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- plr = game.Players.LocalPlayer
- char = plr.Character
- de = char.RightUpperArm:FindFirstChild("RightShoulder",true)
- if de.Name == "RightShoulder" then
- democracy = Instance.new("ManualGlue",de.Parent)
- democracy.Name = de.Name
- democracy.C0 = de.C0
- democracy.C1 = de.C1
- democracy.Part0 = de.Part0
- democracy.Part1 = de.Part1
- local Settings={["Un_Removable"]= "On"}
- local function mFloor(x) return x - x % 1 end
- local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
- if Un_Removable then
- Game.Workspace.DescendantRemoving:connect(function(Child)
- if not Remove_At_Will and Child == democracy then
- democracy:Clone().Parent = Game.Workspace
- end
- end)
- end
- end
- de = char.LeftUpperArm:FindFirstChild("LeftShoulder",true)
- if de.Name == "LeftShoulder" then
- democracy = Instance.new("ManualGlue",de.Parent)
- democracy.Name = de.Name
- democracy.C0 = de.C0
- democracy.C1 = de.C1
- democracy.Part0 = de.Part0
- democracy.Part1 = de.Part1
- local Settings={["Un_Removable"]= "On"}
- local function mFloor(x) return x - x % 1 end
- local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
- if Un_Removable then
- Game.Workspace.DescendantRemoving:connect(function(Child)
- if not Remove_At_Will and Child == democracy then
- democracy:Clone().Parent = Game.Workspace
- end
- end)
- end
- end
- de = char.LeftLowerArm:FindFirstChild("LeftElbow",true)
- if de.Name == "LeftElbow" then
- democracy = Instance.new("ManualGlue",de.Parent)
- democracy.Name = de.Name
- democracy.C0 = de.C0
- democracy.C1 = de.C1
- democracy.Part0 = de.Part0
- democracy.Part1 = de.Part1
- local Settings={["Un_Removable"]= "On"}
- local function mFloor(x) return x - x % 1 end
- local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
- if Un_Removable then
- Game.Workspace.DescendantRemoving:connect(function(Child)
- if not Remove_At_Will and Child == democracy then
- democracy:Clone().Parent = Game.Workspace
- end
- end)
- end
- end
- --game.Workspace.GameService.UpdateObjectProperty:FireServer(true, workspace.citizenwas_erased, "Name", "Noob", 0.1)
- de = char.RightLowerArm:FindFirstChild("RightElbow",true)
- if de.Name == "RightElbow" then
- democracy = Instance.new("ManualGlue",de.Parent)
- democracy.Name = de.Name
- democracy.C0 = de.C0
- democracy.C1 = de.C1
- democracy.Part0 = de.Part0
- democracy.Part1 = de.Part1
- local Settings={["Un_Removable"]= "On"}
- local function mFloor(x) return x - x % 1 end
- local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
- if Un_Removable then
- Game.Workspace.DescendantRemoving:connect(function(Child)
- if not Remove_At_Will and Child == democracy then
- democracy:Clone().Parent = Game.Workspace
- end
- end)
- end
- end
- char.LeftLowerArm.LeftElbow:remove()
- char.LeftUpperArm.LeftShoulder:remove()
- char.RightLowerArm.RightElbow:remove()
- char.RightUpperArm.RightShoulder:remove()
- mouse = plr:GetMouse()
- pointing = false
- mouse.Button1Down:Connect(function()
- pointing = true
- end)
- mouse.Button1Up:Connect(function()
- pointing = false
- end)
- local pos = nil
- camera = game.Workspace.CurrentCamera
- local camPart = Instance.new("Part", camera)
- camPart.Size = Vector3.new(0, 0, 0)
- camPart.Position = mouse.Hit.p-- + Vector3.new(0,char.LeftUpperArm.Size.Y + char.LeftLowerArm.Size.Y + 12,0)
- camPart.CanCollide = false
- camPart.Anchored = true
- camPart.Transparency = 1
- ok = Instance.new("BodyGyro",char.RightLowerArm)
- ok.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- ok2 = Instance.new("BodyGyro",char.RightUpperArm)
- ok2.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- --ok.CFrame = CFrame.new(char.RightUpperArm.Position, camPart.Position)
- game:GetService("RunService").RenderStepped:Connect(function()
- camPart.Position = mouse.Hit.p-- + Vector3.new(0,char.LeftUpperArm.Size.Y + char.LeftLowerArm.Size.Y + 12,0)
- pos = camPart.Position
- ok.CFrame = CFrame.new(char["RightLowerArm"].Position, pos) * CFrame.Angles(math.rad(90),0,0)
- ok2.CFrame = CFrame.new(char["RightUpperArm"].Position, pos) * CFrame.Angles(math.rad(90),0,0)
- end)
- char.Humanoid.Died:Connect(function()
- script.Disabled = true
- camPart:Destroy()
- end)
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