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- #Bande Skript 2.0
- #OPTIONS
- options:
- gprefix: &b&lBande»
- cprefix: &b[Bande] &8» &b
- lore1: &8&l&m------------
- lore2: &8» &7
- censur: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, !, ?, pis, pik, diller, pikkemand, spasserne, pikkemand-bob, mongolerne, -, bøsse, kusse, AG-Er-Lort, FUCKING-TISSEMÆND, freakyville, fisse, tissemand, op, admin, head-admin, h-admin, fuck or lort
- #FUNCTIONS
- function normalgui(t: text, p: player):
- open chest with 5 rows named "%{_t}%" to {_p}
- loop numbers from 0 to 9:
- set slot loop-number of {_p}'s current inventory to lime stained glass pane named "&7"
- loop numbers from 35 to 44:
- set slot loop-number of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 17 of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 18 of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 26 of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 27 of {_p}'s current inventory to lime stained glass pane named "&7"
- function startside(p: player):
- set {_uuid} to uuid of {_p}
- if {bb::%{_uuid}%} is not set:
- if {bb::%{_uuid}%::antalinvites} is not set:
- set {bb::%{_uuid}%::antalinvites} to 0
- normalgui("{@gprefix} &aOpret en bande!", {_p})
- loop 10, 11, 12, 13, 14, 15, 16, 19, 20, 22, 24, 25, 28, 29, 30, 31, 32, 33 and 34:
- set slot loop-number of {_p}'s current inventory to gray stained glass pane named "&7"
- set slot 21 of {_p}'s current inventory to glowing paper named "&a&lOpret En Bande" with lore "{@lore1}", and "{@lore2} Det koster &9$5.000&7 at", and "{@lore2} oprette en bande", and "{@lore1}", and "{@lore2} Dit antal penge", and "{@lore2}&d %{_p}'s balance%"
- set slot 23 of {_p}'s current inventory to glowing bookshelf named "&c&lBande Invitationer" with lore "{@lore1}", and "{@lore2} Klik her for at se alle", and "{@lore2} dine bande invitationer", and "{@lore1}", and "{@lore2} Dit antal invitationer", and "{@lore2}&d %{bb::%{_uuid}%::antalinvites}%"
- else if {bb::%{_uuid}%} is set:
- normalgui("{@gprefix} %{bb::%{_uuid}%}% &a!", {_p})
- set slot 20 of {_p}'s current inventory to {_p}'s skull named "&a&lBande Medlemmer" with lore "{@lore1}", and "{@lore2} Klik her for at se alle", and "{@lore2} din bandes medlemmer", and "{@lore1}", and "{@lore2} Antal medlemmer", and "{@lore2}&d %size of {bb::%{bb::%{_uuid}%}%::pmedlemmer::*}%"
- set slot 22 of {_p}'s current inventory to clock named "&a&lBande Indstillinger" with lore "{@lore1}", and "{@lore2} Klik her for at se/ændre", and "{@lore2} din bandes indstillinger"
- set slot 24 of {_p}'s current inventory to book named "&a&lBande Stats" with lore "{@lore1}", and "{@lore2} Klik her for at se", and "{@lore2} bandens stats, som kills osv.", and "{@lore1}", and "{@lore2} Bande level: &d%{bb::%{bb::%{_uuid}%}%::level}%"
- function checkBlacklist(l: objects, check: object) :: boolean:
- loop {_list::*}:
- if "%{_check}%" contains "%loop-value%":
- return true
- return false
- function medlemmergui(t: text, p: player):
- open chest with 5 rows named "%{_t}%" to {_p}
- loop numbers from 0 to 9:
- set slot loop-number of {_p}'s current inventory to lime stained glass pane named "&7"
- loop numbers from 35 to 44:
- set slot loop-number of {_p}'s current inventory to lime stained glass pane named "&7"
- loop 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33 and 34:
- set slot loop-number of {_p}'s current inventory to gray stained glass pane named "&7"
- set slot 17 of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 18 of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 26 of {_p}'s current inventory to lime stained glass pane named "&7"
- set slot 27 of {_p}'s current inventory to lime stained glass pane named "&7"
- function bandeinfoGUI(p: player):
- set {_uuid} to uuid of {_p}
- loop {bb::%{bb::%{_uuid}%}%::pmedlemmer::*}:
- if {bb::%{bb::%{_uuid}%}%::%{_uuid}%::rangnummer} is equal to 4:
- add "&8» &8[&4Ejer&8] &7%loop-value%" to {_medlemmer::*}
- else if {bb::%{bb::%{_uuid}%}%::%{_uuid}%::rangnummer} is equal to 3:
- add "&8» &8[&4Co-Ejer&8] &7%loop-value%" to {_medlemmer::*}
- else if {bb::%{bb::%{_uuid}%}%::%{_uuid}%::rangnummer} is equal to 2:
- add "&8» &8[&5Officer&8] &7%loop-value%" to {_medlemmer::*}
- else if {bb::%{bb::%{_uuid}%}%::%{_uuid}%::rangnummer} is not equal to 2, 3 or 4:
- add "&8» &8[&7Medlem&8] &7%loop-value%" to {_medlemmer::*}
- set slot 13 of {_p}'s current inventory to green stained clay named "&a&lBande Info" with lore "{@lore1}", and "{@lore2} Se her bandens stats"
- set slot 20 of {_p}'s current inventory to yellow stained clay named "&a&lBande Level" with lore "{@lore1}", and "{@lore2} Se her bandens level", and "{@lore1}", and "{@lore2} Bande Level:", and "{@lore2}&d %{bb::%{bb::%{_uuid}%}%::level}%"
- set slot 21 of {_p}'s current inventory to pink stained clay named "&a&lBande Medlemmer" with lore "{@lore1}", and "{@lore2} Se her bandens medlemmer", and "{@lore1}", and "{@lore2}Bande Medlemmer:", and {_medlemmer::*}
- function bandenavnCHAT(p: player):
- close {_p}'s inventory
- set {_uuid} to uuid of {_p}
- set {pending::timer::%{_uuid}%} to 30
- set {pending::%{_uuid}%} to true
- send "&8&l&m------------" to {_p}
- send " " to {_p}
- send "{@cprefix}skriv navnet i chatten" to {_p}
- send "{@cprefix}for at annullere, skriv &cannuller/cancel" to {_p}
- send " " to {_p}
- send "&8&l&m------------" to {_p}
- function bandeindstillingerGUI(p: player):
- set {_uuid} to uuid of {_p}
- set slot 20 of {_p}'s current inventory to redstone comparator named "&a&lBande Notifikationer" with lore "{@lore1}", and "{@lore2} Klik her for at se/ændre", and "{@lore2} dine notifikations indstillinger"
- set slot 21 of {_p}'s current inventory to sunflower named "&a&lBande Bank" with lore "{@lore1}", and "{@lore2} Klik her for at at indsætte", and "{@lore2} penge i din bandes bank" and "{@lore1}", and "{@lore2} Antal Penge I Banken:", and "{@lore2}&d %{bb::%{bb::%{_uuid}%}%::bankkonto}%"
- set slot 22 of {_p}'s current inventory to nether star named "&a&lBande Butik" with lore "{@lore1}", and "{@lore2} Klik her for at se hvilke", and "{@lore2} upgrades din bande kan købe"
- set slot 24 of {_p}'s current inventory to glowing red wool block named "&4&lSLET BANDE" with lore "{@lore1}", and "{@lore2} Klik her for at slette din bande", and "{@lore2} Dette kan ikke fortrydes senere"
- function bandedelconfirmGUI(p: player):
- normalgui("{@gprefix} &D&LSLET DIN BANDE", {_p})
- function bandebankindsæt(p: player):
- close {_p}'s inventory
- set {_uuid} to uuid of {_p}
- set {pending::timer::%{_uuid}%} to 30
- set {pending::%{_uuid}%::bandebank} to true
- send "&8&l&m------------" to {_p}
- send " " to {_p}
- send "{@cprefix}skriv mængden du vil indsætte i chatten" to {_p}
- send "{@cprefix}for at annullere, skriv &cannuller/cancel" to {_p}
- send " " to {_p}
- send "&8&l&m------------" to {_p}
- function bandemedlemGUI(p: player):
- add 10, 11, 12, 13, 14, 15, 16, 28, 29, 30, 31, 32, 33 and 34 to {_numbers::*}
- loop {_numbers::*}:
- set slot loop-value of {_p}'s current inventory to blue stained glass pane
- #KOMMANDOER
- #hoved kommando
- command /bb [<offline player>]:
- aliases: /bande
- permission: bb.normal
- permission message: {@cprefix}&4Fejl! &cDu har ikke adgang til denne kommando! Hvis du mener dette er en fejl, bedes du kontakte et staff medlem!
- trigger:
- if arg-1 is not set:
- startside(player)
- if arg-1 is "debug":
- open chest with 1 row named "" to player
- set slot 0 of player's current inventory to glass named "" with lore {bb::*}
- loop {bb::%{bb::%uuid of player%}%::pmedlemmer::*}:
- add loop-value to {_mes::*}
- set slot 1 of player's current inventory to paper named "" with lore {_mes::*}
- set slot 2 of player's current inventory to bookshelf named "" with lore {censur::*}
- # EVENTS
- #On inventory close
- #On Inventory Click
- on inventory click:
- if name of player's current inventory is "{@gprefix} &aOpret en bande!":
- cancel event
- if clicked slot is 23:
- normalgui("{@gprefix} &aInvitationer", player)
- set slot 40 of player's current inventory to red dye named "&4&lTilbage" with lore "{@lore1}", and "{@lore2} Klik her for at komme tilbage"
- if clicked slot is 21:
- bandenavnCHAT(player)
- if name of player's current inventory is "{@gprefix} &aInvitationer" or "{@gprefix} &aInfo":
- cancel event
- if clicked slot is 40:
- startside(player)
- if name of player's current inventory is "{@gprefix} %{bb::%uuid of player%}% &a!":
- cancel event
- if clicked slot is 20:
- normalgui("{@gprefix} &aMedlemmer", player)
- bandemedlemGUI(player)
- set slot 40 of player's current inventory to red dye named "&4&lTilbage" with lore "{@lore1}", and "{@lore2} Klik her for at komme tilbage"
- loop {bb::%{bb::%uuid of player%}%::pmedlemmer::*}:
- set {_slot} to 19
- if {_slot} < 24:
- set {bb::%uuid of player%::%{_slot}%} to loop-value
- if loop-value is player:
- set slot {_slot} of player's current inventory to skull of loop-value named "&e&l%loop-value%" with lore "{@lore1}", and "{@lore2} Klik her for at ændre &c%loop-value%", and "{@lore1}", and "&dPerson:", and "&8(&7Dig&8)"
- add 1 to {_slot}
- else:
- set slot {_slot} of player's current inventory to skull of loop-value named "&e&l%loop-value%" with lore "{@lore1}", and "{@lore2} Klik her for at ændre &c%loop-value%", and "{@lore1}", and "&dPerson:", and "&8(&7%loop-value%&8)"
- add 1 to {_slot}
- else:
- stop
- if clicked slot is 22:
- normalgui("{@gprefix} &aIndstillinger", player)
- set slot 40 of player's current inventory to red dye named "&4&lTilbage" with lore "{@lore1}", and "{@lore2} Klik her for at komme tilbage"
- bandeindstillingerGUI(player)
- if clicked slot is 24:
- normalgui("{@gprefix} &aInfo", player)
- loop {bb::%{bb::%uuid of player%}%::pmedlemmer::*}:
- if {bb::%{bb::%uuid of player%}%::%uuid of player%::rangnummer} is equal to 4:
- add "&8» &8[&4Ejer&8] &7%loop-value%" to {_medlemmer::*}
- else if {bb::%{bb::%uuid of player%}%::%uuid of player%::rangnummer} is equal to 3:
- add "&8» &8[&4Co-Ejer&8] &7%loop-value%" to {_medlemmer::*}
- else if {bb::%{bb::%uuid of player%}%::%uuid of player%::rangnummer} is equal to 2:
- add "&8» &8[&5Officer&8] &7%loop-value%" to {_medlemmer::*}
- else if {bb::%{bb::%uuid of player%}%::%uuid of player%::rangnummer} is not equal to 2, 3 or 4:
- add "&8» &8[&7Medlem&8] &7%loop-value%" to {_medlemmer::*}
- set slot 13 of player's current inventory to green stained clay named "&a&lBande Info" with lore "{@lore1}", and "{@lore2} Se her bandens stats"
- set slot 20 of player's current inventory to yellow stained clay named "&a&lBande Level" with lore "{@lore1}", and "{@lore2} Se her bandens level", and "{@lore1}", and "{@lore2} Bande Level:", and "{@lore2}&d %{bb::%{bb::%uuid of player%}%::level}%"
- set slot 21 of player's current inventory to pink stained clay named "&a&lBande Medlemmer" with lore "{@lore1}", and "{@lore2} Se her bandens medlemmer", and "{@lore1}", and "{@lore2}Bande Medlemmer:", and {_medlemmer::*}
- set slot 22 of player's current inventory to magenta stained clay named "&a&lBande Vagtkills" with lore "{@lore1}", and "{@lore2} Se her bandens vagtkills", and "{@lore1}", and "{@lore2} Bande Vagtkills:", and "{@lore2}&d %{bb::%{bb::%uuid of player%}%::vagtkills}%"
- set slot 23 of player's current inventory to blue stained clay named "&a&lBande Kills " with lore "{@lore1}", and "{@lore2} Se her bandens kills", and "{@lore1}", and "{@lore2} Bande kills:", and "{@lore2}&d %{bb::%{bb::%uuid of player%}%::kills}%"
- set slot 24 of player's current inventory to orange stained clay named "&a&lBande %%Skade" with lore "{@lore1}", and "{@lore2} Se her bandens chance for", and "{@lore2} for at skade hinanden", and "{@lore1}", and "{@lore2} Bande Damage:", and "{@lore2}&d %{bb::%{bb::%uuid of player%}%::damage}%%%"
- set slot 40 of player's current inventory to red dye named "&4&lTilbage" with lore "{@lore1}", and "{@lore2} Klik her for at komme tilbage"
- if name of player's current inventory is "{@gprefix} &aInfo":
- if clicked slot is 40:
- startside(player)
- if name of player's current inventory is "{@gprefix} &aIndstillinger":
- cancel event
- if clicked slot is 21:
- set {pending::%uuid of player%::bandebank} to true
- bandebankindsæt(player)
- if clicked slot is 24:
- bandedelconfirmGUI(player)
- set slot 40 of player's current inventory to red dye named "&4&lTilbage" with lore "{@lore1}", and "{@lore2} Klik her for at komme tilbage"
- set slot 22 of player's current inventory to glowing red wool block named "&4&lSLET BANDE" with lore "{@lore1}", and "{@lore2} Klik her for at slette din bande", and "{@lore2} Dette kan ikke fortrydes senere"
- if clicked slot is 40:
- startside(player)
- if name of player's current inventory is "{@gprefix} &D&LSLET DIN BANDE":
- cancel event
- if clicked slot is 22:
- close player's inventory
- loop {bb::%{bb::%uuid of player%}%::pmedlemmer::*}:
- send "&8&l&m------------" to loop-value
- send " " to loop-value
- send "{@cprefix}Din bande er nu slettet" to loop-value
- send "{@cprefix}&d%{bb::%uuid of player%}%" to loop-value
- send " " to loop-value
- send "&8&l&m------------" to loop-value
- remove "%{bb::%uuid of player%}%" from {bb::*}
- delete {bb::%uuid of player%}
- delete {bb::%uuid of player%::oprettet}
- remove uuid of player from {bb::%uuid of player%::medlemmer::*}
- remove player from {bb::%uuid of player%::pmedlemmer::*}
- delete {bb::%uuid of player%::ejer}
- delete {bb::%uuid of player%::%player%::rangnummer}
- delete {bb::%uuid of player%::level}
- delete {bb::%uuid of player%::bankkonto}
- delete {bb::%uuid of player%::kills}
- delete {bb::%uuid of player%::deahts}
- delete {bb::%uuid of player%::vagtkills}
- delete {bb::%uuid of player%::damage}
- delete {bb::%uuid of player%::maxmedlemmer}
- if clicked slot is 40:
- normalgui("{@gprefix} &aIndstillinger", player)
- bandeindstillingerGUI(player)
- if name of player's current inventory is "{@gprefix} &aMedlemmer":
- cancel event
- if clicked slot is 40:
- startside(player)
- #on chat
- on chat:
- cancel event
- if {pending::%uuid of player%} is true:
- if message contains " ":
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Dette kan ikke bruges i navnet"
- send "{@cprefix}&cmellemrum"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if {censur::*} contains message:
- loop {censur::*}:
- if message contains loop-value:
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Dette kan ikke bruges i navnet"
- send "{@cprefix}&c%loop-value%"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if {bb::*} contains message:
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Dette navn er allerede i brug"
- send "{@cprefix}&c%message%"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if length of message is not more than or equal to 3:
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Navnet skal være mindst 3 bogstaver langt"
- send "{@cprefix}nuværende længde &c%length of message%"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if length of message is more than 13:
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Navnet kan maks være 13 bogstaver langt"
- send "{@cprefix}nuværende længde &c%length of message%"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if message is "annuller", "annullere" or "cancel":
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Du annullerede bande opretningen."
- send "{@cprefix}Skriv frit i chatten, igen."
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if player's balance is more than or equal to 5000:
- set {bb::%uuid of player%} to message
- set {bb::%message%::oprettet} to now
- set {bb::%message%::message} to message
- add message to {bb::*}
- add uuid of player to {bb::%message%::medlemmer::*}
- add player to {bb::%message%::pmedlemmer::*}
- set {bb::%message%::ejer} to uuid of player
- set {bb::%message%::%uuid of player%::rangnummer} to 4
- set {bb::%message%::level} to 1
- set {bb::%message%::bankkonto} to 0
- set {bb::%message%::kills} to 0
- set {bb::%message%::deahts} to 0
- set {bb::%message%::vagtkills} to 0
- set {bb::%message%::damage} to 100
- set {bb::%message%::maxmedlemmer} to 3
- remove 5000 from player's balance
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Du har lige oprettet din bande"
- send "{@cprefix}Navn: &c%{bb::%uuid of player%}%"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- else:
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- set {_money} to "%player's balance - 5000%"
- replace all "-" in {_money} with ""
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Du har ikke nok penge"
- send "{@cprefix}Du mangler: &c$%{_money}%"
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%}
- delete {pending::timer::%uuid of player%}
- stop
- if {pending::%uuid of player%::bandebank} is true:
- cancel event
- if message is "annuller", "annullere" or "cancel":
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Du annullerede."
- send "{@cprefix}Skriv frit i chatten, igen."
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%::bandebank}
- delete {pending::timer::%uuid of player%}
- stop
- if message regex matches "[a-zA-Z]+":
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Du kan kun skrive tal, ikke bogstaver"
- send "{@cprefix}når du indsætter penge i bandebanken."
- send " "
- send "&8&l&m------------"
- delete {pending::%uuid of player%::bandebank}
- delete {pending::timer::%uuid of player%}
- stop
- if player's balance is greater than message parsed as a number:
- add message to {bb::%{bb::%message%}%::bankkonto} parsed as a number
- set action bar of player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------"
- send " "
- send "{@cprefix}Tilføjede beløbet til banken"
- send "{@cprefix}&c$%message%"
- send " "
- send "&8&l&m------------"
- loop {bb::%{bb::%message%}%::pmedlemmer::*}:
- if loop-value is not player:
- set action bar of player to "&d%player% &btilføjede &c$%message%&b til bandebanken"
- stop
- stop
- if player has permission "admin":
- set {_farve} to "&4"
- if player has permission "inspektør":
- if player doesn't have permission "admin":
- set {_farve} to "&3"
- if player has permission "officer":
- if player doesn't have permission "admin":
- set {_farve} to "&5"
- if player has permission "a-vagt":
- if player doesn't have permission "admin":
- set {_farve} to "&e"
- if player has permission "b-vagt":
- if player doesn't have permission "admin":
- set {_farve} to "&a"
- if player has permission "c-vagt" or "p-vagt":
- if player doesn't have permission "admin":
- set {_farve} to "&c"
- if player has permission "bygger":
- if player doesn't have permission "admin", "c", "b", or "a":
- set {_farve} to "&6"
- if player has permission "mod":
- if player doesn't have permission "inspektør", "officer", "a-vagt", "b-vagt", "c-vagt" or "p-vagt":
- if player doesn't have permission "admin":
- set {_farve} to "&d"
- if player has permission "c", "b" or "a":
- if player doesn't have permission "admin" or "bygger":
- if player doesn't have permission "inspektør", "officer", "a-vagt", "b-vagt", "c-vagt", "mod" or "p-vagt":
- set {_farve} to "&7"
- if {bb::%uuid of player%} is set:
- broadcast "&8[&7%{bb::%uuid of player%}%&8] &8[&b%{bb::%{bb::%uuid of player%}%::level}%&8] %colored player's suffix%%colored player's prefix% %{_farve}%%player% &7» %message%"
- stop
- broadcast "%colored player's suffix%%colored player's prefix% %{_farve}%%player% &7» %message%"
- stop
- #on quit
- on quit:
- if {pending::%uuid of player%} is true:
- delete {pending::%uuid of player%}
- #every x
- every 1 second:
- loop all players:
- if {pending::timer::%uuid of loop-player%} is greater than 1:
- remove 1 from {pending::timer::%uuid of loop-player%}
- if {pending::timer::%uuid of loop-player%} is less than 1:
- set action bar of loop-player to "&bdu kan nu skrive i chatten, igen"
- send "&8&l&m------------" to loop-player
- send " " to loop-player
- send "{@cprefix}du nåede ikke at udføre handlingen." to loop-player
- send "{@cprefix}Skriv frit i chatten, igen." to loop-player
- send " " to loop-player
- send "&8&l&m------------" to loop-player
- delete {pending::%uuid of loop-player%}
- delete {pending::%uuid of loop-player%::bandebank}
- delete {pending::timer::%uuid of loop-player%}
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