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HolyDeath3000

dinput8 Log MHW

Aug 10th, 2018
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  1. 08/10/2018 15:11:27.206: dinput8.log created (Special K 0.9.24.4, Aug 9 2018)
  2. -------------------------------------------------------------------------------------------
  3. 08/10/2018 15:11:27.217: >> (MonsterHunterWorld.exe) [DINPUT8.dll] <<
  4. 08/10/2018 15:11:27.217: Loading user preferences from dinput8.ini... done! ( 3.65 ms)
  5. -------------------------------------------------------------------------------------------
  6. 08/10/2018 15:11:27.224: Working Directory: F:\SteamLibrary\steamapps\common\Monster Hunter World
  7. 08/10/2018 15:11:27.224: System Directory: C:\WINDOWS\system32
  8. 08/10/2018 15:11:27.224: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
  9. -------------------------------------------------------------------------------------------
  10. 08/10/2018 15:11:27.227: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  11. 08/10/2018 15:11:27.227: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  12. 08/10/2018 15:11:27.231: [ DInput 8 ] Importing DirectInput8Create....
  13. 08/10/2018 15:11:27.231: [ DInput 8 ] ================================
  14. 08/10/2018 15:11:27.231: [ DInput 8 ] DirectInput8Create: 7ffe4bfd9c30h
  15. 08/10/2018 15:11:27.234: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  16. 08/10/2018 15:11:27.234: [ D3D 11 ] =========================================
  17. 08/10/2018 15:11:27.234: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
  18. 08/10/2018 15:11:27.235: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
  19. 08/10/2018 15:11:27.235: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  20. 08/10/2018 15:11:27.235: [ DXGI ] Importing CreateDXGIFactory{1|2}
  21. 08/10/2018 15:11:27.235: [ DXGI ] ================================
  22. 08/10/2018 15:11:27.235: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9de0h { Hooked }
  23. 08/10/2018 15:11:27.235: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + a200h { Hooked }
  24. 08/10/2018 15:11:27.235: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9a20h { Hooked }
  25. 08/10/2018 15:11:27.235: [ DXGI ] Installing DXGI Hooks
  26. 08/10/2018 15:11:27.239: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  27. 08/10/2018 15:11:27.240: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  28. 08/10/2018 15:11:27.240: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  29. 08/10/2018 15:11:27.241: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' IPHLPAPI.DLL' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  30. 08/10/2018 15:11:27.242: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 08/10/2018 15:11:27.243: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFPlat.DLL' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  31. tid=0x1b1c
  32. 08/10/2018 15:11:27.247: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000444, cookie=1
  33. 08/10/2018 15:11:27.247: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  34. 08/10/2018 15:11:27.247: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
  35. 08/10/2018 15:11:27.247: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
  36. 08/10/2018 15:11:27.247: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFReadWrite.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  37. 08/10/2018 15:11:27.248: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' Normaliz.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  38. ----------------------------------------------- --------------------------------------------
  39. 08/10/2018 15:11:27.250: [ SpecialK ] === Initialization Finished! === ( 43.23 ms)
  40. -------------------------------------------------------------------------------------------
  41. 08/10/2018 15:11:27.250: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  42. 08/10/2018 15:11:27.256: [ NvAPI ] NvAPI Init { Success }
  43. 08/10/2018 15:11:27.259: [ NvAPI ] >> NVIDIA Driver Version: 398.86
  44. 08/10/2018 15:11:27.259: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  45. 08/10/2018 15:11:27.259: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  46. 08/10/2018 15:11:27.259: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  47. ===========================================================================================
  48. 08/10/2018 15:11:27.260: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' WLDAP32.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  49. 08/10/2018 15:11:27.260: [DLL Loader] ( DINPUT8.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' SK_GetGameWindow' }
  50. 08/10/2018 15:11:27.261: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' WS2_32.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  51. 08/10/2018 15:11:27.262: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XINPUT9_1_0.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  52. 08/10/2018 15:11:27.263: [ Input ] >> Hooking XInput9_1_0
  53. 08/10/2018 15:11:27.267: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  54. 08/10/2018 15:11:27.267: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  55. 08/10/2018 15:11:27.268: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' amd_ags_x64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  56. 08/10/2018 15:11:27.270: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' oo2core_5_win64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  57. 08/10/2018 15:11:27.328: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  58. 08/10/2018 15:11:27.329: [ D3D 11 ] Hooking D3D11
  59. 08/10/2018 15:11:27.484: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  60. 08/10/2018 15:11:39.095: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
  61. 08/10/2018 15:11:39.098: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  62. 08/10/2018 15:11:39.100: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  63. 08/10/2018 15:11:39.101: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  64. 08/10/2018 15:11:39.103: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
  65. 08/10/2018 15:11:39.172: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
  66. 08/10/2018 15:11:39.172: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  67. 08/10/2018 15:11:39.172: [Swap Chain]
  68. +-------------+-------------------------------------------------------------------------+
  69. | Resolution. | 1920x1080 @ 0.00 Hz |
  70. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  71. | Buffers.... | 3 |
  72. | MSAA....... | Not Used (or Offscreen) |
  73. | Mode....... | Windowed |
  74. | Scaling.... | Unspecified |
  75. | Scanlines.. | Unspecified |
  76. | Flags...... | 0x0002 |
  77. | SwapEffect. | Discard |
  78. +-------------+-------------------------------------------------------------------------+
  79. 08/10/2018 15:11:39.172: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0599e568h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x26e4 ]
  80. 08/10/2018 15:11:39.173: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  81. 08/10/2018 15:11:39.173: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (060f0d10h, 0, 0599e170h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x26e4 ]
  82. 08/10/2018 15:11:39.173: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  83. 08/10/2018 15:11:39.173: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C4F0) <Hardware>
  84. 08/10/2018 15:11:39.199: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (060fbe60h, 05e1d4d0h, 0599f758h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x26e4 ]
  85. 08/10/2018 15:11:39.199: [Swap Chain]
  86. +-------------+-------------------------------------------------------------------------+
  87. | Resolution. | 1920x1080 @ 0.00 Hz |
  88. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  89. | Buffers.... | 3 |
  90. | MSAA....... | Not Used (or Offscreen) |
  91. | Mode....... | Windowed |
  92. | Scaling.... | Unspecified |
  93. | Scanlines.. | Unspecified |
  94. | Flags...... | 0x0002 |
  95. | SwapEffect. | Discard |
  96. +-------------+-------------------------------------------------------------------------+
  97. 08/10/2018 15:11:39.199: [ DXGI 1.5 ] >> Tearing Option: Enable
  98. 08/10/2018 15:11:39.199: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  99. 08/10/2018 15:11:39.200: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  100. 08/10/2018 15:11:39.200: [Swap Chain]
  101. +-----------------+---------------------
  102. | Bits Per Color. | 8
  103. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  104. | Red Primary.... | 0.650891, 0.329602
  105. | Green Primary.. | 0.331555, 0.622570
  106. | Blue Primary... | 0.151867, 0.053234
  107. | White Point.... | 0.313977, 0.329602
  108. | Min Luminance.. | 0.500000
  109. | Max Luminance.. | 270.000000
  110. | " FullFrame.. | 270.000000
  111. +-----------------+---------------------
  112. 08/10/2018 15:11:39.201: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
  113. 08/10/2018 15:11:39.201: [ DXGI ] Setting Swapchain Frame Latency: 3
  114. 08/10/2018 15:11:39.202: [ DXGI ] Setting Device Frame Latency: 3
  115. 08/10/2018 15:11:39.202: [ DXGI ] + SwapChain <IDXGISwapChain> (0636c960h) wrapped
  116. 08/10/2018 15:11:39.202: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  117. 08/10/2018 15:11:39.206: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0637b900h, 28, 00, NumModes=265, 246000a0h)) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
  118. 08/10/2018 15:11:39.208: [ DXGI ] >> 265 modes (258 removed)
  119. 08/10/2018 15:11:39.327: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
  120. 08/10/2018 15:11:39.332: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  121. 08/10/2018 15:11:39.335: [DLL Loader] ( DINPUT8.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' SK_GetGameWindow' }
  122. 08/10/2018 15:11:39.336: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
  123. 08/10/2018 15:11:39.337: [DLL Loader] ( DINPUT8.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' SK_GetGameWindow' }
  124. 08/10/2018 15:11:39.337: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(151639)" * 1200de)
  125. 08/10/2018 15:11:39.338: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 1e0f8d0h
  126. 08/10/2018 15:11:39.338: [Window Mgr] $ WndProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 841230h
  127. 08/10/2018 15:11:39.338: [Window Mgr] >> Hooked ClassProc.
  128. 08/10/2018 15:11:39.340: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  129. 08/10/2018 15:11:39.340: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
  130. 08/10/2018 15:11:39.344: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
  131. 08/10/2018 15:11:39.405: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  132. 08/10/2018 15:11:39.407: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  133. 08/10/2018 15:11:39.421: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  134. 08/10/2018 15:11:39.472: [RenderBack] SwapChain Presentation Thread has Priority=15
  135. 08/10/2018 15:11:39.472: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0599f2e0h) -- [ DINPUT8.dll < SK_DXGI_SetPreferredAdapter>, tid=0x26e4 ]
  136. 08/10/2018 15:11:39.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  137. 08/10/2018 15:11:39.732: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  138. 08/10/2018 15:11:39.733: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  139. 08/10/2018 15:11:39.734: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
  140. 08/10/2018 15:11:39.734: [ DXGI 1.5 ] >> Tearing Option: Enable
  141. 08/10/2018 15:11:39.735: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  142. 08/10/2018 15:11:41.325: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0599f6a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x26e4 ]
  143. 08/10/2018 15:11:41.327: [DLL Loader] ( dinput8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
  144. 08/10/2018 15:11:41.327: [ Input ] Game uses HID, installing input hooks...
  145. 08/10/2018 15:11:41.333: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  146. 08/10/2018 15:11:41.345: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  147. 08/10/2018 15:11:41.345: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
  148. 08/10/2018 15:11:41.357: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
  149. 08/10/2018 15:11:41.357: [ Input ] Calling original function: (ret=S_OK)
  150. 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  151. 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
  152. 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  153. 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
  154. 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
  155. 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
  156. 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  157. 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
  158. 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  159. 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
  160. 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  161. 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
  162. 08/10/2018 15:11:41.364: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  163. 08/10/2018 15:11:41.364: [ Input ] Calling original function: (ret=S_OK)
  164. 08/10/2018 15:11:41.364: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  165. 08/10/2018 15:11:41.364: [ Input ] Calling original function: (ret=S_OK)
  166. 08/10/2018 15:11:41.365: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  167. 08/10/2018 15:11:41.365: [ Input ] Calling original function: (ret=S_OK)
  168. 08/10/2018 15:11:41.365: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  169. 08/10/2018 15:11:41.365: [ Input ] Calling original function: (ret=S_OK)
  170. 08/10/2018 15:11:41.365: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  171. 08/10/2018 15:11:41.365: [ Input ] Calling original function: (ret=S_OK)
  172. 08/10/2018 15:11:41.366: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  173. 08/10/2018 15:11:41.366: [ Input ] Calling original function: (ret=S_OK)
  174. 08/10/2018 15:11:41.369: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  175. 08/10/2018 15:11:41.369: [ Input ] Calling original function: (ret=S_OK)
  176. 08/10/2018 15:11:41.370: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  177. 08/10/2018 15:11:41.370: [ Input ] Calling original function: (ret=S_OK)
  178. 08/10/2018 15:11:41.370: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  179. 08/10/2018 15:11:41.370: [ Input ] Calling original function: (ret=S_OK)
  180. 08/10/2018 15:11:41.371: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  181. 08/10/2018 15:11:41.371: [ Input ] Calling original function: (ret=S_OK)
  182. 08/10/2018 15:11:41.371: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
  183. 08/10/2018 15:11:41.371: [ Input ] Calling original function: (ret=S_OK)
  184. 08/10/2018 15:11:42.405: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0599f800h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x26e4 ]
  185. 08/10/2018 15:11:42.405: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  186. 08/10/2018 15:11:42.408: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  187. 08/10/2018 15:11:42.408: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0599f910h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x26e4 ]
  188. 08/10/2018 15:11:42.418: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  189. 08/10/2018 15:11:44.412: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XAudio2_9.dll' < LoadLibraryA> { 'AK::SoundEngine::RegisterPluginDLL' }
  190. 08/10/2018 15:11:51.376: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  191. 08/10/2018 15:11:51.376: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  192. 08/10/2018 15:11:52.184: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
  193. 08/10/2018 15:11:52.184: [ DXGI 1.5 ] >> Tearing Option: Enable
  194. 08/10/2018 15:11:52.186: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  195. 08/10/2018 15:11:52.295: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
  196. 08/10/2018 15:11:53.525: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
  197. 08/10/2018 15:11:59.890: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ]
  198. 08/10/2018 15:11:59.890: [SEH-Except] >> Best-Guess For Source of Exception: AK::StreamMgr::SetFileLocationResolver
  199. ================================================================== (List Unloads) ==================================================================
  200. 08/10/2018 15:12:01.918: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFE58310000) : (0x00007FFE58334000) ]
  201. 08/10/2018 15:12:01.919: [00] * Ver.: Resource Policy Client 10.0.17134.1 (WinBuild.160101.0800)
  202. ================================================================== (End Unloads) ==================================================================
  203. 08/10/2018 15:12:01.919: [ SpecialK ] *** Initiating DLL Shutdown ***
  204. 08/10/2018 15:12:01.919: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  205. 08/10/2018 15:12:01.920: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
  206. 08/10/2018 15:12:01.937: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 1 ms)
  207. 08/10/2018 15:12:01.937: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
  208. 08/10/2018 15:12:01.937: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  209. 08/10/2018 15:12:01.938: [ SpecialK ] Custom dinput8.dll Detached (pid=0x2a48)
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