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Idle Game Maker Guide

Dec 14th, 2019 (edited)
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  1. Let's make a game!
  2. name:Idle Game Maker Fan Guide/Archive Beta
  3. by:AgentRylie
  4. desc:Learn about concepts of IGM and experience 66 different games from the DashNet Discord Server and r/idlegamemaker plus some DashNet forum games. Made by IGM developers.</></><t><#404040>Credits</#><//></><b>Orteil</b> made Idle Game Maker and owns the engine. Shoutouts to him.<//></><b>AgentRylie</b> -<.>Basically worked on everything in the game's code and interface.<.>Worked on the all of the Intro Guides and others.<//></><b>FragileFrenzY</b> -<.>Pointed out a few bugs and errors.<//></>All Games mentioned here are owned by their respective owners.</></>We also have a discord server (Though this was made specifically for Pancake Maker, Milk Game, and any other thing I've made that isn't a guide): https://discord.gg/Xc5ETCRtVG</></>
  5. created:14/12/2019
  6. updated:09/11/2021
  7. version:2
  8. Settings
  9. stylesheet:https://pastebin.com/raw/kEcpmpRN
  10. //stylesheet:https://file.garden/XSIm8ZidV1rvya38/css%20igm%20guide.txt
  11. no particles
  12. no bulk particles
  13. Layout
  14. *main
  15. contains:Log
  16. class:bottom
  17. *store
  18. contains:upgrades
  19. *upgrades
  20. contains:beginguide, advancedguide, misc, games, gamesCivil, gamesFood, gamesFarm, gamesHoli, gamesHumor, gamesMine, gamesNat, gamesRPG, gamesStory, gamesMisc, gamesDelete, GameInfo
  21. *beginguide
  22. contains:tag:Beginner
  23. header:Intro Guides
  24. costs:hide
  25. *advancedguide
  26. contains:tag:Advanced
  27. header:Basic Things
  28. costs:hide
  29. *misc
  30. contains:tag:Misc
  31. header:Advanced Techniques
  32. costs:hide
  33. *games
  34. contains:tag:Games
  35. header:Games
  36. costs:hide
  37. *gamesCivil
  38. contains:tag:GamesCivil
  39. header:Civilization (4)
  40. costs:hide
  41. class:cssCivil
  42. *gamesFood
  43. contains:tag:GamesFood
  44. header:Food (10)
  45. costs:hide
  46. class:cssFood
  47. *gamesFarm
  48. contains:tag:GamesFarm
  49. header:Growth/Farming (4)
  50. costs:hide
  51. class:cssFarm
  52. *gamesHoli
  53. contains:tag:GamesHoli
  54. header:Holiday (2)
  55. costs:hide
  56. class:cssHoli
  57. *gamesHumor
  58. contains:tag:GamesHumor
  59. header:Humor/Joke Games (4)
  60. costs:hide
  61. class:cssHumor
  62. *gamesMine
  63. contains:tag:GamesMine
  64. header:Mining/Crafting (10)
  65. costs:hide
  66. class:cssMine
  67. *gamesNat
  68. contains:tag:GamesNat
  69. header:Nature/Space (8)
  70. costs:hide
  71. class:cssNat
  72. *gamesRPG
  73. contains:tag:GamesRPG
  74. header:RPG (3)
  75. costs:hide
  76. class:cssRPG
  77. *gamesStory
  78. contains:tag:GamesStory
  79. header:Story-Rich (In IGM Terms) (6)
  80. costs:hide
  81. *gamesMisc
  82. contains:tag:GamesMisc
  83. header:Miscellaneous (15)
  84. costs:hide
  85. class:cssMisc
  86. *gamesDelete
  87. contains:tag:GamesDelete
  88. header:Deleted Games (2)
  89. costs:hide
  90. class:cssDelete
  91. *GameInfo
  92. contains:tag:GameInformation
  93. header:Recommended Sources
  94. costs:hide
  95. CSS
  96. .thing
  97. {
  98. border-radius:8px;
  99. background:rgba(167,222,49,0.5);
  100. }
  101. .cssCivil
  102. {
  103. background:#a7de31;
  104. }
  105. .cssFood
  106. {
  107. background:#ff8a8a;
  108. }
  109. .cssFarm
  110. {
  111. background:#b56605;
  112. }
  113. .cssHoli
  114. {
  115. background:#ff2e2e;
  116. }
  117. .cssHumor
  118. {
  119. background:#83cff2;
  120. }
  121. .cssMine
  122. {
  123. background:#993605;
  124. }
  125. .cssNat
  126. {
  127. background:#7a0234;
  128. }
  129. .cssRPG
  130. {
  131. background:#626363;
  132. }
  133. .cssMisc
  134. {
  135. background:#17e373;
  136. }
  137. .cssDelete
  138. {
  139. background:#000000;
  140. }
  141. /*#logInner .classTest
  142. {
  143. background-image: url(https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Recipes/CPancake.png);
  144. //background-position: left top
  145. background-repeat: no-repeat
  146. padding-left:48px;
  147. height:48px;
  148. }*/
  149.  
  150. Resources
  151. *Tick
  152. on tick:if (0>=Tick) yield 1 Tick
  153. on tick:if (Tick=0) log <t><#ff5c5c>Welcome to The (Better) Idle Game Maker Guide</#></>To Read a Guide, Click on the Side to the desired guide.<//></>Please read the actual handbook before continuing. This is meant to cover things from the handbook more up-to-date and fixes some errors (Stuff Like it being by: and not author: (This was fixed btw)).<//>Last Updated: November 9th, 2021 (Major Guide Update?) / March 1st, 2024 (Minor Update)<//></>
  154. on load:lose 1 Tick
  155. always hidden
  156. Upgrades
  157. //Beginner Guides
  158. *TEMPLATE
  159. start with
  160. no buy
  161. on click:clear log
  162. tag:Beginner
  163. *IGMCIntro
  164. name:[Easy] IGM Concepts - Intro (By AgentRylie)
  165. on click:clear log
  166. on click:log <//></><t><#ff5c5c>IGM Concepts - Introduction</>By AgentRylie</#><//>Welcome to Idle Game Maker! If you are reading this, you probably already read the handbook, but if you haven't, go do that so you would have a better idea of what is expected here. While this guide series will cover everything starting from the "Source File" Section section, still recommend reading the handbook up to Let's make a game! as it cover stuff not mentioned here..<//></><t><#ff5c5c>Writing your Source File</#><//>In case you haven't read the first section of the handbook (Which you most likely did), games can be played at <b>http://orteil.dashnet.org/igm/?g=</b> . This means if your game file is hosted at <b>https://www.example.com/Game.txt</b>, the link to play will be <b>http://orteil.dashnet.org/igm/?g=https://www.example.com/Game.txt</b> . If you are using pastebin, then the game link can be shortened to just the letters at the end of the url (A game hosted at www.pastebin.com/0KyVmgfF would be http://orteil.dashnet.org/igm/?g=0KyVmgfF to play).</></>Here's some general tips.<.>Leading Tabs and spaces are ignored.<.>You can mark a line with "//" to make it not be read by the engine. You can mark multiple lines with "/*" and "*/" (/* must be at the start, while */ must be a the end.)<.>You should check your spelling.<.>Privated links that require a login or something will not run for obivous reasons.<.>(Pastebin) Password Locked Pastes will not allow your game to run.<.>Sometimes, your game won't update right away.<//></><t><#ff5c5c>Starting With The Basics</#><//>You're starting fresh with a new game. This is the first line.<//></>Let's make a game!<//></>This is the most important thing you need for your game. If this is not here or not in the first line, the engine will not work. It needs to know that we are making a game.<//></>Now that we got that out of the way, now we are going to start defining the details that will show in the info section (The I in the corner).<//></>name:123</>This is the name of your game.<//></>by:123 | author:123</>This is where a name goes.<//></>desc:123</>A place where you can put info about the game. This accepts Text Effects, which will be covered later.<//></>created:DD/MM/YEAR</>The day you created your game.<//></>updated:DD/MM/YEAR</>The day you last updated your game. Doesn't have to be up to date.<//></>version:123</>The version of your game. Keep this up to date if you are using this. This only supports whole numbers.<//></><t><#ff5c5c>Setting Up The Game</#><//></>Settings</>You need this to start the Settings section. Settings is a place where you can set things up for your game, like a background. You will need this section to set these options (Unless you use CSS and Templates).<//></>background:url.jpg<//>Sets a background. It needs to be stored online for it to work.<//></>tiling background:url.jpg</>Sets a background that will be tiled.<//></>building cost increase:123%</>Defines how much a building costs after each purchase. 100% means no increase and 200% means it doubles the price after a purchase. (Default is 115%)<//></>building cost refund:12%</>Defines how much a building is sold for. 50% means half of the current price. (Default is 50%)<//></>spritesheet:Name, 48 by 48, url.jpg</>Makes a new Spritesheet named "Name" with each tile being 48 pixels horizontally and 48 pixels vertically, with it being stored at url.jpg (48 can be changed with whatever size you want, but 48x48 is the default size for icons. Buttons are 256x256). Basically it's a large image with images inside it.</> An example would be that you want to set a icon with a item. Using icon:Name(1,2) ("()" will not work. Refer to the Handbook for the actual piece. This is due to engine behavior.) will allow you to use the icon located 1 tiles horizontally and 2 tiles vertically. It starts at (0,0).</>You can have multiple spritsheets as long as they have different names.<//></>stylesheet:url</>Another text file that adds CSS to your game. Not setting one will default to basic theme. You can also use predefined themes (stylesheet:stuff/bigBlue.css) or use the CSS section to put CSS there.<//></>no particles</>Prevents particles from appearing when doing things.<//></>no bulk particles</>Prevents particles from appearing when bulk buying. This does not disappear with the above command.<//></><t><#ff5c5c>What About Images?</#><//>I have made this section to tell you about images for some reason. You can add images by using this command<//></>icon:url.jpeg<//></>You can also command mention above if you're using a spritesheet.<//></>In order for images to work, you need to store them online on a image hosting site. You can use any at your choosing, but <b>don't use Imgur. It's against it's terms of service for uses like Idle Game Maker and could cause trouble. ALWAYS read the fine print.</b> If you need help finding a image hosting site or places to even make images, go to the Recommended Sources thing located at the Game Information Section. Now that we got that out of way, I can finish this.<//></><t><#ff5c5c>Conclusion</#><//>This finishes the Intro section of IGM. However, this is only the beginning. The next guide in this series will be Layouts.<//></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Guide Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  167. *IGMCLayouts
  168. name:[Easy] IGM Concepts - Layouts (By AgentRylie)
  169. on click:log <//></><t><#ff5c5c>IGM Concepts - Layouts</>By AgentRylie</#><//>Your Game's layout is the most import things to use in your game. It makes it easy to navigate things. Example of a layout would be this game. While this guide will be covering this, you can also just do this.<//></>Layout</>use default<//></>The above will produce what's needed for most games. You can also just skip this section (Not Tested by AgentRylie).<//></><t><#ff5c5c>Layout Commands</#><//>A Game's layout is made of Boxes. Each box could contain Resources, Buttons, Buildings, Upgrades, Achievements, Tags, other Boxes, and logs (All of which will be covered later). Each along side CSS can be used to make a very complex game layout. Before you start making a layout, you need to know the what command does what. Here's a brief explanation of each command.<//></>*BoxKey</>A Box is what makes a layout.</></>contains:X</>This what goes into the box. I already gave examples from the beginning of this section.<//></>header:123 and footer:456<//>It's text shown at the top/bottom of the box. Good for labeling stuff.<//></>class:cssClass<//>Gives a box CSS effects. This will be covered eventually.<//></>tooltip origin:originName<//>When the player highlights their mouse over a thing in this box, a tooltip will appear. This will change what direction it's facing (up,down,left,right).<//></>tooltip class:cssClass<//>Gives the tooltips CSS effects. Once again this will be covered later.<//></>no tooltip<//>Tooltips will not appear.<//></>names:show and names:hide<//>names:show will show the Things' names. names:hide will not.<//></>icons:show and icons:hide<//>icons:show will shows the Things' icons. icons:hide will not........ if you ever need it.<//></>costs:show and costs:hide<//>costs:show will show the Things' cost. costs:hide will not.<//></>ps:show and ps:hide<//>You already know what these do. PS stands for Production per Second<//></><t><#ff5c5c>Your Layout</#><//>This game uses a layout that makes what you're seeing right now. This is the code.<//></>Layout</>*main</>contains:log</>*store</>contains:upgrades</>*upgrades</>contains:beginguide, advancedguide, misc, games</>*beginguide</>contains:tag:Beginner</>header:Beginner Guides</>costs:hide<//></>Note that there is more than what's shown, but the rest is basically the same as *beginguide<//></>Main is what's containing log. The log is what you are reading right now.<//></>Store seems useless, but since I'm too lazy to edit the CSS of the game, it basically still has a purpose.<//></>The upgrades is a section where the guides are place that you click to read them. It is divided by 4 sections as shown.<//></>The remaining 4 boxes (excluding the log box) are all similar to each other with some edits. These are where the "Upgrades" are place.<//></>A more common example would be this.<//></>Layout</>*main</>contains:res, buttons</>*res</>contains:Resources</>class:fullWidth</>*buttons</>contains:Buttons</>*store</>contains:buildings, upgrades</>*buildings</>contains:Bulkdisplay, Buildings</>header:Buildings</>tooltip origin:left</>*upgrades</>contains:Upgrades</>header:Upgrades</>costs:hide</>names:hide<//></>Please do not sort your code like this, as it makes it unorganized and harder to read.<//></>Main this time contains res (Resources) and buttons. The res box contains Resources, which are things that you can earn and spend (Likes Cookies in Cookie Clicker). Buttons are the thing you click to earn more resources.<//></>Store this time has a obvious purpose, being the box that contains buildings and upgrades. The buildings box contains Buildings, which are things that produce certain resources per tick. BulkDisplay is used to show the Buying 1 and Selling 50 bulk buying stuff. The upgrades box contains Upgrades, which boost things like buttons and Buildings. Using creativity with this can make some cool things too.<//></>Some games add a achievements section in their games. This shows the achievements the player has.<//></><t><#ff5c5c>Layouts and CSS</#><//>Making a layout is easy, but you are going to need CSS. CSS stands for Cascading Style Sheets. CSS goes into Settings as "stylesheet:url" and the CSS section. This could be used to make your game look like something and make some boxes appear. You can read about CSS here (https://www.w3schools.com/css/) or you can look at other's stylesheets and copy and paste <b>SOME</b> of their stuff (That's what I do at least). Some people think of ways to make their games unique from the others, like Mine's log, where it displays a message at random when click the pickaxe.<//></><t><#ff5c5c>Conclusion</#><//>This finishes the layout section of IGM. However, there is a lot more to cover on IGM. The next guide in this series will be Things. I don't know how to end this so goodbye.<//></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Guide Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  170. *IGMCThings
  171. name:[Easy] IGM Concepts - Things (By AgentRylie)
  172. on click:log <//></><t><#ff5c5c>IGM Concepts - Things</>By AgentRylie</#><//>When you make a Idle Game Maker game, what's important is to have things in your game to have a "game". Without them you are basically recreating the web page about:blank. Let's just start.<//></><t><#ff5c5c>Background Knowledge</#><//>Every intractable item in your game is a thing aside from a few things. Each thing has it's own id (or Key) that's used to Identify it. A thing can have multiple keys using "|". An example of this will be shown later. Some other things to note are...<.>The section where the thing is created defines it's type. A thing made in the building section will be a building and so on.<.>Two things cannot have the same key.<.>Once a Key is set, it's recommended not to change it as changing it will mess with saves.<.>Only Letters and Numbers can be used. This means "¯\_(ツ)_/¯" cannot be used as a id.<.>Anything with "Yellow" cannot be a key either or anything with the capital Y. I had tried.<.>20 Characters is the max size for a key. Don't believe me? Make a key called *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA and you will get an error.<//></><t><#ff5c5c>Thing Commands</#><//>To make a thing you use this.<//></>*ThingId<//></>This must be the first line of your thing.<//></> Now for the rest.<//></>name:123</>Defines a name for the thing. Unlike keys this accepts anything the isn't a letter or number. This means "¯\_(ツ)_/¯" and "Yellow" will work here. You define a plural name using "|". Once again an example will be shown later.<//></>desc:123</>A description that will show on tooltips. It's usually used to describe what the item does. Accepts text effects which will be covered later.<//></>text:123</>If used, this will display instead of the name. This accepts text effects which would add more color or something to the text. Pancake Maker has a great example of this in action. Please note that the item's tooltip will not show the text.<//></>icon:url.png|icon:Name(1,2)</>This will display an image. We already covered icon:Name(1,2) in the intro guide. icon:url.png will display whatever image that url goes to. .jpg and .gif will also work among others. The default size of an icon is 48x48 while a button is 256x256.<//></>tag:123|tags:123 456</>Gives your thing a tag. You can define multiple tags using tags: and adding spaces. Tags follow the same name restrictions as keys so "🍕" will not work. These can come in handy in multiple situations as tags will work similarly to ids. Basically, when you use "contains:tag:DeleteSystem32" it will place all the things with the tag "DeleteSystem32". Don't ask why I used DeleteSystem32 as an example tag.<//></>costs:1 Cookie</>If it's a building or upgrade, it defines it's cost. You can use both resources and buildings. Buildings can scale it's cost with it's own amount (Buy 50 is pretty buggy though).<//></>req:1 DeliciousEdibleFood</>Defines the things the player need to unlock the thing. It will not appear until the requirements are met. For achievements, it will be earned when it's requirements are met. For buttons and shinies, it will break your game for some reason I can't explain. They can be simple or use expressions (Will be covered. I promise.). You can also stack them using the command again, but you can simply use commas unless you're making really complex code.<//></>hidden</>The thing is hidden.<//></>no text</><q>I have been silenced...</q></>Hides all text. If you're using a icon for that thing, it will still show.<//></>class:cssClass</>Adds Css Classes to the thing. You can use multiple by using spaces. The most common use for this is in buttons with the "class:bigButton hasFlares".<//></>icon class:cssClass</>Adds Css Classes to the thing's icon.<//></>tooltip origin:originName</>The item's tooltip will show in the following directions.</>top</>bottom</>left</>right<//></>tooltip class:cssClass</>Gives a Css class to the item's tooltip.<//></>no tooltip</>The tooltip does not show.<//></>start with:X</>For resources and buildings, gives X amount when the game starts.<//></>owned|start with</>For upgrades and achievements, the player will own them at the start.<//></>shown</>Shows the thing when game starts<//></>hidden</>Hides the thing when game starts<//></>lit</>Makes the thing light up.<//></>dim</>The thing does not light up.<//></>hidden when 0</>Hides the thing when none of it is owned.<//></>always hidden</>The thing must never be shown. Some people have issues with this effect.<//></><t><#ff5c5c>Example Time!</#><//>*Cookie|Cookies</>name:Cookie|Cookies</>text:You own (Cookies) Cookies</>icon:CookieImgUrl.png</>tag:CookieTag</>hidden when 0</>tooltip origin:bottom<//></>Since there are two keys defined, the engine will refer both keys to one item.<//></>Since there's a plural name, it will show it's plural name when appropriate.</>The thing will display the text "You own (Cookies) Cookies" instead of the name. (Cookies) will not work in the actual engine to show the number of cookies.<//></>The rest show already been explained enough in the above section.<//></><t><#ff5c5c>Templates</#><//>Templates are things that, when used, all of the items below it will copy it's commands. Really useful when you are making a game where there's a lot of identical items (Like Pancake Maker). There are also Includes, but those will be covered later. An example template would be something like this.<//></>*TEMPLATE</>desc:Yields 3 Cookies each second.</>on tick:yield 3 Cookies<//></>All of the items below it will have the same description unless redefined in the item. Some effects will stack on each like on tick. An example of this would look something like this.<//></>*Oven</>name:Oven<//></>*Grandma</>name:Grandma</>desc:Yields 5 cookies each second.</>on tick:yield 2 Cookies<//></>*Cursor</>name:Cursor<//></>The things Oven and Cursor are identical, but Grandma has it's own description and the on tick effects stack. Once you start a new section or Template, the previous template will clear.<//></><t><#ff5c5c>Conclusion</#><//>At this point, you might be able to make a game. Maybe it's not functional, but it's getting close to being somewhat functional. The next guide will cover both Buttons and Resources.</></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Guide Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  173. *IGMCButtonsResources
  174. name:[Easy] IGM Concepts - Buttons and Resources (By AgentRylie)
  175. on click:log <//></><t><#ff5c5c>IGM Concepts - Buttons and Resources</>By AgentRylie</#><//>If you have played any of the IGM games in the game section or even others around the internet, you would know that all, if not almost all have buttons and resources. They are needed to create the actual Gameplay of the game. If there's no gameplay, there's no game, but that's already obvious so I'm gonna stop the intro.</></><t><##ff5c5c>Making Buttons!</#><//>They really have no purpose as all things can act as a button with the "on click:" command, unless you either want to track it's clicks without making extra code or keep your game organized. If you are starting to use the engine, I'd recommend going with this. Anyway, here's the one command that works specifically for buildings.</></>show clicks</>On the button's tooltip, it will show how many times it has been clicked.</></>Now for an example.</></>*MakeCookie</>name:Make Cookies</>desc:Bakes 1 Sweat Cookie.</>on click:yield 1 Cookie</>show clicks</></>Now that we got that done, we now need to add a resource named "Cookie". If we don't do this, then the engine will return with an error, but to most that's already obvious and will soon be for you too with enough practice.</></><t><#ff5c5c>Making Resources</#><//>Resources are numbers that keep count of things. Mainly used to make currency in IGM games. Here's some commands that are for this thing.</></>can be negative</>With this, the resource's amount can go below 0.</></>is always:X</>The resource's value is always equal to X. Can be used with expressions.</></>show earned</>Shows the resource's earned amount.</></>show max</>Show the resource's max amount ever reached.</></>For the example, we'll go back to thing we made from the Things guide. The Cookies.</></>*Cookie|Cookies</>name:Cookie|Cookies</>text:You own (Cookies) Cookies</>icon:CookieImgUrl.png</>tag:CookieTag</>hidden when 0</>tooltip origin:bottom</><b>show earned</>show max</b></></>Now that there's a resource for the button, you can now click to button to receive a cookie.</></><t><#ff5c5c>Increasing Numbers By Other Means (Can Skip)</#><//>As you saw in the previous section, resources can be increased by buttons. However, they can also be increased by everything else. The following example will show a thing the increases itself when activated, and the player needs to time a click to get money. This is from the game Pancake Maker (Shameless plug, I know). Once the player unlocks the Orange Juice recipe, a new button will show up in the drinks section. If they click it, the OJMeter Thing will start. The player needs to do then is click the thing when it's the closest to 50. The closer they are, the more cash they get when they sell the drink. Now for the code.</></>*OJMeter</>on tick:if (OJMeter>=1) yield (random(5,10)) OJMeter</>on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter</>tag:OrangeJuiceM</>on click:if (10>=OJMeter) yield 1 OJBad</>on click:if (OJMeter>=11) yield 1 OJOk</>on click:if (OJMeter>=26) yield 1 OJGood</>on click:if (OJMeter>=26) lose 1 OJOk</>on click:if (OJMeter>=46) yield 1 OJPerfect</>on click:if (OJMeter>=46) lose 1 OJGood</>on click:if (OJMeter=50) yield PerfectDrink1</>on click:if (OJMeter>=56) yield 1 OJGood</>on click:if (OJMeter>=56) lose 1 OJPerfect</>on click:if (OJMeter>=76) yield 1 OJOK</>on click:if (OJMeter>=76) lose 1 OJGood</>on click:if (OJMeter>89) yield 1 OJBad</>on click:if (OJMeter>89) lose 1 OJOK</>on click:lose (OJMeter) OJMeter</>on click:yield 1 SellDrinks</>on click:hide tag:OrangeJuiceM</>on click:show tag:DrinkResults</></>OJ was used to shorten the key names' length. If this item is at 0, the statement "on tick:if (OJMeter>=1) yield (random(5,10)) OJMeter" is not true and will not activate. If this statement is true, then it will increase it's own value by 5, 6, 7, 8, 9, or 10. Once it is clicked, the player will receive one of 4 types of orange juice. Bad being the worst, while Prefect being the best. Once this is clicked, the value goes back to 0. The player can then sell their drink.</></><t><#ff5c5c>Conclusion</#><//>Now you have a functioning clicking game.</>👏 Good job for making it this far. 👏</>However, you still have more to learn to make a functioning <b>idle</b> game. The next guide will cover Buildings and Upgrades.</></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Guide Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  176. *IGMCBuildings
  177. name:[Easy] IGM Concepts - Buildings and Effects (By AgentRylie)
  178. on click:log <//></><t><#ff5c5c>IGM Concepts - Buildings and Effects</>By AgentRylie</#><//>This company has 4 Factories. Each Factory produces X amount of Cookies per minute. Meaning all 4 factories would produce X*4 Cookies per minute. That might be unrealistic depending on what X is, but this isn't real life anymore...</></><t><#ff5c5c>About Buildings</#><//>Buildings are things that can be bought and sold (Buy 50 is still buggy though), which increases or decreases their amount. Their effects are scaled as well. One needs to be own in order for the effects to kick in.</></>Clicking on it will purchase one building. Keyboard shortcuts can be used to Buy 50, Sell 1, and Sell 50 (Shift / Ctrl / Shift+Ctrl respectively) however, the costs do not scale properly. There are fixes to this bug though which you can do yourself which will be explained later.</></><t><#ff5c5c>Building Buildings (I just wanted to use this title)</#><//>Now for commands.</></>cost increase:123%</>Defines how much the building's cost increases after a purchase. 100% means no increase, and 200% means the price is doubled. Default is 115%.</>Unlike it's Settings Counterpart, <b>it only affects the building it is placed in.</b></></>cost refund:12%</>Defines how much the building can be sold for based off the current price. 50% means half of the price. Default is 50%. Sometimes it may use the default cost instead. The reason for this is unknown.</>Unlike it's Settings Counterpart, <b>it only affects the building it is placed in.</b></></>no buy</>Cannot be purchased. You can use it if you like to handle the amount by other means.</></>show max</>In the building's tooltip, it will show the max ever received.</></>In the Things guide, we made a Cursor building. While it was in a template, for the sake of examples, we'll make it it's own item.</></>*Cursor</>name:Cursor</>desc:Yields 3 Cookies each second.</>on tick:yield 3 Cookies</></>Basically, that's a building. However, I would like to explain this line.</></>on tick:yield 3 Cookies</></>This is an effect, and we'll explain it more detail after this skippable section.</></><t><#ff5c5c>Patching Buy 50 Part 1 (Can Skip)</#><//>If you have ever been into development before, you would about debugging. If you don't, then look it up. If you do, that's basically what we are doing. See, there's a command call "limit" which limits the amount of items the player can hold for a thing. There's also a math equation that you can use. I'll give you some time to think of where I'm going with this. Go ahead. I'll reveal the answer for both methods to this in a bit.</></><t><#ff5c5c>Introduction To Effects</#><//>Effects is a feature that lets you do about anything the engine can do. They can yield items, change prices, boost building effects, and other things. They can be one line (The the previous examples) or they can be multi-lined ones called Effect Blocks, which need to have <b>end</b> in order to end the effects.</></>The following are built in effects with an explanation if needed.</></>on start: //Activates if the player starts for the first time or wipes a previous save.</>on save:</>on load:</>on tick: //Fires every second. This does not work on upgrades for some reason.</>on click:</>passive: //Grants boosts to the player. Mainly used for upgrades, which will be covered next. They are handled the same way as on tick, but only separated to help with clarity.</>on earn:</>on lose:</></><t><#ff5c5c>Custom Effects</#><//>Custom Effects are effects that are custom made and can be called with effects (More specifically, the effects called "do effect" and "do effect with thingSelector"). So if you make an effect...</></>on sell:</>lose 12 Cookies</>yield 6 Money</>end</></>...it can be triggered with this.</></>on click:</>do sell</>end</></> Effects follow the same naming rules as Keys and Tags (Only Letters and Numbers).</></><t><#ff5c5c>Condition Flows</#><//>Conditions are expressions that follow if/else logic to determine if the effects within it are applied or not. Just like effects, they can be one line or be multi-lined ones, this time called Multi-line Condition Blocks. These should also finish with "end". Here's an instance where if the player has the ExtraCookies upgrade, they gain 2 through 12 cookies. If the player also owns the DoubleCookies Upgrades which is unlocked later, they get times two cookies.</></>on click:</>if (ExtraCookies>=1 and DoubleCookies>=1)</>yield (random(2,12)*2) Cookies</>else if (ExtraCookies>=1)</>yield random(2,12) Cookies</>else</>yield 1 Cookie</>end</></><t><#ff5c5c>Patching Buy 50 Part 2 (Can Skip if you had Skipped the Previous Part)</#><//>Now that you're back with an answer, you can see if you did it correctly.</></>The first method, is with the limit command. The answer to this is limit:(buildingName+1) . While this has some flaws, it's the most you could do to prevent easy cheating.</></>The other method is a little more involved once you put it in your game, but you most likely don't know how to yet as we haven't covered it yet. The answer to this is (BuildingCost)*(Cost Multiplier)^(Building Amount). If you got this correct, you are decent at math (or you just look it up, there's not way to tell). You will know where to put this after the following guides.</></><t><#ff5c5c>Local Variables</#><//>A Local Variable is a value that can be changed, set, and use in effect blocks. Once an Effect Block ends, the variables reset. Variables start with $ and must only contain Letters and Numbers. They are usually used to do complex operations. Now for an example.</></>$CookieV=1</>if (have ExtraCookies) $CookieV=$CookieV+random(1,11)</>if (have DoubleCookies) $CookieV=$CookieV*2</>yield $CookieV Cookies</></><t><#ff5c5c>Selectors</#><//>Some effects can target specific things through Selectors. Here is some.</></>thingKey //Target the thing with that key</>this //Targets the thing the effect is in</>thingKey:owned //Targets the thing if it's owned</>thingKey:notOwned //Targets the thing if it's not owned</>tag:Tag //Targets anything with the tag "Tag"</>notTag:Tag //Targets anything without the the tag "Tag"</>:All //Targets everything</>:Resources / :Buttons / :Buildings / :Upgrades / :Achievements / :Items / :Shinies // Targets anything within the type called.</>You can mix and max Selectors. / :Upgrades:tag:cookie:owned / will target any Upgrade owned with the "cookie" tag.</></><t><#ff5c5c>Conclusion</#><//>Now you what building and effects are, but now we need to explain each effect, which will be the next guide. Bye.</></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Guide Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  179. *IGMCEffects2
  180. name:[Easy] IGM Concepts - Every Known Effect (By AgentRylie)
  181. on click:log </></><t><#ff5c5c>IGM Concepts - Every Known Effect</>By AgentRylie</#></t></>if Cookie>=1</>Cookie=Cookie+1</></><t><#ff5c5c>Effects!</#></t></>Oven is X|Oven=X</>If the object is a resource or building, it will set it's amount to X. X can be a number, "this", another building/resource, a local variable, or an expression (Which will be covered later).</></>$LocalVar is X|$Localvar=X</>Sets the LocalVar's value to X.</></>yield x Cookies</>If the thing is a resource/building, it's value will go up by X. Otherwise, you'll earn it. <b>"yield", "gain", "win", and "get" all work similarly.</b></></>yield Cookie</>Works similarly to "yield X Thing", but the result will always be 1.</></>lose X Cookies</>If the thing is a resource/building, the value will go down by X. Otherwise, you'll lose it.</></>lose Cookie</>Works similarly to "lose X Cookies", but the result will always be 1.</></>grant X ShinyCookies</>If the thing is a building or resource, it will add a pemanent amount to it. May produce unwanted results if you are also using yield and lose on it.</></>increase yield of Grandma by X.</>The thing's yield will increase by X. <b>"increase gain" also works.</b></></>increase Cookie yield of Oven by X</>Similar to "increase yield of thing by X" but will only apply to Cookies (the mentioned Resource/Building).</></>lower yield of Grandma by X</>The thing's yield will be lowered by X.</></>lower Cookie yield of Oven by X</>Similar to "lower yield of thing by X" but will only apply to Cookies (the mentioned Resource/Building).</></>multiply yield of Oven by X</>The thing's yield will be multiplied by X.</></>multiply Cookie yield of Grandma by X</>Similar to "multiply yield of thing by X" but will only apply to Cookies (the mentioned Resource/Building).</></>increase cost of Oven by X</>The thing's cost with increase by X. <b>"lower cost of thing by X" and "multiply cost of thing by X" also work and do their repective actions.</b></></>multiply refund of Cursor by X</>The thing's refund rate is multiplied by X. So if the items refund rate is 50%, "multiply refund of Cursor by 0.5" will halve it's refund rate making it 75%.</></>spawn thingKey</>If a shiny, it will spawn.</></>multiply frequency of thingKey by X</>If a shiny, it's frequency will be multiplied by X. "multiply frequency of thingKey by 0.5" will make the shiny spawn twice as often.</></>multiply duration of thingKey by X</>If a shiny, it's duration will be multiplied by X. "multiply duration of thingKey by 1.5" will make the shiny last 50% longer.</></>do LookAtLonelyPeople|do LookAtLonelyPeople with thing</>Triggers a custom effect name "LookAtLonelyPeople" with thing. <b>Nested effects will stop being applied after the 10th effect, but it may happen earlier. Local Variables do not reset when in a trigger effect.</b></></>show thing</>Shows a thing.</></>hide thing</>Hides a thing.</></>light thing</>Adds CSS class "Lit" to light the thing.</></>dim thing</>Adds CSS class "Dim" to unlight the thing.</></>anim cssClass</>Triggers a animation specified by the cssClass. Having animation makes your game more alive.</></>anim icon cssClass</>Similar to "anim cssClass", but applies to the icon specifically.</></>log This is logged.</>If your layout inculdes a "log" box, then it'll put a new message with the text "This is logged". You can also use "log(cssClass) Message" to give a cssClass.</></>clear log</>Removes all messages from the log.</></>toast This is a message.</>Makes a pop up box with the inputted text.</></><t><#ff5c5c>Conclusion</#></t></>Well that took a while to make. The next guide will be on Upgrades.</></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Guide Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  182.  
  183. //Concepts
  184. *TEMPLATE
  185. start with
  186. no buy
  187. on click:clear log
  188. tag:Advanced
  189. //Advanced Concepts
  190. *TEMPLATE
  191. start with
  192. no buy
  193. on click:clear log
  194. tag:Misc
  195. *SubmitGuide
  196. name:Submit A Guide (By AgentRylie)
  197. on click:log <t><#ff5c5c>Submitting a Guide</>By AgentRylie</#><//>Want to submit an guide here? You can do that by following this guide (to make a guide). As long as you have good English and good IGM knowledge, you can create a guide.</></><t><#ff5c5c>Rules And Requirements</#><//>Before we start making a guide, you need to know what classifies as a guide worthy of this guide. Here are things you should keep in mind.<.>Rules for the IGM engine apply (Visit the Official IGM handbook for more info).<.>The content must not exist already in other guides.<.>When talking about the player, do it in 3rd person (They, Them). Using "you" to describe the player makes it seem less professional.<.>Keep it easy to understand for a 13+ audience.<.>Follow the format other guides follow. There may be exceptions.</></>That's really it for rules.</></><t><#ff5c5c>A Good Example of A Guide</#><//>To keep things short, this client will make a guide to how to start using CSS. He decided to name it "Starting With CSS (By Name)". He decides to explain CSS in sections. Before we continue, this is how the Intro guides and this guide is set up, which you should do too to keep it organize.</></>He decided that the sections will be "Why use CSS?", "Layouts and CSS", "Effects and CSS", and "Examples". These will vary by guide and author. It's best make drafts before you make a final to submit for review so you can avoid easy to notice errors such as "Tehy will appercicaite a a more organized layoit." and mixing There, Their, and They're.</></><t><#ff5c5c>Conclusion And Contact</#><//>That's really it. If you need more info, contact me through the Dashnet discord server (https://discord.com/invite/cookie) (You need to be 13+ or the minimum age of digital consent in your country to use Discord. This is a requirement forced heavily in it's ToS.) in the #idle-game-maker channel and ping @RylieEric or (If you have Pastebin Pro) contact me from there.
  198. *TEMPLATE
  199. start with
  200. no buy
  201. no tooltip
  202. tag:Games
  203. on click:clear log
  204. *GameHelp
  205. name:[Read Me] Game Help (List Last Updated 11/10/2021)
  206. on click:log <t><#ff5c5c>Game Help</>By AgentRylie</#><//></>Below this is list of games that have been pinned once on the DashNet discord, in the #idle-game-maker channel, or in r/idlegamemaker and it's Discord server. Some Dashnet games have been removed since. This list contains all games that have been posted once, excluding any that have copyrighted material, or games made in the old engine.<t><#ff5c5c>How to report issues.</>These directions are for the DashNet Discord Server, but the same could be applied to the r/idlegamemaker's Discord Server</#><//></>Unless it has the discontinued label, you can report game issues to the original poster (Type "in:idle-game-maker AuthorName" into Discord search, then @ the user). Before you report an issue...<.>Check the box to see if it has a discontinued label. If it does, don't bother.<.>If the og poster is no longer in the server, but their game does not have the discontinued label, contact me ASAP.<.>If the game no longer exists and the og poster is no longer in the server or inactive, contact me ASAP to remove it or put up a back up version.<.>If your game has the discontinued label, only contact me when you plan on updating it once more.<//></><t><#ff5c5c>Game Labels</#><//></>Game labels are used to describe the state of a game. These vary from New to Top Rated #2 to Finished. Here's a list of all labels.<.>Having No label means it's just a game.<.>Finished - Another Uncommon label that is applied when announced.<.>(DashNet Only) Discontinued - A label used when you leave the DashNet Discord. Updates Whenever I feel like it.<.>Archive - A label used for archived games. This only applied to games archived by me, unless otherwise stated.<.>(Discontinued / DashNet Only) Top Rated - A game with a high amount of Cookies. Self Votes count for this total. Goes up to 20 total games. Games are still being ranked for the lists, but no games should have this label anymore.<.>(Unused Currently) Agent's Picks - A label that the creator of this thing recommends. Not applied to their own games for obvious reasons<//></><t><#ff5c5c>How to use the compatibility guide.</>The Comp. guide is shown like this.</>⭐⭐⭐⭐</>Each Star is represented each of the following<.>Dev's possible intended device (1 Star)<.>1360x768 (My Laptop)<.>Samsung Galaxy Tab A 2016 (Don't know screen size for that one)<.>5.5 Inch Ver. Screen (Max Stars)<//></><t><#ff5c5c>Top 6 Highest Rated (Week of November 10th, 2021)</#><//></>1 - Forez's Dream (8 Cookies)</>2 - Milk Game (6 Cookies)</>3 - Pancake Maker/LSM Archive (5 Cookies)</>4 - Token Miner / Item Smither / Space Station Manager (4 Cookies)</>5 - Peanut Butter Cupper / Breakify / Save The Village (2 Cookies)</>6 - Enchanted Lands (1 Cookie)<//></>
  207. *GameForum
  208. name:Dashnet Forums Games (49)
  209. on click:log <t><#ff5c5c>Dashnet Forum Games</#><//></>Below this is list of games that have been posted on the DashNet Forums. This is not a complete list, since some games have been deleted, but does contain most of what is still up.</><t><#ff5c5c>How to report issues.</#><//></>Please contact AgentRylie about any issues.</></><b>Lake Of OJ By Idleguy</b></>- You're floating in orange juice with nothing to do but drink!</>- https://igmreupload.linkh.at/LakeOfOJ (Replace the entire link with this)</>- https://web.archive.org/web/20190614120330/http://forum.dashnet.org/discussion/17675/the-lake-of-orange-juice</></><b>Untitled Idle Art (SHORT) by IronDude</b></>- SNPM4cDG</>- https://web.archive.org/web/20190722160851/http://forum.dashnet.org/discussion/17655/my-first-clicker-game-infdev-1-0-0</></><b>Bubble Gum Clicker by IronDizaster</b></>- You live in a world where Bubbles can be sold for cash.</></>Do you have what it takes to become a true bubble gum capitalist?</>- 8NYrDdn0</>- https://web.archive.org/web/20190718145615/http://forum.dashnet.org/discussion/17656/forum-post-update-bubble-gum-clicker</></><b>Train Clicker (SHORT) by FullyDev</b></>- A game about clicking on trains. Includes flavor text and memes!</>- R7tRZBSg</>- https://web.archive.org/web/20190614120328/http://forum.dashnet.org/discussion/17757/train-clicker</></><b>Apple Clicker by Flawlessmaker</b></>- Get apples, BECAUSE THEY R COOL</>- fTyQxfrG</>- https://web.archive.org/web/20190723000800/http://forum.dashnet.org/discussion/17560/do-you-like-my-game-apple-clicker-1-0</></><b>Space Idle by Cascadence</b></>- HA9mmrQN</>- https://web.archive.org/web/20190614120327/http://forum.dashnet.org/discussion/17735/space-idle-v1-01</></><b>Meat Mania (SHORT) by troglodyte</b></>- Meat Mania is a stupid game where you sell a LOT of meat. When you sell meat people give you money. Use the meat types to get more meat and money! Make more meat per second to gain more meat!<//>Did you get all that?<//>Ok, then go start meating, fatties!</>- brLKi3qC</>- https://web.archive.org/web/20190614120330/http://forum.dashnet.org/discussion/17651/meat-mania-v1</></><b>Idle Multi (SHORT) by AlitoGameplays</b></>- A game where you buy multipliers to earn more money.</>- TLzF8qbJ</>- https://web.archive.org/web/20190614120328/http://forum.dashnet.org/discussion/17637/idle-multi</></><b>White Grime by Midrak</b></>- Rule over the World whit your Army of Skeletons. Use wisly where you send your Skeletons to bring you more Corpses and Magic Artifakt to grow on Power!</>- jCDKRTXu</>- https://web.archive.org/web/20190614120333/http://forum.dashnet.org/discussion/17646/white-grime</></><b>Wizard Clicker by RobTheStars</b></>- Grow your magical abilities and become a master wizard!</>- htpL0Ks1</>- https://web.archive.org/web/20190614114038/https://forum.dashnet.org/discussion/17668/wizard-clicker-version-2</></><b>ALitoGameplays Collection</>-Clickerception (SHORT)</b></>-- BXm9itvs</><b>-Matter Clicker (SHORT)</b></>-- 2vQmwbVR</><b>-Money Maker</b></>-- yq6MCy53</><b>-Mining Inc.</b></>-- Ts7NWYn8</>- https://web.archive.org/web/20190614120623/https://forum.dashnet.org/discussion/17631/my-clicker-games</></><b>Muffin Clicker by Skrubby</b></>- VzN0UhrS</>- https://web.archive.org/web/20190614114040/https://forum.dashnet.org/discussion/17611/muffin-clicker-new-2-1-2-indev-released</></><b>Matter Dimensions by JumperGD</b></>- KfS97zFq</>- https://web.archive.org/web/20190614120622/https://forum.dashnet.org/discussion/17619/matter-dimensions-out-now</></><b>Soda Clicker by CheetoMan</b></>- This is a simple idle game where you try to get as much soda as possible for literally no reason!</>- 4LAmiJ2n</>- https://web.archive.org/web/20190614114040/https://forum.dashnet.org/discussion/17617/soda-clicker-work-in-progress</></><b>The People's Idle Game (Previous Title Unknown) (REALLY SHORT) by The Community (Started by Eye9 / This version is by McNiko67)</b></>- Uc3yTA1s</>- https://web.archive.org/web/20190614113838/https://forum.dashnet.org/discussion/17577/a</></><b>Laundromat Simulator (SHORT) by HappyComix</b></>- Own a laundromat and become a billionare off of people's quarters.</>- uDnpyY0p</>- https://web.archive.org/web/20190614120622/https://forum.dashnet.org/discussion/17606/laundromat-simulator-version-0-4</></><b>Bee Clicker by fireflies</b></>- The central premise of the game is that you are a bee - the game starts out in a conventional manner - collect nectar and pollen by clicking the bee, buy flowers of increasing power/cost to bring more nectar and pollen. There is a shiny "Honey" that you can collect - get enough of them and you'll get some upgrades to help you. Some flowers will grant you honey and some will need honey to buy.</></>Each flower has an upgrade at 10 and 25 purchases - double power and 10% price reduction accordingly.</></>When you get enough honey, the game takes a bit of a twist, as it will be representing an organisation - you get to buy a trial membership to a performing arts academy, convert it to a full membership, and begin building your skills.</></>You have an energy level that will be depleted with purchases, and slowly recuperates over time</></>You are granted talent points as a one off - take care to allocate them wisely so that you can collect one of each of the three skills (singing, acting, dancing), and when you reach a certain stage later in the game, there is a special challenge.</></>The challenge is a game within the game - another idle clicker within, with the aim of reaching a minimum number of points by spending stamina wisely. You have a set amount of stamina, and if you spend it all on the wrong purchases, you won't achieve the score necessary to win. If you fail or abandon the challenge, your progress is reset and when you retry, you will start at the beginning of the challenge again.</>- 6r6AF0BW</>- https://web.archive.org/web/20190614120625/https://forum.dashnet.org/discussion/17598/new-game-bee-clicker</></><b>Oil Mine by Electro</b></>- An idle game that allows you to mine oil from Earth to power up our economy.</>- Q5gspEDy</>- https://web.archive.org/web/20190614120625/https://forum.dashnet.org/discussion/17590/oil-miner-version-0-2</></><b>Bug Exterminator by awesum8r</b></>- Exterminate every single pesky insect in the universe.</>- 8jeAxYqN</>- https://web.archive.org/web/20190614120622/https://forum.dashnet.org/discussion/17569/bug-exterminator</></><b>Macaron Clicker (SHORT) by Samiboi</b></>- Become the richest person in the <b>Macaron Multiverse!</b></>- zKyQY7Na</>- https://web.archive.org/web/20190614113945/https://forum.dashnet.org/discussion/17549/macaron-clicker-not-finished-yet</></><b>The Weird Adventure by mtbmt</b></>- A idle game that focuses on killing BOSSES.You are in a adventure to the new land, but there are many weird creatures. They are covering the treasure behind them. Now, the adventure becomes more addictive, you decide to risk yourself to get all valuable treasure behind them, and collect the creatures soul collection.</>-<b>Comp: ⭐⭐</>Notes:</b> Ui doesn't fit on most devices</>- CASEFQy6</>- https://web.archive.org/web/20190614114618/https://forum.dashnet.org/discussion/17136/the-weird-adventure</></><b>Bunny Clicker Upgraded by bacon2015</b></>- Bunny Clicker, but with modified content.</>- yJR4xCY9</>- https://web.archive.org/web/20190614114037/https://forum.dashnet.org/discussion/17430/what-do-people-think-of-my-upgraded-bunny-clicker</></><b>Lucky Guess by Dtji Psimfans</b></>- This is a game where you make guesses and test how lucky you are in guessing outcomes! Good luck!</>- rvKvcn0R</>- https://web.archive.org/web/20190614120623/https://forum.dashnet.org/discussion/17550/game-lucky-guess</></><b>Dashnet Plays IGM 2</b></>- "I will probably regret this project." - FuzzCat927</>- 9UjhuVhk</>- https://web.archive.org/web/20190614120753/https://forum.dashnet.org/discussion/16911/dashnet-plays-igm-again</></><b>Bob Pop Clicker (SHORT) by Swertrich</b></>- quiM82Lv</>- https://web.archive.org/web/20190614120749/https://forum.dashnet.org/discussion/17514/bomb-pop-clicker</></><b>Mining Clicker by Yellowmonkey</b></>- a2DYj249</>- https://web.archive.org/web/20190614120750/https://forum.dashnet.org/discussion/17236/mining-clicker</></><b>Modern House Tycoon by Dtji Psimfans</b></>- This is a game where you build a modern house by obtaining money and providing electricity.<//>Happy working!</>- zsSn5bJd</>- https://web.archive.org/web/20190614113951/https://forum.dashnet.org/discussion/17195/game-modern-house-tycoon</></><b>Table Clicker by Zelo101</b></>- Lets make some tables.</>- xLPjGauK</>- https://web.archive.org/web/20190614113945/https://forum.dashnet.org/discussion/16615/table-clicker-beta-0-6-new-tier-of-items</></><b>Farm Clicker by GamingLizard9</b></>- hMCMQf8T</>- Grow crops and make the best farm you can! Created for a paying friend.</>- https://web.archive.org/web/20190614114620/https://forum.dashnet.org/discussion/17292/farm-clicker</></><b>Slime Slayer by Brainstorm & Shad</b></>- Just a game where you slay slimes and stuff.</>- RjL5Vwmk</>- https://web.archive.org/web/20190614114037/https://forum.dashnet.org/discussion/16892/slime-slayer-igm</></><b>Saxophone Clicker by Ayfri</b></>- "This is Saxophone Clicker, learn to play before playing"</>- 7dqfqDZg</>- https://web.archive.org/web/20190614113945/https://forum.dashnet.org/discussion/17147/saxophone-clicker</></><b>Ice Cream Clicker by EOTW</b></>- Click ice cream cones to make ice cream!</>- SUT4DAUd</>- https://web.archive.org/web/20190614114035/https://forum.dashnet.org/discussion/17223/ice-cream-clicker</></><b>Airport Manager by Dtji Psimfans</b></>- This is a game where you manage an airport and earn as much money as possible.<//>Happy working!</>- Ngr9aBLk</>- https://web.archive.org/web/20190614113949/https://forum.dashnet.org/discussion/16997/game-airport-manager-v1-0</></><b>Brownie Clicker (SHORT) by Prank_Paradise</b></>- fPi3SNw3</>- https://web.archive.org/web/20190614120753/https://forum.dashnet.org/discussion/17295/brownie-clicker</></><b>Mining Clicker by Tobi19</b></>- mNh4ZR7z</>- y7ghaQVV</>- https://web.archive.org/web/20190614120748/https://forum.dashnet.org/discussion/16990/mining-clicker</></><b>Shopping Mall Tycoon by Dtji Psimfans</b></>- uGj5vtVp</>- This is a game where you build and manage a shopping mall.<//>Happy working!</>- https://web.archive.org/web/20190614113952/https://forum.dashnet.org/discussion/17250/game-shopping-mall-tycoon</></><b>Countryside Construction by Dtji Psimfans</b></>- This is a game where you build a countryside by obtaining money and providing electricity.<//>Happy working!</>- ENaXJeHq</>- https://web.archive.org/web/20190614120750/https://forum.dashnet.org/discussion/17171/game-countryside-construction</></><b>Lost by 298569</b></>- EWPVnRiE</>- The workshop is not fully implemented</>- https://web.archive.org/web/20190614120739/https://forum.dashnet.org/discussion/16971/lost-v2</></><b>Empire Creator (SHORT) by blazem7708</b></>- D8JEb6Hv</>- https://web.archive.org/web/20190614120736/https://forum.dashnet.org/discussion/17126/empire-creator</></><b>Peanut Clicker by IpadRyan</b></>- https://igmreupload.linkh.at/PeanutClick (Replace the entire link with this)</>- https://web.archive.org/web/20190614114038/https://forum.dashnet.org/discussion/17054/peanut-clicker-v-0-3</></><b>Poop Clicker by Sylsan</b></>- Create Poop and change the world into the poopiest place!!</>- MW0E93pZ</>- https://web.archive.org/web/20190614120738/https://forum.dashnet.org/discussion/16949/poop-clicker-v1-3</></><b>Meme Clicker by Gobble</b></>- Grow Your Meme Page (also i (The Creator) don't own any of the pictures no sue please now that i say it i don't know why someone would sue me for a game i made at like 6 am because i was bored i will stop talking now ok thanks)</>- mfKhNfTn</>- https://web.archive.org/web/20190614120737/https://forum.dashnet.org/discussion/16896/memes-my-dog</></><b>Travel Agency Mananger by Dtji Psimfans</b></>- K127XYFg</>- This is a game where you manage a travel agency and earn as much money as possible.<//>Happy working!</>- https://web.archive.org/web/20190614113953/https://forum.dashnet.org/discussion/16973/game-travel-agency-manager-v1-0</></><b>Block Clicker by Dtji Psimfans</b></>- KZ7t3QJ3</>- This is a game where you can build things using blocks you collect.<//>Happy building!</>- https://web.archive.org/web/20190614114556/https://forum.dashnet.org/discussion/16960/game-block-clicker-v1-0</></><b>New Box Boxer Deluxe 2: Reboxening (In a box) by Uionmancant</b></>- You make new boxes out of old boxes made of boxes from boxes you've previously boxxed. Box.</>- V2qar517</>- https://web.archive.org/web/20190614120836/https://forum.dashnet.org/discussion/16640/new-box-boxer-deluxe-2-reboxening-in-a-box-box-boxer-definitely-an-igm-game-v-13-0-x</></><b>Rainbow Heptagon by MathCookie</b></>- Heptagons are an often ignored shape- most people know of Triangles, Squares, Pentagons, Hexagons, and Octagons- but where’s the love for Heptagons? In this game, of course! Get all 10 colored Heptagons and all the achievements to “win” the game, if you can call it that.</>- ZHzYaAt6</>- https://web.archive.org/web/20190614120837/https://forum.dashnet.org/discussion/16631/rainbow-heptagon-my-poor-attempt-at-making-an-igm-game</></>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^List Starts At Top^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  210. *TEMPLATE
  211. start with
  212. no buy
  213. no tooltip
  214. tag:GamesCivil
  215. on click:clear log
  216. *AbstractSurvival
  217. name:Abstract Survival (By Batian)
  218. on click:log <t><#ff5c5c>Abstract Survival</>By Batian</#><//></><b>Description</b>: Survival/civilization unfolding game where you click stuff and maybe discover stuff ig</><b>Release Date</b>: December 17th 2021<//></>Replace "gUk4VbP6" with "https%3A%2F%2Ffile.garden%2F61affb48fb41a743fb85f056%2Fabstractciv.txt" to play.<//></>
  219. *Draconia
  220. name:Legend of Draconia: World Forge (By Blade Skydancer)
  221. on click:log <t><#ff5c5c>Legend of Draconia: World Forge</>By Blade Skydancer</#><//></><b>Description</b>: "You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface." - Blade Skydancer (Found in Game's Description)<//></><b>Comp: ⭐⭐⭐⭐<//></>Replace "gUk4VbP6" with "xfRJ91x1" to play.<//></>
  222. *ClickerPio
  223. name:Clicker Pioneers (By Khe-Tal)
  224. on click:log <t><#ff5c5c>Clicker Pioneers</>By Khe-Tal</#><//></><b>Description</b>: Colonize the Clicker World. (Found in Game Description)<//></>Replace "gUk4VbP6" with "TEDWYQpM" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/mkg1w5/so_i_made_a_game_called_clicker_pioneers_it_is/
  225. *HumanEra
  226. name:Human Era (By Sleepground123)
  227. on click:log <t><#ff5c5c>Human Era</>By Sleepground123</#><//></><b>Description</b>: Travel through the ages as you create a civilization.<//></>Replace "gUk4VbP6" with "HLtsAsi0" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/j2xsjo/new_idle_game_human_era/
  228. *TEMPLATE
  229. start with
  230. no buy
  231. no tooltip
  232. tag:GamesFood
  233. on click:clear log
  234. *PancakeMaker
  235. name:Pancake Maker (By AgentRylie)
  236. on click:log <t><#ff5c5c>Pancake Maker</>By AgentRylie</#><//></><b>Description</b>: A game where you make pancakes to get profit, but this is not a traditional IGM game. Here you make pancakes by actually making them (Not Really. Mainly due to problems actually making it happen). Make Pancakes to make different kinds and get collectibles like Achievements and Useless Icons.</><b>Release Date</b>: January 10th 2020<//></><b>Comp: ⭐⭐⭐</>Notes:</b> Side Menu is hard to navigate on small devices<//></>Replace "gUk4VbP6" with "rdekpqbD" to play the Regular version.<//></>Replace "gUk4VbP6" with "9wsbEZpP" to play the Mobile version which is best for smaller screens.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/m06lnu/game_pancake_maker/
  237. *PBC
  238. name:Peanut Butter Cupper (By CriminalTurkey)
  239. on click:log <t><#ff5c5c>Peanut Butter Cupper</>By CriminalTurkey (AKA morkysherk)</#><//></><b>Description</b>: Make some tasty peanut butter cups.</><b>Release Date</b>: December 10th 2017<//></>Replace "gUk4VbP6" with "svQkcQVg" to play.<//></>
  240. *DonutClicker
  241. name:[Discontinued] Donut Clicker (By donutask)
  242. on click:log <t><#ff5c5c>Donut Clicker</>By donutask</#><//></><b>Description</b>: Click the big donut to earn donuts. Use those donuts to buy buildings to produce donuts without clicking. Purchsae upgrades to improve idle donut production. Click the shiny Golden Donuts for a special currency. Also, hatch your own very own dragon.<//></><b>Comp: ⭐</>Notes:</b> Some sections are hidden<//></>Replace "gUk4VbP6" with "f4Xh0mAX" to play.<//></>
  243. *UnoriginalJojoRef
  244. name:[Finished] Pizza Empire (By efficacy)
  245. on click:log <t><#ff5c5c>Pizza Empire</>By efficacy</#><//></><b>Description</b>: Make as many pizzas as possible. It's that simple.</><b>Release Date</b>: June 6th 2021<//></>Replace "gUk4VbP6" with "4gxPfgMn" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/ofksvw/pizza_empire_13/
  246. *CandyClicker
  247. name:[Discontinued] Candy Clicker (By emilioadalXD & HSJGERAMAD71)
  248. on click:log <t><#ff5c5c>Candy Clicker</>By emilioadalXD & HSJGERAMAD71</#><//></><b>Description</b>: A game where you make candy. Note that the creator is not good with English.<//></>Replace "gUk4VbP6" with "S1P1UZq5" to play.<//></>
  249. *Cake
  250. name:Cake Clicker (By Fractylizer/Amethryx)
  251. on click:log <t><#ff5c5c>Cake Clicker</>By Fractylizer/Amethryx</#><//></><b>Description</b>: Click an oven to bake a cupcake. Bake as many cupcakes as possible as fast as possible. <//></>Replace "gUk4VbP6" with "K0uhYs6j" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/pffqim/my_igm_game_cake_clicker_wip/
  252. *CandyEmp
  253. name:[Finished] Candy Emporium (By Incremental)
  254. on click:log <t><#ff5c5c>(Finished) Candy Emporium</>By Incremental</#><//></><b>Description</b>: Candy Emporium is a game, by Incremental, about making candy, until developing an existential crisis, plus a main antagonist appearing somewhere late-game. Can you get to the end?<//></>Replace "gUk4VbP6" with "9M7ULnFf" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/f2a98p/yeah_so_candy_emporium_is_finally_finished/
  255. *BakeryIdle
  256. name:[Finished] Bakery Idle (By Op1010GamesYT)
  257. on click:log <t><#ff5c5c>(Finished) Bakery Idle</>By Op1010GamesYT</#><//></><b>Description</b>: Get ingredients, turn ingredients into dough, bake bread, sell, rinse and repeat. Don't worry, it's got more to it than just that.<//></>Replace "gUk4VbP6" with "AN1WYXJ7" to play.<//></><b>Comp: ⭐⭐⭐</>Notes:</b> Main buttons may be hard to press<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/bcx3rq/bakery_idle/
  258. *IdleCupcakes
  259. name:Idle Cupcakes (By Waffle Gaming)
  260. on click:log <t><#ff5c5c>Idle Cupcakes</>By Waffle Gaming</#><//></><b>Description</b>: No description provided. :(</><b>Release Date</b>: September 3rd 2020<//></>Replace "gUk4VbP6" with "xzy3eUGc" to play.<//></>
  261. *XanosGame
  262. name:Donut Clicker (By Xano)
  263. on click:log <t><#ff5c5c>Donut Clicker</>By Xano</#><//></><b>Description</b>:A game about making Donuts.<//></>Replace "gUk4VbP6" with "6bzdTvFH" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/qp25ul/made_a_game_cause_i_was_bored/
  264. *TEMPLATE
  265. start with
  266. no buy
  267. no tooltip
  268. tag:GamesFarm
  269. on click:clear log
  270. *BananaBonanza
  271. name:Banana Bonanza (By Axzye)
  272. on click:log <t><#ff5c5c>Banana Bonanza</>By Axzye</#><//></><b>Description</b>: A game about growing as many bananas as possible. Not for any reason or anything.</><b>Release Date</b>: March 26th 2021<//></>Replace "gUk4VbP6" with "rJL05QUX" to play.<//></>
  273. *OrangeClicker
  274. name:Orange Clicker (By Laranjo Lokaum)
  275. on click:log <t><#ff5c5c>Orange Clicker</>By Laranjo Lokaum</#><//></><b>Description</b>: This is a simple game of Oranges.</>Replace "gUk4VbP6" with "1VHS5Wdx" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/gnz4bs/orange_clicker_v012/
  276. *Mint
  277. name:Mint Clicker (By TheRedstoneRazor (Two Pieces of Fried Tofu))
  278. on click:log <t><#ff5c5c>Mint Clicker</>By TheRedstoneRazor (Two Pieces of Fried Tofu)</#><//></><b>Description</b>: A game where you produce mint, and eventually maple to become the mintple overlord!</><b>Release Date</b>: March 27th 2018<//></>Replace "gUk4VbP6" with "EyeTZySW" to play.<//></>
  279. *Sweetleaf
  280. name:[Finished] Sweetleaf Tycoon (By Tim "SoUlFaThEr" Lippert)
  281. on click:log <t><#ff5c5c>(Finished) Sweetleaf Tycoon</>By Tim "SoUlFaThEr" Lippert</#><//></><b>Description</b>: This is an idle clicker game about Mr. Joe Clicker and his innate desire to be the Kingpin of the fabled Sweetleaf.<//></>Replace "gUk4VbP6" with "7aP5n3Hv" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/b5gm4e/sweetleaf_tycoon/
  282. *TEMPLATE
  283. start with
  284. no buy
  285. no tooltip
  286. tag:GamesHoli
  287. on click:clear log
  288. *XmasTreeClicker
  289. name:Christmas Tree Clicker (By DoctorStick)
  290. on click:log <t><#ff5c5c>Christmas Tree Clicker</>By DoctorStick</#><//></><b>Description</b>: No trees were harmed in the making of this game.</>Replace "gUk4VbP6" with "UeQG3B2g" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/e6ndps/christmas_tree_clicker/
  291. *SnowyEvening
  292. name:Snowy Evening (By ShirtDev)
  293. on click:log <t><#ff5c5c>Snowy Evening</>By ShirtDev</#><//></><b>Description</b>: A short game about spreading the cwistmas spiwit</><b>Release Date</b>: December 25th 2021<//></>Replace "gUk4VbP6" with "Fp0VRFrv" to play.<//></>
  294. *TEMPLATE
  295. start with
  296. no buy
  297. no tooltip
  298. tag:GamesHumor
  299. on click:clear log
  300. *NonsensicalTheGame
  301. name:Nonsensical Game (By Brainiac2019)
  302. on click:log <t><#ff5c5c>Nonsensical Game</>By Brainic2019</#><//></><b>Description</b>: a game that makes absoLUTELY no sense</><b>Release Date</b>: January 14th 2021<//></>Replace "gUk4VbP6" with "PS8Ew7XN" to play.<//></>
  303. *InatorGame
  304. name:The Inator Game (By Incremental)
  305. on click:log <t><#ff5c5c>The Inator Game</>By Incremental</#><//></><b>Description</b>: This is the game about inators. Probably filled with stupid puns...</><b>Release Date</b>: February 20th 2020<//></>Replace "gUk4VbP6" with "RckMFc64" to play.<//></>
  306. *FatPigSimulator
  307. name:Fat Pig Simulator (By MaCRoYale and builder17)
  308. on click:log <t><#ff5c5c>Fat Pig Simulator</>By MaCRoYale and builder17</#><//></><b>Description</b>: Once upon a time, there was a pig called oinker, he liked food very much but he got bullied for being too fat :(. One day he got kicked out of the farm for eating all the other pig's food (Give him a break, he was hungry) and he was now homeless. His lifelong dream was to eat all the food in the world but in order to do that he needs your help, your clicking and your skills. (Found in Game's Description)<//></><b>Comp: ⭐⭐⭐⭐</>Notes:</b> Buttons clash and text may be hard to read, but it's very playable.<//></>Replace "gUk4VbP6" with "s2Tt60cK" to play.<//></>
  309. *BrendanClickers
  310. name:Brendan Clickers (By Screaming)
  311. on click:log <t><#ff5c5c>Brendan Clickers</>By Screaming</#><//></><b>Description</b>: Will eventually be revisited probably.</><b>Release Date</b>: September 20th 2020<//></>Replace "gUk4VbP6" with "R0tkzUJ2" to play.<//></>
  312. *TEMPLATE
  313. start with
  314. no buy
  315. no tooltip
  316. tag:GamesMine
  317. on click:clear log
  318. *Breakify
  319. name:Breakify (By Alex)
  320. on click:log <t><#ff5c5c>Breakify</>By Alex</#><//></><b>Description</b>: Mine trough the moon!</><b>Release Date</b>: March 11th 2018<//></>Replace "gUk4VbP6" with "79FjHmkG" to play.<//></>
  321. *ArchaeologistSim
  322. name:Archaeologist Simulator (By Bigdoge72)
  323. on click:log <t><#ff5c5c>Archaeologist Simulator</>By Bigdoge72</#><//></><b>Description</b>: Mine at a digsite for tokens and artefacts.<//></>Replace "gUk4VbP6" with "8ncmBKi9" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/kz8rq2/just_a_game/
  324. *MineClicker
  325. name:Mine Clicker (By Evil Drake)
  326. on click:log <t><#ff5c5c>Mine Clicker</>By Evil Drake</#><//></><b>Description</b>: A game where you mine to get cash with +50 buildings, +500 achievements, +300 upgrades.</><b>Release Date</b>: June 29th 2019<//></>Replace "gUk4VbP6" with "qzJTizd1" to play.<//></>
  327. *TokenMiner
  328. name:Token Miner (By DomNite (FrenzY))
  329. on click:log <t><#ff5c5c>Token Miner</>By DomNite (FrenzY))</#><//></><b>Description</b>:You alone are mining tokens, getting enchants on your character that give more tokens. Find Token Stones to unlock new Enchants by finding them and going to new Planets (basically prestige) and unlock Boosts. <b>Gods are watching you...</b></></>Featuring Anti-FastAutoClicker, Dark Mode, 170+ Achievements, Custom Layout, Max Token Drop and more!</><b>Release Date</b>: April 18th 2020<//></><b>Comp: ⭐</>Notes:</b> UI doesn't fit on most devices<//></>Replace "gUk4VbP6" with "Eu4fQRcp" to play. You may need to use your browser's Zoom feature (Desktop Only for Chrome and Microsoft Edge) to see the entire game.<//></>
  330. *ItemSmither
  331. name:Item Smither (By Frostyclock and Frenzy)
  332. on click:log <t><#ff5c5c>Item Smither</>By Frostyclock and Frenzy</#><//></><b>Description</b>: Click the portal to earn materials, use the materials to craft special items!</><b>Release Date</b>: September 21st 2020<//></>Replace "gUk4VbP6" with "8S7XVvp7" to play.<//></>
  333. *EnchantedLands
  334. name:Enchanted Lands (By Frostyclock)
  335. on click:log <t><#ff5c5c>Enchanted Lands</>By Frostyclock</#><//></><b>Description</b>: Explore the enchanted lands, tap the magical stone to unlock ores, craft pickaxes, furnaces and more. Can you find out the secrets of the enchanted lands?</><b>Release Date</b>: October 11th 2020<//></>Replace "gUk4VbP6" with "3iFMnvWw" to play.<//></>
  336. *TheBlackSmith
  337. name:[Discontinued] The Blacksmith (By Law (Jelaw21))
  338. on click:log <t><#ff5c5c>The Blacksmith</>By Law (Jelaw21)</#><//></><b>Description</b>: Start with nothing and become a Master Blacksmith, rebuild the town of Rivervale and raise yourself to new heights. Featuring a quest system, awesome hammers and lots and lots of clicking.</><b>Release Date</b>: May 3rd 2020<//></><b>Comp: ⭐⭐⭐</>Notes:</b> May lag<//></>Replace "gUk4VbP6" with "5hk7Vpcu" to play.<//></>
  339. *SMS
  340. name:Stone Mine Simulator 2 (By LGamePlayer13)
  341. on click:log <t><#ff5c5c>Stone Mine Simulator 2</>By LGamePlayer13</#><//></><b>Description</b>: The sequel to the creator's old clicker game, Mine! In this game, you can mine, drill, explode, and more to get as much stone as possible.</><b>Release Date</b>: February 15th 2022<//></>Replace "gUk4VbP6" with "Dk11LaPv" to play.<//></>
  342. *Mine
  343. name:Stone Mine Simulator (Mine!) (By LGamePlayer13)
  344. on click:log <t><#ff5c5c>Stone Mine Simulator (Formerly known as Mine!)</>By LGamePlayer13</#><//></><b>Description</b>: A clicker game where you mine, explode, drill, and gain all the stone to rule!</><b>Release Date</b>: November 29th 2019<//></><b>Comp: ⭐</>Notes:</b> UI doesn't fit on most devices. It also lags quite a bit.<//></>Replace "gUk4VbP6" with "Tk7HEsWV" to play.<//></>
  345. *LSM
  346. name:[Archive] Legendary Super Miner (By RadicalRobot (Archived AgentRylie))
  347. on click:log <t><#ff5c5c>Legendary Super Miner</>By RadicalRobot (Archived AgentRylie)</#><//></><b>Description</b>: An archived version of the short lived game by the same name. It's another mining based game but there's different zones you can travel to to get different ores and stuff. (Originally from DashNet Forum)<//></><b>Comp: ⭐⭐⭐</>Notes:</b> Sell All/Smelt All are hard to press on small devices. Resource icons are big and take up lots of space, making information hard to see.<//></>Replace "gUk4VbP6" with "J8A4TpxR" to play.<//></>Posted At: https://web.archive.org/web/20190614120200/http://forum.dashnet.org/discussion/17713/legendary-superminer-beta-1-2-3
  348. *TEMPLATE
  349. start with
  350. no buy
  351. no tooltip
  352. tag:GamesNat
  353. on click:clear log
  354. *ToTheAbyss
  355. name:To the Abyss (By Arinyl)
  356. on click:log <t><#ff5c5c>To the Abyss</>By Arinyl</#><//></><b>Description</b>: Do you have a fear of the unknown? I don't.</><b>Release Date</b>: April 6th 2018<//></>Replace "gUk4VbP6" with "dMuY6RNi" to play.<//></>
  357. *WormClicker
  358. name:Worm Clicker (By CactusJupiter)
  359. on click:log <t><#ff5c5c>Worm Clicker</>By CactusJupiter</#><//></><b>Description</b>: An odd but amazing clicker that is in development.</><b>Release Date</b>: November 22nd 2019<//></>Replace "gUk4VbP6" with "VG5wP6Vh" to play.<//></>
  360. *SparkLife
  361. name:Sparklifer! (By ducdat05071)
  362. on click:log <t><#ff5c5c>Sparklifer!</>By ducdat05071</#><//></><b>Description</b>: An inactive game about making universes...</><b>Release Date</b>: May 10th 2021<//></><b>Comp: ⭐⭐⭐</>Notes:</b> Menu buttons may be hard to press<//></>Replace "gUk4VbP6" with "vf6B873N" to play.<//></>
  363. *ThingGen
  364. name:Thing Generator (By Estrumbilo)
  365. on click:log <t><#ff5c5c>Thing Generator</>By Estrumbilo</#><//></><b>Description</b>: A game where you make things. Use these things to buy Thing Generators. You can also use these things to buy boosts that increase your things. Use things to make things. Use things to make a better description for this game. All of this except for the last one you can do. Just get ready to leave your computer idle.<//></>Replace "gUk4VbP6" with "Rgs8js0F" to play.<//></>
  366. *IdleAtoms
  367. name:Idle Atom Clicker (By Frostyclock)
  368. on click:log <t><#ff5c5c>Idle Atom Clicker</>By Frostyclock</#><//></><b>Description</b>: Rebuild the universe, atom by atom</><b>Release Date</b>: November 8th 2021<//></>Replace "gUk4VbP6" with "fszVa9xB" to play.<//></>
  369. *MeAndBoysWithBeans
  370. name:Synthetic Bean Garden (By GreninjaBoyVIII)
  371. on click:log <t><#ff5c5c>Synthetic Bean Garden</>By GreninjaBoyVIII</#><//></><b>Description</b>: A game about synthesising beans in a garden somewhere....</><b>Release Date</b>: May 31st 2021<//></>Replace "gUk4VbP6" with "3VP8CDet" to play.<//></>
  372. *SpaceStationManager
  373. name:[Top Rated 4th] Space Station Manager (By Kasperja)
  374. on click:log <t><#ff5c5c>Space Station Manager</>By Kasperja</#><//></><b>Description</b>: Manage your station. Click your way to trade with the universe!<.><//><b>Credits:</b><.>Sprite parts: Space Ship & Mech Construction Kit 2 by Skorpio<//></>Replace "gUk4VbP6" with "WB3dAkaG" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/gv7wkz/space_station_manager_v_20_by_kasperja/
  375. *SpaceRace
  376. name:Space Race (By Myoitzi)
  377. on click:log <t><#ff5c5c>Space Race</>By Myoitzi</#><//></><b>Description</b>: Mine astroids, conquer planets, Absorb stars, and defeat the final enemy. (Found in Game's Description)</><b>Release Date</b>: November 2nd 2020<//></>Replace "gUk4VbP6" with "w45ym680" to play.<//></>
  378. *TEMPLATE
  379. start with
  380. no buy
  381. no tooltip
  382. tag:GamesRPG
  383. on click:clear log
  384. *STV
  385. name:Save The Village (By Eric Guerrero)
  386. on click:log <t><#ff5c5c>Save The Village</>By Eric Gurrero</#><//></><b>Description</b>: This is an RPG game where you can fight infinite waves of monsters, become stronger, cast spells, build your base and recruit an army. It has a good amount of depth, with 100+ upgrades, 30 achievements and lots of buildings, still simple and easy to understand, with a length of about 4 to 8 days.</><b>Release Date</b>: November 26th 2020<//></>Replace "gUk4VbP6" with "qZtZUdnJ" to play.<//></>
  387. *BallisticBosses
  388. name:Ballistic Bosses (By ChickenChronicles4)
  389. on click:log <t><#ff5c5c>Ballistic Bosses</>By ChickenChronicles4</#><//></><b>Description</b>: A nice twist on the standard idle formula, where you train yourself in order to fight bosses! Many secrets await you, plus optional challenges for those who desire a harder experience.<//></>Replace "gUk4VbP6" with "v14FWQNk" to play.<//></>
  390. *ForezDream
  391. name:Forez's Dream (By FrenzY (CSS By Kasperja))
  392. on click:log <t><#ff5c5c>Forez's Dream</>By FrenzY (CSS By Kasperja))</#><//></><b>Description</b>:A rpg game where you fight monsters, collect epic loot and fight bosses with abilities. I hope you enjoy it(there's more gameplay than the description suggests, the game starts slow but once you get gear it gets more fun)</><b>Release Date</b>: January 27th 2021<//></><b>Comp: ⭐⭐⭐⭐</>Notes:</b> Recent update fixes CSS so now it has proper support for all screen sizes.<//></>Replace "gUk4VbP6" with "https%3A%2F%2Ffile.garden%2F5d82255bb72a043564fd78a6%2Fforez%20dream.txt" to play the Desktop version.<//></>Replace "gUk4VbP6" with "Dz9XQqvH" to play the Mobile version. The mobile version is not up-to-date. You may need to use your browser's Zoom feature (Desktop Only for Chrome and Microsoft Edge) to see the entire game.<//></>Game Link was changed. You can access your old save at "qquh6aeF"/"wJbxqYU6" and transfer it to the new link, provided you didn't deleted your cookies (The latter is deleted, so you need to extract the cookies somehow).<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/lxwueo/forezs_dream_by_fragilefrenzy/
  393. *TEMPLATE
  394. start with
  395. no buy
  396. no tooltip
  397. tag:GamesStory
  398. on click:clear log
  399. *MilkGame
  400. name:Get A Glass of Milk Because You Have To (By Agentperson / Rylie Eric)
  401. on click:log <t><#ff5c5c>Get A Glass of Milk Because You Have To</>By Agentperson / Rylie Eric</#><//></><b>Description</b>: Drink milk all because some narrator forces you to. Or don't... not like he's gonna kill you or something. He's just the narrator.<//></>Replace "gUk4VbP6" with "qe3QE74B" to play.</><b>Release Date</b>: August 24th 2021<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/pawag0/game_get_a_glass_of_milk_because_you_have_to/
  402. *PaintGame
  403. name:Literally Watch Paint Dry (By AgentRylie / Rylie Eric)
  404. on click:log <t><#ff5c5c>Literally Watch Paint Dry</>By AgentRylie / Rylie Eric</#><//></><b>Description</b>: The game is about watching paint dry on a fence.<//></><b>WARNING:</b>This game contains content that may be senstive to some. The specfics are in the game code (https://pastebin.com/tAh6iiCa) if you want to know before going in.<//></>Replace "gUk4VbP6" with "tAh6iiCa" to play.</><b>Release Date</b>: April 23rd 2022<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/uak9y9/game_literally_watch_paint_dry/
  405. *GCRe
  406. name:Grandma Clicker Rebirth (By Eric (ClickerGuy))
  407. on click:log <t><#ff5c5c>Grandma Clicker Rebirth</>By Eric</#><//></><b>Description</b>: The last installment where you go into a world filled with different types of grandmas and you get to know them as you unlock several different ways of playing the game.<//></>Replace "gUk4VbP6" with "yYscf7mb" to play.<//></>
  408. *GCR
  409. name:Grandma Clicker Reborn (By Eric (ClickerGuy))
  410. on click:log <t><#ff5c5c>Grandma Clicker Reborn</>By Eric</#><//></><b>Description</b>: Over 300 Upgrades, 400 Achievements, and 90+ Prestige Upgrades to unlock as you unlock a story about different Grandmas that tie all together with over 6 currencies and a never ending growing game!<//></><b>WARNING:</b>This game contains swearing and has offensive themes. Play at your own risk.<//></><b>Comp: ⭐⭐⭐</>Notes:</b> May lag<//></>Replace "gUk4VbP6" with "d2sgV1Ay" to play.<//></>
  411. *ProjectPlusClicker
  412. name:[Discontinued] Project Plus Clicker (By Project Plus Clicker Development Team)
  413. on click:log <t><#ff5c5c>Project Plus Clicker</>By Project Plus Clicker Development Team</#><//></><b>Description</b>: Save Project Plus from the fateful day that happened long ago. With Milkowski Money on your side, you can save everyone. (This game was created for the creator's school class audience in mind. The upgrades or buildings are references you wont get.)</><b>Release Date</b>: December 13th 2018<//></><b>Comp: ⭐⭐⭐⭐</>Notes:</b> Text may be hard to read.<//></>Replace "gUk4VbP6" with "Cj14Y1EG" to play.<//></>
  414. *PowerClicker
  415. name:Power Clicker (By ShadowKing)
  416. on click:log <t><#ff5c5c>Power Clicker</>By ShadowKing</#><//></><b>Description</b>: A game where you click or be idle and become the strongest in Power Clicker!</><b>Release Date</b>: December 15th 2020<//></>Replace "gUk4VbP6" with "Qehdzgeb" to play.<//></>
  417. *TEMPLATE
  418. start with
  419. no buy
  420. no tooltip
  421. tag:GamesMisc
  422. on click:clear log
  423. *FactoryClicker
  424. name:Factory Clicker (By CactusJupiter)
  425. on click:log <t><#ff5c5c>Factory Clicker</>By CactusJupiter</#><//></><b>Description</b>: Create things to make more complex things. Gets more difficult other time.<//></>Replace "gUk4VbP6" with "rXx208un" to play.<//></>
  426. *BankLover
  427. name:Bank Lover (By Dame-E-in)
  428. on click:log <t><#ff5c5c>Bank Lover</>By Dame-E-in</#><//></><b>Description</b>: Just an old game from beta that the creator was revamping while Cookie Clicker's in the background. The creator recommends that you turn on mouse keys. Also don't sell Police. Due to an IGM bug, the creator has made selling give you nothing back.<//></>Replace "gUk4VbP6" with "JFPiqCyc" to play.<//></>
  429. *EnergyGenerator
  430. name:Energy Generator (By DomNite (FrenzY))
  431. on click:log <t><#ff5c5c>Energy Generator</>By DomNite (FrenzY) + 2 Helpers</#><//></><b>Description</b>: This game is about collecting energy, Many Upgrades, 80-100 Achievements, a few buildings, Prestige system(WIP), Experience system(WIP)<//></>Replace "gUk4VbP6" with "eYNMwr2Y" to play.<//></>
  432. *WhoCanItBeNow
  433. name:Key Clicker (By Frostyclock)
  434. on click:log <t><#ff5c5c>Key Clicker</>By Frostyclock (Art Done By Clickerguy)</#><//></><b>Description</b>: Tap the door, unlock keys and locks, unlock the past of this mysterious door.<//></>Replace "gUk4VbP6" with "MLEXdMqj" to play.<//></>
  435. *CockroachCrusher
  436. name:Cockroach Crusher (By Incremental)
  437. on click:log <t><#ff5c5c>Cockroach Crusher</>By Incremental</#><//></><b>Description</b>: Cockroaches are ruining your life, so you must take action. Reduce the cockroach population!.</><b>Release Date</b>: December 17th 2020<//></>Replace "gUk4VbP6" with "0NfySdL1" to play.<//></>
  438. *AmusementPark
  439. name:[Hiatus] Amusement Park (By ILonewolf2121)
  440. on click:log <t><#ff5c5c>Amusement Park</>By ILonewolf2121r</#><//></><b>Description</b>: Build a amusement park and find out some dark secrets along the way.</><b>Release Date</b>: January 12th 2018<//></>Replace "gUk4VbP6" with "czucP307" to play.<//></>
  441. *TycoonSim
  442. name:Tycoon Simulator (By IronDizaster)
  443. on click:log <t><#ff5c5c>Tycoon Simulator</>By IronDizaster</#><//></><b>Description</b>: You live in a world where anything is possible. Start as a homeless man, climb your way up the social ladder and make millions!</>NOTE: Game has a rather slow progression at the start, this is intentional, as clicker games usually stop being fun after you earn a bajillion amount of resources per second. After all, what is really the difference between 1 million and 1 tretrigintillion in a clicker game (other than 96 zeros)?</><b>Release Date</b>: February 26th 2022<//></>Replace "gUk4VbP6" with "https://file.garden/YYjCqvtBp0P7hcN1/tycoonSim100.txt" to play.<//></>
  444. *CultClicker
  445. name:Cult Clicker (By Gizmocow501)
  446. on click:log <t><#ff5c5c>Cult Clicker</>By Gizmocow501</#><//></><b>Description</b>: Create a cult... oh and also rule the world. (Found in game's decription)<//></>Replace "gUk4VbP6" with "zVac9XCw" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/ioe95b/cult_clicker_earlystages/
  447. *yMSF
  448. name:Yo Mama So Fat! (By Mattsuharu)
  449. on click:log <t><#ff5c5c>Yo Mama So Fat!</>By Mattsuharu</#><//></><b>Description</b>: Yo mama is so fat, that we need to make an idle game to help her lose some weight! Help her with training and running so she can burn some calories!<//></>Replace "gUk4VbP6" with "czcBF5z9" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/p46vmr/my_ig_yo_mama_so_fat_ymsf_beta_01/</></>This feels more like a concept game rather than a joke one.
  450. *SIG
  451. name:Sanjum2's Idle Game (By sanjum2)
  452. on click:log <t><#ff5c5c>Sanjum2's Idle Game</>By samjum2</#><//></><b>Description</b>: There's no description provided but the creator jokingly said it can run on a Pentium 3 computer running Windows XP so there's that.<//></><b>Comp: ⭐⭐⭐</>Notes:</b> One achievement requires the use of cheating which may be somewhat difficult on an iPhone (This may be wrong since I (AgentRylie) don't own one). Main button may not fit within the cricle it's intended to fill. Log may be hard to scroll on touch device if the screen is small.<//></>Replace "gUk4VbP6" with "Bn4LBzD3" to play.<//></>
  453. *TurtleShellGame
  454. name:Turtle Shell Clicker Clicker (By ShadowKing)
  455. on click:log <t><#ff5c5c>Turtle Shell Clicker</>By ShadowKing</#><//></><b>Description</b>: Cut wood to recruit workers and build sawmills and buy massive amount of upgrades.</><b>Release Date</b>: September 8th 2021<//></>Replace "gUk4VbP6" with "2z91nnTY" to play.<//></>
  456. *LumberClicker
  457. name:Lumber Clicker (By Sleepground123)
  458. on click:log <t><#ff5c5c>Lumber Clicker</>By Sleepground123</#><//></><b>Description</b>: Cut wood to recruit workers and build sawmills and buy massive amount of upgrades.<//></>Replace "gUk4VbP6" with "0e7JJL7A" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/jv3cjz/new_idle_game_lumber_clicker_v010/
  459. *EnergyTycoon
  460. name:Energy Tycoon (By Sleepground123)
  461. on click:log <t><#ff5c5c>Energy Tycoon</>By Sleepground123</#><//></><b>Description</b>: Collect Energy to evolve civilizations.<//></>Replace "gUk4VbP6" with "1n0581Wn" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/mkzpz7/i_made_a_new_game_energy_tycoon/
  462. *Pencil
  463. name:Galactic Pencil Makers (By Tastyl)
  464. on click:log <t><#ff5c5c>Galactic Pencil Makers</>By Tastyl</#><//></><b>Description</b>: you want to make pencils. a lot of pencils. can you start your pencil empire?</><b>Release Date</b>: November 15th 2021<//></>Replace "gUk4VbP6" with "hKrXqdWg" to play.<//></>
  465. *Bitcoin
  466. name:Bitcoin Clickers (By theovg)
  467. on click:log <t><#ff5c5c>Bitcoin Clickers</>By theovg</#><//></><b>Description</b>: Enjoy the fun of mining!</><b>Release Date</b>: July 28th 2021<//></>Replace "gUk4VbP6" with "https://raw.githubusercontent.com/najoast/BitcoinClicker/main/en.txt" to play.<//></>Posted at: https://www.reddit.com/r/idlegamemaker/comments/otcmbc/new_igm_game_bitcoin_clickers_released/
  468.  
  469.  
  470. *TEMPLATE
  471. start with
  472. no buy
  473. no tooltip
  474. tag:GamesDelete
  475. on click:clear log
  476. *EraEvo
  477. name:Era Evolution (By Frostyclock)
  478. on click:log <t><#ff5c5c>Era Evolution</>By Frostyclock</#><//></><b>Description</b>: Evolve through different eras of time.<//></>Replace "gUk4VbP6" with "U7Dct2Ei" to play.<//></>
  479. *FrostClicker
  480. name:Frost Clicker (By Sabbath)
  481. on click:log <t><#ff5c5c>Frost Clicker</>By Sabbath (Name Credits to Wey)</#><//></><b>Description</b>: Global warming is destroying the world, and you want to find a solution. You come up with the idea of covering the world with snow (because thats how it works right?)<//></>No archive of this game exists<//></>
  482. *12Ornaments
  483. name:The 12 Ornaments (By Sabbath)
  484. on click:log <t><#ff5c5c>The 12 Ornaments</>By Sabbath</#><//></><b>Description</b>: <b>The christmas spirit has drastically gone down and the 12 christmas spheres have burnt out and no longer work! Now it's your job to raise the christmas spirit so you can make new spheres!</b></>(Found in Game's Description)<//></>Replace "gUk4VbP6" with "wzUjMea3" to play in English.<//></>Replace "gUk4VbP6" with "Jc6rXUyB" to play in Spanish.<//></>Post at: https://www.reddit.com/r/idlegamemaker/comments/kjt3eo/game_the_12_ornaments/
  485. *TEMPLATE
  486. start with
  487. no buy
  488. no tooltip
  489. tag:GameInformation
  490. on click:clear log
  491. *RecommendedSources
  492. name:Recommend Sources
  493. on click:log <t><#ff5c5c>Recommended Sources</></>Communities</#><//></><b>Dashnet Discord Server</b></>You must be You need to be 13+ or the minimum age of digital consent in your country to use Discord. This is a requirement forced heavily in it's ToS and by many servers.</>https://discord.com/invite/cookie</></><b>r/idlegamemaker</b></>This subreddit also has a unoffical Discord server as well.</>You must be 13+ or the minimum age of digital consent in your country to use Reddit.</></><t><#ff5c5c>Example Games</#><//></><b>Bunny Clicker by Orteil</b></>A template game that shows some of IGM's mechanics. Is free to use as a base for your game.</>http://orteil.dashnet.org/igm/?g=9HYzgPWX</></><t><#ff5c5c>Image Hosting Sites</#><//></><b>sta.sh</b></>An Image hosting site that requires an DeviantArt account.</></><b>pipe</b></>Another Image hosting site. Can also host text if you really hate pastebin and github.</>https://filegarden.com/</></><t><#ff5c5c>Misc.</#><//></><b>CSS Tutorial by w3schools.com</b></>A part of a site where you learn CSS. Mentioned in the Offical Handbook made by Orteil.</>https://www.w3schools.com/css/</></>
  494. *GameTutor
  495. name:Tutorial Game Series (By FrenzY)
  496. on click:log <t><#ff5c5c>Tutorial Game V2</>By FrenzY</#><//></><b>Description</b>: A game made to show new people how things work. Unlike V1, there's more progression, and an explaination on how the game works.</><b>Release Date</b>: January 5th 2021<//></>Replace "gUk4VbP6" with "t44EFQcm" to play.<//></><t><#ff5c5c>1.00 KB Tutorial Game</>By FrenzY</#><//></><b>Description</b>: A game made to show new people how things work. It's much smaller than Bunny Clicker, but not as good.</><b>Release Date</b>: May 28th 2020<//></>Replace "gUk4VbP6" with "ZTWQ79qk" to play.<//></>
  497. *ExMinerX
  498. name:Miner X (By AgentRylie)
  499. on click:log <t><#ff5c5c>Miner X</>By AgentRylie</#><//></><b>Description</b>: Originally meant to be a spiritual successor to Legendary Super Miner. Got canceled in favor of other projects and that I also got writer's/developer's block. The game was supposed to be a Mining game mixed with RPG elements, such as a full battle system and different explorable locations. One of the reasons this got cancelled was that I was working on another game that is somewhat similar, thus this being dropped. This concept was kinda revisited by Frenzy with Forez's Dream's Mining Feature, which was added in an update.<//></>Replace "gUk4VbP6" with "MHqzLeTc" to play.<//></>
  500. *ExSlimeFarm
  501. name:Slime Farm (By AgentRylie)
  502. on click:log <t><#ff5c5c>Slime Farm</>By AgentRylie</#><//></><b>Description</b>: Just like the above, this got canceled in favor of other projects. The game was supposed to be a Slime growing game where slimes can be named with predetermined names and be grown and mate with other slimes to create new breeds. Only the naming system was programmed in.<//></>Replace "gUk4VbP6" with "9tjq9dRW" to play.<//></>
  503. *WalkingDemo
  504. name:Walking Demo (By AgentRylie)
  505. on click:log <t><#ff5c5c>Walking Demo</>By AgentRylie</#><//></><b>Description</b>: A demo about walking and entering your house. Originally made to fix a bug for an upcoming project, this ended up becoming the base for another, completely different project. Anyway, this is a cool game.<//></>Replace "gUk4VbP6" with "Z33umfK7" to play.<//></>
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