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pyropenguin

egg

Jun 7th, 2018
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  1. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  2. cl_interp 0.0152 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  3. cl_interp_ratio 1
  4. cl_lagcompensation 1
  5. cl_pred_optimize 2
  6. cl_smooth 0
  7. cl_smoothtime 0.01
  8. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  9. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
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