.5495},{-4.77734,10.5742,4.5495},{-8.02588,10.8889,4.5495},{-14.1504,10.5288,4.5495},{-17.752,7.05396,4.5495},{-14.1528,7.0542,4.5495},{-14.0796,-1.77051,4.5495},{-17.1743,-1.48291,4.5495},{-17.8091,1.17896,4.5495},{-13.9614,-18.8591,8.36215},{-14.8838,-13.8477,8.36212},{-16.8765,-8.02637,8.36212},{-16.8779,-2.7959,8.36215},{-16.8813,3.65918,8.36212},{-16.4263,9.00684,8.36215},{-9.8335,9.68359,8.36212},{-3.83789,9.68457,8.36215},{2.21924,9.6853,8.36215},{8.55225,9.68555,8.36212},{14.0332,8.68042,8.36215},{-7.25732,-14.1401,8.36215},{-3.83447,-9.43481,8.36212},{8.5498,-9.43506,8.36215},{19.9331,-7.9165,8.36215},{20.3589,-4.19971,8.36215},{24.5337,1.13281,8.36212},{28.5879,-4.73975,8.36215},{-13.7134,-18.6265,12.3716},{-17.417,-8.56152,12.3716},{-8.32666,-14.9473,12.3716},{-3.83496,-10.0581,12.3716},{15.645,-9.86719,12.3716},{9.75342,3.66187,12.3716},{8.55225,9.68506,12.3716},{-3.83789,10.4028,12.3716},{-17.4087,10.4592,12.3716},{-10.8164,-2.79688,12.3716},{-4.30518,-5.69092,12.3716}};
  666.     };
  667.  
  668.     class Land_dirthump03
  669.     {
  670.         table = "Industrial";
  671.         positions[] = {{-3.0835,-0.344482,2.80533},{4.21582,0.628906,2.80534}};
  672.     };
  673.  
  674.     class Land_Metal_Shed_F
  675.     {
  676.         table = "Industrial";
  677.         positions[] = {{1.97168,-1.44849,-1.14443},{-1.69531,-1.8042,-1.26767},{-2.46777,-0.195557,-1.14444},{-4.10107,-3.38403,-1.14443},{3.2627,0.0588379,-1.14443},{3.45898,-3.2124,-1.14443},{0.00488281,-3.34814,-1.14443}};
  678.     };
  679.  
  680.     class Land_Shed_wooden
  681.     {
  682.         table = "Industrial";
  683.         positions[] = {{0.0012207,1.17773,-1.25528},{2.31763,-0.163086,-1.25528}};
  684.     };
  685.  
  686.     class Land_Pier_small_F
  687.     {
  688.         table = "Industrial";
  689.         positions[] = {{0.163086,10.2467,5.64786},{-1.31934,2.47119,5.64786},{-0.907715,-4.38586,5.64786},{-1.59082,-9.92175,5.64786},{-2.34961,-15.3981,5.64786}};
  690.     };
  691.  
  692.     class Land_i_Stone_Shed_V2_F
  693.     {
  694.         table = "Industrial";
  695.         positions[] = {{2.70508,1.70215,-0.035675},{-1.94141,3.54004,-0.0356598},{-1.80566,0.180664,-0.0356598}};
  696.     };
  697.  
  698.     class Land_i_Stone_HouseBig_V2_F
  699.     {
  700.         table = "CivillianUpperClass";
  701.         positions[] = {{-0.447266,2.2959,-1.33234},{-0.599609,5.02148,-1.35103},{4.0625,4.7627,1.44423},{2.25195,-0.780273,1.49255},{-0.90625,3.16309,1.49257},{3.79346,1.66895,-1.34303}};
  702.     };
  703.  
  704.     class Land_i_Stone_Shed_V3_dam_F
  705.     {
  706.         table = "Industrial";
  707.         positions[] = {{0.521484,-0.585449,0.128662},{-0.603516,-1.25439,0.123535}};
  708.     };
  709.  
  710.     class Land_i_Stone_Shed_V1_dam_F
  711.     {
  712.         table = "Industrial";
  713.         positions[] = {{0.522949,-0.585938,0.128632},{-0.603027,-1.25488,0.123535}};
  714.     };
  715.  
  716.     class Land_i_Stone_HouseBig_V2_dam_F
  717.     {
  718.         table = "CivillianUpperClass";
  719.         positions[] = {{-1.9126,0.235352,-1.33252},{-2.06494,2.96094,-1.35107},{2.59668,2.70117,1.44409},{0.785889,-2.84082,1.49255},{-2.37158,1.10059,1.49255},{2.32886,-0.393555,-1.34302}};
  720.     };
  721.  
  722.     class Land_i_Stone_Shed_V2_dam_F
  723.     {
  724.         table = "Industrial";
  725.         positions[] = {{0.522461,-0.585938,0.128418},{-0.603027,-1.25391,0.123535}};
  726.     };
  727.  
  728.     class Land_i_Stone_HouseBig_V3_F
  729.     {
  730.         table = "CivillianUpperClass";
  731.         positions[] = {{-0.447266,2.2959,-1.33234},{-0.600098,5.02148,-1.35103},{4.06201,4.7627,1.44424},{2.25146,-0.779297,1.49257},{-0.907227,3.16211,1.49257},{3.79346,1.66895,-1.34302}};
  732.     };
  733.  
  734.     class Land_Ind_Expedice_1
  735.     {
  736.         table = "Industrial";
  737.         positions[] = {{2.65479,16.5334,-12.9662},{-1.44727,16.5334,-12.9662},{0.78418,9.36938,-12.9662},{1.0293,4.10596,-12.9662},{3.89551,19.1631,-3.4041},{-3.04053,18.9956,-3.40408},{3.62256,16.052,-3.40408},{-0.339844,16.0916,9.76395},{-0.236816,0.730713,9.76393},{-0.339844,-0.167236,-3.41217},{3.76563,-1.75488,-3.3833},{-13.4502,-1.44507,-3.41217},{-13.4658,-20.3071,-3.41216},{3.6084,-20.7205,-3.41216},{9.30664,-18.1917,-5.70694},{7.55664,-12.1682,-5.70695},{3.77734,2.68604,-5.377},{-2.37158,19.0908,-5.377},{3.87988,18.4465,-5.37502},{-1.82666, -8.5293, -3.48673},{2.97021, -14.4375, -3.48673},{6.88428, -14.9609, -5.75725},{9.41943, -12.6875, -5.75726},{13.5112, -14.624, -5.75725},{12.5645, -20.2344, -5.75725},{-2.28564, -19.9434, -3.48673},{-11.8623, -18.0654, -3.48673},{-9.41211, -7.62305, -3.48672},{-12.9346, -2.08105, -3.48673},{-0.103516, 13.0859, -3.48673},{3.45459, 18.1846, -3.48673},{-0.59375, 16.1543, 9.71017},{-0.312012, 10.4131, 9.71017},{-1.69238, 4.23633, 9.71017},{2.10059, 7.05859, -5.6839},{-1.58301, 13.1543, -5.6839}};
  738.     };
  739.  
  740.     class Land_ind_expedice_3
  741.     {
  742.         table = "Industrial";
  743.         positions[] = {{-6.55225,-17.3921,-4.87029},{-3.17896,-9.41406,-0.721497},{-3.08789,-17.6509,2.99379},{-0.141113,-7.78369,2.9938},{2.67334,-7.84619,2.99379},{-0.111816,4.40381,2.99379},{3.05444,4.49561,2.99379},{0.0654297,18.8691,2.99379},{2.72607,18.894,2.99379},{-3.28491,10.125,-0.37851},{-5.43896,17.4551,-4.87027},{-0.303711,-6.91846,-4.87027},{-7.27026,-6.52539,-4.87029},{-3.22974,-17.6475,-4.87029},{-7.08179,17.7231,-4.87027}};
  744.     };
  745.  
  746.     class Land_Ind_Mlyn_03
  747.     {
  748.         table = "Industrial";
  749.         positions[] = {{7.64111,1.54492,-3.44334},{-4.94043,7.79419,-3.44334},{-8.62891,-1.84326,-3.44336},{-3.27783,-7.77979,-3.44336},{-3.35449,-2.20923,-3.44334},{8.11328,-7.94873,-3.44334},{5.02539,-5.04346,9.58023},{-5.72607,-4.98901,9.58023}};
  750.     };
  751.  
  752.     class Land_dp_mainFactory_F
  753.     {
  754.         table = "Industrial";
  755.         positions[] ={{-21.8491,4.75488,-8.44119},{-21.9263,-14.5183,-8.32944},{-19.6323,-8.31689,-3.87445}};
  756.     };
  757.  
  758.     class Land_Helfenburk_brana
  759.     {
  760.         table = "Military";
  761.         positions[] = {{7.37012,5.57764,1.73802},{7.36987,2.40723,1.76694},{7.36987,-0.77002,1.74794},{7.37061,-4.02246,1.72176},{7.36987,-7.32275,1.78128},{7.37012,-10.4927,1.76694},{7.37012,-13.6704,1.74794},{7.37012,-16.9287,2.06183},{6.67554,-18.1055,2.58458},{4.94897,-18.1055,3.56886},{3.16016,-18.1055,3.73384},{1.1394,-18.105,4.42012},{-0.892578,-18.1055,5.77135},{-3.05005,-18.1055,6.12602},{-5.19653,-18.105,6.3242}};
  762.     };
  763.  
  764.     class Land_Helfenburk
  765.     {
  766.         table = "Military";
  767.         positions[] = {{-6.40015,-2.59619,-2.85004},{-0.574219,-5.40771,4.44019},{-0.469971,1.50732,4.44019},{-0.811523,-5.55322,8.77409},{-0.948242,1.28564,8.77409},{0.149902,1.30566,8.77409},{-3.89404,-5.4458,12.1962},{-0.549561,-5.44531,12.1962},{2.83789,-5.4458,12.1962},{2.83789,-2.29443,12.1962},{2.83789,1.3501,12.1962},{-0.549316,1.3501,12.1962},{-0.549561,-1.97266,12.1962}};
  768.     };
  769.  
  770.     class Land_i_Stone_HouseBig_V1_F
  771.     {
  772.         table = "CivillianUpperClass";
  773.         positions[] = {{-0.447266,2.29614,-1.33235},{-0.599609,5.02173,-1.35104},{4.0625,4.76245,1.44421},{2.25195,-0.779053,1.49255},{-0.907227,3.16211,1.49254},{3.79297,1.66846,-1.34302}};
  774.     };
  775.  
  776.     class Land_Factory_Main_F
  777.     {
  778.         table = "Industrial";
  779.         positions[] = {{-2.68994,4.52832,-6.24055},{-9.62744,11.1138,-6.192},{-8.62744,14.1543,-6.20201},{6.15479,16.6719,-2.8521},{6.15479,16.6719,1.02791},{6.15479,16.6719,4.9679},{-5.66309,8.2832,-6.16077},{-3.87939,6.18848,-6.24057}};
  780.     };
  781.  
  782.     class Land_Rail_House_01
  783.     {
  784.         table = "Industrial";
  785.         positions[] = {{-4.22266,3.12158,-1.19292},{0.308594,3.30273,-1.19292},{4.29834,2.93286,-1.19292}};
  786.     };
  787.  
  788.     class Land_i_Stone_HouseSmall_V2_F
  789.     {
  790.         table = "CivillianLowerClass";
  791.         positions[] = {{5.78125,4.15356,-0.700485},{2.89063,-0.0241699,-0.70047},{-8.34082,2.41382,-0.70047},{-3.45117,-0.166504,-0.70047},{-3.8457,4.38574,-0.70047}};
  792.     };
  793.  
  794.     class Land_i_Stone_HouseBig_V1_dam_F
  795.     {
  796.         table = "CivillianUpperClass";
  797.         positions[] = {{-1.91309,0.235596,-1.33234},{-2.06543,2.96045,-1.35103},{2.59668,2.70142,1.44423},{0.786133,-2.84009,1.49255},{-2.37207,1.10156,1.49255},{2.32813,-0.392822,-1.34303}};
  798.     };
  799.  
  800.     class Land_i_Stone_HouseSmall_V1_F
  801.     {
  802.         table = "CivillianLowerClass";
  803.         positions[] = {{5.78027,4.15356,-0.700485},{2.88965,-0.0231934,-0.700485},{-8.3418,2.41431,-0.700485},{-3.45215,-0.16626,-0.700485},{-3.84668,4.38574,-0.70047}};
  804.     };
  805.  
  806.     class Land_i_Stone_Shed_V1_F
  807.     {
  808.         table = "Industrial";
  809.         positions[] = {{2.70605,1.70264,-0.0356598},{-1.94141,3.54077,-0.0356598},{-1.80469,0.180664,-0.0356445}};
  810.     };
  811.  
  812.     class Land_stodola_old_open
  813.     {
  814.         table = "Industrial";
  815.         positions[] = {{6.34131,-0.0561523,-4.80161},{-4.60449,-0.273438,-4.80161},{-2.55225,-0.128906,-4.80161},{4.10645,-0.0571289,-4.80162},{-2.66211,3.03613,-4.80161},{3.75586,3.63867,-0.701202},{4.19727,4.98096,-0.701202},{-0.00537109,5.43164,-0.701202},{-1.47461,5.4668,-0.701202},{-1.98389,9.47168,-0.701202},{1.1333,11.1431,-0.701218},{4.58545,10.8452,-0.701202},{-0.168945,9.73584,3.24771},{0.912109,11.0786,3.24771},{4.0918,-3.08301,-4.80161},{-1.95459,-3.53418,-0.64006},{-2.55322,-5.2915,-0.64006},{1.52979,-5.3877,-0.640076},{1.6084,-9.75537,3.27954},{0.831055,-11.2646,3.27954},{-3.22266,-9.54932,-0.640076},{-1.58496,-11.083,-0.64006},{3.96484,-10.9204,-0.64006},{3.66943, -10.3945, -5.08055},{-2.44189, -6.48633, -5.08055},{2.729, 3.72461, -5.08055},{-2.5835, 9.38379, -5.08055},{2.51514, 10.0439, -5.08055},{-2.20947, 9.76758, -0.993511},{3.87744, 10.6729, -0.993511},{0.335938, 10.3711, 2.96444},{-2.57227, -9.40332, -1.00523},{4.58887, -10.7676, -0.998154},{3.5, -7.14746, -1.00394},{0.982422, -10.6992, 2.96444}};
  816.     };
  817.  
  818.     class Land_sara_stodola2
  819.     {
  820.         table = "Industrial";
  821.         positions[] = {{2.00732,-3.36621,-1.6071},{4.81104,-2.01953,-1.6071},{5.53174,-0.149414,-1.6071},{5.29883,3.06396,-1.6071},{1.43701,3.42139,-1.6071},{-1.52295,2.68066,-1.6071},{-1.28418,-1.77637,-1.6071},{2.25244,0.196777,-1.6071}};
  822.     };
  823.  
  824.     class Land_dulni_bs
  825.     {
  826.         table = "CivillianLowerClass";
  827.         positions[] = {{-0.443359,1.62402,-1.57167},{-0.219238,-1.35059,-1.57167},{1,-2.78223,-1.57167},{0.925293,2.89258,-1.57167},{2.50586,1.74805,-1.57169}};
  828.     };
  829.  
  830.     class Land_Nav_Boathouse
  831.     {
  832.         table = "Military";
  833.         positions[] = {{1.58545,9.50781,3.74122},{-5.27441,9.50732,3.74122},{5.32275,-1.97168,3.74121},{1.56982,7.46094,3.74122},{-5.16284,0.720703,3.74122},{-5.82446,6.96484,3.74122},{7.66626,3.99365,3.74122},{7.37012,8.46973,3.74122},{-7.71997,5.28271,3.74122},{-7.71948,0.739258,3.74122},{7.6665,-2.47168,3.74121}};
  834.     };
  835.  
  836.     class Land_telek1
  837.     {
  838.         table = "Military";
  839.         positions[] = {{-1.43311,1.5791,-7.30679},{-1.43652,-1.62061,-7.30679},{0.810547,0.015625,-7.30679}};
  840.     };
  841.  
  842.     class Land_sara_stodola
  843.     {
  844.         table = "Industrial";
  845.         positions[] = {{0.153809,-2.30762,-1.7275},{4.04346,-1.06006,-1.72749},{4.61816,-0.203125,-1.72749},{2.72363,3.62109,-1.72749},{-1.05225,4.56494,-1.72749},{-5.45801,3.64014,-1.72749},{-1.05225,4.56494,-1.72749},{0.0454102,0.931152,-1.70021},{4.68555,3.35791,-1.72749}};
  846.     };
  847.  
  848.     class Land_sara_Domek_sedy
  849.     {
  850.         table = "CivillianUpperClass";
  851.         positions[] = {{1.79443,1.07422,-2.0397},{5.00977,0.0112305,-2.0397},{4.9624,3.1792,-2.0397},{0.587891,3.59424,-2.0397},{-0.917969,3.25293,-2.0397},{-4.69434,3.24902,-2.0397},{-5.24902,0.0712891,-2.0397},{-1.40332,-0.467773,-2.03969},{-3.05859,3.28369,-2.0397},{2.49902,3.08594,-2.0397}};
  852.     };
  853.  
  854.     class Land_sara_domek_hospoda  
  855.     {
  856.         table = "CivillianUpperClass";
  857.         positions[] = {{-0.387207,-3.88721,-2.63454},{4.12158,-4.14746,-2.63454},{-7.04834,-4.04102,-2.63454}};
  858.     };
  859.  
  860.     class Land_i_Shop_02_V3_F
  861.     {
  862.         table = "Shop";
  863.         positions[] = {{-1.38721,-0.654785,-2.60324},{-0.84082,-3.75439,1.27905},{4.57324,-3.67578,1.28688},{-2.24365,3.87012,-2.60324},{-1.19531,1.95801,1.29034},{-4.77197,-2.93848,1.29971},{4.7124,3.72461,1.28452},{2.50732,-2.81396,1.30201},{2.79785,2.71631,1.28452},{-6.71973,1.15869,1.36176}};
  864.     };
  865.  
  866.     class Land_Ind_Garage01
  867.     {
  868.         table = "VehicleService";
  869.         positions[] = {{1.93555,-0.549805,-1.04395},{0.902832,1.31787,-1.04395}};
  870.     };
  871.  
  872.     class Land_d_House_Big_02_V1_F
  873.     {
  874.         table = "CivillianUpperClass";
  875.         positions[] = {{1.78271,-5.69824,-2.73127},{-1.66602,-3.3418,-2.73006},{-2.32568,-5.25928,0.712227},{1.52539,6.30127,0.712223},{1.5166,4.44727,-2.73004},{2.48145,2.88281,0.71225},{-1.56152,4.52832,0.712246},{-2.42871,2.14893,0.712246},{-0.681641,1.51904,-2.73004}};
  876.     };
  877.  
  878.     class Land_Pier_F
  879.     {
  880.         table = "Industrial";
  881.         positions[] = {{-19.3677,2.03613,4.68246},{1.48975,-8.18945,4.68246},{20.4146,-3.06445,4.68246},{4.64941,-2.18945,4.68246},{-8.92773,1.93164,4.68246},{-4.14502,-2.6084,4.68246},{-12.2139,-7.51709,4.68246},{4.64941,-2.18945,4.68246},{11.7378,2.32715,4.68246},{15.1982,-6.74756,4.68246},{-12.3979,2.67188,4.68246},{0.806641,1.31006,4.68246},{12.7207,-1.13623,4.68246},{-16.9946,-3.17383,4.68246},{4.1001,2.90918,4.76648}};
  882.     };
  883.  
  884.     class Land_HouseV2_05
  885.     {
  886.         table = "CivillianUpperClass";
  887.         positions[] = {{-2.95386,-0.43457,-2.16475},{-4.81494,-0.383789,-2.79944},{5.28125, 6.9873, -2.65818},{-3.33643, -0.25, -2.7924}};
  888.     };
  889.  
  890.     class Land_i_House_Big_01_V2_F
  891.     {
  892.         table = "CivillianUpperClass";
  893.         positions[] = {{0.71582,5.76318,-2.50468},{1.36865,-4.3457,1.00837},{-0.745117,-0.532715,-2.43905},{0.261719,1.98779,0.898109},{3.58789,5.96729,0.933727},{-2.70508,0.627441,0.933731},{-3.6084,5.43652,0.933727},{0.151855,-6.08154,1.00837},{-3.42676,-3.56592,0.929371}};
  894.     };
  895.  
  896.     class Land_HouseV_1I1
  897.     {
  898.         table = "CivillianUpperClass";
  899.         positions[] = {{0.0537109,-2.24414,-2.70216},{-0.629883, -1.9248, -2.82415}};
  900.     };
  901.  
  902.     class Land_i_Addon_03_V1_F
  903.     {
  904.         table = "Shop";
  905.         positions[] = {{2.98584,-1.34033,0.0918427},{2.0249,3.18359,0.0918427},{-2.08154,2.58862,0.0918732},{-3.12451,0.577881,0.0918427},{-2.53467,-1.11841,0.0918427},{-2.98828, -0.244141, -0.0501008}, {3.53711, -0.578125, -0.0501013}};
  906.     };
  907.  
  908.     class Land_i_Addon_03mid_V1_F
  909.     {
  910.         table = "Shop";
  911.         positions[] = {{-3.74121,-0.28125,0.134575},{0.34082,0.131836,0.134579},{4.03223,0.775879,0.134579}};
  912.     };
  913.  
  914.     class Land_i_House_Big_02_V1_F  
  915.     {
  916.         table = "CivillianUpperClass";
  917.         positions[] = {{3.54199,-5.69873,-2.46383},{0.0932617,-3.34229,-2.46262},{-0.565918,-5.25928,0.979668},{3.28467,6.30054,0.979668},{3.27588,4.44727,-2.4626},{4.24121,2.88281,0.979691},{0.198242,4.52832,0.979691},{-0.668945,2.14795,0.979691},{1.07715,1.51855,-2.4626}};
  918.     };
  919.  
  920.     class Land_i_House_Big_01_V3_F
  921.     {
  922.         table = "CivillianUpperClass";
  923.         positions[] = {{0.716797,5.76367,-2.50468},{1.36914,-4.34521,1.00836},{-0.744141,-0.532227,-2.43906},{0.262207,1.98926,0.898102},{3.58789,5.96729,0.933723},{-2.70459,0.627441,0.933723},{-3.6084,5.43701,0.933723},{0.152832,-6.08154,1.00836},{-3.42578,-3.56543,0.929359}};
  924.     };
  925.  
  926.     class Land_HouseV_3I2
  927.     {
  928.         table = "CivillianUpperClass";
  929.         positions[] = {{3.70508,2.44336,-1.9135}};
  930.     };
  931.  
  932.     class Land_dum_rasovna
  933.     {
  934.         table = "CivillianLowerClass";
  935.         positions[] = {{-2.53101,-0.196289,-2.57526},{-1.14429,1.20215,-2.57526},{1.39551,4.10645,-2.57526},{3.60693,1.49609,-2.57526},{-2.74414,-3.76367,-2.57526},{1.22217,-1.86719,-2.57526},{2.1145,-4.59961,-2.57526}};
  936.     };
  937.  
  938.     class Land_i_House_Small_01_V2_F
  939.     {
  940.         table = "CivillianLowerClass";
  941.         positions[] = {{3.73242,3.58887,-0.714737},{-2.98047,-3.27856,-0.714737},{0.21582,-3.1582,-0.714737},{-3.35938,-0.637939,-0.714737}};
  942.     };
  943.  
  944.     class Land_i_Addon_02_V1_F
  945.     {
  946.         table = "Shop";
  947.         positions[] = {{2.698,1.7168,0.423195},{-1.33887,3.51074,0.423195},{-1.32202,0.150391,0.423187}};
  948.     };
  949.  
  950.     class Land_Cargo_Patrol_V2_F
  951.     {
  952.         table = "Military";
  953.         positions[] = {{2.12207,0.769043,-2.535},{-2.34473,0.822388,-0.464996},{-1.01953, -1.0918, -0.55952}, {1.82031, -0.695313, -0.55952}};
  954.     };
  955.  
  956.     class Land_Cargo_House_V2_F
  957.     {
  958.         table = "Military";
  959.         positions[] = {{-2.2428,0.435547,0.251923}};
  960.     };
  961.  
  962.     class Land_Cargo_HQ_V2_F
  963.     {
  964.         table = "Military";
  965.         positions[] = {{-5.03467,0.909424,-3.02527},{4.7915,5.24487,-3.09015},{8.24707,-1.69458,-3.02502},{-1.31055,-5.79712,-3.02786},{8.14453,-1.70361,-0.465393},{3.34229,5.59766,-0.465393},{-3.29004,3.00708,-0.465393},{-3.39697,-4.59546,-0.465393},{-1.42334,-5.4375,-0.465393},{8.08398,3.29907,-2.91827},{-0.149902,1.43433,-3.03024},{-3.24268,-5.65747,-3.02786},{4.24707,-3.64111,-3.02786},{-1.25586, 1.48828, -0.747442}, {-1.50391, -2.52148, -3.27229}, {-1.50391, 2.67773, -3.27229}, {-1.9043, -4.61133, -0.747442}, {5.35156, 1.64648, -0.747442}, {5.5332, 3.30859, -3.27229}};
  966.     };
  967.  
  968.     class Land_Mil_Barracks
  969.     {
  970.         table = "Military";
  971.         positions[] = {{5.95361,3.7771,-2.04248},{3.00146,3.77734,-2.04251},{-0.0922852,3.77734,-2.04251},{-3.83447,3.7771,-2.04251},{-6.94482,3.77734,-2.04248},{-6.53418,-3.88037,-2.04251},{-3.80322,-3.83325,-2.04251},{-0.0766602,-3.88037,-2.04251},{3.01758,-3.88062,-2.04251},{6.36475,-3.88062,-2.04251},{-5.69727,-0.00878906,-2.04248},{-1.37109,-0.00878906,-2.04248},{3.25439,-0.00878906,-2.04248}};
  972.     };
  973.  
  974.     class Land_A_TVTower_Base
  975.     {
  976.         table = "Military";
  977.         positions[] = {{3.86475,-0.358398,-21.9272},{-2.45996,1.99072,-21.9272},{-2.45703,2.0127,-2.0972},{3.81396,-5.6333,-2.0972},{3.81396,-5.6333,-2.0972},{3.4873,4.96484,-2.0972},{-6.78418,4.96533,-2.09717},{-7.11084,-5.63281,-2.09717},{-1.37305,-7.31982,-2.0972},{-8.91162,-0.170898,-2.0972},{5.61475,-0.17041,-2.09717},{-1.71826,-3.8501,-2.09717},{-1.64844,7.09229,-2.0972}};
  978.     };
  979.  
  980.     class Land_spp_Tower_F
  981.     {
  982.         table = "Industrial";
  983.         positions[] = {{0.012207,0.544434,-14.9805},{-0.00244141,-3.53687,-14.9805},{0.324707,0.537598,10.1729},{-4.86133,-0.906494,23.8259},{-4.30078,-3.00659,23.8259},{-1.49756,0.446533,23.8259},{4.89258,-1.60815,23.8259},{4.2998,-3.0813,23.8259}};
  984.     };
  985.  
  986.     class Land_i_Shed_Ind_F
  987.     {
  988.         table = "Industrial";
  989.         positions[] = {{-7.70996,0.23877,-1.36279},{-7.8125,4.18945,-1.36279},{1.01465,2.73975,-1.36279},{-3.50879,-0.181641,-1.36282},{-6.17773,6.41504,-1.36279},{5.35278,4.77295,-1.36279},{4.82251,-0.0336914,-1.36279},{10.4583,1.2876,-1.36279},{14.2332,2.59473,-1.36279},{14.5916,-0.998047,-1.36279}};
  990.     };
  991.  
  992.     class Land_i_Barracks_V1_F
  993.     {
  994.         table = "Military";
  995.         positions[] = {{-5.00977,-3.11182,1.03561},{-7.23975,-0.0332031,0.942261},{0.174805,3.59351,0.942261},{15.8628,3.51807,3.94867},{4.10059,3.34863,3.94867},{-4.2207,2.11035,0.94223},{-5.52783,4.19824,0.942261},{3.14307,3.65942,0.942261},{6.72607,3.66235,0.94223},{13.5313,3.6189,0.835388},{2.6748,-3.49243,0.942261},{6.40283,-3.54297,0.942261},{13.1606,-3.53516,0.94223},{10.1357,-3.57886,0.942261},{0.627441,-1.89526,2.54105},{-11.7588,-3.49951,0.94223},{-8.7959,-3.46411,0.94223},{11.8481,-0.0541992,3.9487},{-5.26514,-1.12476,3.94867},{-2.59326,4.05225,3.94867},{-11.8662,3.66406,3.94867},{-8.8667,3.60156,3.94867},{0.175293,3.59351,3.9487},{-4.92773,1.87134,3.94867},{6.72607,3.66235,3.94867},{12.9468,3.65186,3.94867},{2.67529,-3.49243,3.94867},{6.40332,-3.54297,3.94867},{13.1611,-3.53516,3.94867},{10.1362,-3.57886,3.94867},{-11.7583,-3.49951,3.9487},{-8.79541,-3.46411,3.9487},{-2.74707,-5.49634,3.94867},{-5.54883,-5.44727,3.94867},{-12.6421,5.69727,3.94867},{1.45459,5.88184,3.94867},{12.9448,5.5979,3.9487},{8.5376,5.6792,3.94867},{-8.12061,-2.85718,7.79794},{-8.01318,4.29565,7.62646},{-11.0132,4.2334,7.6265},{-11.0845,-2.73682,7.81845},{-3.58398,-2.91968,8.10553},{0.167969,2.91162,7.83838},{5.625,-3.00757,7.77228},{6.44922,2.98877,7.82449},{13.1138,-3.26587,7.72827},{12.9248,3.22241,7.78223},{-9.62646,3.33496,0.942261},{-11.8667,3.66406,0.94223},{-0.464844, 3.49219, 0.605521}, {-0.476563, 3.95703, 3.9395}, {-10.4844, -3.32422, 3.9395}, {-11.1055, -2.92188, 0.605521}, {-12.3066, 0.222656, 0.605521}, {-2.29688, -4.23828, 0.605283}, {-3.89648, -4.80078, 3.93923}, {-8.66992, 3.86328, 0.605521}, {-9.03516, 3.31055, 3.9395}, {10.3301, 2.77734, 0.605521}, {10.4023, 3.18945, 3.9395}, {13.0352, -3.23438, 3.9395}, {13.1738, -3.31055, 0.605521}, {3.57227, -3.49414, 0.605522}, {3.61133, -2.98047, 3.9395}, {6.38281, 3.41992, 0.60552}, {6.4082, 2.87695, 3.9395}};
  996.     };
  997.  
  998.     class Land_Ind_IlluminantTower
  999.     {
  1000.         table = "Industrial";
  1001.         positions[] = {{0.000976563,-0.493164,10.4484},{1.17822, -0.277344, 10.3513},{-0.855957, -0.0869141, 10.3513}};
  1002.     };
  1003.  
  1004.     class Land_Cargo_Tower_V2_F
  1005.     {
  1006.         table = "Industrial";
  1007.         positions[] = {{4.08984,1.1908,-7.79242},{-4.04639,2.32166,-3.74692},{-2.78906,4.94287,0.486115},{-4.73242,-0.895874,0.486115},{-4.44336,-4.62476,0.505341},{0.941895,-3.80432,3.12918},{6.38525,-0.653809,3.18518},{6.07178,4.13232,3.0979},{-6.22461,4.26794,3.19504},{-1.00195,-1.02307,3.12289},{2.54395,-3.65637,5.49747},{6.62988,-0.802856,5.49744},{1.56494,4.44653,5.60745},{-1.89453,5.64404,5.49744},{-4.57764,5.62402,5.49747},{-5.09229,-2.37537,5.49744},{-4.45801,-5.13013,5.55447},{-1.53174,-5.37231,5.49744},{4.29492, 3.70508, -0.120117}, {-2.5293, -3.10742, 2.47988}, {-2.6543, 2.01172, -4.2958}, {-2.66797, -3.4707, 5.00472}, {-2.67773, 4.97461, 5.00472}, {-3.06836, 1.80273, -0.120117}, {-3.25586, -3.56445, -0.120117}, {0.611328, 0.0214844, 5.07988}, {2.46094, 1.92383, -8.24332}, {2.61328, -0.296875, 2.47988}, {3.07422, 4.14063, 2.47988}, {3.50195, 1.22656, 5.00472}};
  1008.     };
  1009.  
  1010.     class Land_Ind_WorkShop01_04
  1011.     {
  1012.         table = "Industrial";
  1013.         positions[] = {{-1.13672,2.41992,-1.49767},{-1.74219,5.83203,-1.49767},{-0.294434,-5.85449,-1.52377},{-1.6582,-1.69727,-1.49767},{1.24609,-1.88281,-1.49767},{1.13477,1.87695,-1.49767},{-1.4458, 4.62891, -1.53094},{0.562012, 4.6748, -1.52906},{-0.76416, 2.46484, -1.53055}};
  1014.     };
  1015.  
  1016.     class Land_dum_mesto2
  1017.     {
  1018.         table = "CivillianUpperClass";
  1019.         positions[] = {{2.87988,1.54443,-4.3479},{2.61133,-1.24072,-4.3479},{2.93359,-4.33008,-4.3479},{0.368164,-7.55615,-4.34792},{-2.9834,-5.56494,-4.3479},{-3.23438,-2.62109,-4.34792},{0.617188,2.85352,-4.34792},{-2.69238,2.33008,-4.3479},{-2.66406,4.93311,-4.34792},{-0.319336,7.59521,-4.34792},{3.44336,5.27881,-4.3479},{-3.04785,0.770996,-0.900803},{-2.9502,2.71289,-0.900803},{2.72559,2.63965,-0.900818},{2.43359,5.22949,-0.900803},{0.228516,7.45166,-0.900803},{-3.03809,4.1543,-0.900803},{2.61133,-1.24121,-0.900818},{2.93359,-4.33008,-0.900818},{0.368164,-7.55615,-0.900818},{-2.9834,-5.56494,-0.900803},{-3.23438,-2.62109,-0.900818}};
  1020.     };
  1021.  
  1022.     class Land_Farm_Cowshed_b_dam
  1023.     {
  1024.         table = "Industrial";
  1025.         positions[] = {{-1.09546,1.23486,-2.91141}};
  1026.     };
  1027.  
  1028.     class Land_i_Barracks_V1_dam_F
  1029.     {
  1030.         table = "Military";
  1031.         positions[] = {{-5.00928,-3.11133,1.03564},{-7.23926,-0.0332031,0.942268},{0.175293,3.59375,0.942268},{15.8623,3.51855,3.9487},{4.10059,3.34863,3.9487},{-4.21973,2.11035,0.942268},{-5.52734,4.19824,0.942268},{3.14355,3.65918,0.942268},{6.72607,3.66211,0.942268},{13.5313,3.62012,0.835396},{2.67578,-3.49219,0.942268},{6.40283,-3.54199,0.942268},{13.1616,-3.53418,0.942268},{10.1362,-3.57813,0.942268},{0.627441,-1.89453,2.54108},{-11.7588,-3.49805,0.942268},{-8.79541,-3.46289,0.942268},{11.8481,-0.0546875,3.9487},{-5.26416,-1.12305,3.9487},{-2.59277,4.05273,3.9487},{-11.8667,3.66406,3.9487},{-8.8667,3.60156,3.9487},{0.175293,3.59375,3.9487},{-4.92773,1.87109,3.9487},{6.72607,3.66211,3.9487},{12.9463,3.65234,3.9487},{2.67578,-3.49219,3.9487},{6.40332,-3.54199,3.9487},{13.1616,-3.53418,3.9487},{10.1362,-3.57813,3.9487},{-11.7588,-3.49805,3.9487},{-8.79492,-3.46289,3.9487},{-2.74658,-5.49512,3.9487},{-5.54883,-5.44727,3.9487},{-12.6416,5.69824,3.9487},{1.45508,5.88184,3.9487},{12.9443,5.59863,3.9487},{8.5376,5.67969,3.9487},{-8.12012,-2.85645,7.79797},{-8.0127,4.2959,7.6265},{-11.0122,4.2334,7.6265},{-11.084,-2.73633,7.81848},{-3.58398,-2.91895,8.10555},{0.168457,2.91113,7.83841},{5.62549,-3.00684,7.77229},{6.44971,2.98828,7.82449},{13.1138,-3.26563,7.72829},{12.9253,3.22266,7.78225},{-9.62646,3.33496,0.942268},{-11.8667,3.66406,0.942268}};
  1032.     };
  1033.  
  1034.     class Land_Mil_House_dam_EP1
  1035.     {
  1036.         table = "Military";
  1037.         positions[] = {{0.619141,4.37256,-4.68428}};
  1038.     };
  1039.  
  1040.     class Land_Mil_Barracks_i_EP1
  1041.     {
  1042.         table = "Military";
  1043.         positions[] = {{8.53613,2.00195,-1.06252},{5.14746,2.6582,-0.688854},{5.15625,-2.30273,-0.728409},{1.78223,2.31934,-0.688854},{1.05664,-2.45459,-0.728409},{-0.842773,-2.35986,-0.728409},{-4.03516,-2.31738,-0.728409},{-7.93359,2.51807,-0.688854},{-8.49609,-2.3374,-0.728409}};
  1044.     };
  1045.  
  1046.     class Land_Mil_Barracks_EP1
  1047.     {
  1048.         table = "Military";
  1049.         positions[] = {{5.9541,3.77783,-2.0834},{3.00098,3.77783,-2.0834},{-0.0927734,3.77783,-2.0834},{-3.83398,3.77783,-2.0834},{-6.94531,3.77783,-2.0834},{-6.53516,-3.87988,-2.0834},{-3.80273,-3.83252,-2.0834},{-0.0771484,-3.88037,-2.0834},{3.01758,-3.88037,-2.0834},{6.36328,-3.87988,-2.0834},{-5.69824,-0.00830078,-2.0834},{-1.37109,-0.00830078,-2.0834},{3.25488,-0.00830078,-2.0834}};
  1050.     };
  1051.  
  1052.     class Land_Mil_Guardhouse_EP1
  1053.     {
  1054.         table = "Military";
  1055.         positions[] = {{-2.89063,3.33057,-1.59004},{-1.05176,2.78564,-1.59004},{0.761719,3.27734,-1.59004},{-0.279297,0.249512,-1.59004},{1.21289,1.32275,-1.59004},{2.2793,-2.68408,-1.59004},{-0.901367,-3.46045,-1.59004},{-2.83008,-2.74902,-1.59004},{-0.135742,-2.31787,-1.59004},{-2.04395,-1.73584,-1.59004}};
  1056.     };
  1057.  
  1058.     class Land_Brana02nodoor
  1059.     {
  1060.         table = "CivillianLowerClass";
  1061.         positions[] = {{-0.14502,-0.0375977,-1.41496}};
  1062.     };
  1063.  
  1064.     class Land_Church_01
  1065.     {
  1066.         table = "CivillianLowerClass";
  1067.         positions[] = {{-6.96533,0.512695,-4.10317},{-6.97314,-2.22217,-4.1678}};
  1068.     };
  1069.  
  1070.     class Land_Misc_Cargo1Ao_EP1
  1071.     {
  1072.         table = "Industrial";
  1073.         positions[] = {{-0.46875,-2.05566,-1.02869},{-0.267578,0.524658,-1.02869},{0.46875,-1.65112,-1.02869},{0.506836,2.09546,-1.02869}};
  1074.     };
  1075.  
  1076.     class Land_rails_bridge_40
  1077.     {
  1078.         table = "Industrial";
  1079.         positions[] = {{2.36572,-14.9507,4.13691},{2.6582,-7.55957,4.13691},{-2.33105,-14.8608,4.13691},{-2.71387,-7.64941,4.13691},{0.108398,1.1792,4.13691},{2.45508,1.13428,4.13691},{2.87207,8.46143,4.13691},{-2.24072,1.22412,4.13691},{-2.5,8.37158,4.13691},{2.67969,17.1743,4.13691},{-2.01563,17.2646,4.13691}};
  1080.     };
  1081.  
  1082.     class Land_dirthump02_ep1
  1083.     {
  1084.         table = "Industrial";
  1085.         positions[] = {{-2.99805,-0.25,2.12451},{4.29883,0.722656,2.12451}};
  1086.     };
  1087.  
  1088.     class Land_leseni4x
  1089.     {
  1090.         table = "Industrial";
  1091.         positions[] = {{-3.35938,0.214355,-1.49523},{1.66113,0.243652,0.698521},{1.45117,0.343262,0.698521},{0.476563,0.360352,2.85931},{-1.50879,0.413574,2.86076},{-2.58691,-0.41748,5.08223},{-0.920898,0.0410156,5.08223},{1.3916,-0.0292969,5.08223}};
  1092.     };
  1093.  
  1094.     class Land_Ind_SiloVelke_01
  1095.     {
  1096.         table = "Industrial";
  1097.         positions[] = {{3.6665,-7.38574,-5.23516},{3.74902,9.33203,-5.23516},{3.6665,-7.38574,12.187},{3.74902,9.33203,12.187},{0.208496,-7.30322,22.1482},{-12.5083,-7.86865,22.1513},{-12.4419,9.46338,22.1482},{0.29834,9.54492,22.1513}};
  1098.     };
  1099.  
  1100.     class Land_Vez_Silo
  1101.     {
  1102.         table = "Industrial";
  1103.         positions[] = {{-0.935547,-2.64551,-20.4236}};
  1104.     };
  1105.  
  1106.     class Land_Ind_Pec_01
  1107.     {
  1108.         table = "Industrial";
  1109.         positions[] = {{-6.479,-14.1812,-17.2516},{6.74902,-14.189,-17.2516},{-3.79395,-1.62451,-17.2606},{5.41895,-1.08057,-17.2606},{9.83887,-7.71484,-17.2606},{9.50684,-9.36914,-3.71305},{-7.40869,-13.373,-3.71305},{-2.2793,-1.1333,1.32775},{0.0810547,-7.84863,1.32775},{6.20898,-1.22021,6.31018},{6.22119,-8.14746,14.786},{6.00195,-1.38086,14.7328},{-6.63086,9.91455,-22.3788}};
  1110.     };
  1111.  
  1112.     class Land_Ind_Mlyn_01
  1113.     {
  1114.         table = "Industrial";
  1115.         positions[] = {{-9.00928,3.06787,-14.5803},{-6.83545,8.65039,-5.53597},{-8.9043,3.24658,-2.69282},{-6.92334,8.51025,0.347511},{-3.31152,8.68555,0.347515},{-9.0708,3.05859,3.34262},{-6.99219,8.47266,6.44075},{-3.30957,8.54492,6.44075},{-8.98877,8.57324,-5.53597},{-9.00244,2.84668,9.37847},{-6.56787,2.78809,9.37846}};
  1116.     };
  1117.  
  1118.     class Land_Ind_Mlyn_02
  1119.     {
  1120.         table = "Industrial";
  1121.         positions[] = {{-6.11768,7.33594,4.84801},{-5.36133,-11.2002,4.84801},{-5.62207,-24.771,4.84801}};
  1122.     };
  1123.  
  1124.     class Land_Ind_Mlyn_04
  1125.     {
  1126.         table = "Industrial";
  1127.         positions[] = {{-2.25,1.46191,4.84711},{-2.25,-7.13184,4.84711},{-2.25,-11.2002,4.84711}};
  1128.     };
  1129.  
  1130.     class Land_A_Crane_02b
  1131.     {
  1132.         table = "Industrial";
  1133.         positions[] = {{-7.49854,1.80469,-7.74835},{-9.7998,1.84912,-7.74691},{-7.43213,-0.281738,-7.74834},{-9.68164,-1.79785,-7.7469},{-4.93848,-1.81299,-7.7469},{-8.04883,0.0078125,-4.92017},{-8.45605,-0.326172,-1.94357},{-9.72461,-0.189941,1.0045}};
  1134.     };
  1135.  
  1136.     class Land_A_Crane_02a
  1137.     {
  1138.         table = "Industrial";
  1139.         positions[] = {{5.35352,-0.517578,-4.81112},{3.83789,-0.0766602,1.43855},{0.598633,0.922363,3.20121},{-1.14697,1.62939,3.20121},{-2.70898,0.634277,3.20121},{-2.16748,-1.29346,3.20121},{-0.208008,-1.51074,3.20121},{0.994141,-0.378906,3.20121}};
  1140.     };
  1141.  
  1142.     class Land_Ind_Quarry
  1143.     {
  1144.         table = "Industrial";
  1145.         positions[] = {{-6.79053,10.4766,-7.31974},{-7.35303,2.31494,-7.31974},{-7.12354,-5.61914,-7.31974},{-0.628906,-11.001,-7.31974},{-0.629395,-15.667,-7.31974},{7.47656,-5.36914,-7.31974},{6.98242,1.79443,-7.31974},{7.39453,10.2744,-7.31973},{3.98926,17.2275,-7.31974},{2.8042,17.209,5.52294},{-4.51953,17.0293,5.52294},{-4.75928,11.999,5.52294},{-4.4082,4.96533,5.52294},{-4.65625,-1.82031,5.52295},{-4.32617,-7.97998,5.52294},{-6.91357, 15.0264, -7.47989},{-7.28711, 7.63184, -7.47989},{-6.74414, -1.58301, -7.47989},{-3.35791, -10.8428, -7.47989},{5.45654, 4.74609, -7.47989},{8.17725, 9.01172, -7.47989},{6.17969, 11.9297, -7.47989},{0.290039, 17.2236, 5.29451},{-4.20117, 16.5439, 5.29451},{-4.28516, 8.84277, 5.29451},{-4.30713, -6.3457, 5.29452},{-4.07617, 0.918945, 5.29451}};
  1146.     };
  1147.  
  1148.     class Land_Panelak
  1149.     {
  1150.         table = "CivillianUpperClass";
  1151.         positions[] = {{-0.698242,-1.96289,0.410721},{-3.16211,-6.11621,0.410721},{-6.62207,-6.16064,0.410721},{-6.85449,0.320313,0.410721},{-3.0625,3.9917,0.410721},{-6.39258,4.00146,0.410721},{0.707031,4.15039,1.81577},{0.0546875,-2.85547,3.10946},{3.02637,-6.14648,3.10946},{6.77539,-6.16064,3.10946},{7.00781,0.320801,3.10946},{6.54492,4.00146,3.10946},{3.21582,3.99219,3.10946},{0.0498047,-3.25537,5.57822},{-6.73828,-6.13135,5.57822},{-6.91895,4.1084,5.57822},{6.85938,3.95654,5.57821},{7.04102,-6.2832,5.57822}};
  1152.     };
  1153.  
  1154.     class Land_Stadium_p4_F  
  1155.     {
  1156.         table = "CivillianUpperClass";
  1157.         positions[] = {{13.9229,-13.2852,4.7675},{9.30298,-13.2256,4.7675},{4.44263,-13.0859,4.7675},{-2.62207,-12.9951,4.7675},{-7.24219,-12.9951,4.7675},{-12.1025,-13.0156,4.7675}};
  1158.     };
  1159.  
  1160.     class Land_Stadium_p5_F
  1161.     {
  1162.         table = "CivillianUpperClass";
  1163.         positions[] = {{-13.9224,-13.1494,4.75127},{-9.30225,-13.0898,4.75127},{-4.44238,-12.9502,4.75127},{2.62207,-12.8604,4.75127},{7.24219,-12.8604,4.75127},{12.1025,-12.8799,4.75125}};
  1164.     };
  1165.  
  1166.     class Land_GH_MainBuilding_middle_F  
  1167.     {
  1168.         table = "CivillianUpperClass";
  1169.         positions[] = {{3.33447,18.1162,-3.52745},{4.32275,-11.1318,0.955444},{4.23535,-14.5259,0.95546},{2.29688,1.52588,0.955444},{7.51611,11.3159,0.955444},{3.31152,10.5967,-1.30453},{-3.24365,11.1011,-1.30453},{3.76807,-2.73779,5.36916},{5.78516,-6.23096,5.36916},{4.50098,-11.0581,5.36916},{-0.00976563,-13.1509,5.36914},{-0.00976563,-1.35986,5.36916},{-4.5293,-3.4624,5.36916},{-5.80469,-8.28125,5.36914},{-3.78857,-11.772,5.36914},{3.08789,11.2681,3.01256},{-3.05469,11.356,3.01254},{4.37012,-16.5415,5.36916},{-0.00976563,-13.1509,5.36914},{-4.65039,-16.5015,5.36914},{-0.00976563,-1.35986,5.36916},{-2.12598,3.60352,5.56256},{2.92432,2.71631,5.56256},{-2.31738,1.52539,0.95546},{-6.55225,6.25342,0.955444},{-3.35498,18.1167,-3.52745},{-9.52539,-15.6367,0.955444},{0.0419922,-8.92822,0.95546}};
  1170.     };
  1171.  
  1172.     class Land_GH_MainBuilding_right_F
  1173.     {
  1174.         table = "CivillianUpperClass";
  1175.         positions[] = {{11.6328,-18.0483,4.31935},{3.0918,-19.1812,4.31935},{10.9912,-8.91992,3.96935},{-3.70996,16.3408,-5.12065},{-9.94824,17.8213,-5.12065},{3.61035,14.3057,-5.12065},{9.38965,12.751,-5.12065},{-14.3081,-13.3423,-3.04564},{-15.0522,-7.07178,-0.67775},{-14.3086,-13.3423,1.65184},{9.14746,8.27441,-0.67775},{4.59766,9.71582,-0.677765},{-0.584961,10.1367,-0.677765},{-4.67529,12.0947,-0.67775},{-11.5762,13.7148,-0.677765},{-0.132813,-18.2842,-0.637756},{-10.9199,-6.26172,3.96936},{-12.8193,9.48877,3.96936},{-6.18701,7.94385,3.96935},{-2.30859,-7.9043,3.96936},{1.60645,6.21289,3.96935},{-16.8198,-4.38184,3.96935}};
  1176.     };
  1177.  
  1178.     class Land_Stadium_p9_F
  1179.     {
  1180.         table = "CivillianUpperClass";
  1181.         positions[] = {{-3.33887,-6.33203,3.53009},{-3.9043,0.664063,3.53009},{-3.87891,4.95313,3.53009},{1.56543,4.92139,3.53009},{1.5332,0.266602,3.53009},{-1.11426,4.27344,3.53009},{-3.67871,-0.452148,7.2251},{1.46094,-0.452148,7.2251},{-1.08887,2.67773,7.22009},{-3.65918,4.90771,7.22009},{1.46094,4.94775,7.22009},{-1.15869,6.02832,7.2401}};
  1182.     };
  1183.  
  1184.     class Land_GH_Gazebo_F  
  1185.     {
  1186.         table = "CivillianUpperClass";
  1187.         positions[] = {{-4.50342,-1.80859,-1.34259},{-6.35547,-1.83496,-1.34259},{-6.45166,3.13184,-1.34259},{-4.47559,3.14795,-1.34259},{-0.115234,0.0966797,-1.34259},{-0.708008,0.791992,-1.34259},{-0.0146484,1.54102,-1.34259},{0.791016,0.805664,-1.34259},{3.70898,-1.48047,-1.34259},{3.43848,2.98633,-1.34259},{6.96143,-1.38721,-1.34259}};
  1188.     };
  1189.  
  1190.     class Land_komin
  1191.     {
  1192.         table = "Industrial";
  1193.         positions[] = {{0,-1.16602,-15.8128},{0.0126953,-0.753418,13.0613},{1.81152,1.0835,13.0613},{0.0205078,2.97656,13.0613},{-1.89063,1.19385,13.0613}};
  1194.     };
  1195.  
  1196.     class Land_Offices_01_V1_F
  1197.     {
  1198.         table = "CivillianUpperClass";
  1199.         positions[] = {{12.0996,-6.91016,-6.71243},{7.93408,-6.87598,-6.71243},{5.62939,-7.12109,-6.71243},{2.97754,-6.72168,-6.69459},{0.708496,-6.93164,-6.71243},{-1.23877,-6.6084,-6.71243},{5.64404,7.57422,-6.71243},{0.603027,7.60938,-6.71243},{-4.42334,7.68262,-6.71243},{-9.40088,7.53906,-6.71243},{-0.371094,-6.98926,-2.95243},{1.80908,-6.98926,-2.95243},{4.08887,-6.67383,-2.95243},{6.64014,-6.9873,-2.95243},{-0.370605,-6.73926,0.997574},{1.80908,-6.73926,0.997574},{4.08887,-6.6748,1.00758},{6.64014,-6.9873,1.00758},{-0.370605,-6.73926,4.95757},{1.80908,-6.73828,4.95757},{4.08887,-6.6748,4.96757},{5.80322,-7.08008,4.96757},{10.2642,-7.0918,4.96758},{12.3892,-6.93652,4.96757},{12.0981,-3.63574,4.96758},{12.1816,-1.73535,4.96758},{12.167,-0.253906,4.96758},{-5.81543,7.31055,10.2426},{-10.0732,7.5459,10.2426},{-15.7793,7.33008,10.2426},{-16.2666,3.30078,10.2426},{-16.1621,-0.667969,10.2426},{-16.2295,-5.08984,10.2426},{-16.0552,-10.6484,10.2426},{-12.856,-10.9961,10.2426},{-9.45996,-10.708,10.2426},{-2.72803,-10.9512,10.2426},{-2.51465,-7.05469,10.2426},{4.56299,-6.54492,10.2426},{12.3462,-7.1748,10.2426},{12.4229,-0.949219,10.2426},{12.2476,-3.74707,10.2426},{12.1104,3.05957,10.2426},{12.2485,7.57422,10.2426},{7.26758,-1.00879,10.2426}};
  1200.     };
  1201.  
  1202.     class Land_GH_MainBuilding_left_F
  1203.     {
  1204.         table = "Military";
  1205.         positions[] = {{3.89355,16.3413,-5.12067},{10.1318,17.8218,-5.12065},{-3.42676,14.3052,-5.12067},{-9.20605,12.751,-5.12067},{14.4922,-13.3423,-3.04564},{18.2383,-12.4438,1.65184},{15.5342,-0.175293,-0.677765},{-8.96387,8.27441,-0.67775},{4.85938,12.0947,-0.677765},{11.7588,13.7148,-0.677765},{11.103,-6.01172,3.96935},{13.0029,9.48828,3.96936},{6.37012,7.94336,3.96935},{2.4917,-8.15381,3.96935},{-1.42334,6.21338,3.96936},{-5.92383,5.11279,3.96936},{-2.9082,-19.1812,4.31935},{-10.8076,-8.92041,3.96935},{16.6934,-4.8208,3.96935}};
  1206.     };
  1207.  
  1208.     class Land_GH_House_2_F
  1209.     {
  1210.         table = "Medical";
  1211.         positions[] = {{2.177,-9.06445,-0.136185},{-2.19287,-9.06445,-0.136169},{3.93091,0.375,-0.136169},{-3.83545,0.375,-0.136169}};
  1212.     };
  1213.  
  1214.     class Land_i_Addon_04_V1_F
  1215.     {
  1216.         table = "Shop";
  1217.         positions[] = {{-3.4563,1.64941,0.198563},{2.89868,2.82227,0.187576},{1.7373,2.46875,0.198547},{-1.08911,-1.38184,0.198563},{-3.39502,-1.81836,0.198563},{-1.25, 0.0175781, 0.0796976}};
  1218.     };
  1219.  
  1220.     class Land_GH_House_1_F
  1221.     {
  1222.         table = "Medical";
  1223.         positions[] = {{2.18457,-9.26758,-1.90118},{-2.18579,-9.26855,-1.90117},{2.18457,-9.26855,1.59883},{-2.18555,-9.26855,1.59883},{3.93823,0.171875,-1.90117},{-3.82788,0.171875,-1.90117},{3.9668,0.242188,1.70384},{-4.08887,0.0898438,1.54877}};
  1224.     };
  1225.  
  1226.     class Land_i_Stone_HouseSmall_V3_F
  1227.     {
  1228.         table = "CivillianLowerClass";
  1229.         positions[] = {{5.78125,4.15381,-0.700481},{2.88965,-0.0234375,-0.700481},{-8.34082,2.41406,-0.700481},{-3.45117,-0.166504,-0.700481},{-3.84668,4.38574,-0.700481}};
  1230.     };
  1231.  
  1232.     class Land_i_Stone_HouseSmall_V3_dam_F
  1233.     {
  1234.         table = "CivillianLowerClass";
  1235.         positions[] = {{5.90234,2.14307,-0.670408},{3.01074,-2.03418,-0.670408},{-8.21973,0.403809,-0.670408},{-3.33008,-2.17676,-0.670408},{-3.72559,2.37549,-0.670408}};
  1236.  
  1237.     };
  1238.  
  1239.     class Land_d_Stone_HouseSmall_V1_F
  1240.     {
  1241.         table = "CivillianLowerClass";
  1242.         positions[] = {{8.03809,2.43799,-0.670408},{5.14648,-1.73975,-0.670408},{-6.08447,0.69873,-0.670408},{-1.19531,-1.88232,-0.670408},{-1.58936,2.67041,-0.670408}};
  1243.     };
  1244.  
  1245.     class Land_d_Stone_HouseBig_V1_F
  1246.     {
  1247.         table = "CivillianUpperClass";
  1248.         positions[] = {{-2.0332,0.222656,-1.33233},{-2.18457,2.94824,-1.35102},{2.47656,2.68896,1.44423},{0.666992,-2.85254,1.49256},{-2.49219,1.08887,1.49256},{2.20801,-0.405273,-1.34302}};
  1249.     };
  1250.  
  1251.     class Land_i_Stone_HouseSmall_V1_dam_F
  1252.     {
  1253.         table = "CivillianLowerClass";
  1254.         positions[] = {{5.90186,2.14258,-0.670408},{3.01123,-2.0332,-0.670408},{-8.22021,0.404297,-0.670408},{-3.33057,-2.17676,-0.670408},{-3.72559,2.37598,-0.670408}};
  1255.     };
  1256.  
  1257.     class Land_i_Stone_HouseBig_V3_dam_F  
  1258.     {
  1259.         table = "CivillianUpperClass";
  1260.         positions[] = {{-1.91211,0.235352,-1.33233},{-2.06445,2.96045,-1.35102},{2.59668,2.70166,1.44423},{0.786133,-2.83984,1.49256},{-2.37207,1.10156,1.49256},{2.32813,-0.392578,-1.34302}};
  1261.     };
  1262.  
  1263.     class Land_i_Stone_HouseSmall_V2_dam_F
  1264.     {
  1265.         table = "CivillianLowerClass";
  1266.         positions[] = {{5.90234,2.14355,-0.67041},{3.01074,-2.03418,-0.67041},{-8.21973,0.40332,-0.67041},{-3.33008,-2.17676,-0.67041},{-3.72559,2.37549,-0.67041}};
  1267.     };
  1268.  
  1269.  
  1270.     class Land_HouseV2_03B
  1271.     {
  1272.         table = "CivillianUpperClass";
  1273.         positions[] = {{-7.64697,3.12988,-5.40079},{-0.0854492,-8.85449,-5.30793},{7.42432,1.38184,-5.39017}};
  1274.     };
  1275.  
  1276.  
  1277.     class Land_Hospital_side1_F
  1278.     {
  1279.         table = "Medical";
  1280.         positions[] = {{-3.01563,9.2627,-1.8275},{-3.01563,9.2627,5.8325},{4.18457,9.27881,3.84251},{4.18457,9.27881,-4.0775},{-2.5332,-1.48389,7.73751},{7.94531,-7.8374,7.7375}};
  1281.     };
  1282.  
  1283.  
  1284.     class Land_Hospital_main_F
  1285.     {
  1286.         table = "Medical";
  1287.         positions[] = {{-4.15625,15.8706,-7.78},{-4.15625,7.51123,-7.78},{-4.07031,0.341309,-7.78},{-2.89844,-14.4712,-7.78},{6.77344,4.61084,-7.78},{13.0586,-6.12891,-7.78},{13.3486,-0.709473,7.625},{-5.28809,-6.90479,7.625},{-2.63477,-19.8945,7.625},{-5.28809,-6.90479,7.625},{2.59375,14.5205,7.625}};
  1288.     };
  1289.  
  1290.     class Land_Hospital_side2_F
  1291.     {
  1292.         table = "Medical";
  1293.         positions[] = {{-4.22168,2.18994,-7.86893},{12.2998,0.893555,-7.86894},{2.54785,1.37793,11.6861},{-1.47852,-9.5083,11.6861},{10.8291,-3.37695,10.7861},{-1.47852,-9.5083,11.6861},{-7.28223,-9.95752,7.53606}};
  1294.     };
  1295.  
  1296.  
  1297.     class Land_HouseV2_03  
  1298.     {
  1299.         table = "CivillianUpperClass";
  1300.         positions[] = {{10.0874,-8.61133,-5.42407},{17.5278,1.25879,-5.42404},{0.702637,7.87109,-5.80004},{-17.5908,0.749023,-5.6423},{-14.04,-8.40723,-5.51904},{18.3115, 1.0625, -5.62046},{10.0884, -9.37305, -5.60065},{-18.4453, 2.13477, -5.90977},{-18.1553, 0.09375, -5.88095}};
  1301.     };
  1302.  
  1303.     class Land_HouseV2_01A
  1304.     {
  1305.         table = "CivillianUpperClass";
  1306.         positions[] = {{-3.68066,-3.21436,-5.53057},{-0.65625,-3.26953,-5.53057},{-2.125,-2.58838,-5.53058}};
  1307.     };
  1308.  
  1309.  
  1310.     class Land_HouseV2_04
  1311.     {
  1312.         table = "CivillianUpperClass";
  1313.         positions[] = {{4.90039,-5.71436,-5.71889},{6.87207,-5.70996,-5.71889},{5.94922,-6.02295,-5.71598},{5.88574,-2.28564,-5.71889}};
  1314.     };
  1315.  
  1316.     class Land_Hangar_F
  1317.     {
  1318.         table = "Military";
  1319.         positions[] = {{-9.83301,-12.4097,-5.21881},{10.5498,-12.1328,-5.2188},{13.002,0.0209961,-5.21881},{-13.3887,0.25,-5.21881},{13.3203,20.5171,-5.2188},{-13.1865,19.9834,-5.21881},{0.0195313,21.5073,-5.21881},{0.49707,11.5469,-5.2188},{-0.836914,-0.635254,-5.21881},{0.178711,-11.6821,-5.21881},{-11.6641, 20.9063, -5.38129},{-12.1133, 9.19336, -5.38129},{-12.1543, -3.90625, -5.38129},{-12.1816, -16.8906, -5.38129},{1.75, 20.9688, -5.38129},{11.3711, -19.2734, -5.38129},{12.0469, -5.7168, -5.38129},{12.7305, 6.83203, -5.38129},{13.7285, 18.1602, -5.38129}};
  1320.     };
  1321.  
  1322.     class Land_Chapel_V1_F
  1323.     {
  1324.         table = "CivillianLowerClass";
  1325.         positions[] = {{-3.26172,-2.93115,-2.5615},{7.92578,-0.043457,-2.6015},{5.59961,3.02222,-2.6015},{5.97656,-2.68945,-2.6015},{-3.22852, -3.4043, -2.80848},{-3.65625, 2.8418, -2.80848},{-6.47266, -2.20703, -2.80848},{3.98438, 2.72852, -2.80848},{4.73242, -2.59375, -2.80848},{9.35938, -0.285156, -2.60848}};
  1326.     };
  1327.  
  1328.     class Land_HouseV2_01B
  1329.     {
  1330.         table = "CivillianUpperClass";
  1331.         positions[] = {{-3.57617,-2.16992,-4.85859}};
  1332.     };
  1333.  
  1334.     class Land_i_Shop_02_V1_dam_F
  1335.     {
  1336.         table = "Shop";
  1337.         positions[] = {{-1.0127,-0.430664,-2.52679},{-0.466797,-3.53027,1.3555},{4.94824,-3.4502,1.36333},{-1.86914,4.09277,-2.52679},{-0.820801,2.18262,1.3668},{-4.39697,-2.71289,1.37616},{5.08691,3.94922,1.36097},{2.88184,-2.58887,1.37846},{3.17285,2.94043,1.36097},{-6.34521,1.38379,1.43821}};
  1338.     };
  1339.  
  1340.     class Land_i_Shop_02_V3_dam_F
  1341.     {
  1342.         table = "Shop";
  1343.         positions[] = {{-1.01221,-0.430664,-2.52679},{-0.466309,-3.53027,1.35551},{4.94824,-3.4502,1.36334},{-1.86865,4.09473,-2.52679},{-0.820313,2.18262,1.36681},{-4.39697,-2.71289,1.37616},{5.08691,3.94922,1.36098},{2.88184,-2.58789,1.37846},{3.17285,2.94043,1.36098},{-6.34473,1.38477,1.43822}};
  1344.     };
  1345.  
  1346.     class Land_HouseB_Tenement  
  1347.     {
  1348.         table = "CivillianUpperClass";
  1349.         positions[] = {{9.18555,-7.35547,-20.3748},{-8.33594,-7.37744,-20.334},{0.525391,-1.0791,-19.7896},{14.0762,13.1616,-19.7896},{9.85059,-0.957031,-19.7896},{8.00488,14.0527,-19.7896},{-3.625,-1.0166,-19.8991},{14.7207,3.79883,-19.7896}};
  1350.     };
  1351.  
  1352.     class Land_vysilac_FM2
  1353.     {
  1354.         table = "Military";
  1355.         positions[] = {{0.0288086,0.733643,-6.16992},{0.0219727,1.33569,8.39063},{-1.05029,2.0542,8.39063},{-0.0249023,3.13696,8.39063},{1.10205,2.04858,8.39063},{1.62988, -0.418945, 8.39022}};
  1356.     };
  1357.  
  1358.     class Land_Crane_F
  1359.     {
  1360.         table = "Industrial";
  1361.         positions[] = {{-9.01953,-0.00244141,-16.8252},{-10.3096,-0.0444336,5.76295},{-8.71094,1.604,5.76295},{-7.19336,-1.45068,5.76295}};
  1362.     };
  1363.  
  1364.     class Land_i_Garage_V1_dam_F
  1365.     {
  1366.         table = "VehicleService";
  1367.         positions[] = {{4.02344,-2.67969,-0.00708008},{-3.79443,-1.66113,-0.00705719},{0.452148,0.245117,-0.00705719}};
  1368.     };
  1369.  
  1370.     class Land_i_House_Small_03_V1_dam_F
  1371.     {
  1372.         table = "CivillianLowerClass";
  1373.         positions[] = {{-3.71289,-0.640625,-0.0485382},{-2.47363,4.50635,-0.0485382},{0.832031,4.55859,-0.0485382},{4.92773,0.305176,-0.0485382},{3.89844,-4.94531,-0.0485382}};
  1374.     };
  1375.  
  1376.     class Land_HouseV2_02_Interier_dam
  1377.     {
  1378.         table = "CivillianUpperClass";
  1379.         positions[] = {{0.0249023,-1.68945,-5.6291},{0.0449219,4.25098,-5.6291},{-8.7207,0.141602,-5.6291},{-8.65283,5.44434,-5.6291},{-7.17529,6.67969,-5.6291},{8.83887,-0.00195313,-5.6291},{8.71191,2.88086,-5.69736},{7.6665,6.74609,-5.6291}};
  1380.     };
  1381.  
  1382.     class Land_i_Shop_01_V2_dam_F
  1383.     {
  1384.         table = "Shop";
  1385.         positions[] = {{2.7373,3.45703,-2.70866},{-3.08008,3.73926,-2.70866},{-1.83105,5.00244,-2.70866},{-1.56934,-1.53467,-2.70866},{0.426758,3.16211,-2.70866},{2.61035,1.98389,0.24547},{1.13477,1.02051,1.11451},{-1.71191,-4.54688,1.15831},{-3.0791,-3.09668,1.17642},{2.13379,-4.40527,1.15831}};
  1386.     };
  1387.  
  1388.     class Land_i_Shop_02_V2_dam_F
  1389.     {
  1390.         table = "Shop";
  1391.         positions[] = {{-1.0127,-0.429688,-2.52679},{-0.466309,-3.5293,1.3555},{4.94775,-3.4502,1.36334},{-1.86914,4.09473,-2.52679},{-0.820313,2.18262,1.3668},{-4.39697,-2.71191,1.37616},{5.0874,3.94922,1.36097},{2.88184,-2.58887,1.37846},{3.17236,2.94238,1.36097},{-6.34473,1.38477,1.43821}};
  1392.     };
  1393.  
  1394.     class Land_A_GeneralStore_01_dam
  1395.     {
  1396.         table = "Shop";
  1397.         positions[] = {{-13.3125,3.21094,-1.07579},{-9.16455,2.51563,-1.07579},{-1.13916,0.836914,-1.07579},{-7.88965,4.54004,-1.07579},{9.32324,4.66113,-1.07579},{4.04346,-3.08008,-1.07579},{-9.04736,-2.96973,-1.07579},{4.16992,-6.53613,-1.07579},{12.7793,-7.32227,-1.07579},{10.7231,-4.9209,-1.07579},{6.22168,-9.9043,-1.07579},{3.23779,-8.68652,-1.07579},{-1.67578,-6.94922,-1.07579},{-5.55469,-10.1045,-1.07579},{-9.31934,-5.9375,-1.07579},{-11.938,6.2793,-1.07579},{-1.71826,6.64941,-1.07579},{-6.14697,11.1807,-1.07579},{7.99268,6.62598,-1.07579},{0.681641,-9.77344,-1.07579},{-11.7939,-10.0889,-1.07579}};
  1398.     };
  1399.  
  1400.     class Land_HouseV2_03_dam
  1401.     {
  1402.         table = "CivillianUpperClass";
  1403.         positions[] = {{10.0869,-8.61035,-5.42407},{17.5278,1.26172,-5.42404},{0.70166,7.87305,-5.80004},{-17.5908,0.749023,-5.64229},{-14.04,-8.4043,-5.51904}};
  1404.     };
  1405.  
  1406.     class Land_HouseV2_03B_dam
  1407.     {
  1408.         table = "CivillianUpperClass";
  1409.         positions[] = {{-7.64722,3.13086,-5.37529},{-0.0861816,-8.85449,-5.28242},{7.42432,1.38184,-5.36466}};
  1410.     };
  1411.  
  1412.     class Land_dirthump03_ep1
  1413.     {
  1414.         table = "CivillianUpperClass";
  1415.         positions[] = {{-3.08203,-0.34375,2.80542},{4.21582,0.629395,2.80542}};
  1416.     };
  1417. };
  1418. class CfgExileLootServer
  1419. {
  1420.     class LootTables
  1421.     {
  1422.  
  1423.         /*
  1424.             Percental Item Group Spawn Chances of CivillianLowerClass:
  1425.  
  1426.             Restraints        = 0,53%
  1427.             PistolAttachments = 1,60%
  1428.             ShotgunAmmo       = 1,60%
  1429.             SMGAmmo           = 1,60%
  1430.             SMGAttachments    = 1,60%
  1431.             Shotguns          = 2,13%
  1432.             SMG               = 2,13%
  1433.             CivilianVests     = 2,66%
  1434.             PistolAmmo        = 2,66%
  1435.             Pistols           = 4,26%
  1436.             Chemlights        = 5,32%
  1437.             CivilianItems     = 5,32%
  1438.             Drinks            = 5,32%
  1439.             RoadFlares        = 5,32%
  1440.             CivilianBackpacks = 5,85%
  1441.             CivilianClothing  = 10,64%
  1442.             CivilianHeadgear  = 10,64%
  1443.             Food              = 14,89%
  1444.             Trash             = 15,96%
  1445.         */
  1446.         CivillianLowerClass[] = {"RoadFlares", "RoadFlares", "PistolAmmo", "Shotguns", "Food", "Food", "Food", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "Drinks", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Drinks", "Food", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "CivilianVests", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "RoadFlares", "SMGAttachments", "CivilianClothing", "Trash", "Food", "CivilianBackpacks", "Trash", "CivilianClothing", "Trash", "PistolAmmo", "CivilianClothing", "Trash", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Pistols", "Trash", "Chemlights", "CivilianBackpacks", "Food", "PistolAmmo", "Trash", "CivilianVests", "Trash", "Food", "CivilianBackpacks", "Food", "Trash", "CivilianVests", "CivilianItems", "CivilianItems", "SMGAttachments", "CivilianClothing", "SMGAmmo", "Food", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "Pistols", "Pistols", "Shotguns", "Chemlights", "RoadFlares", "RoadFlares", "PistolAmmo", "SMGAttachments", "CivilianBackpacks", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Trash", "Trash", "SMG", "Food", "Chemlights", "Drinks", "CivilianItems", "CivilianClothing", "SMG", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "Food", "Trash", "SMG", "SMG", "Trash", "CivilianHeadgear", "Chemlights", "Drinks", "CivilianClothing", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Chemlights", "Chemlights", "CivilianClothing", "CivilianItems", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "CivilianVests", "Food", "CivilianHeadgear", "PistolAttachments", "Pistols", "Drinks", "Shotguns", "CivilianItems", "Drinks", "CivilianClothing", "CivilianItems", "CivilianClothing", "Pistols", "Trash", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "Trash", "SMGAmmo", "Restraints", "Food", "CivilianClothing", "Trash", "CivilianBackpacks", "Trash", "Trash", "Chemlights", "CivilianClothing", "CivilianBackpacks", "Food", "ShotgunAmmo", "Shotguns", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Trash", "Pistols", "Food", "CivilianClothing", "CivilianItems", "Food", "RoadFlares", "CivilianHeadgear", "CivilianClothing", "ShotgunAmmo", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "Food", "CivilianHeadgear", "Food", "Chemlights", "SMGAmmo", "Trash", "Food", "CivilianBackpacks", "Food", "Food", "Trash", "ShotgunAmmo", "PistolAmmo"};
  1447.  
  1448.         /*
  1449.             Percental Item Group Spawn Chances of CivillianUpperClass:
  1450.  
  1451.             Restraints        = 0,51%
  1452.             PistolAttachments = 1,52%
  1453.             RifleAmmo         = 1,52%
  1454.             RifleAttachments  = 1,52%
  1455.             Rifles            = 1,52%
  1456.             ShotgunAmmo       = 1,52%
  1457.             SMGAmmo           = 1,52%
  1458.             SMGAttachments    = 1,52%
  1459.             Shotguns          = 2,03%
  1460.             SMG               = 2,03%
  1461.             CivilianVests     = 2,54%
  1462.             PistolAmmo        = 2,54%
  1463.             Pistols           = 4,06%
  1464.             Chemlights        = 5,08%
  1465.             CivilianItems     = 5,08%
  1466.             Drinks            = 5,08%
  1467.             RoadFlares        = 5,08%
  1468.             CivilianBackpacks = 5,58%
  1469.             CivilianClothing  = 10,15%
  1470.             CivilianHeadgear  = 10,15%
  1471.             Food              = 14,21%
  1472.             Trash             = 15,23%
  1473.         */
  1474.         CivillianUpperClass[] = {"PistolAmmo", "RoadFlares", "CivilianHeadgear", "Trash", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Chemlights", "Drinks", "Pistols", "Trash", "CivilianClothing", "SMGAttachments", "CivilianClothing", "Food", "Pistols", "CivilianBackpacks", "Trash", "CivilianClothing", "PistolAttachments", "SMG", "CivilianItems", "CivilianHeadgear", "Restraints", "SMG", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Food", "SMGAmmo", "SMGAmmo", "Shotguns", "RifleAmmo", "PistolAttachments", "RoadFlares", "Pistols", "Trash", "CivilianClothing", "Shotguns", "CivilianHeadgear", "Trash", "Food", "Drinks", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Chemlights", "Trash", "CivilianVests", "CivilianHeadgear", "Food", "SMGAttachments", "SMG", "Food", "CivilianClothing", "CivilianBackpacks", "RoadFlares", "Drinks", "Trash", "Drinks", "Food", "Rifles", "Trash", "Shotguns", "Pistols", "RoadFlares", "CivilianHeadgear", "Trash", "Pistols", "RifleAttachments", "CivilianVests", "Chemlights", "Trash", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "Drinks", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "PistolAmmo", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Food", "Food", "Trash", "Trash", "Food", "Trash", "CivilianItems", "CivilianHeadgear", "Food", "CivilianItems", "CivilianClothing", "Food", "SMGAttachments", "Trash", "RoadFlares", "Drinks", "Chemlights", "CivilianHeadgear", "RoadFlares", "Chemlights", "PistolAmmo", "Drinks", "Drinks", "CivilianClothing", "RoadFlares", "Chemlights", "Trash", "Trash", "Trash", "CivilianClothing", "RoadFlares", "Food", "Food", "Drinks", "Food", "Drinks", "Chemlights", "ShotgunAmmo", "CivilianItems", "RoadFlares", "CivilianHeadgear", "RifleAmmo", "Trash", "Food", "Food", "Rifles", "Food", "Food", "CivilianBackpacks", "Trash", "SMGAmmo", "RoadFlares", "Trash", "CivilianClothing", "Food", "CivilianVests", "CivilianBackpacks", "Trash", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Trash", "RifleAmmo", "Food", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Pistols", "CivilianItems", "SMG", "Rifles", "Food", "PistolAmmo", "PistolAmmo", "CivilianItems", "Pistols", "CivilianVests", "Food", "CivilianVests", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "Pistols", "Food", "PistolAttachments", "Food", "CivilianHeadgear", "Trash", "ShotgunAmmo", "Shotguns", "Trash"};
  1475.  
  1476.         /*
  1477.             Percental Item Group Spawn Chances of Shop:
  1478.  
  1479.             CivilianClothing  = 0,80%
  1480.             CivilianVests     = 0,80%
  1481.             PistolAttachments = 0,80%
  1482.             ShotgunAmmo       = 0,80%
  1483.             SMGAmmo           = 0,80%
  1484.             SMGAttachments    = 0,80%
  1485.             PistolAmmo        = 1,60%
  1486.             CivilianHeadgear  = 2,40%
  1487.             IndustrialItems   = 2,40%
  1488.             MedicalItems      = 2,40%
  1489.             Restraints        = 2,40%
  1490.             Shotguns          = 3,20%
  1491.             SmokeGrenades     = 3,20%
  1492.             Chemlights        = 4,00%
  1493.             CivilianBackpacks = 4,00%
  1494.             RoadFlares        = 4,00%
  1495.             SMG               = 4,00%
  1496.             CivilianItems     = 5,60%
  1497.             Pistols           = 8,00%
  1498.             Drinks            = 12,00%
  1499.             Food              = 12,00%
  1500.             Trash             = 24,00%
  1501.         */
  1502.         Shop[] = {"Trash", "SMG", "Trash", "Trash", "SMG", "Trash", "Pistols", "Food", "SMGAmmo", "SmokeGrenades", "CivilianItems", "Trash", "CivilianClothing", "Pistols", "Trash", "Food", "RoadFlares", "Drinks", "Drinks", "CivilianHeadgear", "MedicalItems", "Chemlights", "Trash", "Food", "CivilianItems", "Chemlights", "Drinks", "Chemlights", "RoadFlares", "CivilianItems", "Trash", "Drinks", "CivilianItems", "Pistols", "Drinks", "Drinks", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Trash", "Trash", "Food", "CivilianVests", "Pistols", "Pistols", "Trash", "SMG", "Trash", "Chemlights", "Shotguns", "SmokeGrenades", "SMG", "Trash", "Food", "Food", "Food", "CivilianItems", "Restraints", "Trash", "Drinks", "PistolAmmo", "CivilianItems", "CivilianBackpacks", "Food", "Pistols", "SMGAttachments", "CivilianItems", "CivilianBackpacks", "Restraints", "Trash", "Trash", "Food", "CivilianHeadgear", "Food", "IndustrialItems", "Trash", "Food", "Trash", "PistolAmmo", "Trash", "MedicalItems", "Pistols", "Trash", "CivilianHeadgear", "Drinks", "Trash", "SmokeGrenades", "SmokeGrenades", "Shotguns", "Shotguns", "Shotguns", "Trash", "Drinks", "Trash", "RoadFlares", "Food", "Trash", "CivilianBackpacks", "Restraints", "RoadFlares", "PistolAttachments", "IndustrialItems", "Trash", "IndustrialItems", "Pistols", "CivilianBackpacks", "Drinks", "SMG", "Food", "Drinks", "Trash", "MedicalItems", "Chemlights", "Trash", "Food", "Pistols", "Food", "Trash", "Drinks", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "RoadFlares"};
  1503.  
  1504.         /*
  1505.             Percental Item Group Spawn Chances of Industrial:
  1506.  
  1507.             Restraints      = 4,35%
  1508.             RoadFlares      = 13,04%
  1509.             Vehicle         = 21,74%
  1510.             Trash           = 26,09%
  1511.             IndustrialItems = 34,78%
  1512.         */
  1513.         Industrial[] = {"RoadFlares", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "Restraints", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "RoadFlares", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems"};
  1514.  
  1515.         /*
  1516.             Percental Item Group Spawn Chances of Factories:
  1517.  
  1518.             Electronics     = 10,00%
  1519.             Trash           = 40,00%
  1520.             IndustrialItems = 50,00%
  1521.         */
  1522.         Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "Trash", "Trash", "Trash", "IndustrialItems"};
  1523.  
  1524.         /*
  1525.             Percental Item Group Spawn Chances of VehicleService:
  1526.  
  1527.             Restraints      = 4,35%
  1528.             RoadFlares      = 13,04%
  1529.             IndustrialItems = 21,74%
  1530.             Trash           = 26,09%
  1531.             Vehicle         = 34,78%
  1532.         */
  1533.         VehicleService[] = {"RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Vehicle", "Vehicle", "Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Trash", "RoadFlares", "Vehicle", "Trash", "Vehicle"};
  1534.  
  1535.         /*
  1536.             Percental Item Group Spawn Chances of Military:
  1537.  
  1538.             DLCGhillies       = 0,50%
  1539.             Ghillies          = 0,50%
  1540.             Rebreathers       = 0,50%
  1541.             Bipods            = 0,99%
  1542.             DLCAmmo           = 0,99%
  1543.             DLCOptics         = 0,99%
  1544.             DLCSupressor      = 0,99%
  1545.             LMGAmmo           = 0,99%
  1546.             MedicalItems      = 0,99%
  1547.             Restraints        = 0,99%
  1548.             SniperAmmo        = 0,99%
  1549.             SniperAttachments = 0,99%
  1550.             DLCRifles         = 1,49%
  1551.             DLCVests          = 1,49%
  1552.             GuerillaHeadgear  = 1,49%
  1553.             GuerillaVests     = 1,49%
  1554.             HandGrenades      = 1,49%
  1555.             HEGrenades        = 1,49%
  1556.             MilitaryBackpacks = 5,49%
  1557.             MilitaryHeadgear  = 1,49%
  1558.             MilitaryVests     = 1,49%
  1559.             RifleAmmo         = 5,49%
  1560.             RifleAttachments  = 5,49%
  1561.             SmokeGrenades     = 1,49%
  1562.             Snipers           = 1,49%
  1563.             UGLFlares         = 1,49%
  1564.             UGLSmokes         = 1,49%
  1565.             CivilianItems     = 1,98%
  1566.             GuerillaBackpacks = 1,98%
  1567.             GuerillaItems     = 1,98%
  1568.             LMG               = 1,98%
  1569.             Explosives        = 2,48%
  1570.             GuerillaClothing  = 2,48%
  1571.             MilitaryClothing  = 15,48%
  1572.             Rifles            = 15,48%
  1573.             Trash             = 20,50%
  1574.         */
  1575.         Military[] = {"MilitaryBackpacks", "MilitaryClothing", "RifleAttachments", "Trash", "Trash", "HEGrenades", "GuerillaHeadgear", "Trash", "MilitaryClothing", "RifleAmmo", "Trash", "SniperAttachments", "Trash", "Trash", "Trash", "HEGrenades", "Trash", "CivilianItems", "Trash", "Explosives", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "RifleAmmo", "Snipers", "LMGAmmo", "Trash", "GuerillaVests", "Trash", "Explosives", "CivilianItems", "DLCVests", "Trash", "Trash", "MilitaryClothing", "Trash", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "GuerillaVests", "UGLSmokes", "MedicalItems", "Snipers", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "SmokeGrenades", "Trash", "Trash", "SmokeGrenades", "Explosives", "Trash", "SniperAttachments", "SniperAmmo", "Rifles", "Trash", "UGLFlares", "Trash", "DLCRifles", "UGLFlares", "Trash", "Trash", "DLCRifles", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCVests", "Rifles", "MilitaryClothing", "Trash", "Trash", "LMGAmmo", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Ghillies", "Trash", "GuerillaItems", "MilitaryHeadgear", "MedicalItems", "Trash", "UGLSmokes", "RifleAttachments", "LMG", "CivilianItems", "Trash", "LMG", "GuerillaBackpacks", "Trash", "Rebreathers", "Trash", "HandGrenades", "DLCOptics", "Trash", "DLCOptics", "Trash", "DLCAmmo", "UGLSmokes", "Trash", "Trash", "Snipers", "DLCAmmo", "CivilianItems", "Trash", "GuerillaClothing", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HEGrenades", "Trash", "DLCSupressor", "RifleAttachments", "Trash", "DLCVests", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Rifles", "HandGrenades", "SniperAmmo", "Trash", "GuerillaVests", "Rifles", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Restraints", "Trash", "Trash", "MilitaryVests", "Trash", "MilitaryBackpacks", "RifleAmmo", "GuerillaClothing", "Trash", "DLCRifles", "UGLFlares", "Explosives", "Bipods", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "DLCSupressor", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "Rifles", "Trash", "SmokeGrenades", "Restraints", "Trash", "HandGrenades", "Trash", "Trash", "MilitaryBackpacks", "GuerillaClothing", "Explosives", "Trash", "LMG", "Trash", "GuerillaClothing", "GuerillaItems", "Trash", "Trash", "Trash"};
  1576.  
  1577.         /*
  1578.             Percental Item Group Spawn Chances of Medical:
  1579.  
  1580.             Trash        = 30,00%
  1581.             MedicalItems = 70,00%
  1582.         */
  1583.         Medical[] = {"MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};
  1584.  
  1585.         /*
  1586.             Percental Item Group Spawn Chances of Tourist:
  1587.  
  1588.             DLCAmmo           = 2,22%
  1589.             DLCOptics         = 2,22%
  1590.             DLCSupressor      = 2,22%
  1591.             SniperAmmo        = 2,22%
  1592.             SniperAttachments = 2,22%
  1593.             CivilianItems     = 4,44%
  1594.             Explosives        = 4,44%
  1595.             HandGrenades      = 4,44%
  1596.             MedicalItems      = 4,44%
  1597.             Restraints        = 4,44%
  1598.             DLCGhillies       = 6,67%
  1599.             Ghillies          = 6,67%
  1600.             MilitaryBackpacks = 8,89%
  1601.             MilitaryHeadgear  = 8,89%
  1602.             DLCRifles         = 17,78%
  1603.             Snipers           = 17,78%
  1604.         */
  1605.         Tourist[] = {"Snipers", "Restraints", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "DLCOptics", "Snipers", "Snipers", "MilitaryHeadgear", "Snipers", "DLCRifles", "DLCRifles", "Explosives", "CivilianItems", "MedicalItems", "MilitaryBackpacks", "DLCRifles", "CivilianItems", "HandGrenades", "Restraints", "DLCAmmo", "MedicalItems", "DLCRifles", "Snipers", "DLCRifles", "SniperAmmo", "DLCSupressor", "Ghillies", "Snipers", "Snipers", "Explosives", "DLCGhillies", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "Ghillies", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "DLCGhillies", "DLCRifles", "HandGrenades", "Snipers"};
  1606.  
  1607.         /*
  1608.             Percental Item Group Spawn Chances of Radiation:
  1609.  
  1610.             DLCAmmo           = 2,27%
  1611.             DLCOptics         = 2,27%
  1612.             DLCSupressor      = 2,27%
  1613.             SniperAmmo        = 2,27%
  1614.             SniperAttachments = 2,27%
  1615.             EpicWeapons       = 4,55%
  1616.             HandGrenades      = 4,55%
  1617.             MedicalItems      = 4,55%
  1618.             Restraints        = 4,55%
  1619.             DLCGhillies       = 6,82%
  1620.             Ghillies          = 6,82%
  1621.             Explosives        = 11,36%
  1622.             MilitaryBackpacks = 11,36%
  1623.             MilitaryHeadgear  = 11,36%
  1624.             DLCRifles         = 11,36%
  1625.             Snipers           = 11,36%
  1626.         */
  1627.         Radiation[] = {"MilitaryHeadgear", "HandGrenades", "Snipers", "Explosives", "EpicWeapons", "Snipers", "DLCRifles", "DLCRifles", "DLCOptics", "MedicalItems", "MilitaryBackpacks", "Explosives", "HandGrenades", "MilitaryHeadgear", "SniperAmmo", "Restraints", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "Ghillies", "MilitaryHeadgear", "DLCGhillies", "SniperAttachments", "MilitaryBackpacks", "MilitaryBackpacks", "Explosives", "MilitaryHeadgear", "Restraints", "MilitaryBackpacks", "DLCRifles", "EpicWeapons", "DLCGhillies", "Snipers", "Ghillies", "Snipers", "DLCAmmo", "DLCSupressor", "MedicalItems", "Explosives", "Ghillies", "Explosives", "DLCGhillies", "MilitaryHeadgear"};
  1628.     };
  1629.  
  1630.     class ItemGroups
  1631.     {
  1632.  
  1633.         /*
  1634.             Percental Item Spawn Chances of Food:
  1635.  
  1636.             Exile_Item_CookingPot        = 2,08%
  1637.             Exile_Item_CanOpener         = 3,47%
  1638.             Exile_Item_Matches           = 3,47%
  1639.             Exile_Item_EMRE              = 2,08%
  1640.             Exile_Item_GloriousKnakworst = 4,17%
  1641.             Exile_Item_Surstromming      = 4,86%
  1642.             Exile_Item_SausageGravy      = 4,86%
  1643.             Exile_Item_ChristmasTinner   = 4,86%
  1644.             Exile_Item_MacasCheese       = 4,86%
  1645.             Exile_Item_BBQSandwich       = 4,86%
  1646.             Exile_Item_CatFood           = 4,86%
  1647.             Exile_Item_Dogfood           = 4,86%
  1648.             Exile_Item_BeefParts         = 4,86%
  1649.             Exile_Item_Cheathas          = 4,86%
  1650.             Exile_Item_DsNuts            = 4,86%
  1651.             Exile_Item_Noodles           = 4,86%
  1652.             Exile_Item_CockONut          = 5,56%
  1653.             Exile_Item_SeedAstics        = 5,56%
  1654.             Exile_Item_Raisins           = 6,25%
  1655.             Exile_Item_Moobar            = 6,25%
  1656.             Exile_Item_InstantCoffee     = 7,64%
  1657.         */
  1658.         Food[] = {"Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_Matches", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Moobar", "Exile_Item_Surstromming"};
  1659.  
  1660.         /*
  1661.             Percental Item Spawn Chances of Drinks:
  1662.  
  1663.             Exile_Item_Beer                    = 7,14%
  1664.             Exile_Item_EnergyDrink             = 7,14%
  1665.             Exile_Item_PlasticBottleFreshWater = 7,14%
  1666.             Exile_Item_PowerDrink              = 7,14%
  1667.             Exile_Item_MountainDupe            = 14,29%
  1668.             Exile_Item_ChocolateMilk           = 21,43%
  1669.             Exile_Item_PlasticBottleDirtyWater = 35,71%
  1670.         */
  1671.         Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink"};
  1672.  
  1673.         /*
  1674.             Percental Item Spawn Chances of Pistols:
  1675.  
  1676.             Exile_Weapon_Colt1911   = 5,88%
  1677.             Exile_Weapon_Makarov    = 5,88%
  1678.             Exile_Weapon_Taurus     = 5,88%
  1679.             Exile_Weapon_TaurusGold = 5,88%
  1680.             hgun_P07_khk_F          = 5,88%
  1681.             hgun_Pistol_01_F        = 5,88%
  1682.             hgun_Pistol_heavy_01_F  = 5,88%
  1683.             hgun_Pistol_heavy_02_F  = 5,88%
  1684.             hgun_Pistol_Signal_F    = 5,88%
  1685.             hgun_ACPC2_F            = 11,76%
  1686.             hgun_P07_F              = 11,76%
  1687.             hgun_Rook40_F           = 11,76%
  1688.             Exile_Weapon_SA61       = 11,76%
  1689.         */
  1690.         Pistols[] = {"Exile_Weapon_Taurus", "hgun_P07_F", "Exile_Weapon_SA61", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Colt1911", "hgun_Rook40_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "Exile_Weapon_Makarov", "hgun_P07_khk_F", "hgun_P07_F", "hgun_Pistol_heavy_02_F", "hgun_Pistol_Signal_F", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F"};
  1691.  
  1692.         /*
  1693.             Percental Item Spawn Chances of PistolAmmo:
  1694.  
  1695.             6Rnd_GreenSignal_F               = 2,44%
  1696.             6Rnd_RedSignal_F                 = 2,44%
  1697.             16Rnd_9x21_Mag                   = 2,44%
  1698.             6Rnd_45ACP_Cylinder              = 4,88%
  1699.             10Rnd_9x21_Mag                   = 9,76%
  1700.             11Rnd_45ACP_Mag                  = 9,76%
  1701.             30Rnd_9x21_Mag                   = 9,76%
  1702.             9Rnd_45ACP_Mag                   = 9,76%
  1703.             Exile_Magazine_6Rnd_45ACP        = 9,76%
  1704.             Exile_Magazine_7Rnd_45ACP        = 9,76%
  1705.             Exile_Magazine_8Rnd_9x18         = 9,76%
  1706.             Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
  1707.             Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
  1708.         */
  1709.         PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18"};
  1710.  
  1711.         /*
  1712.             Percental Item Spawn Chances of PistolAttachments:
  1713.  
  1714.             optic_MRD       = 16,67%
  1715.             optic_Yorris    = 16,67%
  1716.             muzzle_snds_acp = 33,33%
  1717.             muzzle_snds_L   = 33,33%
  1718.         */
  1719.         PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_L", "optic_Yorris"};
  1720.  
  1721.         /*
  1722.             Percental Item Spawn Chances of Shotguns:
  1723.  
  1724.             Exile_Weapon_M1014 = 100,00%
  1725.         */
  1726.         Shotguns[] = {"Exile_Weapon_M1014"};
  1727.  
  1728.         /*
  1729.             Percental Item Spawn Chances of ShotgunAmmo:
  1730.  
  1731.             Exile_Magazine_8Rnd_74Slug = 100,00%
  1732.         */
  1733.         ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  1734.  
  1735.         /*
  1736.             Percental Item Spawn Chances of SMG:
  1737.  
  1738.             SMG_01_F       = 25,00%
  1739.             SMG_02_F       = 25,00%
  1740.             SMG_05_F       = 25,00%
  1741.             hgun_PDW2000_F = 25,00%
  1742.         */
  1743.         SMG[] = {"hgun_PDW2000_F", "SMG_02_F", "SMG_01_F", "SMG_05_F"};
  1744.  
  1745.         /*
  1746.             Percental Item Spawn Chances of SMGAmmo:
  1747.  
  1748.             30Rnd_45ACP_Mag_SMG_01              = 16,67%
  1749.             30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
  1750.             30Rnd_9x21_Mag_SMG_02               = 16,67%
  1751.             30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
  1752.             30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
  1753.             30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
  1754.         */
  1755.         SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01"};
  1756.  
  1757.         /*
  1758.             Percental Item Spawn Chances of SMGAttachments:
  1759.  
  1760.             optic_Holosight_smg       = 16,67%
  1761.             optic_Holosight_smg_blk_F = 16,67%
  1762.             optic_ACO_grn_smg         = 16,67%
  1763.             optic_Aco_smg             = 16,67%
  1764.             optic_ACO_grn             = 16,67%
  1765.             optic_Aco                 = 16,67%
  1766.         */
  1767.         SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Aco_smg", "optic_Aco", "optic_Holosight_smg", "optic_Holosight_smg_blk_F", "optic_ACO_grn"};
  1768.  
  1769.         /*
  1770.             Percental Item Spawn Chances of Rifles:
  1771.  
  1772.             arifle_Katiba_GL_F       = 0,71%
  1773.             arifle_Mk20_GL_F         = 0,71%
  1774.             arifle_MX_GL_Black_F     = 0,71%
  1775.             arifle_MX_GL_F           = 0,71%
  1776.             arifle_MXM_F             = 0,71%
  1777.             arifle_TRG21_GL_F        = 0,71%
  1778.             Exile_Weapon_AK107_GL    = 0,71%
  1779.             Exile_Weapon_AK74_GL     = 0,71%
  1780.             arifle_AK12_GL_F         = 1,43%
  1781.             arifle_AKM_F             = 1,43%
  1782.             arifle_AKM_FL_F          = 1,43%
  1783.             arifle_AKS_F             = 1,43%
  1784.             arifle_ARX_blk_F         = 1,43%
  1785.             arifle_ARX_ghex_F        = 1,43%
  1786.             arifle_ARX_hex_F         = 1,43%
  1787.             arifle_CTAR_blk_F        = 1,43%
  1788.             arifle_CTAR_ghex_F       = 1,43%
  1789.             arifle_CTAR_GL_blk_F     = 1,43%
  1790.             arifle_CTAR_hex_F        = 1,43%
  1791.             arifle_CTARS_blk_F       = 1,43%
  1792.             arifle_CTARS_ghex_F      = 1,43%
  1793.             arifle_CTARS_hex_F       = 1,43%
  1794.             arifle_Katiba_F          = 1,43%
  1795.             arifle_Mk20_F            = 1,43%
  1796.             arifle_Mk20C_F           = 1,43%
  1797.             arifle_MX_Black_F        = 1,43%
  1798.             arifle_MX_F              = 1,43%
  1799.             arifle_MXC_Black_F       = 1,43%
  1800.             arifle_MXC_F             = 1,43%
  1801.             arifle_MXM_Black_F       = 1,43%
  1802.             arifle_SDAR_F            = 1,43%
  1803.             arifle_SPAR_01_blk_F     = 1,43%
  1804.             arifle_SPAR_01_GL_blk_F  = 1,43%
  1805.             arifle_SPAR_01_GL_khk_F  = 1,43%
  1806.             arifle_SPAR_01_GL_snd_F  = 1,43%
  1807.             arifle_SPAR_01_khk_F     = 1,43%
  1808.             arifle_SPAR_01_snd_F     = 1,43%
  1809.             arifle_SPAR_02_blk_F     = 1,43%
  1810.             arifle_SPAR_02_khk_F     = 1,43%
  1811.             arifle_SPAR_02_snd_F     = 1,43%
  1812.             arifle_SPAR_03_blk_F     = 1,43%
  1813.             arifle_SPAR_03_khk_F     = 1,43%
  1814.             arifle_SPAR_03_snd_F     = 1,43%
  1815.             arifle_TRG20_F           = 1,43%
  1816.             arifle_TRG21_F           = 1,43%
  1817.             Exile_Weapon_AK107       = 1,43%
  1818.             Exile_Weapon_AK74        = 1,43%
  1819.             Exile_Weapon_DMR         = 1,43%
  1820.             arifle_MXM_khk_F         = 2,14%
  1821.             Exile_Weapon_AK47        = 2,14%
  1822.             Exile_Weapon_AKS_Gold    = 2,14%
  1823.             Exile_Weapon_SVD         = 2,14%
  1824.             Exile_Weapon_SVDCamo     = 2,14%
  1825.             Exile_Weapon_VSSVintorez = 2,14%
  1826.             arifle_MX_GL_khk_F       = 2,14%
  1827.             arifle_AK12_F            = 2,14%
  1828.             Exile_Weapon_CZ550       = 2,14%
  1829.             arifle_MX_khk_F          = 2,14%
  1830.             arifle_MXC_khk_F         = 2,14%
  1831.             Exile_Weapon_M4          = 2,14%
  1832.             Exile_Weapon_M16A4       = 2,14%
  1833.             Exile_Weapon_M16A2       = 2,14%
  1834.             Exile_Weapon_LeeEnfield  = 7,14%
  1835.         */
  1836.         Rifles[] = {"arifle_MXM_F", "arifle_CTARS_blk_F", "Exile_Weapon_M16A2", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MX_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MXM_khk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_snd_F", "arifle_CTARS_blk_F", "arifle_AK12_GL_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "arifle_MX_Black_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "arifle_MX_GL_khk_F", "arifle_TRG21_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "Exile_Weapon_DMR", "arifle_AKM_FL_F", "Exile_Weapon_AK107_GL", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_SPAR_01_khk_F", "arifle_AK12_F", "arifle_ARX_hex_F", "arifle_Mk20_F", "arifle_ARX_ghex_F", "arifle_TRG20_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_SPAR_01_blk_F", "arifle_AKS_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_F", "arifle_MX_F", "Exile_Weapon_M4", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_SDAR_F", "Exile_Weapon_AK74", "arifle_SPAR_02_khk_F", "arifle_MXC_Black_F", "Exile_Weapon_AK107", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_ARX_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_blk_F", "Exile_Weapon_VSSVintorez", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "arifle_SPAR_01_GL_snd_F", "arifle_TRG20_F", "arifle_SPAR_01_blk_F", "arifle_ARX_ghex_F", "arifle_MXC_F", "Exile_Weapon_AK47", "arifle_ARX_blk_F", "Exile_Weapon_M16A2", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MXM_khk_F", "arifle_Mk20_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "Exile_Weapon_AK74_GL", "arifle_TRG21_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "Exile_Weapon_AK74", "arifle_AKM_F", "arifle_MXC_khk_F", "arifle_AKS_F", "Exile_Weapon_DMR", "arifle_AK12_GL_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_ghex_F", "arifle_TRG21_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_blk_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "arifle_CTAR_ghex_F", "arifle_MX_khk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "Exile_Weapon_LeeEnfield", "arifle_Katiba_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_snd_F", "arifle_AK12_F", "arifle_SDAR_F", "arifle_SPAR_01_khk_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_03_khk_F", "arifle_MXC_Black_F", "arifle_SPAR_01_GL_khk_F", "arifle_MXM_Black_F", "Exile_Weapon_CZ550", "arifle_CTAR_ghex_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_SVD", "arifle_Mk20C_F", "Exile_Weapon_AK47"};
  1837.  
  1838.         /*
  1839.             Percental Item Spawn Chances of RifleAmmo:
  1840.  
  1841.             20Rnd_556x45_UW_mag                    = 2,20%
  1842.             30Rnd_556x45_Stanag                    = 2,20%
  1843.             30Rnd_556x45_Stanag_green              = 2,20%
  1844.             30Rnd_556x45_Stanag_red                = 2,20%
  1845.             30Rnd_556x45_Stanag_Tracer_Green       = 2,20%
  1846.             30Rnd_556x45_Stanag_Tracer_Red         = 2,20%
  1847.             30Rnd_556x45_Stanag_Tracer_Yellow      = 2,20%
  1848.             30Rnd_65x39_caseless_green             = 2,20%
  1849.             30Rnd_65x39_caseless_green_mag_Tracer  = 2,20%
  1850.             30Rnd_65x39_caseless_mag               = 2,20%
  1851.             30Rnd_65x39_caseless_mag_Tracer        = 2,20%
  1852.             Exile_Magazine_10Rnd_303               = 10,99%
  1853.             Exile_Magazine_30Rnd_762x39_AK         = 2,20%
  1854.             Exile_Magazine_30Rnd_545x39_AK         = 2,20%
  1855.             Exile_Magazine_30Rnd_545x39_AK_Green   = 2,20%
  1856.             Exile_Magazine_30Rnd_545x39_AK_Red     = 2,20%
  1857.             Exile_Magazine_30Rnd_545x39_AK_White   = 2,20%
  1858.             Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,20%
  1859.             Exile_Magazine_20Rnd_762x51_DMR        = 1,10%
  1860.             Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
  1861.             Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,10%
  1862.             Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,10%
  1863.             Exile_Magazine_20Rnd_762x51_DMR_White  = 1,10%
  1864.             Exile_Magazine_5Rnd_22LR               = 2,20%
  1865.             Exile_Magazine_10Rnd_762x54            = 2,20%
  1866.             Exile_Magazine_10Rnd_9x39              = 2,20%
  1867.             Exile_Magazine_20Rnd_9x39              = 2,20%
  1868.             30Rnd_762x39_Mag_F                     = 2,20%
  1869.             30Rnd_762x39_Mag_Green_F               = 2,20%
  1870.             30Rnd_762x39_Mag_Tracer_F              = 2,20%
  1871.             30Rnd_762x39_Mag_Tracer_Green_F        = 2,20%
  1872.             30Rnd_762x39_AK47_M                    = 2,20%
  1873.             30Rnd_545x39_Mag_F                     = 2,20%
  1874.             30Rnd_545x39_Mag_Green_F               = 2,20%
  1875.             30Rnd_545x39_Mag_Tracer_F              = 2,20%
  1876.             30Rnd_545x39_Mag_Tracer_Green_F        = 2,20%
  1877.             10Rnd_50BW_Mag_F                       = 2,20%
  1878.             30Rnd_580x42_Mag_F                     = 2,20%
  1879.             30Rnd_580x42_Mag_Tracer_F              = 2,20%
  1880.             100Rnd_580x42_Mag_F                    = 2,20%
  1881.             100Rnd_580x42_Mag_Tracer_F             = 2,20%
  1882.             150Rnd_556x45_Drum_Mag_F               = 2,20%
  1883.             150Rnd_556x45_Drum_Mag_Tracer_F        = 2,20%
  1884.             20Rnd_762x51_Mag                       = 2,20%
  1885.         */
  1886.         RifleAmmo[] = {"30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_Tracer_Green", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_White", "10Rnd_50BW_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_30Rnd_545x39_AK_Red", "20Rnd_556x45_UW_mag", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_65x39_caseless_green", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR", "20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F"};
  1887.  
  1888.         /*
  1889.             Percental Item Spawn Chances of RifleAttachments:
  1890.  
  1891.             muzzle_snds_M            = 3,39%
  1892.             muzzle_snds_H            = 3,39%
  1893.             muzzle_snds_H_khk_F      = 3,39%
  1894.             muzzle_snds_H_snd_F      = 3,39%
  1895.             muzzle_snds_58_blk_F     = 3,39%
  1896.             muzzle_snds_m_khk_F      = 3,39%
  1897.             muzzle_snds_m_snd_F      = 3,39%
  1898.             muzzle_snds_58_wdm_F     = 3,39%
  1899.             muzzle_snds_65_TI_blk_F  = 3,39%
  1900.             muzzle_snds_65_TI_hex_F  = 3,39%
  1901.             muzzle_snds_65_TI_ghex_F = 3,39%
  1902.             muzzle_snds_H_MG_blk_F   = 3,39%
  1903.             muzzle_snds_H_MG_khk_F   = 3,39%
  1904.             optic_Arco               = 3,39%
  1905.             optic_Arco_blk_F         = 3,39%
  1906.             optic_Arco_ghex_F        = 3,39%
  1907.             optic_Hamr               = 3,39%
  1908.             optic_Hamr_khk_F         = 3,39%
  1909.             optic_Holosight          = 3,39%
  1910.             optic_Holosight_blk_F    = 3,39%
  1911.             optic_Holosight_khk_F    = 3,39%
  1912.             acc_flashlight           = 3,39%
  1913.             acc_pointer_IR           = 3,39%
  1914.             optic_MRCO               = 3,39%
  1915.             optic_DMS                = 3,39%
  1916.             optic_DMS_ghex_F         = 3,39%
  1917.             optic_ERCO_blk_F         = 3,39%
  1918.             optic_ERCO_khk_F         = 3,39%
  1919.             optic_ERCO_snd_F         = 3,39%
  1920.             optic_NVS                = 1,69%
  1921.         */
  1922.         RifleAttachments[] = {"muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_H", "optic_Arco_ghex_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_ERCO_snd_F", "optic_MRCO", "optic_Hamr", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_blk_F", "optic_DMS_ghex_F", "optic_Holosight_khk_F", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_blk_F", "acc_flashlight", "acc_pointer_IR", "optic_DMS", "optic_Arco_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Arco", "muzzle_snds_H_MG_khk_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_m_snd_F", "optic_Arco", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_m_snd_F", "optic_Holosight_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "optic_MRCO", "muzzle_snds_58_wdm_F", "optic_Hamr_khk_F", "acc_flashlight", "optic_Holosight", "optic_Holosight", "muzzle_snds_H_MG_blk_F", "acc_pointer_IR", "optic_Hamr", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_NVS", "muzzle_snds_H_MG_khk_F"};
  1923.  
  1924.         /*
  1925.             Percental Item Spawn Chances of LMG:
  1926.  
  1927.             arifle_MX_SW_Black_F = 12,50%
  1928.             arifle_MX_SW_F       = 12,50%
  1929.             LMG_Mk200_F          = 12,50%
  1930.             LMG_Zafir_F          = 12,50%
  1931.             Exile_Weapon_RPK     = 12,50%
  1932.             Exile_Weapon_PK      = 12,50%
  1933.             Exile_Weapon_PKP     = 12,50%
  1934.             LMG_03_F             = 12,50%
  1935.         */
  1936.         LMG[] = {"arifle_MX_SW_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "LMG_03_F", "LMG_Mk200_F"};
  1937.  
  1938.         /*
  1939.             Percental Item Spawn Chances of LMGAmmo:
  1940.  
  1941.             100Rnd_65x39_caseless_mag             = 7,69%
  1942.             100Rnd_65x39_caseless_mag_Tracer      = 11,54%
  1943.             150Rnd_762x54_Box                     = 11,54%
  1944.             150Rnd_762x54_Box_Tracer              = 3,85%
  1945.             130Rnd_338_Mag                        = 19,23%
  1946.             150Rnd_93x64_Mag                      = 19,23%
  1947.             Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
  1948.             Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
  1949.             Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
  1950.             200Rnd_556x45_Box_F                   = 3,85%
  1951.             200Rnd_556x45_Box_Red_F               = 3,85%
  1952.             200Rnd_556x45_Box_Tracer_F            = 3,85%
  1953.             200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
  1954.         */
  1955.         LMGAmmo[] = {"150Rnd_93x64_Mag", "200Rnd_556x45_Box_Red_F", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_556x45_Box_F", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Tracer_Red_F", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag"};
  1956.  
  1957.         /*
  1958.             Percental Item Spawn Chances of Snipers:
  1959.  
  1960.             srifle_DMR_01_F      = 9,09%
  1961.             srifle_EBR_F         = 9,09%
  1962.             srifle_GM6_F         = 9,09%
  1963.             srifle_LRR_F         = 9,09%
  1964.             srifle_LRR_tna_F     = 9,09%
  1965.             srifle_GM6_ghex_F    = 9,09%
  1966.             srifle_DMR_07_blk_F  = 9,09%
  1967.             srifle_DMR_07_hex_F  = 9,09%
  1968.             srifle_DMR_07_ghex_F = 9,09%
  1969.             Exile_Weapon_m107    = 9,09%
  1970.             Exile_Weapon_ksvk    = 9,09%
  1971.         */
  1972.         Snipers[] = {"Exile_Weapon_m107", "srifle_GM6_F", "Exile_Weapon_ksvk", "srifle_GM6_ghex_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_LRR_tna_F", "srifle_EBR_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_01_F"};
  1973.  
  1974.         /*
  1975.             Percental Item Spawn Chances of SniperAmmo:
  1976.  
  1977.             Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0,74%
  1978.             Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
  1979.             Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1,48%
  1980.             Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1,48%
  1981.             Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2,22%
  1982.             Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2,22%
  1983.             Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,70%
  1984.             Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,70%
  1985.             Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5,93%
  1986.             5Rnd_127x108_APDS_Mag                                = 5,93%
  1987.             5Rnd_127x108_Mag                                     = 7,41%
  1988.             Exile_Magazine_10Rnd_127x99_m107                     = 7,41%
  1989.             Exile_Magazine_5Rnd_127x108_KSVK                     = 7,41%
  1990.             7Rnd_408_Mag                                         = 7,41%
  1991.             10Rnd_762x54_Mag                                     = 12,59%
  1992.             20Rnd_762x51_Mag                                     = 14,07%
  1993.             20Rnd_650x39_Cased_Mag_F                             = 15,56%
  1994.         */
  1995.         SniperAmmo[] = {"10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag"};
  1996.  
  1997.         /*
  1998.             Percental Item Spawn Chances of SniperAttachments:
  1999.  
  2000.             muzzle_snds_B_khk_F = 11,11%
  2001.             muzzle_snds_B_snd_F = 11,11%
  2002.             muzzle_snds_B       = 11,11%
  2003.             optic_LRPS          = 11,11%
  2004.             optic_LRPS_ghex_F   = 11,11%
  2005.             optic_LRPS_tna_F    = 11,11%
  2006.             optic_SOS           = 11,11%
  2007.             optic_SOS_khk_F     = 11,11%
  2008.             optic_DMS           = 11,11%
  2009.         */
  2010.         SniperAttachments[] = {"muzzle_snds_B_khk_F", "muzzle_snds_B", "optic_DMS", "optic_LRPS_ghex_F", "optic_SOS_khk_F", "optic_LRPS_tna_F", "optic_SOS", "optic_LRPS", "muzzle_snds_B_snd_F"};
  2011.  
  2012.         /*
  2013.             Percental Item Spawn Chances of DLCRifles:
  2014.  
  2015.             srifle_DMR_03_F          = 4,05%
  2016.             srifle_DMR_03_khaki_F    = 4,05%
  2017.             srifle_DMR_03_tan_F      = 4,05%
  2018.             srifle_DMR_03_woodland_F = 4,05%
  2019.             srifle_DMR_06_camo_F     = 4,05%
  2020.             srifle_DMR_06_olive_F    = 4,05%
  2021.             srifle_DMR_02_camo_F     = 8,11%
  2022.             srifle_DMR_02_F          = 8,11%
  2023.             srifle_DMR_02_sniper_F   = 8,11%
  2024.             srifle_DMR_04_F          = 9,46%
  2025.             srifle_DMR_04_Tan_F      = 9,46%
  2026.             srifle_DMR_05_blk_F      = 10,81%
  2027.             srifle_DMR_05_hex_F      = 10,81%
  2028.             srifle_DMR_05_tan_F      = 10,81%
  2029.         */
  2030.         DLCRifles[] = {"srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};
  2031.  
  2032.         /*
  2033.             Percental Item Spawn Chances of DLCAmmo:
  2034.  
  2035.             10Rnd_127x54_Mag       = 20,00%
  2036.             20Rnd_762x51_Mag       = 20,00%
  2037.             10Rnd_338_Mag          = 30,00%
  2038.             10Rnd_93x64_DMR_05_Mag = 30,00%
  2039.         */
  2040.         DLCAmmo[] = {"20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag"};
  2041.  
  2042.         /*
  2043.             Percental Item Spawn Chances of DLCOptics:
  2044.  
  2045.             optic_AMS     = 14,29%
  2046.             optic_AMS_khk = 14,29%
  2047.             optic_AMS_snd = 14,29%
  2048.             optic_KHS_blk = 14,29%
  2049.             optic_KHS_hex = 14,29%
  2050.             optic_KHS_old = 14,29%
  2051.             optic_KHS_tan = 14,29%
  2052.         */
  2053.         DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_KHS_old", "optic_KHS_blk", "optic_KHS_tan", "optic_KHS_hex", "optic_AMS"};
  2054.  
  2055.         /*
  2056.             Percental Item Spawn Chances of DLCSupressor:
  2057.  
  2058.             muzzle_snds_338_black = 16,67%
  2059.             muzzle_snds_338_green = 16,67%
  2060.             muzzle_snds_338_sand  = 16,67%
  2061.             muzzle_snds_93mmg     = 16,67%
  2062.             muzzle_snds_93mmg_tan = 16,67%
  2063.             muzzle_snds_B         = 16,67%
  2064.         */
  2065.         DLCSupressor[] = {"muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_B", "muzzle_snds_93mmg_tan"};
  2066.  
  2067.         /*
  2068.             Percental Item Spawn Chances of EpicWeapons:
  2069.  
  2070.             MMG_01_hex_F   = 20,00%
  2071.             MMG_01_tan_F   = 20,00%
  2072.             MMG_02_black_F = 20,00%
  2073.             MMG_02_camo_F  = 20,00%
  2074.             MMG_02_sand_F  = 20,00%
  2075.         */
  2076.         EpicWeapons[] = {"MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F"};
  2077.  
  2078.         /*
  2079.             Percental Item Spawn Chances of Bipods:
  2080.  
  2081.             bipod_03_F_oli = 11,11%
  2082.             bipod_03_F_blk = 11,11%
  2083.             bipod_02_F_tan = 11,11%
  2084.             bipod_02_F_hex = 11,11%
  2085.             bipod_02_F_blk = 11,11%
  2086.             bipod_01_F_snd = 11,11%
  2087.             bipod_01_F_mtp = 11,11%
  2088.             bipod_01_F_blk = 11,11%
  2089.             bipod_01_F_khk = 11,11%
  2090.         */
  2091.         Bipods[] = {"bipod_03_F_oli", "bipod_01_F_khk", "bipod_03_F_blk", "bipod_02_F_hex", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_01_F_snd"};
  2092.  
  2093.         /*
  2094.             Percental Item Spawn Chances of HEGrenades:
  2095.  
  2096.             3Rnd_HE_Grenade_shell = 25,00%
  2097.             1Rnd_HE_Grenade_shell = 75,00%
  2098.         */
  2099.         HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
  2100.  
  2101.         /*
  2102.             Percental Item Spawn Chances of UGLFlares:
  2103.  
  2104.             3Rnd_UGL_FlareGreen_F  = 6,25%
  2105.             3Rnd_UGL_FlareRed_F    = 6,25%
  2106.             3Rnd_UGL_FlareWhite_F  = 6,25%
  2107.             3Rnd_UGL_FlareYellow_F = 6,25%
  2108.             UGL_FlareGreen_F       = 18,75%
  2109.             UGL_FlareRed_F         = 18,75%
  2110.             UGL_FlareWhite_F       = 18,75%
  2111.             UGL_FlareYellow_F      = 18,75%
  2112.         */
  2113.         UGLFlares[] = {"3Rnd_UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F"};
  2114.  
  2115.         /*
  2116.             Percental Item Spawn Chances of UGLSmokes:
  2117.  
  2118.             3Rnd_Smoke_Grenade_shell       = 3,57%
  2119.             3Rnd_SmokeBlue_Grenade_shell   = 3,57%
  2120.             3Rnd_SmokeGreen_Grenade_shell  = 3,57%
  2121.             3Rnd_SmokeOrange_Grenade_shell = 3,57%
  2122.             3Rnd_SmokePurple_Grenade_shell = 3,57%
  2123.             3Rnd_SmokeRed_Grenade_shell    = 3,57%
  2124.             3Rnd_SmokeYellow_Grenade_shell = 3,57%
  2125.             1Rnd_Smoke_Grenade_shell       = 10,71%
  2126.             1Rnd_SmokeBlue_Grenade_shell   = 10,71%
  2127.             1Rnd_SmokeGreen_Grenade_shell  = 10,71%
  2128.             1Rnd_SmokeOrange_Grenade_shell = 10,71%
  2129.             1Rnd_SmokePurple_Grenade_shell = 10,71%
  2130.             1Rnd_SmokeRed_Grenade_shell    = 10,71%
  2131.             1Rnd_SmokeYellow_Grenade_shell = 10,71%
  2132.         */
  2133.         UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};
  2134.  
  2135.         /*
  2136.             Percental Item Spawn Chances of HandGrenades:
  2137.  
  2138.             HandGrenade = 50,00%
  2139.             MiniGrenade = 50,00%
  2140.         */
  2141.         HandGrenades[] = {"HandGrenade", "MiniGrenade"};
  2142.  
  2143.         /*
  2144.             Percental Item Spawn Chances of Explosives:
  2145.  
  2146.             SatchelCharge_Remote_Mag    = 5,26%
  2147.             APERSBoundingMine_Range_Mag = 15,79%
  2148.             APERSMine_Range_Mag         = 15,79%
  2149.             APERSTripMine_Wire_Mag      = 15,79%
  2150.             DemoCharge_Remote_Mag       = 15,79%
  2151.             IEDLandSmall_Remote_Mag     = 15,79%
  2152.             IEDUrbanSmall_Remote_Mag    = 15,79%
  2153.         */
  2154.         Explosives[] = {"APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag"};
  2155.  
  2156.         /*
  2157.             Percental Item Spawn Chances of CivilianItems:
  2158.  
  2159.             Exile_Item_MobilePhone = 2,78%
  2160.             Binocular              = 11,11%
  2161.             ItemGPS                = 11,11%
  2162.             ItemRadio              = 16,67%
  2163.             ItemWatch              = 16,67%
  2164.             ItemMap                = 19,44%
  2165.             Exile_Item_Heatpack    = 22,22%
  2166.         */
  2167.         CivilianItems[] = {"ItemGPS", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "ItemRadio", "Binocular", "ItemMap", "ItemWatch", "ItemMap", "ItemRadio", "Binocular", "ItemMap", "ItemMap", "ItemWatch", "ItemMap", "Binocular", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_MobilePhone", "ItemWatch", "Binocular"};
  2168.  
  2169.         /*
  2170.             Percental Item Spawn Chances of CivilianClothing:
  2171.  
  2172.             U_NikosAgedBody          = 0,58%
  2173.             U_NikosBody              = 0,58%
  2174.             U_OrestesBody            = 0,58%
  2175.             U_C_Man_casual_1_F       = 2,92%
  2176.             U_C_Man_casual_2_F       = 2,92%
  2177.             U_C_Man_casual_3_F       = 2,92%
  2178.             U_C_Man_casual_4_F       = 2,92%
  2179.             U_C_Man_casual_5_F       = 2,92%
  2180.             U_C_Man_casual_6_F       = 2,92%
  2181.             U_C_man_sport_1_F        = 2,92%
  2182.             U_C_man_sport_2_F        = 2,92%
  2183.             U_C_man_sport_3_F        = 2,92%
  2184.             U_I_C_Soldier_Bandit_1_F = 2,92%
  2185.             U_I_C_Soldier_Bandit_2_F = 2,92%
  2186.             U_I_C_Soldier_Bandit_3_F = 2,92%
  2187.             U_I_C_Soldier_Bandit_4_F = 2,92%
  2188.             U_I_C_Soldier_Bandit_5_F = 2,92%
  2189.             U_C_Poloshirt_blue       = 4,09%
  2190.             U_C_Poloshirt_burgundy   = 4,09%
  2191.             U_C_Poloshirt_salmon     = 4,09%
  2192.             U_C_Poloshirt_stripped   = 4,09%
  2193.             U_C_Poloshirt_tricolour  = 4,09%
  2194.             U_C_HunterBody_grn       = 5,26%
  2195.             U_C_Journalist           = 5,26%
  2196.             U_C_Poor_1               = 5,26%
  2197.             U_C_Poor_2               = 5,26%
  2198.             U_C_Poor_shorts_1        = 5,26%
  2199.             U_C_Scientist            = 5,26%
  2200.             U_Rangemaster            = 5,26%
  2201.         */
  2202.         CivilianClothing[] = {"U_C_Man_casual_4_F", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Journalist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_OrestesBody", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Man_casual_4_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_NikosAgedBody", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_C_Man_casual_5_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_Scientist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_5_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_NikosBody", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_1_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_Man_casual_5_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour"};
  2203.  
  2204.         /*
  2205.             Percental Item Spawn Chances of CivilianBackpacks:
  2206.  
  2207.             B_Kitbag_cbr        = 6,67%
  2208.             B_Kitbag_mcamo      = 6,67%
  2209.             B_Kitbag_sgg        = 6,67%
  2210.             B_AssaultPack_blk   = 6,67%
  2211.             B_AssaultPack_cbr   = 6,67%
  2212.             B_AssaultPack_dgtl  = 6,67%
  2213.             B_AssaultPack_khk   = 6,67%
  2214.             B_AssaultPack_mcamo = 6,67%
  2215.             B_AssaultPack_rgr   = 6,67%
  2216.             B_AssaultPack_sgg   = 6,67%
  2217.             B_AssaultPack_tna_F = 6,67%
  2218.             B_HuntingBackpack   = 6,67%
  2219.             B_OutdoorPack_blu   = 6,67%
  2220.             B_OutdoorPack_tan   = 6,67%
  2221.             B_OutdoorPack_blk   = 6,67%
  2222.         */
  2223.         CivilianBackpacks[] = {"B_AssaultPack_dgtl", "B_OutdoorPack_blk", "B_Kitbag_cbr", "B_OutdoorPack_blu", "B_Kitbag_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_blk", "B_AssaultPack_tna_F", "B_AssaultPack_cbr", "B_AssaultPack_sgg", "B_AssaultPack_khk", "B_OutdoorPack_tan", "B_Kitbag_mcamo"};
  2224.  
  2225.         /*
  2226.             Percental Item Spawn Chances of CivilianVests:
  2227.  
  2228.             V_Press_F            = 25,00%
  2229.             V_TacVest_blk_POLICE = 25,00%
  2230.             V_Rangemaster_belt   = 50,00%
  2231.         */
  2232.         CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE"};
  2233.  
  2234.         /*
  2235.             Percental Item Spawn Chances of CivilianHeadgear:
  2236.  
  2237.             H_Bandanna_surfer  = 5,56%
  2238.             H_Beret_blk_POLICE = 5,56%
  2239.             H_Cap_blk          = 5,56%
  2240.             H_Cap_blk_Raven    = 5,56%
  2241.             H_Cap_blu          = 5,56%
  2242.             H_Cap_grn          = 5,56%
  2243.             H_Cap_headphones   = 5,56%
  2244.             H_Cap_oli          = 5,56%
  2245.             H_Cap_press        = 5,56%
  2246.             H_Cap_red          = 5,56%
  2247.             H_Cap_tan          = 5,56%
  2248.             H_Hat_blue         = 5,56%
  2249.             H_Hat_brown        = 5,56%
  2250.             H_Hat_checker      = 5,56%
  2251.             H_Hat_grey         = 5,56%
  2252.             H_Hat_tan          = 5,56%
  2253.             H_StrawHat         = 5,56%
  2254.             H_StrawHat_dark    = 5,56%
  2255.         */
  2256.         CivilianHeadgear[] = {"H_Hat_checker", "H_Cap_oli", "H_Cap_blk", "H_Hat_tan", "H_Hat_blue", "H_Cap_tan", "H_StrawHat", "H_Cap_press", "H_Cap_grn", "H_Cap_headphones", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Cap_blu", "H_Hat_grey", "H_Cap_red", "H_Bandanna_surfer", "H_Hat_brown", "H_Cap_blk_Raven"};
  2257.  
  2258.         /*
  2259.             Percental Item Spawn Chances of GuerillaItems:
  2260.  
  2261.             Rangefinder        = 6,25%
  2262.             ItemCompass        = 62,50%
  2263.             NVGoggles          = 6,25%
  2264.             NVGoggles_tna_F    = 6,25%
  2265.             O_NVGoggles_ghex_F = 6,25%
  2266.             O_NVGoggles_hex_F  = 6,25%
  2267.             O_NVGoggles_urb_F  = 6,25%
  2268.         */
  2269.         GuerillaItems[] = {"ItemCompass", "O_NVGoggles_hex_F", "NVGoggles", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "O_NVGoggles_urb_F", "Rangefinder", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass"};
  2270.  
  2271.         /*
  2272.             Percental Item Spawn Chances of GuerillaClothing:
  2273.  
  2274.             U_I_G_resistanceLeader_F = 1,75%
  2275.             U_I_C_Soldier_Camo_F     = 5,26%
  2276.             U_I_C_Soldier_Para_1_F   = 5,26%
  2277.             U_I_C_Soldier_Para_2_F   = 5,26%
  2278.             U_I_C_Soldier_Para_3_F   = 5,26%
  2279.             U_I_C_Soldier_Para_4_F   = 5,26%
  2280.             U_I_C_Soldier_Para_5_F   = 5,26%
  2281.             U_IG_leader              = 7,02%
  2282.             U_IG_Guerilla3_1         = 8,77%
  2283.             U_IG_Guerilla3_2         = 8,77%
  2284.             U_IG_Guerilla1_1         = 10,53%
  2285.             U_IG_Guerilla2_1         = 10,53%
  2286.             U_IG_Guerilla2_2         = 10,53%
  2287.             U_IG_Guerilla2_3         = 10,53%
  2288.         */
  2289.         GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F"};
  2290.  
  2291.         /*
  2292.             Percental Item Spawn Chances of GuerillaBackpacks:
  2293.  
  2294.             B_Bergen_blk               = 1,82%
  2295.             B_Bergen_mcamo             = 1,82%
  2296.             B_Bergen_rgr               = 1,82%
  2297.             B_Bergen_sgg               = 1,82%
  2298.             B_FieldPack_ghex_F         = 1,82%
  2299.             B_ViperHarness_base_F      = 3,64%
  2300.             B_ViperHarness_blk_F       = 3,64%
  2301.             B_ViperHarness_ghex_F      = 3,64%
  2302.             B_ViperHarness_hex_F       = 3,64%
  2303.             B_ViperHarness_khk_F       = 3,64%
  2304.             B_ViperHarness_oli_F       = 3,64%
  2305.             B_ViperLightHarness_base_F = 5,45%
  2306.             B_ViperLightHarness_blk_F  = 5,45%
  2307.             B_ViperLightHarness_ghex_F = 5,45%
  2308.             B_ViperLightHarness_hex_F  = 5,45%
  2309.             B_ViperLightHarness_khk_F  = 5,45%
  2310.             B_ViperLightHarness_oli_F  = 5,45%
  2311.             B_FieldPack_blk            = 9,09%
  2312.             B_FieldPack_cbr            = 9,09%
  2313.             B_FieldPack_ocamo          = 9,09%
  2314.             B_FieldPack_oucamo         = 9,09%
  2315.         */
  2316.         GuerillaBackpacks[] = {"B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperLightHarness_oli_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_Bergen_mcamo", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperHarness_ghex_F", "B_ViperHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_sgg", "B_FieldPack_oucamo", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_blk"};
  2317.  
  2318.         /*
  2319.             Percental Item Spawn Chances of GuerillaVests:
  2320.  
  2321.             V_I_G_resistanceLeader_F = 3,23%
  2322.             V_BandollierB_blk        = 6,45%
  2323.             V_BandollierB_cbr        = 6,45%
  2324.             V_BandollierB_khk        = 6,45%
  2325.             V_BandollierB_oli        = 6,45%
  2326.             V_BandollierB_rgr        = 6,45%
  2327.             V_Chestrig_blk           = 6,45%
  2328.             V_Chestrig_khk           = 6,45%
  2329.             V_Chestrig_oli           = 6,45%
  2330.             V_Chestrig_rgr           = 6,45%
  2331.             V_HarnessO_brn           = 6,45%
  2332.             V_HarnessO_gry           = 6,45%
  2333.             V_HarnessOGL_brn         = 6,45%
  2334.             V_HarnessOGL_gry         = 6,45%
  2335.             V_HarnessOSpec_brn       = 6,45%
  2336.             V_HarnessOSpec_gry       = 6,45%
  2337.         */
  2338.         GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOGL_brn", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_cbr", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_oli", "V_BandollierB_cbr", "V_Chestrig_rgr", "V_HarnessO_brn", "V_I_G_resistanceLeader_F", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_HarnessO_gry", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_BandollierB_blk", "V_BandollierB_khk", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_rgr"};
  2339.  
  2340.         /*
  2341.             Percental Item Spawn Chances of GuerillaHeadgear:
  2342.  
  2343.             H_Beret_02                = 0,82%
  2344.             H_Beret_blk               = 0,82%
  2345.             H_Beret_brn_SF            = 0,82%
  2346.             H_Beret_Colonel           = 0,82%
  2347.             H_Beret_grn               = 0,82%
  2348.             H_Beret_grn_SF            = 0,82%
  2349.             H_Beret_ocamo             = 0,82%
  2350.             H_Beret_red               = 0,82%
  2351.             H_Booniehat_tna_F         = 1,64%
  2352.             H_Cap_blk_Syndikat_F      = 1,64%
  2353.             H_Cap_grn_Syndikat_F      = 1,64%
  2354.             H_Cap_oli_Syndikat_F      = 1,64%
  2355.             H_Cap_tan_Syndikat_F      = 1,64%
  2356.             H_FakeHeadgear_Syndikat_F = 1,64%
  2357.             H_MilCap_gen_F            = 1,64%
  2358.             H_MilCap_ghex_F           = 1,64%
  2359.             H_MilCap_tna_F            = 1,64%
  2360.             H_Shemag_khk              = 1,64%
  2361.             H_Shemag_olive            = 1,64%
  2362.             H_Shemag_olive_hs         = 1,64%
  2363.             H_Shemag_tan              = 1,64%
  2364.             H_ShemagOpen_khk          = 1,64%
  2365.             H_ShemagOpen_tan          = 1,64%
  2366.             H_TurbanO_blk             = 1,64%
  2367.             H_Watchcap_camo           = 1,64%
  2368.             H_Watchcap_sgg            = 1,64%
  2369.             H_Bandanna_camo           = 2,46%
  2370.             H_Bandanna_cbr            = 2,46%
  2371.             H_Bandanna_gry            = 2,46%
  2372.             H_Bandanna_khk            = 2,46%
  2373.             H_Bandanna_khk_hs         = 2,46%
  2374.             H_Bandanna_mcamo          = 2,46%
  2375.             H_Bandanna_sgg            = 2,46%
  2376.             H_BandMask_blk            = 2,46%
  2377.             H_Cap_brn_SPECOPS         = 2,46%
  2378.             H_Cap_khaki_specops_UK    = 2,46%
  2379.             H_Cap_tan_specops_US      = 2,46%
  2380.             H_Hat_camo                = 2,46%
  2381.             H_Watchcap_blk            = 2,46%
  2382.             H_Watchcap_khk            = 2,46%
  2383.             Exile_Headgear_GasMask    = 3,28%
  2384.             H_Booniehat_dgtl          = 3,28%
  2385.             H_Booniehat_dirty         = 3,28%
  2386.             H_Booniehat_grn           = 3,28%
  2387.             H_Booniehat_indp          = 3,28%
  2388.             H_Booniehat_khk           = 3,28%
  2389.             H_Booniehat_khk_hs        = 3,28%
  2390.             H_Booniehat_mcamo         = 3,28%
  2391.             H_Booniehat_tan           = 3,28%
  2392.         */
  2393.         GuerillaHeadgear[] = {"H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Beret_brn_SF", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Watchcap_camo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Cap_brn_SPECOPS", "H_Booniehat_khk_hs", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Bandanna_khk", "H_Shemag_olive", "H_Shemag_tan", "H_Beret_grn", "H_ShemagOpen_tan", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_MilCap_ghex_F", "H_Watchcap_khk", "H_Shemag_olive_hs", "H_Bandanna_cbr", "H_Booniehat_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_Shemag_tan", "H_Bandanna_mcamo", "H_Shemag_olive_hs", "Exile_Headgear_GasMask", "H_Cap_khaki_specops_UK", "H_Cap_tan_specops_US", "H_Cap_blk_Syndikat_F", "H_Booniehat_dirty", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Beret_ocamo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Watchcap_khk", "H_Bandanna_khk", "H_MilCap_gen_F", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_MilCap_gen_F", "H_Watchcap_sgg", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_Bandanna_khk_hs", "H_Cap_tan_specops_US", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Cap_khaki_specops_UK", "H_Bandanna_gry", "H_Beret_Colonel", "H_Booniehat_tan", "H_Cap_grn_Syndikat_F", "H_Watchcap_camo", "H_Beret_red", "H_Hat_camo", "H_Cap_grn_Syndikat_F", "H_Beret_blk", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Bandanna_khk_hs", "H_Hat_camo", "H_Booniehat_grn", "H_MilCap_tna_F", "H_FakeHeadgear_Syndikat_F", "H_BandMask_blk", "H_Booniehat_indp", "H_Shemag_khk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Shemag_olive", "H_Booniehat_tan", "Exile_Headgear_GasMask", "H_Bandanna_gry", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_TurbanO_blk", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Booniehat_dgtl", "H_MilCap_tna_F", "H_BandMask_blk", "H_TurbanO_blk", "H_Booniehat_grn", "H_BandMask_blk", "H_Shemag_khk", "H_Watchcap_khk", "H_Bandanna_khk_hs", "H_Booniehat_dgtl", "H_Cap_oli_Syndikat_F", "H_Booniehat_mcamo", "H_Cap_tan_Syndikat_F", "H_Hat_camo", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_tan", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_gry", "H_ShemagOpen_khk", "H_Booniehat_khk", "H_Bandanna_sgg", "H_Bandanna_camo", "H_Beret_grn_SF"};
  2394.  
  2395.         /*
  2396.             Percental Item Spawn Chances of MilitaryClothing:
  2397.  
  2398.             U_B_Wetsuit                   = 1,32%
  2399.             U_I_OfficerUniform            = 1,32%
  2400.             U_I_Wetsuit                   = 1,32%
  2401.             U_O_CombatUniform_ocamo       = 1,32%
  2402.             U_O_CombatUniform_oucamo      = 1,32%
  2403.             U_O_OfficerUniform_ocamo      = 1,32%
  2404.             U_O_SpecopsUniform_blk        = 1,32%
  2405.             U_O_SpecopsUniform_ocamo      = 1,32%
  2406.             U_O_V_Soldier_Viper_F         = 1,32%
  2407.             U_O_V_Soldier_Viper_hex_F     = 1,32%
  2408.             U_O_Wetsuit                   = 1,32%
  2409.             U_B_SpecopsUniform_sgg        = 1,97%
  2410.             U_B_HeliPilotCoveralls        = 2,63%
  2411.             U_B_PilotCoveralls            = 2,63%
  2412.             U_I_CombatUniform             = 2,63%
  2413.             U_I_CombatUniform_shortsleeve = 2,63%
  2414.             U_I_CombatUniform_tshirt      = 2,63%
  2415.             U_I_HeliPilotCoveralls        = 2,63%
  2416.             U_I_pilotCoveralls            = 2,63%
  2417.             U_O_PilotCoveralls            = 2,63%
  2418.             U_B_CombatUniform_mcam        = 3,29%
  2419.             U_B_CombatUniform_mcam_tshirt = 3,29%
  2420.             U_B_CombatUniform_mcam_vest   = 3,29%
  2421.             U_B_CombatUniform_mcam_worn   = 3,29%
  2422.             U_B_CTRG_1                    = 3,29%
  2423.             U_B_CTRG_2                    = 3,29%
  2424.             U_B_CTRG_3                    = 3,29%
  2425.             U_B_CTRG_Soldier_2_F          = 3,29%
  2426.             U_B_CTRG_Soldier_3_F          = 3,29%
  2427.             U_B_CTRG_Soldier_F            = 3,29%
  2428.             U_B_CTRG_Soldier_urb_1_F      = 3,29%
  2429.             U_B_CTRG_Soldier_urb_2_F      = 3,29%
  2430.             U_B_CTRG_Soldier_urb_3_F      = 3,29%
  2431.             U_B_GEN_Commander_F           = 3,29%
  2432.             U_B_GEN_Soldier_F             = 3,29%
  2433.             U_B_T_Soldier_AR_F            = 3,29%
  2434.             U_B_T_Soldier_SL_F            = 3,29%
  2435.             U_O_T_Officer_F               = 3,29%
  2436.             U_O_T_Soldier_F               = 3,29%
  2437.         */
  2438.         MilitaryClothing[] = {"U_B_CTRG_3", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_HeliPilotCoveralls", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_SpecopsUniform_sgg", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_PilotCoveralls", "U_B_GEN_Commander_F", "U_O_V_Soldier_Viper_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_O_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_urb_1_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_2_F", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_2", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_T_Soldier_F", "U_O_CombatUniform_ocamo", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_2", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Officer_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_SL_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_I_OfficerUniform", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_OfficerUniform_ocamo", "U_I_Wetsuit", "U_O_PilotCoveralls", "U_O_T_Soldier_F", "U_O_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_worn", "U_B_Wetsuit", "U_B_CTRG_2", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_3_F", "U_O_V_Soldier_Viper_hex_F", "U_B_Wetsuit", "U_O_Wetsuit", "U_B_GEN_Commander_F", "U_B_CTRG_1", "U_B_HeliPilotCoveralls"};
  2439.  
  2440.         /*
  2441.             Percental Item Spawn Chances of MilitaryBackpacks:
  2442.  
  2443.             B_Bergen_Base_F   = 5,26%
  2444.             B_Bergen_dgtl_F   = 5,26%
  2445.             B_Bergen_hex_F    = 5,26%
  2446.             B_Bergen_mcamo_F  = 5,26%
  2447.             B_Bergen_tna_F    = 5,26%
  2448.             B_Carryall_mcamo  = 10,53%
  2449.             B_Carryall_ocamo  = 10,53%
  2450.             B_Carryall_oucamo = 10,53%
  2451.             B_Carryall_khk    = 10,53%
  2452.             B_Carryall_oli    = 10,53%
  2453.             B_Carryall_cbr    = 10,53%
  2454.             B_Carryall_ghex_F = 10,53%
  2455.         */
  2456.         MilitaryBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_ocamo"};
  2457.  
  2458.         /*
  2459.             Percental Item Spawn Chances of MilitaryVests:
  2460.  
  2461.             V_PlateCarrierH_CTRG    = 5,00%
  2462.             V_PlateCarrierL_CTRG    = 5,00%
  2463.             V_PlateCarrier1_blk     = 10,00%
  2464.             V_PlateCarrier1_rgr     = 10,00%
  2465.             V_PlateCarrier2_rgr     = 10,00%
  2466.             V_PlateCarrier3_rgr     = 10,00%
  2467.             V_PlateCarrierGL_rgr    = 10,00%
  2468.             V_PlateCarrierIA1_dgtl  = 10,00%
  2469.             V_PlateCarrierIA2_dgtl  = 10,00%
  2470.             V_PlateCarrierIAGL_dgtl = 10,00%
  2471.             V_PlateCarrierSpec_rgr  = 10,00%
  2472.         */
  2473.         MilitaryVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr"};
  2474.  
  2475.         /*
  2476.             Percental Item Spawn Chances of MilitaryHeadgear:
  2477.  
  2478.             H_CrewHelmetHeli_B        = 0,81%
  2479.             H_CrewHelmetHeli_I        = 0,81%
  2480.             H_CrewHelmetHeli_O        = 0,81%
  2481.             H_HelmetB_camo            = 0,81%
  2482.             H_HelmetCrew_B            = 0,81%
  2483.             H_HelmetCrew_I            = 0,81%
  2484.             H_HelmetCrew_O            = 0,81%
  2485.             H_HelmetLeaderO_ocamo     = 0,81%
  2486.             H_HelmetLeaderO_oucamo    = 0,81%
  2487.             H_HelmetO_ghex_F          = 0,81%
  2488.             H_HelmetO_ocamo           = 0,81%
  2489.             H_HelmetO_oucamo          = 0,81%
  2490.             H_HelmetSpecO_blk         = 0,81%
  2491.             H_HelmetSpecO_ocamo       = 0,81%
  2492.             H_PilotHelmetFighter_B    = 0,81%
  2493.             H_PilotHelmetFighter_I    = 0,81%
  2494.             H_PilotHelmetFighter_O    = 0,81%
  2495.             H_PilotHelmetHeli_B       = 0,81%
  2496.             H_PilotHelmetHeli_I       = 0,81%
  2497.             H_PilotHelmetHeli_O       = 0,81%
  2498.             H_BandMask_demon          = 1,63%
  2499.             H_BandMask_khk            = 1,63%
  2500.             H_BandMask_reaper         = 1,63%
  2501.             H_Beret_gen_F             = 1,63%
  2502.             H_Helmet_Skate            = 1,63%
  2503.             H_HelmetB_black           = 1,63%
  2504.             H_HelmetB_desert          = 1,63%
  2505.             H_HelmetB_Enh_tna_F       = 1,63%
  2506.             H_HelmetB_grass           = 1,63%
  2507.             H_HelmetB_light_black     = 1,63%
  2508.             H_HelmetB_light_desert    = 1,63%
  2509.             H_HelmetB_light_grass     = 1,63%
  2510.             H_HelmetB_light_sand      = 1,63%
  2511.             H_HelmetB_light_snakeskin = 1,63%
  2512.             H_HelmetB_Light_tna_F     = 1,63%
  2513.             H_HelmetB_sand            = 1,63%
  2514.             H_HelmetB_snakeskin       = 1,63%
  2515.             H_HelmetB_TI_tna_F        = 1,63%
  2516.             H_HelmetB_tna_F           = 1,63%
  2517.             H_HelmetCrew_O_ghex_F     = 1,63%
  2518.             H_HelmetIA_camo           = 1,63%
  2519.             H_HelmetIA_net            = 1,63%
  2520.             H_HelmetLeaderO_ghex_F    = 1,63%
  2521.             H_HelmetSpecO_ghex_F      = 1,63%
  2522.             H_HelmetB                 = 2,44%
  2523.             H_HelmetB_light           = 2,44%
  2524.             H_HelmetB_paint           = 2,44%
  2525.             H_HelmetB_plain_blk       = 2,44%
  2526.             H_HelmetIA                = 2,44%
  2527.             H_HelmetSpecB             = 2,44%
  2528.             H_HelmetSpecB_blk         = 2,44%
  2529.             H_HelmetSpecB_paint1      = 2,44%
  2530.             H_HelmetSpecB_paint2      = 2,44%
  2531.             Exile_Headgear_GasMask    = 3,25%
  2532.             H_MilCap_blue             = 3,25%
  2533.             H_MilCap_dgtl             = 3,25%
  2534.             H_MilCap_mcamo            = 3,25%
  2535.             H_MilCap_ocamo            = 3,25%
  2536.             H_MilCap_oucamo           = 3,25%
  2537.             H_MilCap_rucamo           = 3,25%
  2538.         */
  2539.         MilitaryHeadgear[] = {"H_HelmetO_ocamo", "H_HelmetIA", "H_BandMask_demon", "H_HelmetB_plain_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_I", "H_HelmetB_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetO_ghex_F", "H_HelmetIA_camo", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetB_light", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_rucamo", "Exile_Headgear_GasMask", "H_HelmetO_oucamo", "H_CrewHelmetHeli_I", "H_HelmetSpecB", "H_HelmetB_light_grass", "H_HelmetSpecB_paint2", "Exile_Headgear_GasMask", "H_HelmetB", "H_HelmetSpecB", "H_MilCap_rucamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_mcamo", "H_BandMask_reaper", "H_HelmetB_tna_F", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetB_grass", "H_MilCap_ocamo", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_MilCap_mcamo", "H_HelmetB", "H_MilCap_blue", "H_HelmetB_plain_blk", "H_HelmetSpecB_blk", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_HelmetB_black", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_dgtl", "H_HelmetB_light_desert", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_BandMask_khk", "H_HelmetCrew_I", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_HelmetB_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_dgtl", "H_HelmetSpecB_paint2", "H_HelmetB_light_sand", "H_HelmetB_light", "H_HelmetCrew_O_ghex_F", "H_MilCap_oucamo", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB", "H_HelmetIA_camo", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetSpecB_paint1", "H_HelmetIA_net", "H_PilotHelmetFighter_O", "H_HelmetCrew_O", "H_HelmetSpecO_ocamo", "H_HelmetB_plain_blk", "H_PilotHelmetFighter_B", "H_MilCap_rucamo", "H_HelmetB_Light_tna_F", "H_Beret_gen_F", "H_HelmetB_paint", "H_HelmetB_light_grass", "H_HelmetB_light", "H_HelmetB_Enh_tna_F", "H_HelmetLeaderO_oucamo", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_O", "H_HelmetCrew_O_ghex_F", "H_HelmetB_camo", "H_HelmetSpecO_blk", "H_MilCap_mcamo", "H_MilCap_mcamo", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_paint", "H_HelmetB_Light_tna_F", "H_HelmetSpecB_blk", "H_HelmetCrew_B", "H_CrewHelmetHeli_B", "H_HelmetB_light_desert", "H_PilotHelmetHeli_B", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetSpecB_blk", "H_BandMask_demon", "H_HelmetB_light_black", "H_HelmetB_Enh_tna_F", "H_HelmetIA_net", "H_CrewHelmetHeli_O", "H_Beret_gen_F", "H_MilCap_oucamo", "H_HelmetSpecO_ghex_F", "H_MilCap_rucamo", "H_BandMask_reaper", "Exile_Headgear_GasMask"};
  2540.  
  2541.         /*
  2542.             Percental Item Spawn Chances of Ghillies:
  2543.  
  2544.             U_B_GhillieSuit = 33,33%
  2545.             U_O_GhillieSuit = 33,33%
  2546.             U_I_GhillieSuit = 33,33%
  2547.         */
  2548.         Ghillies[] = {"U_O_GhillieSuit", "U_B_GhillieSuit", "U_I_GhillieSuit"};
  2549.  
  2550.         /*
  2551.             Percental Item Spawn Chances of DLCGhillies:
  2552.  
  2553.             U_B_FullGhillie_ard     = 2,94%
  2554.             U_B_FullGhillie_lsh     = 2,94%
  2555.             U_B_FullGhillie_sard    = 2,94%
  2556.             U_O_FullGhillie_ard     = 2,94%
  2557.             U_O_FullGhillie_lsh     = 2,94%
  2558.             U_O_FullGhillie_sard    = 2,94%
  2559.             U_I_FullGhillie_ard     = 2,94%
  2560.             U_I_FullGhillie_lsh     = 2,94%
  2561.             U_I_FullGhillie_sard    = 2,94%
  2562.             U_B_T_Sniper_F          = 14,71%
  2563.             U_B_T_Soldier_F         = 14,71%
  2564.             U_B_T_FullGhillie_tna_F = 14,71%
  2565.             U_O_T_Sniper_F          = 14,71%
  2566.             U_O_T_FullGhillie_tna_F = 14,71%
  2567.         */
  2568.         DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_B_T_Soldier_F"};
  2569.  
  2570.         /*
  2571.             Percental Item Spawn Chances of DLCVests:
  2572.  
  2573.             V_PlateCarrierGL_blk         = 4,76%
  2574.             V_PlateCarrierGL_mtp         = 4,76%
  2575.             V_PlateCarrierGL_rgr         = 4,76%
  2576.             V_PlateCarrierIAGL_dgtl      = 4,76%
  2577.             V_PlateCarrierIAGL_oli       = 4,76%
  2578.             V_PlateCarrierSpec_blk       = 4,76%
  2579.             V_PlateCarrierSpec_mtp       = 4,76%
  2580.             V_PlateCarrierSpec_rgr       = 4,76%
  2581.             V_TacChestrig_grn_F          = 4,76%
  2582.             V_TacChestrig_oli_F          = 4,76%
  2583.             V_TacChestrig_cbr_F          = 4,76%
  2584.             V_PlateCarrier1_tna_F        = 4,76%
  2585.             V_PlateCarrier2_tna_F        = 4,76%
  2586.             V_PlateCarrierSpec_tna_F     = 4,76%
  2587.             V_PlateCarrierGL_tna_F       = 4,76%
  2588.             V_HarnessO_ghex_F            = 4,76%
  2589.             V_HarnessOGL_ghex_F          = 4,76%
  2590.             V_BandollierB_ghex_F         = 4,76%
  2591.             V_TacVest_gen_F              = 4,76%
  2592.             V_PlateCarrier1_rgr_noflag_F = 4,76%
  2593.             V_PlateCarrier2_rgr_noflag_F = 4,76%
  2594.         */
  2595.         DLCVests[] = {"V_TacVest_gen_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrierGL_mtp", "V_PlateCarrier2_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_TacChestrig_oli_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_HarnessOGL_ghex_F", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierIAGL_dgtl"};
  2596.  
  2597.         /*
  2598.             Percental Item Spawn Chances of Rebreathers:
  2599.  
  2600.             V_RebreatherB  = 33,33%
  2601.             V_RebreatherIR = 33,33%
  2602.             V_RebreatherIA = 33,33%
  2603.         */
  2604.         Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};
  2605.  
  2606.         /*
  2607.             Percental Item Spawn Chances of MedicalItems:
  2608.  
  2609.             Exile_Item_InstaDoc  = 9,09%
  2610.             Exile_Item_Bandage   = 18,18%
  2611.             Exile_Item_Vishpirin = 36,36%
  2612.             Exile_Item_Heatpack  = 36,36%
  2613.         */
  2614.         MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Heatpack"};
  2615.  
  2616.         /*
  2617.             Percental Item Spawn Chances of IndustrialItems:
  2618.  
  2619.             Exile_Item_ThermalScannerPro    = 0,66%
  2620.             Exile_Item_Knife                = 1,32%
  2621.             Exile_Item_Cement               = 1,97%
  2622.             Exile_Item_FloodLightKit        = 1,97%
  2623.             Exile_Item_PortableGeneratorKit = 1,97%
  2624.             Exile_Item_CamoTentKit          = 2,63%
  2625.             Exile_Item_MetalBoard           = 2,63%
  2626.             Exile_Item_Foolbox              = 2,63%
  2627.             Exile_Item_Sand                 = 2,63%
  2628.             Exile_Item_Grinder              = 3,29%
  2629.             Exile_Item_MetalScrews          = 3,29%
  2630.             Exile_Melee_SledgeHammer        = 3,29%
  2631.             Exile_Item_ExtensionCord        = 5,26%
  2632.             Exile_Item_LightBulb            = 5,92%
  2633.             Exile_Item_WaterCanisterEmpty   = 6,58%
  2634.             Exile_Melee_Shovel              = 6,58%
  2635.             Exile_Item_JunkMetal            = 7,24%
  2636.             Exile_Item_Handsaw              = 8,55%
  2637.             Exile_Item_Pliers               = 8,55%
  2638.             Exile_Item_ScrewDriver          = 8,55%
  2639.             Exile_Melee_Axe                 = 14,47%
  2640.         */
  2641.         IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ThermalScannerPro", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_MetalBoard", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_FloodLightKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_Handsaw", "Exile_Item_CamoTentKit", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Item_Grinder", "Exile_Melee_Axe"};
  2642.  
  2643.         /*
  2644.             Percental Item Spawn Chances of Vehicle:
  2645.  
  2646.             Exile_Item_FuelCanisterFull  = 40,00%
  2647.             Exile_Item_FuelCanisterEmpty = 50,00%
  2648.             Exile_Item_DuctTape          = 10,00%
  2649.         */
  2650.         Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull"};
  2651.  
  2652.         /*
  2653.             Percental Item Spawn Chances of Chemlights:
  2654.  
  2655.             Chemlight_blue   = 25,00%
  2656.             Chemlight_green  = 25,00%
  2657.             Chemlight_red    = 25,00%
  2658.             Chemlight_yellow = 25,00%
  2659.         */
  2660.         Chemlights[] = {"Chemlight_blue", "Chemlight_red", "Chemlight_green", "Chemlight_yellow"};
  2661.  
  2662.         /*
  2663.             Percental Item Spawn Chances of RoadFlares:
  2664.  
  2665.             FlareGreen_F  = 25,00%
  2666.             FlareRed_F    = 25,00%
  2667.             FlareWhite_F  = 25,00%
  2668.             FlareYellow_F = 25,00%
  2669.         */
  2670.         RoadFlares[] = {"FlareRed_F", "FlareYellow_F", "FlareGreen_F", "FlareWhite_F"};
  2671.  
  2672.         /*
  2673.             Percental Item Spawn Chances of SmokeGrenades:
  2674.  
  2675.             SmokeShell       = 14,29%
  2676.             SmokeShellRed    = 14,29%
  2677.             SmokeShellGreen  = 14,29%
  2678.             SmokeShellYellow = 14,29%
  2679.             SmokeShellPurple = 14,29%
  2680.             SmokeShellBlue   = 14,29%
  2681.             SmokeShellOrange = 14,29%
  2682.         */
  2683.         SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellRed"};
  2684.  
  2685.         /*
  2686.             Percental Item Spawn Chances of Restraints:
  2687.  
  2688.             Exile_Item_ZipTie = 100,00%
  2689.         */
  2690.         Restraints[] = {"Exile_Item_ZipTie"};
  2691.  
  2692.         /*
  2693.             Percental Item Spawn Chances of Electronics:
  2694.  
  2695.             Exile_Item_Laptop        = 50,00%
  2696.             Exile_Item_BaseCameraKit = 50,00%
  2697.         */
  2698.         Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
  2699.  
  2700.         /*
  2701.             Percental Item Spawn Chances of Trash:
  2702.  
  2703.             Exile_Item_Magazine01         = 6,25%
  2704.             Exile_Item_Magazine02         = 6,25%
  2705.             Exile_Item_Magazine03         = 6,25%
  2706.             Exile_Item_Magazine04         = 6,25%
  2707.             Exile_Item_Can_Empty          = 25,00%
  2708.             Exile_Item_PlasticBottleEmpty = 25,00%
  2709.             Exile_Item_ToiletPaper        = 25,00%
  2710.         */
  2711.         Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper"};
  2712.  
  2713.         /*
  2714.             Percental Item Spawn Chances of Unused:
  2715.  
  2716.             Exile_Item_CordlessScrewdriver = 11,11%
  2717.             Exile_Item_FireExtinguisher    = 11,11%
  2718.             Exile_Item_Rope                = 11,11%
  2719.             Exile_Item_Carwheel            = 11,11%
  2720.             Exile_Item_Defibrillator       = 11,11%
  2721.             Exile_Item_SleepingMat         = 11,11%
  2722.             Exile_Item_Wrench              = 11,11%
  2723.             Exile_Item_OilCanister         = 11,11%
  2724.             Exile_Item_Hammer              = 11,11%
  2725.         */
  2726.         Unused[] = {"Exile_Item_Defibrillator", "Exile_Item_OilCanister", "Exile_Item_SleepingMat", "Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Carwheel"};
  2727.     };
  2728. };
  2729. class CfgSettings
  2730. {
  2731.     ///////////////////////////////////////////////////////////////////////
  2732.     // Community Base Addons
  2733.     ///////////////////////////////////////////////////////////////////////
  2734.     class CBA
  2735.     {
  2736.         // Set this to 1 if you want to have CBA support
  2737.         useStackedEH = 0;
  2738.  
  2739.         // If you set this to 1 ...........................................
  2740.         iReallyWantToGetHackedAndImRetarded = 0;
  2741.     };
  2742.  
  2743.     ///////////////////////////////////////////////////////////////////////
  2744.     // GARBAGE COLLECTOR
  2745.     ///////////////////////////////////////////////////////////////////////
  2746.     class GarbageCollector
  2747.     {
  2748.         /*
  2749.             Remark:
  2750.             In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  2751.             the deletion. This check has been removed to save server performance.
  2752.  
  2753.             Do NOT touch these if you are not 10000% sure what you do! 
  2754.         */
  2755.         class Ingame
  2756.         {
  2757.             // Dropped items without fissix
  2758.             class GroundWeaponHolder
  2759.             {
  2760.                 lifeTime = 10;
  2761.                 interval = 5;
  2762.             };
  2763.  
  2764.             // Dropped items with fissix
  2765.             class WeaponHolderSimulated
  2766.             {
  2767.                 lifeTime = 10;
  2768.                 interval = 5;
  2769.             };
  2770.  
  2771.             // Corpses and wrecks
  2772.             class AllDead
  2773.             {
  2774.                 lifeTime = 15;
  2775.                 interval = 5;
  2776.             };
  2777.  
  2778.             // Loot spawned inside a building
  2779.             class Loot
  2780.             {
  2781.                 lifeTime = 8;
  2782.                 interval = 1;
  2783.             };
  2784.  
  2785.             // Never touch this or you will break your sever!
  2786.             class Groups
  2787.             {
  2788.                 interval = 0.5;
  2789.             };
  2790.         };
  2791.  
  2792.         class Database
  2793.         {
  2794.             // Remove all deleted items from the database after X days
  2795.             permanentlyDeleteTime = 3;
  2796.            
  2797.             // Remove all territories (and contructions + containers in it) that were not paid after X days
  2798.             territoryLifeTime = 7;
  2799.  
  2800.             // Remove all containers outside of territories that have not been used for X days
  2801.             // Example: Tents
  2802.             containerLifeTime = 10;
  2803.  
  2804.             // Remove all constructions outside of territories that are older than X days or not moved for X days
  2805.             // Example: Work Benches
  2806.             constructionLifeTime = 2;
  2807.  
  2808.             // Remove all vehicles that were not moved/used for X days
  2809.             vehicleLifeTime = 3;
  2810.            
  2811.             // Set safe as abandoned
  2812.             abandonedTime = 7;
  2813.            
  2814.             // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  2815.             stolenFlagLifeTime = 3;
  2816.            
  2817.             // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  2818.             unlockLifeTime = 2;
  2819.         };
  2820.     };
  2821.  
  2822.     ///////////////////////////////////////////////////////////////////////
  2823.     // RESPECT, YO
  2824.     ///////////////////////////////////////////////////////////////////////
  2825.     class Respect
  2826.     {
  2827.         /**
  2828.         * Defines the factor of respect you gain for every pop tab in revenue
  2829.         *
  2830.         * Default: Get 1 respect for every 10 pop tabs
  2831.         */
  2832.         tradingRespectFactor = 0.1;
  2833.        
  2834.         /**
  2835.         * Defines the the minimum amount of Respect earned/lost for a kill
  2836.         */
  2837.         minRespectTransfer = 50;
  2838.  
  2839.         /**
  2840.         * Defines the amount of respect earned/lost for certain types of frags
  2841.         */
  2842.         class Frags
  2843.         {
  2844.             domination = 80;            // Keeps killing the same guy
  2845.             letItRain = 150;            // MG, also vehicle MGs
  2846.             humiliation = 300;          // Axe
  2847.             passenger = 400;            // Out of car/chopper/boat
  2848.             roadKill = 200;             // :)
  2849.             bigBird = 600;              // Roadkill, but with chopper/plane
  2850.             chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes 
  2851.         };
  2852.  
  2853.         class Percentages
  2854.         {
  2855.             unlucky = 1; // Dying for an unknown reason costs you 1% respect
  2856.             crash = 1; // Crashing your car costs you 1% respect
  2857.             suicide = 2; // Comitting suicide costs you 2% of your respect
  2858.             friendyFire = 3; // Friendly fire costs you 3%
  2859.             npc = 4; // Being killed by an NPC costs you 4%
  2860.             bambiKill = 5; // Killing a bambi costs you 5%
  2861.             frag = 5; // Killing someone will get you 5% and remove 5% from the victim
  2862.         };
  2863.  
  2864.         class Handcuffs
  2865.         {
  2866.             trapping = -50;                 // A handcuffs B
  2867.             breakingFree = 100;             // B broke free
  2868.             releasedByHero = 100;           // C releases B
  2869.             releasedByHostageTaker = 50;    // A releases B
  2870.         };
  2871.  
  2872.         class Bonus
  2873.         {
  2874.             // Bonus per full 100m
  2875.             per100mDistance = 10;
  2876.  
  2877.             // First blood after server restart
  2878.             firstBlood = 100;
  2879.  
  2880.             // If you kill someone while you are in your own territory
  2881.             homie = 20;
  2882.  
  2883.             // If you kill someone who is in his own territory
  2884.             raid = 20;
  2885.  
  2886.             /*
  2887.                 Example with killstreak = 50
  2888.  
  2889.                 Frag  Factor   Bonus
  2890.                 2    * 50      +100
  2891.                 3    * 50      +150
  2892.                 4    * 50      +200
  2893.                 5    * 50      +250
  2894.             */
  2895.             killStreak = 50;
  2896.  
  2897.             // Kills within this amount of seconds stack (default: 2 minutes)
  2898.             killStreakTimeout = 120;
  2899.         };
  2900.     };
  2901.  
  2902.     ///////////////////////////////////////////////////////////////////////
  2903.     // KILLFEED MAN!
  2904.     ///////////////////////////////////////////////////////////////////////
  2905.  
  2906.     class KillFeed
  2907.     {
  2908.         // Shows a kill feed for well kills
  2909.         showKillFeed = 1;
  2910.     };
  2911.  
  2912.     ///////////////////////////////////////////////////////////////////////
  2913.     // PLAYER SPAWN CONFIGURATION
  2914.     ///////////////////////////////////////////////////////////////////////
  2915.     class BambiSettings
  2916.     {
  2917.         /**
  2918.          * Loadout of new bambi players
  2919.          *
  2920.          * (They will always spawn with a bambi overall - you cannot
  2921.          * change the loadout uniform)
  2922.          */
  2923.         loadOut[] =
  2924.         {
  2925.             "ItemCompass",
  2926.             "ItemMap", // Because why not
  2927.             "Exile_Item_XM8",
  2928.             "ItemRadio",
  2929.             "Exile_Item_PlasticBottleFreshWater"
  2930.         };
  2931.  
  2932.         /**
  2933.          * Enables or disables parachute spawning.
  2934.          *
  2935.          * 1 = On
  2936.          * 0 = Off
  2937.          */
  2938.         parachuteSpawning = 1;
  2939.  
  2940.         /**
  2941.          * Enables or disables halo jumping. Only applies
  2942.          * if parachute spawning is enabled.
  2943.          *
  2944.          * Remember that if you enable halo jump, it is adviced
  2945.          * to adjust the parachuteDropHeight to something around
  2946.          * 1km or so.
  2947.          *
  2948.          * 1 = On
  2949.          * 0 = Off
  2950.          */
  2951.         haloJump = 1;
  2952.  
  2953.         /**
  2954.          * Parachute drop height in meters.
  2955.          */
  2956.         parachuteDropHeight = 1000;
  2957.  
  2958.         /**
  2959.          * Number of minutes where a fresh spawned player remains in the
  2960.          * bambi state. It will end the bambi state after this timeout
  2961.          * expired or when they pick up their first weapon. Whatever
  2962.          * happens first.
  2963.          */
  2964.         protectionDuration = 5;
  2965.  
  2966.         /**
  2967.          * Radius of spawn zones around the center of spawn zone markers.
  2968.          */
  2969.         spawnZoneRadius = 500;
  2970.  
  2971.         /**
  2972.          * These vehicles spawn on server restart close to spawn zones.
  2973.          * They are non-persistent and will despawn on server restart.
  2974.          * Basically they are just used to get away from the spawn zone
  2975.          * faster.
  2976.          *
  2977.          * {Number of vehicles *per* spawn zone, vehicle class name}
  2978.          */
  2979.         spawnZoneVehicles[] =
  2980.         {
  2981.             {0, "Exile_Bike_OldBike"},
  2982.             {0, "Exile_Bike_MountainBike"},
  2983.             {2, "Exile_Car_Strider"},
  2984.             {2, "Exile_Car_Hunter"},
  2985.             {2, "Exile_Car_Ifrit"},
  2986.             {1, "Exile_Car_ProwlerLight"},
  2987.             {1, "Exile_Car_ProwlerUnarmed"},
  2988.             {1, "Exile_Car_QilinUnarmed"},
  2989.             {2, "Exile_Car_MB4WD"},
  2990.             {2, "Exile_Car_MB4WDOpen"}
  2991.         };
  2992.     };
  2993.  
  2994.     ///////////////////////////////////////////////////////////////////////
  2995.     // VEHICLE SPAWN CONFIGURATION
  2996.     ///////////////////////////////////////////////////////////////////////
  2997.  
  2998.     class VehicleSpawn
  2999.     {
  3000.         /**
  3001.         * Grid Size for vehicle spawning,
  3002.         * smaller the number more vehicles,
  3003.         * you get the point
  3004.         */
  3005.         vehiclesGridSize = 1500;
  3006.  
  3007.         /**
  3008.         * Vehicle ammount per grid
  3009.         * kinda self explanitory
  3010.         */
  3011.         vehiclesGridAmount = 15;
  3012.  
  3013.         /**
  3014.         * Creates global markers for vehicle spawn tweeking,
  3015.         * after you are satisfied with vehicle ammount and spread set this to 0.
  3016.         */
  3017.         vehiclesDebugMarkers = 0;
  3018.  
  3019.         /**
  3020.         * The server will apply random damage up to this value when spawning a vehicle.
  3021.         */
  3022.         damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
  3023.         maximumDamage = 0.9;
  3024.  
  3025.         /**
  3026.          * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  3027.          * fuel. In this case, "fuel" controls the percentage of fuel that
  3028.          * can be in the vehicle at a maximum. For example, if you set this to
  3029.          * 0.5, then vehicles will spawn with something random between 0% and 50%.
  3030.          *
  3031.          * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  3032.          * fuel percentage defined in "fuel". For example, setting this to 0.5
  3033.          * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  3034.          * all vehicles without fuel.
  3035.          */
  3036.         randomizeFuel = 1;
  3037.         fuel = 1;
  3038.  
  3039.         /**
  3040.          * Works exactly the same as the fuel setting ^
  3041.          */
  3042.         randomizeAmmo = 1;
  3043.         ammo = 1;
  3044.  
  3045.         // Stuff to spawn on water
  3046.         water[] =
  3047.         {
  3048.  
  3049.         };
  3050.  
  3051.         // Stuff to spawn on roads
  3052.         ground[] =
  3053.         {
  3054.             "Exile_Bike_QuadBike_Black",
  3055.             "Exile_Bike_QuadBike_Blue",
  3056.             "Exile_Car_Volha_Blue",
  3057.             "Exile_Car_Volha_White",
  3058.             "Exile_Car_Lada_Green",
  3059.             "Exile_Car_Lada_Taxi",
  3060.             "Exile_Car_UAZ_Open_Green",
  3061.             "Exile_Car_UAZ_Green",
  3062.             "Exile_Car_ProwlerUnarmed",
  3063.             "Exile_Car_QilinUnarmed",
  3064.             "Exile_Car_LandRover_Ambulance_Desert",
  3065.             "Exile_Car_Octavius_White"
  3066.         };
  3067.  
  3068.         /**
  3069.          * Enables or disables nightvision optics on ALL vehicles
  3070.          *
  3071.          * 0 = off
  3072.          * 1 = on
  3073.          */
  3074.         nightVision = 1;
  3075.  
  3076.         /**
  3077.          * Enables or disables thermal optics on ALL vehicles
  3078.          *
  3079.          * 0 = off
  3080.          * 1 = on
  3081.          */
  3082.         thermalVision = 0;
  3083.  
  3084.         /**
  3085.          * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  3086.          *
  3087.          * 0 = off
  3088.          * 1 = on
  3089.          */
  3090.         unlockInSafeZonesAfterRestart = 1; 
  3091.     };
  3092.  
  3093.     class Weather
  3094.     {
  3095.         /*
  3096.             You can define multiple "keyframes" for the weather to change. The server will pick
  3097.             a keyframe randomly to simulate the weather. It will change the weather-keyframes
  3098.             based on the following interval
  3099.         */
  3100.         interval = 30;
  3101.  
  3102.         /*
  3103.             Add the keyframes here. The server will pick one random, so if you want one
  3104.             weather type of be more dominant compared to others, add it multiple times
  3105.         */
  3106.         //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
  3107.         keyframes[] = {"Sunny"};
  3108.  
  3109.         /*
  3110.             This is a keyframe. Look up the BIKI to get more details about the parameters
  3111.  
  3112.             Be sure to design the fog settings at a view distance of 1,600m as this is the
  3113.             limit in multiplayer by default
  3114.  
  3115.             https://community.bistudio.com/wiki/fogParams
  3116.             https://community.bistudio.com/wiki/overcast
  3117.             https://community.bistudio.com/wiki/setWaves
  3118.             https://community.bistudio.com/wiki/setWindStr
  3119.             https://community.bistudio.com/wiki/setGusts
  3120.             https://community.bistudio.com/wiki/setRain
  3121.             https://community.bistudio.com/wiki/setLightnings
  3122.             https://community.bistudio.com/wiki/setRainbow
  3123.         */
  3124.         class Sunny
  3125.         {
  3126.             fogValue = 0.1;
  3127.             fogDecay = 0.2;
  3128.             fogBase = 5;
  3129.             overcast = 0.2;
  3130.             waves = 0.2;
  3131.             wind = 0.25;
  3132.             gusts = 0.1;
  3133.             rain = 0;
  3134.             lightnings = 0;
  3135.             rainbows = 0;
  3136.         };
  3137.  
  3138.         class Cloudy
  3139.         {
  3140.             fogValue = 0.2;
  3141.             fogDecay = 0.1;
  3142.             fogBase = 5;
  3143.             overcast = 0.4;
  3144.             waves = 0.4;
  3145.             wind = 0.25;
  3146.             gusts = 0.5;
  3147.             rain = 0.1;
  3148.             lightnings = 0.1;
  3149.             rainbows = 1;
  3150.         };
  3151.  
  3152.         class Thunderstorm
  3153.         {
  3154.             fogValue = 0.7;
  3155.             fogDecay = 0.2;
  3156.             fogBase = 5;
  3157.             overcast = 1;
  3158.             waves = 1;
  3159.             wind = 0.25;
  3160.             gusts = 0.5;
  3161.             rain = 1;
  3162.             lightnings = 1;
  3163.             rainbows = 0.5;
  3164.         };
  3165.     };
  3166.  
  3167.     class Time
  3168.     {
  3169.         // Uses Dedicated Server time as ingame Time
  3170.         useRealTime = 0;
  3171.  
  3172.         // Will overide RealTime
  3173.         useStaticTime = 1;
  3174.  
  3175.         // time in ARMA FORMAT << CONFIG
  3176.         // https://community.bistudio.com/wiki/setDate
  3177.  
  3178.         staticTime[] = {2039,10,24,15,30};
  3179.     };
  3180.  
  3181.  
  3182.     class RCON
  3183.     {
  3184.         /*
  3185.             Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  3186.         */
  3187.  
  3188.         // This needs to match config.cfg serverCommandPassword
  3189.         serverPassword = "";
  3190.  
  3191.         // Autolocks server until its ready to accept players
  3192.         useAutoLock = 0;
  3193.  
  3194.         // Server will autoLock at that time before restart (minutes)
  3195.         restartAutoLock = 3;
  3196.  
  3197.         /*
  3198.             Number of hours and minutes of your restart period.
  3199.  
  3200.             Examples:
  3201.  
  3202.             {4, 0} = Every 4 hours
  3203.             {1, 30} = Every one and a half hour (who the hell would do this?)
  3204.         */
  3205.         restartTimer[] = {3, 0};
  3206.  
  3207.         /*
  3208.             Kicks players before restart to prevent gear loss.
  3209.             We strongely recommend to use this!
  3210.  
  3211.             0 = off
  3212.             1 = on
  3213.         */
  3214.         useAutoKick = 0;
  3215.  
  3216.         /*
  3217.             Number of minutes before the server kicks players that did
  3218.             not disconnect before the restart. Should at least be two
  3219.             minutes!
  3220.         */
  3221.         kickTime = 2;
  3222.  
  3223.         /*
  3224.             Self-explanatory
  3225.  
  3226.             0 = off
  3227.             1 = on
  3228.         */
  3229.         useRestartMessages = 0;
  3230.  
  3231.         /*
  3232.             Number of minutes before the restart to inform your players.
  3233.  
  3234.             Only use full minutes here. Value like 5.5 have not been tested.
  3235.         */
  3236.         restartWarningTime[] = {15, 10, 5, 3};
  3237.  
  3238.         /*
  3239.             If set to 1 server will execute '#shutdown',
  3240.             to try to shutdown the server
  3241.         */
  3242.  
  3243.         useShutdown = 0;
  3244.     };
  3245.  
  3246.     class ServerSettings
  3247.     {
  3248.         /*
  3249.             Support for custom server FSM if wanted
  3250.         */
  3251.         serverFSM = "exile_server\fsm\main.fsm";
  3252.  
  3253.         /*
  3254.             If this is enabled, Exile developers will spawn with a ton of pop tabs.
  3255.             We will have a hard time debugging things if you disable this.
  3256.         */
  3257.         devFriendyMode = 1;
  3258.  
  3259.         devs[] =
  3260.         {
  3261.             {"76561197985241690","[EXILE|DEV] Eichi"},
  3262.             {"76561198022879703","[EXILE|DEV] Grim"},
  3263.             {"76561198075905447","[EXILE|DEV] Vishpala"},
  3264.             {"76561197968613061","[EXILE|DEV] Niuva"},
  3265.             {"76561198027700602","[EXILE|DEV] Eraser1"},
  3266.             {"76561198048317094","[EXILE|DEV] HappyDayZ"},
  3267.             {"76561198105900802","[EXILE|DEV] Psycho"},
  3268.             {"76561198004111275","[EXILE|DEV] Maca134"},
  3269.             {"76561198037177305","[EXILE|DEV] Wolfkill"}
  3270.         };
  3271.     };
  3272.  
  3273.     class Events
  3274.     {
  3275.         /*
  3276.             A list of events that are active
  3277.         */
  3278.         enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
  3279.  
  3280.         class EarthQuake
  3281.         {
  3282.             type = "spawn";
  3283.             function = "ExileServer_system_event_earthQuake_start";
  3284.             minTime = 60;
  3285.             maxTime = 180;
  3286.             minimumPlayersOnline = 1;
  3287.         };
  3288.  
  3289.         class SupplyBox
  3290.         {
  3291.             /*
  3292.                 Drops a supply box on a parachute next to a random airport on the map.
  3293.                 The box may contain items. The box can be transported to a territory
  3294.                 and installed to become a normal storage container.
  3295.             */
  3296.             type = "spawn";
  3297.             function = "ExileServer_system_event_supplyBox_start";
  3298.             minTime = 60; // minutes
  3299.             maxTime = 180; // minutes
  3300.             minimumPlayersOnline = 10;
  3301.             dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  3302.             dropAltitude = 100; // altitude of the drop
  3303.             markerTime = 10; // minutes
  3304.  
  3305.             /*
  3306.                 These are different types of boxes can be dropped.
  3307.                 You can specify the cargo a box should contain.
  3308.                 The type of box is chosen randomly from the following list.
  3309.                 Add a type multiple times to increase the chance of being used.
  3310.             */
  3311.             types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  3312.  
  3313.             class BoxTypes
  3314.             {
  3315.                 class Beer
  3316.                 {
  3317.                     items[] =
  3318.                     {
  3319.                         {"Exile_Item_Beer", 24}
  3320.                     };
  3321.                 };
  3322.  
  3323.                 class Food
  3324.                 {
  3325.                     items[] =
  3326.                     {
  3327.                         {"Exile_Item_BBQSandwich", 5},
  3328.                         {"Exile_Item_Catfood", 5},
  3329.                         {"Exile_Item_ChristmasTinner", 5},
  3330.                         {"Exile_Item_GloriousKnakworst", 5},
  3331.                         {"Exile_Item_SausageGravy", 5},
  3332.                         {"Exile_Item_Surstromming", 5},
  3333.                         {"Exile_Item_CanOpener", 1},
  3334.                         {"Exile_Item_CookingPot", 1},
  3335.                         {"Exile_Item_Matches", 1}
  3336.                     };
  3337.                 };
  3338.  
  3339.                 class Tools
  3340.                 {
  3341.                     items[] =
  3342.                     {
  3343.                         {"Exile_Item_Wrench", 1},
  3344.                         {"Exile_Item_Shovel", 1},
  3345.                         {"Exile_Item_Screwdriver", 1},
  3346.                         {"Exile_Item_Pliers", 1},
  3347.                         {"Exile_Item_Handsaw", 1},
  3348.                         {"Exile_Item_FireExtinguisher", 1},
  3349.                         {"Exile_Item_DuctTape", 1}
  3350.                     };
  3351.                 };
  3352.  
  3353.                 class RepairParts
  3354.                 {
  3355.                     items[] =
  3356.                     {
  3357.                         {"Exile_Item_CarWheel", 8},
  3358.                         {"Exile_Item_FuelCanisterFull", 4},
  3359.                         {"Exile_Item_OilCanister", 1},
  3360.                         {"Exile_Item_Grinder", 1},
  3361.                         {"Exile_Item_CordlessScrewdriver", 1}
  3362.                     };
  3363.                 };
  3364.             };
  3365.         };
  3366.  
  3367.         class AbandonedSafe
  3368.         {
  3369.             type = "spawn";
  3370.             function = "ExileServer_system_event_abandonedSafe_start";
  3371.             minTime = 60; // minutes
  3372.             maxTime = 120; // minutes
  3373.             minimumPlayersOnline = 0;
  3374.             markerTime = 15; // minutes
  3375.         };
  3376.  
  3377.         class AmbientFlyOver
  3378.         {
  3379.             type = "call";
  3380.             function = "ExileServer_system_event_ambientFlyOver_start";
  3381.             minTime = 30; // minutes
  3382.             maxTime = 90; // minutes
  3383.             minimumPlayersOnline = 1;
  3384.         };
  3385.     };
  3386.    
  3387.     class Logging
  3388.     {
  3389.         /*
  3390.             If logging is enabled separate logs will be made in the sql logs folder for each type
  3391.         */
  3392.         traderLogging = 1;
  3393.         deathLogging = 1;
  3394.         territoryLogging = 1;
  3395.     };
  3396. };
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