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- 08/10/2018 15:11:27.206: dinput8.log created (Special K 0.9.24.4, Aug 9 2018)
- -------------------------------------------------------------------------------------------
- 08/10/2018 15:11:27.217: >> (MonsterHunterWorld.exe) [DINPUT8.dll] <<
- 08/10/2018 15:11:27.217: Loading user preferences from dinput8.ini... done! ( 3.65 ms)
- -------------------------------------------------------------------------------------------
- 08/10/2018 15:11:27.224: Working Directory: F:\SteamLibrary\steamapps\common\Monster Hunter World
- 08/10/2018 15:11:27.224: System Directory: C:\WINDOWS\system32
- 08/10/2018 15:11:27.224: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 08/10/2018 15:11:27.227: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 08/10/2018 15:11:27.227: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 08/10/2018 15:11:27.231: [ DInput 8 ] Importing DirectInput8Create....
- 08/10/2018 15:11:27.231: [ DInput 8 ] ================================
- 08/10/2018 15:11:27.231: [ DInput 8 ] DirectInput8Create: 7ffe4bfd9c30h
- 08/10/2018 15:11:27.234: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 08/10/2018 15:11:27.234: [ D3D 11 ] =========================================
- 08/10/2018 15:11:27.234: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
- 08/10/2018 15:11:27.235: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
- 08/10/2018 15:11:27.235: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 08/10/2018 15:11:27.235: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 08/10/2018 15:11:27.235: [ DXGI ] ================================
- 08/10/2018 15:11:27.235: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9de0h { Hooked }
- 08/10/2018 15:11:27.235: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + a200h { Hooked }
- 08/10/2018 15:11:27.235: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9a20h { Hooked }
- 08/10/2018 15:11:27.235: [ DXGI ] Installing DXGI Hooks
- 08/10/2018 15:11:27.239: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 08/10/2018 15:11:27.240: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 08/10/2018 15:11:27.240: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 08/10/2018 15:11:27.241: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' IPHLPAPI.DLL' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.242: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 08/10/2018 15:11:27.243: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFPlat.DLL' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- tid=0x1b1c
- 08/10/2018 15:11:27.247: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000444, cookie=1
- 08/10/2018 15:11:27.247: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 08/10/2018 15:11:27.247: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
- 08/10/2018 15:11:27.247: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- 08/10/2018 15:11:27.247: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFReadWrite.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.248: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' Normaliz.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- ----------------------------------------------- --------------------------------------------
- 08/10/2018 15:11:27.250: [ SpecialK ] === Initialization Finished! === ( 43.23 ms)
- -------------------------------------------------------------------------------------------
- 08/10/2018 15:11:27.250: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 08/10/2018 15:11:27.256: [ NvAPI ] NvAPI Init { Success }
- 08/10/2018 15:11:27.259: [ NvAPI ] >> NVIDIA Driver Version: 398.86
- 08/10/2018 15:11:27.259: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 08/10/2018 15:11:27.259: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 08/10/2018 15:11:27.259: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- 08/10/2018 15:11:27.260: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' WLDAP32.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.260: [DLL Loader] ( DINPUT8.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' SK_GetGameWindow' }
- 08/10/2018 15:11:27.261: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' WS2_32.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.262: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XINPUT9_1_0.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.263: [ Input ] >> Hooking XInput9_1_0
- 08/10/2018 15:11:27.267: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 08/10/2018 15:11:27.267: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- 08/10/2018 15:11:27.268: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' amd_ags_x64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.270: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' oo2core_5_win64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/10/2018 15:11:27.328: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 08/10/2018 15:11:27.329: [ D3D 11 ] Hooking D3D11
- 08/10/2018 15:11:27.484: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 08/10/2018 15:11:39.095: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
- 08/10/2018 15:11:39.098: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 08/10/2018 15:11:39.100: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 08/10/2018 15:11:39.101: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
- 08/10/2018 15:11:39.103: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
- 08/10/2018 15:11:39.172: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
- 08/10/2018 15:11:39.172: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 08/10/2018 15:11:39.172: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1080 @ 0.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 08/10/2018 15:11:39.172: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0599e568h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x26e4 ]
- 08/10/2018 15:11:39.173: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/10/2018 15:11:39.173: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (060f0d10h, 0, 0599e170h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x26e4 ]
- 08/10/2018 15:11:39.173: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/10/2018 15:11:39.173: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C4F0) <Hardware>
- 08/10/2018 15:11:39.199: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (060fbe60h, 05e1d4d0h, 0599f758h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x26e4 ]
- 08/10/2018 15:11:39.199: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1080 @ 0.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 08/10/2018 15:11:39.199: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/10/2018 15:11:39.199: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
- 08/10/2018 15:11:39.200: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 08/10/2018 15:11:39.200: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.650891, 0.329602
- | Green Primary.. | 0.331555, 0.622570
- | Blue Primary... | 0.151867, 0.053234
- | White Point.... | 0.313977, 0.329602
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 08/10/2018 15:11:39.201: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
- 08/10/2018 15:11:39.201: [ DXGI ] Setting Swapchain Frame Latency: 3
- 08/10/2018 15:11:39.202: [ DXGI ] Setting Device Frame Latency: 3
- 08/10/2018 15:11:39.202: [ DXGI ] + SwapChain <IDXGISwapChain> (0636c960h) wrapped
- 08/10/2018 15:11:39.202: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/10/2018 15:11:39.206: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0637b900h, 28, 00, NumModes=265, 246000a0h)) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
- 08/10/2018 15:11:39.208: [ DXGI ] >> 265 modes (258 removed)
- 08/10/2018 15:11:39.327: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
- 08/10/2018 15:11:39.332: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 08/10/2018 15:11:39.335: [DLL Loader] ( DINPUT8.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' SK_GetGameWindow' }
- 08/10/2018 15:11:39.336: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
- 08/10/2018 15:11:39.337: [DLL Loader] ( DINPUT8.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' SK_GetGameWindow' }
- 08/10/2018 15:11:39.337: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(151639)" * 1200de)
- 08/10/2018 15:11:39.338: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 1e0f8d0h
- 08/10/2018 15:11:39.338: [Window Mgr] $ WndProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 841230h
- 08/10/2018 15:11:39.338: [Window Mgr] >> Hooked ClassProc.
- 08/10/2018 15:11:39.340: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 08/10/2018 15:11:39.340: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
- 08/10/2018 15:11:39.344: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
- 08/10/2018 15:11:39.405: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
- 08/10/2018 15:11:39.407: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
- 08/10/2018 15:11:39.421: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
- 08/10/2018 15:11:39.472: [RenderBack] SwapChain Presentation Thread has Priority=15
- 08/10/2018 15:11:39.472: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0599f2e0h) -- [ DINPUT8.dll < SK_DXGI_SetPreferredAdapter>, tid=0x26e4 ]
- 08/10/2018 15:11:39.473: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/10/2018 15:11:39.732: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 08/10/2018 15:11:39.733: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 08/10/2018 15:11:39.734: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
- 08/10/2018 15:11:39.734: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/10/2018 15:11:39.735: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 08/10/2018 15:11:41.325: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0599f6a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x26e4 ]
- 08/10/2018 15:11:41.327: [DLL Loader] ( dinput8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
- 08/10/2018 15:11:41.327: [ Input ] Game uses HID, installing input hooks...
- 08/10/2018 15:11:41.333: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 08/10/2018 15:11:41.345: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 08/10/2018 15:11:41.345: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
- 08/10/2018 15:11:41.357: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
- 08/10/2018 15:11:41.357: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
- 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.360: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.360: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.364: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.364: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.364: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.364: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.365: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.365: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.365: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.365: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.365: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.365: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.366: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.366: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.369: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.369: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.370: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.370: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.370: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.370: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.371: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.371: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:41.371: [ Input ] [!] IDirectInput8W::CreateDevice [ Other Device ]
- 08/10/2018 15:11:41.371: [ Input ] Calling original function: (ret=S_OK)
- 08/10/2018 15:11:42.405: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0599f800h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x26e4 ]
- 08/10/2018 15:11:42.405: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 08/10/2018 15:11:42.408: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 08/10/2018 15:11:42.408: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0599f910h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x26e4 ]
- 08/10/2018 15:11:42.418: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 08/10/2018 15:11:44.412: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XAudio2_9.dll' < LoadLibraryA> { 'AK::SoundEngine::RegisterPluginDLL' }
- 08/10/2018 15:11:51.376: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 08/10/2018 15:11:51.376: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 08/10/2018 15:11:52.184: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x26e4 ]
- 08/10/2018 15:11:52.184: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/10/2018 15:11:52.186: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 08/10/2018 15:11:52.295: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
- 08/10/2018 15:11:53.525: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
- 08/10/2018 15:11:59.890: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 4 [ Calling Module: F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ]
- 08/10/2018 15:11:59.890: [SEH-Except] >> Best-Guess For Source of Exception: AK::StreamMgr::SetFileLocationResolver
- ================================================================== (List Unloads) ==================================================================
- 08/10/2018 15:12:01.918: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFE58310000) : (0x00007FFE58334000) ]
- 08/10/2018 15:12:01.919: [00] * Ver.: Resource Policy Client 10.0.17134.1 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 08/10/2018 15:12:01.919: [ SpecialK ] *** Initiating DLL Shutdown ***
- 08/10/2018 15:12:01.919: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 08/10/2018 15:12:01.920: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
- 08/10/2018 15:12:01.937: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 1 ms)
- 08/10/2018 15:12:01.937: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
- 08/10/2018 15:12:01.937: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 08/10/2018 15:12:01.938: [ SpecialK ] Custom dinput8.dll Detached (pid=0x2a48)
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